added basic support for Mirror Magic game engine (first part)
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32
33 #define IMG_UNDEFINED                   (-1)
34 #define IMG_EMPTY                       IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
37 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
38 #define IMG_CHAR_START                  IMG_CHAR_SPACE
39 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
40 #define IMG_CUSTOM_START                IMG_CUSTOM_1
41
42 #define SND_UNDEFINED                   (-1)
43 #define MUS_UNDEFINED                   (-1)
44
45 #define WIN_XSIZE_DEFAULT               672
46 #define WIN_YSIZE_DEFAULT               560
47
48 #define SCR_FIELDX_DEFAULT              17
49 #define SCR_FIELDY_DEFAULT              17
50
51 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
52 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
53
54 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
55 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
56 #define MIN_LEV_FIELDX                  3
57 #define MIN_LEV_FIELDY                  3
58 #define STD_LEV_FIELDX                  64
59 #define STD_LEV_FIELDY                  32
60 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
61 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
62
63 #define MIN_SCROLL_DELAY                0
64 #define STD_SCROLL_DELAY                3
65 #define MAX_SCROLL_DELAY                8
66
67 #define SCREENX(a)                      ((a) - scroll_x)
68 #define SCREENY(a)                      ((a) - scroll_y)
69 #define LEVELX(a)                       ((a) + scroll_x)
70 #define LEVELY(a)                       ((a) + scroll_y)
71
72 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
73                                          (y) >= 0 && (y) < (ysize))
74 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
75                                         ((x) >= (xmin) && (x) <= (xmax) && \
76                                          (y) >= (ymin) && (y) <= (ymax))
77
78 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
79 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
80 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
81
82 /* values for configurable properties (custom elem's only, else pre-defined) */
83 /* (never change these values, as they are stored in level files!) */
84 #define EP_DIGGABLE                     0
85 #define EP_COLLECTIBLE_ONLY             1
86 #define EP_DONT_RUN_INTO                2
87 #define EP_DONT_COLLIDE_WITH            3
88 #define EP_DONT_TOUCH                   4
89 #define EP_INDESTRUCTIBLE               5
90 #define EP_SLIPPERY                     6
91 #define EP_CAN_CHANGE                   7
92 #define EP_CAN_MOVE                     8
93 #define EP_CAN_FALL                     9
94 #define EP_CAN_SMASH_PLAYER             10
95 #define EP_CAN_SMASH_ENEMIES            11
96 #define EP_CAN_SMASH_EVERYTHING         12
97 #define EP_EXPLODES_BY_FIRE             13
98 #define EP_EXPLODES_SMASHED             14
99 #define EP_EXPLODES_IMPACT              15
100 #define EP_WALKABLE_OVER                16
101 #define EP_WALKABLE_INSIDE              17
102 #define EP_WALKABLE_UNDER               18
103 #define EP_PASSABLE_OVER                19
104 #define EP_PASSABLE_INSIDE              20
105 #define EP_PASSABLE_UNDER               21
106 #define EP_DROPPABLE                    22
107 #define EP_EXPLODES_1X1_OLD             23
108 #define EP_PUSHABLE                     24
109 #define EP_EXPLODES_CROSS_OLD           25
110 #define EP_PROTECTED                    26
111 #define EP_CAN_MOVE_INTO_ACID           27
112 #define EP_THROWABLE                    28
113 #define EP_CAN_EXPLODE                  29
114 #define EP_GRAVITY_REACHABLE            30
115 #define EP_DONT_GET_HIT_BY              31
116
117 /* values for pre-defined properties */
118 /* (from here on, values can be changed by inserting new values) */
119 #define EP_PLAYER                       32
120 #define EP_CAN_PASS_MAGIC_WALL          33
121 #define EP_CAN_PASS_DC_MAGIC_WALL       34
122 #define EP_SWITCHABLE                   35
123 #define EP_BD_ELEMENT                   36
124 #define EP_SP_ELEMENT                   37
125 #define EP_SB_ELEMENT                   38
126 #define EP_GEM                          39
127 #define EP_FOOD_DARK_YAMYAM             40
128 #define EP_FOOD_PENGUIN                 41
129 #define EP_FOOD_PIG                     42
130 #define EP_HISTORIC_WALL                43
131 #define EP_HISTORIC_SOLID               44
132 #define EP_CLASSIC_ENEMY                45
133 #define EP_BELT                         46
134 #define EP_BELT_ACTIVE                  47
135 #define EP_BELT_SWITCH                  48
136 #define EP_TUBE                         49
137 #define EP_ACID_POOL                    50
138 #define EP_KEYGATE                      51
139 #define EP_AMOEBOID                     52
140 #define EP_AMOEBALIVE                   53
141 #define EP_HAS_EDITOR_CONTENT           54
142 #define EP_CAN_TURN_EACH_MOVE           55
143 #define EP_CAN_GROW                     56
144 #define EP_ACTIVE_BOMB                  57
145 #define EP_INACTIVE                     58
146
147 /* values for special configurable properties (depending on level settings) */
148 #define EP_EM_SLIPPERY_WALL             59
149
150 /* values for special graphics properties (no effect on game engine) */
151 #define EP_GFX_CRUMBLED                 60
152
153 /* values for derived properties (determined from properties above) */
154 #define EP_ACCESSIBLE_OVER              61
155 #define EP_ACCESSIBLE_INSIDE            62
156 #define EP_ACCESSIBLE_UNDER             63
157 #define EP_WALKABLE                     64
158 #define EP_PASSABLE                     65
159 #define EP_ACCESSIBLE                   66
160 #define EP_COLLECTIBLE                  67
161 #define EP_SNAPPABLE                    68
162 #define EP_WALL                         69
163 #define EP_SOLID_FOR_PUSHING            70
164 #define EP_DRAGONFIRE_PROOF             71
165 #define EP_EXPLOSION_PROOF              72
166 #define EP_CAN_SMASH                    73
167 #define EP_EXPLODES_3X3_OLD             74
168 #define EP_CAN_EXPLODE_BY_FIRE          75
169 #define EP_CAN_EXPLODE_SMASHED          76
170 #define EP_CAN_EXPLODE_IMPACT           77
171 #define EP_SP_PORT                      78
172 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
173 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
174 #define EP_COULD_MOVE_INTO_ACID         81
175 #define EP_MAYBE_DONT_COLLIDE_WITH      82
176 #define EP_CAN_BE_CLONED_BY_ANDROID     83
177
178 /* values for internal purpose only (level editor) */
179 #define EP_WALK_TO_OBJECT               84
180 #define EP_DEADLY                       85
181 #define EP_EDITOR_CASCADE               86
182 #define EP_EDITOR_CASCADE_ACTIVE        87
183 #define EP_EDITOR_CASCADE_INACTIVE      88
184
185 /* values for internal purpose only (game engine) */
186 #define EP_HAS_ACTION                   89
187 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
188
189 /* values for internal purpose only (other) */
190 #define EP_OBSOLETE                     91
191
192 #define NUM_ELEMENT_PROPERTIES          92
193
194 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
195 #define EP_BITFIELD_BASE_NR             0
196
197 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
198 #define EP_BITMASK_DEFAULT              0
199
200 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
201 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
202 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
203 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
204                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
205                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
206
207
208 /* values for change events for custom elements (stored in level file) */
209 #define CE_DELAY                        0
210 #define CE_TOUCHED_BY_PLAYER            1
211 #define CE_PRESSED_BY_PLAYER            2
212 #define CE_PUSHED_BY_PLAYER             3
213 #define CE_DROPPED_BY_PLAYER            4
214 #define CE_HITTING_SOMETHING            5
215 #define CE_IMPACT                       6
216 #define CE_SMASHED                      7
217 #define CE_TOUCHING_X                   8
218 #define CE_CHANGE_OF_X                  9
219 #define CE_EXPLOSION_OF_X               10
220 #define CE_PLAYER_TOUCHES_X             11
221 #define CE_PLAYER_PRESSES_X             12
222 #define CE_PLAYER_PUSHES_X              13
223 #define CE_PLAYER_COLLECTS_X            14
224 #define CE_PLAYER_DROPS_X               15
225 #define CE_VALUE_GETS_ZERO              16
226 #define CE_VALUE_GETS_ZERO_OF_X         17
227 #define CE_BY_OTHER_ACTION              18
228 #define CE_BY_DIRECT_ACTION             19
229 #define CE_PLAYER_DIGS_X                20
230 #define CE_ENTERED_BY_PLAYER            21
231 #define CE_LEFT_BY_PLAYER               22
232 #define CE_PLAYER_ENTERS_X              23
233 #define CE_PLAYER_LEAVES_X              24
234 #define CE_SWITCHED                     25
235 #define CE_SWITCH_OF_X                  26
236 #define CE_HIT_BY_SOMETHING             27
237 #define CE_HITTING_X                    28
238 #define CE_HIT_BY_X                     29
239 #define CE_BLOCKED                      30
240 #define CE_SWITCHED_BY_PLAYER           31
241 #define CE_PLAYER_SWITCHES_X            32
242 #define CE_SNAPPED_BY_PLAYER            33
243 #define CE_PLAYER_SNAPS_X               34
244 #define CE_MOVE_OF_X                    35
245 #define CE_DIGGING_X                    36
246 #define CE_CREATION_OF_X                37
247 #define CE_SCORE_GETS_ZERO              38
248 #define CE_SCORE_GETS_ZERO_OF_X         39
249 #define CE_VALUE_CHANGES                40
250 #define CE_VALUE_CHANGES_OF_X           41
251 #define CE_SCORE_CHANGES                42
252 #define CE_SCORE_CHANGES_OF_X           43
253
254 #define NUM_CHANGE_EVENTS               44
255
256 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
257
258 #define CE_BITMASK_DEFAULT              0
259
260 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
261 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
262
263 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
264 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
265
266 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
267 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
268                                          CH_EVENT_VAR(e,c))
269 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
270                                          CH_ANY_EVENT_VAR(e,c))
271
272 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
273                                          CH_EVENT_VAR(e,c) = (v) : 0)
274 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
275                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
276
277 /* values for player bitmasks */
278 #define PLAYER_BITS_NONE                0
279 #define PLAYER_BITS_1                   (1 << 0)
280 #define PLAYER_BITS_2                   (1 << 1)
281 #define PLAYER_BITS_3                   (1 << 2)
282 #define PLAYER_BITS_4                   (1 << 3)
283 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
284                                          PLAYER_BITS_2 | \
285                                          PLAYER_BITS_3 | \
286                                          PLAYER_BITS_4)
287 #define PLAYER_BITS_TRIGGER             (1 << 4)
288 #define PLAYER_BITS_ACTION              (1 << 5)
289
290 /* values for move directions (bits 0 - 3: basic move directions) */
291 #define MV_BIT_PREVIOUS                 4
292 #define MV_BIT_TRIGGER                  5
293 #define MV_BIT_TRIGGER_BACK             6
294 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
295 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
296
297 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
298 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
299 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
300 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
301 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
302
303 /* values for move stepsize */
304 #define STEPSIZE_NOT_MOVING             0
305 #define STEPSIZE_VERY_SLOW              1
306 #define STEPSIZE_SLOW                   2
307 #define STEPSIZE_NORMAL                 4
308 #define STEPSIZE_FAST                   8
309 #define STEPSIZE_VERY_FAST              16
310 #define STEPSIZE_EVEN_FASTER            32
311 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
312 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
313 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
314
315 /* values for change side for custom elements */
316 #define CH_SIDE_NONE                    MV_NONE
317 #define CH_SIDE_LEFT                    MV_LEFT
318 #define CH_SIDE_RIGHT                   MV_RIGHT
319 #define CH_SIDE_TOP                     MV_UP
320 #define CH_SIDE_BOTTOM                  MV_DOWN
321 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
322 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
323 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
324
325 /* values for change player for custom elements */
326 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
327 #define CH_PLAYER_1                     PLAYER_BITS_1
328 #define CH_PLAYER_2                     PLAYER_BITS_2
329 #define CH_PLAYER_3                     PLAYER_BITS_3
330 #define CH_PLAYER_4                     PLAYER_BITS_4
331 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
332
333 /* values for change page for custom elements */
334 #define CH_PAGE_ANY_FILE                (0xff)
335 #define CH_PAGE_ANY                     (0xffffffff)
336
337 /* values for change power for custom elements */
338 #define CP_WHEN_EMPTY                   0
339 #define CP_WHEN_DIGGABLE                1
340 #define CP_WHEN_DESTRUCTIBLE            2
341 #define CP_WHEN_COLLECTIBLE             3
342 #define CP_WHEN_REMOVABLE               4
343 #define CP_WHEN_WALKABLE                5
344
345 /* values for change actions for custom elements (stored in level file) */
346 #define CA_NO_ACTION                    0
347 #define CA_EXIT_PLAYER                  1
348 #define CA_KILL_PLAYER                  2
349 #define CA_MOVE_PLAYER                  3
350 #define CA_RESTART_LEVEL                4
351 #define CA_SHOW_ENVELOPE                5
352 #define CA_SET_LEVEL_TIME               6
353 #define CA_SET_LEVEL_GEMS               7
354 #define CA_SET_LEVEL_SCORE              8
355 #define CA_SET_LEVEL_WIND               9
356 #define CA_SET_PLAYER_GRAVITY           10
357 #define CA_SET_PLAYER_KEYS              11
358 #define CA_SET_PLAYER_SPEED             12
359 #define CA_SET_PLAYER_SHIELD            13
360 #define CA_SET_PLAYER_ARTWORK           14
361 #define CA_SET_CE_SCORE                 15
362 #define CA_SET_CE_VALUE                 16
363 #define CA_SET_ENGINE_SCAN_MODE         17
364 #define CA_SET_PLAYER_INVENTORY         18
365 #define CA_SET_CE_ARTWORK               19
366 #define CA_SET_LEVEL_RANDOM_SEED        20
367
368 #define CA_HEADLINE_LEVEL_ACTIONS       250
369 #define CA_HEADLINE_PLAYER_ACTIONS      251
370 #define CA_HEADLINE_CE_ACTIONS          252
371 #define CA_HEADLINE_ENGINE_ACTIONS      253
372 #define CA_UNDEFINED                    255
373
374 /* values for change action mode for custom elements */
375 #define CA_MODE_UNDEFINED               0
376 #define CA_MODE_SET                     1
377 #define CA_MODE_ADD                     2
378 #define CA_MODE_SUBTRACT                3
379 #define CA_MODE_MULTIPLY                4
380 #define CA_MODE_DIVIDE                  5
381 #define CA_MODE_MODULO                  6
382
383 /* values for change action parameters for custom elements */
384 #define CA_ARG_MIN                      0
385 #define CA_ARG_0                        0
386 #define CA_ARG_1                        1
387 #define CA_ARG_2                        2
388 #define CA_ARG_3                        3
389 #define CA_ARG_4                        4
390 #define CA_ARG_5                        5
391 #define CA_ARG_6                        6
392 #define CA_ARG_7                        7
393 #define CA_ARG_8                        8
394 #define CA_ARG_9                        9
395 #define CA_ARG_10                       10
396 #define CA_ARG_100                      100
397 #define CA_ARG_1000                     1000
398 #define CA_ARG_MAX                      9999
399 #define CA_ARG_PLAYER                   10000
400 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
401 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
402 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
403 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
404 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
405 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
406 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
407 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
408 #define CA_ARG_NUMBER                   11000
409 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
410 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
411 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
412 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
413 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
414 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
415 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
416 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
417 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
418 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
419 #define CA_ARG_ELEMENT                  12000
420 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
421 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
422 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
423 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
424 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
425 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
426 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
427 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
428 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
429 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
430 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
431 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
432 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
433 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
434 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
435 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
436 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
437 #define CA_ARG_SPEED                    13000
438 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
439 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
440 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
441 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
442 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
443 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
444 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
445 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
446 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
447 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
448 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
449 #define CA_ARG_GRAVITY                  14000
450 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
451 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
452 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
453 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
454 #define CA_ARG_DIRECTION                15000
455 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
456 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
457 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
458 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
459 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
460 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
461 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
462 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
463 #define CA_ARG_SHIELD                   16000
464 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
465 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
466 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
467 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
468 #define CA_ARG_SCAN_MODE                17000
469 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
470 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
471 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
472 #define CA_ARG_INVENTORY                18000
473 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
474 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
475 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
476 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
477 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
478 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
479 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
480 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
481 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
482 #define CA_ARG_UNDEFINED                65535
483
484 /* values for custom move patterns (bits 0 - 3: basic move directions) */
485 #define MV_BIT_TOWARDS_PLAYER           4
486 #define MV_BIT_AWAY_FROM_PLAYER         5
487 #define MV_BIT_ALONG_LEFT_SIDE          6
488 #define MV_BIT_ALONG_RIGHT_SIDE         7
489 #define MV_BIT_TURNING_LEFT             8
490 #define MV_BIT_TURNING_RIGHT            9
491 #define MV_BIT_WHEN_PUSHED              10
492 #define MV_BIT_MAZE_RUNNER              11
493 #define MV_BIT_MAZE_HUNTER              12
494 #define MV_BIT_WHEN_DROPPED             13
495 #define MV_BIT_TURNING_LEFT_RIGHT       14
496 #define MV_BIT_TURNING_RIGHT_LEFT       15
497 #define MV_BIT_TURNING_RANDOM           16
498 #define MV_BIT_WIND_DIRECTION           17
499
500 /* values for custom move patterns */
501 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
502 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
503 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
504 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
505 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
506 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
507 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
508 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
509 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
510 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
511 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
512 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
513 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
514 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
515 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
516
517 /* values for initial move direction */
518 #define MV_START_NONE                   (MV_NONE)
519 #define MV_START_AUTOMATIC              (MV_NONE)
520 #define MV_START_LEFT                   (MV_LEFT)
521 #define MV_START_RIGHT                  (MV_RIGHT)
522 #define MV_START_UP                     (MV_UP)
523 #define MV_START_DOWN                   (MV_DOWN)
524 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
525 #define MV_START_PREVIOUS               (MV_PREVIOUS)
526
527 /* values for elements left behind by custom elements */
528 #define LEAVE_TYPE_UNLIMITED            0
529 #define LEAVE_TYPE_LIMITED              1
530
531 /* values for slippery property for custom elements */
532 #define SLIPPERY_ANY_RANDOM             0
533 #define SLIPPERY_ANY_LEFT_RIGHT         1
534 #define SLIPPERY_ANY_RIGHT_LEFT         2
535 #define SLIPPERY_ONLY_LEFT              3
536 #define SLIPPERY_ONLY_RIGHT             4
537
538 /* values for explosion type for custom elements */
539 #define EXPLODES_3X3                    0
540 #define EXPLODES_1X1                    1
541 #define EXPLODES_CROSS                  2
542
543 /* macros for configurable properties */
544 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
545 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
546 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
547 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
548 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
549 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
550 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
551 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
552 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
553 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
554 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
555 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
556 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
557 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
558 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
559 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
560 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
561 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
562 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
563 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
564 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
565 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
566 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
567 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
568 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
569 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
570 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
571 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
572 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
573 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
574 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
575 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
576
577 /* macros for special configurable properties */
578 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
579
580 /* macros for special graphics properties */
581 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
582
583 /* macros for pre-defined properties */
584 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
585 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
586 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
587 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
588 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
589 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
590 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
591 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
592 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
593 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
594 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
595 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
596 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
597 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
598 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
599 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
600 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
601 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
602 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
603 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
604 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
605 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
606 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
607 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
608 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
609 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
610 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
611
612 /* macros for derived properties */
613 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
614 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
615 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
616 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
617 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
618 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
619 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
620 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
621 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
622 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
623 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
624 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
625 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
626 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
627 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
628 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
629 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
630 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
631 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
632                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
633 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
634                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
635 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
636 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
637 #define CAN_BE_CLONED_BY_ANDROID(e)     \
638                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
639
640 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
641 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
642                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
643 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
644                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
645
646 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
647 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
648                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
649
650 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
651
652 /* special macros used in game engine */
653 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
654                                  (e) <= NUM_FILE_ELEMENTS)
655
656 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
657                                  (e) <= NUM_DRAWABLE_ELEMENTS)
658
659 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
660                                  (e) <= NUM_RUNTIME_ELEMENTS)
661
662 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
663                                  (e) <= MAX_NUM_ELEMENTS)
664
665 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
666                                  (e) <= EL_CUSTOM_END)
667
668 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
669                                  (e) <= EL_GROUP_END)
670
671 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
672                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
673
674 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
675                                  (e) <= EL_INTERNAL_END)
676
677 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
678                                  (e) <= EL_ENVELOPE_4)
679
680 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
681                                  (e) <= EL_KEY_4)
682 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
683                                  (e) <= EL_EM_KEY_4)
684 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
685                                  (e) <= EL_EMC_KEY_8)
686 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
687                                  IS_EM_KEY(e) ||                        \
688                                  IS_EMC_KEY(e))
689 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
690 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
691 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
692 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
693                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
694                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
695
696 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
697                                  (e) <= EL_GATE_4)
698 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
699                                  (e) <= EL_EM_GATE_4)
700 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
701                                  (e) <= EL_EMC_GATE_8)
702 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
703 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
704                                  IS_EM_GATE(e) ||                       \
705                                  IS_EMC_GATE(e) ||                      \
706                                  IS_DC_GATE(e))
707 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
708 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
709 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
710 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
711                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
712                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
713
714 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
715                                  (e) <= EL_GATE_4_GRAY)
716 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
717                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
718 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
719                                  (e) <= EL_EM_GATE_4_GRAY)
720 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
721                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
722 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
723                                  (e) <= EL_EMC_GATE_8_GRAY)
724 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
725                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
726 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
727 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
728
729 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
730                                  IS_EM_GATE_GRAY(e) ||                  \
731                                  IS_EMC_GATE_GRAY(e) ||                 \
732                                  IS_DC_GATE_GRAY(e))
733 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
734                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
735                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
736                                  IS_DC_GATE_GRAY_ACTIVE(e))
737 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
738 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
739 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
740 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
741 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
742 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
743 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
744                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
745                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
746
747 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
748
749 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
750                                  (e) <= EL_EMC_WALL_3)
751 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
752                                  (e) == EL_SP_CHIP_LEFT ||              \
753                                  (e) == EL_SP_CHIP_RIGHT ||             \
754                                  (e) == EL_SP_CHIP_TOP ||               \
755                                  (e) == EL_SP_CHIP_BOTTOM)
756 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
757                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
758                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
759                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
760                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
761                                  (e) == EL_SP_HARDWARE_BASE_6)
762
763 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
764                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
765
766 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
767
768 /* !!! CHECK THIS !!! */
769 #if 1
770 #define TILE_GFX_ELEMENT(x, y)                                          \
771                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
772                     Feld[x][y] != EL_EXPLOSION ?                        \
773                     GfxElement[x][y] : Feld[x][y])
774 #else
775 #define TILE_GFX_ELEMENT(x, y)                                          \
776         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
777                     Feld[x][y] != EL_EXPLOSION ?                        \
778                     GfxElement[x][y] : Feld[x][y])
779 #endif
780
781 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
782 /* (solution: add separate "use sound of element" to level file and editor) */
783 #if 0
784 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
785 #else
786 #define SND_ELEMENT(e)          (e)
787 #endif
788
789 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
790 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
791 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
792
793 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
794         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
795          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
796
797 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
798
799 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
800 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
801
802 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
803 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
804 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
805
806 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
807
808 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
809                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
810                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
811                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
812                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
813                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
814                                  EL_ROCK)
815 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
816                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
817                                  EL_BD_ROCK)
818 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
819                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
820                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
821                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
822                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
823                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
824                                  (e) == EL_PEARL          ? EL_BOMB    :    \
825                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
826                                  EL_ROCK)
827 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
828 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
829 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
830 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
831
832 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
833 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
834
835 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
836                                          IS_PROTECTED(Back[x][y]))
837 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
838 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
839                                          ENEMY_PROTECTED_FIELD(x, y))
840 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
841                                          EXPLOSION_PROTECTED_FIELD(x, y))
842
843 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
844                                  (p)->switch_x == (x) && (p)->switch_y == (y))
845
846 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
847                                  (p)->drop_x == (x) && (p)->drop_y == (y))
848
849 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
850
851 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
852                                  (e) : EL_PLAYER_1)
853
854 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
855
856 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
857 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
858 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
859
860 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
861                                                               ANIM_CE_SCORE |  \
862                                                               ANIM_CE_DELAY))
863 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
864 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
865 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
866 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
867
868 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
869
870 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
871
872 #define IS_GLOBAL_ANIM_PART(a)  ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
873
874 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
875 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
876 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
877                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
878
879 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
880 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
881                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
882                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
883                                  (d) == MV_UP    ? "MV_UP"    :         \
884                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
885
886 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
887 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
888 #define FONT_ACTIVE(f)          (ActiveFont[f])
889
890 /* fundamental game speed values */
891 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
892 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
893
894 /* boundaries of arrays etc. */
895 #define MAX_LEVEL_NAME_LEN      32
896 #define MAX_LEVEL_AUTHOR_LEN    32
897 #define MAX_ELEMENT_NAME_LEN    32
898 #define MAX_TAPES_PER_SET       1024
899 #define MAX_SCORE_ENTRIES       100
900 #define MAX_NUM_TITLE_IMAGES    5
901 #define MAX_NUM_TITLE_MESSAGES  5
902
903 #define MAX_NUM_AMOEBA          100
904
905 #define NUM_ENVELOPES           4
906 #define MIN_ENVELOPE_XSIZE      1
907 #define MIN_ENVELOPE_YSIZE      1
908 #define MAX_ENVELOPE_XSIZE      30
909 #define MAX_ENVELOPE_YSIZE      20
910 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
911 #define MIN_CHANGE_PAGES        1
912 #define MAX_CHANGE_PAGES        32
913 #define MIN_ELEMENTS_IN_GROUP   1
914 #define MAX_ELEMENTS_IN_GROUP   16
915 #define MIN_ANDROID_ELEMENTS    1
916 #define MAX_ANDROID_ELEMENTS    16
917
918 /* values for elements with content */
919 #define MIN_ELEMENT_CONTENTS    1
920 #define STD_ELEMENT_CONTENTS    4
921 #define MAX_ELEMENT_CONTENTS    8
922
923 /* values for initial player inventory */
924 #define MIN_INITIAL_INVENTORY_SIZE      1
925 #define MAX_INITIAL_INVENTORY_SIZE      8
926
927 /* often used screen positions */
928 #define TILESIZE                32
929 #define TILEX                   TILESIZE
930 #define TILEY                   TILESIZE
931 #define TILEX_VAR               TILESIZE_VAR
932 #define TILEY_VAR               TILESIZE_VAR
933 #define MINI_TILESIZE           (TILESIZE / 2)
934 #define MINI_TILEX              MINI_TILESIZE
935 #define MINI_TILEY              MINI_TILESIZE
936 #define MICRO_TILESIZE          (TILESIZE / 8)
937 #define MICRO_TILEX             MICRO_TILESIZE
938 #define MICRO_TILEY             MICRO_TILESIZE
939 #define MIDPOSX                 (SCR_FIELDX / 2)
940 #define MIDPOSY                 (SCR_FIELDY / 2)
941 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
942 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
943
944 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
945 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
946 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
947 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
948 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
949 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
950
951 /* values for GfxRedraw */
952 #define GFX_REDRAW_NONE                         (0)
953 #define GFX_REDRAW_TILE                         (1 << 0)
954 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
955 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
956 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
957
958 /* score for elements */
959 #define SC_EMERALD              0
960 #define SC_DIAMOND              1
961 #define SC_BUG                  2
962 #define SC_SPACESHIP            3
963 #define SC_YAMYAM               4
964 #define SC_ROBOT                5
965 #define SC_PACMAN               6
966 #define SC_NUT                  7
967 #define SC_DYNAMITE             8
968 #define SC_KEY                  9
969 #define SC_TIME_BONUS           10
970 #define SC_CRYSTAL              11
971 #define SC_PEARL                12
972 #define SC_SHIELD               13
973 #define SC_UNKNOWN_14           14
974 #define SC_UNKNOWN_15           15
975
976 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
977
978
979 /* "real" level file elements */
980 #define EL_UNDEFINED                    -1
981
982 #define EL_EMPTY_SPACE                  0
983 #define EL_EMPTY                        EL_EMPTY_SPACE
984 #define EL_SAND                         1
985 #define EL_WALL                         2
986 #define EL_WALL_SLIPPERY                3
987 #define EL_ROCK                         4
988 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
989 #define EL_EMERALD                      6
990 #define EL_EXIT_CLOSED                  7
991 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
992 #define EL_BUG                          9
993 #define EL_SPACESHIP                    10
994 #define EL_YAMYAM                       11
995 #define EL_ROBOT                        12
996 #define EL_STEELWALL                    13
997 #define EL_DIAMOND                      14
998 #define EL_AMOEBA_DEAD                  15
999 #define EL_QUICKSAND_EMPTY              16
1000 #define EL_QUICKSAND_FULL               17
1001 #define EL_AMOEBA_DROP                  18
1002 #define EL_BOMB                         19
1003 #define EL_MAGIC_WALL                   20
1004 #define EL_SPEED_PILL                   21
1005 #define EL_ACID                         22
1006 #define EL_AMOEBA_WET                   23
1007 #define EL_AMOEBA_DRY                   24
1008 #define EL_NUT                          25
1009 #define EL_GAME_OF_LIFE                 26
1010 #define EL_BIOMAZE                      27
1011 #define EL_DYNAMITE_ACTIVE              28
1012 #define EL_STONEBLOCK                   29
1013 #define EL_ROBOT_WHEEL                  30
1014 #define EL_ROBOT_WHEEL_ACTIVE           31
1015 #define EL_KEY_1                        32
1016 #define EL_KEY_2                        33
1017 #define EL_KEY_3                        34
1018 #define EL_KEY_4                        35
1019 #define EL_GATE_1                       36
1020 #define EL_GATE_2                       37
1021 #define EL_GATE_3                       38
1022 #define EL_GATE_4                       39
1023 #define EL_GATE_1_GRAY                  40
1024 #define EL_GATE_2_GRAY                  41
1025 #define EL_GATE_3_GRAY                  42
1026 #define EL_GATE_4_GRAY                  43
1027 #define EL_DYNAMITE                     44
1028 #define EL_PACMAN                       45
1029 #define EL_INVISIBLE_WALL               46
1030 #define EL_LAMP                         47
1031 #define EL_LAMP_ACTIVE                  48
1032 #define EL_WALL_EMERALD                 49
1033 #define EL_WALL_DIAMOND                 50
1034 #define EL_AMOEBA_FULL                  51
1035 #define EL_BD_AMOEBA                    52
1036 #define EL_TIME_ORB_FULL                53
1037 #define EL_TIME_ORB_EMPTY               54
1038 #define EL_EXPANDABLE_WALL              55
1039 #define EL_BD_DIAMOND                   56
1040 #define EL_EMERALD_YELLOW               57
1041 #define EL_WALL_BD_DIAMOND              58
1042 #define EL_WALL_EMERALD_YELLOW          59
1043 #define EL_DARK_YAMYAM                  60
1044 #define EL_BD_MAGIC_WALL                61
1045 #define EL_INVISIBLE_STEELWALL          62
1046 #define EL_SOKOBAN_FIELD_PLAYER         63
1047 #define EL_DYNABOMB_INCREASE_NUMBER     64
1048 #define EL_DYNABOMB_INCREASE_SIZE       65
1049 #define EL_DYNABOMB_INCREASE_POWER      66
1050 #define EL_SOKOBAN_OBJECT               67
1051 #define EL_SOKOBAN_FIELD_EMPTY          68
1052 #define EL_SOKOBAN_FIELD_FULL           69
1053 #define EL_BD_BUTTERFLY_RIGHT           70
1054 #define EL_BD_BUTTERFLY_UP              71
1055 #define EL_BD_BUTTERFLY_LEFT            72
1056 #define EL_BD_BUTTERFLY_DOWN            73
1057 #define EL_BD_FIREFLY_RIGHT             74
1058 #define EL_BD_FIREFLY_UP                75
1059 #define EL_BD_FIREFLY_LEFT              76
1060 #define EL_BD_FIREFLY_DOWN              77
1061 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1062 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1063 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1064 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1065 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1066 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1067 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1068 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1069 #define EL_BD_BUTTERFLY                 78
1070 #define EL_BD_FIREFLY                   79
1071 #define EL_PLAYER_1                     80
1072 #define EL_PLAYER_2                     81
1073 #define EL_PLAYER_3                     82
1074 #define EL_PLAYER_4                     83
1075 #define EL_BUG_RIGHT                    84
1076 #define EL_BUG_UP                       85
1077 #define EL_BUG_LEFT                     86
1078 #define EL_BUG_DOWN                     87
1079 #define EL_SPACESHIP_RIGHT              88
1080 #define EL_SPACESHIP_UP                 89
1081 #define EL_SPACESHIP_LEFT               90
1082 #define EL_SPACESHIP_DOWN               91
1083 #define EL_PACMAN_RIGHT                 92
1084 #define EL_PACMAN_UP                    93
1085 #define EL_PACMAN_LEFT                  94
1086 #define EL_PACMAN_DOWN                  95
1087 #define EL_EMERALD_RED                  96
1088 #define EL_EMERALD_PURPLE               97
1089 #define EL_WALL_EMERALD_RED             98
1090 #define EL_WALL_EMERALD_PURPLE          99
1091 #define EL_ACID_POOL_TOPLEFT            100
1092 #define EL_ACID_POOL_TOPRIGHT           101
1093 #define EL_ACID_POOL_BOTTOMLEFT         102
1094 #define EL_ACID_POOL_BOTTOM             103
1095 #define EL_ACID_POOL_BOTTOMRIGHT        104
1096 #define EL_BD_WALL                      105
1097 #define EL_BD_ROCK                      106
1098 #define EL_EXIT_OPEN                    107
1099 #define EL_BLACK_ORB                    108
1100 #define EL_AMOEBA_TO_DIAMOND            109
1101 #define EL_MOLE                         110
1102 #define EL_PENGUIN                      111
1103 #define EL_SATELLITE                    112
1104 #define EL_ARROW_LEFT                   113
1105 #define EL_ARROW_RIGHT                  114
1106 #define EL_ARROW_UP                     115
1107 #define EL_ARROW_DOWN                   116
1108 #define EL_PIG                          117
1109 #define EL_DRAGON                       118
1110
1111 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1112
1113 #define EL_CHAR_START                   120
1114 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1115 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1116
1117 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1118
1119 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1120 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1121
1122 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1123
1124 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1125 #define EL_EXPANDABLE_WALL_VERTICAL     201
1126 #define EL_EXPANDABLE_WALL_ANY          202
1127
1128 #define EL_EM_GATE_1                    203
1129 #define EL_EM_GATE_2                    204
1130 #define EL_EM_GATE_3                    205
1131 #define EL_EM_GATE_4                    206
1132
1133 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1134 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1135 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1136
1137 #define EL_SP_START                     210
1138 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1139 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1140 #define EL_SP_ZONK                      (EL_SP_START + 1)
1141 #define EL_SP_BASE                      (EL_SP_START + 2)
1142 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1143 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1144 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1145 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1146 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1147 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1148 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1149 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1150 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1151 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1152 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1153 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1154 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1155 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1156 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1157 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1158 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1159 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1160 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1161 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1162 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1163 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1164 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1165 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1166 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1167 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1168 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1169 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1170 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1171 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1172 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1173 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1174 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1175 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1176 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1177 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1178 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1179 #define EL_SP_END                       (EL_SP_START + 39)
1180
1181 #define EL_EM_GATE_1_GRAY               250
1182 #define EL_EM_GATE_2_GRAY               251
1183 #define EL_EM_GATE_3_GRAY               252
1184 #define EL_EM_GATE_4_GRAY               253
1185
1186 #define EL_EM_DYNAMITE                  254
1187 #define EL_EM_DYNAMITE_ACTIVE           255
1188
1189 #define EL_PEARL                        256
1190 #define EL_CRYSTAL                      257
1191 #define EL_WALL_PEARL                   258
1192 #define EL_WALL_CRYSTAL                 259
1193 #define EL_DC_GATE_WHITE                260
1194 #define EL_DC_GATE_WHITE_GRAY           261
1195 #define EL_DC_KEY_WHITE                 262
1196 #define EL_SHIELD_NORMAL                263
1197 #define EL_EXTRA_TIME                   264
1198 #define EL_SWITCHGATE_OPEN              265
1199 #define EL_SWITCHGATE_CLOSED            266
1200 #define EL_SWITCHGATE_SWITCH_UP         267
1201 #define EL_SWITCHGATE_SWITCH_DOWN       268
1202
1203 #define EL_UNUSED_269                   269
1204 #define EL_UNUSED_270                   270
1205
1206 #define EL_CONVEYOR_BELT_1_LEFT          271
1207 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1208 #define EL_CONVEYOR_BELT_1_RIGHT         273
1209 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1210 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1211 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1212 #define EL_CONVEYOR_BELT_2_LEFT          277
1213 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1214 #define EL_CONVEYOR_BELT_2_RIGHT         279
1215 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1216 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1217 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1218 #define EL_CONVEYOR_BELT_3_LEFT          283
1219 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1220 #define EL_CONVEYOR_BELT_3_RIGHT         285
1221 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1222 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1223 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1224 #define EL_CONVEYOR_BELT_4_LEFT          289
1225 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1226 #define EL_CONVEYOR_BELT_4_RIGHT         291
1227 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1228 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1229 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1230 #define EL_LANDMINE                     295
1231 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1232 #define EL_LIGHT_SWITCH                 297
1233 #define EL_LIGHT_SWITCH_ACTIVE          298
1234 #define EL_SIGN_EXCLAMATION             299
1235 #define EL_SIGN_RADIOACTIVITY           300
1236 #define EL_SIGN_STOP                    301
1237 #define EL_SIGN_WHEELCHAIR              302
1238 #define EL_SIGN_PARKING                 303
1239 #define EL_SIGN_NO_ENTRY                304
1240 #define EL_SIGN_UNUSED_1                305
1241 #define EL_SIGN_GIVE_WAY                306
1242 #define EL_SIGN_ENTRY_FORBIDDEN         307
1243 #define EL_SIGN_EMERGENCY_EXIT          308
1244 #define EL_SIGN_YIN_YANG                309
1245 #define EL_SIGN_UNUSED_2                310
1246 #define EL_MOLE_LEFT                    311
1247 #define EL_MOLE_RIGHT                   312
1248 #define EL_MOLE_UP                      313
1249 #define EL_MOLE_DOWN                    314
1250 #define EL_STEELWALL_SLIPPERY           315
1251 #define EL_INVISIBLE_SAND               316
1252 #define EL_DX_UNKNOWN_15                317
1253 #define EL_DX_UNKNOWN_42                318
1254
1255 #define EL_UNUSED_319                   319
1256 #define EL_UNUSED_320                   320
1257
1258 #define EL_SHIELD_DEADLY                321
1259 #define EL_TIMEGATE_OPEN                322
1260 #define EL_TIMEGATE_CLOSED              323
1261 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1262 #define EL_TIMEGATE_SWITCH              325
1263
1264 #define EL_BALLOON                      326
1265 #define EL_BALLOON_SWITCH_LEFT          327
1266 #define EL_BALLOON_SWITCH_RIGHT         328
1267 #define EL_BALLOON_SWITCH_UP            329
1268 #define EL_BALLOON_SWITCH_DOWN          330
1269 #define EL_BALLOON_SWITCH_ANY           331
1270
1271 #define EL_EMC_STEELWALL_1              332
1272 #define EL_EMC_STEELWALL_2              333
1273 #define EL_EMC_STEELWALL_3              334
1274 #define EL_EMC_STEELWALL_4              335
1275 #define EL_EMC_WALL_1                   336
1276 #define EL_EMC_WALL_2                   337
1277 #define EL_EMC_WALL_3                   338
1278 #define EL_EMC_WALL_4                   339
1279 #define EL_EMC_WALL_5                   340
1280 #define EL_EMC_WALL_6                   341
1281 #define EL_EMC_WALL_7                   342
1282 #define EL_EMC_WALL_8                   343
1283
1284 #define EL_TUBE_ANY                     344
1285 #define EL_TUBE_VERTICAL                345
1286 #define EL_TUBE_HORIZONTAL              346
1287 #define EL_TUBE_VERTICAL_LEFT           347
1288 #define EL_TUBE_VERTICAL_RIGHT          348
1289 #define EL_TUBE_HORIZONTAL_UP           349
1290 #define EL_TUBE_HORIZONTAL_DOWN         350
1291 #define EL_TUBE_LEFT_UP                 351
1292 #define EL_TUBE_LEFT_DOWN               352
1293 #define EL_TUBE_RIGHT_UP                353
1294 #define EL_TUBE_RIGHT_DOWN              354
1295 #define EL_SPRING                       355
1296 #define EL_TRAP                         356
1297 #define EL_DX_SUPABOMB                  357
1298
1299 #define EL_UNUSED_358                   358
1300 #define EL_UNUSED_359                   359
1301
1302 /* ---------- begin of custom elements section ----------------------------- */
1303 #define EL_CUSTOM_START                 360
1304
1305 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1306
1307 #define NUM_CUSTOM_ELEMENTS             256
1308 #define EL_CUSTOM_END                   615
1309 /* ---------- end of custom elements section ------------------------------- */
1310
1311 #define EL_EM_KEY_1                     616
1312 #define EL_EM_KEY_2                     617
1313 #define EL_EM_KEY_3                     618
1314 #define EL_EM_KEY_4                     619
1315 #define EL_ENVELOPE_1                   620
1316 #define EL_ENVELOPE_2                   621
1317 #define EL_ENVELOPE_3                   622
1318 #define EL_ENVELOPE_4                   623
1319
1320 /* ---------- begin of group elements section ------------------------------ */
1321 #define EL_GROUP_START                  624
1322
1323 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1324
1325 #define NUM_GROUP_ELEMENTS              32
1326 #define EL_GROUP_END                    655
1327 /* ---------- end of custom elements section ------------------------------- */
1328
1329 #define EL_UNKNOWN                      656
1330 #define EL_TRIGGER_ELEMENT              657
1331 #define EL_TRIGGER_PLAYER               658
1332
1333 /* SP style elements */
1334 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1335 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1336 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1337 #define EL_SP_GRAVITY_ON_PORT_UP        662
1338 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1339 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1340 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1341 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1342
1343 /* EMC style elements */
1344 #define EL_BALLOON_SWITCH_NONE          667
1345 #define EL_EMC_GATE_5                   668
1346 #define EL_EMC_GATE_6                   669
1347 #define EL_EMC_GATE_7                   670
1348 #define EL_EMC_GATE_8                   671
1349 #define EL_EMC_GATE_5_GRAY              672
1350 #define EL_EMC_GATE_6_GRAY              673
1351 #define EL_EMC_GATE_7_GRAY              674
1352 #define EL_EMC_GATE_8_GRAY              675
1353 #define EL_EMC_KEY_5                    676
1354 #define EL_EMC_KEY_6                    677
1355 #define EL_EMC_KEY_7                    678
1356 #define EL_EMC_KEY_8                    679
1357 #define EL_EMC_ANDROID                  680
1358 #define EL_EMC_GRASS                    681
1359 #define EL_EMC_MAGIC_BALL               682
1360 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1361 #define EL_EMC_MAGIC_BALL_SWITCH        684
1362 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1363 #define EL_EMC_SPRING_BUMPER            686
1364 #define EL_EMC_PLANT                    687
1365 #define EL_EMC_LENSES                   688
1366 #define EL_EMC_MAGNIFIER                689
1367 #define EL_EMC_WALL_9                   690
1368 #define EL_EMC_WALL_10                  691
1369 #define EL_EMC_WALL_11                  692
1370 #define EL_EMC_WALL_12                  693
1371 #define EL_EMC_WALL_13                  694
1372 #define EL_EMC_WALL_14                  695
1373 #define EL_EMC_WALL_15                  696
1374 #define EL_EMC_WALL_16                  697
1375 #define EL_EMC_WALL_SLIPPERY_1          698
1376 #define EL_EMC_WALL_SLIPPERY_2          699
1377 #define EL_EMC_WALL_SLIPPERY_3          700
1378 #define EL_EMC_WALL_SLIPPERY_4          701
1379 #define EL_EMC_FAKE_GRASS               702
1380 #define EL_EMC_FAKE_ACID                703
1381 #define EL_EMC_DRIPPER                  704
1382
1383 #define EL_TRIGGER_CE_VALUE             705
1384 #define EL_TRIGGER_CE_SCORE             706
1385 #define EL_CURRENT_CE_VALUE             707
1386 #define EL_CURRENT_CE_SCORE             708
1387
1388 #define EL_YAMYAM_LEFT                  709
1389 #define EL_YAMYAM_RIGHT                 710
1390 #define EL_YAMYAM_UP                    711
1391 #define EL_YAMYAM_DOWN                  712
1392
1393 #define EL_BD_EXPANDABLE_WALL           713
1394
1395 #define EL_PREV_CE_8                    714
1396 #define EL_PREV_CE_7                    715
1397 #define EL_PREV_CE_6                    716
1398 #define EL_PREV_CE_5                    717
1399 #define EL_PREV_CE_4                    718
1400 #define EL_PREV_CE_3                    719
1401 #define EL_PREV_CE_2                    720
1402 #define EL_PREV_CE_1                    721
1403 #define EL_SELF                         722
1404 #define EL_NEXT_CE_1                    723
1405 #define EL_NEXT_CE_2                    724
1406 #define EL_NEXT_CE_3                    725
1407 #define EL_NEXT_CE_4                    726
1408 #define EL_NEXT_CE_5                    727
1409 #define EL_NEXT_CE_6                    728
1410 #define EL_NEXT_CE_7                    729
1411 #define EL_NEXT_CE_8                    730
1412 #define EL_ANY_ELEMENT                  731
1413
1414 #define EL_STEEL_CHAR_START             732
1415 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1416 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1417
1418 /* (auto-generated data structure definitions included with normal chars) */
1419
1420 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1421 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1422
1423 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1424
1425 #define EL_SPERMS                       812
1426 #define EL_BULLET                       813
1427 #define EL_HEART                        814
1428 #define EL_CROSS                        815
1429 #define EL_FRANKIE                      816
1430 #define EL_SIGN_SPERMS                  817
1431 #define EL_SIGN_BULLET                  818
1432 #define EL_SIGN_HEART                   819
1433 #define EL_SIGN_CROSS                   820
1434 #define EL_SIGN_FRANKIE                 821
1435
1436 #define EL_STEEL_EXIT_CLOSED            822
1437 #define EL_STEEL_EXIT_OPEN              823
1438
1439 #define EL_DC_STEELWALL_1_LEFT          824
1440 #define EL_DC_STEELWALL_1_RIGHT         825
1441 #define EL_DC_STEELWALL_1_TOP           826
1442 #define EL_DC_STEELWALL_1_BOTTOM        827
1443 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1444 #define EL_DC_STEELWALL_1_VERTICAL      829
1445 #define EL_DC_STEELWALL_1_TOPLEFT       830
1446 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1447 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1448 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1449 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1450 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1451 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1452 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1453
1454 #define EL_DC_STEELWALL_2_LEFT          838
1455 #define EL_DC_STEELWALL_2_RIGHT         839
1456 #define EL_DC_STEELWALL_2_TOP           840
1457 #define EL_DC_STEELWALL_2_BOTTOM        841
1458 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1459 #define EL_DC_STEELWALL_2_VERTICAL      843
1460 #define EL_DC_STEELWALL_2_MIDDLE        844
1461 #define EL_DC_STEELWALL_2_SINGLE        845
1462
1463 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1464 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1465 #define EL_DC_TIMEGATE_SWITCH           848
1466 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1467
1468 #define EL_DC_LANDMINE                  850
1469
1470 #define EL_EXPANDABLE_STEELWALL            851
1471 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1472 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1473 #define EL_EXPANDABLE_STEELWALL_ANY        854
1474
1475 #define EL_EM_EXIT_CLOSED               855
1476 #define EL_EM_EXIT_OPEN                 856
1477 #define EL_EM_STEEL_EXIT_CLOSED         857
1478 #define EL_EM_STEEL_EXIT_OPEN           858
1479
1480 #define EL_DC_GATE_FAKE_GRAY            859
1481
1482 #define EL_DC_MAGIC_WALL                860
1483
1484 #define EL_QUICKSAND_FAST_EMPTY         861
1485 #define EL_QUICKSAND_FAST_FULL          862
1486
1487 #define EL_FROM_LEVEL_TEMPLATE          863
1488
1489 #define NUM_FILE_ELEMENTS               864
1490
1491
1492 /* "real" (and therefore drawable) runtime elements */
1493 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1494
1495 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1496 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1497 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1498 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1499 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1500 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1501 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1502 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1503 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1504 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1505 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1506 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1507 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1508 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1509 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1510 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1511 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1512 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1513 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1514 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1515 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1516 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1517 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1518 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1519 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1520 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1521 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1522 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1523 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1524 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1525 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1526 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1527 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1528 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1529 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1530 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1531 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1532 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1533 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1534 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1535 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1536 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1537 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1538 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1539 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1540 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1541 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1542 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1543 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1544 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1545 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1546 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1547 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1548 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1549 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1550 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1551 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1552 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1553 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1554 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1555 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1556 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1557 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1558 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1559 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1560 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1561 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1562 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1563 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1564 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1565 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1566 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1567
1568 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 72)
1569
1570 /* "unreal" (and therefore not drawable) runtime elements */
1571 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
1572
1573 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1574 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1575 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1576 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1577 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1578 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1579 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1580 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1581 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1582 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1583 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1584 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1585 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1586 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1587 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
1588 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
1589 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
1590 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
1591 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
1592 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
1593 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
1594 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
1595 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
1596 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
1597
1598 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
1599
1600 /* dummy elements (never used as game elements, only used as graphics) */
1601 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1602
1603 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1604 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1605 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1606 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1607 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1608 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1609 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1610 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1611 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1612 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1613 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1614 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1615 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1616 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1617 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1618 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1619 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1620 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1621 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1622 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1623 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1624 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1625 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1626 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1627 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1628 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 25)
1629 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 26)
1630 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 27)
1631 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 28)
1632 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 29)
1633 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 30)
1634 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 31)
1635 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 32)
1636
1637 /* internal elements (only used for internal purposes like copying) */
1638 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 33)
1639
1640 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1641 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1642 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1643 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1644
1645 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1646 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1647 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1648 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1649 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1650 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1651 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1652 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1653 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1654 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1655 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1656 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1657 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1658 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1659 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1660 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1661 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1662 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1663 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 22)
1664 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
1665 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 24)
1666 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1667 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 26)
1668 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 27)
1669 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 28)
1670 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 29)
1671 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 30)
1672 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 31)
1673 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 32)
1674 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 33)
1675
1676 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1677 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1678 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1679 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 33)
1680
1681 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 34)
1682
1683
1684 /* values for graphics/sounds action types */
1685 #define ACTION_DEFAULT                  0
1686 #define ACTION_WAITING                  1
1687 #define ACTION_FALLING                  2
1688 #define ACTION_MOVING                   3
1689 #define ACTION_DIGGING                  4
1690 #define ACTION_SNAPPING                 5
1691 #define ACTION_COLLECTING               6
1692 #define ACTION_DROPPING                 7
1693 #define ACTION_PUSHING                  8
1694 #define ACTION_WALKING                  9
1695 #define ACTION_PASSING                  10
1696 #define ACTION_IMPACT                   11
1697 #define ACTION_BREAKING                 12
1698 #define ACTION_ACTIVATING               13
1699 #define ACTION_DEACTIVATING             14
1700 #define ACTION_OPENING                  15
1701 #define ACTION_CLOSING                  16
1702 #define ACTION_ATTACKING                17
1703 #define ACTION_GROWING                  18
1704 #define ACTION_SHRINKING                19
1705 #define ACTION_ACTIVE                   20
1706 #define ACTION_FILLING                  21
1707 #define ACTION_EMPTYING                 22
1708 #define ACTION_CHANGING                 23
1709 #define ACTION_EXPLODING                24
1710 #define ACTION_BORING                   25
1711 #define ACTION_BORING_1                 26
1712 #define ACTION_BORING_2                 27
1713 #define ACTION_BORING_3                 28
1714 #define ACTION_BORING_4                 29
1715 #define ACTION_BORING_5                 30
1716 #define ACTION_BORING_6                 31
1717 #define ACTION_BORING_7                 32
1718 #define ACTION_BORING_8                 33
1719 #define ACTION_BORING_9                 34
1720 #define ACTION_BORING_10                35
1721 #define ACTION_SLEEPING                 36
1722 #define ACTION_SLEEPING_1               37
1723 #define ACTION_SLEEPING_2               38
1724 #define ACTION_SLEEPING_3               39
1725 #define ACTION_AWAKENING                40
1726 #define ACTION_DYING                    41
1727 #define ACTION_TURNING                  42
1728 #define ACTION_TURNING_FROM_LEFT        43
1729 #define ACTION_TURNING_FROM_RIGHT       44
1730 #define ACTION_TURNING_FROM_UP          45
1731 #define ACTION_TURNING_FROM_DOWN        46
1732 #define ACTION_SMASHED_BY_ROCK          47
1733 #define ACTION_SMASHED_BY_SPRING        48
1734 #define ACTION_EATING                   49
1735 #define ACTION_TWINKLING                50
1736 #define ACTION_SPLASHING                51
1737 #define ACTION_PAGE_1                   52
1738 #define ACTION_PAGE_2                   53
1739 #define ACTION_PAGE_3                   54
1740 #define ACTION_PAGE_4                   55
1741 #define ACTION_PAGE_5                   56
1742 #define ACTION_PAGE_6                   57
1743 #define ACTION_PAGE_7                   58
1744 #define ACTION_PAGE_8                   59
1745 #define ACTION_PAGE_9                   60
1746 #define ACTION_PAGE_10                  61
1747 #define ACTION_PAGE_11                  62
1748 #define ACTION_PAGE_12                  63
1749 #define ACTION_PAGE_13                  64
1750 #define ACTION_PAGE_14                  65
1751 #define ACTION_PAGE_15                  66
1752 #define ACTION_PAGE_16                  67
1753 #define ACTION_PAGE_17                  68
1754 #define ACTION_PAGE_18                  69
1755 #define ACTION_PAGE_19                  70
1756 #define ACTION_PAGE_20                  71
1757 #define ACTION_PAGE_21                  72
1758 #define ACTION_PAGE_22                  73
1759 #define ACTION_PAGE_23                  74
1760 #define ACTION_PAGE_24                  75
1761 #define ACTION_PAGE_25                  76
1762 #define ACTION_PAGE_26                  77
1763 #define ACTION_PAGE_27                  78
1764 #define ACTION_PAGE_28                  79
1765 #define ACTION_PAGE_29                  80
1766 #define ACTION_PAGE_30                  81
1767 #define ACTION_PAGE_31                  82
1768 #define ACTION_PAGE_32                  83
1769 #define ACTION_PART_1                   84
1770 #define ACTION_PART_2                   85
1771 #define ACTION_PART_3                   86
1772 #define ACTION_PART_4                   87
1773 #define ACTION_PART_5                   88
1774 #define ACTION_PART_6                   89
1775 #define ACTION_PART_7                   90
1776 #define ACTION_PART_8                   91
1777 #define ACTION_PART_9                   92
1778 #define ACTION_PART_10                  93
1779 #define ACTION_PART_11                  94
1780 #define ACTION_PART_12                  95
1781 #define ACTION_PART_13                  96
1782 #define ACTION_PART_14                  97
1783 #define ACTION_PART_15                  98
1784 #define ACTION_PART_16                  99
1785 #define ACTION_PART_17                  100
1786 #define ACTION_PART_18                  101
1787 #define ACTION_PART_19                  102
1788 #define ACTION_PART_20                  103
1789 #define ACTION_PART_21                  104
1790 #define ACTION_PART_22                  105
1791 #define ACTION_PART_23                  106
1792 #define ACTION_PART_24                  107
1793 #define ACTION_PART_25                  108
1794 #define ACTION_PART_26                  109
1795 #define ACTION_PART_27                  110
1796 #define ACTION_PART_28                  111
1797 #define ACTION_PART_29                  112
1798 #define ACTION_PART_30                  113
1799 #define ACTION_PART_31                  114
1800 #define ACTION_PART_32                  115
1801 #define ACTION_OTHER                    116
1802
1803 #define NUM_ACTIONS                     117
1804
1805 #define ACTION_BORING_LAST              ACTION_BORING_10
1806 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1807
1808
1809 /* values for special image configuration suffixes (must match game mode) */
1810 #define GFX_SPECIAL_ARG_DEFAULT         0
1811 #define GFX_SPECIAL_ARG_LOADING         1
1812 #define GFX_SPECIAL_ARG_TITLE_INITIAL   2
1813 #define GFX_SPECIAL_ARG_TITLE_INITIAL_1 3
1814 #define GFX_SPECIAL_ARG_TITLE_INITIAL_2 4
1815 #define GFX_SPECIAL_ARG_TITLE_INITIAL_3 5
1816 #define GFX_SPECIAL_ARG_TITLE_INITIAL_4 6
1817 #define GFX_SPECIAL_ARG_TITLE_INITIAL_5 7
1818 #define GFX_SPECIAL_ARG_TITLE           8
1819 #define GFX_SPECIAL_ARG_TITLE_1         9
1820 #define GFX_SPECIAL_ARG_TITLE_2         10
1821 #define GFX_SPECIAL_ARG_TITLE_3         11
1822 #define GFX_SPECIAL_ARG_TITLE_4         12
1823 #define GFX_SPECIAL_ARG_TITLE_5         13
1824 #define GFX_SPECIAL_ARG_MAIN            14
1825 #define GFX_SPECIAL_ARG_LEVELS          15
1826 #define GFX_SPECIAL_ARG_LEVELNR         16
1827 #define GFX_SPECIAL_ARG_SCORES          17
1828 #define GFX_SPECIAL_ARG_EDITOR          18
1829 #define GFX_SPECIAL_ARG_INFO            19
1830 #define GFX_SPECIAL_ARG_SETUP           20
1831 #define GFX_SPECIAL_ARG_PLAYING         21
1832 #define GFX_SPECIAL_ARG_DOOR            22
1833 #define GFX_SPECIAL_ARG_TAPE            23
1834 #define GFX_SPECIAL_ARG_PANEL           24
1835 #define GFX_SPECIAL_ARG_PREVIEW         25
1836 #define GFX_SPECIAL_ARG_CRUMBLED        26
1837 #define GFX_SPECIAL_ARG_MAINONLY        27
1838 #define GFX_SPECIAL_ARG_TYPENAME        28
1839 #define GFX_SPECIAL_ARG_SUBMENU         29
1840 #define GFX_SPECIAL_ARG_MENU            30
1841 #define GFX_SPECIAL_ARG_TOONS           31
1842 #define GFX_SPECIAL_ARG_SCORESOLD       32
1843 #define GFX_SPECIAL_ARG_SCORESNEW       33
1844 #define GFX_SPECIAL_ARG_FADING          34
1845 #define GFX_SPECIAL_ARG_QUIT            35
1846
1847 #define NUM_SPECIAL_GFX_ARGS            36
1848
1849 /* these additional definitions are currently only used for draw offsets */
1850 #define GFX_SPECIAL_ARG_INFO_MAIN       0
1851 #define GFX_SPECIAL_ARG_INFO_TITLE      1
1852 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
1853 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
1854 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
1855 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
1856 #define GFX_SPECIAL_ARG_INFO_VERSION    6
1857 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
1858
1859 #define NUM_SPECIAL_GFX_INFO_ARGS       8
1860
1861 /* these additional definitions are currently only used for draw offsets */
1862 /* (must match SETUP_MODE_* values as defined in src/screens.c) */
1863 /* (should also match corresponding entries in src/conf_gfx.c) */
1864 #define GFX_SPECIAL_ARG_SETUP_MAIN              0
1865 #define GFX_SPECIAL_ARG_SETUP_GAME              1
1866 #define GFX_SPECIAL_ARG_SETUP_EDITOR            2
1867 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS          3
1868 #define GFX_SPECIAL_ARG_SETUP_SOUND             4
1869 #define GFX_SPECIAL_ARG_SETUP_ARTWORK           5
1870 #define GFX_SPECIAL_ARG_SETUP_INPUT             6
1871 #define GFX_SPECIAL_ARG_SETUP_TOUCH             7
1872 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS         8
1873 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1       9
1874 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2       10
1875 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3       11
1876 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4       12
1877 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5       13
1878 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK    14
1879 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER      15
1880
1881 #define NUM_SPECIAL_GFX_SETUP_ARGS              16
1882
1883
1884 /* values for image configuration suffixes */
1885 #define GFX_ARG_X                       0
1886 #define GFX_ARG_Y                       1
1887 #define GFX_ARG_XPOS                    2
1888 #define GFX_ARG_YPOS                    3
1889 #define GFX_ARG_WIDTH                   4
1890 #define GFX_ARG_HEIGHT                  5
1891 #define GFX_ARG_VERTICAL                6
1892 #define GFX_ARG_OFFSET                  7
1893 #define GFX_ARG_XOFFSET                 8
1894 #define GFX_ARG_YOFFSET                 9
1895 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1896 #define GFX_ARG_2ND_VERTICAL            11
1897 #define GFX_ARG_2ND_OFFSET              12
1898 #define GFX_ARG_2ND_XOFFSET             13
1899 #define GFX_ARG_2ND_YOFFSET             14
1900 #define GFX_ARG_2ND_SWAP_TILES          15      
1901 #define GFX_ARG_FRAMES                  16
1902 #define GFX_ARG_FRAMES_PER_LINE         17
1903 #define GFX_ARG_START_FRAME             18
1904 #define GFX_ARG_DELAY                   19
1905 #define GFX_ARG_ANIM_MODE               20
1906 #define GFX_ARG_GLOBAL_SYNC             21
1907 #define GFX_ARG_CRUMBLED_LIKE           22
1908 #define GFX_ARG_DIGGABLE_LIKE           23
1909 #define GFX_ARG_BORDER_SIZE             24
1910 #define GFX_ARG_STEP_OFFSET             25
1911 #define GFX_ARG_STEP_XOFFSET            26
1912 #define GFX_ARG_STEP_YOFFSET            27
1913 #define GFX_ARG_STEP_DELAY              28
1914 #define GFX_ARG_DIRECTION               29
1915 #define GFX_ARG_POSITION                30
1916 #define GFX_ARG_DRAW_XOFFSET            31
1917 #define GFX_ARG_DRAW_YOFFSET            32
1918 #define GFX_ARG_DRAW_MASKED             33
1919 #define GFX_ARG_DRAW_ORDER              34
1920 #define GFX_ARG_INIT_DELAY_FIXED        35
1921 #define GFX_ARG_INIT_DELAY_RANDOM       36
1922 #define GFX_ARG_ANIM_DELAY_FIXED        37
1923 #define GFX_ARG_ANIM_DELAY_RANDOM       38
1924 #define GFX_ARG_POST_DELAY_FIXED        39
1925 #define GFX_ARG_POST_DELAY_RANDOM       40
1926 #define GFX_ARG_INIT_EVENT              41
1927 #define GFX_ARG_ANIM_EVENT              42
1928 #define GFX_ARG_NAME                    43
1929 #define GFX_ARG_SCALE_UP_FACTOR         44
1930 #define GFX_ARG_TILE_SIZE               45
1931 #define GFX_ARG_CLONE_FROM              46
1932 #define GFX_ARG_FADE_MODE               47
1933 #define GFX_ARG_FADE_DELAY              48
1934 #define GFX_ARG_POST_DELAY              49
1935 #define GFX_ARG_AUTO_DELAY              50
1936 #define GFX_ARG_ALIGN                   51
1937 #define GFX_ARG_VALIGN                  52
1938 #define GFX_ARG_SORT_PRIORITY           53
1939 #define GFX_ARG_CLASS                   54
1940 #define GFX_ARG_STYLE                   55
1941 #define GFX_ARG_ACTIVE_XOFFSET          56
1942 #define GFX_ARG_ACTIVE_YOFFSET          57
1943 #define GFX_ARG_PRESSED_XOFFSET         58
1944 #define GFX_ARG_PRESSED_YOFFSET         59
1945
1946 #define NUM_GFX_ARGS                    60
1947
1948
1949 /* values for sound configuration suffixes */
1950 #define SND_ARG_MODE_LOOP               0
1951 #define SND_ARG_VOLUME                  1
1952 #define SND_ARG_PRIORITY                2
1953
1954 #define NUM_SND_ARGS                    3
1955
1956
1957 /* values for music configuration suffixes */
1958 #define MUS_ARG_MODE_LOOP               0
1959
1960 #define NUM_MUS_ARGS                    1
1961
1962
1963 /* values for font configuration (definitions must match those from main.c) */
1964 #define FONT_INITIAL_1                  0
1965 #define FONT_INITIAL_2                  1
1966 #define FONT_INITIAL_3                  2
1967 #define FONT_INITIAL_4                  3
1968 #define FONT_TITLE_1                    4
1969 #define FONT_TITLE_2                    5
1970 #define FONT_MENU_1_ACTIVE              6
1971 #define FONT_MENU_2_ACTIVE              7
1972 #define FONT_MENU_1                     8
1973 #define FONT_MENU_2                     9
1974 #define FONT_TEXT_1_ACTIVE              10
1975 #define FONT_TEXT_2_ACTIVE              11
1976 #define FONT_TEXT_3_ACTIVE              12
1977 #define FONT_TEXT_4_ACTIVE              13
1978 #define FONT_TEXT_1                     14
1979 #define FONT_TEXT_2                     15
1980 #define FONT_TEXT_3                     16
1981 #define FONT_TEXT_4                     17
1982 #define FONT_ENVELOPE_1                 18
1983 #define FONT_ENVELOPE_2                 19
1984 #define FONT_ENVELOPE_3                 20
1985 #define FONT_ENVELOPE_4                 21
1986 #define FONT_REQUEST                    22
1987 #define FONT_INPUT_1_ACTIVE             23
1988 #define FONT_INPUT_2_ACTIVE             24
1989 #define FONT_INPUT_1                    25
1990 #define FONT_INPUT_2                    26
1991 #define FONT_OPTION_OFF_NARROW          27
1992 #define FONT_OPTION_OFF                 28
1993 #define FONT_OPTION_ON_NARROW           29
1994 #define FONT_OPTION_ON                  30
1995 #define FONT_VALUE_1                    31
1996 #define FONT_VALUE_2                    32
1997 #define FONT_VALUE_OLD                  33
1998 #define FONT_VALUE_NARROW               34
1999 #define FONT_LEVEL_NUMBER_ACTIVE        35
2000 #define FONT_LEVEL_NUMBER               36
2001 #define FONT_TAPE_RECORDER              37
2002 #define FONT_GAME_INFO                  38
2003 #define FONT_INFO_ELEMENTS              39
2004 #define FONT_INFO_LEVELSET              40
2005
2006 #define NUM_FONTS                       41
2007 #define NUM_INITIAL_FONTS               4
2008
2009 /* values for toon animation configuration */
2010 #define MAX_NUM_TOONS                   20
2011
2012 /* values for global animation configuration (must match those from main.c) */
2013 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2014 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2015 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2016 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2017
2018 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2019 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2020 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2021 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2022
2023 #define GLOBAL_ANIM_ID_PART_FIRST       0
2024 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2025 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2026
2027 /* values for global border graphics */
2028 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2029 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2030
2031 /* values for game_status (must match special image configuration suffixes) */
2032 #define GAME_MODE_DEFAULT               0
2033 #define GAME_MODE_LOADING               1
2034 #define GAME_MODE_TITLE_INITIAL         2
2035 #define GAME_MODE_TITLE_INITIAL_1       3
2036 #define GAME_MODE_TITLE_INITIAL_2       4
2037 #define GAME_MODE_TITLE_INITIAL_3       5
2038 #define GAME_MODE_TITLE_INITIAL_4       6
2039 #define GAME_MODE_TITLE_INITIAL_5       7
2040 #define GAME_MODE_TITLE                 8
2041 #define GAME_MODE_TITLE_1               9
2042 #define GAME_MODE_TITLE_2               10
2043 #define GAME_MODE_TITLE_3               11
2044 #define GAME_MODE_TITLE_4               12
2045 #define GAME_MODE_TITLE_5               13
2046 #define GAME_MODE_MAIN                  14
2047 #define GAME_MODE_LEVELS                15
2048 #define GAME_MODE_LEVELNR               16
2049 #define GAME_MODE_SCORES                17
2050 #define GAME_MODE_EDITOR                18
2051 #define GAME_MODE_INFO                  19
2052 #define GAME_MODE_SETUP                 20
2053 #define GAME_MODE_PLAYING               21
2054 #define GAME_MODE_PSEUDO_DOOR           22
2055 #define GAME_MODE_PSEUDO_TAPE           23
2056 #define GAME_MODE_PSEUDO_PANEL          24
2057 #define GAME_MODE_PSEUDO_PREVIEW        25
2058 #define GAME_MODE_PSEUDO_CRUMBLED       26
2059 #define GAME_MODE_PSEUDO_MAINONLY       27
2060 #define GAME_MODE_PSEUDO_TYPENAME       28
2061 #define GAME_MODE_PSEUDO_SUBMENU        29
2062 #define GAME_MODE_PSEUDO_MENU           30
2063 #define GAME_MODE_PSEUDO_TOONS          31
2064 #define GAME_MODE_PSEUDO_SCORESOLD      32
2065 #define GAME_MODE_PSEUDO_SCORESNEW      33
2066 #define GAME_MODE_PSEUDO_FADING         34
2067 #define GAME_MODE_QUIT                  35
2068
2069 #define NUM_GAME_MODES                  36
2070
2071 /* special definitions currently only used for custom artwork configuration */
2072 #define MUSIC_PREFIX_BACKGROUND         0
2073 #define NUM_MUSIC_PREFIXES              1
2074
2075 /* definitions for demo animation lists */
2076 #define HELPANIM_LIST_NEXT              -1
2077 #define HELPANIM_LIST_END               -999
2078
2079
2080 /* program information and versioning definitions */
2081 #define PROGRAM_VERSION_MAJOR           4
2082 #define PROGRAM_VERSION_MINOR           0
2083 #define PROGRAM_VERSION_PATCH           1
2084 #define PROGRAM_VERSION_BUILD           5
2085 #define PROGRAM_VERSION_EXTRA           ""
2086
2087 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2088 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2089 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2090 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
2091 #define PROGRAM_COPYRIGHT_STRING        "Copyright \xa9""1995-2018 by Holger Schemel"
2092 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2093
2094 #define PROGRAM_ICON_FILENAME           "RocksIcon32x32.png"
2095
2096 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2097
2098 #define USERDATA_DIRECTORY_OTHER        "userdata"
2099
2100 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2101 ** currently supported/known file version numbers:
2102 **      1.0 (old)
2103 **      1.2 (still in use)
2104 **      1.4 (still in use)
2105 **      2.0 (actual)
2106 */
2107 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2108 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2109 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2110 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2111 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2112
2113 /* file version does not change for every program version, but is changed
2114    when new features are introduced that are incompatible with older file
2115    versions, so that they can be treated accordingly */
2116 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2117
2118 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2119 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2120 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2121 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2122 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2123
2124 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2125                                                       PROGRAM_VERSION_MINOR, \
2126                                                       PROGRAM_VERSION_PATCH, \
2127                                                       PROGRAM_VERSION_BUILD)
2128
2129 /* values for game_emulation */
2130 #define EMU_NONE                        0
2131 #define EMU_BOULDERDASH                 1
2132 #define EMU_SOKOBAN                     2
2133 #define EMU_SUPAPLEX                    3
2134
2135 /* values for level file type identifier */
2136 #define LEVEL_FILE_TYPE_UNKNOWN         0
2137 #define LEVEL_FILE_TYPE_RND             1
2138 #define LEVEL_FILE_TYPE_BD              2
2139 #define LEVEL_FILE_TYPE_EM              3
2140 #define LEVEL_FILE_TYPE_SP              4
2141 #define LEVEL_FILE_TYPE_DX              5
2142 #define LEVEL_FILE_TYPE_SB              6
2143 #define LEVEL_FILE_TYPE_DC              7
2144 #define LEVEL_FILE_TYPE_MM              8
2145
2146 #define NUM_LEVEL_FILE_TYPES            9
2147
2148 /* values for game engine type identifier */
2149 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2150 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2151 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2152 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2153 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2154
2155 #define NUM_ENGINE_TYPES                4
2156
2157 /* values for automatically playing tapes */
2158 #define AUTOPLAY_NONE                   0
2159 #define AUTOPLAY_PLAY                   (1 << 0)
2160 #define AUTOPLAY_FFWD                   (1 << 1)
2161 #define AUTOPLAY_WARP                   (1 << 2)
2162 #define AUTOPLAY_TEST                   (1 << 3)
2163 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2164
2165 #define AUTOPLAY_MODE_NONE              0
2166 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2167 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2168 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2169 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2170 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2171
2172
2173 struct BorderInfo
2174 {
2175   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2176   boolean draw_masked_when_fading;
2177 };
2178
2179 struct RequestButtonInfo
2180 {
2181   struct TextPosInfo yes;
2182   struct TextPosInfo no;
2183   struct TextPosInfo confirm;
2184   struct TextPosInfo player_1;
2185   struct TextPosInfo player_2;
2186   struct TextPosInfo player_3;
2187   struct TextPosInfo player_4;
2188 };
2189
2190 struct MenuMainButtonInfo
2191 {
2192   struct MenuPosInfo name;
2193   struct MenuPosInfo levels;
2194   struct MenuPosInfo scores;
2195   struct MenuPosInfo editor;
2196   struct MenuPosInfo info;
2197   struct MenuPosInfo game;
2198   struct MenuPosInfo setup;
2199   struct MenuPosInfo quit;
2200
2201   struct MenuPosInfo prev_level;
2202   struct MenuPosInfo next_level;
2203 };
2204
2205 struct MenuMainTextInfo
2206 {
2207   struct TextPosInfo name;
2208   struct TextPosInfo levels;
2209   struct TextPosInfo scores;
2210   struct TextPosInfo editor;
2211   struct TextPosInfo info;
2212   struct TextPosInfo game;
2213   struct TextPosInfo setup;
2214   struct TextPosInfo quit;
2215
2216   struct TextPosInfo first_level;
2217   struct TextPosInfo last_level;
2218   struct TextPosInfo level_number;
2219   struct TextPosInfo level_info_1;
2220   struct TextPosInfo level_info_2;
2221   struct TextPosInfo level_name;
2222   struct TextPosInfo level_author;
2223   struct TextPosInfo level_year;
2224   struct TextPosInfo level_imported_from;
2225   struct TextPosInfo level_imported_by;
2226   struct TextPosInfo level_tested_by;
2227   struct TextPosInfo title_1;
2228   struct TextPosInfo title_2;
2229   struct TextPosInfo title_3;
2230 };
2231
2232 struct MenuMainInputInfo
2233 {
2234   struct TextPosInfo name;
2235 };
2236
2237 struct MenuMainInfo
2238 {
2239   struct MenuMainButtonInfo button;
2240   struct MenuMainTextInfo text;
2241   struct MenuMainInputInfo input;
2242 };
2243
2244 struct TitleFadingInfo
2245 {
2246   int fade_mode;
2247   int fade_delay;
2248   int post_delay;
2249   int auto_delay;
2250 };
2251
2252 struct TitleMessageInfo
2253 {
2254   int x, y;
2255   int width, height;
2256   int chars, lines;
2257   int align, valign;
2258   int font;
2259   boolean autowrap;
2260   boolean centered;
2261   boolean parse_comments;
2262   int sort_priority;
2263
2264   int fade_mode;
2265   int fade_delay;
2266   int post_delay;
2267   int auto_delay;
2268 };
2269
2270 struct InitInfo
2271 {
2272   struct MenuPosInfo busy;
2273 };
2274
2275 struct MenuInfo
2276 {
2277   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2278   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2279   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2280   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2281   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2282   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2283
2284   int scrollbar_xoffset;
2285
2286   int list_size[NUM_SPECIAL_GFX_ARGS];
2287   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2288
2289   struct TitleFadingInfo enter_menu;
2290   struct TitleFadingInfo leave_menu;
2291   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2292   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2293   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2294
2295   int sound[NUM_SPECIAL_GFX_ARGS];
2296   int music[NUM_SPECIAL_GFX_ARGS];
2297
2298   struct MenuMainInfo main;
2299 };
2300
2301 struct DoorInfo
2302 {
2303   struct DoorPartPosInfo part_1;
2304   struct DoorPartPosInfo part_2;
2305   struct DoorPartPosInfo part_3;
2306   struct DoorPartPosInfo part_4;
2307   struct DoorPartPosInfo part_5;
2308   struct DoorPartPosInfo part_6;
2309   struct DoorPartPosInfo part_7;
2310   struct DoorPartPosInfo part_8;
2311
2312   struct DoorPartPosInfo panel;
2313
2314   int width;
2315   int height;
2316   int step_offset;
2317   int step_delay;
2318   int anim_mode;
2319 };
2320
2321 struct RequestInfo
2322 {
2323   struct RequestButtonInfo button;
2324   int x, y;
2325   int width, height;
2326   int border_size;
2327   int line_spacing;
2328   int step_offset;
2329   int step_delay;
2330   int anim_mode;
2331   int align;
2332   int valign;
2333   boolean autowrap;
2334   boolean centered;
2335   boolean wrap_single_words;
2336 };
2337
2338 struct PreviewInfo
2339 {
2340   int x, y;
2341   int align, valign;
2342   int xsize, ysize;
2343   int xoffset, yoffset;
2344   int tile_size;
2345   int step_offset;
2346   int step_delay;
2347   int anim_mode;
2348 };
2349
2350 struct EditorTabsInfo
2351 {
2352   int x;
2353   int y;
2354   int yoffset2;
2355   int width;
2356   int height;
2357   int draw_xoffset;
2358   int draw_yoffset;
2359 };
2360
2361 struct EditorSettingsInfo
2362 {
2363   struct MenuPosInfo headline;
2364
2365   struct XY element_graphic;
2366   struct XY element_name;
2367
2368   struct EditorTabsInfo tabs;
2369 };
2370
2371 struct EditorGadgetInfo
2372 {
2373   int normal_spacing;
2374   int small_spacing;
2375   int tiny_spacing;
2376   int line_spacing;
2377   int text_spacing;
2378   int tab_spacing;
2379
2380   struct Rect separator_line;
2381 };
2382
2383 struct EditorButtonInfo
2384 {
2385   struct XYTileSize prev_level;
2386   struct XYTileSize next_level;
2387
2388   struct XYTileSize properties;
2389   struct XYTileSize element_left;
2390   struct XYTileSize element_middle;
2391   struct XYTileSize element_right;
2392   struct XYTileSize palette;
2393
2394   struct XYTileSize draw_single;
2395   struct XYTileSize draw_connected;
2396   struct XYTileSize draw_line;
2397   struct XYTileSize draw_arc;
2398   struct XYTileSize draw_rectangle;
2399   struct XYTileSize draw_filled_box;
2400   struct XYTileSize rotate_up;
2401   struct XYTileSize draw_text;
2402   struct XYTileSize flood_fill;
2403   struct XYTileSize rotate_left;
2404   struct XYTileSize zoom_level;
2405   struct XYTileSize rotate_right;
2406   struct XYTileSize draw_random;
2407   struct XYTileSize grab_brush;
2408   struct XYTileSize rotate_down;
2409   struct XYTileSize pick_element;
2410
2411   struct XYTileSize ce_copy_from;
2412   struct XYTileSize ce_copy_to;
2413   struct XYTileSize ce_swap;
2414   struct XYTileSize ce_copy;
2415   struct XYTileSize ce_paste;
2416
2417   struct XYTileSize undo;
2418   struct XYTileSize conf;
2419   struct XYTileSize save;
2420   struct XYTileSize clear;
2421   struct XYTileSize test;
2422   struct XYTileSize exit;
2423 };
2424
2425 struct EditorInputInfo
2426 {
2427   struct XY level_number;
2428 };
2429
2430 struct EditorPaletteInfo
2431 {
2432   int x, y;
2433   int cols, rows;
2434   int tile_size;
2435   boolean show_as_separate_screen;
2436   boolean show_on_element_buttons;
2437
2438   struct XYTileSize element_left;
2439   struct XYTileSize element_middle;
2440   struct XYTileSize element_right;
2441 };
2442
2443 struct EditorDrawingAreaInfo
2444 {
2445   int tile_size;
2446 };
2447
2448 struct EditorInfo
2449 {
2450   struct EditorSettingsInfo settings;
2451   struct EditorGadgetInfo gadget;
2452   struct EditorButtonInfo button;
2453   struct EditorInputInfo input;
2454   struct EditorPaletteInfo palette;
2455   struct EditorDrawingAreaInfo drawingarea;
2456 };
2457
2458 struct ViewportInfo
2459 {
2460   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
2461   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
2462   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
2463   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
2464 };
2465
2466 struct HiScore
2467 {
2468   char Name[MAX_PLAYER_NAME_LEN + 1];
2469   int Score;
2470 };
2471
2472 struct Content
2473 {
2474   int e[3][3];
2475 };
2476
2477 struct EnvelopeInfo
2478 {
2479   int xsize;
2480   int ysize;
2481
2482   boolean autowrap;
2483   boolean centered;
2484
2485   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2486 };
2487
2488 struct LevelSetInfo
2489 {
2490   int music[MAX_LEVELS];
2491 };
2492
2493 struct LevelFileInfo
2494 {
2495   int nr;
2496   int type;
2497   boolean packed;
2498   char *basename;
2499   char *filename;
2500 };
2501
2502 struct DateInfo
2503 {
2504   int year;
2505   int month;
2506   int day;
2507
2508   enum
2509   {
2510     DATE_SRC_CLOCK,
2511     DATE_SRC_LEVELFILE
2512   } src;
2513 };
2514
2515 struct LevelInfo
2516 {
2517   struct LevelFileInfo file_info;
2518
2519   int game_engine_type;
2520
2521   /* level stored in native format for the alternative native game engines */
2522   struct LevelInfo_EM *native_em_level;
2523   struct LevelInfo_SP *native_sp_level;
2524   struct LevelInfo_MM *native_mm_level;
2525
2526   int file_version;     /* file format version the level is stored with    */
2527   int game_version;     /* game release version the level was created with */
2528
2529   struct DateInfo creation_date;
2530
2531   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2532   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2533   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2534
2535   int fieldx, fieldy;
2536
2537   int time;                             /* available time (seconds) */
2538   int gems_needed;
2539
2540   char name[MAX_LEVEL_NAME_LEN + 1];
2541   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2542
2543   int random_seed;
2544
2545   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2546
2547   int score[LEVEL_SCORE_ELEMENTS];
2548
2549   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2550   int num_yamyam_contents;
2551
2552   int amoeba_speed;
2553   int amoeba_content;
2554
2555   int game_of_life[4];
2556   int biomaze[4];
2557
2558   int time_magic_wall;
2559   int time_wheel;
2560   int time_light;
2561   int time_timegate;
2562
2563   int shield_normal_time;
2564   int shield_deadly_time;
2565
2566   int extra_time;
2567   int time_orb_time;
2568
2569   int extra_time_score;
2570
2571   int start_element[MAX_PLAYERS];
2572   boolean use_start_element[MAX_PLAYERS];
2573
2574   int artwork_element[MAX_PLAYERS];
2575   boolean use_artwork_element[MAX_PLAYERS];
2576
2577   int explosion_element[MAX_PLAYERS];
2578   boolean use_explosion_element[MAX_PLAYERS];
2579
2580   /* values for the new EMC elements */
2581   int android_move_time;
2582   int android_clone_time;
2583   boolean ball_random;
2584   boolean ball_state_initial;
2585   int ball_time;
2586   int lenses_score;
2587   int magnify_score;
2588   int slurp_score;
2589   int lenses_time;
2590   int magnify_time;
2591   int wind_direction_initial;
2592
2593   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2594   int num_ball_contents;
2595
2596   int num_android_clone_elements;
2597   int android_clone_element[MAX_ANDROID_ELEMENTS];
2598
2599   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2600   int dont_collide_with_bits;   /* bitfield to store property for elements */
2601
2602   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2603   boolean initial_player_gravity[MAX_PLAYERS];
2604
2605   boolean use_initial_inventory[MAX_PLAYERS];
2606   int initial_inventory_size[MAX_PLAYERS];
2607   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
2608
2609   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2610   boolean em_explodes_by_fire;  /* EM style chain explosion behaviour */
2611   boolean use_spring_bug;       /* for compatibility with old levels */
2612   boolean use_time_orb_bug;     /* for compatibility with old levels */
2613   boolean instant_relocation;   /* no visual delay when relocating player */
2614   boolean shifted_relocation;   /* no level centering when relocating player */
2615   boolean lazy_relocation;      /* only redraw off-screen player relocation */
2616   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2617   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2618   boolean auto_exit_sokoban;    /* automatically finish solved Sokoban levels */
2619
2620   boolean continuous_snapping;  /* repeated snapping without releasing key */
2621   boolean block_snap_field;     /* snapping blocks field to show animation */
2622   boolean block_last_field;     /* player blocks previous field while moving */
2623   boolean sp_block_last_field;  /* player blocks previous field while moving */
2624
2625   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2626   int use_step_counter;         /* count steps instead of seconds for level */
2627
2628   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2629
2630   boolean use_custom_template;  /* use custom properties from template file */
2631
2632   boolean no_valid_file;        /* set when level file missing or invalid */
2633   boolean no_level_file;        /* set when falling back to level template */
2634
2635   boolean changed;              /* set when level was changed in the editor */
2636
2637   /* runtime flags to handle bugs in old levels (not stored in level file) */
2638   boolean use_action_after_change_bug;
2639 };
2640
2641 struct GlobalInfo
2642 {
2643   char *autoplay_leveldir;
2644   int autoplay_level[MAX_TAPES_PER_SET];
2645   boolean autoplay_all;
2646   boolean autoplay_mode;
2647
2648   char *convert_leveldir;
2649   int convert_level_nr;
2650
2651   char *create_images_dir;
2652
2653   int num_toons;
2654
2655   float frames_per_second;
2656   boolean show_frames_per_second;
2657
2658   /* global values for fading screens and masking borders */
2659   int border_status;
2660
2661   /* values for global animations */
2662   int anim_status;
2663   int anim_status_next;
2664
2665   boolean use_envelope_request;
2666 };
2667
2668 struct ElementChangeInfo
2669 {
2670   boolean can_change;           /* use or ignore this change info */
2671
2672   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2673
2674   int trigger_player;           /* player triggering change */
2675   int trigger_side;             /* side triggering change */
2676   int trigger_page;             /* page triggering change */
2677
2678   int target_element;           /* target element after change */
2679
2680   int delay_fixed;              /* added frame delay before changed (fixed) */
2681   int delay_random;             /* added frame delay before changed (random) */
2682   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2683
2684   int initial_trigger_element;  /* initial element triggering change */
2685
2686   struct Content target_content;/* elements for extended change target */
2687   boolean use_target_content;   /* use extended change target */
2688   boolean only_if_complete;     /* only use complete target content */
2689   boolean use_random_replace;   /* use random value for replacing elements */
2690   int random_percentage;        /* random value for replacing elements */
2691   int replace_when;             /* type of elements that can be replaced */
2692
2693   boolean explode;              /* explode instead of change */
2694
2695   boolean has_action;           /* execute action on specified condition */
2696   int action_type;              /* type of action */
2697   int action_mode;              /* mode of action */
2698   int action_arg;               /* parameter of action */
2699   int action_element;           /* element related to action */
2700
2701   /* ---------- internal values used at runtime when playing ---------- */
2702
2703   int trigger_element;          /* element triggering change */
2704
2705   /* functions that are called before, while and after the change of an
2706      element -- currently only used for non-custom elements */
2707   void (*pre_change_function)(int x, int y);
2708   void (*change_function)(int x, int y);
2709   void (*post_change_function)(int x, int y);
2710
2711   short actual_trigger_element; /* element that actually triggered change */
2712   int actual_trigger_side;      /* element side that triggered the change */
2713   int actual_trigger_player;    /* player which actually triggered change */
2714   int actual_trigger_player_bits; /* player bits of triggering players */
2715   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2716   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2717
2718   boolean can_change_or_has_action;     /* can_change | has_action */
2719
2720   /* ---------- internal values used in level editor ---------- */
2721
2722   int direct_action;            /* change triggered by actions on element */
2723   int other_action;             /* change triggered by other element actions */
2724 };
2725
2726 struct ElementGroupInfo
2727 {
2728   int num_elements;                     /* number of elements in this group */
2729   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2730
2731   int choice_mode;              /* how to choose element from group */
2732
2733   /* ---------- internal values used at runtime when playing ---------- */
2734
2735   /* the following is the same as above, but with recursively resolved group
2736      elements (group elements may also contain further group elements!) */
2737   int num_elements_resolved;
2738   short element_resolved[NUM_FILE_ELEMENTS];
2739
2740   int choice_pos;               /* current element choice position */
2741 };
2742
2743 struct ElementNameInfo
2744 {
2745   /* ---------- token and description strings ---------- */
2746
2747   char *token_name;             /* element token used in config files */
2748   char *class_name;             /* element class used in config files */
2749   char *editor_description;     /* pre-defined description for level editor */
2750 };
2751
2752 struct ElementInfo
2753 {
2754   /* ---------- token and description strings ---------- */
2755
2756   char *token_name;             /* element token used in config files */
2757   char *class_name;             /* element class used in config files */
2758   char *editor_description;     /* pre-defined description for level editor */
2759   char *custom_description;     /* alternative description from config file */
2760   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2761
2762   /* ---------- graphic and sound definitions ---------- */
2763
2764   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2765   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2766                                 /* special graphics for left/right/up/down */
2767
2768   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2769   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2770                                 /* crumbled graphics for left/right/up/down */
2771
2772   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2773                                 /* special graphics for certain screens */
2774
2775   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2776
2777   /* ---------- special element property values ---------- */
2778
2779   unsigned int properties[NUM_EP_BITFIELDS];    /* element base properties */
2780
2781   boolean use_gfx_element;      /* use custom graphic element */
2782   int gfx_element_initial;      /* initial optional custom graphic element */
2783
2784   int access_direction;         /* accessible from which direction */
2785
2786   int collect_score_initial;    /* initial score value for collecting */
2787   int collect_count_initial;    /* initial count value for collecting */
2788
2789   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2790   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2791   boolean use_last_ce_value;    /* use value from element before change */
2792
2793   int push_delay_fixed;         /* constant delay before pushing */
2794   int push_delay_random;        /* additional random delay before pushing */
2795   int drop_delay_fixed;         /* constant delay after dropping */
2796   int drop_delay_random;        /* additional random delay after dropping */
2797   int move_delay_fixed;         /* constant delay after moving */
2798   int move_delay_random;        /* additional random delay after moving */
2799
2800   int move_pattern;             /* direction movable element moves to */
2801   int move_direction_initial;   /* initial direction element moves to */
2802   int move_stepsize;            /* step size element moves with */
2803
2804   int move_enter_element;       /* element that can be entered (and removed) */
2805   int move_leave_element;       /* element that can be left behind */
2806   int move_leave_type;          /* change (limited) or leave (unlimited) */
2807
2808   int slippery_type;            /* how/where other elements slip away */
2809
2810   struct Content content;       /* new elements after explosion */
2811
2812   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2813   int explosion_delay;          /* duration of explosion of this element */
2814   int ignition_delay;           /* delay for explosion by other explosion */
2815
2816   struct ElementChangeInfo *change_page; /* actual list of change pages */
2817   struct ElementChangeInfo *change;      /* pointer to current change page */
2818
2819   int num_change_pages;         /* actual number of change pages */
2820   int current_change_page;      /* currently edited change page */
2821
2822   struct ElementGroupInfo *group;       /* pointer to element group info */
2823
2824   /* ---------- internal values used at runtime when playing ---------- */
2825
2826   boolean has_change_event[NUM_CHANGE_EVENTS];
2827
2828   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2829   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2830
2831   boolean in_group[NUM_GROUP_ELEMENTS];
2832
2833   int gfx_element;              /* runtime optional custom graphic element */
2834
2835   int collect_score;            /* runtime score value for collecting */
2836
2837   /* count of this element on playfield, calculated after each frame */
2838   int element_count;
2839
2840   /* ---------- internal values used in level editor ---------- */
2841
2842   int access_type;              /* walkable or passable */
2843   int access_layer;             /* accessible over/inside/under */
2844   int access_protected;         /* protection against deadly elements */
2845   int walk_to_action;           /* diggable/collectible/pushable */
2846   int smash_targets;            /* can smash player/enemies/everything */
2847   int deadliness;               /* deadly when running/colliding/touching */
2848
2849   boolean can_explode_by_fire;  /* element explodes by fire */
2850   boolean can_explode_smashed;  /* element explodes when smashed */
2851   boolean can_explode_impact;   /* element explodes on impact */
2852
2853   boolean modified_settings;    /* set for all modified custom elements */
2854 };
2855
2856 struct FontInfo
2857 {
2858   char *token_name;             /* font token used in config files */
2859
2860   int graphic;                  /* default graphic for this font */
2861   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2862                                 /* special graphics for certain screens */
2863   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2864                                 /* internal bitmap ID for special graphics */
2865 };
2866
2867 struct GlobalAnimNameInfo
2868 {
2869   char *token_name;             /* global animation token in config files */
2870 };
2871
2872 struct GlobalAnimInfo
2873 {
2874   char *token_name;             /* global animation token in config files */
2875
2876   /* global animation graphic and control definitions */
2877   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
2878
2879   /* global animation sound and music definitions */
2880   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
2881   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
2882 };
2883
2884 struct GraphicInfo
2885 {
2886   Bitmap **bitmaps;             /* bitmaps in all required sizes */
2887   Bitmap *bitmap;               /* bitmap in default size */
2888
2889   int src_image_width;          /* scaled bitmap size, but w/o small images */
2890   int src_image_height;         /* scaled bitmap size, but w/o small images */
2891
2892   int src_x, src_y;             /* start position of animation frames */
2893   int width, height;            /* width/height of each animation frame */
2894
2895   int offset_x, offset_y;       /* x/y offset to next animation frame */
2896   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2897
2898   boolean double_movement;      /* animation has second movement tile */
2899   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2900
2901   int anim_frames;
2902   int anim_frames_per_line;
2903   int anim_start_frame;
2904   int anim_delay;               /* important: delay of 1 means "no delay"! */
2905   int anim_mode;
2906
2907   boolean anim_global_sync;
2908
2909   int crumbled_like;            /* element for cloning crumble graphics */
2910   int diggable_like;            /* element for cloning digging graphics */
2911
2912   int border_size;              /* border size for "crumbled" graphics */
2913
2914   int scale_up_factor;          /* optional factor for scaling image up */
2915   int tile_size;                /* optional explicitly defined tile size */
2916
2917   int clone_from;               /* graphic for cloning *all* settings */
2918
2919   int init_delay_fixed;         /* optional initial delay values for global */
2920   int init_delay_random;        /* animations (pause interval before start) */
2921   int anim_delay_fixed;         /* optional delay values for bored/sleeping */
2922   int anim_delay_random;        /* and global animations (animation length) */
2923   int post_delay_fixed;         /* optional delay values after bored/global */
2924   int post_delay_random;        /* animations (pause before next animation) */
2925
2926   int init_event;               /* optional event triggering animation start */
2927   int anim_event;               /* optional event triggering animation end   */
2928
2929   int step_offset;              /* optional step offset of toon animations */
2930   int step_xoffset;             /* optional step offset of toon animations */
2931   int step_yoffset;             /* optional step offset of toon animations */
2932   int step_delay;               /* optional step delay of toon animations */
2933   int direction;                /* optional move direction of toon animations */
2934   int position;                 /* optional draw position of toon animations */
2935   int x;                        /* optional draw position of toon animations */
2936   int y;                        /* optional draw position of toon animations */
2937
2938   int draw_xoffset;             /* optional offset for drawing font chars */
2939   int draw_yoffset;             /* optional offset for drawing font chars */
2940
2941   int draw_masked;              /* optional setting for drawing envelope gfx */
2942   int draw_order;               /* optional draw order for global animations */
2943
2944   int fade_mode;                /* optional setting for drawing title screens */
2945   int fade_delay;               /* optional setting for drawing title screens */
2946   int post_delay;               /* optional setting for drawing title screens */
2947   int auto_delay;               /* optional setting for drawing title screens */
2948   int align, valign;            /* optional setting for drawing title screens */
2949   int sort_priority;            /* optional setting for drawing title screens */
2950
2951   int class;
2952   int style;
2953
2954   int active_xoffset;
2955   int active_yoffset;
2956   int pressed_xoffset;
2957   int pressed_yoffset;
2958
2959   boolean use_image_size;       /* use image size as default width and height */
2960 };
2961
2962 struct SoundInfo
2963 {
2964   boolean loop;
2965   int volume;
2966   int priority;
2967 };
2968
2969 struct MusicInfo
2970 {
2971   boolean loop;
2972 };
2973
2974 struct MusicPrefixInfo
2975 {
2976   char *prefix;
2977   boolean is_loop_music;
2978 };
2979
2980 struct MusicFileInfo
2981 {
2982   char *basename;
2983
2984   char *title_header;
2985   char *artist_header;
2986   char *album_header;
2987   char *year_header;
2988
2989   char *title;
2990   char *artist;
2991   char *album;
2992   char *year;
2993
2994   int music;
2995
2996   boolean is_sound;
2997
2998   struct MusicFileInfo *next;
2999 };
3000
3001 struct ElementActionInfo
3002 {
3003   char *suffix;
3004   int value;
3005   boolean is_loop_sound;
3006 };
3007
3008 struct ElementDirectionInfo
3009 {
3010   char *suffix;
3011   int value;
3012 };
3013
3014 struct SpecialSuffixInfo
3015 {
3016   char *suffix;
3017   int value;
3018 };
3019
3020 struct HelpAnimInfo
3021 {
3022   int element;
3023   int action;
3024   int direction;
3025
3026   int delay;
3027 };
3028
3029
3030 extern Bitmap                  *bitmap_db_field;
3031 extern Bitmap                  *bitmap_db_panel;
3032 extern Bitmap                  *bitmap_db_door_1;
3033 extern Bitmap                  *bitmap_db_door_2;
3034 extern Bitmap                  *bitmap_db_store_1;
3035 extern Bitmap                  *bitmap_db_store_2;
3036 extern DrawBuffer              *fieldbuffer;
3037 extern DrawBuffer              *drawto_field;
3038
3039 extern int                      game_status;
3040 extern boolean                  game_status_last_screen;
3041 extern boolean                  level_editor_test_game;
3042 extern boolean                  network_playing;
3043
3044 #if defined(TARGET_SDL)
3045 extern boolean                  network_server;
3046 extern SDL_Thread              *server_thread;
3047 #endif
3048
3049 extern int                      key_joystick_mapping;
3050
3051 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3052 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3053 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3054 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3055 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3056 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3057 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3058 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3059 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3060 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3061 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3062 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3063 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3064 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3065 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3066 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3067 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3068 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3069 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3070 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3071 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
3072 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
3073 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3074 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3075 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3076 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3077 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3078
3079 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3080 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3081 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3082 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3083 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3084 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3085
3086 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
3087 extern int                      ActiveButton[NUM_IMAGE_FILES];
3088 extern int                      ActiveFont[NUM_FONTS];
3089
3090 extern int                      lev_fieldx, lev_fieldy;
3091 extern int                      scroll_x, scroll_y;
3092
3093 extern int                      WIN_XSIZE, WIN_YSIZE;
3094 extern int                      SCR_FIELDX, SCR_FIELDY;
3095 extern int                      REAL_SX, REAL_SY;
3096 extern int                      SX, SY;
3097 extern int                      DX, DY;
3098 extern int                      VX, VY;
3099 extern int                      EX, EY;
3100 extern int                      dDX, dDY;
3101 extern int                      FULL_SXSIZE, FULL_SYSIZE;
3102 extern int                      SXSIZE, SYSIZE;
3103 extern int                      DXSIZE, DYSIZE;
3104 extern int                      VXSIZE, VYSIZE;
3105 extern int                      EXSIZE, EYSIZE;
3106 extern int                      TILESIZE_VAR;
3107
3108 extern int                      FADE_SX, FADE_SY;
3109 extern int                      FADE_SXSIZE, FADE_SYSIZE;
3110
3111 extern int                      FX, FY;
3112 extern int                      ScrollStepSize;
3113 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3114 extern int                      BorderElement;
3115 extern int                      MenuFrameDelay;
3116 extern int                      GameFrameDelay;
3117 extern int                      FfwdFrameDelay;
3118 extern int                      BX1, BY1;
3119 extern int                      BX2, BY2;
3120 extern int                      SBX_Left, SBX_Right;
3121 extern int                      SBY_Upper, SBY_Lower;
3122 extern int                      ZX, ZY;
3123 extern int                      ExitX, ExitY;
3124 extern int                      AllPlayersGone;
3125
3126 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
3127
3128 extern boolean                  network_player_action_received;
3129
3130 extern int                      graphics_action_mapping[];
3131
3132 extern struct LevelSetInfo      levelset;
3133 extern struct LevelInfo         level, level_template;
3134 extern struct HiScore           highscore[];
3135 extern struct TapeInfo          tape;
3136 extern struct GlobalInfo        global;
3137 extern struct BorderInfo        border;
3138 extern struct ViewportInfo      viewport;
3139 extern struct TitleFadingInfo   fading;
3140 extern struct TitleFadingInfo   fading_none;
3141 extern struct TitleFadingInfo   title_initial_first_default;
3142 extern struct TitleFadingInfo   title_initial_default;
3143 extern struct TitleFadingInfo   title_first_default;
3144 extern struct TitleFadingInfo   title_default;
3145 extern struct TitleMessageInfo  titlescreen_initial_first_default;
3146 extern struct TitleMessageInfo  titlescreen_initial_first[];
3147 extern struct TitleMessageInfo  titlescreen_initial_default;
3148 extern struct TitleMessageInfo  titlescreen_initial[];
3149 extern struct TitleMessageInfo  titlescreen_first_default;
3150 extern struct TitleMessageInfo  titlescreen_first[];
3151 extern struct TitleMessageInfo  titlescreen_default;
3152 extern struct TitleMessageInfo  titlescreen[];
3153 extern struct TitleMessageInfo  titlemessage_initial_first_default;
3154 extern struct TitleMessageInfo  titlemessage_initial_first[];
3155 extern struct TitleMessageInfo  titlemessage_initial_default;
3156 extern struct TitleMessageInfo  titlemessage_initial[];
3157 extern struct TitleMessageInfo  titlemessage_first_default;
3158 extern struct TitleMessageInfo  titlemessage_first[];
3159 extern struct TitleMessageInfo  titlemessage_default;
3160 extern struct TitleMessageInfo  titlemessage[];
3161 extern struct TitleMessageInfo  readme;
3162 extern struct InitInfo          init, init_last;
3163 extern struct MenuInfo          menu;
3164 extern struct DoorInfo          door_1, door_2;
3165 extern struct RequestInfo       request;
3166 extern struct PreviewInfo       preview;
3167 extern struct EditorInfo        editor;
3168 extern struct ElementInfo       element_info[];
3169 extern struct ElementNameInfo   element_name_info[];
3170 extern struct ElementActionInfo element_action_info[];
3171 extern struct ElementDirectionInfo element_direction_info[];
3172 extern struct SpecialSuffixInfo special_suffix_info[];
3173 extern struct TokenIntPtrInfo   image_config_vars[];
3174 extern struct FontInfo          font_info[];
3175 extern struct GlobalAnimInfo    global_anim_info[];
3176 extern struct GlobalAnimNameInfo global_anim_name_info[];
3177 extern struct MusicPrefixInfo   music_prefix_info[];
3178 extern struct GraphicInfo      *graphic_info;
3179 extern struct SoundInfo        *sound_info;
3180 extern struct MusicInfo        *music_info;
3181 extern struct MusicFileInfo    *music_file_info;
3182 extern struct HelpAnimInfo     *helpanim_info;
3183 extern SetupFileHash           *helptext_info;
3184 extern SetupFileHash           *image_config_hash;
3185 extern SetupFileHash           *element_token_hash;
3186 extern SetupFileHash           *graphic_token_hash;
3187 extern SetupFileHash           *font_token_hash;
3188 extern SetupFileHash           *hide_setup_hash;
3189 extern struct ConfigTypeInfo    image_config_suffix[];
3190 extern struct ConfigTypeInfo    sound_config_suffix[];
3191 extern struct ConfigTypeInfo    music_config_suffix[];
3192 extern struct ConfigInfo        image_config[];
3193 extern struct ConfigInfo        sound_config[];
3194 extern struct ConfigInfo        music_config[];
3195 extern struct ConfigInfo        helpanim_config[];
3196 extern struct ConfigInfo        helptext_config[];
3197
3198 #endif  /* MAIN_H */