fixed mapping level file game elements between RND and MM formats (again)
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32
33 #define IMG_UNDEFINED                   (-1)
34 #define IMG_EMPTY                       IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
37 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
38 #define IMG_CHAR_START                  IMG_CHAR_SPACE
39 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
40 #define IMG_CUSTOM_START                IMG_CUSTOM_1
41
42 #define SND_UNDEFINED                   (-1)
43 #define MUS_UNDEFINED                   (-1)
44
45 #define WIN_XSIZE_DEFAULT               672
46 #define WIN_YSIZE_DEFAULT               560
47
48 #define SCR_FIELDX_DEFAULT              17
49 #define SCR_FIELDY_DEFAULT              17
50
51 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
52 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
53
54 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
55 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
56 #define MIN_LEV_FIELDX                  3
57 #define MIN_LEV_FIELDY                  3
58 #define STD_LEV_FIELDX                  64
59 #define STD_LEV_FIELDY                  32
60 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
61 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
62
63 #define MIN_SCROLL_DELAY                0
64 #define STD_SCROLL_DELAY                3
65 #define MAX_SCROLL_DELAY                8
66
67 #define SCREENX(a)                      ((a) - scroll_x)
68 #define SCREENY(a)                      ((a) - scroll_y)
69 #define LEVELX(a)                       ((a) + scroll_x)
70 #define LEVELY(a)                       ((a) + scroll_y)
71
72 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
73                                          (y) >= 0 && (y) < (ysize))
74 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
75                                         ((x) >= (xmin) && (x) <= (xmax) && \
76                                          (y) >= (ymin) && (y) <= (ymax))
77
78 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
79 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
80 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
81
82 /* values for configurable properties (custom elem's only, else pre-defined) */
83 /* (never change these values, as they are stored in level files!) */
84 #define EP_DIGGABLE                     0
85 #define EP_COLLECTIBLE_ONLY             1
86 #define EP_DONT_RUN_INTO                2
87 #define EP_DONT_COLLIDE_WITH            3
88 #define EP_DONT_TOUCH                   4
89 #define EP_INDESTRUCTIBLE               5
90 #define EP_SLIPPERY                     6
91 #define EP_CAN_CHANGE                   7
92 #define EP_CAN_MOVE                     8
93 #define EP_CAN_FALL                     9
94 #define EP_CAN_SMASH_PLAYER             10
95 #define EP_CAN_SMASH_ENEMIES            11
96 #define EP_CAN_SMASH_EVERYTHING         12
97 #define EP_EXPLODES_BY_FIRE             13
98 #define EP_EXPLODES_SMASHED             14
99 #define EP_EXPLODES_IMPACT              15
100 #define EP_WALKABLE_OVER                16
101 #define EP_WALKABLE_INSIDE              17
102 #define EP_WALKABLE_UNDER               18
103 #define EP_PASSABLE_OVER                19
104 #define EP_PASSABLE_INSIDE              20
105 #define EP_PASSABLE_UNDER               21
106 #define EP_DROPPABLE                    22
107 #define EP_EXPLODES_1X1_OLD             23
108 #define EP_PUSHABLE                     24
109 #define EP_EXPLODES_CROSS_OLD           25
110 #define EP_PROTECTED                    26
111 #define EP_CAN_MOVE_INTO_ACID           27
112 #define EP_THROWABLE                    28
113 #define EP_CAN_EXPLODE                  29
114 #define EP_GRAVITY_REACHABLE            30
115 #define EP_DONT_GET_HIT_BY              31
116
117 /* values for pre-defined properties */
118 /* (from here on, values can be changed by inserting new values) */
119 #define EP_PLAYER                       32
120 #define EP_CAN_PASS_MAGIC_WALL          33
121 #define EP_CAN_PASS_DC_MAGIC_WALL       34
122 #define EP_SWITCHABLE                   35
123 #define EP_BD_ELEMENT                   36
124 #define EP_SP_ELEMENT                   37
125 #define EP_SB_ELEMENT                   38
126 #define EP_GEM                          39
127 #define EP_FOOD_DARK_YAMYAM             40
128 #define EP_FOOD_PENGUIN                 41
129 #define EP_FOOD_PIG                     42
130 #define EP_HISTORIC_WALL                43
131 #define EP_HISTORIC_SOLID               44
132 #define EP_CLASSIC_ENEMY                45
133 #define EP_BELT                         46
134 #define EP_BELT_ACTIVE                  47
135 #define EP_BELT_SWITCH                  48
136 #define EP_TUBE                         49
137 #define EP_ACID_POOL                    50
138 #define EP_KEYGATE                      51
139 #define EP_AMOEBOID                     52
140 #define EP_AMOEBALIVE                   53
141 #define EP_HAS_EDITOR_CONTENT           54
142 #define EP_CAN_TURN_EACH_MOVE           55
143 #define EP_CAN_GROW                     56
144 #define EP_ACTIVE_BOMB                  57
145 #define EP_INACTIVE                     58
146
147 /* values for special configurable properties (depending on level settings) */
148 #define EP_EM_SLIPPERY_WALL             59
149
150 /* values for special graphics properties (no effect on game engine) */
151 #define EP_GFX_CRUMBLED                 60
152
153 /* values for derived properties (determined from properties above) */
154 #define EP_ACCESSIBLE_OVER              61
155 #define EP_ACCESSIBLE_INSIDE            62
156 #define EP_ACCESSIBLE_UNDER             63
157 #define EP_WALKABLE                     64
158 #define EP_PASSABLE                     65
159 #define EP_ACCESSIBLE                   66
160 #define EP_COLLECTIBLE                  67
161 #define EP_SNAPPABLE                    68
162 #define EP_WALL                         69
163 #define EP_SOLID_FOR_PUSHING            70
164 #define EP_DRAGONFIRE_PROOF             71
165 #define EP_EXPLOSION_PROOF              72
166 #define EP_CAN_SMASH                    73
167 #define EP_EXPLODES_3X3_OLD             74
168 #define EP_CAN_EXPLODE_BY_FIRE          75
169 #define EP_CAN_EXPLODE_SMASHED          76
170 #define EP_CAN_EXPLODE_IMPACT           77
171 #define EP_SP_PORT                      78
172 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
173 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
174 #define EP_COULD_MOVE_INTO_ACID         81
175 #define EP_MAYBE_DONT_COLLIDE_WITH      82
176 #define EP_CAN_BE_CLONED_BY_ANDROID     83
177
178 /* values for internal purpose only (level editor) */
179 #define EP_WALK_TO_OBJECT               84
180 #define EP_DEADLY                       85
181 #define EP_EDITOR_CASCADE               86
182 #define EP_EDITOR_CASCADE_ACTIVE        87
183 #define EP_EDITOR_CASCADE_INACTIVE      88
184
185 /* values for internal purpose only (game engine) */
186 #define EP_HAS_ACTION                   89
187 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
188
189 /* values for internal purpose only (other) */
190 #define EP_OBSOLETE                     91
191
192 #define NUM_ELEMENT_PROPERTIES          92
193
194 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
195 #define EP_BITFIELD_BASE_NR             0
196
197 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
198 #define EP_BITMASK_DEFAULT              0
199
200 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
201 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
202 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
203 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
204                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
205                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
206
207
208 /* values for change events for custom elements (stored in level file) */
209 #define CE_DELAY                        0
210 #define CE_TOUCHED_BY_PLAYER            1
211 #define CE_PRESSED_BY_PLAYER            2
212 #define CE_PUSHED_BY_PLAYER             3
213 #define CE_DROPPED_BY_PLAYER            4
214 #define CE_HITTING_SOMETHING            5
215 #define CE_IMPACT                       6
216 #define CE_SMASHED                      7
217 #define CE_TOUCHING_X                   8
218 #define CE_CHANGE_OF_X                  9
219 #define CE_EXPLOSION_OF_X               10
220 #define CE_PLAYER_TOUCHES_X             11
221 #define CE_PLAYER_PRESSES_X             12
222 #define CE_PLAYER_PUSHES_X              13
223 #define CE_PLAYER_COLLECTS_X            14
224 #define CE_PLAYER_DROPS_X               15
225 #define CE_VALUE_GETS_ZERO              16
226 #define CE_VALUE_GETS_ZERO_OF_X         17
227 #define CE_BY_OTHER_ACTION              18
228 #define CE_BY_DIRECT_ACTION             19
229 #define CE_PLAYER_DIGS_X                20
230 #define CE_ENTERED_BY_PLAYER            21
231 #define CE_LEFT_BY_PLAYER               22
232 #define CE_PLAYER_ENTERS_X              23
233 #define CE_PLAYER_LEAVES_X              24
234 #define CE_SWITCHED                     25
235 #define CE_SWITCH_OF_X                  26
236 #define CE_HIT_BY_SOMETHING             27
237 #define CE_HITTING_X                    28
238 #define CE_HIT_BY_X                     29
239 #define CE_BLOCKED                      30
240 #define CE_SWITCHED_BY_PLAYER           31
241 #define CE_PLAYER_SWITCHES_X            32
242 #define CE_SNAPPED_BY_PLAYER            33
243 #define CE_PLAYER_SNAPS_X               34
244 #define CE_MOVE_OF_X                    35
245 #define CE_DIGGING_X                    36
246 #define CE_CREATION_OF_X                37
247 #define CE_SCORE_GETS_ZERO              38
248 #define CE_SCORE_GETS_ZERO_OF_X         39
249 #define CE_VALUE_CHANGES                40
250 #define CE_VALUE_CHANGES_OF_X           41
251 #define CE_SCORE_CHANGES                42
252 #define CE_SCORE_CHANGES_OF_X           43
253
254 #define NUM_CHANGE_EVENTS               44
255
256 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
257
258 #define CE_BITMASK_DEFAULT              0
259
260 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
261 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
262
263 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
264 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
265
266 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
267 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
268                                          CH_EVENT_VAR(e,c))
269 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
270                                          CH_ANY_EVENT_VAR(e,c))
271
272 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
273                                          CH_EVENT_VAR(e,c) = (v) : 0)
274 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
275                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
276
277 /* values for player bitmasks */
278 #define PLAYER_BITS_NONE                0
279 #define PLAYER_BITS_1                   (1 << 0)
280 #define PLAYER_BITS_2                   (1 << 1)
281 #define PLAYER_BITS_3                   (1 << 2)
282 #define PLAYER_BITS_4                   (1 << 3)
283 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
284                                          PLAYER_BITS_2 | \
285                                          PLAYER_BITS_3 | \
286                                          PLAYER_BITS_4)
287 #define PLAYER_BITS_TRIGGER             (1 << 4)
288 #define PLAYER_BITS_ACTION              (1 << 5)
289
290 /* values for move directions (bits 0 - 3: basic move directions) */
291 #define MV_BIT_PREVIOUS                 4
292 #define MV_BIT_TRIGGER                  5
293 #define MV_BIT_TRIGGER_BACK             6
294 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
295 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
296
297 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
298 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
299 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
300 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
301 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
302
303 /* values for move stepsize */
304 #define STEPSIZE_NOT_MOVING             0
305 #define STEPSIZE_VERY_SLOW              1
306 #define STEPSIZE_SLOW                   2
307 #define STEPSIZE_NORMAL                 4
308 #define STEPSIZE_FAST                   8
309 #define STEPSIZE_VERY_FAST              16
310 #define STEPSIZE_EVEN_FASTER            32
311 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
312 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
313 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
314
315 /* values for change side for custom elements */
316 #define CH_SIDE_NONE                    MV_NONE
317 #define CH_SIDE_LEFT                    MV_LEFT
318 #define CH_SIDE_RIGHT                   MV_RIGHT
319 #define CH_SIDE_TOP                     MV_UP
320 #define CH_SIDE_BOTTOM                  MV_DOWN
321 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
322 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
323 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
324
325 /* values for change player for custom elements */
326 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
327 #define CH_PLAYER_1                     PLAYER_BITS_1
328 #define CH_PLAYER_2                     PLAYER_BITS_2
329 #define CH_PLAYER_3                     PLAYER_BITS_3
330 #define CH_PLAYER_4                     PLAYER_BITS_4
331 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
332
333 /* values for change page for custom elements */
334 #define CH_PAGE_ANY_FILE                (0xff)
335 #define CH_PAGE_ANY                     (0xffffffff)
336
337 /* values for change power for custom elements */
338 #define CP_WHEN_EMPTY                   0
339 #define CP_WHEN_DIGGABLE                1
340 #define CP_WHEN_DESTRUCTIBLE            2
341 #define CP_WHEN_COLLECTIBLE             3
342 #define CP_WHEN_REMOVABLE               4
343 #define CP_WHEN_WALKABLE                5
344
345 /* values for change actions for custom elements (stored in level file) */
346 #define CA_NO_ACTION                    0
347 #define CA_EXIT_PLAYER                  1
348 #define CA_KILL_PLAYER                  2
349 #define CA_MOVE_PLAYER                  3
350 #define CA_RESTART_LEVEL                4
351 #define CA_SHOW_ENVELOPE                5
352 #define CA_SET_LEVEL_TIME               6
353 #define CA_SET_LEVEL_GEMS               7
354 #define CA_SET_LEVEL_SCORE              8
355 #define CA_SET_LEVEL_WIND               9
356 #define CA_SET_PLAYER_GRAVITY           10
357 #define CA_SET_PLAYER_KEYS              11
358 #define CA_SET_PLAYER_SPEED             12
359 #define CA_SET_PLAYER_SHIELD            13
360 #define CA_SET_PLAYER_ARTWORK           14
361 #define CA_SET_CE_SCORE                 15
362 #define CA_SET_CE_VALUE                 16
363 #define CA_SET_ENGINE_SCAN_MODE         17
364 #define CA_SET_PLAYER_INVENTORY         18
365 #define CA_SET_CE_ARTWORK               19
366 #define CA_SET_LEVEL_RANDOM_SEED        20
367
368 #define CA_HEADLINE_LEVEL_ACTIONS       250
369 #define CA_HEADLINE_PLAYER_ACTIONS      251
370 #define CA_HEADLINE_CE_ACTIONS          252
371 #define CA_HEADLINE_ENGINE_ACTIONS      253
372 #define CA_UNDEFINED                    255
373
374 /* values for change action mode for custom elements */
375 #define CA_MODE_UNDEFINED               0
376 #define CA_MODE_SET                     1
377 #define CA_MODE_ADD                     2
378 #define CA_MODE_SUBTRACT                3
379 #define CA_MODE_MULTIPLY                4
380 #define CA_MODE_DIVIDE                  5
381 #define CA_MODE_MODULO                  6
382
383 /* values for change action parameters for custom elements */
384 #define CA_ARG_MIN                      0
385 #define CA_ARG_0                        0
386 #define CA_ARG_1                        1
387 #define CA_ARG_2                        2
388 #define CA_ARG_3                        3
389 #define CA_ARG_4                        4
390 #define CA_ARG_5                        5
391 #define CA_ARG_6                        6
392 #define CA_ARG_7                        7
393 #define CA_ARG_8                        8
394 #define CA_ARG_9                        9
395 #define CA_ARG_10                       10
396 #define CA_ARG_100                      100
397 #define CA_ARG_1000                     1000
398 #define CA_ARG_MAX                      9999
399 #define CA_ARG_PLAYER                   10000
400 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
401 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
402 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
403 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
404 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
405 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
406 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
407 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
408 #define CA_ARG_NUMBER                   11000
409 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
410 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
411 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
412 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
413 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
414 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
415 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
416 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
417 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
418 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
419 #define CA_ARG_ELEMENT                  12000
420 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
421 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
422 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
423 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
424 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
425 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
426 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
427 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
428 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
429 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
430 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
431 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
432 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
433 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
434 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
435 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
436 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
437 #define CA_ARG_SPEED                    13000
438 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
439 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
440 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
441 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
442 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
443 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
444 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
445 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
446 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
447 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
448 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
449 #define CA_ARG_GRAVITY                  14000
450 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
451 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
452 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
453 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
454 #define CA_ARG_DIRECTION                15000
455 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
456 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
457 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
458 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
459 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
460 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
461 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
462 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
463 #define CA_ARG_SHIELD                   16000
464 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
465 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
466 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
467 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
468 #define CA_ARG_SCAN_MODE                17000
469 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
470 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
471 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
472 #define CA_ARG_INVENTORY                18000
473 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
474 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
475 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
476 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
477 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
478 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
479 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
480 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
481 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
482 #define CA_ARG_UNDEFINED                65535
483
484 /* values for custom move patterns (bits 0 - 3: basic move directions) */
485 #define MV_BIT_TOWARDS_PLAYER           4
486 #define MV_BIT_AWAY_FROM_PLAYER         5
487 #define MV_BIT_ALONG_LEFT_SIDE          6
488 #define MV_BIT_ALONG_RIGHT_SIDE         7
489 #define MV_BIT_TURNING_LEFT             8
490 #define MV_BIT_TURNING_RIGHT            9
491 #define MV_BIT_WHEN_PUSHED              10
492 #define MV_BIT_MAZE_RUNNER              11
493 #define MV_BIT_MAZE_HUNTER              12
494 #define MV_BIT_WHEN_DROPPED             13
495 #define MV_BIT_TURNING_LEFT_RIGHT       14
496 #define MV_BIT_TURNING_RIGHT_LEFT       15
497 #define MV_BIT_TURNING_RANDOM           16
498 #define MV_BIT_WIND_DIRECTION           17
499
500 /* values for custom move patterns */
501 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
502 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
503 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
504 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
505 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
506 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
507 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
508 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
509 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
510 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
511 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
512 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
513 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
514 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
515 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
516
517 /* values for initial move direction */
518 #define MV_START_NONE                   (MV_NONE)
519 #define MV_START_AUTOMATIC              (MV_NONE)
520 #define MV_START_LEFT                   (MV_LEFT)
521 #define MV_START_RIGHT                  (MV_RIGHT)
522 #define MV_START_UP                     (MV_UP)
523 #define MV_START_DOWN                   (MV_DOWN)
524 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
525 #define MV_START_PREVIOUS               (MV_PREVIOUS)
526
527 /* values for elements left behind by custom elements */
528 #define LEAVE_TYPE_UNLIMITED            0
529 #define LEAVE_TYPE_LIMITED              1
530
531 /* values for slippery property for custom elements */
532 #define SLIPPERY_ANY_RANDOM             0
533 #define SLIPPERY_ANY_LEFT_RIGHT         1
534 #define SLIPPERY_ANY_RIGHT_LEFT         2
535 #define SLIPPERY_ONLY_LEFT              3
536 #define SLIPPERY_ONLY_RIGHT             4
537
538 /* values for explosion type for custom elements */
539 #define EXPLODES_3X3                    0
540 #define EXPLODES_1X1                    1
541 #define EXPLODES_CROSS                  2
542
543 /* macros for configurable properties */
544 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
545 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
546 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
547 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
548 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
549 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
550 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
551 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
552 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
553 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
554 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
555 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
556 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
557 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
558 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
559 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
560 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
561 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
562 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
563 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
564 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
565 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
566 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
567 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
568 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
569 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
570 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
571 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
572 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
573 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
574 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
575 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
576
577 /* macros for special configurable properties */
578 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
579
580 /* macros for special graphics properties */
581 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
582
583 /* macros for pre-defined properties */
584 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
585 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
586 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
587 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
588 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
589 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
590 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
591 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
592 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
593 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
594 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
595 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
596 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
597 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
598 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
599 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
600 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
601 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
602 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
603 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
604 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
605 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
606 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
607 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
608 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
609 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
610 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
611
612 /* macros for derived properties */
613 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
614 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
615 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
616 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
617 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
618 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
619 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
620 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
621 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
622 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
623 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
624 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
625 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
626 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
627 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
628 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
629 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
630 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
631 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
632                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
633 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
634                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
635 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
636 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
637 #define CAN_BE_CLONED_BY_ANDROID(e)     \
638                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
639
640 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
641 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
642                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
643 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
644                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
645
646 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
647 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
648                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
649
650 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
651
652 /* special macros used in game engine */
653 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
654                                  (e) <= NUM_FILE_ELEMENTS)
655
656 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
657                                  (e) <= NUM_DRAWABLE_ELEMENTS)
658
659 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
660                                  (e) <= NUM_RUNTIME_ELEMENTS)
661
662 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
663                                  (e) <= MAX_NUM_ELEMENTS)
664
665 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
666                                  (e) <= EL_CUSTOM_END)
667
668 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
669                                  (e) <= EL_GROUP_END)
670
671 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
672                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
673
674 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
675                                  (e) <= EL_INTERNAL_END)
676
677 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
678                                  (e) <= EL_ENVELOPE_4)
679
680 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
681                                  (e) <= EL_KEY_4)
682 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
683                                  (e) <= EL_EM_KEY_4)
684 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
685                                  (e) <= EL_EMC_KEY_8)
686 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
687                                  IS_EM_KEY(e) ||                        \
688                                  IS_EMC_KEY(e))
689 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
690 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
691 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
692 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
693                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
694                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
695
696 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
697                                  (e) <= EL_GATE_4)
698 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
699                                  (e) <= EL_EM_GATE_4)
700 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
701                                  (e) <= EL_EMC_GATE_8)
702 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
703 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
704                                  IS_EM_GATE(e) ||                       \
705                                  IS_EMC_GATE(e) ||                      \
706                                  IS_DC_GATE(e))
707 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
708 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
709 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
710 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
711                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
712                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
713
714 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
715                                  (e) <= EL_GATE_4_GRAY)
716 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
717                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
718 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
719                                  (e) <= EL_EM_GATE_4_GRAY)
720 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
721                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
722 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
723                                  (e) <= EL_EMC_GATE_8_GRAY)
724 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
725                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
726 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
727 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
728
729 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
730                                  IS_EM_GATE_GRAY(e) ||                  \
731                                  IS_EMC_GATE_GRAY(e) ||                 \
732                                  IS_DC_GATE_GRAY(e))
733 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
734                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
735                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
736                                  IS_DC_GATE_GRAY_ACTIVE(e))
737 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
738 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
739 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
740 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
741 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
742 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
743 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
744                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
745                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
746
747 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
748
749 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
750                                  (e) <= EL_EMC_WALL_3)
751 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
752                                  (e) == EL_SP_CHIP_LEFT ||              \
753                                  (e) == EL_SP_CHIP_RIGHT ||             \
754                                  (e) == EL_SP_CHIP_TOP ||               \
755                                  (e) == EL_SP_CHIP_BOTTOM)
756 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
757                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
758                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
759                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
760                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
761                                  (e) == EL_SP_HARDWARE_BASE_6)
762
763 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
764                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
765
766 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
767
768 /* !!! CHECK THIS !!! */
769 #if 1
770 #define TILE_GFX_ELEMENT(x, y)                                          \
771                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
772                     Feld[x][y] != EL_EXPLOSION ?                        \
773                     GfxElement[x][y] : Feld[x][y])
774 #else
775 #define TILE_GFX_ELEMENT(x, y)                                          \
776         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
777                     Feld[x][y] != EL_EXPLOSION ?                        \
778                     GfxElement[x][y] : Feld[x][y])
779 #endif
780
781 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
782 /* (solution: add separate "use sound of element" to level file and editor) */
783 #if 0
784 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
785 #else
786 #define SND_ELEMENT(e)          (e)
787 #endif
788
789 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
790 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
791 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
792
793 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
794         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
795          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
796
797 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
798
799 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
800 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
801
802 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
803 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
804 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
805
806 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
807
808 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
809                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
810                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
811                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
812                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
813                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
814                                  EL_ROCK)
815 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
816                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
817                                  EL_BD_ROCK)
818 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
819                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
820                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
821                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
822                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
823                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
824                                  (e) == EL_PEARL          ? EL_BOMB    :    \
825                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
826                                  EL_ROCK)
827 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
828 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
829 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
830 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
831
832 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
833 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
834
835 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
836                                          IS_PROTECTED(Back[x][y]))
837 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
838 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
839                                          ENEMY_PROTECTED_FIELD(x, y))
840 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
841                                          EXPLOSION_PROTECTED_FIELD(x, y))
842
843 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
844                                  (p)->switch_x == (x) && (p)->switch_y == (y))
845
846 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
847                                  (p)->drop_x == (x) && (p)->drop_y == (y))
848
849 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
850
851 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
852                                  (e) : EL_PLAYER_1)
853
854 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
855
856 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
857 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
858 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
859
860 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
861                                                               ANIM_CE_SCORE |  \
862                                                               ANIM_CE_DELAY))
863 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
864 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
865 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
866 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
867
868 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
869
870 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
871
872 #define IS_GLOBAL_ANIM_PART(a)  ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
873
874 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
875 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
876 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
877                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
878
879 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
880 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
881                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
882                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
883                                  (d) == MV_UP    ? "MV_UP"    :         \
884                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
885
886 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
887 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
888 #define FONT_ACTIVE(f)          (ActiveFont[f])
889
890 /* fundamental game speed values */
891 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
892 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
893
894 /* boundaries of arrays etc. */
895 #define MAX_LEVEL_NAME_LEN      32
896 #define MAX_LEVEL_AUTHOR_LEN    32
897 #define MAX_ELEMENT_NAME_LEN    32
898 #define MAX_TAPES_PER_SET       1024
899 #define MAX_SCORE_ENTRIES       100
900 #define MAX_NUM_TITLE_IMAGES    5
901 #define MAX_NUM_TITLE_MESSAGES  5
902
903 #define MAX_NUM_AMOEBA          100
904
905 #define NUM_ENVELOPES           4
906 #define MIN_ENVELOPE_XSIZE      1
907 #define MIN_ENVELOPE_YSIZE      1
908 #define MAX_ENVELOPE_XSIZE      30
909 #define MAX_ENVELOPE_YSIZE      20
910 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
911 #define MIN_CHANGE_PAGES        1
912 #define MAX_CHANGE_PAGES        32
913 #define MIN_ELEMENTS_IN_GROUP   1
914 #define MAX_ELEMENTS_IN_GROUP   16
915 #define MIN_ANDROID_ELEMENTS    1
916 #define MAX_ANDROID_ELEMENTS    16
917
918 /* values for elements with content */
919 #define MIN_ELEMENT_CONTENTS    1
920 #define STD_ELEMENT_CONTENTS    4
921 #define MAX_ELEMENT_CONTENTS    8
922
923 /* values for initial player inventory */
924 #define MIN_INITIAL_INVENTORY_SIZE      1
925 #define MAX_INITIAL_INVENTORY_SIZE      8
926
927 /* often used screen positions */
928 #define TILESIZE                32
929 #define TILEX                   TILESIZE
930 #define TILEY                   TILESIZE
931 #define TILEX_VAR               TILESIZE_VAR
932 #define TILEY_VAR               TILESIZE_VAR
933 #define MINI_TILESIZE           (TILESIZE / 2)
934 #define MINI_TILEX              MINI_TILESIZE
935 #define MINI_TILEY              MINI_TILESIZE
936 #define MICRO_TILESIZE          (TILESIZE / 8)
937 #define MICRO_TILEX             MICRO_TILESIZE
938 #define MICRO_TILEY             MICRO_TILESIZE
939 #define MIDPOSX                 (SCR_FIELDX / 2)
940 #define MIDPOSY                 (SCR_FIELDY / 2)
941 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
942 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
943
944 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
945 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
946 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
947 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
948 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
949 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
950
951 /* values for GfxRedraw */
952 #define GFX_REDRAW_NONE                         (0)
953 #define GFX_REDRAW_TILE                         (1 << 0)
954 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
955 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
956 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
957
958 /* score for elements */
959 #define SC_EMERALD              0
960 #define SC_DIAMOND              1
961 #define SC_BUG                  2
962 #define SC_SPACESHIP            3
963 #define SC_YAMYAM               4
964 #define SC_ROBOT                5
965 #define SC_PACMAN               6
966 #define SC_NUT                  7
967 #define SC_DYNAMITE             8
968 #define SC_KEY                  9
969 #define SC_TIME_BONUS           10
970 #define SC_CRYSTAL              11
971 #define SC_PEARL                12
972 #define SC_SHIELD               13
973 #define SC_UNKNOWN_14           14
974 #define SC_UNKNOWN_15           15
975
976 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
977
978
979 /* "real" level file elements */
980 #define EL_UNDEFINED                    -1
981
982 #define EL_EMPTY_SPACE                  0
983 #define EL_EMPTY                        EL_EMPTY_SPACE
984 #define EL_SAND                         1
985 #define EL_WALL                         2
986 #define EL_WALL_SLIPPERY                3
987 #define EL_ROCK                         4
988 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
989 #define EL_EMERALD                      6
990 #define EL_EXIT_CLOSED                  7
991 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
992 #define EL_BUG                          9
993 #define EL_SPACESHIP                    10
994 #define EL_YAMYAM                       11
995 #define EL_ROBOT                        12
996 #define EL_STEELWALL                    13
997 #define EL_DIAMOND                      14
998 #define EL_AMOEBA_DEAD                  15
999 #define EL_QUICKSAND_EMPTY              16
1000 #define EL_QUICKSAND_FULL               17
1001 #define EL_AMOEBA_DROP                  18
1002 #define EL_BOMB                         19
1003 #define EL_MAGIC_WALL                   20
1004 #define EL_SPEED_PILL                   21
1005 #define EL_ACID                         22
1006 #define EL_AMOEBA_WET                   23
1007 #define EL_AMOEBA_DRY                   24
1008 #define EL_NUT                          25
1009 #define EL_GAME_OF_LIFE                 26
1010 #define EL_BIOMAZE                      27
1011 #define EL_DYNAMITE_ACTIVE              28
1012 #define EL_STONEBLOCK                   29
1013 #define EL_ROBOT_WHEEL                  30
1014 #define EL_ROBOT_WHEEL_ACTIVE           31
1015 #define EL_KEY_1                        32
1016 #define EL_KEY_2                        33
1017 #define EL_KEY_3                        34
1018 #define EL_KEY_4                        35
1019 #define EL_GATE_1                       36
1020 #define EL_GATE_2                       37
1021 #define EL_GATE_3                       38
1022 #define EL_GATE_4                       39
1023 #define EL_GATE_1_GRAY                  40
1024 #define EL_GATE_2_GRAY                  41
1025 #define EL_GATE_3_GRAY                  42
1026 #define EL_GATE_4_GRAY                  43
1027 #define EL_DYNAMITE                     44
1028 #define EL_PACMAN                       45
1029 #define EL_INVISIBLE_WALL               46
1030 #define EL_LAMP                         47
1031 #define EL_LAMP_ACTIVE                  48
1032 #define EL_WALL_EMERALD                 49
1033 #define EL_WALL_DIAMOND                 50
1034 #define EL_AMOEBA_FULL                  51
1035 #define EL_BD_AMOEBA                    52
1036 #define EL_TIME_ORB_FULL                53
1037 #define EL_TIME_ORB_EMPTY               54
1038 #define EL_EXPANDABLE_WALL              55
1039 #define EL_BD_DIAMOND                   56
1040 #define EL_EMERALD_YELLOW               57
1041 #define EL_WALL_BD_DIAMOND              58
1042 #define EL_WALL_EMERALD_YELLOW          59
1043 #define EL_DARK_YAMYAM                  60
1044 #define EL_BD_MAGIC_WALL                61
1045 #define EL_INVISIBLE_STEELWALL          62
1046 #define EL_SOKOBAN_FIELD_PLAYER         63
1047 #define EL_DYNABOMB_INCREASE_NUMBER     64
1048 #define EL_DYNABOMB_INCREASE_SIZE       65
1049 #define EL_DYNABOMB_INCREASE_POWER      66
1050 #define EL_SOKOBAN_OBJECT               67
1051 #define EL_SOKOBAN_FIELD_EMPTY          68
1052 #define EL_SOKOBAN_FIELD_FULL           69
1053 #define EL_BD_BUTTERFLY_RIGHT           70
1054 #define EL_BD_BUTTERFLY_UP              71
1055 #define EL_BD_BUTTERFLY_LEFT            72
1056 #define EL_BD_BUTTERFLY_DOWN            73
1057 #define EL_BD_FIREFLY_RIGHT             74
1058 #define EL_BD_FIREFLY_UP                75
1059 #define EL_BD_FIREFLY_LEFT              76
1060 #define EL_BD_FIREFLY_DOWN              77
1061 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1062 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1063 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1064 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1065 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1066 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1067 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1068 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1069 #define EL_BD_BUTTERFLY                 78
1070 #define EL_BD_FIREFLY                   79
1071 #define EL_PLAYER_1                     80
1072 #define EL_PLAYER_2                     81
1073 #define EL_PLAYER_3                     82
1074 #define EL_PLAYER_4                     83
1075 #define EL_BUG_RIGHT                    84
1076 #define EL_BUG_UP                       85
1077 #define EL_BUG_LEFT                     86
1078 #define EL_BUG_DOWN                     87
1079 #define EL_SPACESHIP_RIGHT              88
1080 #define EL_SPACESHIP_UP                 89
1081 #define EL_SPACESHIP_LEFT               90
1082 #define EL_SPACESHIP_DOWN               91
1083 #define EL_PACMAN_RIGHT                 92
1084 #define EL_PACMAN_UP                    93
1085 #define EL_PACMAN_LEFT                  94
1086 #define EL_PACMAN_DOWN                  95
1087 #define EL_EMERALD_RED                  96
1088 #define EL_EMERALD_PURPLE               97
1089 #define EL_WALL_EMERALD_RED             98
1090 #define EL_WALL_EMERALD_PURPLE          99
1091 #define EL_ACID_POOL_TOPLEFT            100
1092 #define EL_ACID_POOL_TOPRIGHT           101
1093 #define EL_ACID_POOL_BOTTOMLEFT         102
1094 #define EL_ACID_POOL_BOTTOM             103
1095 #define EL_ACID_POOL_BOTTOMRIGHT        104
1096 #define EL_BD_WALL                      105
1097 #define EL_BD_ROCK                      106
1098 #define EL_EXIT_OPEN                    107
1099 #define EL_BLACK_ORB                    108
1100 #define EL_AMOEBA_TO_DIAMOND            109
1101 #define EL_MOLE                         110
1102 #define EL_PENGUIN                      111
1103 #define EL_SATELLITE                    112
1104 #define EL_ARROW_LEFT                   113
1105 #define EL_ARROW_RIGHT                  114
1106 #define EL_ARROW_UP                     115
1107 #define EL_ARROW_DOWN                   116
1108 #define EL_PIG                          117
1109 #define EL_DRAGON                       118
1110
1111 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1112
1113 #define EL_CHAR_START                   120
1114 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1115 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1116
1117 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1118
1119 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1120 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1121
1122 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1123
1124 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1125 #define EL_EXPANDABLE_WALL_VERTICAL     201
1126 #define EL_EXPANDABLE_WALL_ANY          202
1127
1128 #define EL_EM_GATE_1                    203
1129 #define EL_EM_GATE_2                    204
1130 #define EL_EM_GATE_3                    205
1131 #define EL_EM_GATE_4                    206
1132
1133 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1134 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1135 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1136
1137 #define EL_SP_START                     210
1138 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1139 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1140 #define EL_SP_ZONK                      (EL_SP_START + 1)
1141 #define EL_SP_BASE                      (EL_SP_START + 2)
1142 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1143 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1144 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1145 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1146 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1147 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1148 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1149 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1150 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1151 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1152 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1153 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1154 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1155 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1156 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1157 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1158 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1159 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1160 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1161 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1162 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1163 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1164 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1165 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1166 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1167 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1168 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1169 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1170 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1171 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1172 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1173 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1174 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1175 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1176 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1177 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1178 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1179 #define EL_SP_END                       (EL_SP_START + 39)
1180
1181 #define EL_EM_GATE_1_GRAY               250
1182 #define EL_EM_GATE_2_GRAY               251
1183 #define EL_EM_GATE_3_GRAY               252
1184 #define EL_EM_GATE_4_GRAY               253
1185
1186 #define EL_EM_DYNAMITE                  254
1187 #define EL_EM_DYNAMITE_ACTIVE           255
1188
1189 #define EL_PEARL                        256
1190 #define EL_CRYSTAL                      257
1191 #define EL_WALL_PEARL                   258
1192 #define EL_WALL_CRYSTAL                 259
1193 #define EL_DC_GATE_WHITE                260
1194 #define EL_DC_GATE_WHITE_GRAY           261
1195 #define EL_DC_KEY_WHITE                 262
1196 #define EL_SHIELD_NORMAL                263
1197 #define EL_EXTRA_TIME                   264
1198 #define EL_SWITCHGATE_OPEN              265
1199 #define EL_SWITCHGATE_CLOSED            266
1200 #define EL_SWITCHGATE_SWITCH_UP         267
1201 #define EL_SWITCHGATE_SWITCH_DOWN       268
1202
1203 #define EL_UNUSED_269                   269
1204 #define EL_UNUSED_270                   270
1205
1206 #define EL_CONVEYOR_BELT_1_LEFT          271
1207 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1208 #define EL_CONVEYOR_BELT_1_RIGHT         273
1209 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1210 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1211 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1212 #define EL_CONVEYOR_BELT_2_LEFT          277
1213 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1214 #define EL_CONVEYOR_BELT_2_RIGHT         279
1215 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1216 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1217 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1218 #define EL_CONVEYOR_BELT_3_LEFT          283
1219 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1220 #define EL_CONVEYOR_BELT_3_RIGHT         285
1221 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1222 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1223 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1224 #define EL_CONVEYOR_BELT_4_LEFT          289
1225 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1226 #define EL_CONVEYOR_BELT_4_RIGHT         291
1227 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1228 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1229 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1230 #define EL_LANDMINE                     295
1231 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1232 #define EL_LIGHT_SWITCH                 297
1233 #define EL_LIGHT_SWITCH_ACTIVE          298
1234 #define EL_SIGN_EXCLAMATION             299
1235 #define EL_SIGN_RADIOACTIVITY           300
1236 #define EL_SIGN_STOP                    301
1237 #define EL_SIGN_WHEELCHAIR              302
1238 #define EL_SIGN_PARKING                 303
1239 #define EL_SIGN_NO_ENTRY                304
1240 #define EL_SIGN_UNUSED_1                305
1241 #define EL_SIGN_GIVE_WAY                306
1242 #define EL_SIGN_ENTRY_FORBIDDEN         307
1243 #define EL_SIGN_EMERGENCY_EXIT          308
1244 #define EL_SIGN_YIN_YANG                309
1245 #define EL_SIGN_UNUSED_2                310
1246 #define EL_MOLE_LEFT                    311
1247 #define EL_MOLE_RIGHT                   312
1248 #define EL_MOLE_UP                      313
1249 #define EL_MOLE_DOWN                    314
1250 #define EL_STEELWALL_SLIPPERY           315
1251 #define EL_INVISIBLE_SAND               316
1252 #define EL_DX_UNKNOWN_15                317
1253 #define EL_DX_UNKNOWN_42                318
1254
1255 #define EL_UNUSED_319                   319
1256 #define EL_UNUSED_320                   320
1257
1258 #define EL_SHIELD_DEADLY                321
1259 #define EL_TIMEGATE_OPEN                322
1260 #define EL_TIMEGATE_CLOSED              323
1261 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1262 #define EL_TIMEGATE_SWITCH              325
1263
1264 #define EL_BALLOON                      326
1265 #define EL_BALLOON_SWITCH_LEFT          327
1266 #define EL_BALLOON_SWITCH_RIGHT         328
1267 #define EL_BALLOON_SWITCH_UP            329
1268 #define EL_BALLOON_SWITCH_DOWN          330
1269 #define EL_BALLOON_SWITCH_ANY           331
1270
1271 #define EL_EMC_STEELWALL_1              332
1272 #define EL_EMC_STEELWALL_2              333
1273 #define EL_EMC_STEELWALL_3              334
1274 #define EL_EMC_STEELWALL_4              335
1275 #define EL_EMC_WALL_1                   336
1276 #define EL_EMC_WALL_2                   337
1277 #define EL_EMC_WALL_3                   338
1278 #define EL_EMC_WALL_4                   339
1279 #define EL_EMC_WALL_5                   340
1280 #define EL_EMC_WALL_6                   341
1281 #define EL_EMC_WALL_7                   342
1282 #define EL_EMC_WALL_8                   343
1283
1284 #define EL_TUBE_ANY                     344
1285 #define EL_TUBE_VERTICAL                345
1286 #define EL_TUBE_HORIZONTAL              346
1287 #define EL_TUBE_VERTICAL_LEFT           347
1288 #define EL_TUBE_VERTICAL_RIGHT          348
1289 #define EL_TUBE_HORIZONTAL_UP           349
1290 #define EL_TUBE_HORIZONTAL_DOWN         350
1291 #define EL_TUBE_LEFT_UP                 351
1292 #define EL_TUBE_LEFT_DOWN               352
1293 #define EL_TUBE_RIGHT_UP                353
1294 #define EL_TUBE_RIGHT_DOWN              354
1295 #define EL_SPRING                       355
1296 #define EL_TRAP                         356
1297 #define EL_DX_SUPABOMB                  357
1298
1299 #define EL_UNUSED_358                   358
1300 #define EL_UNUSED_359                   359
1301
1302 /* ---------- begin of custom elements section ----------------------------- */
1303 #define EL_CUSTOM_START                 360
1304
1305 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1306
1307 #define NUM_CUSTOM_ELEMENTS             256
1308 #define EL_CUSTOM_END                   615
1309 /* ---------- end of custom elements section ------------------------------- */
1310
1311 #define EL_EM_KEY_1                     616
1312 #define EL_EM_KEY_2                     617
1313 #define EL_EM_KEY_3                     618
1314 #define EL_EM_KEY_4                     619
1315 #define EL_ENVELOPE_1                   620
1316 #define EL_ENVELOPE_2                   621
1317 #define EL_ENVELOPE_3                   622
1318 #define EL_ENVELOPE_4                   623
1319
1320 /* ---------- begin of group elements section ------------------------------ */
1321 #define EL_GROUP_START                  624
1322
1323 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1324
1325 #define NUM_GROUP_ELEMENTS              32
1326 #define EL_GROUP_END                    655
1327 /* ---------- end of custom elements section ------------------------------- */
1328
1329 #define EL_UNKNOWN                      656
1330 #define EL_TRIGGER_ELEMENT              657
1331 #define EL_TRIGGER_PLAYER               658
1332
1333 /* SP style elements */
1334 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1335 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1336 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1337 #define EL_SP_GRAVITY_ON_PORT_UP        662
1338 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1339 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1340 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1341 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1342
1343 /* EMC style elements */
1344 #define EL_BALLOON_SWITCH_NONE          667
1345 #define EL_EMC_GATE_5                   668
1346 #define EL_EMC_GATE_6                   669
1347 #define EL_EMC_GATE_7                   670
1348 #define EL_EMC_GATE_8                   671
1349 #define EL_EMC_GATE_5_GRAY              672
1350 #define EL_EMC_GATE_6_GRAY              673
1351 #define EL_EMC_GATE_7_GRAY              674
1352 #define EL_EMC_GATE_8_GRAY              675
1353 #define EL_EMC_KEY_5                    676
1354 #define EL_EMC_KEY_6                    677
1355 #define EL_EMC_KEY_7                    678
1356 #define EL_EMC_KEY_8                    679
1357 #define EL_EMC_ANDROID                  680
1358 #define EL_EMC_GRASS                    681
1359 #define EL_EMC_MAGIC_BALL               682
1360 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1361 #define EL_EMC_MAGIC_BALL_SWITCH        684
1362 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1363 #define EL_EMC_SPRING_BUMPER            686
1364 #define EL_EMC_PLANT                    687
1365 #define EL_EMC_LENSES                   688
1366 #define EL_EMC_MAGNIFIER                689
1367 #define EL_EMC_WALL_9                   690
1368 #define EL_EMC_WALL_10                  691
1369 #define EL_EMC_WALL_11                  692
1370 #define EL_EMC_WALL_12                  693
1371 #define EL_EMC_WALL_13                  694
1372 #define EL_EMC_WALL_14                  695
1373 #define EL_EMC_WALL_15                  696
1374 #define EL_EMC_WALL_16                  697
1375 #define EL_EMC_WALL_SLIPPERY_1          698
1376 #define EL_EMC_WALL_SLIPPERY_2          699
1377 #define EL_EMC_WALL_SLIPPERY_3          700
1378 #define EL_EMC_WALL_SLIPPERY_4          701
1379 #define EL_EMC_FAKE_GRASS               702
1380 #define EL_EMC_FAKE_ACID                703
1381 #define EL_EMC_DRIPPER                  704
1382
1383 #define EL_TRIGGER_CE_VALUE             705
1384 #define EL_TRIGGER_CE_SCORE             706
1385 #define EL_CURRENT_CE_VALUE             707
1386 #define EL_CURRENT_CE_SCORE             708
1387
1388 #define EL_YAMYAM_LEFT                  709
1389 #define EL_YAMYAM_RIGHT                 710
1390 #define EL_YAMYAM_UP                    711
1391 #define EL_YAMYAM_DOWN                  712
1392
1393 #define EL_BD_EXPANDABLE_WALL           713
1394
1395 #define EL_PREV_CE_8                    714
1396 #define EL_PREV_CE_7                    715
1397 #define EL_PREV_CE_6                    716
1398 #define EL_PREV_CE_5                    717
1399 #define EL_PREV_CE_4                    718
1400 #define EL_PREV_CE_3                    719
1401 #define EL_PREV_CE_2                    720
1402 #define EL_PREV_CE_1                    721
1403 #define EL_SELF                         722
1404 #define EL_NEXT_CE_1                    723
1405 #define EL_NEXT_CE_2                    724
1406 #define EL_NEXT_CE_3                    725
1407 #define EL_NEXT_CE_4                    726
1408 #define EL_NEXT_CE_5                    727
1409 #define EL_NEXT_CE_6                    728
1410 #define EL_NEXT_CE_7                    729
1411 #define EL_NEXT_CE_8                    730
1412 #define EL_ANY_ELEMENT                  731
1413
1414 #define EL_STEEL_CHAR_START             732
1415 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1416 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1417
1418 /* (auto-generated data structure definitions included with normal chars) */
1419
1420 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1421 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1422
1423 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1424
1425 #define EL_SPERMS                       812
1426 #define EL_BULLET                       813
1427 #define EL_HEART                        814
1428 #define EL_CROSS                        815
1429 #define EL_FRANKIE                      816
1430 #define EL_SIGN_SPERMS                  817
1431 #define EL_SIGN_BULLET                  818
1432 #define EL_SIGN_HEART                   819
1433 #define EL_SIGN_CROSS                   820
1434 #define EL_SIGN_FRANKIE                 821
1435
1436 #define EL_STEEL_EXIT_CLOSED            822
1437 #define EL_STEEL_EXIT_OPEN              823
1438
1439 #define EL_DC_STEELWALL_1_LEFT          824
1440 #define EL_DC_STEELWALL_1_RIGHT         825
1441 #define EL_DC_STEELWALL_1_TOP           826
1442 #define EL_DC_STEELWALL_1_BOTTOM        827
1443 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1444 #define EL_DC_STEELWALL_1_VERTICAL      829
1445 #define EL_DC_STEELWALL_1_TOPLEFT       830
1446 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1447 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1448 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1449 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1450 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1451 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1452 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1453
1454 #define EL_DC_STEELWALL_2_LEFT          838
1455 #define EL_DC_STEELWALL_2_RIGHT         839
1456 #define EL_DC_STEELWALL_2_TOP           840
1457 #define EL_DC_STEELWALL_2_BOTTOM        841
1458 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1459 #define EL_DC_STEELWALL_2_VERTICAL      843
1460 #define EL_DC_STEELWALL_2_MIDDLE        844
1461 #define EL_DC_STEELWALL_2_SINGLE        845
1462
1463 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1464 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1465 #define EL_DC_TIMEGATE_SWITCH           848
1466 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1467
1468 #define EL_DC_LANDMINE                  850
1469
1470 #define EL_EXPANDABLE_STEELWALL            851
1471 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1472 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1473 #define EL_EXPANDABLE_STEELWALL_ANY        854
1474
1475 #define EL_EM_EXIT_CLOSED               855
1476 #define EL_EM_EXIT_OPEN                 856
1477 #define EL_EM_STEEL_EXIT_CLOSED         857
1478 #define EL_EM_STEEL_EXIT_OPEN           858
1479
1480 #define EL_DC_GATE_FAKE_GRAY            859
1481
1482 #define EL_DC_MAGIC_WALL                860
1483
1484 #define EL_QUICKSAND_FAST_EMPTY         861
1485 #define EL_QUICKSAND_FAST_FULL          862
1486
1487 #define EL_FROM_LEVEL_TEMPLATE          863
1488
1489 #define EL_MM_START                     864
1490 #define EL_MM_START_1                   EL_MM_START
1491
1492 #define EL_MM_EMPTY_SPACE               (EL_MM_START + 0)
1493 #define EL_MM_EMPTY                     EL_MM_EMPTY_SPACE
1494 #define EL_MM_MIRROR_START              (EL_MM_START + 1)
1495 #define EL_MM_MIRROR_1                  (EL_MM_MIRROR_START + 0)
1496 #define EL_MM_MIRROR_2                  (EL_MM_MIRROR_START + 1)
1497 #define EL_MM_MIRROR_3                  (EL_MM_MIRROR_START + 2)
1498 #define EL_MM_MIRROR_4                  (EL_MM_MIRROR_START + 3)
1499 #define EL_MM_MIRROR_5                  (EL_MM_MIRROR_START + 4)
1500 #define EL_MM_MIRROR_6                  (EL_MM_MIRROR_START + 5)
1501 #define EL_MM_MIRROR_7                  (EL_MM_MIRROR_START + 6)
1502 #define EL_MM_MIRROR_8                  (EL_MM_MIRROR_START + 7)
1503 #define EL_MM_MIRROR_9                  (EL_MM_MIRROR_START + 8)
1504 #define EL_MM_MIRROR_10                 (EL_MM_MIRROR_START + 9)
1505 #define EL_MM_MIRROR_11                 (EL_MM_MIRROR_START + 10)
1506 #define EL_MM_MIRROR_12                 (EL_MM_MIRROR_START + 11)
1507 #define EL_MM_MIRROR_13                 (EL_MM_MIRROR_START + 12)
1508 #define EL_MM_MIRROR_14                 (EL_MM_MIRROR_START + 13)
1509 #define EL_MM_MIRROR_15                 (EL_MM_MIRROR_START + 14)
1510 #define EL_MM_MIRROR_16                 (EL_MM_MIRROR_START + 15)
1511 #define EL_MM_MIRROR_END                EL_MM_MIRROR_15
1512 #define EL_MM_STEEL_GRID_FIXED_START    (EL_MM_START + 17)
1513 #define EL_MM_STEEL_GRID_FIXED_1        (EL_MM_STEEL_GRID_FIXED_START + 0)
1514 #define EL_MM_STEEL_GRID_FIXED_2        (EL_MM_STEEL_GRID_FIXED_START + 1)
1515 #define EL_MM_STEEL_GRID_FIXED_3        (EL_MM_STEEL_GRID_FIXED_START + 2)
1516 #define EL_MM_STEEL_GRID_FIXED_4        (EL_MM_STEEL_GRID_FIXED_START + 3)
1517 #define EL_MM_STEEL_GRID_FIXED_END      EL_MM_STEEL_GRID_FIXED_03
1518 #define EL_MM_MCDUFFIN_START            (EL_MM_START + 21)
1519 #define EL_MM_MCDUFFIN_RIGHT            (EL_MM_MCDUFFIN_START + 0)
1520 #define EL_MM_MCDUFFIN_UP               (EL_MM_MCDUFFIN_START + 1)
1521 #define EL_MM_MCDUFFIN_LEFT             (EL_MM_MCDUFFIN_START + 2)
1522 #define EL_MM_MCDUFFIN_DOWN             (EL_MM_MCDUFFIN_START + 3)
1523 #define EL_MM_MCDUFFIN_END              EL_MM_MCDUFFIN_DOWN
1524 #define EL_MM_EXIT_CLOSED               (EL_MM_START + 25)
1525 #define EL_MM_EXIT_OPENING_1            (EL_MM_START + 26)
1526 #define EL_MM_EXIT_OPENING_2            (EL_MM_START + 27)
1527 #define EL_MM_EXIT_OPEN                 (EL_MM_START + 28)
1528 #define EL_MM_KETTLE                    (EL_MM_START + 29)
1529 #define EL_MM_BOMB                      (EL_MM_START + 30)
1530 #define EL_MM_PRISM                     (EL_MM_START + 31)
1531 #define EL_MM_WALL_START                (EL_MM_START + 32)
1532 #define EL_MM_WALL_EMPTY                EL_MM_WALL_START
1533 #define EL_MM_WALL_00                   EL_MM_WALL_START
1534 #define EL_MM_STEEL_WALL_START          EL_MM_WALL_00
1535 #define EL_MM_WALL_15                   (EL_MM_START + 47)
1536 #define EL_MM_STEEL_WALL_END            EL_MM_WALL_15
1537 #define EL_MM_WALL_16                   (EL_MM_START + 48)
1538 #define EL_MM_WOODEN_WALL_START         EL_MM_WALL_16
1539 #define EL_MM_WALL_31                   (EL_MM_START + 63)
1540 #define EL_MM_WOODEN_WALL_END           EL_MM_WALL_31
1541 #define EL_MM_WALL_32                   (EL_MM_START + 64)
1542 #define EL_MM_ICE_WALL_START            EL_MM_WALL_32
1543 #define EL_MM_WALL_47                   (EL_MM_START + 79)
1544 #define EL_MM_ICE_WALL_END              EL_MM_WALL_47
1545 #define EL_MM_WALL_48                   (EL_MM_START + 80)
1546 #define EL_MM_AMOEBA_WALL_START         EL_MM_WALL_48
1547 #define EL_MM_WALL_63                   (EL_MM_START + 95)
1548 #define EL_MM_AMOEBA_WALL_END           EL_MM_WALL_63
1549 #define EL_MM_WALL_END                  EL_MM_WALL_63
1550 #define EL_MM_WOODEN_BLOCK              (EL_MM_START + 96)
1551 #define EL_MM_GRAY_BALL                 (EL_MM_START + 97)
1552 #define EL_MM_BEAMER_START              (EL_MM_START + 98)
1553 #define EL_MM_BEAMER_1                  (EL_MM_BEAMER_START + 0)
1554 #define EL_MM_BEAMER_2                  (EL_MM_BEAMER_START + 1)
1555 #define EL_MM_BEAMER_3                  (EL_MM_BEAMER_START + 2)
1556 #define EL_MM_BEAMER_4                  (EL_MM_BEAMER_START + 3)
1557 #define EL_MM_BEAMER_5                  (EL_MM_BEAMER_START + 4)
1558 #define EL_MM_BEAMER_6                  (EL_MM_BEAMER_START + 5)
1559 #define EL_MM_BEAMER_7                  (EL_MM_BEAMER_START + 6)
1560 #define EL_MM_BEAMER_8                  (EL_MM_BEAMER_START + 7)
1561 #define EL_MM_BEAMER_9                  (EL_MM_BEAMER_START + 8)
1562 #define EL_MM_BEAMER_10                 (EL_MM_BEAMER_START + 9)
1563 #define EL_MM_BEAMER_11                 (EL_MM_BEAMER_START + 10)
1564 #define EL_MM_BEAMER_12                 (EL_MM_BEAMER_START + 11)
1565 #define EL_MM_BEAMER_13                 (EL_MM_BEAMER_START + 12)
1566 #define EL_MM_BEAMER_14                 (EL_MM_BEAMER_START + 13)
1567 #define EL_MM_BEAMER_15                 (EL_MM_BEAMER_START + 14)
1568 #define EL_MM_BEAMER_16                 (EL_MM_BEAMER_START + 15)
1569 #define EL_MM_BEAMER_END                EL_MM_BEAMER_15
1570 #define EL_MM_FUSE_ACTIVE               (EL_MM_START + 114)
1571 #define EL_MM_PACMAN_START              (EL_MM_START + 115)
1572 #define EL_MM_PACMAN_RIGHT              (EL_MM_PACMAN_START + 0)
1573 #define EL_MM_PACMAN_UP                 (EL_MM_PACMAN_START + 1)
1574 #define EL_MM_PACMAN_LEFT               (EL_MM_PACMAN_START + 2)
1575 #define EL_MM_PACMAN_DOWN               (EL_MM_PACMAN_START + 3)
1576 #define EL_MM_PACMAN_END                EL_MM_PACMAN_DOWN
1577 #define EL_MM_POLARISATOR_START         (EL_MM_START + 119)
1578 #define EL_MM_POLARISATOR_1             (EL_MM_POLARISATOR_START + 0)
1579 #define EL_MM_POLARISATOR_2             (EL_MM_POLARISATOR_START + 1)
1580 #define EL_MM_POLARISATOR_3             (EL_MM_POLARISATOR_START + 2)
1581 #define EL_MM_POLARISATOR_4             (EL_MM_POLARISATOR_START + 3)
1582 #define EL_MM_POLARISATOR_5             (EL_MM_POLARISATOR_START + 4)
1583 #define EL_MM_POLARISATOR_6             (EL_MM_POLARISATOR_START + 5)
1584 #define EL_MM_POLARISATOR_7             (EL_MM_POLARISATOR_START + 6)
1585 #define EL_MM_POLARISATOR_8             (EL_MM_POLARISATOR_START + 7)
1586 #define EL_MM_POLARISATOR_9             (EL_MM_POLARISATOR_START + 8)
1587 #define EL_MM_POLARISATOR_10            (EL_MM_POLARISATOR_START + 9)
1588 #define EL_MM_POLARISATOR_11            (EL_MM_POLARISATOR_START + 10)
1589 #define EL_MM_POLARISATOR_12            (EL_MM_POLARISATOR_START + 11)
1590 #define EL_MM_POLARISATOR_13            (EL_MM_POLARISATOR_START + 12)
1591 #define EL_MM_POLARISATOR_14            (EL_MM_POLARISATOR_START + 13)
1592 #define EL_MM_POLARISATOR_15            (EL_MM_POLARISATOR_START + 14)
1593 #define EL_MM_POLARISATOR_16            (EL_MM_POLARISATOR_START + 15)
1594 #define EL_MM_POLARISATOR_END           EL_MM_POLARISATOR_15
1595 #define EL_MM_POLARISATOR_CROSS_START   (EL_MM_START + 135)
1596 #define EL_MM_POLARISATOR_CROSS_1       (EL_MM_POLARISATOR_CROSS_START + 0)
1597 #define EL_MM_POLARISATOR_CROSS_2       (EL_MM_POLARISATOR_CROSS_START + 1)
1598 #define EL_MM_POLARISATOR_CROSS_3       (EL_MM_POLARISATOR_CROSS_START + 2)
1599 #define EL_MM_POLARISATOR_CROSS_4       (EL_MM_POLARISATOR_CROSS_START + 3)
1600 #define EL_MM_POLARISATOR_CROSS_END     EL_MM_POLARISATOR_CROSS_03
1601 #define EL_MM_MIRROR_FIXED_START        (EL_MM_START + 139)
1602 #define EL_MM_MIRROR_FIXED_1            (EL_MM_MIRROR_FIXED_START + 0)
1603 #define EL_MM_MIRROR_FIXED_2            (EL_MM_MIRROR_FIXED_START + 1)
1604 #define EL_MM_MIRROR_FIXED_3            (EL_MM_MIRROR_FIXED_START + 2)
1605 #define EL_MM_MIRROR_FIXED_4            (EL_MM_MIRROR_FIXED_START + 3)
1606 #define EL_MM_MIRROR_FIXED_END          EL_MM_MIRROR_FIXED_03
1607 #define EL_MM_STEEL_LOCK                (EL_MM_START + 143)
1608 #define EL_MM_KEY                       (EL_MM_START + 144)
1609 #define EL_MM_LIGHTBULB                 (EL_MM_START + 145)
1610 #define EL_MM_LIGHTBULB_ACTIVE          (EL_MM_START + 146)
1611 #define EL_MM_LIGHTBALL                 (EL_MM_START + 147)
1612 #define EL_MM_STEEL_BLOCK               (EL_MM_START + 148)
1613 #define EL_MM_WOODEN_LOCK               (EL_MM_START + 149)
1614 #define EL_MM_FUEL_FULL                 (EL_MM_START + 150)
1615 #define EL_MM_WOODEN_GRID_FIXED_START   (EL_MM_START + 151)
1616 #define EL_MM_WOODEN_GRID_FIXED_1       (EL_MM_WOODEN_GRID_FIXED_START + 0)
1617 #define EL_MM_WOODEN_GRID_FIXED_2       (EL_MM_WOODEN_GRID_FIXED_START + 1)
1618 #define EL_MM_WOODEN_GRID_FIXED_3       (EL_MM_WOODEN_GRID_FIXED_START + 2)
1619 #define EL_MM_WOODEN_GRID_FIXED_4       (EL_MM_WOODEN_GRID_FIXED_START + 3)
1620 #define EL_MM_WOODEN_GRID_FIXED_END     EL_MM_WOODEN_GRID_FIXED_03
1621 #define EL_MM_FUEL_EMPTY                (EL_MM_START + 155)
1622
1623 #define EL_MM_END_1                     (EL_MM_START + 155)
1624 #define EL_MM_START_2                   (EL_MM_START + 156)
1625
1626 #define EL_DF_START                     EL_MM_START_2
1627 #define EL_DF_START2                    (EL_DF_START - 240)
1628
1629 #define EL_DF_MIRROR_START              EL_DF_START
1630 #define EL_DF_MIRROR_1                  (EL_DF_MIRROR_START + 0)
1631 #define EL_DF_MIRROR_2                  (EL_DF_MIRROR_START + 1)
1632 #define EL_DF_MIRROR_3                  (EL_DF_MIRROR_START + 2)
1633 #define EL_DF_MIRROR_4                  (EL_DF_MIRROR_START + 3)
1634 #define EL_DF_MIRROR_5                  (EL_DF_MIRROR_START + 4)
1635 #define EL_DF_MIRROR_6                  (EL_DF_MIRROR_START + 5)
1636 #define EL_DF_MIRROR_7                  (EL_DF_MIRROR_START + 6)
1637 #define EL_DF_MIRROR_8                  (EL_DF_MIRROR_START + 7)
1638 #define EL_DF_MIRROR_9                  (EL_DF_MIRROR_START + 8)
1639 #define EL_DF_MIRROR_10                 (EL_DF_MIRROR_START + 9)
1640 #define EL_DF_MIRROR_11                 (EL_DF_MIRROR_START + 10)
1641 #define EL_DF_MIRROR_12                 (EL_DF_MIRROR_START + 11)
1642 #define EL_DF_MIRROR_13                 (EL_DF_MIRROR_START + 12)
1643 #define EL_DF_MIRROR_14                 (EL_DF_MIRROR_START + 13)
1644 #define EL_DF_MIRROR_15                 (EL_DF_MIRROR_START + 14)
1645 #define EL_DF_MIRROR_16                 (EL_DF_MIRROR_START + 15)
1646 #define EL_DF_MIRROR_END                EL_DF_MIRROR_15
1647
1648 #define EL_DF_WOODEN_GRID_FIXED_START   (EL_DF_START2 + 256)
1649 #define EL_DF_WOODEN_GRID_FIXED_1       (EL_DF_WOODEN_GRID_FIXED_START + 0)
1650 #define EL_DF_WOODEN_GRID_FIXED_2       (EL_DF_WOODEN_GRID_FIXED_START + 1)
1651 #define EL_DF_WOODEN_GRID_FIXED_3       (EL_DF_WOODEN_GRID_FIXED_START + 2)
1652 #define EL_DF_WOODEN_GRID_FIXED_4       (EL_DF_WOODEN_GRID_FIXED_START + 3)
1653 #define EL_DF_WOODEN_GRID_FIXED_5       (EL_DF_WOODEN_GRID_FIXED_START + 4)
1654 #define EL_DF_WOODEN_GRID_FIXED_6       (EL_DF_WOODEN_GRID_FIXED_START + 5)
1655 #define EL_DF_WOODEN_GRID_FIXED_7       (EL_DF_WOODEN_GRID_FIXED_START + 6)
1656 #define EL_DF_WOODEN_GRID_FIXED_8       (EL_DF_WOODEN_GRID_FIXED_START + 7)
1657 #define EL_DF_WOODEN_GRID_FIXED_END     EL_DF_WOODEN_GRID_FIXED_07
1658
1659 #define EL_DF_STEEL_GRID_FIXED_START    (EL_DF_START2 + 264)
1660 #define EL_DF_STEEL_GRID_FIXED_1        (EL_DF_STEEL_GRID_FIXED_START + 0)
1661 #define EL_DF_STEEL_GRID_FIXED_2        (EL_DF_STEEL_GRID_FIXED_START + 1)
1662 #define EL_DF_STEEL_GRID_FIXED_3        (EL_DF_STEEL_GRID_FIXED_START + 2)
1663 #define EL_DF_STEEL_GRID_FIXED_4        (EL_DF_STEEL_GRID_FIXED_START + 3)
1664 #define EL_DF_STEEL_GRID_FIXED_5        (EL_DF_STEEL_GRID_FIXED_START + 4)
1665 #define EL_DF_STEEL_GRID_FIXED_6        (EL_DF_STEEL_GRID_FIXED_START + 5)
1666 #define EL_DF_STEEL_GRID_FIXED_7        (EL_DF_STEEL_GRID_FIXED_START + 6)
1667 #define EL_DF_STEEL_GRID_FIXED_8        (EL_DF_STEEL_GRID_FIXED_START + 7)
1668 #define EL_DF_STEEL_GRID_FIXED_END      EL_DF_STEEL_GRID_FIXED_07
1669
1670 #define EL_DF_WOODEN_WALL_START         (EL_DF_START2 + 272)
1671 #define EL_DF_WOODEN_WALL_END           (EL_DF_WOODEN_WALL_START + 15)
1672
1673 #define EL_DF_STEEL_WALL_START          (EL_DF_START2 + 288)
1674 #define EL_DF_STEEL_WALL_END            (EL_DF_STEEL_WALL_START + 15)
1675
1676 #define EL_DF_WALL_START                EL_DF_WOODEN_WALL_START
1677 #define EL_DF_WALL_END                  EL_DF_STEEL_WALL_END
1678
1679 #define EL_DF_EMPTY                     (EL_DF_START2 + 304)
1680 #define EL_DF_CELL                      (EL_DF_START2 + 305)
1681 #define EL_DF_MINE                      (EL_DF_START2 + 306)
1682 #define EL_DF_REFRACTOR                 (EL_DF_START2 + 307)
1683
1684 #define EL_DF_LASER_START               (EL_DF_START2 + 308)
1685 #define EL_DF_LASER_RIGHT               (EL_DF_LASER_START + 0)
1686 #define EL_DF_LASER_UP                  (EL_DF_LASER_START + 1)
1687 #define EL_DF_LASER_LEFT                (EL_DF_LASER_START + 2)
1688 #define EL_DF_LASER_DOWN                (EL_DF_LASER_START + 3)
1689 #define EL_DF_LASER_END                 EL_DF_LASER_DOWN
1690
1691 #define EL_DF_RECEIVER_START            (EL_DF_START2 + 312)
1692 #define EL_DF_RECEIVER_RIGHT            (EL_DF_RECEIVER_START + 0)
1693 #define EL_DF_RECEIVER_UP               (EL_DF_RECEIVER_START + 1)
1694 #define EL_DF_RECEIVER_LEFT             (EL_DF_RECEIVER_START + 2)
1695 #define EL_DF_RECEIVER_DOWN             (EL_DF_RECEIVER_START + 3)
1696 #define EL_DF_RECEIVER_END              EL_DF_RECEIVER_DOWN
1697
1698 #define EL_DF_FIBRE_OPTIC_START         (EL_DF_START2 + 316)
1699 #define EL_DF_FIBRE_OPTIC_RED_1         (EL_DF_FIBRE_OPTIC_START + 0)
1700 #define EL_DF_FIBRE_OPTIC_RED_2         (EL_DF_FIBRE_OPTIC_START + 1)
1701 #define EL_DF_FIBRE_OPTIC_YELLOW_1      (EL_DF_FIBRE_OPTIC_START + 2)
1702 #define EL_DF_FIBRE_OPTIC_YELLOW_2      (EL_DF_FIBRE_OPTIC_START + 3)
1703 #define EL_DF_FIBRE_OPTIC_GREEN_1       (EL_DF_FIBRE_OPTIC_START + 4)
1704 #define EL_DF_FIBRE_OPTIC_GREEN_2       (EL_DF_FIBRE_OPTIC_START + 5)
1705 #define EL_DF_FIBRE_OPTIC_BLUE_1        (EL_DF_FIBRE_OPTIC_START + 6)
1706 #define EL_DF_FIBRE_OPTIC_BLUE_2        (EL_DF_FIBRE_OPTIC_START + 7)
1707 #define EL_DF_FIBRE_OPTIC_END           EL_DF_FIBRE_OPTIC_07
1708
1709 #define EL_DF_MIRROR_ROTATING_START     (EL_DF_START2 + 324)
1710 #define EL_DF_MIRROR_ROTATING_1         (EL_DF_MIRROR_ROTATING_START + 0)
1711 #define EL_DF_MIRROR_ROTATING_2         (EL_DF_MIRROR_ROTATING_START + 1)
1712 #define EL_DF_MIRROR_ROTATING_3         (EL_DF_MIRROR_ROTATING_START + 2)
1713 #define EL_DF_MIRROR_ROTATING_4         (EL_DF_MIRROR_ROTATING_START + 3)
1714 #define EL_DF_MIRROR_ROTATING_5         (EL_DF_MIRROR_ROTATING_START + 4)
1715 #define EL_DF_MIRROR_ROTATING_6         (EL_DF_MIRROR_ROTATING_START + 5)
1716 #define EL_DF_MIRROR_ROTATING_7         (EL_DF_MIRROR_ROTATING_START + 6)
1717 #define EL_DF_MIRROR_ROTATING_8         (EL_DF_MIRROR_ROTATING_START + 7)
1718 #define EL_DF_MIRROR_ROTATING_9         (EL_DF_MIRROR_ROTATING_START + 8)
1719 #define EL_DF_MIRROR_ROTATING_10        (EL_DF_MIRROR_ROTATING_START + 9)
1720 #define EL_DF_MIRROR_ROTATING_11        (EL_DF_MIRROR_ROTATING_START + 10)
1721 #define EL_DF_MIRROR_ROTATING_12        (EL_DF_MIRROR_ROTATING_START + 11)
1722 #define EL_DF_MIRROR_ROTATING_13        (EL_DF_MIRROR_ROTATING_START + 12)
1723 #define EL_DF_MIRROR_ROTATING_14        (EL_DF_MIRROR_ROTATING_START + 13)
1724 #define EL_DF_MIRROR_ROTATING_15        (EL_DF_MIRROR_ROTATING_START + 14)
1725 #define EL_DF_MIRROR_ROTATING_16        (EL_DF_MIRROR_ROTATING_START + 15)
1726 #define EL_DF_MIRROR_ROTATING_END       EL_DF_MIRROR_ROTATING_15
1727
1728 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1729 #define EL_DF_WOODEN_GRID_ROTATING_1    (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1730 #define EL_DF_WOODEN_GRID_ROTATING_2    (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1731 #define EL_DF_WOODEN_GRID_ROTATING_3    (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1732 #define EL_DF_WOODEN_GRID_ROTATING_4    (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1733 #define EL_DF_WOODEN_GRID_ROTATING_5    (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1734 #define EL_DF_WOODEN_GRID_ROTATING_6    (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1735 #define EL_DF_WOODEN_GRID_ROTATING_7    (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1736 #define EL_DF_WOODEN_GRID_ROTATING_8    (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1737 #define EL_DF_WOODEN_GRID_ROTATING_END  EL_DF_WOODEN_GRID_ROTATING_07
1738
1739 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1740 #define EL_DF_STEEL_GRID_ROTATING_1     (EL_DF_STEEL_GRID_ROTATING_START + 0)
1741 #define EL_DF_STEEL_GRID_ROTATING_2     (EL_DF_STEEL_GRID_ROTATING_START + 1)
1742 #define EL_DF_STEEL_GRID_ROTATING_3     (EL_DF_STEEL_GRID_ROTATING_START + 2)
1743 #define EL_DF_STEEL_GRID_ROTATING_4     (EL_DF_STEEL_GRID_ROTATING_START + 3)
1744 #define EL_DF_STEEL_GRID_ROTATING_5     (EL_DF_STEEL_GRID_ROTATING_START + 4)
1745 #define EL_DF_STEEL_GRID_ROTATING_6     (EL_DF_STEEL_GRID_ROTATING_START + 5)
1746 #define EL_DF_STEEL_GRID_ROTATING_7     (EL_DF_STEEL_GRID_ROTATING_START + 6)
1747 #define EL_DF_STEEL_GRID_ROTATING_8     (EL_DF_STEEL_GRID_ROTATING_START + 7)
1748 #define EL_DF_STEEL_GRID_ROTATING_END   EL_DF_STEEL_GRID_ROTATING_07
1749
1750 #define EL_DF_END                       (EL_DF_START2 + 355)
1751
1752 #define EL_MM_BEAMER_RED_START          (EL_DF_START2 + 356)
1753 #define EL_MM_BEAMER_RED_1              (EL_MM_BEAMER_RED_START + 0)
1754 #define EL_MM_BEAMER_RED_2              (EL_MM_BEAMER_RED_START + 1)
1755 #define EL_MM_BEAMER_RED_3              (EL_MM_BEAMER_RED_START + 2)
1756 #define EL_MM_BEAMER_RED_4              (EL_MM_BEAMER_RED_START + 3)
1757 #define EL_MM_BEAMER_RED_5              (EL_MM_BEAMER_RED_START + 4)
1758 #define EL_MM_BEAMER_RED_6              (EL_MM_BEAMER_RED_START + 5)
1759 #define EL_MM_BEAMER_RED_7              (EL_MM_BEAMER_RED_START + 6)
1760 #define EL_MM_BEAMER_RED_8              (EL_MM_BEAMER_RED_START + 7)
1761 #define EL_MM_BEAMER_RED_9              (EL_MM_BEAMER_RED_START + 8)
1762 #define EL_MM_BEAMER_RED_10             (EL_MM_BEAMER_RED_START + 9)
1763 #define EL_MM_BEAMER_RED_11             (EL_MM_BEAMER_RED_START + 10)
1764 #define EL_MM_BEAMER_RED_12             (EL_MM_BEAMER_RED_START + 11)
1765 #define EL_MM_BEAMER_RED_13             (EL_MM_BEAMER_RED_START + 12)
1766 #define EL_MM_BEAMER_RED_14             (EL_MM_BEAMER_RED_START + 13)
1767 #define EL_MM_BEAMER_RED_15             (EL_MM_BEAMER_RED_START + 14)
1768 #define EL_MM_BEAMER_RED_16             (EL_MM_BEAMER_RED_START + 15)
1769 #define EL_MM_BEAMER_RED_END            EL_MM_BEAMER_RED_16
1770 #define EL_MM_BEAMER_YELLOW_START       (EL_DF_START2 + 372)
1771 #define EL_MM_BEAMER_YELLOW_1           (EL_MM_BEAMER_YELLOW_START + 0)
1772 #define EL_MM_BEAMER_YELLOW_2           (EL_MM_BEAMER_YELLOW_START + 1)
1773 #define EL_MM_BEAMER_YELLOW_3           (EL_MM_BEAMER_YELLOW_START + 2)
1774 #define EL_MM_BEAMER_YELLOW_4           (EL_MM_BEAMER_YELLOW_START + 3)
1775 #define EL_MM_BEAMER_YELLOW_5           (EL_MM_BEAMER_YELLOW_START + 4)
1776 #define EL_MM_BEAMER_YELLOW_6           (EL_MM_BEAMER_YELLOW_START + 5)
1777 #define EL_MM_BEAMER_YELLOW_7           (EL_MM_BEAMER_YELLOW_START + 6)
1778 #define EL_MM_BEAMER_YELLOW_8           (EL_MM_BEAMER_YELLOW_START + 7)
1779 #define EL_MM_BEAMER_YELLOW_9           (EL_MM_BEAMER_YELLOW_START + 8)
1780 #define EL_MM_BEAMER_YELLOW_10          (EL_MM_BEAMER_YELLOW_START + 9)
1781 #define EL_MM_BEAMER_YELLOW_11          (EL_MM_BEAMER_YELLOW_START + 10)
1782 #define EL_MM_BEAMER_YELLOW_12          (EL_MM_BEAMER_YELLOW_START + 11)
1783 #define EL_MM_BEAMER_YELLOW_13          (EL_MM_BEAMER_YELLOW_START + 12)
1784 #define EL_MM_BEAMER_YELLOW_14          (EL_MM_BEAMER_YELLOW_START + 13)
1785 #define EL_MM_BEAMER_YELLOW_15          (EL_MM_BEAMER_YELLOW_START + 14)
1786 #define EL_MM_BEAMER_YELLOW_16          (EL_MM_BEAMER_YELLOW_START + 15)
1787 #define EL_MM_BEAMER_YELLOW_END         EL_MM_BEAMER_YELLOW_16
1788 #define EL_MM_BEAMER_GREEN_START        (EL_DF_START2 + 388)
1789 #define EL_MM_BEAMER_GREEN_1            (EL_MM_BEAMER_GREEN_START + 0)
1790 #define EL_MM_BEAMER_GREEN_2            (EL_MM_BEAMER_GREEN_START + 1)
1791 #define EL_MM_BEAMER_GREEN_3            (EL_MM_BEAMER_GREEN_START + 2)
1792 #define EL_MM_BEAMER_GREEN_4            (EL_MM_BEAMER_GREEN_START + 3)
1793 #define EL_MM_BEAMER_GREEN_5            (EL_MM_BEAMER_GREEN_START + 4)
1794 #define EL_MM_BEAMER_GREEN_6            (EL_MM_BEAMER_GREEN_START + 5)
1795 #define EL_MM_BEAMER_GREEN_7            (EL_MM_BEAMER_GREEN_START + 6)
1796 #define EL_MM_BEAMER_GREEN_8            (EL_MM_BEAMER_GREEN_START + 7)
1797 #define EL_MM_BEAMER_GREEN_9            (EL_MM_BEAMER_GREEN_START + 8)
1798 #define EL_MM_BEAMER_GREEN_10           (EL_MM_BEAMER_GREEN_START + 9)
1799 #define EL_MM_BEAMER_GREEN_11           (EL_MM_BEAMER_GREEN_START + 10)
1800 #define EL_MM_BEAMER_GREEN_12           (EL_MM_BEAMER_GREEN_START + 11)
1801 #define EL_MM_BEAMER_GREEN_13           (EL_MM_BEAMER_GREEN_START + 12)
1802 #define EL_MM_BEAMER_GREEN_14           (EL_MM_BEAMER_GREEN_START + 13)
1803 #define EL_MM_BEAMER_GREEN_15           (EL_MM_BEAMER_GREEN_START + 14)
1804 #define EL_MM_BEAMER_GREEN_16           (EL_MM_BEAMER_GREEN_START + 15)
1805 #define EL_MM_BEAMER_GREEN_END          EL_MM_BEAMER_GREEN_16
1806 #define EL_MM_BEAMER_BLUE_START         (EL_DF_START2 + 404)
1807 #define EL_MM_BEAMER_BLUE_1             (EL_MM_BEAMER_BLUE_START + 0)
1808 #define EL_MM_BEAMER_BLUE_2             (EL_MM_BEAMER_BLUE_START + 1)
1809 #define EL_MM_BEAMER_BLUE_3             (EL_MM_BEAMER_BLUE_START + 2)
1810 #define EL_MM_BEAMER_BLUE_4             (EL_MM_BEAMER_BLUE_START + 3)
1811 #define EL_MM_BEAMER_BLUE_5             (EL_MM_BEAMER_BLUE_START + 4)
1812 #define EL_MM_BEAMER_BLUE_6             (EL_MM_BEAMER_BLUE_START + 5)
1813 #define EL_MM_BEAMER_BLUE_7             (EL_MM_BEAMER_BLUE_START + 6)
1814 #define EL_MM_BEAMER_BLUE_8             (EL_MM_BEAMER_BLUE_START + 7)
1815 #define EL_MM_BEAMER_BLUE_9             (EL_MM_BEAMER_BLUE_START + 8)
1816 #define EL_MM_BEAMER_BLUE_10            (EL_MM_BEAMER_BLUE_START + 9)
1817 #define EL_MM_BEAMER_BLUE_11            (EL_MM_BEAMER_BLUE_START + 10)
1818 #define EL_MM_BEAMER_BLUE_12            (EL_MM_BEAMER_BLUE_START + 11)
1819 #define EL_MM_BEAMER_BLUE_13            (EL_MM_BEAMER_BLUE_START + 12)
1820 #define EL_MM_BEAMER_BLUE_14            (EL_MM_BEAMER_BLUE_START + 13)
1821 #define EL_MM_BEAMER_BLUE_15            (EL_MM_BEAMER_BLUE_START + 14)
1822 #define EL_MM_BEAMER_BLUE_16            (EL_MM_BEAMER_BLUE_START + 15)
1823 #define EL_MM_BEAMER_BLUE_END           EL_MM_BEAMER_BLUE_16
1824
1825 #define EL_MM_MCDUFFIN                  1200
1826 #define EL_MM_PACMAN                    1201
1827 #define EL_MM_FUSE                      1202
1828 #define EL_MM_STEEL_WALL                1203
1829 #define EL_MM_WOODEN_WALL               1204
1830 #define EL_MM_ICE_WALL                  1205
1831 #define EL_MM_AMOEBA_WALL               1206
1832 #define EL_DF_LASER                     1207
1833 #define EL_DF_RECEIVER                  1208
1834 #define EL_DF_STEEL_WALL                1209
1835 #define EL_DF_WOODEN_WALL               1210
1836
1837 #define EL_MM_END_2                     (EL_DF_START2 + 430)
1838 #define EL_MM_END                       EL_MM_END_2
1839
1840 #define NUM_FILE_ELEMENTS               1211
1841
1842
1843 /* "real" (and therefore drawable) runtime elements */
1844 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1845
1846 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1847 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1848 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1849 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1850 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1851 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1852 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1853 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1854 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1855 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1856 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1857 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1858 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1859 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1860 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1861 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1862 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1863 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1864 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1865 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1866 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1867 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1868 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1869 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1870 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1871 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1872 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1873 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1874 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1875 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1876 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1877 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1878 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1879 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1880 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1881 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1882 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1883 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1884 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1885 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1886 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1887 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1888 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1889 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1890 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1891 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1892 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1893 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1894 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1895 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1896 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1897 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1898 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1899 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1900 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1901 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1902 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1903 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1904 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1905 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1906 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1907 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1908 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1909 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1910 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1911 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1912 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1913 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1914 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1915 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1916 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1917 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1918 #define EL_MM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 72)
1919 #define EL_MM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 73)
1920 #define EL_MM_GRAY_BALL_OPENING         (EL_FIRST_RUNTIME_REAL + 74)
1921 #define EL_MM_ICE_WALL_SHRINKING        (EL_FIRST_RUNTIME_REAL + 75)
1922 #define EL_MM_AMOEBA_WALL_GROWING       (EL_FIRST_RUNTIME_REAL + 76)
1923
1924 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 77)
1925
1926 #define EL_MM_RUNTIME_START             EL_MM_EXIT_OPENING
1927 #define EL_MM_RUNTIME_END               EL_MM_AMOEBA_WALL_GROWING
1928
1929 /* "unreal" (and therefore not drawable) runtime elements */
1930 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
1931
1932 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1933 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1934 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1935 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1936 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1937 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1938 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1939 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1940 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1941 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1942 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1943 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1944 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1945 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1946 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
1947 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
1948 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
1949 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
1950 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
1951 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
1952 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
1953 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
1954 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
1955 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
1956
1957 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
1958
1959 /* dummy elements (never used as game elements, only used as graphics) */
1960 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1961
1962 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1963 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1964 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1965 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1966 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1967 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1968 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1969 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1970 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1971 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1972 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1973 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1974 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1975 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1976 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1977 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1978 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1979 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1980 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1981 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1982 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1983 #define EL_MM_LIGHTBALL_RED             (EL_FIRST_DUMMY + 21)
1984 #define EL_MM_LIGHTBALL_BLUE            (EL_FIRST_DUMMY + 22)
1985 #define EL_MM_LIGHTBALL_YELLOW          (EL_FIRST_DUMMY + 23)
1986 #define EL_MM_MASK_MCDUFFIN_RIGHT       (EL_FIRST_DUMMY + 24)
1987 #define EL_MM_MASK_MCDUFFIN_UP          (EL_FIRST_DUMMY + 25)
1988 #define EL_MM_MASK_MCDUFFIN_LEFT        (EL_FIRST_DUMMY + 26)
1989 #define EL_MM_MASK_MCDUFFIN_DOWN        (EL_FIRST_DUMMY + 27)
1990 #define EL_MM_MASK_GRID_1               (EL_FIRST_DUMMY + 28)
1991 #define EL_MM_MASK_GRID_2               (EL_FIRST_DUMMY + 29)
1992 #define EL_MM_MASK_GRID_3               (EL_FIRST_DUMMY + 30)
1993 #define EL_MM_MASK_GRID_4               (EL_FIRST_DUMMY + 31)
1994 #define EL_MM_MASK_RECTANGLE            (EL_FIRST_DUMMY + 32)
1995 #define EL_MM_MASK_CIRCLE               (EL_FIRST_DUMMY + 33)
1996 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 34)
1997 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 35)
1998 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 36)
1999 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 37)
2000 #define EL_MM_DEFAULT                   (EL_FIRST_DUMMY + 38)
2001 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 39)
2002 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 40)
2003 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 41)
2004 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 42)
2005 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 43)
2006 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 44)
2007 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 45)
2008 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 46)
2009
2010 #define EL_MM_DUMMY_START               EL_MM_MASK_MCDUFFIN_RIGHT
2011 #define EL_MM_DUMMY_END                 EL_MM_MASK_CIRCLE
2012
2013 /* internal elements (only used for internal purposes like copying) */
2014 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 47)
2015
2016 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
2017 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
2018 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
2019 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
2020
2021 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2022 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2023 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
2024 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
2025 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
2026 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
2027 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
2028 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
2029 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
2030 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
2031 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
2032 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
2033 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
2034 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
2035 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
2036 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
2037 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 20)
2038 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 21)
2039 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 22)
2040 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 23)
2041 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 24)
2042 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 25)
2043 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 26)
2044 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 27)
2045 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 28)
2046 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 29)
2047 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 30)
2048 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 31)
2049 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 32)
2050 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 33)
2051 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 34)
2052 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 35)
2053 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 36)
2054 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 37)
2055
2056 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
2057 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
2058 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
2059 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 37)
2060
2061 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 38)
2062
2063
2064 /* values for graphics/sounds action types */
2065 #define ACTION_DEFAULT                  0
2066 #define ACTION_WAITING                  1
2067 #define ACTION_FALLING                  2
2068 #define ACTION_MOVING                   3
2069 #define ACTION_DIGGING                  4
2070 #define ACTION_SNAPPING                 5
2071 #define ACTION_COLLECTING               6
2072 #define ACTION_DROPPING                 7
2073 #define ACTION_PUSHING                  8
2074 #define ACTION_WALKING                  9
2075 #define ACTION_PASSING                  10
2076 #define ACTION_IMPACT                   11
2077 #define ACTION_BREAKING                 12
2078 #define ACTION_ACTIVATING               13
2079 #define ACTION_DEACTIVATING             14
2080 #define ACTION_OPENING                  15
2081 #define ACTION_CLOSING                  16
2082 #define ACTION_ATTACKING                17
2083 #define ACTION_GROWING                  18
2084 #define ACTION_SHRINKING                19
2085 #define ACTION_ACTIVE                   20
2086 #define ACTION_FILLING                  21
2087 #define ACTION_EMPTYING                 22
2088 #define ACTION_CHANGING                 23
2089 #define ACTION_EXPLODING                24
2090 #define ACTION_BORING                   25
2091 #define ACTION_BORING_1                 26
2092 #define ACTION_BORING_2                 27
2093 #define ACTION_BORING_3                 28
2094 #define ACTION_BORING_4                 29
2095 #define ACTION_BORING_5                 30
2096 #define ACTION_BORING_6                 31
2097 #define ACTION_BORING_7                 32
2098 #define ACTION_BORING_8                 33
2099 #define ACTION_BORING_9                 34
2100 #define ACTION_BORING_10                35
2101 #define ACTION_SLEEPING                 36
2102 #define ACTION_SLEEPING_1               37
2103 #define ACTION_SLEEPING_2               38
2104 #define ACTION_SLEEPING_3               39
2105 #define ACTION_AWAKENING                40
2106 #define ACTION_DYING                    41
2107 #define ACTION_TURNING                  42
2108 #define ACTION_TURNING_FROM_LEFT        43
2109 #define ACTION_TURNING_FROM_RIGHT       44
2110 #define ACTION_TURNING_FROM_UP          45
2111 #define ACTION_TURNING_FROM_DOWN        46
2112 #define ACTION_SMASHED_BY_ROCK          47
2113 #define ACTION_SMASHED_BY_SPRING        48
2114 #define ACTION_EATING                   49
2115 #define ACTION_TWINKLING                50
2116 #define ACTION_SPLASHING                51
2117 #define ACTION_PAGE_1                   52
2118 #define ACTION_PAGE_2                   53
2119 #define ACTION_PAGE_3                   54
2120 #define ACTION_PAGE_4                   55
2121 #define ACTION_PAGE_5                   56
2122 #define ACTION_PAGE_6                   57
2123 #define ACTION_PAGE_7                   58
2124 #define ACTION_PAGE_8                   59
2125 #define ACTION_PAGE_9                   60
2126 #define ACTION_PAGE_10                  61
2127 #define ACTION_PAGE_11                  62
2128 #define ACTION_PAGE_12                  63
2129 #define ACTION_PAGE_13                  64
2130 #define ACTION_PAGE_14                  65
2131 #define ACTION_PAGE_15                  66
2132 #define ACTION_PAGE_16                  67
2133 #define ACTION_PAGE_17                  68
2134 #define ACTION_PAGE_18                  69
2135 #define ACTION_PAGE_19                  70
2136 #define ACTION_PAGE_20                  71
2137 #define ACTION_PAGE_21                  72
2138 #define ACTION_PAGE_22                  73
2139 #define ACTION_PAGE_23                  74
2140 #define ACTION_PAGE_24                  75
2141 #define ACTION_PAGE_25                  76
2142 #define ACTION_PAGE_26                  77
2143 #define ACTION_PAGE_27                  78
2144 #define ACTION_PAGE_28                  79
2145 #define ACTION_PAGE_29                  80
2146 #define ACTION_PAGE_30                  81
2147 #define ACTION_PAGE_31                  82
2148 #define ACTION_PAGE_32                  83
2149 #define ACTION_PART_1                   84
2150 #define ACTION_PART_2                   85
2151 #define ACTION_PART_3                   86
2152 #define ACTION_PART_4                   87
2153 #define ACTION_PART_5                   88
2154 #define ACTION_PART_6                   89
2155 #define ACTION_PART_7                   90
2156 #define ACTION_PART_8                   91
2157 #define ACTION_PART_9                   92
2158 #define ACTION_PART_10                  93
2159 #define ACTION_PART_11                  94
2160 #define ACTION_PART_12                  95
2161 #define ACTION_PART_13                  96
2162 #define ACTION_PART_14                  97
2163 #define ACTION_PART_15                  98
2164 #define ACTION_PART_16                  99
2165 #define ACTION_PART_17                  100
2166 #define ACTION_PART_18                  101
2167 #define ACTION_PART_19                  102
2168 #define ACTION_PART_20                  103
2169 #define ACTION_PART_21                  104
2170 #define ACTION_PART_22                  105
2171 #define ACTION_PART_23                  106
2172 #define ACTION_PART_24                  107
2173 #define ACTION_PART_25                  108
2174 #define ACTION_PART_26                  109
2175 #define ACTION_PART_27                  110
2176 #define ACTION_PART_28                  111
2177 #define ACTION_PART_29                  112
2178 #define ACTION_PART_30                  113
2179 #define ACTION_PART_31                  114
2180 #define ACTION_PART_32                  115
2181 #define ACTION_OTHER                    116
2182
2183 #define NUM_ACTIONS                     117
2184
2185 #define ACTION_BORING_LAST              ACTION_BORING_10
2186 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2187
2188
2189 /* values for special image configuration suffixes (must match game mode) */
2190 #define GFX_SPECIAL_ARG_DEFAULT         0
2191 #define GFX_SPECIAL_ARG_LOADING         1
2192 #define GFX_SPECIAL_ARG_TITLE_INITIAL   2
2193 #define GFX_SPECIAL_ARG_TITLE_INITIAL_1 3
2194 #define GFX_SPECIAL_ARG_TITLE_INITIAL_2 4
2195 #define GFX_SPECIAL_ARG_TITLE_INITIAL_3 5
2196 #define GFX_SPECIAL_ARG_TITLE_INITIAL_4 6
2197 #define GFX_SPECIAL_ARG_TITLE_INITIAL_5 7
2198 #define GFX_SPECIAL_ARG_TITLE           8
2199 #define GFX_SPECIAL_ARG_TITLE_1         9
2200 #define GFX_SPECIAL_ARG_TITLE_2         10
2201 #define GFX_SPECIAL_ARG_TITLE_3         11
2202 #define GFX_SPECIAL_ARG_TITLE_4         12
2203 #define GFX_SPECIAL_ARG_TITLE_5         13
2204 #define GFX_SPECIAL_ARG_MAIN            14
2205 #define GFX_SPECIAL_ARG_LEVELS          15
2206 #define GFX_SPECIAL_ARG_LEVELNR         16
2207 #define GFX_SPECIAL_ARG_SCORES          17
2208 #define GFX_SPECIAL_ARG_EDITOR          18
2209 #define GFX_SPECIAL_ARG_INFO            19
2210 #define GFX_SPECIAL_ARG_SETUP           20
2211 #define GFX_SPECIAL_ARG_PLAYING         21
2212 #define GFX_SPECIAL_ARG_DOOR            22
2213 #define GFX_SPECIAL_ARG_TAPE            23
2214 #define GFX_SPECIAL_ARG_PANEL           24
2215 #define GFX_SPECIAL_ARG_PREVIEW         25
2216 #define GFX_SPECIAL_ARG_CRUMBLED        26
2217 #define GFX_SPECIAL_ARG_MAINONLY        27
2218 #define GFX_SPECIAL_ARG_TYPENAME        28
2219 #define GFX_SPECIAL_ARG_SUBMENU         29
2220 #define GFX_SPECIAL_ARG_MENU            30
2221 #define GFX_SPECIAL_ARG_TOONS           31
2222 #define GFX_SPECIAL_ARG_SCORESOLD       32
2223 #define GFX_SPECIAL_ARG_SCORESNEW       33
2224 #define GFX_SPECIAL_ARG_FADING          34
2225 #define GFX_SPECIAL_ARG_QUIT            35
2226
2227 #define NUM_SPECIAL_GFX_ARGS            36
2228
2229 /* these additional definitions are currently only used for draw offsets */
2230 #define GFX_SPECIAL_ARG_INFO_MAIN       0
2231 #define GFX_SPECIAL_ARG_INFO_TITLE      1
2232 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
2233 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
2234 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
2235 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
2236 #define GFX_SPECIAL_ARG_INFO_VERSION    6
2237 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
2238
2239 #define NUM_SPECIAL_GFX_INFO_ARGS       8
2240
2241 /* these additional definitions are currently only used for draw offsets */
2242 /* (must match SETUP_MODE_* values as defined in src/screens.c) */
2243 /* (should also match corresponding entries in src/conf_gfx.c) */
2244 #define GFX_SPECIAL_ARG_SETUP_MAIN              0
2245 #define GFX_SPECIAL_ARG_SETUP_GAME              1
2246 #define GFX_SPECIAL_ARG_SETUP_EDITOR            2
2247 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS          3
2248 #define GFX_SPECIAL_ARG_SETUP_SOUND             4
2249 #define GFX_SPECIAL_ARG_SETUP_ARTWORK           5
2250 #define GFX_SPECIAL_ARG_SETUP_INPUT             6
2251 #define GFX_SPECIAL_ARG_SETUP_TOUCH             7
2252 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS         8
2253 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1       9
2254 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2       10
2255 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3       11
2256 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4       12
2257 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5       13
2258 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK    14
2259 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER      15
2260
2261 #define NUM_SPECIAL_GFX_SETUP_ARGS              16
2262
2263
2264 /* values for image configuration suffixes */
2265 #define GFX_ARG_X                       0
2266 #define GFX_ARG_Y                       1
2267 #define GFX_ARG_XPOS                    2
2268 #define GFX_ARG_YPOS                    3
2269 #define GFX_ARG_WIDTH                   4
2270 #define GFX_ARG_HEIGHT                  5
2271 #define GFX_ARG_VERTICAL                6
2272 #define GFX_ARG_OFFSET                  7
2273 #define GFX_ARG_XOFFSET                 8
2274 #define GFX_ARG_YOFFSET                 9
2275 #define GFX_ARG_2ND_MOVEMENT_TILE       10
2276 #define GFX_ARG_2ND_VERTICAL            11
2277 #define GFX_ARG_2ND_OFFSET              12
2278 #define GFX_ARG_2ND_XOFFSET             13
2279 #define GFX_ARG_2ND_YOFFSET             14
2280 #define GFX_ARG_2ND_SWAP_TILES          15      
2281 #define GFX_ARG_FRAMES                  16
2282 #define GFX_ARG_FRAMES_PER_LINE         17
2283 #define GFX_ARG_START_FRAME             18
2284 #define GFX_ARG_DELAY                   19
2285 #define GFX_ARG_ANIM_MODE               20
2286 #define GFX_ARG_GLOBAL_SYNC             21
2287 #define GFX_ARG_CRUMBLED_LIKE           22
2288 #define GFX_ARG_DIGGABLE_LIKE           23
2289 #define GFX_ARG_BORDER_SIZE             24
2290 #define GFX_ARG_STEP_OFFSET             25
2291 #define GFX_ARG_STEP_XOFFSET            26
2292 #define GFX_ARG_STEP_YOFFSET            27
2293 #define GFX_ARG_STEP_DELAY              28
2294 #define GFX_ARG_DIRECTION               29
2295 #define GFX_ARG_POSITION                30
2296 #define GFX_ARG_DRAW_XOFFSET            31
2297 #define GFX_ARG_DRAW_YOFFSET            32
2298 #define GFX_ARG_DRAW_MASKED             33
2299 #define GFX_ARG_DRAW_ORDER              34
2300 #define GFX_ARG_INIT_DELAY_FIXED        35
2301 #define GFX_ARG_INIT_DELAY_RANDOM       36
2302 #define GFX_ARG_ANIM_DELAY_FIXED        37
2303 #define GFX_ARG_ANIM_DELAY_RANDOM       38
2304 #define GFX_ARG_POST_DELAY_FIXED        39
2305 #define GFX_ARG_POST_DELAY_RANDOM       40
2306 #define GFX_ARG_INIT_EVENT              41
2307 #define GFX_ARG_ANIM_EVENT              42
2308 #define GFX_ARG_NAME                    43
2309 #define GFX_ARG_SCALE_UP_FACTOR         44
2310 #define GFX_ARG_TILE_SIZE               45
2311 #define GFX_ARG_CLONE_FROM              46
2312 #define GFX_ARG_FADE_MODE               47
2313 #define GFX_ARG_FADE_DELAY              48
2314 #define GFX_ARG_POST_DELAY              49
2315 #define GFX_ARG_AUTO_DELAY              50
2316 #define GFX_ARG_ALIGN                   51
2317 #define GFX_ARG_VALIGN                  52
2318 #define GFX_ARG_SORT_PRIORITY           53
2319 #define GFX_ARG_CLASS                   54
2320 #define GFX_ARG_STYLE                   55
2321 #define GFX_ARG_ACTIVE_XOFFSET          56
2322 #define GFX_ARG_ACTIVE_YOFFSET          57
2323 #define GFX_ARG_PRESSED_XOFFSET         58
2324 #define GFX_ARG_PRESSED_YOFFSET         59
2325
2326 #define NUM_GFX_ARGS                    60
2327
2328
2329 /* values for sound configuration suffixes */
2330 #define SND_ARG_MODE_LOOP               0
2331 #define SND_ARG_VOLUME                  1
2332 #define SND_ARG_PRIORITY                2
2333
2334 #define NUM_SND_ARGS                    3
2335
2336
2337 /* values for music configuration suffixes */
2338 #define MUS_ARG_MODE_LOOP               0
2339
2340 #define NUM_MUS_ARGS                    1
2341
2342
2343 /* values for font configuration (definitions must match those from main.c) */
2344 #define FONT_INITIAL_1                  0
2345 #define FONT_INITIAL_2                  1
2346 #define FONT_INITIAL_3                  2
2347 #define FONT_INITIAL_4                  3
2348 #define FONT_TITLE_1                    4
2349 #define FONT_TITLE_2                    5
2350 #define FONT_MENU_1_ACTIVE              6
2351 #define FONT_MENU_2_ACTIVE              7
2352 #define FONT_MENU_1                     8
2353 #define FONT_MENU_2                     9
2354 #define FONT_TEXT_1_ACTIVE              10
2355 #define FONT_TEXT_2_ACTIVE              11
2356 #define FONT_TEXT_3_ACTIVE              12
2357 #define FONT_TEXT_4_ACTIVE              13
2358 #define FONT_TEXT_1                     14
2359 #define FONT_TEXT_2                     15
2360 #define FONT_TEXT_3                     16
2361 #define FONT_TEXT_4                     17
2362 #define FONT_ENVELOPE_1                 18
2363 #define FONT_ENVELOPE_2                 19
2364 #define FONT_ENVELOPE_3                 20
2365 #define FONT_ENVELOPE_4                 21
2366 #define FONT_REQUEST                    22
2367 #define FONT_INPUT_1_ACTIVE             23
2368 #define FONT_INPUT_2_ACTIVE             24
2369 #define FONT_INPUT_1                    25
2370 #define FONT_INPUT_2                    26
2371 #define FONT_OPTION_OFF_NARROW          27
2372 #define FONT_OPTION_OFF                 28
2373 #define FONT_OPTION_ON_NARROW           29
2374 #define FONT_OPTION_ON                  30
2375 #define FONT_VALUE_1                    31
2376 #define FONT_VALUE_2                    32
2377 #define FONT_VALUE_OLD                  33
2378 #define FONT_VALUE_NARROW               34
2379 #define FONT_LEVEL_NUMBER_ACTIVE        35
2380 #define FONT_LEVEL_NUMBER               36
2381 #define FONT_TAPE_RECORDER              37
2382 #define FONT_GAME_INFO                  38
2383 #define FONT_INFO_ELEMENTS              39
2384 #define FONT_INFO_LEVELSET              40
2385
2386 #define NUM_FONTS                       41
2387 #define NUM_INITIAL_FONTS               4
2388
2389 /* values for toon animation configuration */
2390 #define MAX_NUM_TOONS                   20
2391
2392 /* values for global animation configuration (must match those from main.c) */
2393 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2394 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2395 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2396 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2397
2398 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2399 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2400 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2401 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2402
2403 #define GLOBAL_ANIM_ID_PART_FIRST       0
2404 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2405 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2406
2407 /* values for global border graphics */
2408 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2409 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2410
2411 /* values for game_status (must match special image configuration suffixes) */
2412 #define GAME_MODE_DEFAULT               0
2413 #define GAME_MODE_LOADING               1
2414 #define GAME_MODE_TITLE_INITIAL         2
2415 #define GAME_MODE_TITLE_INITIAL_1       3
2416 #define GAME_MODE_TITLE_INITIAL_2       4
2417 #define GAME_MODE_TITLE_INITIAL_3       5
2418 #define GAME_MODE_TITLE_INITIAL_4       6
2419 #define GAME_MODE_TITLE_INITIAL_5       7
2420 #define GAME_MODE_TITLE                 8
2421 #define GAME_MODE_TITLE_1               9
2422 #define GAME_MODE_TITLE_2               10
2423 #define GAME_MODE_TITLE_3               11
2424 #define GAME_MODE_TITLE_4               12
2425 #define GAME_MODE_TITLE_5               13
2426 #define GAME_MODE_MAIN                  14
2427 #define GAME_MODE_LEVELS                15
2428 #define GAME_MODE_LEVELNR               16
2429 #define GAME_MODE_SCORES                17
2430 #define GAME_MODE_EDITOR                18
2431 #define GAME_MODE_INFO                  19
2432 #define GAME_MODE_SETUP                 20
2433 #define GAME_MODE_PLAYING               21
2434 #define GAME_MODE_PSEUDO_DOOR           22
2435 #define GAME_MODE_PSEUDO_TAPE           23
2436 #define GAME_MODE_PSEUDO_PANEL          24
2437 #define GAME_MODE_PSEUDO_PREVIEW        25
2438 #define GAME_MODE_PSEUDO_CRUMBLED       26
2439 #define GAME_MODE_PSEUDO_MAINONLY       27
2440 #define GAME_MODE_PSEUDO_TYPENAME       28
2441 #define GAME_MODE_PSEUDO_SUBMENU        29
2442 #define GAME_MODE_PSEUDO_MENU           30
2443 #define GAME_MODE_PSEUDO_TOONS          31
2444 #define GAME_MODE_PSEUDO_SCORESOLD      32
2445 #define GAME_MODE_PSEUDO_SCORESNEW      33
2446 #define GAME_MODE_PSEUDO_FADING         34
2447 #define GAME_MODE_QUIT                  35
2448
2449 #define NUM_GAME_MODES                  36
2450
2451 /* special definitions currently only used for custom artwork configuration */
2452 #define MUSIC_PREFIX_BACKGROUND         0
2453 #define NUM_MUSIC_PREFIXES              1
2454
2455 /* definitions for demo animation lists */
2456 #define HELPANIM_LIST_NEXT              -1
2457 #define HELPANIM_LIST_END               -999
2458
2459
2460 /* program information and versioning definitions */
2461 #define PROGRAM_VERSION_MAJOR           4
2462 #define PROGRAM_VERSION_MINOR           0
2463 #define PROGRAM_VERSION_PATCH           1
2464 #define PROGRAM_VERSION_BUILD           5
2465 #define PROGRAM_VERSION_EXTRA           ""
2466
2467 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2468 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2469 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2470 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
2471 #define PROGRAM_COPYRIGHT_STRING        "Copyright \xa9""1995-2018 by Holger Schemel"
2472 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2473
2474 #define PROGRAM_ICON_FILENAME           "RocksIcon32x32.png"
2475
2476 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2477
2478 #define USERDATA_DIRECTORY_OTHER        "userdata"
2479
2480 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2481 ** currently supported/known file version numbers:
2482 **      1.0 (old)
2483 **      1.2 (still in use)
2484 **      1.4 (still in use)
2485 **      2.0 (actual)
2486 */
2487 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2488 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2489 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2490 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2491 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2492
2493 /* file version does not change for every program version, but is changed
2494    when new features are introduced that are incompatible with older file
2495    versions, so that they can be treated accordingly */
2496 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2497
2498 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2499 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2500 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2501 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2502 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2503
2504 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2505                                                       PROGRAM_VERSION_MINOR, \
2506                                                       PROGRAM_VERSION_PATCH, \
2507                                                       PROGRAM_VERSION_BUILD)
2508
2509 /* values for game_emulation */
2510 #define EMU_NONE                        0
2511 #define EMU_BOULDERDASH                 1
2512 #define EMU_SOKOBAN                     2
2513 #define EMU_SUPAPLEX                    3
2514
2515 /* values for level file type identifier */
2516 #define LEVEL_FILE_TYPE_UNKNOWN         0
2517 #define LEVEL_FILE_TYPE_RND             1
2518 #define LEVEL_FILE_TYPE_BD              2
2519 #define LEVEL_FILE_TYPE_EM              3
2520 #define LEVEL_FILE_TYPE_SP              4
2521 #define LEVEL_FILE_TYPE_DX              5
2522 #define LEVEL_FILE_TYPE_SB              6
2523 #define LEVEL_FILE_TYPE_DC              7
2524 #define LEVEL_FILE_TYPE_MM              8
2525
2526 #define NUM_LEVEL_FILE_TYPES            9
2527
2528 /* values for game engine type identifier */
2529 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2530 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2531 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2532 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2533 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2534
2535 #define NUM_ENGINE_TYPES                4
2536
2537 /* values for automatically playing tapes */
2538 #define AUTOPLAY_NONE                   0
2539 #define AUTOPLAY_PLAY                   (1 << 0)
2540 #define AUTOPLAY_FFWD                   (1 << 1)
2541 #define AUTOPLAY_WARP                   (1 << 2)
2542 #define AUTOPLAY_TEST                   (1 << 3)
2543 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2544
2545 #define AUTOPLAY_MODE_NONE              0
2546 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2547 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2548 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2549 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2550 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2551
2552
2553 struct BorderInfo
2554 {
2555   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2556   boolean draw_masked_when_fading;
2557 };
2558
2559 struct RequestButtonInfo
2560 {
2561   struct TextPosInfo yes;
2562   struct TextPosInfo no;
2563   struct TextPosInfo confirm;
2564   struct TextPosInfo player_1;
2565   struct TextPosInfo player_2;
2566   struct TextPosInfo player_3;
2567   struct TextPosInfo player_4;
2568 };
2569
2570 struct MenuMainButtonInfo
2571 {
2572   struct MenuPosInfo name;
2573   struct MenuPosInfo levels;
2574   struct MenuPosInfo scores;
2575   struct MenuPosInfo editor;
2576   struct MenuPosInfo info;
2577   struct MenuPosInfo game;
2578   struct MenuPosInfo setup;
2579   struct MenuPosInfo quit;
2580
2581   struct MenuPosInfo prev_level;
2582   struct MenuPosInfo next_level;
2583 };
2584
2585 struct MenuMainTextInfo
2586 {
2587   struct TextPosInfo name;
2588   struct TextPosInfo levels;
2589   struct TextPosInfo scores;
2590   struct TextPosInfo editor;
2591   struct TextPosInfo info;
2592   struct TextPosInfo game;
2593   struct TextPosInfo setup;
2594   struct TextPosInfo quit;
2595
2596   struct TextPosInfo first_level;
2597   struct TextPosInfo last_level;
2598   struct TextPosInfo level_number;
2599   struct TextPosInfo level_info_1;
2600   struct TextPosInfo level_info_2;
2601   struct TextPosInfo level_name;
2602   struct TextPosInfo level_author;
2603   struct TextPosInfo level_year;
2604   struct TextPosInfo level_imported_from;
2605   struct TextPosInfo level_imported_by;
2606   struct TextPosInfo level_tested_by;
2607   struct TextPosInfo title_1;
2608   struct TextPosInfo title_2;
2609   struct TextPosInfo title_3;
2610 };
2611
2612 struct MenuMainInputInfo
2613 {
2614   struct TextPosInfo name;
2615 };
2616
2617 struct MenuMainInfo
2618 {
2619   struct MenuMainButtonInfo button;
2620   struct MenuMainTextInfo text;
2621   struct MenuMainInputInfo input;
2622 };
2623
2624 struct TitleFadingInfo
2625 {
2626   int fade_mode;
2627   int fade_delay;
2628   int post_delay;
2629   int auto_delay;
2630 };
2631
2632 struct TitleMessageInfo
2633 {
2634   int x, y;
2635   int width, height;
2636   int chars, lines;
2637   int align, valign;
2638   int font;
2639   boolean autowrap;
2640   boolean centered;
2641   boolean parse_comments;
2642   int sort_priority;
2643
2644   int fade_mode;
2645   int fade_delay;
2646   int post_delay;
2647   int auto_delay;
2648 };
2649
2650 struct InitInfo
2651 {
2652   struct MenuPosInfo busy;
2653 };
2654
2655 struct MenuInfo
2656 {
2657   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2658   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2659   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2660   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2661   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2662   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2663
2664   int scrollbar_xoffset;
2665
2666   int list_size[NUM_SPECIAL_GFX_ARGS];
2667   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2668
2669   struct TitleFadingInfo enter_menu;
2670   struct TitleFadingInfo leave_menu;
2671   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2672   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2673   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2674
2675   int sound[NUM_SPECIAL_GFX_ARGS];
2676   int music[NUM_SPECIAL_GFX_ARGS];
2677
2678   struct MenuMainInfo main;
2679 };
2680
2681 struct DoorInfo
2682 {
2683   struct DoorPartPosInfo part_1;
2684   struct DoorPartPosInfo part_2;
2685   struct DoorPartPosInfo part_3;
2686   struct DoorPartPosInfo part_4;
2687   struct DoorPartPosInfo part_5;
2688   struct DoorPartPosInfo part_6;
2689   struct DoorPartPosInfo part_7;
2690   struct DoorPartPosInfo part_8;
2691
2692   struct DoorPartPosInfo panel;
2693
2694   int width;
2695   int height;
2696   int step_offset;
2697   int step_delay;
2698   int anim_mode;
2699 };
2700
2701 struct RequestInfo
2702 {
2703   struct RequestButtonInfo button;
2704   int x, y;
2705   int width, height;
2706   int border_size;
2707   int line_spacing;
2708   int step_offset;
2709   int step_delay;
2710   int anim_mode;
2711   int align;
2712   int valign;
2713   boolean autowrap;
2714   boolean centered;
2715   boolean wrap_single_words;
2716 };
2717
2718 struct PreviewInfo
2719 {
2720   int x, y;
2721   int align, valign;
2722   int xsize, ysize;
2723   int xoffset, yoffset;
2724   int tile_size;
2725   int step_offset;
2726   int step_delay;
2727   int anim_mode;
2728 };
2729
2730 struct EditorTabsInfo
2731 {
2732   int x;
2733   int y;
2734   int yoffset2;
2735   int width;
2736   int height;
2737   int draw_xoffset;
2738   int draw_yoffset;
2739 };
2740
2741 struct EditorSettingsInfo
2742 {
2743   struct MenuPosInfo headline;
2744
2745   struct XY element_graphic;
2746   struct XY element_name;
2747
2748   struct EditorTabsInfo tabs;
2749 };
2750
2751 struct EditorGadgetInfo
2752 {
2753   int normal_spacing;
2754   int small_spacing;
2755   int tiny_spacing;
2756   int line_spacing;
2757   int text_spacing;
2758   int tab_spacing;
2759
2760   struct Rect separator_line;
2761 };
2762
2763 struct EditorButtonInfo
2764 {
2765   struct XYTileSize prev_level;
2766   struct XYTileSize next_level;
2767
2768   struct XYTileSize properties;
2769   struct XYTileSize element_left;
2770   struct XYTileSize element_middle;
2771   struct XYTileSize element_right;
2772   struct XYTileSize palette;
2773
2774   struct XYTileSize draw_single;
2775   struct XYTileSize draw_connected;
2776   struct XYTileSize draw_line;
2777   struct XYTileSize draw_arc;
2778   struct XYTileSize draw_rectangle;
2779   struct XYTileSize draw_filled_box;
2780   struct XYTileSize rotate_up;
2781   struct XYTileSize draw_text;
2782   struct XYTileSize flood_fill;
2783   struct XYTileSize rotate_left;
2784   struct XYTileSize zoom_level;
2785   struct XYTileSize rotate_right;
2786   struct XYTileSize draw_random;
2787   struct XYTileSize grab_brush;
2788   struct XYTileSize rotate_down;
2789   struct XYTileSize pick_element;
2790
2791   struct XYTileSize ce_copy_from;
2792   struct XYTileSize ce_copy_to;
2793   struct XYTileSize ce_swap;
2794   struct XYTileSize ce_copy;
2795   struct XYTileSize ce_paste;
2796
2797   struct XYTileSize undo;
2798   struct XYTileSize conf;
2799   struct XYTileSize save;
2800   struct XYTileSize clear;
2801   struct XYTileSize test;
2802   struct XYTileSize exit;
2803 };
2804
2805 struct EditorInputInfo
2806 {
2807   struct XY level_number;
2808 };
2809
2810 struct EditorPaletteInfo
2811 {
2812   int x, y;
2813   int cols, rows;
2814   int tile_size;
2815   boolean show_as_separate_screen;
2816   boolean show_on_element_buttons;
2817
2818   struct XYTileSize element_left;
2819   struct XYTileSize element_middle;
2820   struct XYTileSize element_right;
2821 };
2822
2823 struct EditorDrawingAreaInfo
2824 {
2825   int tile_size;
2826 };
2827
2828 struct EditorInfo
2829 {
2830   struct EditorSettingsInfo settings;
2831   struct EditorGadgetInfo gadget;
2832   struct EditorButtonInfo button;
2833   struct EditorInputInfo input;
2834   struct EditorPaletteInfo palette;
2835   struct EditorDrawingAreaInfo drawingarea;
2836 };
2837
2838 struct ViewportInfo
2839 {
2840   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
2841   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
2842   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
2843   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
2844 };
2845
2846 struct HiScore
2847 {
2848   char Name[MAX_PLAYER_NAME_LEN + 1];
2849   int Score;
2850 };
2851
2852 struct Content
2853 {
2854   int e[3][3];
2855 };
2856
2857 struct EnvelopeInfo
2858 {
2859   int xsize;
2860   int ysize;
2861
2862   boolean autowrap;
2863   boolean centered;
2864
2865   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2866 };
2867
2868 struct LevelSetInfo
2869 {
2870   int music[MAX_LEVELS];
2871 };
2872
2873 struct LevelFileInfo
2874 {
2875   int nr;
2876   int type;
2877   boolean packed;
2878   char *basename;
2879   char *filename;
2880 };
2881
2882 struct DateInfo
2883 {
2884   int year;
2885   int month;
2886   int day;
2887
2888   enum
2889   {
2890     DATE_SRC_CLOCK,
2891     DATE_SRC_LEVELFILE
2892   } src;
2893 };
2894
2895 struct LevelInfo
2896 {
2897   struct LevelFileInfo file_info;
2898
2899   int game_engine_type;
2900
2901   /* level stored in native format for the alternative native game engines */
2902   struct LevelInfo_EM *native_em_level;
2903   struct LevelInfo_SP *native_sp_level;
2904   struct LevelInfo_MM *native_mm_level;
2905
2906   int file_version;     /* file format version the level is stored with    */
2907   int game_version;     /* game release version the level was created with */
2908
2909   struct DateInfo creation_date;
2910
2911   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2912   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2913   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2914
2915   int fieldx, fieldy;
2916
2917   int time;                             /* available time (seconds) */
2918   int gems_needed;
2919
2920   char name[MAX_LEVEL_NAME_LEN + 1];
2921   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2922
2923   int random_seed;
2924
2925   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2926
2927   int score[LEVEL_SCORE_ELEMENTS];
2928
2929   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2930   int num_yamyam_contents;
2931
2932   int amoeba_speed;
2933   int amoeba_content;
2934
2935   int game_of_life[4];
2936   int biomaze[4];
2937
2938   int time_magic_wall;
2939   int time_wheel;
2940   int time_light;
2941   int time_timegate;
2942
2943   int shield_normal_time;
2944   int shield_deadly_time;
2945
2946   int extra_time;
2947   int time_orb_time;
2948
2949   int extra_time_score;
2950
2951   int start_element[MAX_PLAYERS];
2952   boolean use_start_element[MAX_PLAYERS];
2953
2954   int artwork_element[MAX_PLAYERS];
2955   boolean use_artwork_element[MAX_PLAYERS];
2956
2957   int explosion_element[MAX_PLAYERS];
2958   boolean use_explosion_element[MAX_PLAYERS];
2959
2960   /* values for the new EMC elements */
2961   int android_move_time;
2962   int android_clone_time;
2963   boolean ball_random;
2964   boolean ball_state_initial;
2965   int ball_time;
2966   int lenses_score;
2967   int magnify_score;
2968   int slurp_score;
2969   int lenses_time;
2970   int magnify_time;
2971   int wind_direction_initial;
2972
2973   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2974   int num_ball_contents;
2975
2976   int num_android_clone_elements;
2977   int android_clone_element[MAX_ANDROID_ELEMENTS];
2978
2979   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2980   int dont_collide_with_bits;   /* bitfield to store property for elements */
2981
2982   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2983   boolean initial_player_gravity[MAX_PLAYERS];
2984
2985   boolean use_initial_inventory[MAX_PLAYERS];
2986   int initial_inventory_size[MAX_PLAYERS];
2987   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
2988
2989   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2990   boolean em_explodes_by_fire;  /* EM style chain explosion behaviour */
2991   boolean use_spring_bug;       /* for compatibility with old levels */
2992   boolean use_time_orb_bug;     /* for compatibility with old levels */
2993   boolean instant_relocation;   /* no visual delay when relocating player */
2994   boolean shifted_relocation;   /* no level centering when relocating player */
2995   boolean lazy_relocation;      /* only redraw off-screen player relocation */
2996   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2997   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2998   boolean auto_exit_sokoban;    /* automatically finish solved Sokoban levels */
2999
3000   boolean continuous_snapping;  /* repeated snapping without releasing key */
3001   boolean block_snap_field;     /* snapping blocks field to show animation */
3002   boolean block_last_field;     /* player blocks previous field while moving */
3003   boolean sp_block_last_field;  /* player blocks previous field while moving */
3004
3005   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
3006   int use_step_counter;         /* count steps instead of seconds for level */
3007
3008   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3009
3010   boolean use_custom_template;  /* use custom properties from template file */
3011
3012   boolean no_valid_file;        /* set when level file missing or invalid */
3013   boolean no_level_file;        /* set when falling back to level template */
3014
3015   boolean changed;              /* set when level was changed in the editor */
3016
3017   /* runtime flags to handle bugs in old levels (not stored in level file) */
3018   boolean use_action_after_change_bug;
3019 };
3020
3021 struct GlobalInfo
3022 {
3023   char *autoplay_leveldir;
3024   int autoplay_level[MAX_TAPES_PER_SET];
3025   boolean autoplay_all;
3026   boolean autoplay_mode;
3027
3028   char *convert_leveldir;
3029   int convert_level_nr;
3030
3031   char *create_images_dir;
3032
3033   int num_toons;
3034
3035   float frames_per_second;
3036   boolean show_frames_per_second;
3037
3038   /* global values for fading screens and masking borders */
3039   int border_status;
3040
3041   /* values for global animations */
3042   int anim_status;
3043   int anim_status_next;
3044
3045   boolean use_envelope_request;
3046 };
3047
3048 struct ElementChangeInfo
3049 {
3050   boolean can_change;           /* use or ignore this change info */
3051
3052   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
3053
3054   int trigger_player;           /* player triggering change */
3055   int trigger_side;             /* side triggering change */
3056   int trigger_page;             /* page triggering change */
3057
3058   int target_element;           /* target element after change */
3059
3060   int delay_fixed;              /* added frame delay before changed (fixed) */
3061   int delay_random;             /* added frame delay before changed (random) */
3062   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
3063
3064   int initial_trigger_element;  /* initial element triggering change */
3065
3066   struct Content target_content;/* elements for extended change target */
3067   boolean use_target_content;   /* use extended change target */
3068   boolean only_if_complete;     /* only use complete target content */
3069   boolean use_random_replace;   /* use random value for replacing elements */
3070   int random_percentage;        /* random value for replacing elements */
3071   int replace_when;             /* type of elements that can be replaced */
3072
3073   boolean explode;              /* explode instead of change */
3074
3075   boolean has_action;           /* execute action on specified condition */
3076   int action_type;              /* type of action */
3077   int action_mode;              /* mode of action */
3078   int action_arg;               /* parameter of action */
3079   int action_element;           /* element related to action */
3080
3081   /* ---------- internal values used at runtime when playing ---------- */
3082
3083   int trigger_element;          /* element triggering change */
3084
3085   /* functions that are called before, while and after the change of an
3086      element -- currently only used for non-custom elements */
3087   void (*pre_change_function)(int x, int y);
3088   void (*change_function)(int x, int y);
3089   void (*post_change_function)(int x, int y);
3090
3091   short actual_trigger_element; /* element that actually triggered change */
3092   int actual_trigger_side;      /* element side that triggered the change */
3093   int actual_trigger_player;    /* player which actually triggered change */
3094   int actual_trigger_player_bits; /* player bits of triggering players */
3095   int actual_trigger_ce_value;  /* CE value of element that triggered change */
3096   int actual_trigger_ce_score;  /* CE score of element that triggered change */
3097
3098   boolean can_change_or_has_action;     /* can_change | has_action */
3099
3100   /* ---------- internal values used in level editor ---------- */
3101
3102   int direct_action;            /* change triggered by actions on element */
3103   int other_action;             /* change triggered by other element actions */
3104 };
3105
3106 struct ElementGroupInfo
3107 {
3108   int num_elements;                     /* number of elements in this group */
3109   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
3110
3111   int choice_mode;              /* how to choose element from group */
3112
3113   /* ---------- internal values used at runtime when playing ---------- */
3114
3115   /* the following is the same as above, but with recursively resolved group
3116      elements (group elements may also contain further group elements!) */
3117   int num_elements_resolved;
3118   short element_resolved[NUM_FILE_ELEMENTS];
3119
3120   int choice_pos;               /* current element choice position */
3121 };
3122
3123 struct ElementNameInfo
3124 {
3125   /* ---------- token and description strings ---------- */
3126
3127   char *token_name;             /* element token used in config files */
3128   char *class_name;             /* element class used in config files */
3129   char *editor_description;     /* pre-defined description for level editor */
3130 };
3131
3132 struct ElementInfo
3133 {
3134   /* ---------- token and description strings ---------- */
3135
3136   char *token_name;             /* element token used in config files */
3137   char *class_name;             /* element class used in config files */
3138   char *editor_description;     /* pre-defined description for level editor */
3139   char *custom_description;     /* alternative description from config file */
3140   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
3141
3142   /* ---------- graphic and sound definitions ---------- */
3143
3144   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
3145   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3146                                 /* special graphics for left/right/up/down */
3147
3148   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
3149   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3150                                 /* crumbled graphics for left/right/up/down */
3151
3152   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3153                                 /* special graphics for certain screens */
3154
3155   int sound[NUM_ACTIONS];       /* default sounds for several actions */
3156
3157   /* ---------- special element property values ---------- */
3158
3159   unsigned int properties[NUM_EP_BITFIELDS];    /* element base properties */
3160
3161   boolean use_gfx_element;      /* use custom graphic element */
3162   int gfx_element_initial;      /* initial optional custom graphic element */
3163
3164   int access_direction;         /* accessible from which direction */
3165
3166   int collect_score_initial;    /* initial score value for collecting */
3167   int collect_count_initial;    /* initial count value for collecting */
3168
3169   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
3170   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
3171   boolean use_last_ce_value;    /* use value from element before change */
3172
3173   int push_delay_fixed;         /* constant delay before pushing */
3174   int push_delay_random;        /* additional random delay before pushing */
3175   int drop_delay_fixed;         /* constant delay after dropping */
3176   int drop_delay_random;        /* additional random delay after dropping */
3177   int move_delay_fixed;         /* constant delay after moving */
3178   int move_delay_random;        /* additional random delay after moving */
3179
3180   int move_pattern;             /* direction movable element moves to */
3181   int move_direction_initial;   /* initial direction element moves to */
3182   int move_stepsize;            /* step size element moves with */
3183
3184   int move_enter_element;       /* element that can be entered (and removed) */
3185   int move_leave_element;       /* element that can be left behind */
3186   int move_leave_type;          /* change (limited) or leave (unlimited) */
3187
3188   int slippery_type;            /* how/where other elements slip away */
3189
3190   struct Content content;       /* new elements after explosion */
3191
3192   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
3193   int explosion_delay;          /* duration of explosion of this element */
3194   int ignition_delay;           /* delay for explosion by other explosion */
3195
3196   struct ElementChangeInfo *change_page; /* actual list of change pages */
3197   struct ElementChangeInfo *change;      /* pointer to current change page */
3198
3199   int num_change_pages;         /* actual number of change pages */
3200   int current_change_page;      /* currently edited change page */
3201
3202   struct ElementGroupInfo *group;       /* pointer to element group info */
3203
3204   /* ---------- internal values used at runtime when playing ---------- */
3205
3206   boolean has_change_event[NUM_CHANGE_EVENTS];
3207
3208   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
3209   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
3210
3211   boolean in_group[NUM_GROUP_ELEMENTS];
3212
3213   int gfx_element;              /* runtime optional custom graphic element */
3214
3215   int collect_score;            /* runtime score value for collecting */
3216
3217   /* count of this element on playfield, calculated after each frame */
3218   int element_count;
3219
3220   /* ---------- internal values used in level editor ---------- */
3221
3222   int access_type;              /* walkable or passable */
3223   int access_layer;             /* accessible over/inside/under */
3224   int access_protected;         /* protection against deadly elements */
3225   int walk_to_action;           /* diggable/collectible/pushable */
3226   int smash_targets;            /* can smash player/enemies/everything */
3227   int deadliness;               /* deadly when running/colliding/touching */
3228
3229   boolean can_explode_by_fire;  /* element explodes by fire */
3230   boolean can_explode_smashed;  /* element explodes when smashed */
3231   boolean can_explode_impact;   /* element explodes on impact */
3232
3233   boolean modified_settings;    /* set for all modified custom elements */
3234 };
3235
3236 struct FontInfo
3237 {
3238   char *token_name;             /* font token used in config files */
3239
3240   int graphic;                  /* default graphic for this font */
3241   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3242                                 /* special graphics for certain screens */
3243   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3244                                 /* internal bitmap ID for special graphics */
3245 };
3246
3247 struct GlobalAnimNameInfo
3248 {
3249   char *token_name;             /* global animation token in config files */
3250 };
3251
3252 struct GlobalAnimInfo
3253 {
3254   char *token_name;             /* global animation token in config files */
3255
3256   /* global animation graphic and control definitions */
3257   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3258
3259   /* global animation sound and music definitions */
3260   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3261   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3262 };
3263
3264 struct GraphicInfo
3265 {
3266   Bitmap **bitmaps;             /* bitmaps in all required sizes */
3267   Bitmap *bitmap;               /* bitmap in default size */
3268
3269   int src_image_width;          /* scaled bitmap size, but w/o small images */
3270   int src_image_height;         /* scaled bitmap size, but w/o small images */
3271
3272   int src_x, src_y;             /* start position of animation frames */
3273   int width, height;            /* width/height of each animation frame */
3274
3275   int offset_x, offset_y;       /* x/y offset to next animation frame */
3276   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
3277
3278   boolean double_movement;      /* animation has second movement tile */
3279   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
3280
3281   int anim_frames;
3282   int anim_frames_per_line;
3283   int anim_start_frame;
3284   int anim_delay;               /* important: delay of 1 means "no delay"! */
3285   int anim_mode;
3286
3287   boolean anim_global_sync;
3288
3289   int crumbled_like;            /* element for cloning crumble graphics */
3290   int diggable_like;            /* element for cloning digging graphics */
3291
3292   int border_size;              /* border size for "crumbled" graphics */
3293
3294   int scale_up_factor;          /* optional factor for scaling image up */
3295   int tile_size;                /* optional explicitly defined tile size */
3296
3297   int clone_from;               /* graphic for cloning *all* settings */
3298
3299   int init_delay_fixed;         /* optional initial delay values for global */
3300   int init_delay_random;        /* animations (pause interval before start) */
3301   int anim_delay_fixed;         /* optional delay values for bored/sleeping */
3302   int anim_delay_random;        /* and global animations (animation length) */
3303   int post_delay_fixed;         /* optional delay values after bored/global */
3304   int post_delay_random;        /* animations (pause before next animation) */
3305
3306   int init_event;               /* optional event triggering animation start */
3307   int anim_event;               /* optional event triggering animation end   */
3308
3309   int step_offset;              /* optional step offset of toon animations */
3310   int step_xoffset;             /* optional step offset of toon animations */
3311   int step_yoffset;             /* optional step offset of toon animations */
3312   int step_delay;               /* optional step delay of toon animations */
3313   int direction;                /* optional move direction of toon animations */
3314   int position;                 /* optional draw position of toon animations */
3315   int x;                        /* optional draw position of toon animations */
3316   int y;                        /* optional draw position of toon animations */
3317
3318   int draw_xoffset;             /* optional offset for drawing font chars */
3319   int draw_yoffset;             /* optional offset for drawing font chars */
3320
3321   int draw_masked;              /* optional setting for drawing envelope gfx */
3322   int draw_order;               /* optional draw order for global animations */
3323
3324   int fade_mode;                /* optional setting for drawing title screens */
3325   int fade_delay;               /* optional setting for drawing title screens */
3326   int post_delay;               /* optional setting for drawing title screens */
3327   int auto_delay;               /* optional setting for drawing title screens */
3328   int align, valign;            /* optional setting for drawing title screens */
3329   int sort_priority;            /* optional setting for drawing title screens */
3330
3331   int class;
3332   int style;
3333
3334   int active_xoffset;
3335   int active_yoffset;
3336   int pressed_xoffset;
3337   int pressed_yoffset;
3338
3339   boolean use_image_size;       /* use image size as default width and height */
3340 };
3341
3342 struct SoundInfo
3343 {
3344   boolean loop;
3345   int volume;
3346   int priority;
3347 };
3348
3349 struct MusicInfo
3350 {
3351   boolean loop;
3352 };
3353
3354 struct MusicPrefixInfo
3355 {
3356   char *prefix;
3357   boolean is_loop_music;
3358 };
3359
3360 struct MusicFileInfo
3361 {
3362   char *basename;
3363
3364   char *title_header;
3365   char *artist_header;
3366   char *album_header;
3367   char *year_header;
3368
3369   char *title;
3370   char *artist;
3371   char *album;
3372   char *year;
3373
3374   int music;
3375
3376   boolean is_sound;
3377
3378   struct MusicFileInfo *next;
3379 };
3380
3381 struct ElementActionInfo
3382 {
3383   char *suffix;
3384   int value;
3385   boolean is_loop_sound;
3386 };
3387
3388 struct ElementDirectionInfo
3389 {
3390   char *suffix;
3391   int value;
3392 };
3393
3394 struct SpecialSuffixInfo
3395 {
3396   char *suffix;
3397   int value;
3398 };
3399
3400 struct HelpAnimInfo
3401 {
3402   int element;
3403   int action;
3404   int direction;
3405
3406   int delay;
3407 };
3408
3409
3410 extern Bitmap                  *bitmap_db_field;
3411 extern Bitmap                  *bitmap_db_panel;
3412 extern Bitmap                  *bitmap_db_door_1;
3413 extern Bitmap                  *bitmap_db_door_2;
3414 extern Bitmap                  *bitmap_db_store_1;
3415 extern Bitmap                  *bitmap_db_store_2;
3416 extern DrawBuffer              *fieldbuffer;
3417 extern DrawBuffer              *drawto_field;
3418
3419 extern int                      game_status;
3420 extern boolean                  game_status_last_screen;
3421 extern boolean                  level_editor_test_game;
3422 extern boolean                  network_playing;
3423
3424 #if defined(TARGET_SDL)
3425 extern boolean                  network_server;
3426 extern SDL_Thread              *server_thread;
3427 #endif
3428
3429 extern int                      key_joystick_mapping;
3430
3431 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3432 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3433 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3434 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3435 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3436 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3437 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3438 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3439 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3440 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3441 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3442 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3443 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3444 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3445 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3446 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3447 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3448 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3449 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3450 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3451 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
3452 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
3453 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3454 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3455 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3456 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3457 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3458
3459 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3460 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3461 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3462 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3463 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3464 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3465
3466 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
3467 extern int                      ActiveButton[NUM_IMAGE_FILES];
3468 extern int                      ActiveFont[NUM_FONTS];
3469
3470 extern int                      lev_fieldx, lev_fieldy;
3471 extern int                      scroll_x, scroll_y;
3472
3473 extern int                      WIN_XSIZE, WIN_YSIZE;
3474 extern int                      SCR_FIELDX, SCR_FIELDY;
3475 extern int                      REAL_SX, REAL_SY;
3476 extern int                      SX, SY;
3477 extern int                      DX, DY;
3478 extern int                      VX, VY;
3479 extern int                      EX, EY;
3480 extern int                      dDX, dDY;
3481 extern int                      FULL_SXSIZE, FULL_SYSIZE;
3482 extern int                      SXSIZE, SYSIZE;
3483 extern int                      DXSIZE, DYSIZE;
3484 extern int                      VXSIZE, VYSIZE;
3485 extern int                      EXSIZE, EYSIZE;
3486 extern int                      TILESIZE_VAR;
3487
3488 extern int                      FADE_SX, FADE_SY;
3489 extern int                      FADE_SXSIZE, FADE_SYSIZE;
3490
3491 extern int                      FX, FY;
3492 extern int                      ScrollStepSize;
3493 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3494 extern int                      BorderElement;
3495 extern int                      MenuFrameDelay;
3496 extern int                      GameFrameDelay;
3497 extern int                      FfwdFrameDelay;
3498 extern int                      BX1, BY1;
3499 extern int                      BX2, BY2;
3500 extern int                      SBX_Left, SBX_Right;
3501 extern int                      SBY_Upper, SBY_Lower;
3502 extern int                      ZX, ZY;
3503 extern int                      ExitX, ExitY;
3504 extern int                      AllPlayersGone;
3505
3506 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
3507
3508 extern boolean                  network_player_action_received;
3509
3510 extern int                      graphics_action_mapping[];
3511
3512 extern struct LevelSetInfo      levelset;
3513 extern struct LevelInfo         level, level_template;
3514 extern struct HiScore           highscore[];
3515 extern struct TapeInfo          tape;
3516 extern struct GlobalInfo        global;
3517 extern struct BorderInfo        border;
3518 extern struct ViewportInfo      viewport;
3519 extern struct TitleFadingInfo   fading;
3520 extern struct TitleFadingInfo   fading_none;
3521 extern struct TitleFadingInfo   title_initial_first_default;
3522 extern struct TitleFadingInfo   title_initial_default;
3523 extern struct TitleFadingInfo   title_first_default;
3524 extern struct TitleFadingInfo   title_default;
3525 extern struct TitleMessageInfo  titlescreen_initial_first_default;
3526 extern struct TitleMessageInfo  titlescreen_initial_first[];
3527 extern struct TitleMessageInfo  titlescreen_initial_default;
3528 extern struct TitleMessageInfo  titlescreen_initial[];
3529 extern struct TitleMessageInfo  titlescreen_first_default;
3530 extern struct TitleMessageInfo  titlescreen_first[];
3531 extern struct TitleMessageInfo  titlescreen_default;
3532 extern struct TitleMessageInfo  titlescreen[];
3533 extern struct TitleMessageInfo  titlemessage_initial_first_default;
3534 extern struct TitleMessageInfo  titlemessage_initial_first[];
3535 extern struct TitleMessageInfo  titlemessage_initial_default;
3536 extern struct TitleMessageInfo  titlemessage_initial[];
3537 extern struct TitleMessageInfo  titlemessage_first_default;
3538 extern struct TitleMessageInfo  titlemessage_first[];
3539 extern struct TitleMessageInfo  titlemessage_default;
3540 extern struct TitleMessageInfo  titlemessage[];
3541 extern struct TitleMessageInfo  readme;
3542 extern struct InitInfo          init, init_last;
3543 extern struct MenuInfo          menu;
3544 extern struct DoorInfo          door_1, door_2;
3545 extern struct RequestInfo       request;
3546 extern struct PreviewInfo       preview;
3547 extern struct EditorInfo        editor;
3548 extern struct ElementInfo       element_info[];
3549 extern struct ElementNameInfo   element_name_info[];
3550 extern struct ElementActionInfo element_action_info[];
3551 extern struct ElementDirectionInfo element_direction_info[];
3552 extern struct SpecialSuffixInfo special_suffix_info[];
3553 extern struct TokenIntPtrInfo   image_config_vars[];
3554 extern struct FontInfo          font_info[];
3555 extern struct GlobalAnimInfo    global_anim_info[];
3556 extern struct GlobalAnimNameInfo global_anim_name_info[];
3557 extern struct MusicPrefixInfo   music_prefix_info[];
3558 extern struct GraphicInfo      *graphic_info;
3559 extern struct SoundInfo        *sound_info;
3560 extern struct MusicInfo        *music_info;
3561 extern struct MusicFileInfo    *music_file_info;
3562 extern struct HelpAnimInfo     *helpanim_info;
3563 extern SetupFileHash           *helptext_info;
3564 extern SetupFileHash           *image_config_hash;
3565 extern SetupFileHash           *element_token_hash;
3566 extern SetupFileHash           *graphic_token_hash;
3567 extern SetupFileHash           *font_token_hash;
3568 extern SetupFileHash           *hide_setup_hash;
3569 extern struct ConfigTypeInfo    image_config_suffix[];
3570 extern struct ConfigTypeInfo    sound_config_suffix[];
3571 extern struct ConfigTypeInfo    music_config_suffix[];
3572 extern struct ConfigInfo        image_config[];
3573 extern struct ConfigInfo        sound_config[];
3574 extern struct ConfigInfo        music_config[];
3575 extern struct ConfigInfo        helpanim_config[];
3576 extern struct ConfigInfo        helptext_config[];
3577
3578 #endif  /* MAIN_H */