fixed pacman graphics for Mirror Magic game engine
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32
33 #define IMG_UNDEFINED                   (-1)
34 #define IMG_EMPTY                       IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
37 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
38 #define IMG_CHAR_START                  IMG_CHAR_SPACE
39 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
40 #define IMG_CUSTOM_START                IMG_CUSTOM_1
41
42 #define SND_UNDEFINED                   (-1)
43 #define MUS_UNDEFINED                   (-1)
44
45 #define WIN_XSIZE_DEFAULT               672
46 #define WIN_YSIZE_DEFAULT               560
47
48 #define SCR_FIELDX_DEFAULT              17
49 #define SCR_FIELDY_DEFAULT              17
50
51 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
52 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
53
54 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
55 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
56 #define MIN_LEV_FIELDX                  3
57 #define MIN_LEV_FIELDY                  3
58 #define STD_LEV_FIELDX                  64
59 #define STD_LEV_FIELDY                  32
60 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
61 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
62
63 #define MIN_SCROLL_DELAY                0
64 #define STD_SCROLL_DELAY                3
65 #define MAX_SCROLL_DELAY                8
66
67 #define SCREENX(a)                      ((a) - scroll_x)
68 #define SCREENY(a)                      ((a) - scroll_y)
69 #define LEVELX(a)                       ((a) + scroll_x)
70 #define LEVELY(a)                       ((a) + scroll_y)
71
72 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
73                                          (y) >= 0 && (y) < (ysize))
74 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
75                                         ((x) >= (xmin) && (x) <= (xmax) && \
76                                          (y) >= (ymin) && (y) <= (ymax))
77
78 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
79 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
80 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
81
82 /* values for configurable properties (custom elem's only, else pre-defined) */
83 /* (never change these values, as they are stored in level files!) */
84 #define EP_DIGGABLE                     0
85 #define EP_COLLECTIBLE_ONLY             1
86 #define EP_DONT_RUN_INTO                2
87 #define EP_DONT_COLLIDE_WITH            3
88 #define EP_DONT_TOUCH                   4
89 #define EP_INDESTRUCTIBLE               5
90 #define EP_SLIPPERY                     6
91 #define EP_CAN_CHANGE                   7
92 #define EP_CAN_MOVE                     8
93 #define EP_CAN_FALL                     9
94 #define EP_CAN_SMASH_PLAYER             10
95 #define EP_CAN_SMASH_ENEMIES            11
96 #define EP_CAN_SMASH_EVERYTHING         12
97 #define EP_EXPLODES_BY_FIRE             13
98 #define EP_EXPLODES_SMASHED             14
99 #define EP_EXPLODES_IMPACT              15
100 #define EP_WALKABLE_OVER                16
101 #define EP_WALKABLE_INSIDE              17
102 #define EP_WALKABLE_UNDER               18
103 #define EP_PASSABLE_OVER                19
104 #define EP_PASSABLE_INSIDE              20
105 #define EP_PASSABLE_UNDER               21
106 #define EP_DROPPABLE                    22
107 #define EP_EXPLODES_1X1_OLD             23
108 #define EP_PUSHABLE                     24
109 #define EP_EXPLODES_CROSS_OLD           25
110 #define EP_PROTECTED                    26
111 #define EP_CAN_MOVE_INTO_ACID           27
112 #define EP_THROWABLE                    28
113 #define EP_CAN_EXPLODE                  29
114 #define EP_GRAVITY_REACHABLE            30
115 #define EP_DONT_GET_HIT_BY              31
116
117 /* values for pre-defined properties */
118 /* (from here on, values can be changed by inserting new values) */
119 #define EP_PLAYER                       32
120 #define EP_CAN_PASS_MAGIC_WALL          33
121 #define EP_CAN_PASS_DC_MAGIC_WALL       34
122 #define EP_SWITCHABLE                   35
123 #define EP_BD_ELEMENT                   36
124 #define EP_SP_ELEMENT                   37
125 #define EP_SB_ELEMENT                   38
126 #define EP_GEM                          39
127 #define EP_FOOD_DARK_YAMYAM             40
128 #define EP_FOOD_PENGUIN                 41
129 #define EP_FOOD_PIG                     42
130 #define EP_HISTORIC_WALL                43
131 #define EP_HISTORIC_SOLID               44
132 #define EP_CLASSIC_ENEMY                45
133 #define EP_BELT                         46
134 #define EP_BELT_ACTIVE                  47
135 #define EP_BELT_SWITCH                  48
136 #define EP_TUBE                         49
137 #define EP_ACID_POOL                    50
138 #define EP_KEYGATE                      51
139 #define EP_AMOEBOID                     52
140 #define EP_AMOEBALIVE                   53
141 #define EP_HAS_EDITOR_CONTENT           54
142 #define EP_CAN_TURN_EACH_MOVE           55
143 #define EP_CAN_GROW                     56
144 #define EP_ACTIVE_BOMB                  57
145 #define EP_INACTIVE                     58
146
147 /* values for special configurable properties (depending on level settings) */
148 #define EP_EM_SLIPPERY_WALL             59
149
150 /* values for special graphics properties (no effect on game engine) */
151 #define EP_GFX_CRUMBLED                 60
152
153 /* values for derived properties (determined from properties above) */
154 #define EP_ACCESSIBLE_OVER              61
155 #define EP_ACCESSIBLE_INSIDE            62
156 #define EP_ACCESSIBLE_UNDER             63
157 #define EP_WALKABLE                     64
158 #define EP_PASSABLE                     65
159 #define EP_ACCESSIBLE                   66
160 #define EP_COLLECTIBLE                  67
161 #define EP_SNAPPABLE                    68
162 #define EP_WALL                         69
163 #define EP_SOLID_FOR_PUSHING            70
164 #define EP_DRAGONFIRE_PROOF             71
165 #define EP_EXPLOSION_PROOF              72
166 #define EP_CAN_SMASH                    73
167 #define EP_EXPLODES_3X3_OLD             74
168 #define EP_CAN_EXPLODE_BY_FIRE          75
169 #define EP_CAN_EXPLODE_SMASHED          76
170 #define EP_CAN_EXPLODE_IMPACT           77
171 #define EP_SP_PORT                      78
172 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
173 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
174 #define EP_COULD_MOVE_INTO_ACID         81
175 #define EP_MAYBE_DONT_COLLIDE_WITH      82
176 #define EP_CAN_BE_CLONED_BY_ANDROID     83
177
178 /* values for internal purpose only (level editor) */
179 #define EP_WALK_TO_OBJECT               84
180 #define EP_DEADLY                       85
181 #define EP_EDITOR_CASCADE               86
182 #define EP_EDITOR_CASCADE_ACTIVE        87
183 #define EP_EDITOR_CASCADE_INACTIVE      88
184
185 /* values for internal purpose only (game engine) */
186 #define EP_HAS_ACTION                   89
187 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
188
189 /* values for internal purpose only (other) */
190 #define EP_OBSOLETE                     91
191
192 #define NUM_ELEMENT_PROPERTIES          92
193
194 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
195 #define EP_BITFIELD_BASE_NR             0
196
197 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
198 #define EP_BITMASK_DEFAULT              0
199
200 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
201 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
202 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
203 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
204                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
205                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
206
207
208 /* values for change events for custom elements (stored in level file) */
209 #define CE_DELAY                        0
210 #define CE_TOUCHED_BY_PLAYER            1
211 #define CE_PRESSED_BY_PLAYER            2
212 #define CE_PUSHED_BY_PLAYER             3
213 #define CE_DROPPED_BY_PLAYER            4
214 #define CE_HITTING_SOMETHING            5
215 #define CE_IMPACT                       6
216 #define CE_SMASHED                      7
217 #define CE_TOUCHING_X                   8
218 #define CE_CHANGE_OF_X                  9
219 #define CE_EXPLOSION_OF_X               10
220 #define CE_PLAYER_TOUCHES_X             11
221 #define CE_PLAYER_PRESSES_X             12
222 #define CE_PLAYER_PUSHES_X              13
223 #define CE_PLAYER_COLLECTS_X            14
224 #define CE_PLAYER_DROPS_X               15
225 #define CE_VALUE_GETS_ZERO              16
226 #define CE_VALUE_GETS_ZERO_OF_X         17
227 #define CE_BY_OTHER_ACTION              18
228 #define CE_BY_DIRECT_ACTION             19
229 #define CE_PLAYER_DIGS_X                20
230 #define CE_ENTERED_BY_PLAYER            21
231 #define CE_LEFT_BY_PLAYER               22
232 #define CE_PLAYER_ENTERS_X              23
233 #define CE_PLAYER_LEAVES_X              24
234 #define CE_SWITCHED                     25
235 #define CE_SWITCH_OF_X                  26
236 #define CE_HIT_BY_SOMETHING             27
237 #define CE_HITTING_X                    28
238 #define CE_HIT_BY_X                     29
239 #define CE_BLOCKED                      30
240 #define CE_SWITCHED_BY_PLAYER           31
241 #define CE_PLAYER_SWITCHES_X            32
242 #define CE_SNAPPED_BY_PLAYER            33
243 #define CE_PLAYER_SNAPS_X               34
244 #define CE_MOVE_OF_X                    35
245 #define CE_DIGGING_X                    36
246 #define CE_CREATION_OF_X                37
247 #define CE_SCORE_GETS_ZERO              38
248 #define CE_SCORE_GETS_ZERO_OF_X         39
249 #define CE_VALUE_CHANGES                40
250 #define CE_VALUE_CHANGES_OF_X           41
251 #define CE_SCORE_CHANGES                42
252 #define CE_SCORE_CHANGES_OF_X           43
253
254 #define NUM_CHANGE_EVENTS               44
255
256 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
257
258 #define CE_BITMASK_DEFAULT              0
259
260 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
261 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
262
263 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
264 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
265
266 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
267 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
268                                          CH_EVENT_VAR(e,c))
269 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
270                                          CH_ANY_EVENT_VAR(e,c))
271
272 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
273                                          CH_EVENT_VAR(e,c) = (v) : 0)
274 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
275                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
276
277 /* values for player bitmasks */
278 #define PLAYER_BITS_NONE                0
279 #define PLAYER_BITS_1                   (1 << 0)
280 #define PLAYER_BITS_2                   (1 << 1)
281 #define PLAYER_BITS_3                   (1 << 2)
282 #define PLAYER_BITS_4                   (1 << 3)
283 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
284                                          PLAYER_BITS_2 | \
285                                          PLAYER_BITS_3 | \
286                                          PLAYER_BITS_4)
287 #define PLAYER_BITS_TRIGGER             (1 << 4)
288 #define PLAYER_BITS_ACTION              (1 << 5)
289
290 /* values for move directions (bits 0 - 3: basic move directions) */
291 #define MV_BIT_PREVIOUS                 4
292 #define MV_BIT_TRIGGER                  5
293 #define MV_BIT_TRIGGER_BACK             6
294 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
295 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
296
297 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
298 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
299 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
300 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
301 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
302
303 /* values for move stepsize */
304 #define STEPSIZE_NOT_MOVING             0
305 #define STEPSIZE_VERY_SLOW              1
306 #define STEPSIZE_SLOW                   2
307 #define STEPSIZE_NORMAL                 4
308 #define STEPSIZE_FAST                   8
309 #define STEPSIZE_VERY_FAST              16
310 #define STEPSIZE_EVEN_FASTER            32
311 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
312 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
313 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
314
315 /* values for change side for custom elements */
316 #define CH_SIDE_NONE                    MV_NONE
317 #define CH_SIDE_LEFT                    MV_LEFT
318 #define CH_SIDE_RIGHT                   MV_RIGHT
319 #define CH_SIDE_TOP                     MV_UP
320 #define CH_SIDE_BOTTOM                  MV_DOWN
321 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
322 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
323 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
324
325 /* values for change player for custom elements */
326 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
327 #define CH_PLAYER_1                     PLAYER_BITS_1
328 #define CH_PLAYER_2                     PLAYER_BITS_2
329 #define CH_PLAYER_3                     PLAYER_BITS_3
330 #define CH_PLAYER_4                     PLAYER_BITS_4
331 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
332
333 /* values for change page for custom elements */
334 #define CH_PAGE_ANY_FILE                (0xff)
335 #define CH_PAGE_ANY                     (0xffffffff)
336
337 /* values for change power for custom elements */
338 #define CP_WHEN_EMPTY                   0
339 #define CP_WHEN_DIGGABLE                1
340 #define CP_WHEN_DESTRUCTIBLE            2
341 #define CP_WHEN_COLLECTIBLE             3
342 #define CP_WHEN_REMOVABLE               4
343 #define CP_WHEN_WALKABLE                5
344
345 /* values for change actions for custom elements (stored in level file) */
346 #define CA_NO_ACTION                    0
347 #define CA_EXIT_PLAYER                  1
348 #define CA_KILL_PLAYER                  2
349 #define CA_MOVE_PLAYER                  3
350 #define CA_RESTART_LEVEL                4
351 #define CA_SHOW_ENVELOPE                5
352 #define CA_SET_LEVEL_TIME               6
353 #define CA_SET_LEVEL_GEMS               7
354 #define CA_SET_LEVEL_SCORE              8
355 #define CA_SET_LEVEL_WIND               9
356 #define CA_SET_PLAYER_GRAVITY           10
357 #define CA_SET_PLAYER_KEYS              11
358 #define CA_SET_PLAYER_SPEED             12
359 #define CA_SET_PLAYER_SHIELD            13
360 #define CA_SET_PLAYER_ARTWORK           14
361 #define CA_SET_CE_SCORE                 15
362 #define CA_SET_CE_VALUE                 16
363 #define CA_SET_ENGINE_SCAN_MODE         17
364 #define CA_SET_PLAYER_INVENTORY         18
365 #define CA_SET_CE_ARTWORK               19
366 #define CA_SET_LEVEL_RANDOM_SEED        20
367
368 #define CA_HEADLINE_LEVEL_ACTIONS       250
369 #define CA_HEADLINE_PLAYER_ACTIONS      251
370 #define CA_HEADLINE_CE_ACTIONS          252
371 #define CA_HEADLINE_ENGINE_ACTIONS      253
372 #define CA_UNDEFINED                    255
373
374 /* values for change action mode for custom elements */
375 #define CA_MODE_UNDEFINED               0
376 #define CA_MODE_SET                     1
377 #define CA_MODE_ADD                     2
378 #define CA_MODE_SUBTRACT                3
379 #define CA_MODE_MULTIPLY                4
380 #define CA_MODE_DIVIDE                  5
381 #define CA_MODE_MODULO                  6
382
383 /* values for change action parameters for custom elements */
384 #define CA_ARG_MIN                      0
385 #define CA_ARG_0                        0
386 #define CA_ARG_1                        1
387 #define CA_ARG_2                        2
388 #define CA_ARG_3                        3
389 #define CA_ARG_4                        4
390 #define CA_ARG_5                        5
391 #define CA_ARG_6                        6
392 #define CA_ARG_7                        7
393 #define CA_ARG_8                        8
394 #define CA_ARG_9                        9
395 #define CA_ARG_10                       10
396 #define CA_ARG_100                      100
397 #define CA_ARG_1000                     1000
398 #define CA_ARG_MAX                      9999
399 #define CA_ARG_PLAYER                   10000
400 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
401 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
402 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
403 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
404 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
405 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
406 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
407 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
408 #define CA_ARG_NUMBER                   11000
409 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
410 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
411 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
412 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
413 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
414 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
415 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
416 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
417 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
418 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
419 #define CA_ARG_ELEMENT                  12000
420 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
421 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
422 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
423 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
424 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
425 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
426 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
427 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
428 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
429 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
430 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
431 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
432 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
433 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
434 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
435 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
436 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
437 #define CA_ARG_SPEED                    13000
438 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
439 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
440 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
441 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
442 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
443 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
444 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
445 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
446 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
447 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
448 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
449 #define CA_ARG_GRAVITY                  14000
450 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
451 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
452 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
453 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
454 #define CA_ARG_DIRECTION                15000
455 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
456 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
457 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
458 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
459 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
460 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
461 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
462 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
463 #define CA_ARG_SHIELD                   16000
464 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
465 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
466 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
467 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
468 #define CA_ARG_SCAN_MODE                17000
469 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
470 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
471 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
472 #define CA_ARG_INVENTORY                18000
473 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
474 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
475 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
476 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
477 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
478 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
479 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
480 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
481 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
482 #define CA_ARG_UNDEFINED                65535
483
484 /* values for custom move patterns (bits 0 - 3: basic move directions) */
485 #define MV_BIT_TOWARDS_PLAYER           4
486 #define MV_BIT_AWAY_FROM_PLAYER         5
487 #define MV_BIT_ALONG_LEFT_SIDE          6
488 #define MV_BIT_ALONG_RIGHT_SIDE         7
489 #define MV_BIT_TURNING_LEFT             8
490 #define MV_BIT_TURNING_RIGHT            9
491 #define MV_BIT_WHEN_PUSHED              10
492 #define MV_BIT_MAZE_RUNNER              11
493 #define MV_BIT_MAZE_HUNTER              12
494 #define MV_BIT_WHEN_DROPPED             13
495 #define MV_BIT_TURNING_LEFT_RIGHT       14
496 #define MV_BIT_TURNING_RIGHT_LEFT       15
497 #define MV_BIT_TURNING_RANDOM           16
498 #define MV_BIT_WIND_DIRECTION           17
499
500 /* values for custom move patterns */
501 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
502 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
503 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
504 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
505 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
506 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
507 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
508 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
509 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
510 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
511 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
512 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
513 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
514 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
515 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
516
517 /* values for initial move direction */
518 #define MV_START_NONE                   (MV_NONE)
519 #define MV_START_AUTOMATIC              (MV_NONE)
520 #define MV_START_LEFT                   (MV_LEFT)
521 #define MV_START_RIGHT                  (MV_RIGHT)
522 #define MV_START_UP                     (MV_UP)
523 #define MV_START_DOWN                   (MV_DOWN)
524 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
525 #define MV_START_PREVIOUS               (MV_PREVIOUS)
526
527 /* values for elements left behind by custom elements */
528 #define LEAVE_TYPE_UNLIMITED            0
529 #define LEAVE_TYPE_LIMITED              1
530
531 /* values for slippery property for custom elements */
532 #define SLIPPERY_ANY_RANDOM             0
533 #define SLIPPERY_ANY_LEFT_RIGHT         1
534 #define SLIPPERY_ANY_RIGHT_LEFT         2
535 #define SLIPPERY_ONLY_LEFT              3
536 #define SLIPPERY_ONLY_RIGHT             4
537
538 /* values for explosion type for custom elements */
539 #define EXPLODES_3X3                    0
540 #define EXPLODES_1X1                    1
541 #define EXPLODES_CROSS                  2
542
543 /* macros for configurable properties */
544 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
545 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
546 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
547 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
548 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
549 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
550 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
551 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
552 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
553 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
554 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
555 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
556 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
557 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
558 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
559 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
560 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
561 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
562 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
563 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
564 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
565 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
566 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
567 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
568 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
569 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
570 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
571 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
572 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
573 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
574 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
575 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
576
577 /* macros for special configurable properties */
578 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
579
580 /* macros for special graphics properties */
581 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
582
583 /* macros for pre-defined properties */
584 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
585 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
586 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
587 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
588 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
589 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
590 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
591 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
592 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
593 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
594 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
595 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
596 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
597 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
598 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
599 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
600 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
601 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
602 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
603 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
604 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
605 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
606 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
607 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
608 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
609 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
610 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
611
612 /* macros for derived properties */
613 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
614 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
615 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
616 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
617 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
618 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
619 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
620 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
621 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
622 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
623 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
624 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
625 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
626 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
627 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
628 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
629 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
630 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
631 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
632                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
633 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
634                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
635 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
636 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
637 #define CAN_BE_CLONED_BY_ANDROID(e)     \
638                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
639
640 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
641 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
642                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
643 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
644                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
645
646 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
647 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
648                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
649
650 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
651
652 /* special macros used in game engine */
653 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
654                                  (e) <= NUM_FILE_ELEMENTS)
655
656 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
657                                  (e) <= NUM_DRAWABLE_ELEMENTS)
658
659 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
660                                  (e) <= NUM_RUNTIME_ELEMENTS)
661
662 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
663                                  (e) <= MAX_NUM_ELEMENTS)
664
665 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
666                                  (e) <= EL_CUSTOM_END)
667
668 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
669                                  (e) <= EL_GROUP_END)
670
671 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
672                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
673
674 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
675                                  (e) <= EL_INTERNAL_END)
676
677 #define IS_MM_ELEMENT(e)        ((e) >= EL_MM_START &&                  \
678                                  (e) <= EL_MM_END)
679
680 #define IS_DF_ELEMENT(e)        ((e) >= EL_DF_START &&                  \
681                                  (e) <= EL_DF_END)
682
683 #define IS_MM_WALL(e)           (((e) >= EL_MM_WALL_START &&            \
684                                   (e) <= EL_MM_WALL_END) ||             \
685                                  ((e) >= EL_DF_WALL_START &&            \
686                                   (e) <= EL_DF_WALL_END))
687
688 #define IS_DF_WALL(e)           (((e) >= EL_DF_WALL_START &&            \
689                                   (e) <= EL_DF_WALL_END))
690
691 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
692                                  (e) <= EL_ENVELOPE_4)
693
694 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
695                                  (e) <= EL_KEY_4)
696 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
697                                  (e) <= EL_EM_KEY_4)
698 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
699                                  (e) <= EL_EMC_KEY_8)
700 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
701                                  IS_EM_KEY(e) ||                        \
702                                  IS_EMC_KEY(e))
703 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
704 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
705 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
706 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
707                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
708                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
709
710 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
711                                  (e) <= EL_GATE_4)
712 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
713                                  (e) <= EL_EM_GATE_4)
714 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
715                                  (e) <= EL_EMC_GATE_8)
716 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
717 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
718                                  IS_EM_GATE(e) ||                       \
719                                  IS_EMC_GATE(e) ||                      \
720                                  IS_DC_GATE(e))
721 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
722 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
723 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
724 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
725                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
726                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
727
728 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
729                                  (e) <= EL_GATE_4_GRAY)
730 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
731                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
732 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
733                                  (e) <= EL_EM_GATE_4_GRAY)
734 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
735                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
736 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
737                                  (e) <= EL_EMC_GATE_8_GRAY)
738 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
739                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
740 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
741 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
742
743 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
744                                  IS_EM_GATE_GRAY(e) ||                  \
745                                  IS_EMC_GATE_GRAY(e) ||                 \
746                                  IS_DC_GATE_GRAY(e))
747 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
748                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
749                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
750                                  IS_DC_GATE_GRAY_ACTIVE(e))
751 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
752 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
753 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
754 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
755 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
756 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
757 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
758                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
759                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
760
761 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
762
763 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
764                                  (e) <= EL_EMC_WALL_3)
765 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
766                                  (e) == EL_SP_CHIP_LEFT ||              \
767                                  (e) == EL_SP_CHIP_RIGHT ||             \
768                                  (e) == EL_SP_CHIP_TOP ||               \
769                                  (e) == EL_SP_CHIP_BOTTOM)
770 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
771                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
772                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
773                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
774                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
775                                  (e) == EL_SP_HARDWARE_BASE_6)
776
777 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
778                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
779
780 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
781
782 /* !!! CHECK THIS !!! */
783 #if 1
784 #define TILE_GFX_ELEMENT(x, y)                                          \
785                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
786                     Feld[x][y] != EL_EXPLOSION ?                        \
787                     GfxElement[x][y] : Feld[x][y])
788 #else
789 #define TILE_GFX_ELEMENT(x, y)                                          \
790         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
791                     Feld[x][y] != EL_EXPLOSION ?                        \
792                     GfxElement[x][y] : Feld[x][y])
793 #endif
794
795 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
796 /* (solution: add separate "use sound of element" to level file and editor) */
797 #if 0
798 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
799 #else
800 #define SND_ELEMENT(e)          (e)
801 #endif
802
803 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
804 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
805 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
806
807 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
808         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
809          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
810
811 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
812
813 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
814 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
815
816 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
817 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
818 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
819
820 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
821
822 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
823                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
824                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
825                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
826                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
827                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
828                                  EL_ROCK)
829 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
830                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
831                                  EL_BD_ROCK)
832 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
833                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
834                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
835                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
836                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
837                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
838                                  (e) == EL_PEARL          ? EL_BOMB    :    \
839                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
840                                  EL_ROCK)
841 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
842 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
843 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
844 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
845
846 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
847 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
848
849 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
850                                          IS_PROTECTED(Back[x][y]))
851 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
852 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
853                                          ENEMY_PROTECTED_FIELD(x, y))
854 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
855                                          EXPLOSION_PROTECTED_FIELD(x, y))
856
857 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
858                                  (p)->switch_x == (x) && (p)->switch_y == (y))
859
860 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
861                                  (p)->drop_x == (x) && (p)->drop_y == (y))
862
863 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
864
865 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
866                                  (e) : EL_PLAYER_1)
867
868 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
869
870 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
871 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
872 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
873
874 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
875                                                               ANIM_CE_SCORE |  \
876                                                               ANIM_CE_DELAY))
877 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
878 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
879 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
880 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
881
882 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
883
884 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
885
886 #define IS_GLOBAL_ANIM_PART(a)  ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
887
888 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
889 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
890 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
891                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
892
893 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
894 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
895                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
896                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
897                                  (d) == MV_UP    ? "MV_UP"    :         \
898                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
899
900 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
901 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
902 #define FONT_ACTIVE(f)          (ActiveFont[f])
903
904 /* fundamental game speed values */
905 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
906 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
907
908 /* boundaries of arrays etc. */
909 #define MAX_LEVEL_NAME_LEN      32
910 #define MAX_LEVEL_AUTHOR_LEN    32
911 #define MAX_ELEMENT_NAME_LEN    32
912 #define MAX_TAPES_PER_SET       1024
913 #define MAX_SCORE_ENTRIES       100
914 #define MAX_NUM_TITLE_IMAGES    5
915 #define MAX_NUM_TITLE_MESSAGES  5
916
917 #define MAX_NUM_AMOEBA          100
918
919 #define NUM_ENVELOPES           4
920 #define MIN_ENVELOPE_XSIZE      1
921 #define MIN_ENVELOPE_YSIZE      1
922 #define MAX_ENVELOPE_XSIZE      30
923 #define MAX_ENVELOPE_YSIZE      20
924 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
925 #define MIN_CHANGE_PAGES        1
926 #define MAX_CHANGE_PAGES        32
927 #define MIN_ELEMENTS_IN_GROUP   1
928 #define MAX_ELEMENTS_IN_GROUP   16
929 #define MIN_ANDROID_ELEMENTS    1
930 #define MAX_ANDROID_ELEMENTS    16
931
932 /* values for elements with content */
933 #define MIN_ELEMENT_CONTENTS    1
934 #define STD_ELEMENT_CONTENTS    4
935 #define MAX_ELEMENT_CONTENTS    8
936
937 /* values for initial player inventory */
938 #define MIN_INITIAL_INVENTORY_SIZE      1
939 #define MAX_INITIAL_INVENTORY_SIZE      8
940
941 /* often used screen positions */
942 #define TILESIZE                32
943 #define TILEX                   TILESIZE
944 #define TILEY                   TILESIZE
945 #define TILEX_VAR               TILESIZE_VAR
946 #define TILEY_VAR               TILESIZE_VAR
947 #define MINI_TILESIZE           (TILESIZE / 2)
948 #define MINI_TILEX              MINI_TILESIZE
949 #define MINI_TILEY              MINI_TILESIZE
950 #define MICRO_TILESIZE          (TILESIZE / 8)
951 #define MICRO_TILEX             MICRO_TILESIZE
952 #define MICRO_TILEY             MICRO_TILESIZE
953 #define MIDPOSX                 (SCR_FIELDX / 2)
954 #define MIDPOSY                 (SCR_FIELDY / 2)
955 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
956 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
957
958 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
959 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
960 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
961 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
962 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
963 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
964
965 /* values for GfxRedraw */
966 #define GFX_REDRAW_NONE                         (0)
967 #define GFX_REDRAW_TILE                         (1 << 0)
968 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
969 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
970 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
971
972 /* score for elements */
973 #define SC_EMERALD              0
974 #define SC_DIAMOND              1
975 #define SC_BUG                  2
976 #define SC_SPACESHIP            3
977 #define SC_YAMYAM               4
978 #define SC_ROBOT                5
979 #define SC_PACMAN               6
980 #define SC_NUT                  7
981 #define SC_DYNAMITE             8
982 #define SC_KEY                  9
983 #define SC_TIME_BONUS           10
984 #define SC_CRYSTAL              11
985 #define SC_PEARL                12
986 #define SC_SHIELD               13
987 #define SC_UNKNOWN_14           14
988 #define SC_UNKNOWN_15           15
989
990 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
991
992
993 /* "real" level file elements */
994 #define EL_UNDEFINED                    -1
995
996 #define EL_EMPTY_SPACE                  0
997 #define EL_EMPTY                        EL_EMPTY_SPACE
998 #define EL_SAND                         1
999 #define EL_WALL                         2
1000 #define EL_WALL_SLIPPERY                3
1001 #define EL_ROCK                         4
1002 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
1003 #define EL_EMERALD                      6
1004 #define EL_EXIT_CLOSED                  7
1005 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
1006 #define EL_BUG                          9
1007 #define EL_SPACESHIP                    10
1008 #define EL_YAMYAM                       11
1009 #define EL_ROBOT                        12
1010 #define EL_STEELWALL                    13
1011 #define EL_DIAMOND                      14
1012 #define EL_AMOEBA_DEAD                  15
1013 #define EL_QUICKSAND_EMPTY              16
1014 #define EL_QUICKSAND_FULL               17
1015 #define EL_AMOEBA_DROP                  18
1016 #define EL_BOMB                         19
1017 #define EL_MAGIC_WALL                   20
1018 #define EL_SPEED_PILL                   21
1019 #define EL_ACID                         22
1020 #define EL_AMOEBA_WET                   23
1021 #define EL_AMOEBA_DRY                   24
1022 #define EL_NUT                          25
1023 #define EL_GAME_OF_LIFE                 26
1024 #define EL_BIOMAZE                      27
1025 #define EL_DYNAMITE_ACTIVE              28
1026 #define EL_STONEBLOCK                   29
1027 #define EL_ROBOT_WHEEL                  30
1028 #define EL_ROBOT_WHEEL_ACTIVE           31
1029 #define EL_KEY_1                        32
1030 #define EL_KEY_2                        33
1031 #define EL_KEY_3                        34
1032 #define EL_KEY_4                        35
1033 #define EL_GATE_1                       36
1034 #define EL_GATE_2                       37
1035 #define EL_GATE_3                       38
1036 #define EL_GATE_4                       39
1037 #define EL_GATE_1_GRAY                  40
1038 #define EL_GATE_2_GRAY                  41
1039 #define EL_GATE_3_GRAY                  42
1040 #define EL_GATE_4_GRAY                  43
1041 #define EL_DYNAMITE                     44
1042 #define EL_PACMAN                       45
1043 #define EL_INVISIBLE_WALL               46
1044 #define EL_LAMP                         47
1045 #define EL_LAMP_ACTIVE                  48
1046 #define EL_WALL_EMERALD                 49
1047 #define EL_WALL_DIAMOND                 50
1048 #define EL_AMOEBA_FULL                  51
1049 #define EL_BD_AMOEBA                    52
1050 #define EL_TIME_ORB_FULL                53
1051 #define EL_TIME_ORB_EMPTY               54
1052 #define EL_EXPANDABLE_WALL              55
1053 #define EL_BD_DIAMOND                   56
1054 #define EL_EMERALD_YELLOW               57
1055 #define EL_WALL_BD_DIAMOND              58
1056 #define EL_WALL_EMERALD_YELLOW          59
1057 #define EL_DARK_YAMYAM                  60
1058 #define EL_BD_MAGIC_WALL                61
1059 #define EL_INVISIBLE_STEELWALL          62
1060 #define EL_SOKOBAN_FIELD_PLAYER         63
1061 #define EL_DYNABOMB_INCREASE_NUMBER     64
1062 #define EL_DYNABOMB_INCREASE_SIZE       65
1063 #define EL_DYNABOMB_INCREASE_POWER      66
1064 #define EL_SOKOBAN_OBJECT               67
1065 #define EL_SOKOBAN_FIELD_EMPTY          68
1066 #define EL_SOKOBAN_FIELD_FULL           69
1067 #define EL_BD_BUTTERFLY_RIGHT           70
1068 #define EL_BD_BUTTERFLY_UP              71
1069 #define EL_BD_BUTTERFLY_LEFT            72
1070 #define EL_BD_BUTTERFLY_DOWN            73
1071 #define EL_BD_FIREFLY_RIGHT             74
1072 #define EL_BD_FIREFLY_UP                75
1073 #define EL_BD_FIREFLY_LEFT              76
1074 #define EL_BD_FIREFLY_DOWN              77
1075 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1076 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1077 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1078 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1079 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1080 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1081 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1082 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1083 #define EL_BD_BUTTERFLY                 78
1084 #define EL_BD_FIREFLY                   79
1085 #define EL_PLAYER_1                     80
1086 #define EL_PLAYER_2                     81
1087 #define EL_PLAYER_3                     82
1088 #define EL_PLAYER_4                     83
1089 #define EL_BUG_RIGHT                    84
1090 #define EL_BUG_UP                       85
1091 #define EL_BUG_LEFT                     86
1092 #define EL_BUG_DOWN                     87
1093 #define EL_SPACESHIP_RIGHT              88
1094 #define EL_SPACESHIP_UP                 89
1095 #define EL_SPACESHIP_LEFT               90
1096 #define EL_SPACESHIP_DOWN               91
1097 #define EL_PACMAN_RIGHT                 92
1098 #define EL_PACMAN_UP                    93
1099 #define EL_PACMAN_LEFT                  94
1100 #define EL_PACMAN_DOWN                  95
1101 #define EL_EMERALD_RED                  96
1102 #define EL_EMERALD_PURPLE               97
1103 #define EL_WALL_EMERALD_RED             98
1104 #define EL_WALL_EMERALD_PURPLE          99
1105 #define EL_ACID_POOL_TOPLEFT            100
1106 #define EL_ACID_POOL_TOPRIGHT           101
1107 #define EL_ACID_POOL_BOTTOMLEFT         102
1108 #define EL_ACID_POOL_BOTTOM             103
1109 #define EL_ACID_POOL_BOTTOMRIGHT        104
1110 #define EL_BD_WALL                      105
1111 #define EL_BD_ROCK                      106
1112 #define EL_EXIT_OPEN                    107
1113 #define EL_BLACK_ORB                    108
1114 #define EL_AMOEBA_TO_DIAMOND            109
1115 #define EL_MOLE                         110
1116 #define EL_PENGUIN                      111
1117 #define EL_SATELLITE                    112
1118 #define EL_ARROW_LEFT                   113
1119 #define EL_ARROW_RIGHT                  114
1120 #define EL_ARROW_UP                     115
1121 #define EL_ARROW_DOWN                   116
1122 #define EL_PIG                          117
1123 #define EL_DRAGON                       118
1124
1125 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1126
1127 #define EL_CHAR_START                   120
1128 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1129 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1130
1131 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1132
1133 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1134 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1135
1136 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1137
1138 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1139 #define EL_EXPANDABLE_WALL_VERTICAL     201
1140 #define EL_EXPANDABLE_WALL_ANY          202
1141
1142 #define EL_EM_GATE_1                    203
1143 #define EL_EM_GATE_2                    204
1144 #define EL_EM_GATE_3                    205
1145 #define EL_EM_GATE_4                    206
1146
1147 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1148 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1149 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1150
1151 #define EL_SP_START                     210
1152 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1153 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1154 #define EL_SP_ZONK                      (EL_SP_START + 1)
1155 #define EL_SP_BASE                      (EL_SP_START + 2)
1156 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1157 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1158 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1159 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1160 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1161 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1162 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1163 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1164 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1165 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1166 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1167 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1168 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1169 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1170 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1171 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1172 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1173 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1174 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1175 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1176 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1177 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1178 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1179 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1180 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1181 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1182 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1183 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1184 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1185 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1186 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1187 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1188 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1189 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1190 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1191 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1192 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1193 #define EL_SP_END                       (EL_SP_START + 39)
1194
1195 #define EL_EM_GATE_1_GRAY               250
1196 #define EL_EM_GATE_2_GRAY               251
1197 #define EL_EM_GATE_3_GRAY               252
1198 #define EL_EM_GATE_4_GRAY               253
1199
1200 #define EL_EM_DYNAMITE                  254
1201 #define EL_EM_DYNAMITE_ACTIVE           255
1202
1203 #define EL_PEARL                        256
1204 #define EL_CRYSTAL                      257
1205 #define EL_WALL_PEARL                   258
1206 #define EL_WALL_CRYSTAL                 259
1207 #define EL_DC_GATE_WHITE                260
1208 #define EL_DC_GATE_WHITE_GRAY           261
1209 #define EL_DC_KEY_WHITE                 262
1210 #define EL_SHIELD_NORMAL                263
1211 #define EL_EXTRA_TIME                   264
1212 #define EL_SWITCHGATE_OPEN              265
1213 #define EL_SWITCHGATE_CLOSED            266
1214 #define EL_SWITCHGATE_SWITCH_UP         267
1215 #define EL_SWITCHGATE_SWITCH_DOWN       268
1216
1217 #define EL_UNUSED_269                   269
1218 #define EL_UNUSED_270                   270
1219
1220 #define EL_CONVEYOR_BELT_1_LEFT          271
1221 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1222 #define EL_CONVEYOR_BELT_1_RIGHT         273
1223 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1224 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1225 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1226 #define EL_CONVEYOR_BELT_2_LEFT          277
1227 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1228 #define EL_CONVEYOR_BELT_2_RIGHT         279
1229 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1230 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1231 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1232 #define EL_CONVEYOR_BELT_3_LEFT          283
1233 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1234 #define EL_CONVEYOR_BELT_3_RIGHT         285
1235 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1236 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1237 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1238 #define EL_CONVEYOR_BELT_4_LEFT          289
1239 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1240 #define EL_CONVEYOR_BELT_4_RIGHT         291
1241 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1242 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1243 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1244 #define EL_LANDMINE                     295
1245 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1246 #define EL_LIGHT_SWITCH                 297
1247 #define EL_LIGHT_SWITCH_ACTIVE          298
1248 #define EL_SIGN_EXCLAMATION             299
1249 #define EL_SIGN_RADIOACTIVITY           300
1250 #define EL_SIGN_STOP                    301
1251 #define EL_SIGN_WHEELCHAIR              302
1252 #define EL_SIGN_PARKING                 303
1253 #define EL_SIGN_NO_ENTRY                304
1254 #define EL_SIGN_UNUSED_1                305
1255 #define EL_SIGN_GIVE_WAY                306
1256 #define EL_SIGN_ENTRY_FORBIDDEN         307
1257 #define EL_SIGN_EMERGENCY_EXIT          308
1258 #define EL_SIGN_YIN_YANG                309
1259 #define EL_SIGN_UNUSED_2                310
1260 #define EL_MOLE_LEFT                    311
1261 #define EL_MOLE_RIGHT                   312
1262 #define EL_MOLE_UP                      313
1263 #define EL_MOLE_DOWN                    314
1264 #define EL_STEELWALL_SLIPPERY           315
1265 #define EL_INVISIBLE_SAND               316
1266 #define EL_DX_UNKNOWN_15                317
1267 #define EL_DX_UNKNOWN_42                318
1268
1269 #define EL_UNUSED_319                   319
1270 #define EL_UNUSED_320                   320
1271
1272 #define EL_SHIELD_DEADLY                321
1273 #define EL_TIMEGATE_OPEN                322
1274 #define EL_TIMEGATE_CLOSED              323
1275 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1276 #define EL_TIMEGATE_SWITCH              325
1277
1278 #define EL_BALLOON                      326
1279 #define EL_BALLOON_SWITCH_LEFT          327
1280 #define EL_BALLOON_SWITCH_RIGHT         328
1281 #define EL_BALLOON_SWITCH_UP            329
1282 #define EL_BALLOON_SWITCH_DOWN          330
1283 #define EL_BALLOON_SWITCH_ANY           331
1284
1285 #define EL_EMC_STEELWALL_1              332
1286 #define EL_EMC_STEELWALL_2              333
1287 #define EL_EMC_STEELWALL_3              334
1288 #define EL_EMC_STEELWALL_4              335
1289 #define EL_EMC_WALL_1                   336
1290 #define EL_EMC_WALL_2                   337
1291 #define EL_EMC_WALL_3                   338
1292 #define EL_EMC_WALL_4                   339
1293 #define EL_EMC_WALL_5                   340
1294 #define EL_EMC_WALL_6                   341
1295 #define EL_EMC_WALL_7                   342
1296 #define EL_EMC_WALL_8                   343
1297
1298 #define EL_TUBE_ANY                     344
1299 #define EL_TUBE_VERTICAL                345
1300 #define EL_TUBE_HORIZONTAL              346
1301 #define EL_TUBE_VERTICAL_LEFT           347
1302 #define EL_TUBE_VERTICAL_RIGHT          348
1303 #define EL_TUBE_HORIZONTAL_UP           349
1304 #define EL_TUBE_HORIZONTAL_DOWN         350
1305 #define EL_TUBE_LEFT_UP                 351
1306 #define EL_TUBE_LEFT_DOWN               352
1307 #define EL_TUBE_RIGHT_UP                353
1308 #define EL_TUBE_RIGHT_DOWN              354
1309 #define EL_SPRING                       355
1310 #define EL_TRAP                         356
1311 #define EL_DX_SUPABOMB                  357
1312
1313 #define EL_UNUSED_358                   358
1314 #define EL_UNUSED_359                   359
1315
1316 /* ---------- begin of custom elements section ----------------------------- */
1317 #define EL_CUSTOM_START                 360
1318
1319 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1320
1321 #define NUM_CUSTOM_ELEMENTS             256
1322 #define EL_CUSTOM_END                   615
1323 /* ---------- end of custom elements section ------------------------------- */
1324
1325 #define EL_EM_KEY_1                     616
1326 #define EL_EM_KEY_2                     617
1327 #define EL_EM_KEY_3                     618
1328 #define EL_EM_KEY_4                     619
1329 #define EL_ENVELOPE_1                   620
1330 #define EL_ENVELOPE_2                   621
1331 #define EL_ENVELOPE_3                   622
1332 #define EL_ENVELOPE_4                   623
1333
1334 /* ---------- begin of group elements section ------------------------------ */
1335 #define EL_GROUP_START                  624
1336
1337 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1338
1339 #define NUM_GROUP_ELEMENTS              32
1340 #define EL_GROUP_END                    655
1341 /* ---------- end of custom elements section ------------------------------- */
1342
1343 #define EL_UNKNOWN                      656
1344 #define EL_TRIGGER_ELEMENT              657
1345 #define EL_TRIGGER_PLAYER               658
1346
1347 /* SP style elements */
1348 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1349 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1350 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1351 #define EL_SP_GRAVITY_ON_PORT_UP        662
1352 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1353 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1354 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1355 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1356
1357 /* EMC style elements */
1358 #define EL_BALLOON_SWITCH_NONE          667
1359 #define EL_EMC_GATE_5                   668
1360 #define EL_EMC_GATE_6                   669
1361 #define EL_EMC_GATE_7                   670
1362 #define EL_EMC_GATE_8                   671
1363 #define EL_EMC_GATE_5_GRAY              672
1364 #define EL_EMC_GATE_6_GRAY              673
1365 #define EL_EMC_GATE_7_GRAY              674
1366 #define EL_EMC_GATE_8_GRAY              675
1367 #define EL_EMC_KEY_5                    676
1368 #define EL_EMC_KEY_6                    677
1369 #define EL_EMC_KEY_7                    678
1370 #define EL_EMC_KEY_8                    679
1371 #define EL_EMC_ANDROID                  680
1372 #define EL_EMC_GRASS                    681
1373 #define EL_EMC_MAGIC_BALL               682
1374 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1375 #define EL_EMC_MAGIC_BALL_SWITCH        684
1376 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1377 #define EL_EMC_SPRING_BUMPER            686
1378 #define EL_EMC_PLANT                    687
1379 #define EL_EMC_LENSES                   688
1380 #define EL_EMC_MAGNIFIER                689
1381 #define EL_EMC_WALL_9                   690
1382 #define EL_EMC_WALL_10                  691
1383 #define EL_EMC_WALL_11                  692
1384 #define EL_EMC_WALL_12                  693
1385 #define EL_EMC_WALL_13                  694
1386 #define EL_EMC_WALL_14                  695
1387 #define EL_EMC_WALL_15                  696
1388 #define EL_EMC_WALL_16                  697
1389 #define EL_EMC_WALL_SLIPPERY_1          698
1390 #define EL_EMC_WALL_SLIPPERY_2          699
1391 #define EL_EMC_WALL_SLIPPERY_3          700
1392 #define EL_EMC_WALL_SLIPPERY_4          701
1393 #define EL_EMC_FAKE_GRASS               702
1394 #define EL_EMC_FAKE_ACID                703
1395 #define EL_EMC_DRIPPER                  704
1396
1397 #define EL_TRIGGER_CE_VALUE             705
1398 #define EL_TRIGGER_CE_SCORE             706
1399 #define EL_CURRENT_CE_VALUE             707
1400 #define EL_CURRENT_CE_SCORE             708
1401
1402 #define EL_YAMYAM_LEFT                  709
1403 #define EL_YAMYAM_RIGHT                 710
1404 #define EL_YAMYAM_UP                    711
1405 #define EL_YAMYAM_DOWN                  712
1406
1407 #define EL_BD_EXPANDABLE_WALL           713
1408
1409 #define EL_PREV_CE_8                    714
1410 #define EL_PREV_CE_7                    715
1411 #define EL_PREV_CE_6                    716
1412 #define EL_PREV_CE_5                    717
1413 #define EL_PREV_CE_4                    718
1414 #define EL_PREV_CE_3                    719
1415 #define EL_PREV_CE_2                    720
1416 #define EL_PREV_CE_1                    721
1417 #define EL_SELF                         722
1418 #define EL_NEXT_CE_1                    723
1419 #define EL_NEXT_CE_2                    724
1420 #define EL_NEXT_CE_3                    725
1421 #define EL_NEXT_CE_4                    726
1422 #define EL_NEXT_CE_5                    727
1423 #define EL_NEXT_CE_6                    728
1424 #define EL_NEXT_CE_7                    729
1425 #define EL_NEXT_CE_8                    730
1426 #define EL_ANY_ELEMENT                  731
1427
1428 #define EL_STEEL_CHAR_START             732
1429 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1430 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1431
1432 /* (auto-generated data structure definitions included with normal chars) */
1433
1434 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1435 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1436
1437 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1438
1439 #define EL_SPERMS                       812
1440 #define EL_BULLET                       813
1441 #define EL_HEART                        814
1442 #define EL_CROSS                        815
1443 #define EL_FRANKIE                      816
1444 #define EL_SIGN_SPERMS                  817
1445 #define EL_SIGN_BULLET                  818
1446 #define EL_SIGN_HEART                   819
1447 #define EL_SIGN_CROSS                   820
1448 #define EL_SIGN_FRANKIE                 821
1449
1450 #define EL_STEEL_EXIT_CLOSED            822
1451 #define EL_STEEL_EXIT_OPEN              823
1452
1453 #define EL_DC_STEELWALL_1_LEFT          824
1454 #define EL_DC_STEELWALL_1_RIGHT         825
1455 #define EL_DC_STEELWALL_1_TOP           826
1456 #define EL_DC_STEELWALL_1_BOTTOM        827
1457 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1458 #define EL_DC_STEELWALL_1_VERTICAL      829
1459 #define EL_DC_STEELWALL_1_TOPLEFT       830
1460 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1461 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1462 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1463 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1464 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1465 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1466 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1467
1468 #define EL_DC_STEELWALL_2_LEFT          838
1469 #define EL_DC_STEELWALL_2_RIGHT         839
1470 #define EL_DC_STEELWALL_2_TOP           840
1471 #define EL_DC_STEELWALL_2_BOTTOM        841
1472 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1473 #define EL_DC_STEELWALL_2_VERTICAL      843
1474 #define EL_DC_STEELWALL_2_MIDDLE        844
1475 #define EL_DC_STEELWALL_2_SINGLE        845
1476
1477 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1478 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1479 #define EL_DC_TIMEGATE_SWITCH           848
1480 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1481
1482 #define EL_DC_LANDMINE                  850
1483
1484 #define EL_EXPANDABLE_STEELWALL            851
1485 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1486 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1487 #define EL_EXPANDABLE_STEELWALL_ANY        854
1488
1489 #define EL_EM_EXIT_CLOSED               855
1490 #define EL_EM_EXIT_OPEN                 856
1491 #define EL_EM_STEEL_EXIT_CLOSED         857
1492 #define EL_EM_STEEL_EXIT_OPEN           858
1493
1494 #define EL_DC_GATE_FAKE_GRAY            859
1495
1496 #define EL_DC_MAGIC_WALL                860
1497
1498 #define EL_QUICKSAND_FAST_EMPTY         861
1499 #define EL_QUICKSAND_FAST_FULL          862
1500
1501 #define EL_FROM_LEVEL_TEMPLATE          863
1502
1503 #define EL_MM_START                     864
1504 #define EL_MM_START_1                   EL_MM_START
1505
1506 #define EL_MM_EMPTY_SPACE               (EL_MM_START + 0)
1507 #define EL_MM_EMPTY                     EL_MM_EMPTY_SPACE
1508 #define EL_MM_MIRROR_START              (EL_MM_START + 1)
1509 #define EL_MM_MIRROR_1                  (EL_MM_MIRROR_START + 0)
1510 #define EL_MM_MIRROR_2                  (EL_MM_MIRROR_START + 1)
1511 #define EL_MM_MIRROR_3                  (EL_MM_MIRROR_START + 2)
1512 #define EL_MM_MIRROR_4                  (EL_MM_MIRROR_START + 3)
1513 #define EL_MM_MIRROR_5                  (EL_MM_MIRROR_START + 4)
1514 #define EL_MM_MIRROR_6                  (EL_MM_MIRROR_START + 5)
1515 #define EL_MM_MIRROR_7                  (EL_MM_MIRROR_START + 6)
1516 #define EL_MM_MIRROR_8                  (EL_MM_MIRROR_START + 7)
1517 #define EL_MM_MIRROR_9                  (EL_MM_MIRROR_START + 8)
1518 #define EL_MM_MIRROR_10                 (EL_MM_MIRROR_START + 9)
1519 #define EL_MM_MIRROR_11                 (EL_MM_MIRROR_START + 10)
1520 #define EL_MM_MIRROR_12                 (EL_MM_MIRROR_START + 11)
1521 #define EL_MM_MIRROR_13                 (EL_MM_MIRROR_START + 12)
1522 #define EL_MM_MIRROR_14                 (EL_MM_MIRROR_START + 13)
1523 #define EL_MM_MIRROR_15                 (EL_MM_MIRROR_START + 14)
1524 #define EL_MM_MIRROR_16                 (EL_MM_MIRROR_START + 15)
1525 #define EL_MM_MIRROR_END                EL_MM_MIRROR_15
1526 #define EL_MM_STEEL_GRID_FIXED_START    (EL_MM_START + 17)
1527 #define EL_MM_STEEL_GRID_FIXED_1        (EL_MM_STEEL_GRID_FIXED_START + 0)
1528 #define EL_MM_STEEL_GRID_FIXED_2        (EL_MM_STEEL_GRID_FIXED_START + 1)
1529 #define EL_MM_STEEL_GRID_FIXED_3        (EL_MM_STEEL_GRID_FIXED_START + 2)
1530 #define EL_MM_STEEL_GRID_FIXED_4        (EL_MM_STEEL_GRID_FIXED_START + 3)
1531 #define EL_MM_STEEL_GRID_FIXED_END      EL_MM_STEEL_GRID_FIXED_03
1532 #define EL_MM_MCDUFFIN_START            (EL_MM_START + 21)
1533 #define EL_MM_MCDUFFIN_RIGHT            (EL_MM_MCDUFFIN_START + 0)
1534 #define EL_MM_MCDUFFIN_UP               (EL_MM_MCDUFFIN_START + 1)
1535 #define EL_MM_MCDUFFIN_LEFT             (EL_MM_MCDUFFIN_START + 2)
1536 #define EL_MM_MCDUFFIN_DOWN             (EL_MM_MCDUFFIN_START + 3)
1537 #define EL_MM_MCDUFFIN_END              EL_MM_MCDUFFIN_DOWN
1538 #define EL_MM_EXIT_CLOSED               (EL_MM_START + 25)
1539 #define EL_MM_EXIT_OPENING_1            (EL_MM_START + 26)
1540 #define EL_MM_EXIT_OPENING_2            (EL_MM_START + 27)
1541 #define EL_MM_EXIT_OPEN                 (EL_MM_START + 28)
1542 #define EL_MM_KETTLE                    (EL_MM_START + 29)
1543 #define EL_MM_BOMB                      (EL_MM_START + 30)
1544 #define EL_MM_PRISM                     (EL_MM_START + 31)
1545 #define EL_MM_WALL_START                (EL_MM_START + 32)
1546 #define EL_MM_WALL_EMPTY                EL_MM_WALL_START
1547 #define EL_MM_WALL_00                   EL_MM_WALL_START
1548 #define EL_MM_STEEL_WALL_START          EL_MM_WALL_00
1549 #define EL_MM_WALL_15                   (EL_MM_START + 47)
1550 #define EL_MM_STEEL_WALL_END            EL_MM_WALL_15
1551 #define EL_MM_WALL_16                   (EL_MM_START + 48)
1552 #define EL_MM_WOODEN_WALL_START         EL_MM_WALL_16
1553 #define EL_MM_WALL_31                   (EL_MM_START + 63)
1554 #define EL_MM_WOODEN_WALL_END           EL_MM_WALL_31
1555 #define EL_MM_WALL_32                   (EL_MM_START + 64)
1556 #define EL_MM_ICE_WALL_START            EL_MM_WALL_32
1557 #define EL_MM_WALL_47                   (EL_MM_START + 79)
1558 #define EL_MM_ICE_WALL_END              EL_MM_WALL_47
1559 #define EL_MM_WALL_48                   (EL_MM_START + 80)
1560 #define EL_MM_AMOEBA_WALL_START         EL_MM_WALL_48
1561 #define EL_MM_WALL_63                   (EL_MM_START + 95)
1562 #define EL_MM_AMOEBA_WALL_END           EL_MM_WALL_63
1563 #define EL_MM_WALL_END                  EL_MM_WALL_63
1564 #define EL_MM_WOODEN_BLOCK              (EL_MM_START + 96)
1565 #define EL_MM_GRAY_BALL                 (EL_MM_START + 97)
1566 #define EL_MM_BEAMER_START              (EL_MM_START + 98)
1567 #define EL_MM_BEAMER_1                  (EL_MM_BEAMER_START + 0)
1568 #define EL_MM_BEAMER_2                  (EL_MM_BEAMER_START + 1)
1569 #define EL_MM_BEAMER_3                  (EL_MM_BEAMER_START + 2)
1570 #define EL_MM_BEAMER_4                  (EL_MM_BEAMER_START + 3)
1571 #define EL_MM_BEAMER_5                  (EL_MM_BEAMER_START + 4)
1572 #define EL_MM_BEAMER_6                  (EL_MM_BEAMER_START + 5)
1573 #define EL_MM_BEAMER_7                  (EL_MM_BEAMER_START + 6)
1574 #define EL_MM_BEAMER_8                  (EL_MM_BEAMER_START + 7)
1575 #define EL_MM_BEAMER_9                  (EL_MM_BEAMER_START + 8)
1576 #define EL_MM_BEAMER_10                 (EL_MM_BEAMER_START + 9)
1577 #define EL_MM_BEAMER_11                 (EL_MM_BEAMER_START + 10)
1578 #define EL_MM_BEAMER_12                 (EL_MM_BEAMER_START + 11)
1579 #define EL_MM_BEAMER_13                 (EL_MM_BEAMER_START + 12)
1580 #define EL_MM_BEAMER_14                 (EL_MM_BEAMER_START + 13)
1581 #define EL_MM_BEAMER_15                 (EL_MM_BEAMER_START + 14)
1582 #define EL_MM_BEAMER_16                 (EL_MM_BEAMER_START + 15)
1583 #define EL_MM_BEAMER_END                EL_MM_BEAMER_15
1584 #define EL_MM_FUSE_ACTIVE               (EL_MM_START + 114)
1585 #define EL_MM_PACMAN_START              (EL_MM_START + 115)
1586 #define EL_MM_PACMAN_RIGHT              (EL_MM_PACMAN_START + 0)
1587 #define EL_MM_PACMAN_UP                 (EL_MM_PACMAN_START + 1)
1588 #define EL_MM_PACMAN_LEFT               (EL_MM_PACMAN_START + 2)
1589 #define EL_MM_PACMAN_DOWN               (EL_MM_PACMAN_START + 3)
1590 #define EL_MM_PACMAN_END                EL_MM_PACMAN_DOWN
1591 #define EL_MM_POLARISATOR_START         (EL_MM_START + 119)
1592 #define EL_MM_POLARISATOR_1             (EL_MM_POLARISATOR_START + 0)
1593 #define EL_MM_POLARISATOR_2             (EL_MM_POLARISATOR_START + 1)
1594 #define EL_MM_POLARISATOR_3             (EL_MM_POLARISATOR_START + 2)
1595 #define EL_MM_POLARISATOR_4             (EL_MM_POLARISATOR_START + 3)
1596 #define EL_MM_POLARISATOR_5             (EL_MM_POLARISATOR_START + 4)
1597 #define EL_MM_POLARISATOR_6             (EL_MM_POLARISATOR_START + 5)
1598 #define EL_MM_POLARISATOR_7             (EL_MM_POLARISATOR_START + 6)
1599 #define EL_MM_POLARISATOR_8             (EL_MM_POLARISATOR_START + 7)
1600 #define EL_MM_POLARISATOR_9             (EL_MM_POLARISATOR_START + 8)
1601 #define EL_MM_POLARISATOR_10            (EL_MM_POLARISATOR_START + 9)
1602 #define EL_MM_POLARISATOR_11            (EL_MM_POLARISATOR_START + 10)
1603 #define EL_MM_POLARISATOR_12            (EL_MM_POLARISATOR_START + 11)
1604 #define EL_MM_POLARISATOR_13            (EL_MM_POLARISATOR_START + 12)
1605 #define EL_MM_POLARISATOR_14            (EL_MM_POLARISATOR_START + 13)
1606 #define EL_MM_POLARISATOR_15            (EL_MM_POLARISATOR_START + 14)
1607 #define EL_MM_POLARISATOR_16            (EL_MM_POLARISATOR_START + 15)
1608 #define EL_MM_POLARISATOR_END           EL_MM_POLARISATOR_15
1609 #define EL_MM_POLARISATOR_CROSS_START   (EL_MM_START + 135)
1610 #define EL_MM_POLARISATOR_CROSS_1       (EL_MM_POLARISATOR_CROSS_START + 0)
1611 #define EL_MM_POLARISATOR_CROSS_2       (EL_MM_POLARISATOR_CROSS_START + 1)
1612 #define EL_MM_POLARISATOR_CROSS_3       (EL_MM_POLARISATOR_CROSS_START + 2)
1613 #define EL_MM_POLARISATOR_CROSS_4       (EL_MM_POLARISATOR_CROSS_START + 3)
1614 #define EL_MM_POLARISATOR_CROSS_END     EL_MM_POLARISATOR_CROSS_03
1615 #define EL_MM_MIRROR_FIXED_START        (EL_MM_START + 139)
1616 #define EL_MM_MIRROR_FIXED_1            (EL_MM_MIRROR_FIXED_START + 0)
1617 #define EL_MM_MIRROR_FIXED_2            (EL_MM_MIRROR_FIXED_START + 1)
1618 #define EL_MM_MIRROR_FIXED_3            (EL_MM_MIRROR_FIXED_START + 2)
1619 #define EL_MM_MIRROR_FIXED_4            (EL_MM_MIRROR_FIXED_START + 3)
1620 #define EL_MM_MIRROR_FIXED_END          EL_MM_MIRROR_FIXED_03
1621 #define EL_MM_STEEL_LOCK                (EL_MM_START + 143)
1622 #define EL_MM_KEY                       (EL_MM_START + 144)
1623 #define EL_MM_LIGHTBULB                 (EL_MM_START + 145)
1624 #define EL_MM_LIGHTBULB_ACTIVE          (EL_MM_START + 146)
1625 #define EL_MM_LIGHTBALL                 (EL_MM_START + 147)
1626 #define EL_MM_STEEL_BLOCK               (EL_MM_START + 148)
1627 #define EL_MM_WOODEN_LOCK               (EL_MM_START + 149)
1628 #define EL_MM_FUEL_FULL                 (EL_MM_START + 150)
1629 #define EL_MM_WOODEN_GRID_FIXED_START   (EL_MM_START + 151)
1630 #define EL_MM_WOODEN_GRID_FIXED_1       (EL_MM_WOODEN_GRID_FIXED_START + 0)
1631 #define EL_MM_WOODEN_GRID_FIXED_2       (EL_MM_WOODEN_GRID_FIXED_START + 1)
1632 #define EL_MM_WOODEN_GRID_FIXED_3       (EL_MM_WOODEN_GRID_FIXED_START + 2)
1633 #define EL_MM_WOODEN_GRID_FIXED_4       (EL_MM_WOODEN_GRID_FIXED_START + 3)
1634 #define EL_MM_WOODEN_GRID_FIXED_END     EL_MM_WOODEN_GRID_FIXED_03
1635 #define EL_MM_FUEL_EMPTY                (EL_MM_START + 155)
1636
1637 #define EL_MM_END_1                     (EL_MM_START + 155)
1638 #define EL_MM_START_2                   (EL_MM_START + 156)
1639
1640 #define EL_DF_START                     EL_MM_START_2
1641 #define EL_DF_START2                    (EL_DF_START - 240)
1642
1643 #define EL_DF_MIRROR_START              EL_DF_START
1644 #define EL_DF_MIRROR_1                  (EL_DF_MIRROR_START + 0)
1645 #define EL_DF_MIRROR_2                  (EL_DF_MIRROR_START + 1)
1646 #define EL_DF_MIRROR_3                  (EL_DF_MIRROR_START + 2)
1647 #define EL_DF_MIRROR_4                  (EL_DF_MIRROR_START + 3)
1648 #define EL_DF_MIRROR_5                  (EL_DF_MIRROR_START + 4)
1649 #define EL_DF_MIRROR_6                  (EL_DF_MIRROR_START + 5)
1650 #define EL_DF_MIRROR_7                  (EL_DF_MIRROR_START + 6)
1651 #define EL_DF_MIRROR_8                  (EL_DF_MIRROR_START + 7)
1652 #define EL_DF_MIRROR_9                  (EL_DF_MIRROR_START + 8)
1653 #define EL_DF_MIRROR_10                 (EL_DF_MIRROR_START + 9)
1654 #define EL_DF_MIRROR_11                 (EL_DF_MIRROR_START + 10)
1655 #define EL_DF_MIRROR_12                 (EL_DF_MIRROR_START + 11)
1656 #define EL_DF_MIRROR_13                 (EL_DF_MIRROR_START + 12)
1657 #define EL_DF_MIRROR_14                 (EL_DF_MIRROR_START + 13)
1658 #define EL_DF_MIRROR_15                 (EL_DF_MIRROR_START + 14)
1659 #define EL_DF_MIRROR_16                 (EL_DF_MIRROR_START + 15)
1660 #define EL_DF_MIRROR_END                EL_DF_MIRROR_15
1661
1662 #define EL_DF_WOODEN_GRID_FIXED_START   (EL_DF_START2 + 256)
1663 #define EL_DF_WOODEN_GRID_FIXED_1       (EL_DF_WOODEN_GRID_FIXED_START + 0)
1664 #define EL_DF_WOODEN_GRID_FIXED_2       (EL_DF_WOODEN_GRID_FIXED_START + 1)
1665 #define EL_DF_WOODEN_GRID_FIXED_3       (EL_DF_WOODEN_GRID_FIXED_START + 2)
1666 #define EL_DF_WOODEN_GRID_FIXED_4       (EL_DF_WOODEN_GRID_FIXED_START + 3)
1667 #define EL_DF_WOODEN_GRID_FIXED_5       (EL_DF_WOODEN_GRID_FIXED_START + 4)
1668 #define EL_DF_WOODEN_GRID_FIXED_6       (EL_DF_WOODEN_GRID_FIXED_START + 5)
1669 #define EL_DF_WOODEN_GRID_FIXED_7       (EL_DF_WOODEN_GRID_FIXED_START + 6)
1670 #define EL_DF_WOODEN_GRID_FIXED_8       (EL_DF_WOODEN_GRID_FIXED_START + 7)
1671 #define EL_DF_WOODEN_GRID_FIXED_END     EL_DF_WOODEN_GRID_FIXED_07
1672
1673 #define EL_DF_STEEL_GRID_FIXED_START    (EL_DF_START2 + 264)
1674 #define EL_DF_STEEL_GRID_FIXED_1        (EL_DF_STEEL_GRID_FIXED_START + 0)
1675 #define EL_DF_STEEL_GRID_FIXED_2        (EL_DF_STEEL_GRID_FIXED_START + 1)
1676 #define EL_DF_STEEL_GRID_FIXED_3        (EL_DF_STEEL_GRID_FIXED_START + 2)
1677 #define EL_DF_STEEL_GRID_FIXED_4        (EL_DF_STEEL_GRID_FIXED_START + 3)
1678 #define EL_DF_STEEL_GRID_FIXED_5        (EL_DF_STEEL_GRID_FIXED_START + 4)
1679 #define EL_DF_STEEL_GRID_FIXED_6        (EL_DF_STEEL_GRID_FIXED_START + 5)
1680 #define EL_DF_STEEL_GRID_FIXED_7        (EL_DF_STEEL_GRID_FIXED_START + 6)
1681 #define EL_DF_STEEL_GRID_FIXED_8        (EL_DF_STEEL_GRID_FIXED_START + 7)
1682 #define EL_DF_STEEL_GRID_FIXED_END      EL_DF_STEEL_GRID_FIXED_07
1683
1684 #define EL_DF_WOODEN_WALL_START         (EL_DF_START2 + 272)
1685 #define EL_DF_WOODEN_WALL_END           (EL_DF_WOODEN_WALL_START + 15)
1686
1687 #define EL_DF_STEEL_WALL_START          (EL_DF_START2 + 288)
1688 #define EL_DF_STEEL_WALL_END            (EL_DF_STEEL_WALL_START + 15)
1689
1690 #define EL_DF_WALL_START                EL_DF_WOODEN_WALL_START
1691 #define EL_DF_WALL_END                  EL_DF_STEEL_WALL_END
1692
1693 #define EL_DF_EMPTY                     (EL_DF_START2 + 304)
1694 #define EL_DF_CELL                      (EL_DF_START2 + 305)
1695 #define EL_DF_MINE                      (EL_DF_START2 + 306)
1696 #define EL_DF_REFRACTOR                 (EL_DF_START2 + 307)
1697
1698 #define EL_DF_LASER_START               (EL_DF_START2 + 308)
1699 #define EL_DF_LASER_RIGHT               (EL_DF_LASER_START + 0)
1700 #define EL_DF_LASER_UP                  (EL_DF_LASER_START + 1)
1701 #define EL_DF_LASER_LEFT                (EL_DF_LASER_START + 2)
1702 #define EL_DF_LASER_DOWN                (EL_DF_LASER_START + 3)
1703 #define EL_DF_LASER_END                 EL_DF_LASER_DOWN
1704
1705 #define EL_DF_RECEIVER_START            (EL_DF_START2 + 312)
1706 #define EL_DF_RECEIVER_RIGHT            (EL_DF_RECEIVER_START + 0)
1707 #define EL_DF_RECEIVER_UP               (EL_DF_RECEIVER_START + 1)
1708 #define EL_DF_RECEIVER_LEFT             (EL_DF_RECEIVER_START + 2)
1709 #define EL_DF_RECEIVER_DOWN             (EL_DF_RECEIVER_START + 3)
1710 #define EL_DF_RECEIVER_END              EL_DF_RECEIVER_DOWN
1711
1712 #define EL_DF_FIBRE_OPTIC_START         (EL_DF_START2 + 316)
1713 #define EL_DF_FIBRE_OPTIC_RED_1         (EL_DF_FIBRE_OPTIC_START + 0)
1714 #define EL_DF_FIBRE_OPTIC_RED_2         (EL_DF_FIBRE_OPTIC_START + 1)
1715 #define EL_DF_FIBRE_OPTIC_YELLOW_1      (EL_DF_FIBRE_OPTIC_START + 2)
1716 #define EL_DF_FIBRE_OPTIC_YELLOW_2      (EL_DF_FIBRE_OPTIC_START + 3)
1717 #define EL_DF_FIBRE_OPTIC_GREEN_1       (EL_DF_FIBRE_OPTIC_START + 4)
1718 #define EL_DF_FIBRE_OPTIC_GREEN_2       (EL_DF_FIBRE_OPTIC_START + 5)
1719 #define EL_DF_FIBRE_OPTIC_BLUE_1        (EL_DF_FIBRE_OPTIC_START + 6)
1720 #define EL_DF_FIBRE_OPTIC_BLUE_2        (EL_DF_FIBRE_OPTIC_START + 7)
1721 #define EL_DF_FIBRE_OPTIC_END           EL_DF_FIBRE_OPTIC_07
1722
1723 #define EL_DF_MIRROR_ROTATING_START     (EL_DF_START2 + 324)
1724 #define EL_DF_MIRROR_ROTATING_1         (EL_DF_MIRROR_ROTATING_START + 0)
1725 #define EL_DF_MIRROR_ROTATING_2         (EL_DF_MIRROR_ROTATING_START + 1)
1726 #define EL_DF_MIRROR_ROTATING_3         (EL_DF_MIRROR_ROTATING_START + 2)
1727 #define EL_DF_MIRROR_ROTATING_4         (EL_DF_MIRROR_ROTATING_START + 3)
1728 #define EL_DF_MIRROR_ROTATING_5         (EL_DF_MIRROR_ROTATING_START + 4)
1729 #define EL_DF_MIRROR_ROTATING_6         (EL_DF_MIRROR_ROTATING_START + 5)
1730 #define EL_DF_MIRROR_ROTATING_7         (EL_DF_MIRROR_ROTATING_START + 6)
1731 #define EL_DF_MIRROR_ROTATING_8         (EL_DF_MIRROR_ROTATING_START + 7)
1732 #define EL_DF_MIRROR_ROTATING_9         (EL_DF_MIRROR_ROTATING_START + 8)
1733 #define EL_DF_MIRROR_ROTATING_10        (EL_DF_MIRROR_ROTATING_START + 9)
1734 #define EL_DF_MIRROR_ROTATING_11        (EL_DF_MIRROR_ROTATING_START + 10)
1735 #define EL_DF_MIRROR_ROTATING_12        (EL_DF_MIRROR_ROTATING_START + 11)
1736 #define EL_DF_MIRROR_ROTATING_13        (EL_DF_MIRROR_ROTATING_START + 12)
1737 #define EL_DF_MIRROR_ROTATING_14        (EL_DF_MIRROR_ROTATING_START + 13)
1738 #define EL_DF_MIRROR_ROTATING_15        (EL_DF_MIRROR_ROTATING_START + 14)
1739 #define EL_DF_MIRROR_ROTATING_16        (EL_DF_MIRROR_ROTATING_START + 15)
1740 #define EL_DF_MIRROR_ROTATING_END       EL_DF_MIRROR_ROTATING_15
1741
1742 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1743 #define EL_DF_WOODEN_GRID_ROTATING_1    (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1744 #define EL_DF_WOODEN_GRID_ROTATING_2    (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1745 #define EL_DF_WOODEN_GRID_ROTATING_3    (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1746 #define EL_DF_WOODEN_GRID_ROTATING_4    (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1747 #define EL_DF_WOODEN_GRID_ROTATING_5    (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1748 #define EL_DF_WOODEN_GRID_ROTATING_6    (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1749 #define EL_DF_WOODEN_GRID_ROTATING_7    (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1750 #define EL_DF_WOODEN_GRID_ROTATING_8    (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1751 #define EL_DF_WOODEN_GRID_ROTATING_END  EL_DF_WOODEN_GRID_ROTATING_07
1752
1753 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1754 #define EL_DF_STEEL_GRID_ROTATING_1     (EL_DF_STEEL_GRID_ROTATING_START + 0)
1755 #define EL_DF_STEEL_GRID_ROTATING_2     (EL_DF_STEEL_GRID_ROTATING_START + 1)
1756 #define EL_DF_STEEL_GRID_ROTATING_3     (EL_DF_STEEL_GRID_ROTATING_START + 2)
1757 #define EL_DF_STEEL_GRID_ROTATING_4     (EL_DF_STEEL_GRID_ROTATING_START + 3)
1758 #define EL_DF_STEEL_GRID_ROTATING_5     (EL_DF_STEEL_GRID_ROTATING_START + 4)
1759 #define EL_DF_STEEL_GRID_ROTATING_6     (EL_DF_STEEL_GRID_ROTATING_START + 5)
1760 #define EL_DF_STEEL_GRID_ROTATING_7     (EL_DF_STEEL_GRID_ROTATING_START + 6)
1761 #define EL_DF_STEEL_GRID_ROTATING_8     (EL_DF_STEEL_GRID_ROTATING_START + 7)
1762 #define EL_DF_STEEL_GRID_ROTATING_END   EL_DF_STEEL_GRID_ROTATING_07
1763
1764 #define EL_DF_END                       (EL_DF_START2 + 355)
1765
1766 #define EL_MM_BEAMER_RED_START          (EL_DF_START2 + 356)
1767 #define EL_MM_BEAMER_RED_1              (EL_MM_BEAMER_RED_START + 0)
1768 #define EL_MM_BEAMER_RED_2              (EL_MM_BEAMER_RED_START + 1)
1769 #define EL_MM_BEAMER_RED_3              (EL_MM_BEAMER_RED_START + 2)
1770 #define EL_MM_BEAMER_RED_4              (EL_MM_BEAMER_RED_START + 3)
1771 #define EL_MM_BEAMER_RED_5              (EL_MM_BEAMER_RED_START + 4)
1772 #define EL_MM_BEAMER_RED_6              (EL_MM_BEAMER_RED_START + 5)
1773 #define EL_MM_BEAMER_RED_7              (EL_MM_BEAMER_RED_START + 6)
1774 #define EL_MM_BEAMER_RED_8              (EL_MM_BEAMER_RED_START + 7)
1775 #define EL_MM_BEAMER_RED_9              (EL_MM_BEAMER_RED_START + 8)
1776 #define EL_MM_BEAMER_RED_10             (EL_MM_BEAMER_RED_START + 9)
1777 #define EL_MM_BEAMER_RED_11             (EL_MM_BEAMER_RED_START + 10)
1778 #define EL_MM_BEAMER_RED_12             (EL_MM_BEAMER_RED_START + 11)
1779 #define EL_MM_BEAMER_RED_13             (EL_MM_BEAMER_RED_START + 12)
1780 #define EL_MM_BEAMER_RED_14             (EL_MM_BEAMER_RED_START + 13)
1781 #define EL_MM_BEAMER_RED_15             (EL_MM_BEAMER_RED_START + 14)
1782 #define EL_MM_BEAMER_RED_16             (EL_MM_BEAMER_RED_START + 15)
1783 #define EL_MM_BEAMER_RED_END            EL_MM_BEAMER_RED_16
1784 #define EL_MM_BEAMER_YELLOW_START       (EL_DF_START2 + 372)
1785 #define EL_MM_BEAMER_YELLOW_1           (EL_MM_BEAMER_YELLOW_START + 0)
1786 #define EL_MM_BEAMER_YELLOW_2           (EL_MM_BEAMER_YELLOW_START + 1)
1787 #define EL_MM_BEAMER_YELLOW_3           (EL_MM_BEAMER_YELLOW_START + 2)
1788 #define EL_MM_BEAMER_YELLOW_4           (EL_MM_BEAMER_YELLOW_START + 3)
1789 #define EL_MM_BEAMER_YELLOW_5           (EL_MM_BEAMER_YELLOW_START + 4)
1790 #define EL_MM_BEAMER_YELLOW_6           (EL_MM_BEAMER_YELLOW_START + 5)
1791 #define EL_MM_BEAMER_YELLOW_7           (EL_MM_BEAMER_YELLOW_START + 6)
1792 #define EL_MM_BEAMER_YELLOW_8           (EL_MM_BEAMER_YELLOW_START + 7)
1793 #define EL_MM_BEAMER_YELLOW_9           (EL_MM_BEAMER_YELLOW_START + 8)
1794 #define EL_MM_BEAMER_YELLOW_10          (EL_MM_BEAMER_YELLOW_START + 9)
1795 #define EL_MM_BEAMER_YELLOW_11          (EL_MM_BEAMER_YELLOW_START + 10)
1796 #define EL_MM_BEAMER_YELLOW_12          (EL_MM_BEAMER_YELLOW_START + 11)
1797 #define EL_MM_BEAMER_YELLOW_13          (EL_MM_BEAMER_YELLOW_START + 12)
1798 #define EL_MM_BEAMER_YELLOW_14          (EL_MM_BEAMER_YELLOW_START + 13)
1799 #define EL_MM_BEAMER_YELLOW_15          (EL_MM_BEAMER_YELLOW_START + 14)
1800 #define EL_MM_BEAMER_YELLOW_16          (EL_MM_BEAMER_YELLOW_START + 15)
1801 #define EL_MM_BEAMER_YELLOW_END         EL_MM_BEAMER_YELLOW_16
1802 #define EL_MM_BEAMER_GREEN_START        (EL_DF_START2 + 388)
1803 #define EL_MM_BEAMER_GREEN_1            (EL_MM_BEAMER_GREEN_START + 0)
1804 #define EL_MM_BEAMER_GREEN_2            (EL_MM_BEAMER_GREEN_START + 1)
1805 #define EL_MM_BEAMER_GREEN_3            (EL_MM_BEAMER_GREEN_START + 2)
1806 #define EL_MM_BEAMER_GREEN_4            (EL_MM_BEAMER_GREEN_START + 3)
1807 #define EL_MM_BEAMER_GREEN_5            (EL_MM_BEAMER_GREEN_START + 4)
1808 #define EL_MM_BEAMER_GREEN_6            (EL_MM_BEAMER_GREEN_START + 5)
1809 #define EL_MM_BEAMER_GREEN_7            (EL_MM_BEAMER_GREEN_START + 6)
1810 #define EL_MM_BEAMER_GREEN_8            (EL_MM_BEAMER_GREEN_START + 7)
1811 #define EL_MM_BEAMER_GREEN_9            (EL_MM_BEAMER_GREEN_START + 8)
1812 #define EL_MM_BEAMER_GREEN_10           (EL_MM_BEAMER_GREEN_START + 9)
1813 #define EL_MM_BEAMER_GREEN_11           (EL_MM_BEAMER_GREEN_START + 10)
1814 #define EL_MM_BEAMER_GREEN_12           (EL_MM_BEAMER_GREEN_START + 11)
1815 #define EL_MM_BEAMER_GREEN_13           (EL_MM_BEAMER_GREEN_START + 12)
1816 #define EL_MM_BEAMER_GREEN_14           (EL_MM_BEAMER_GREEN_START + 13)
1817 #define EL_MM_BEAMER_GREEN_15           (EL_MM_BEAMER_GREEN_START + 14)
1818 #define EL_MM_BEAMER_GREEN_16           (EL_MM_BEAMER_GREEN_START + 15)
1819 #define EL_MM_BEAMER_GREEN_END          EL_MM_BEAMER_GREEN_16
1820 #define EL_MM_BEAMER_BLUE_START         (EL_DF_START2 + 404)
1821 #define EL_MM_BEAMER_BLUE_1             (EL_MM_BEAMER_BLUE_START + 0)
1822 #define EL_MM_BEAMER_BLUE_2             (EL_MM_BEAMER_BLUE_START + 1)
1823 #define EL_MM_BEAMER_BLUE_3             (EL_MM_BEAMER_BLUE_START + 2)
1824 #define EL_MM_BEAMER_BLUE_4             (EL_MM_BEAMER_BLUE_START + 3)
1825 #define EL_MM_BEAMER_BLUE_5             (EL_MM_BEAMER_BLUE_START + 4)
1826 #define EL_MM_BEAMER_BLUE_6             (EL_MM_BEAMER_BLUE_START + 5)
1827 #define EL_MM_BEAMER_BLUE_7             (EL_MM_BEAMER_BLUE_START + 6)
1828 #define EL_MM_BEAMER_BLUE_8             (EL_MM_BEAMER_BLUE_START + 7)
1829 #define EL_MM_BEAMER_BLUE_9             (EL_MM_BEAMER_BLUE_START + 8)
1830 #define EL_MM_BEAMER_BLUE_10            (EL_MM_BEAMER_BLUE_START + 9)
1831 #define EL_MM_BEAMER_BLUE_11            (EL_MM_BEAMER_BLUE_START + 10)
1832 #define EL_MM_BEAMER_BLUE_12            (EL_MM_BEAMER_BLUE_START + 11)
1833 #define EL_MM_BEAMER_BLUE_13            (EL_MM_BEAMER_BLUE_START + 12)
1834 #define EL_MM_BEAMER_BLUE_14            (EL_MM_BEAMER_BLUE_START + 13)
1835 #define EL_MM_BEAMER_BLUE_15            (EL_MM_BEAMER_BLUE_START + 14)
1836 #define EL_MM_BEAMER_BLUE_16            (EL_MM_BEAMER_BLUE_START + 15)
1837 #define EL_MM_BEAMER_BLUE_END           EL_MM_BEAMER_BLUE_16
1838
1839 #define EL_MM_MCDUFFIN                  1200
1840 #define EL_MM_PACMAN                    1201
1841 #define EL_MM_FUSE                      1202
1842 #define EL_MM_STEEL_WALL                1203
1843 #define EL_MM_WOODEN_WALL               1204
1844 #define EL_MM_ICE_WALL                  1205
1845 #define EL_MM_AMOEBA_WALL               1206
1846 #define EL_DF_LASER                     1207
1847 #define EL_DF_RECEIVER                  1208
1848 #define EL_DF_STEEL_WALL                1209
1849 #define EL_DF_WOODEN_WALL               1210
1850
1851 #define EL_MM_END_2                     (EL_DF_START2 + 430)
1852 #define EL_MM_END                       EL_MM_END_2
1853
1854 #define NUM_FILE_ELEMENTS               1211
1855
1856
1857 /* "real" (and therefore drawable) runtime elements */
1858 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1859
1860 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1861 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1862 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1863 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1864 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1865 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1866 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1867 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1868 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1869 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1870 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1871 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1872 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1873 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1874 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1875 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1876 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1877 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1878 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1879 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1880 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1881 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1882 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1883 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1884 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1885 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1886 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1887 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1888 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1889 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1890 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1891 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1892 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1893 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1894 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1895 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1896 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1897 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1898 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1899 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1900 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1901 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1902 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1903 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1904 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1905 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1906 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1907 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1908 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1909 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1910 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1911 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1912 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1913 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1914 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1915 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1916 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1917 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1918 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1919 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1920 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1921 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1922 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1923 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1924 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1925 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1926 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1927 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1928 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1929 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1930 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1931 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1932 #define EL_MM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 72)
1933 #define EL_MM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 73)
1934 #define EL_MM_GRAY_BALL_OPENING         (EL_FIRST_RUNTIME_REAL + 74)
1935 #define EL_MM_ICE_WALL_SHRINKING        (EL_FIRST_RUNTIME_REAL + 75)
1936 #define EL_MM_AMOEBA_WALL_GROWING       (EL_FIRST_RUNTIME_REAL + 76)
1937 #define EL_MM_PACMAN_EATING_RIGHT       (EL_FIRST_RUNTIME_REAL + 77)
1938 #define EL_MM_PACMAN_EATING_UP          (EL_FIRST_RUNTIME_REAL + 78)
1939 #define EL_MM_PACMAN_EATING_LEFT        (EL_FIRST_RUNTIME_REAL + 79)
1940 #define EL_MM_PACMAN_EATING_DOWN        (EL_FIRST_RUNTIME_REAL + 80)
1941
1942 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 81)
1943
1944 #define EL_MM_RUNTIME_START             EL_MM_EXIT_OPENING
1945 #define EL_MM_RUNTIME_END               EL_MM_AMOEBA_WALL_GROWING
1946
1947 /* "unreal" (and therefore not drawable) runtime elements */
1948 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
1949
1950 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1951 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1952 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1953 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1954 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1955 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1956 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1957 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1958 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1959 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1960 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1961 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1962 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1963 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1964 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
1965 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
1966 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
1967 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
1968 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
1969 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
1970 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
1971 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
1972 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
1973 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
1974
1975 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
1976
1977 /* dummy elements (never used as game elements, only used as graphics) */
1978 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1979
1980 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1981 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1982 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1983 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1984 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1985 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1986 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1987 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1988 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1989 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1990 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1991 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1992 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1993 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1994 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1995 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1996 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1997 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1998 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1999 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
2000 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
2001 #define EL_MM_LIGHTBALL_RED             (EL_FIRST_DUMMY + 21)
2002 #define EL_MM_LIGHTBALL_BLUE            (EL_FIRST_DUMMY + 22)
2003 #define EL_MM_LIGHTBALL_YELLOW          (EL_FIRST_DUMMY + 23)
2004 #define EL_MM_MASK_MCDUFFIN_RIGHT       (EL_FIRST_DUMMY + 24)
2005 #define EL_MM_MASK_MCDUFFIN_UP          (EL_FIRST_DUMMY + 25)
2006 #define EL_MM_MASK_MCDUFFIN_LEFT        (EL_FIRST_DUMMY + 26)
2007 #define EL_MM_MASK_MCDUFFIN_DOWN        (EL_FIRST_DUMMY + 27)
2008 #define EL_MM_MASK_GRID_1               (EL_FIRST_DUMMY + 28)
2009 #define EL_MM_MASK_GRID_2               (EL_FIRST_DUMMY + 29)
2010 #define EL_MM_MASK_GRID_3               (EL_FIRST_DUMMY + 30)
2011 #define EL_MM_MASK_GRID_4               (EL_FIRST_DUMMY + 31)
2012 #define EL_MM_MASK_RECTANGLE            (EL_FIRST_DUMMY + 32)
2013 #define EL_MM_MASK_CIRCLE               (EL_FIRST_DUMMY + 33)
2014 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 34)
2015 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 35)
2016 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 36)
2017 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 37)
2018 #define EL_MM_DEFAULT                   (EL_FIRST_DUMMY + 38)
2019 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 39)
2020 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 40)
2021 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 41)
2022 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 42)
2023 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 43)
2024 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 44)
2025 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 45)
2026 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 46)
2027
2028 #define EL_MM_DUMMY_START               EL_MM_MASK_MCDUFFIN_RIGHT
2029 #define EL_MM_DUMMY_END                 EL_MM_MASK_CIRCLE
2030
2031 /* internal elements (only used for internal purposes like copying) */
2032 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 47)
2033
2034 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
2035 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
2036 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
2037 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
2038
2039 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2040 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2041 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
2042 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
2043 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
2044 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
2045 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
2046 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
2047 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
2048 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
2049 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
2050 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
2051 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
2052 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
2053 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
2054 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
2055 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 20)
2056 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 21)
2057 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 22)
2058 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 23)
2059 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 24)
2060 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 25)
2061 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 26)
2062 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 27)
2063 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 28)
2064 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 29)
2065 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 30)
2066 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 31)
2067 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 32)
2068 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 33)
2069 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 34)
2070 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 35)
2071 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 36)
2072 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 37)
2073
2074 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
2075 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
2076 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
2077 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 37)
2078
2079 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 38)
2080
2081
2082 /* values for graphics/sounds action types */
2083 #define ACTION_DEFAULT                  0
2084 #define ACTION_WAITING                  1
2085 #define ACTION_FALLING                  2
2086 #define ACTION_MOVING                   3
2087 #define ACTION_DIGGING                  4
2088 #define ACTION_SNAPPING                 5
2089 #define ACTION_COLLECTING               6
2090 #define ACTION_DROPPING                 7
2091 #define ACTION_PUSHING                  8
2092 #define ACTION_WALKING                  9
2093 #define ACTION_PASSING                  10
2094 #define ACTION_IMPACT                   11
2095 #define ACTION_BREAKING                 12
2096 #define ACTION_ACTIVATING               13
2097 #define ACTION_DEACTIVATING             14
2098 #define ACTION_OPENING                  15
2099 #define ACTION_CLOSING                  16
2100 #define ACTION_ATTACKING                17
2101 #define ACTION_GROWING                  18
2102 #define ACTION_SHRINKING                19
2103 #define ACTION_ACTIVE                   20
2104 #define ACTION_FILLING                  21
2105 #define ACTION_EMPTYING                 22
2106 #define ACTION_CHANGING                 23
2107 #define ACTION_EXPLODING                24
2108 #define ACTION_BORING                   25
2109 #define ACTION_BORING_1                 26
2110 #define ACTION_BORING_2                 27
2111 #define ACTION_BORING_3                 28
2112 #define ACTION_BORING_4                 29
2113 #define ACTION_BORING_5                 30
2114 #define ACTION_BORING_6                 31
2115 #define ACTION_BORING_7                 32
2116 #define ACTION_BORING_8                 33
2117 #define ACTION_BORING_9                 34
2118 #define ACTION_BORING_10                35
2119 #define ACTION_SLEEPING                 36
2120 #define ACTION_SLEEPING_1               37
2121 #define ACTION_SLEEPING_2               38
2122 #define ACTION_SLEEPING_3               39
2123 #define ACTION_AWAKENING                40
2124 #define ACTION_DYING                    41
2125 #define ACTION_TURNING                  42
2126 #define ACTION_TURNING_FROM_LEFT        43
2127 #define ACTION_TURNING_FROM_RIGHT       44
2128 #define ACTION_TURNING_FROM_UP          45
2129 #define ACTION_TURNING_FROM_DOWN        46
2130 #define ACTION_SMASHED_BY_ROCK          47
2131 #define ACTION_SMASHED_BY_SPRING        48
2132 #define ACTION_EATING                   49
2133 #define ACTION_TWINKLING                50
2134 #define ACTION_SPLASHING                51
2135 #define ACTION_PAGE_1                   52
2136 #define ACTION_PAGE_2                   53
2137 #define ACTION_PAGE_3                   54
2138 #define ACTION_PAGE_4                   55
2139 #define ACTION_PAGE_5                   56
2140 #define ACTION_PAGE_6                   57
2141 #define ACTION_PAGE_7                   58
2142 #define ACTION_PAGE_8                   59
2143 #define ACTION_PAGE_9                   60
2144 #define ACTION_PAGE_10                  61
2145 #define ACTION_PAGE_11                  62
2146 #define ACTION_PAGE_12                  63
2147 #define ACTION_PAGE_13                  64
2148 #define ACTION_PAGE_14                  65
2149 #define ACTION_PAGE_15                  66
2150 #define ACTION_PAGE_16                  67
2151 #define ACTION_PAGE_17                  68
2152 #define ACTION_PAGE_18                  69
2153 #define ACTION_PAGE_19                  70
2154 #define ACTION_PAGE_20                  71
2155 #define ACTION_PAGE_21                  72
2156 #define ACTION_PAGE_22                  73
2157 #define ACTION_PAGE_23                  74
2158 #define ACTION_PAGE_24                  75
2159 #define ACTION_PAGE_25                  76
2160 #define ACTION_PAGE_26                  77
2161 #define ACTION_PAGE_27                  78
2162 #define ACTION_PAGE_28                  79
2163 #define ACTION_PAGE_29                  80
2164 #define ACTION_PAGE_30                  81
2165 #define ACTION_PAGE_31                  82
2166 #define ACTION_PAGE_32                  83
2167 #define ACTION_PART_1                   84
2168 #define ACTION_PART_2                   85
2169 #define ACTION_PART_3                   86
2170 #define ACTION_PART_4                   87
2171 #define ACTION_PART_5                   88
2172 #define ACTION_PART_6                   89
2173 #define ACTION_PART_7                   90
2174 #define ACTION_PART_8                   91
2175 #define ACTION_PART_9                   92
2176 #define ACTION_PART_10                  93
2177 #define ACTION_PART_11                  94
2178 #define ACTION_PART_12                  95
2179 #define ACTION_PART_13                  96
2180 #define ACTION_PART_14                  97
2181 #define ACTION_PART_15                  98
2182 #define ACTION_PART_16                  99
2183 #define ACTION_PART_17                  100
2184 #define ACTION_PART_18                  101
2185 #define ACTION_PART_19                  102
2186 #define ACTION_PART_20                  103
2187 #define ACTION_PART_21                  104
2188 #define ACTION_PART_22                  105
2189 #define ACTION_PART_23                  106
2190 #define ACTION_PART_24                  107
2191 #define ACTION_PART_25                  108
2192 #define ACTION_PART_26                  109
2193 #define ACTION_PART_27                  110
2194 #define ACTION_PART_28                  111
2195 #define ACTION_PART_29                  112
2196 #define ACTION_PART_30                  113
2197 #define ACTION_PART_31                  114
2198 #define ACTION_PART_32                  115
2199 #define ACTION_OTHER                    116
2200
2201 #define NUM_ACTIONS                     117
2202
2203 #define ACTION_BORING_LAST              ACTION_BORING_10
2204 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2205
2206
2207 /* values for special image configuration suffixes (must match game mode) */
2208 #define GFX_SPECIAL_ARG_DEFAULT         0
2209 #define GFX_SPECIAL_ARG_LOADING         1
2210 #define GFX_SPECIAL_ARG_TITLE_INITIAL   2
2211 #define GFX_SPECIAL_ARG_TITLE_INITIAL_1 3
2212 #define GFX_SPECIAL_ARG_TITLE_INITIAL_2 4
2213 #define GFX_SPECIAL_ARG_TITLE_INITIAL_3 5
2214 #define GFX_SPECIAL_ARG_TITLE_INITIAL_4 6
2215 #define GFX_SPECIAL_ARG_TITLE_INITIAL_5 7
2216 #define GFX_SPECIAL_ARG_TITLE           8
2217 #define GFX_SPECIAL_ARG_TITLE_1         9
2218 #define GFX_SPECIAL_ARG_TITLE_2         10
2219 #define GFX_SPECIAL_ARG_TITLE_3         11
2220 #define GFX_SPECIAL_ARG_TITLE_4         12
2221 #define GFX_SPECIAL_ARG_TITLE_5         13
2222 #define GFX_SPECIAL_ARG_MAIN            14
2223 #define GFX_SPECIAL_ARG_LEVELS          15
2224 #define GFX_SPECIAL_ARG_LEVELNR         16
2225 #define GFX_SPECIAL_ARG_SCORES          17
2226 #define GFX_SPECIAL_ARG_EDITOR          18
2227 #define GFX_SPECIAL_ARG_INFO            19
2228 #define GFX_SPECIAL_ARG_SETUP           20
2229 #define GFX_SPECIAL_ARG_PLAYING         21
2230 #define GFX_SPECIAL_ARG_DOOR            22
2231 #define GFX_SPECIAL_ARG_TAPE            23
2232 #define GFX_SPECIAL_ARG_PANEL           24
2233 #define GFX_SPECIAL_ARG_PREVIEW         25
2234 #define GFX_SPECIAL_ARG_CRUMBLED        26
2235 #define GFX_SPECIAL_ARG_MAINONLY        27
2236 #define GFX_SPECIAL_ARG_TYPENAME        28
2237 #define GFX_SPECIAL_ARG_SUBMENU         29
2238 #define GFX_SPECIAL_ARG_MENU            30
2239 #define GFX_SPECIAL_ARG_TOONS           31
2240 #define GFX_SPECIAL_ARG_SCORESOLD       32
2241 #define GFX_SPECIAL_ARG_SCORESNEW       33
2242 #define GFX_SPECIAL_ARG_FADING          34
2243 #define GFX_SPECIAL_ARG_QUIT            35
2244
2245 #define NUM_SPECIAL_GFX_ARGS            36
2246
2247 /* these additional definitions are currently only used for draw offsets */
2248 #define GFX_SPECIAL_ARG_INFO_MAIN       0
2249 #define GFX_SPECIAL_ARG_INFO_TITLE      1
2250 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
2251 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
2252 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
2253 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
2254 #define GFX_SPECIAL_ARG_INFO_VERSION    6
2255 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
2256
2257 #define NUM_SPECIAL_GFX_INFO_ARGS       8
2258
2259 /* these additional definitions are currently only used for draw offsets */
2260 /* (must match SETUP_MODE_* values as defined in src/screens.c) */
2261 /* (should also match corresponding entries in src/conf_gfx.c) */
2262 #define GFX_SPECIAL_ARG_SETUP_MAIN              0
2263 #define GFX_SPECIAL_ARG_SETUP_GAME              1
2264 #define GFX_SPECIAL_ARG_SETUP_EDITOR            2
2265 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS          3
2266 #define GFX_SPECIAL_ARG_SETUP_SOUND             4
2267 #define GFX_SPECIAL_ARG_SETUP_ARTWORK           5
2268 #define GFX_SPECIAL_ARG_SETUP_INPUT             6
2269 #define GFX_SPECIAL_ARG_SETUP_TOUCH             7
2270 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS         8
2271 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1       9
2272 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2       10
2273 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3       11
2274 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4       12
2275 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5       13
2276 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK    14
2277 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER      15
2278
2279 #define NUM_SPECIAL_GFX_SETUP_ARGS              16
2280
2281
2282 /* values for image configuration suffixes */
2283 #define GFX_ARG_X                       0
2284 #define GFX_ARG_Y                       1
2285 #define GFX_ARG_XPOS                    2
2286 #define GFX_ARG_YPOS                    3
2287 #define GFX_ARG_WIDTH                   4
2288 #define GFX_ARG_HEIGHT                  5
2289 #define GFX_ARG_VERTICAL                6
2290 #define GFX_ARG_OFFSET                  7
2291 #define GFX_ARG_XOFFSET                 8
2292 #define GFX_ARG_YOFFSET                 9
2293 #define GFX_ARG_2ND_MOVEMENT_TILE       10
2294 #define GFX_ARG_2ND_VERTICAL            11
2295 #define GFX_ARG_2ND_OFFSET              12
2296 #define GFX_ARG_2ND_XOFFSET             13
2297 #define GFX_ARG_2ND_YOFFSET             14
2298 #define GFX_ARG_2ND_SWAP_TILES          15      
2299 #define GFX_ARG_FRAMES                  16
2300 #define GFX_ARG_FRAMES_PER_LINE         17
2301 #define GFX_ARG_START_FRAME             18
2302 #define GFX_ARG_DELAY                   19
2303 #define GFX_ARG_ANIM_MODE               20
2304 #define GFX_ARG_GLOBAL_SYNC             21
2305 #define GFX_ARG_CRUMBLED_LIKE           22
2306 #define GFX_ARG_DIGGABLE_LIKE           23
2307 #define GFX_ARG_BORDER_SIZE             24
2308 #define GFX_ARG_STEP_OFFSET             25
2309 #define GFX_ARG_STEP_XOFFSET            26
2310 #define GFX_ARG_STEP_YOFFSET            27
2311 #define GFX_ARG_STEP_DELAY              28
2312 #define GFX_ARG_DIRECTION               29
2313 #define GFX_ARG_POSITION                30
2314 #define GFX_ARG_DRAW_XOFFSET            31
2315 #define GFX_ARG_DRAW_YOFFSET            32
2316 #define GFX_ARG_DRAW_MASKED             33
2317 #define GFX_ARG_DRAW_ORDER              34
2318 #define GFX_ARG_INIT_DELAY_FIXED        35
2319 #define GFX_ARG_INIT_DELAY_RANDOM       36
2320 #define GFX_ARG_ANIM_DELAY_FIXED        37
2321 #define GFX_ARG_ANIM_DELAY_RANDOM       38
2322 #define GFX_ARG_POST_DELAY_FIXED        39
2323 #define GFX_ARG_POST_DELAY_RANDOM       40
2324 #define GFX_ARG_INIT_EVENT              41
2325 #define GFX_ARG_ANIM_EVENT              42
2326 #define GFX_ARG_NAME                    43
2327 #define GFX_ARG_SCALE_UP_FACTOR         44
2328 #define GFX_ARG_TILE_SIZE               45
2329 #define GFX_ARG_CLONE_FROM              46
2330 #define GFX_ARG_FADE_MODE               47
2331 #define GFX_ARG_FADE_DELAY              48
2332 #define GFX_ARG_POST_DELAY              49
2333 #define GFX_ARG_AUTO_DELAY              50
2334 #define GFX_ARG_ALIGN                   51
2335 #define GFX_ARG_VALIGN                  52
2336 #define GFX_ARG_SORT_PRIORITY           53
2337 #define GFX_ARG_CLASS                   54
2338 #define GFX_ARG_STYLE                   55
2339 #define GFX_ARG_ACTIVE_XOFFSET          56
2340 #define GFX_ARG_ACTIVE_YOFFSET          57
2341 #define GFX_ARG_PRESSED_XOFFSET         58
2342 #define GFX_ARG_PRESSED_YOFFSET         59
2343
2344 #define NUM_GFX_ARGS                    60
2345
2346
2347 /* values for sound configuration suffixes */
2348 #define SND_ARG_MODE_LOOP               0
2349 #define SND_ARG_VOLUME                  1
2350 #define SND_ARG_PRIORITY                2
2351
2352 #define NUM_SND_ARGS                    3
2353
2354
2355 /* values for music configuration suffixes */
2356 #define MUS_ARG_MODE_LOOP               0
2357
2358 #define NUM_MUS_ARGS                    1
2359
2360
2361 /* values for font configuration (definitions must match those from main.c) */
2362 #define FONT_INITIAL_1                  0
2363 #define FONT_INITIAL_2                  1
2364 #define FONT_INITIAL_3                  2
2365 #define FONT_INITIAL_4                  3
2366 #define FONT_TITLE_1                    4
2367 #define FONT_TITLE_2                    5
2368 #define FONT_MENU_1_ACTIVE              6
2369 #define FONT_MENU_2_ACTIVE              7
2370 #define FONT_MENU_1                     8
2371 #define FONT_MENU_2                     9
2372 #define FONT_TEXT_1_ACTIVE              10
2373 #define FONT_TEXT_2_ACTIVE              11
2374 #define FONT_TEXT_3_ACTIVE              12
2375 #define FONT_TEXT_4_ACTIVE              13
2376 #define FONT_TEXT_1                     14
2377 #define FONT_TEXT_2                     15
2378 #define FONT_TEXT_3                     16
2379 #define FONT_TEXT_4                     17
2380 #define FONT_ENVELOPE_1                 18
2381 #define FONT_ENVELOPE_2                 19
2382 #define FONT_ENVELOPE_3                 20
2383 #define FONT_ENVELOPE_4                 21
2384 #define FONT_REQUEST                    22
2385 #define FONT_INPUT_1_ACTIVE             23
2386 #define FONT_INPUT_2_ACTIVE             24
2387 #define FONT_INPUT_1                    25
2388 #define FONT_INPUT_2                    26
2389 #define FONT_OPTION_OFF_NARROW          27
2390 #define FONT_OPTION_OFF                 28
2391 #define FONT_OPTION_ON_NARROW           29
2392 #define FONT_OPTION_ON                  30
2393 #define FONT_VALUE_1                    31
2394 #define FONT_VALUE_2                    32
2395 #define FONT_VALUE_OLD                  33
2396 #define FONT_VALUE_NARROW               34
2397 #define FONT_LEVEL_NUMBER_ACTIVE        35
2398 #define FONT_LEVEL_NUMBER               36
2399 #define FONT_TAPE_RECORDER              37
2400 #define FONT_GAME_INFO                  38
2401 #define FONT_INFO_ELEMENTS              39
2402 #define FONT_INFO_LEVELSET              40
2403
2404 #define NUM_FONTS                       41
2405 #define NUM_INITIAL_FONTS               4
2406
2407 /* values for toon animation configuration */
2408 #define MAX_NUM_TOONS                   20
2409
2410 /* values for global animation configuration (must match those from main.c) */
2411 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2412 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2413 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2414 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2415
2416 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2417 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2418 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2419 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2420
2421 #define GLOBAL_ANIM_ID_PART_FIRST       0
2422 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2423 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2424
2425 /* values for global border graphics */
2426 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2427 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2428
2429 /* values for game_status (must match special image configuration suffixes) */
2430 #define GAME_MODE_DEFAULT               0
2431 #define GAME_MODE_LOADING               1
2432 #define GAME_MODE_TITLE_INITIAL         2
2433 #define GAME_MODE_TITLE_INITIAL_1       3
2434 #define GAME_MODE_TITLE_INITIAL_2       4
2435 #define GAME_MODE_TITLE_INITIAL_3       5
2436 #define GAME_MODE_TITLE_INITIAL_4       6
2437 #define GAME_MODE_TITLE_INITIAL_5       7
2438 #define GAME_MODE_TITLE                 8
2439 #define GAME_MODE_TITLE_1               9
2440 #define GAME_MODE_TITLE_2               10
2441 #define GAME_MODE_TITLE_3               11
2442 #define GAME_MODE_TITLE_4               12
2443 #define GAME_MODE_TITLE_5               13
2444 #define GAME_MODE_MAIN                  14
2445 #define GAME_MODE_LEVELS                15
2446 #define GAME_MODE_LEVELNR               16
2447 #define GAME_MODE_SCORES                17
2448 #define GAME_MODE_EDITOR                18
2449 #define GAME_MODE_INFO                  19
2450 #define GAME_MODE_SETUP                 20
2451 #define GAME_MODE_PLAYING               21
2452 #define GAME_MODE_PSEUDO_DOOR           22
2453 #define GAME_MODE_PSEUDO_TAPE           23
2454 #define GAME_MODE_PSEUDO_PANEL          24
2455 #define GAME_MODE_PSEUDO_PREVIEW        25
2456 #define GAME_MODE_PSEUDO_CRUMBLED       26
2457 #define GAME_MODE_PSEUDO_MAINONLY       27
2458 #define GAME_MODE_PSEUDO_TYPENAME       28
2459 #define GAME_MODE_PSEUDO_SUBMENU        29
2460 #define GAME_MODE_PSEUDO_MENU           30
2461 #define GAME_MODE_PSEUDO_TOONS          31
2462 #define GAME_MODE_PSEUDO_SCORESOLD      32
2463 #define GAME_MODE_PSEUDO_SCORESNEW      33
2464 #define GAME_MODE_PSEUDO_FADING         34
2465 #define GAME_MODE_QUIT                  35
2466
2467 #define NUM_GAME_MODES                  36
2468
2469 /* special definitions currently only used for custom artwork configuration */
2470 #define MUSIC_PREFIX_BACKGROUND         0
2471 #define NUM_MUSIC_PREFIXES              1
2472
2473 /* definitions for demo animation lists */
2474 #define HELPANIM_LIST_NEXT              -1
2475 #define HELPANIM_LIST_END               -999
2476
2477
2478 /* program information and versioning definitions */
2479 #define PROGRAM_VERSION_MAJOR           4
2480 #define PROGRAM_VERSION_MINOR           0
2481 #define PROGRAM_VERSION_PATCH           1
2482 #define PROGRAM_VERSION_BUILD           5
2483 #define PROGRAM_VERSION_EXTRA           ""
2484
2485 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2486 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2487 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2488 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
2489 #define PROGRAM_COPYRIGHT_STRING        "Copyright \xa9""1995-2018 by Holger Schemel"
2490 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2491
2492 #define PROGRAM_ICON_FILENAME           "RocksIcon32x32.png"
2493
2494 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2495
2496 #define USERDATA_DIRECTORY_OTHER        "userdata"
2497
2498 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2499 ** currently supported/known file version numbers:
2500 **      1.0 (old)
2501 **      1.2 (still in use)
2502 **      1.4 (still in use)
2503 **      2.0 (actual)
2504 */
2505 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2506 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2507 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2508 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2509 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2510
2511 /* file version does not change for every program version, but is changed
2512    when new features are introduced that are incompatible with older file
2513    versions, so that they can be treated accordingly */
2514 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2515
2516 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2517 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2518 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2519 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2520 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2521
2522 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2523                                                       PROGRAM_VERSION_MINOR, \
2524                                                       PROGRAM_VERSION_PATCH, \
2525                                                       PROGRAM_VERSION_BUILD)
2526
2527 /* values for game_emulation */
2528 #define EMU_NONE                        0
2529 #define EMU_BOULDERDASH                 1
2530 #define EMU_SOKOBAN                     2
2531 #define EMU_SUPAPLEX                    3
2532
2533 /* values for level file type identifier */
2534 #define LEVEL_FILE_TYPE_UNKNOWN         0
2535 #define LEVEL_FILE_TYPE_RND             1
2536 #define LEVEL_FILE_TYPE_BD              2
2537 #define LEVEL_FILE_TYPE_EM              3
2538 #define LEVEL_FILE_TYPE_SP              4
2539 #define LEVEL_FILE_TYPE_DX              5
2540 #define LEVEL_FILE_TYPE_SB              6
2541 #define LEVEL_FILE_TYPE_DC              7
2542 #define LEVEL_FILE_TYPE_MM              8
2543
2544 #define NUM_LEVEL_FILE_TYPES            9
2545
2546 /* values for game engine type identifier */
2547 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2548 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2549 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2550 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2551 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2552
2553 #define NUM_ENGINE_TYPES                4
2554
2555 /* values for automatically playing tapes */
2556 #define AUTOPLAY_NONE                   0
2557 #define AUTOPLAY_PLAY                   (1 << 0)
2558 #define AUTOPLAY_FFWD                   (1 << 1)
2559 #define AUTOPLAY_WARP                   (1 << 2)
2560 #define AUTOPLAY_TEST                   (1 << 3)
2561 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2562
2563 #define AUTOPLAY_MODE_NONE              0
2564 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2565 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2566 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2567 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2568 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2569
2570
2571 struct BorderInfo
2572 {
2573   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2574   boolean draw_masked_when_fading;
2575 };
2576
2577 struct RequestButtonInfo
2578 {
2579   struct TextPosInfo yes;
2580   struct TextPosInfo no;
2581   struct TextPosInfo confirm;
2582   struct TextPosInfo player_1;
2583   struct TextPosInfo player_2;
2584   struct TextPosInfo player_3;
2585   struct TextPosInfo player_4;
2586 };
2587
2588 struct MenuMainButtonInfo
2589 {
2590   struct MenuPosInfo name;
2591   struct MenuPosInfo levels;
2592   struct MenuPosInfo scores;
2593   struct MenuPosInfo editor;
2594   struct MenuPosInfo info;
2595   struct MenuPosInfo game;
2596   struct MenuPosInfo setup;
2597   struct MenuPosInfo quit;
2598
2599   struct MenuPosInfo prev_level;
2600   struct MenuPosInfo next_level;
2601 };
2602
2603 struct MenuMainTextInfo
2604 {
2605   struct TextPosInfo name;
2606   struct TextPosInfo levels;
2607   struct TextPosInfo scores;
2608   struct TextPosInfo editor;
2609   struct TextPosInfo info;
2610   struct TextPosInfo game;
2611   struct TextPosInfo setup;
2612   struct TextPosInfo quit;
2613
2614   struct TextPosInfo first_level;
2615   struct TextPosInfo last_level;
2616   struct TextPosInfo level_number;
2617   struct TextPosInfo level_info_1;
2618   struct TextPosInfo level_info_2;
2619   struct TextPosInfo level_name;
2620   struct TextPosInfo level_author;
2621   struct TextPosInfo level_year;
2622   struct TextPosInfo level_imported_from;
2623   struct TextPosInfo level_imported_by;
2624   struct TextPosInfo level_tested_by;
2625   struct TextPosInfo title_1;
2626   struct TextPosInfo title_2;
2627   struct TextPosInfo title_3;
2628 };
2629
2630 struct MenuMainInputInfo
2631 {
2632   struct TextPosInfo name;
2633 };
2634
2635 struct MenuMainInfo
2636 {
2637   struct MenuMainButtonInfo button;
2638   struct MenuMainTextInfo text;
2639   struct MenuMainInputInfo input;
2640 };
2641
2642 struct TitleFadingInfo
2643 {
2644   int fade_mode;
2645   int fade_delay;
2646   int post_delay;
2647   int auto_delay;
2648 };
2649
2650 struct TitleMessageInfo
2651 {
2652   int x, y;
2653   int width, height;
2654   int chars, lines;
2655   int align, valign;
2656   int font;
2657   boolean autowrap;
2658   boolean centered;
2659   boolean parse_comments;
2660   int sort_priority;
2661
2662   int fade_mode;
2663   int fade_delay;
2664   int post_delay;
2665   int auto_delay;
2666 };
2667
2668 struct InitInfo
2669 {
2670   struct MenuPosInfo busy;
2671 };
2672
2673 struct MenuInfo
2674 {
2675   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2676   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2677   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2678   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2679   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2680   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2681
2682   int scrollbar_xoffset;
2683
2684   int list_size[NUM_SPECIAL_GFX_ARGS];
2685   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2686
2687   struct TitleFadingInfo enter_menu;
2688   struct TitleFadingInfo leave_menu;
2689   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2690   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2691   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2692
2693   int sound[NUM_SPECIAL_GFX_ARGS];
2694   int music[NUM_SPECIAL_GFX_ARGS];
2695
2696   struct MenuMainInfo main;
2697 };
2698
2699 struct DoorInfo
2700 {
2701   struct DoorPartPosInfo part_1;
2702   struct DoorPartPosInfo part_2;
2703   struct DoorPartPosInfo part_3;
2704   struct DoorPartPosInfo part_4;
2705   struct DoorPartPosInfo part_5;
2706   struct DoorPartPosInfo part_6;
2707   struct DoorPartPosInfo part_7;
2708   struct DoorPartPosInfo part_8;
2709
2710   struct DoorPartPosInfo panel;
2711
2712   int width;
2713   int height;
2714   int step_offset;
2715   int step_delay;
2716   int anim_mode;
2717 };
2718
2719 struct RequestInfo
2720 {
2721   struct RequestButtonInfo button;
2722   int x, y;
2723   int width, height;
2724   int border_size;
2725   int line_spacing;
2726   int step_offset;
2727   int step_delay;
2728   int anim_mode;
2729   int align;
2730   int valign;
2731   boolean autowrap;
2732   boolean centered;
2733   boolean wrap_single_words;
2734 };
2735
2736 struct PreviewInfo
2737 {
2738   int x, y;
2739   int align, valign;
2740   int xsize, ysize;
2741   int xoffset, yoffset;
2742   int tile_size;
2743   int step_offset;
2744   int step_delay;
2745   int anim_mode;
2746 };
2747
2748 struct EditorTabsInfo
2749 {
2750   int x;
2751   int y;
2752   int yoffset2;
2753   int width;
2754   int height;
2755   int draw_xoffset;
2756   int draw_yoffset;
2757 };
2758
2759 struct EditorSettingsInfo
2760 {
2761   struct MenuPosInfo headline;
2762
2763   struct XY element_graphic;
2764   struct XY element_name;
2765
2766   struct EditorTabsInfo tabs;
2767 };
2768
2769 struct EditorGadgetInfo
2770 {
2771   int normal_spacing;
2772   int small_spacing;
2773   int tiny_spacing;
2774   int line_spacing;
2775   int text_spacing;
2776   int tab_spacing;
2777
2778   struct Rect separator_line;
2779 };
2780
2781 struct EditorButtonInfo
2782 {
2783   struct XYTileSize prev_level;
2784   struct XYTileSize next_level;
2785
2786   struct XYTileSize properties;
2787   struct XYTileSize element_left;
2788   struct XYTileSize element_middle;
2789   struct XYTileSize element_right;
2790   struct XYTileSize palette;
2791
2792   struct XYTileSize draw_single;
2793   struct XYTileSize draw_connected;
2794   struct XYTileSize draw_line;
2795   struct XYTileSize draw_arc;
2796   struct XYTileSize draw_rectangle;
2797   struct XYTileSize draw_filled_box;
2798   struct XYTileSize rotate_up;
2799   struct XYTileSize draw_text;
2800   struct XYTileSize flood_fill;
2801   struct XYTileSize rotate_left;
2802   struct XYTileSize zoom_level;
2803   struct XYTileSize rotate_right;
2804   struct XYTileSize draw_random;
2805   struct XYTileSize grab_brush;
2806   struct XYTileSize rotate_down;
2807   struct XYTileSize pick_element;
2808
2809   struct XYTileSize ce_copy_from;
2810   struct XYTileSize ce_copy_to;
2811   struct XYTileSize ce_swap;
2812   struct XYTileSize ce_copy;
2813   struct XYTileSize ce_paste;
2814
2815   struct XYTileSize undo;
2816   struct XYTileSize conf;
2817   struct XYTileSize save;
2818   struct XYTileSize clear;
2819   struct XYTileSize test;
2820   struct XYTileSize exit;
2821 };
2822
2823 struct EditorInputInfo
2824 {
2825   struct XY level_number;
2826 };
2827
2828 struct EditorPaletteInfo
2829 {
2830   int x, y;
2831   int cols, rows;
2832   int tile_size;
2833   boolean show_as_separate_screen;
2834   boolean show_on_element_buttons;
2835
2836   struct XYTileSize element_left;
2837   struct XYTileSize element_middle;
2838   struct XYTileSize element_right;
2839 };
2840
2841 struct EditorDrawingAreaInfo
2842 {
2843   int tile_size;
2844 };
2845
2846 struct EditorInfo
2847 {
2848   struct EditorSettingsInfo settings;
2849   struct EditorGadgetInfo gadget;
2850   struct EditorButtonInfo button;
2851   struct EditorInputInfo input;
2852   struct EditorPaletteInfo palette;
2853   struct EditorDrawingAreaInfo drawingarea;
2854 };
2855
2856 struct ViewportInfo
2857 {
2858   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
2859   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
2860   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
2861   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
2862 };
2863
2864 struct HiScore
2865 {
2866   char Name[MAX_PLAYER_NAME_LEN + 1];
2867   int Score;
2868 };
2869
2870 struct Content
2871 {
2872   int e[3][3];
2873 };
2874
2875 struct EnvelopeInfo
2876 {
2877   int xsize;
2878   int ysize;
2879
2880   boolean autowrap;
2881   boolean centered;
2882
2883   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2884 };
2885
2886 struct LevelSetInfo
2887 {
2888   int music[MAX_LEVELS];
2889 };
2890
2891 struct LevelFileInfo
2892 {
2893   int nr;
2894   int type;
2895   boolean packed;
2896   char *basename;
2897   char *filename;
2898 };
2899
2900 struct DateInfo
2901 {
2902   int year;
2903   int month;
2904   int day;
2905
2906   enum
2907   {
2908     DATE_SRC_CLOCK,
2909     DATE_SRC_LEVELFILE
2910   } src;
2911 };
2912
2913 struct LevelInfo
2914 {
2915   struct LevelFileInfo file_info;
2916
2917   int game_engine_type;
2918
2919   /* level stored in native format for the alternative native game engines */
2920   struct LevelInfo_EM *native_em_level;
2921   struct LevelInfo_SP *native_sp_level;
2922   struct LevelInfo_MM *native_mm_level;
2923
2924   int file_version;     /* file format version the level is stored with    */
2925   int game_version;     /* game release version the level was created with */
2926
2927   struct DateInfo creation_date;
2928
2929   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2930   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2931   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2932
2933   int fieldx, fieldy;
2934
2935   int time;                             /* available time (seconds) */
2936   int gems_needed;
2937
2938   char name[MAX_LEVEL_NAME_LEN + 1];
2939   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2940
2941   int random_seed;
2942
2943   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2944
2945   int score[LEVEL_SCORE_ELEMENTS];
2946
2947   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2948   int num_yamyam_contents;
2949
2950   int amoeba_speed;
2951   int amoeba_content;
2952
2953   int game_of_life[4];
2954   int biomaze[4];
2955
2956   int time_magic_wall;
2957   int time_wheel;
2958   int time_light;
2959   int time_timegate;
2960
2961   int shield_normal_time;
2962   int shield_deadly_time;
2963
2964   int extra_time;
2965   int time_orb_time;
2966
2967   int extra_time_score;
2968
2969   int start_element[MAX_PLAYERS];
2970   boolean use_start_element[MAX_PLAYERS];
2971
2972   int artwork_element[MAX_PLAYERS];
2973   boolean use_artwork_element[MAX_PLAYERS];
2974
2975   int explosion_element[MAX_PLAYERS];
2976   boolean use_explosion_element[MAX_PLAYERS];
2977
2978   /* values for the new EMC elements */
2979   int android_move_time;
2980   int android_clone_time;
2981   boolean ball_random;
2982   boolean ball_state_initial;
2983   int ball_time;
2984   int lenses_score;
2985   int magnify_score;
2986   int slurp_score;
2987   int lenses_time;
2988   int magnify_time;
2989   int wind_direction_initial;
2990
2991   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2992   int num_ball_contents;
2993
2994   int num_android_clone_elements;
2995   int android_clone_element[MAX_ANDROID_ELEMENTS];
2996
2997   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2998   int dont_collide_with_bits;   /* bitfield to store property for elements */
2999
3000   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
3001   boolean initial_player_gravity[MAX_PLAYERS];
3002
3003   boolean use_initial_inventory[MAX_PLAYERS];
3004   int initial_inventory_size[MAX_PLAYERS];
3005   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3006
3007   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
3008   boolean em_explodes_by_fire;  /* EM style chain explosion behaviour */
3009   boolean use_spring_bug;       /* for compatibility with old levels */
3010   boolean use_time_orb_bug;     /* for compatibility with old levels */
3011   boolean instant_relocation;   /* no visual delay when relocating player */
3012   boolean shifted_relocation;   /* no level centering when relocating player */
3013   boolean lazy_relocation;      /* only redraw off-screen player relocation */
3014   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
3015   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
3016   boolean auto_exit_sokoban;    /* automatically finish solved Sokoban levels */
3017
3018   boolean continuous_snapping;  /* repeated snapping without releasing key */
3019   boolean block_snap_field;     /* snapping blocks field to show animation */
3020   boolean block_last_field;     /* player blocks previous field while moving */
3021   boolean sp_block_last_field;  /* player blocks previous field while moving */
3022
3023   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
3024   int use_step_counter;         /* count steps instead of seconds for level */
3025
3026   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3027
3028   boolean use_custom_template;  /* use custom properties from template file */
3029
3030   boolean no_valid_file;        /* set when level file missing or invalid */
3031   boolean no_level_file;        /* set when falling back to level template */
3032
3033   boolean changed;              /* set when level was changed in the editor */
3034
3035   /* runtime flags to handle bugs in old levels (not stored in level file) */
3036   boolean use_action_after_change_bug;
3037 };
3038
3039 struct GlobalInfo
3040 {
3041   char *autoplay_leveldir;
3042   int autoplay_level[MAX_TAPES_PER_SET];
3043   boolean autoplay_all;
3044   boolean autoplay_mode;
3045
3046   char *convert_leveldir;
3047   int convert_level_nr;
3048
3049   char *create_images_dir;
3050
3051   int num_toons;
3052
3053   float frames_per_second;
3054   boolean show_frames_per_second;
3055
3056   /* global values for fading screens and masking borders */
3057   int border_status;
3058
3059   /* values for global animations */
3060   int anim_status;
3061   int anim_status_next;
3062
3063   boolean use_envelope_request;
3064 };
3065
3066 struct ElementChangeInfo
3067 {
3068   boolean can_change;           /* use or ignore this change info */
3069
3070   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
3071
3072   int trigger_player;           /* player triggering change */
3073   int trigger_side;             /* side triggering change */
3074   int trigger_page;             /* page triggering change */
3075
3076   int target_element;           /* target element after change */
3077
3078   int delay_fixed;              /* added frame delay before changed (fixed) */
3079   int delay_random;             /* added frame delay before changed (random) */
3080   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
3081
3082   int initial_trigger_element;  /* initial element triggering change */
3083
3084   struct Content target_content;/* elements for extended change target */
3085   boolean use_target_content;   /* use extended change target */
3086   boolean only_if_complete;     /* only use complete target content */
3087   boolean use_random_replace;   /* use random value for replacing elements */
3088   int random_percentage;        /* random value for replacing elements */
3089   int replace_when;             /* type of elements that can be replaced */
3090
3091   boolean explode;              /* explode instead of change */
3092
3093   boolean has_action;           /* execute action on specified condition */
3094   int action_type;              /* type of action */
3095   int action_mode;              /* mode of action */
3096   int action_arg;               /* parameter of action */
3097   int action_element;           /* element related to action */
3098
3099   /* ---------- internal values used at runtime when playing ---------- */
3100
3101   int trigger_element;          /* element triggering change */
3102
3103   /* functions that are called before, while and after the change of an
3104      element -- currently only used for non-custom elements */
3105   void (*pre_change_function)(int x, int y);
3106   void (*change_function)(int x, int y);
3107   void (*post_change_function)(int x, int y);
3108
3109   short actual_trigger_element; /* element that actually triggered change */
3110   int actual_trigger_side;      /* element side that triggered the change */
3111   int actual_trigger_player;    /* player which actually triggered change */
3112   int actual_trigger_player_bits; /* player bits of triggering players */
3113   int actual_trigger_ce_value;  /* CE value of element that triggered change */
3114   int actual_trigger_ce_score;  /* CE score of element that triggered change */
3115
3116   boolean can_change_or_has_action;     /* can_change | has_action */
3117
3118   /* ---------- internal values used in level editor ---------- */
3119
3120   int direct_action;            /* change triggered by actions on element */
3121   int other_action;             /* change triggered by other element actions */
3122 };
3123
3124 struct ElementGroupInfo
3125 {
3126   int num_elements;                     /* number of elements in this group */
3127   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
3128
3129   int choice_mode;              /* how to choose element from group */
3130
3131   /* ---------- internal values used at runtime when playing ---------- */
3132
3133   /* the following is the same as above, but with recursively resolved group
3134      elements (group elements may also contain further group elements!) */
3135   int num_elements_resolved;
3136   short element_resolved[NUM_FILE_ELEMENTS];
3137
3138   int choice_pos;               /* current element choice position */
3139 };
3140
3141 struct ElementNameInfo
3142 {
3143   /* ---------- token and description strings ---------- */
3144
3145   char *token_name;             /* element token used in config files */
3146   char *class_name;             /* element class used in config files */
3147   char *editor_description;     /* pre-defined description for level editor */
3148 };
3149
3150 struct ElementInfo
3151 {
3152   /* ---------- token and description strings ---------- */
3153
3154   char *token_name;             /* element token used in config files */
3155   char *class_name;             /* element class used in config files */
3156   char *editor_description;     /* pre-defined description for level editor */
3157   char *custom_description;     /* alternative description from config file */
3158   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
3159
3160   /* ---------- graphic and sound definitions ---------- */
3161
3162   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
3163   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3164                                 /* special graphics for left/right/up/down */
3165
3166   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
3167   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3168                                 /* crumbled graphics for left/right/up/down */
3169
3170   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3171                                 /* special graphics for certain screens */
3172
3173   int sound[NUM_ACTIONS];       /* default sounds for several actions */
3174
3175   /* ---------- special element property values ---------- */
3176
3177   unsigned int properties[NUM_EP_BITFIELDS];    /* element base properties */
3178
3179   boolean use_gfx_element;      /* use custom graphic element */
3180   int gfx_element_initial;      /* initial optional custom graphic element */
3181
3182   int access_direction;         /* accessible from which direction */
3183
3184   int collect_score_initial;    /* initial score value for collecting */
3185   int collect_count_initial;    /* initial count value for collecting */
3186
3187   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
3188   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
3189   boolean use_last_ce_value;    /* use value from element before change */
3190
3191   int push_delay_fixed;         /* constant delay before pushing */
3192   int push_delay_random;        /* additional random delay before pushing */
3193   int drop_delay_fixed;         /* constant delay after dropping */
3194   int drop_delay_random;        /* additional random delay after dropping */
3195   int move_delay_fixed;         /* constant delay after moving */
3196   int move_delay_random;        /* additional random delay after moving */
3197
3198   int move_pattern;             /* direction movable element moves to */
3199   int move_direction_initial;   /* initial direction element moves to */
3200   int move_stepsize;            /* step size element moves with */
3201
3202   int move_enter_element;       /* element that can be entered (and removed) */
3203   int move_leave_element;       /* element that can be left behind */
3204   int move_leave_type;          /* change (limited) or leave (unlimited) */
3205
3206   int slippery_type;            /* how/where other elements slip away */
3207
3208   struct Content content;       /* new elements after explosion */
3209
3210   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
3211   int explosion_delay;          /* duration of explosion of this element */
3212   int ignition_delay;           /* delay for explosion by other explosion */
3213
3214   struct ElementChangeInfo *change_page; /* actual list of change pages */
3215   struct ElementChangeInfo *change;      /* pointer to current change page */
3216
3217   int num_change_pages;         /* actual number of change pages */
3218   int current_change_page;      /* currently edited change page */
3219
3220   struct ElementGroupInfo *group;       /* pointer to element group info */
3221
3222   /* ---------- internal values used at runtime when playing ---------- */
3223
3224   boolean has_change_event[NUM_CHANGE_EVENTS];
3225
3226   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
3227   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
3228
3229   boolean in_group[NUM_GROUP_ELEMENTS];
3230
3231   int gfx_element;              /* runtime optional custom graphic element */
3232
3233   int collect_score;            /* runtime score value for collecting */
3234
3235   /* count of this element on playfield, calculated after each frame */
3236   int element_count;
3237
3238   /* ---------- internal values used in level editor ---------- */
3239
3240   int access_type;              /* walkable or passable */
3241   int access_layer;             /* accessible over/inside/under */
3242   int access_protected;         /* protection against deadly elements */
3243   int walk_to_action;           /* diggable/collectible/pushable */
3244   int smash_targets;            /* can smash player/enemies/everything */
3245   int deadliness;               /* deadly when running/colliding/touching */
3246
3247   boolean can_explode_by_fire;  /* element explodes by fire */
3248   boolean can_explode_smashed;  /* element explodes when smashed */
3249   boolean can_explode_impact;   /* element explodes on impact */
3250
3251   boolean modified_settings;    /* set for all modified custom elements */
3252 };
3253
3254 struct FontInfo
3255 {
3256   char *token_name;             /* font token used in config files */
3257
3258   int graphic;                  /* default graphic for this font */
3259   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3260                                 /* special graphics for certain screens */
3261   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3262                                 /* internal bitmap ID for special graphics */
3263 };
3264
3265 struct GlobalAnimNameInfo
3266 {
3267   char *token_name;             /* global animation token in config files */
3268 };
3269
3270 struct GlobalAnimInfo
3271 {
3272   char *token_name;             /* global animation token in config files */
3273
3274   /* global animation graphic and control definitions */
3275   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3276
3277   /* global animation sound and music definitions */
3278   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3279   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3280 };
3281
3282 struct GraphicInfo
3283 {
3284   Bitmap **bitmaps;             /* bitmaps in all required sizes */
3285   Bitmap *bitmap;               /* bitmap in default size */
3286
3287   int src_image_width;          /* scaled bitmap size, but w/o small images */
3288   int src_image_height;         /* scaled bitmap size, but w/o small images */
3289
3290   int src_x, src_y;             /* start position of animation frames */
3291   int width, height;            /* width/height of each animation frame */
3292
3293   int offset_x, offset_y;       /* x/y offset to next animation frame */
3294   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
3295
3296   boolean double_movement;      /* animation has second movement tile */
3297   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
3298
3299   int anim_frames;
3300   int anim_frames_per_line;
3301   int anim_start_frame;
3302   int anim_delay;               /* important: delay of 1 means "no delay"! */
3303   int anim_mode;
3304
3305   boolean anim_global_sync;
3306
3307   int crumbled_like;            /* element for cloning crumble graphics */
3308   int diggable_like;            /* element for cloning digging graphics */
3309
3310   int border_size;              /* border size for "crumbled" graphics */
3311
3312   int scale_up_factor;          /* optional factor for scaling image up */
3313   int tile_size;                /* optional explicitly defined tile size */
3314
3315   int clone_from;               /* graphic for cloning *all* settings */
3316
3317   int init_delay_fixed;         /* optional initial delay values for global */
3318   int init_delay_random;        /* animations (pause interval before start) */
3319   int anim_delay_fixed;         /* optional delay values for bored/sleeping */
3320   int anim_delay_random;        /* and global animations (animation length) */
3321   int post_delay_fixed;         /* optional delay values after bored/global */
3322   int post_delay_random;        /* animations (pause before next animation) */
3323
3324   int init_event;               /* optional event triggering animation start */
3325   int anim_event;               /* optional event triggering animation end   */
3326
3327   int step_offset;              /* optional step offset of toon animations */
3328   int step_xoffset;             /* optional step offset of toon animations */
3329   int step_yoffset;             /* optional step offset of toon animations */
3330   int step_delay;               /* optional step delay of toon animations */
3331   int direction;                /* optional move direction of toon animations */
3332   int position;                 /* optional draw position of toon animations */
3333   int x;                        /* optional draw position of toon animations */
3334   int y;                        /* optional draw position of toon animations */
3335
3336   int draw_xoffset;             /* optional offset for drawing font chars */
3337   int draw_yoffset;             /* optional offset for drawing font chars */
3338
3339   int draw_masked;              /* optional setting for drawing envelope gfx */
3340   int draw_order;               /* optional draw order for global animations */
3341
3342   int fade_mode;                /* optional setting for drawing title screens */
3343   int fade_delay;               /* optional setting for drawing title screens */
3344   int post_delay;               /* optional setting for drawing title screens */
3345   int auto_delay;               /* optional setting for drawing title screens */
3346   int align, valign;            /* optional setting for drawing title screens */
3347   int sort_priority;            /* optional setting for drawing title screens */
3348
3349   int class;
3350   int style;
3351
3352   int active_xoffset;
3353   int active_yoffset;
3354   int pressed_xoffset;
3355   int pressed_yoffset;
3356
3357   boolean use_image_size;       /* use image size as default width and height */
3358 };
3359
3360 struct SoundInfo
3361 {
3362   boolean loop;
3363   int volume;
3364   int priority;
3365 };
3366
3367 struct MusicInfo
3368 {
3369   boolean loop;
3370 };
3371
3372 struct MusicPrefixInfo
3373 {
3374   char *prefix;
3375   boolean is_loop_music;
3376 };
3377
3378 struct MusicFileInfo
3379 {
3380   char *basename;
3381
3382   char *title_header;
3383   char *artist_header;
3384   char *album_header;
3385   char *year_header;
3386
3387   char *title;
3388   char *artist;
3389   char *album;
3390   char *year;
3391
3392   int music;
3393
3394   boolean is_sound;
3395
3396   struct MusicFileInfo *next;
3397 };
3398
3399 struct ElementActionInfo
3400 {
3401   char *suffix;
3402   int value;
3403   boolean is_loop_sound;
3404 };
3405
3406 struct ElementDirectionInfo
3407 {
3408   char *suffix;
3409   int value;
3410 };
3411
3412 struct SpecialSuffixInfo
3413 {
3414   char *suffix;
3415   int value;
3416 };
3417
3418 struct HelpAnimInfo
3419 {
3420   int element;
3421   int action;
3422   int direction;
3423
3424   int delay;
3425 };
3426
3427
3428 extern Bitmap                  *bitmap_db_field;
3429 extern Bitmap                  *bitmap_db_panel;
3430 extern Bitmap                  *bitmap_db_door_1;
3431 extern Bitmap                  *bitmap_db_door_2;
3432 extern Bitmap                  *bitmap_db_store_1;
3433 extern Bitmap                  *bitmap_db_store_2;
3434 extern DrawBuffer              *fieldbuffer;
3435 extern DrawBuffer              *drawto_field;
3436
3437 extern int                      game_status;
3438 extern boolean                  game_status_last_screen;
3439 extern boolean                  level_editor_test_game;
3440 extern boolean                  network_playing;
3441
3442 #if defined(TARGET_SDL)
3443 extern boolean                  network_server;
3444 extern SDL_Thread              *server_thread;
3445 #endif
3446
3447 extern int                      key_joystick_mapping;
3448
3449 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3450 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3451 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3452 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3453 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3454 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3455 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3456 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3457 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3458 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3459 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3460 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3461 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3462 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3463 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3464 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3465 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3466 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3467 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3468 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3469 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
3470 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
3471 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3472 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3473 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3474 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3475 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3476
3477 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3478 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3479 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3480 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3481 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3482 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3483
3484 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
3485 extern int                      ActiveButton[NUM_IMAGE_FILES];
3486 extern int                      ActiveFont[NUM_FONTS];
3487
3488 extern int                      lev_fieldx, lev_fieldy;
3489 extern int                      scroll_x, scroll_y;
3490
3491 extern int                      WIN_XSIZE, WIN_YSIZE;
3492 extern int                      SCR_FIELDX, SCR_FIELDY;
3493 extern int                      REAL_SX, REAL_SY;
3494 extern int                      SX, SY;
3495 extern int                      DX, DY;
3496 extern int                      VX, VY;
3497 extern int                      EX, EY;
3498 extern int                      dDX, dDY;
3499 extern int                      FULL_SXSIZE, FULL_SYSIZE;
3500 extern int                      SXSIZE, SYSIZE;
3501 extern int                      DXSIZE, DYSIZE;
3502 extern int                      VXSIZE, VYSIZE;
3503 extern int                      EXSIZE, EYSIZE;
3504 extern int                      TILESIZE_VAR;
3505
3506 extern int                      FADE_SX, FADE_SY;
3507 extern int                      FADE_SXSIZE, FADE_SYSIZE;
3508
3509 extern int                      FX, FY;
3510 extern int                      ScrollStepSize;
3511 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3512 extern int                      BorderElement;
3513 extern int                      MenuFrameDelay;
3514 extern int                      GameFrameDelay;
3515 extern int                      FfwdFrameDelay;
3516 extern int                      BX1, BY1;
3517 extern int                      BX2, BY2;
3518 extern int                      SBX_Left, SBX_Right;
3519 extern int                      SBY_Upper, SBY_Lower;
3520 extern int                      ZX, ZY;
3521 extern int                      ExitX, ExitY;
3522 extern int                      AllPlayersGone;
3523
3524 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
3525
3526 extern boolean                  network_player_action_received;
3527
3528 extern int                      graphics_action_mapping[];
3529
3530 extern struct LevelSetInfo      levelset;
3531 extern struct LevelInfo         level, level_template;
3532 extern struct HiScore           highscore[];
3533 extern struct TapeInfo          tape;
3534 extern struct GlobalInfo        global;
3535 extern struct BorderInfo        border;
3536 extern struct ViewportInfo      viewport;
3537 extern struct TitleFadingInfo   fading;
3538 extern struct TitleFadingInfo   fading_none;
3539 extern struct TitleFadingInfo   title_initial_first_default;
3540 extern struct TitleFadingInfo   title_initial_default;
3541 extern struct TitleFadingInfo   title_first_default;
3542 extern struct TitleFadingInfo   title_default;
3543 extern struct TitleMessageInfo  titlescreen_initial_first_default;
3544 extern struct TitleMessageInfo  titlescreen_initial_first[];
3545 extern struct TitleMessageInfo  titlescreen_initial_default;
3546 extern struct TitleMessageInfo  titlescreen_initial[];
3547 extern struct TitleMessageInfo  titlescreen_first_default;
3548 extern struct TitleMessageInfo  titlescreen_first[];
3549 extern struct TitleMessageInfo  titlescreen_default;
3550 extern struct TitleMessageInfo  titlescreen[];
3551 extern struct TitleMessageInfo  titlemessage_initial_first_default;
3552 extern struct TitleMessageInfo  titlemessage_initial_first[];
3553 extern struct TitleMessageInfo  titlemessage_initial_default;
3554 extern struct TitleMessageInfo  titlemessage_initial[];
3555 extern struct TitleMessageInfo  titlemessage_first_default;
3556 extern struct TitleMessageInfo  titlemessage_first[];
3557 extern struct TitleMessageInfo  titlemessage_default;
3558 extern struct TitleMessageInfo  titlemessage[];
3559 extern struct TitleMessageInfo  readme;
3560 extern struct InitInfo          init, init_last;
3561 extern struct MenuInfo          menu;
3562 extern struct DoorInfo          door_1, door_2;
3563 extern struct RequestInfo       request;
3564 extern struct PreviewInfo       preview;
3565 extern struct EditorInfo        editor;
3566 extern struct ElementInfo       element_info[];
3567 extern struct ElementNameInfo   element_name_info[];
3568 extern struct ElementActionInfo element_action_info[];
3569 extern struct ElementDirectionInfo element_direction_info[];
3570 extern struct SpecialSuffixInfo special_suffix_info[];
3571 extern struct TokenIntPtrInfo   image_config_vars[];
3572 extern struct FontInfo          font_info[];
3573 extern struct GlobalAnimInfo    global_anim_info[];
3574 extern struct GlobalAnimNameInfo global_anim_name_info[];
3575 extern struct MusicPrefixInfo   music_prefix_info[];
3576 extern struct GraphicInfo      *graphic_info;
3577 extern struct SoundInfo        *sound_info;
3578 extern struct MusicInfo        *music_info;
3579 extern struct MusicFileInfo    *music_file_info;
3580 extern struct HelpAnimInfo     *helpanim_info;
3581 extern SetupFileHash           *helptext_info;
3582 extern SetupFileHash           *image_config_hash;
3583 extern SetupFileHash           *element_token_hash;
3584 extern SetupFileHash           *graphic_token_hash;
3585 extern SetupFileHash           *font_token_hash;
3586 extern SetupFileHash           *hide_setup_hash;
3587 extern struct ConfigTypeInfo    image_config_suffix[];
3588 extern struct ConfigTypeInfo    sound_config_suffix[];
3589 extern struct ConfigTypeInfo    music_config_suffix[];
3590 extern struct ConfigInfo        image_config[];
3591 extern struct ConfigInfo        sound_config[];
3592 extern struct ConfigInfo        music_config[];
3593 extern struct ConfigInfo        helpanim_config[];
3594 extern struct ConfigInfo        helptext_config[];
3595
3596 #endif  /* MAIN_H */