added (optional) menu buttons to select level number and first/last level
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32
33 #define IMG_UNDEFINED                   (-1)
34 #define IMG_EMPTY                       IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
37 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
38 #define IMG_CHAR_START                  IMG_CHAR_SPACE
39 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
40 #define IMG_CUSTOM_START                IMG_CUSTOM_1
41
42 #define SND_UNDEFINED                   (-1)
43 #define MUS_UNDEFINED                   (-1)
44
45 #define WIN_XSIZE_DEFAULT               672
46 #define WIN_YSIZE_DEFAULT               560
47
48 #define SCR_FIELDX_DEFAULT              17
49 #define SCR_FIELDY_DEFAULT              17
50
51 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
52 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
53
54 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
55 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
56 #define MIN_LEV_FIELDX                  3
57 #define MIN_LEV_FIELDY                  3
58 #define STD_LEV_FIELDX                  64
59 #define STD_LEV_FIELDY                  32
60 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
61 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
62
63 #define MIN_SCROLL_DELAY                0
64 #define STD_SCROLL_DELAY                3
65 #define MAX_SCROLL_DELAY                8
66
67 #define SCREENX(a)                      ((a) - scroll_x)
68 #define SCREENY(a)                      ((a) - scroll_y)
69 #define LEVELX(a)                       ((a) + scroll_x)
70 #define LEVELY(a)                       ((a) + scroll_y)
71
72 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
73                                          (y) >= 0 && (y) < (ysize))
74 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
75                                         ((x) >= (xmin) && (x) <= (xmax) && \
76                                          (y) >= (ymin) && (y) <= (ymax))
77
78 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
79 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
80 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
81 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
82
83 /* values for configurable properties (custom elem's only, else pre-defined) */
84 /* (never change these values, as they are stored in level files!) */
85 #define EP_DIGGABLE                     0
86 #define EP_COLLECTIBLE_ONLY             1
87 #define EP_DONT_RUN_INTO                2
88 #define EP_DONT_COLLIDE_WITH            3
89 #define EP_DONT_TOUCH                   4
90 #define EP_INDESTRUCTIBLE               5
91 #define EP_SLIPPERY                     6
92 #define EP_CAN_CHANGE                   7
93 #define EP_CAN_MOVE                     8
94 #define EP_CAN_FALL                     9
95 #define EP_CAN_SMASH_PLAYER             10
96 #define EP_CAN_SMASH_ENEMIES            11
97 #define EP_CAN_SMASH_EVERYTHING         12
98 #define EP_EXPLODES_BY_FIRE             13
99 #define EP_EXPLODES_SMASHED             14
100 #define EP_EXPLODES_IMPACT              15
101 #define EP_WALKABLE_OVER                16
102 #define EP_WALKABLE_INSIDE              17
103 #define EP_WALKABLE_UNDER               18
104 #define EP_PASSABLE_OVER                19
105 #define EP_PASSABLE_INSIDE              20
106 #define EP_PASSABLE_UNDER               21
107 #define EP_DROPPABLE                    22
108 #define EP_EXPLODES_1X1_OLD             23
109 #define EP_PUSHABLE                     24
110 #define EP_EXPLODES_CROSS_OLD           25
111 #define EP_PROTECTED                    26
112 #define EP_CAN_MOVE_INTO_ACID           27
113 #define EP_THROWABLE                    28
114 #define EP_CAN_EXPLODE                  29
115 #define EP_GRAVITY_REACHABLE            30
116 #define EP_DONT_GET_HIT_BY              31
117
118 /* values for pre-defined properties */
119 /* (from here on, values can be changed by inserting new values) */
120 #define EP_PLAYER                       32
121 #define EP_CAN_PASS_MAGIC_WALL          33
122 #define EP_CAN_PASS_DC_MAGIC_WALL       34
123 #define EP_SWITCHABLE                   35
124 #define EP_BD_ELEMENT                   36
125 #define EP_SP_ELEMENT                   37
126 #define EP_SB_ELEMENT                   38
127 #define EP_GEM                          39
128 #define EP_FOOD_DARK_YAMYAM             40
129 #define EP_FOOD_PENGUIN                 41
130 #define EP_FOOD_PIG                     42
131 #define EP_HISTORIC_WALL                43
132 #define EP_HISTORIC_SOLID               44
133 #define EP_CLASSIC_ENEMY                45
134 #define EP_BELT                         46
135 #define EP_BELT_ACTIVE                  47
136 #define EP_BELT_SWITCH                  48
137 #define EP_TUBE                         49
138 #define EP_ACID_POOL                    50
139 #define EP_KEYGATE                      51
140 #define EP_AMOEBOID                     52
141 #define EP_AMOEBALIVE                   53
142 #define EP_HAS_EDITOR_CONTENT           54
143 #define EP_CAN_TURN_EACH_MOVE           55
144 #define EP_CAN_GROW                     56
145 #define EP_ACTIVE_BOMB                  57
146 #define EP_INACTIVE                     58
147
148 /* values for special configurable properties (depending on level settings) */
149 #define EP_EM_SLIPPERY_WALL             59
150
151 /* values for special graphics properties (no effect on game engine) */
152 #define EP_GFX_CRUMBLED                 60
153
154 /* values for derived properties (determined from properties above) */
155 #define EP_ACCESSIBLE_OVER              61
156 #define EP_ACCESSIBLE_INSIDE            62
157 #define EP_ACCESSIBLE_UNDER             63
158 #define EP_WALKABLE                     64
159 #define EP_PASSABLE                     65
160 #define EP_ACCESSIBLE                   66
161 #define EP_COLLECTIBLE                  67
162 #define EP_SNAPPABLE                    68
163 #define EP_WALL                         69
164 #define EP_SOLID_FOR_PUSHING            70
165 #define EP_DRAGONFIRE_PROOF             71
166 #define EP_EXPLOSION_PROOF              72
167 #define EP_CAN_SMASH                    73
168 #define EP_EXPLODES_3X3_OLD             74
169 #define EP_CAN_EXPLODE_BY_FIRE          75
170 #define EP_CAN_EXPLODE_SMASHED          76
171 #define EP_CAN_EXPLODE_IMPACT           77
172 #define EP_SP_PORT                      78
173 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
174 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
175 #define EP_COULD_MOVE_INTO_ACID         81
176 #define EP_MAYBE_DONT_COLLIDE_WITH      82
177 #define EP_CAN_BE_CLONED_BY_ANDROID     83
178
179 /* values for internal purpose only (level editor) */
180 #define EP_WALK_TO_OBJECT               84
181 #define EP_DEADLY                       85
182 #define EP_EDITOR_CASCADE               86
183 #define EP_EDITOR_CASCADE_ACTIVE        87
184 #define EP_EDITOR_CASCADE_INACTIVE      88
185
186 /* values for internal purpose only (game engine) */
187 #define EP_HAS_ACTION                   89
188 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
189
190 /* values for internal purpose only (other) */
191 #define EP_OBSOLETE                     91
192
193 #define NUM_ELEMENT_PROPERTIES          92
194
195 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
196 #define EP_BITFIELD_BASE_NR             0
197
198 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
199 #define EP_BITMASK_DEFAULT              0
200
201 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
202 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
203 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
204 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
205                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
206                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
207
208
209 /* values for change events for custom elements (stored in level file) */
210 #define CE_DELAY                        0
211 #define CE_TOUCHED_BY_PLAYER            1
212 #define CE_PRESSED_BY_PLAYER            2
213 #define CE_PUSHED_BY_PLAYER             3
214 #define CE_DROPPED_BY_PLAYER            4
215 #define CE_HITTING_SOMETHING            5
216 #define CE_IMPACT                       6
217 #define CE_SMASHED                      7
218 #define CE_TOUCHING_X                   8
219 #define CE_CHANGE_OF_X                  9
220 #define CE_EXPLOSION_OF_X               10
221 #define CE_PLAYER_TOUCHES_X             11
222 #define CE_PLAYER_PRESSES_X             12
223 #define CE_PLAYER_PUSHES_X              13
224 #define CE_PLAYER_COLLECTS_X            14
225 #define CE_PLAYER_DROPS_X               15
226 #define CE_VALUE_GETS_ZERO              16
227 #define CE_VALUE_GETS_ZERO_OF_X         17
228 #define CE_BY_OTHER_ACTION              18
229 #define CE_BY_DIRECT_ACTION             19
230 #define CE_PLAYER_DIGS_X                20
231 #define CE_ENTERED_BY_PLAYER            21
232 #define CE_LEFT_BY_PLAYER               22
233 #define CE_PLAYER_ENTERS_X              23
234 #define CE_PLAYER_LEAVES_X              24
235 #define CE_SWITCHED                     25
236 #define CE_SWITCH_OF_X                  26
237 #define CE_HIT_BY_SOMETHING             27
238 #define CE_HITTING_X                    28
239 #define CE_HIT_BY_X                     29
240 #define CE_BLOCKED                      30
241 #define CE_SWITCHED_BY_PLAYER           31
242 #define CE_PLAYER_SWITCHES_X            32
243 #define CE_SNAPPED_BY_PLAYER            33
244 #define CE_PLAYER_SNAPS_X               34
245 #define CE_MOVE_OF_X                    35
246 #define CE_DIGGING_X                    36
247 #define CE_CREATION_OF_X                37
248 #define CE_SCORE_GETS_ZERO              38
249 #define CE_SCORE_GETS_ZERO_OF_X         39
250 #define CE_VALUE_CHANGES                40
251 #define CE_VALUE_CHANGES_OF_X           41
252 #define CE_SCORE_CHANGES                42
253 #define CE_SCORE_CHANGES_OF_X           43
254
255 #define NUM_CHANGE_EVENTS               44
256
257 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
258
259 #define CE_BITMASK_DEFAULT              0
260
261 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
262 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
263
264 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
265 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
266
267 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
268 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
269                                          CH_EVENT_VAR(e,c))
270 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
271                                          CH_ANY_EVENT_VAR(e,c))
272
273 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
274                                          CH_EVENT_VAR(e,c) = (v) : 0)
275 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
276                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
277
278 /* values for player bitmasks */
279 #define PLAYER_BITS_NONE                0
280 #define PLAYER_BITS_1                   (1 << 0)
281 #define PLAYER_BITS_2                   (1 << 1)
282 #define PLAYER_BITS_3                   (1 << 2)
283 #define PLAYER_BITS_4                   (1 << 3)
284 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
285                                          PLAYER_BITS_2 | \
286                                          PLAYER_BITS_3 | \
287                                          PLAYER_BITS_4)
288 #define PLAYER_BITS_TRIGGER             (1 << 4)
289 #define PLAYER_BITS_ACTION              (1 << 5)
290
291 /* values for move directions (bits 0 - 3: basic move directions) */
292 #define MV_BIT_PREVIOUS                 4
293 #define MV_BIT_TRIGGER                  5
294 #define MV_BIT_TRIGGER_BACK             6
295 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
296 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
297
298 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
299 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
300 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
301 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
302 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
303
304 /* values for move stepsize */
305 #define STEPSIZE_NOT_MOVING             0
306 #define STEPSIZE_VERY_SLOW              1
307 #define STEPSIZE_SLOW                   2
308 #define STEPSIZE_NORMAL                 4
309 #define STEPSIZE_FAST                   8
310 #define STEPSIZE_VERY_FAST              16
311 #define STEPSIZE_EVEN_FASTER            32
312 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
313 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
314 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
315
316 /* values for change side for custom elements */
317 #define CH_SIDE_NONE                    MV_NONE
318 #define CH_SIDE_LEFT                    MV_LEFT
319 #define CH_SIDE_RIGHT                   MV_RIGHT
320 #define CH_SIDE_TOP                     MV_UP
321 #define CH_SIDE_BOTTOM                  MV_DOWN
322 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
323 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
324 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
325
326 /* values for change player for custom elements */
327 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
328 #define CH_PLAYER_1                     PLAYER_BITS_1
329 #define CH_PLAYER_2                     PLAYER_BITS_2
330 #define CH_PLAYER_3                     PLAYER_BITS_3
331 #define CH_PLAYER_4                     PLAYER_BITS_4
332 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
333
334 /* values for change page for custom elements */
335 #define CH_PAGE_ANY_FILE                (0xff)
336 #define CH_PAGE_ANY                     (0xffffffff)
337
338 /* values for change power for custom elements */
339 #define CP_WHEN_EMPTY                   0
340 #define CP_WHEN_DIGGABLE                1
341 #define CP_WHEN_DESTRUCTIBLE            2
342 #define CP_WHEN_COLLECTIBLE             3
343 #define CP_WHEN_REMOVABLE               4
344 #define CP_WHEN_WALKABLE                5
345
346 /* values for change actions for custom elements (stored in level file) */
347 #define CA_NO_ACTION                    0
348 #define CA_EXIT_PLAYER                  1
349 #define CA_KILL_PLAYER                  2
350 #define CA_MOVE_PLAYER                  3
351 #define CA_RESTART_LEVEL                4
352 #define CA_SHOW_ENVELOPE                5
353 #define CA_SET_LEVEL_TIME               6
354 #define CA_SET_LEVEL_GEMS               7
355 #define CA_SET_LEVEL_SCORE              8
356 #define CA_SET_LEVEL_WIND               9
357 #define CA_SET_PLAYER_GRAVITY           10
358 #define CA_SET_PLAYER_KEYS              11
359 #define CA_SET_PLAYER_SPEED             12
360 #define CA_SET_PLAYER_SHIELD            13
361 #define CA_SET_PLAYER_ARTWORK           14
362 #define CA_SET_CE_SCORE                 15
363 #define CA_SET_CE_VALUE                 16
364 #define CA_SET_ENGINE_SCAN_MODE         17
365 #define CA_SET_PLAYER_INVENTORY         18
366 #define CA_SET_CE_ARTWORK               19
367 #define CA_SET_LEVEL_RANDOM_SEED        20
368
369 #define CA_HEADLINE_LEVEL_ACTIONS       250
370 #define CA_HEADLINE_PLAYER_ACTIONS      251
371 #define CA_HEADLINE_CE_ACTIONS          252
372 #define CA_HEADLINE_ENGINE_ACTIONS      253
373 #define CA_UNDEFINED                    255
374
375 /* values for change action mode for custom elements */
376 #define CA_MODE_UNDEFINED               0
377 #define CA_MODE_SET                     1
378 #define CA_MODE_ADD                     2
379 #define CA_MODE_SUBTRACT                3
380 #define CA_MODE_MULTIPLY                4
381 #define CA_MODE_DIVIDE                  5
382 #define CA_MODE_MODULO                  6
383
384 /* values for change action parameters for custom elements */
385 #define CA_ARG_MIN                      0
386 #define CA_ARG_0                        0
387 #define CA_ARG_1                        1
388 #define CA_ARG_2                        2
389 #define CA_ARG_3                        3
390 #define CA_ARG_4                        4
391 #define CA_ARG_5                        5
392 #define CA_ARG_6                        6
393 #define CA_ARG_7                        7
394 #define CA_ARG_8                        8
395 #define CA_ARG_9                        9
396 #define CA_ARG_10                       10
397 #define CA_ARG_100                      100
398 #define CA_ARG_1000                     1000
399 #define CA_ARG_MAX                      9999
400 #define CA_ARG_PLAYER                   10000
401 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
402 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
403 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
404 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
405 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
406 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
407 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
408 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
409 #define CA_ARG_NUMBER                   11000
410 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
411 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
412 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
413 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
414 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
415 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
416 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
417 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
418 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
419 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
420 #define CA_ARG_ELEMENT                  12000
421 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
422 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
423 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
424 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
425 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
426 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
427 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
428 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
429 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
430 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
431 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
432 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
433 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
434 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
435 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
436 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
437 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
438 #define CA_ARG_SPEED                    13000
439 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
440 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
441 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
442 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
443 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
444 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
445 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
446 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
447 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
448 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
449 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
450 #define CA_ARG_GRAVITY                  14000
451 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
452 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
453 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
454 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
455 #define CA_ARG_DIRECTION                15000
456 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
457 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
458 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
459 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
460 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
461 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
462 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
463 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
464 #define CA_ARG_SHIELD                   16000
465 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
466 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
467 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
468 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
469 #define CA_ARG_SCAN_MODE                17000
470 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
471 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
472 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
473 #define CA_ARG_INVENTORY                18000
474 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
475 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
476 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
477 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
478 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
479 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
480 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
481 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
482 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
483 #define CA_ARG_UNDEFINED                65535
484
485 /* values for custom move patterns (bits 0 - 3: basic move directions) */
486 #define MV_BIT_TOWARDS_PLAYER           4
487 #define MV_BIT_AWAY_FROM_PLAYER         5
488 #define MV_BIT_ALONG_LEFT_SIDE          6
489 #define MV_BIT_ALONG_RIGHT_SIDE         7
490 #define MV_BIT_TURNING_LEFT             8
491 #define MV_BIT_TURNING_RIGHT            9
492 #define MV_BIT_WHEN_PUSHED              10
493 #define MV_BIT_MAZE_RUNNER              11
494 #define MV_BIT_MAZE_HUNTER              12
495 #define MV_BIT_WHEN_DROPPED             13
496 #define MV_BIT_TURNING_LEFT_RIGHT       14
497 #define MV_BIT_TURNING_RIGHT_LEFT       15
498 #define MV_BIT_TURNING_RANDOM           16
499 #define MV_BIT_WIND_DIRECTION           17
500
501 /* values for custom move patterns */
502 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
503 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
504 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
505 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
506 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
507 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
508 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
509 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
510 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
511 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
512 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
513 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
514 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
515 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
516 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
517
518 /* values for initial move direction */
519 #define MV_START_NONE                   (MV_NONE)
520 #define MV_START_AUTOMATIC              (MV_NONE)
521 #define MV_START_LEFT                   (MV_LEFT)
522 #define MV_START_RIGHT                  (MV_RIGHT)
523 #define MV_START_UP                     (MV_UP)
524 #define MV_START_DOWN                   (MV_DOWN)
525 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
526 #define MV_START_PREVIOUS               (MV_PREVIOUS)
527
528 /* values for elements left behind by custom elements */
529 #define LEAVE_TYPE_UNLIMITED            0
530 #define LEAVE_TYPE_LIMITED              1
531
532 /* values for slippery property for custom elements */
533 #define SLIPPERY_ANY_RANDOM             0
534 #define SLIPPERY_ANY_LEFT_RIGHT         1
535 #define SLIPPERY_ANY_RIGHT_LEFT         2
536 #define SLIPPERY_ONLY_LEFT              3
537 #define SLIPPERY_ONLY_RIGHT             4
538
539 /* values for explosion type for custom elements */
540 #define EXPLODES_3X3                    0
541 #define EXPLODES_1X1                    1
542 #define EXPLODES_CROSS                  2
543
544 /* macros for configurable properties */
545 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
546 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
547 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
548 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
549 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
550 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
551 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
552 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
553 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
554 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
555 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
556 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
557 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
558 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
559 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
560 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
561 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
562 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
563 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
564 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
565 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
566 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
567 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
568 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
569 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
570 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
571 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
572 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
573 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
574 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
575 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
576 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
577
578 /* macros for special configurable properties */
579 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
580
581 /* macros for special graphics properties */
582 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
583
584 /* macros for pre-defined properties */
585 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
586 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
587 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
588 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
589 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
590 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
591 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
592 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
593 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
594 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
595 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
596 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
597 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
598 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
599 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
600 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
601 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
602 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
603 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
604 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
605 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
606 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
607 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
608 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
609 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
610 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
611 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
612
613 /* macros for derived properties */
614 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
615 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
616 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
617 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
618 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
619 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
620 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
621 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
622 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
623 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
624 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
625 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
626 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
627 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
628 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
629 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
630 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
631 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
632 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
633                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
634 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
635                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
636 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
637 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
638 #define CAN_BE_CLONED_BY_ANDROID(e)     \
639                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
640
641 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
642 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
643                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
644 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
645                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
646
647 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
648 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
649                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
650
651 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
652
653 /* special macros used in game engine */
654 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
655                                  (e) <= NUM_FILE_ELEMENTS)
656
657 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
658                                  (e) <= NUM_DRAWABLE_ELEMENTS)
659
660 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
661                                  (e) <= NUM_RUNTIME_ELEMENTS)
662
663 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
664                                  (e) <= MAX_NUM_ELEMENTS)
665
666 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
667                                  (e) <= EL_CUSTOM_END)
668
669 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
670                                  (e) <= EL_GROUP_END)
671
672 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
673                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
674
675 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
676                                  (e) <= EL_INTERNAL_END)
677
678 #define IS_MM_ELEMENT(e)        ((e) >= EL_MM_START &&                  \
679                                  (e) <= EL_MM_END)
680
681 #define IS_DF_ELEMENT(e)        ((e) >= EL_DF_START &&                  \
682                                  (e) <= EL_DF_END)
683
684 #define IS_MM_MCDUFFIN(e)       ((e) >= EL_MM_MCDUFFIN_START &&         \
685                                  (e) <= EL_MM_MCDUFFIN_END)
686
687 #define IS_DF_LASER(e)          ((e) >= EL_DF_LASER_START &&            \
688                                  (e) <= EL_DF_LASER_END)
689
690 #define IS_MM_WALL(e)           (((e) >= EL_MM_WALL_START &&            \
691                                   (e) <= EL_MM_WALL_END) ||             \
692                                  ((e) >= EL_DF_WALL_START &&            \
693                                   (e) <= EL_DF_WALL_END))
694
695 #define IS_DF_WALL(e)           ((e) >= EL_DF_WALL_START &&             \
696                                  (e) <= EL_DF_WALL_END)
697
698 #define IS_MM_WALL_EDITOR(e)    ((e) == EL_MM_STEEL_WALL ||             \
699                                  (e) == EL_MM_WOODEN_WALL ||            \
700                                  (e) == EL_MM_ICE_WALL ||               \
701                                  (e) == EL_MM_AMOEBA_WALL ||            \
702                                  (e) == EL_DF_STEEL_WALL ||             \
703                                  (e) == EL_DF_WOODEN_WALL)
704
705 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
706                                  (e) <= EL_ENVELOPE_4)
707
708 #define IS_BALLOON_ELEMENT(e)   ((e) == EL_BALLOON ||                   \
709                                  (e) == EL_BALLOON_SWITCH_LEFT ||       \
710                                  (e) == EL_BALLOON_SWITCH_RIGHT ||      \
711                                  (e) == EL_BALLOON_SWITCH_UP ||         \
712                                  (e) == EL_BALLOON_SWITCH_DOWN ||       \
713                                  (e) == EL_BALLOON_SWITCH_ANY ||        \
714                                  (e) == EL_BALLOON_SWITCH_NONE)
715
716 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
717                                  (e) <= EL_KEY_4)
718 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
719                                  (e) <= EL_EM_KEY_4)
720 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
721                                  (e) <= EL_EMC_KEY_8)
722 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
723                                  IS_EM_KEY(e) ||                        \
724                                  IS_EMC_KEY(e))
725 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
726 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
727 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
728 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
729                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
730                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
731
732 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
733                                  (e) <= EL_GATE_4)
734 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
735                                  (e) <= EL_EM_GATE_4)
736 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
737                                  (e) <= EL_EMC_GATE_8)
738 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
739 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
740                                  IS_EM_GATE(e) ||                       \
741                                  IS_EMC_GATE(e) ||                      \
742                                  IS_DC_GATE(e))
743 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
744 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
745 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
746 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
747                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
748                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
749
750 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
751                                  (e) <= EL_GATE_4_GRAY)
752 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
753                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
754 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
755                                  (e) <= EL_EM_GATE_4_GRAY)
756 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
757                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
758 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
759                                  (e) <= EL_EMC_GATE_8_GRAY)
760 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
761                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
762 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
763 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
764
765 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
766                                  IS_EM_GATE_GRAY(e) ||                  \
767                                  IS_EMC_GATE_GRAY(e) ||                 \
768                                  IS_DC_GATE_GRAY(e))
769 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
770                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
771                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
772                                  IS_DC_GATE_GRAY_ACTIVE(e))
773 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
774 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
775 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
776 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
777 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
778 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
779 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
780                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
781                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
782
783 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
784
785 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
786                                  (e) <= EL_EMC_WALL_3)
787 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
788                                  (e) == EL_SP_CHIP_LEFT ||              \
789                                  (e) == EL_SP_CHIP_RIGHT ||             \
790                                  (e) == EL_SP_CHIP_TOP ||               \
791                                  (e) == EL_SP_CHIP_BOTTOM)
792 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
793                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
794                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
795                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
796                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
797                                  (e) == EL_SP_HARDWARE_BASE_6)
798
799 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
800                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
801
802 #define MM_WALL_BASE(e)         ((e) & 0xfff0)
803 #define MM_WALL_BITS(e)         ((e) & 0x000f)
804
805 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
806
807 /* !!! CHECK THIS !!! */
808 #if 1
809 #define TILE_GFX_ELEMENT(x, y)                                          \
810                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
811                     Feld[x][y] != EL_EXPLOSION ?                        \
812                     GfxElement[x][y] : Feld[x][y])
813 #else
814 #define TILE_GFX_ELEMENT(x, y)                                          \
815         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
816                     Feld[x][y] != EL_EXPLOSION ?                        \
817                     GfxElement[x][y] : Feld[x][y])
818 #endif
819
820 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
821 /* (solution: add separate "use sound of element" to level file and editor) */
822 #if 0
823 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
824 #else
825 #define SND_ELEMENT(e)          (e)
826 #endif
827
828 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
829 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
830 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
831
832 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
833         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
834          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
835
836 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
837
838 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
839 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
840
841 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
842 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
843 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
844
845 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
846
847 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
848                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
849                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
850                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
851                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
852                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
853                                  EL_ROCK)
854 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
855                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
856                                  EL_BD_ROCK)
857 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
858                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
859                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
860                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
861                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
862                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
863                                  (e) == EL_PEARL          ? EL_BOMB    :    \
864                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
865                                  EL_ROCK)
866 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
867 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
868 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
869 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
870
871 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
872 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
873
874 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
875                                          IS_PROTECTED(Back[x][y]))
876 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
877 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
878                                          ENEMY_PROTECTED_FIELD(x, y))
879 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
880                                          EXPLOSION_PROTECTED_FIELD(x, y))
881
882 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
883                                  (p)->switch_x == (x) && (p)->switch_y == (y))
884
885 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
886                                  (p)->drop_x == (x) && (p)->drop_y == (y))
887
888 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
889
890 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
891                                  (e) : EL_PLAYER_1)
892
893 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
894
895 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
896 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
897 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
898
899 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
900                                                               ANIM_CE_SCORE |  \
901                                                               ANIM_CE_DELAY))
902 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
903 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
904 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
905 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
906
907 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
908
909 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
910
911 #define IS_GLOBAL_ANIM_PART(a)  ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
912
913 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
914 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
915 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
916                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
917
918 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
919 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
920                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
921                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
922                                  (d) == MV_UP    ? "MV_UP"    :         \
923                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
924
925 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
926 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
927 #define FONT_ACTIVE(f)          (ActiveFont[f])
928
929 /* fundamental game speed values */
930 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
931 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
932
933 /* boundaries of arrays etc. */
934 #define MAX_LEVEL_NAME_LEN      32
935 #define MAX_LEVEL_AUTHOR_LEN    32
936 #define MAX_ELEMENT_NAME_LEN    32
937 #define MAX_TAPES_PER_SET       1024
938 #define MAX_SCORE_ENTRIES       100
939 #define MAX_NUM_TITLE_IMAGES    5
940 #define MAX_NUM_TITLE_MESSAGES  5
941
942 #define MAX_NUM_AMOEBA          100
943
944 #define NUM_ENVELOPES           4
945 #define MIN_ENVELOPE_XSIZE      1
946 #define MIN_ENVELOPE_YSIZE      1
947 #define MAX_ENVELOPE_XSIZE      30
948 #define MAX_ENVELOPE_YSIZE      20
949 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
950 #define MIN_CHANGE_PAGES        1
951 #define MAX_CHANGE_PAGES        32
952 #define MIN_ELEMENTS_IN_GROUP   1
953 #define MAX_ELEMENTS_IN_GROUP   16
954 #define MIN_ANDROID_ELEMENTS    1
955 #define MAX_ANDROID_ELEMENTS    16
956
957 /* values for elements with content */
958 #define MIN_ELEMENT_CONTENTS    1
959 #define STD_ELEMENT_CONTENTS    4
960 #define MAX_ELEMENT_CONTENTS    8
961
962 /* values for initial player inventory */
963 #define MIN_INITIAL_INVENTORY_SIZE      1
964 #define MAX_INITIAL_INVENTORY_SIZE      8
965
966 /* often used screen positions */
967 #define TILESIZE                32
968 #define TILEX                   TILESIZE
969 #define TILEY                   TILESIZE
970 #define TILEX_VAR               TILESIZE_VAR
971 #define TILEY_VAR               TILESIZE_VAR
972 #define MINI_TILESIZE           (TILESIZE / 2)
973 #define MINI_TILEX              MINI_TILESIZE
974 #define MINI_TILEY              MINI_TILESIZE
975 #define MICRO_TILESIZE          (TILESIZE / 8)
976 #define MICRO_TILEX             MICRO_TILESIZE
977 #define MICRO_TILEY             MICRO_TILESIZE
978 #define MIDPOSX                 (SCR_FIELDX / 2)
979 #define MIDPOSY                 (SCR_FIELDY / 2)
980 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
981 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
982
983 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
984 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
985 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
986 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
987 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
988 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
989
990 /* values for GfxRedraw */
991 #define GFX_REDRAW_NONE                         (0)
992 #define GFX_REDRAW_TILE                         (1 << 0)
993 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
994 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
995 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
996
997 /* score for elements */
998 #define SC_EMERALD              0
999 #define SC_DIAMOND              1
1000 #define SC_BUG                  2
1001 #define SC_SPACESHIP            3
1002 #define SC_YAMYAM               4
1003 #define SC_ROBOT                5
1004 #define SC_PACMAN               6
1005 #define SC_NUT                  7
1006 #define SC_DYNAMITE             8
1007 #define SC_KEY                  9
1008 #define SC_TIME_BONUS           10
1009 #define SC_CRYSTAL              11
1010 #define SC_PEARL                12
1011 #define SC_SHIELD               13
1012 #define SC_ELEM_BONUS           14
1013 #define SC_UNKNOWN_15           15
1014
1015 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
1016
1017
1018 /* "real" level file elements */
1019 #define EL_UNDEFINED                    -1
1020
1021 #define EL_EMPTY_SPACE                  0
1022 #define EL_EMPTY                        EL_EMPTY_SPACE
1023 #define EL_SAND                         1
1024 #define EL_WALL                         2
1025 #define EL_WALL_SLIPPERY                3
1026 #define EL_ROCK                         4
1027 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
1028 #define EL_EMERALD                      6
1029 #define EL_EXIT_CLOSED                  7
1030 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
1031 #define EL_BUG                          9
1032 #define EL_SPACESHIP                    10
1033 #define EL_YAMYAM                       11
1034 #define EL_ROBOT                        12
1035 #define EL_STEELWALL                    13
1036 #define EL_DIAMOND                      14
1037 #define EL_AMOEBA_DEAD                  15
1038 #define EL_QUICKSAND_EMPTY              16
1039 #define EL_QUICKSAND_FULL               17
1040 #define EL_AMOEBA_DROP                  18
1041 #define EL_BOMB                         19
1042 #define EL_MAGIC_WALL                   20
1043 #define EL_SPEED_PILL                   21
1044 #define EL_ACID                         22
1045 #define EL_AMOEBA_WET                   23
1046 #define EL_AMOEBA_DRY                   24
1047 #define EL_NUT                          25
1048 #define EL_GAME_OF_LIFE                 26
1049 #define EL_BIOMAZE                      27
1050 #define EL_DYNAMITE_ACTIVE              28
1051 #define EL_STONEBLOCK                   29
1052 #define EL_ROBOT_WHEEL                  30
1053 #define EL_ROBOT_WHEEL_ACTIVE           31
1054 #define EL_KEY_1                        32
1055 #define EL_KEY_2                        33
1056 #define EL_KEY_3                        34
1057 #define EL_KEY_4                        35
1058 #define EL_GATE_1                       36
1059 #define EL_GATE_2                       37
1060 #define EL_GATE_3                       38
1061 #define EL_GATE_4                       39
1062 #define EL_GATE_1_GRAY                  40
1063 #define EL_GATE_2_GRAY                  41
1064 #define EL_GATE_3_GRAY                  42
1065 #define EL_GATE_4_GRAY                  43
1066 #define EL_DYNAMITE                     44
1067 #define EL_PACMAN                       45
1068 #define EL_INVISIBLE_WALL               46
1069 #define EL_LAMP                         47
1070 #define EL_LAMP_ACTIVE                  48
1071 #define EL_WALL_EMERALD                 49
1072 #define EL_WALL_DIAMOND                 50
1073 #define EL_AMOEBA_FULL                  51
1074 #define EL_BD_AMOEBA                    52
1075 #define EL_TIME_ORB_FULL                53
1076 #define EL_TIME_ORB_EMPTY               54
1077 #define EL_EXPANDABLE_WALL              55
1078 #define EL_BD_DIAMOND                   56
1079 #define EL_EMERALD_YELLOW               57
1080 #define EL_WALL_BD_DIAMOND              58
1081 #define EL_WALL_EMERALD_YELLOW          59
1082 #define EL_DARK_YAMYAM                  60
1083 #define EL_BD_MAGIC_WALL                61
1084 #define EL_INVISIBLE_STEELWALL          62
1085 #define EL_SOKOBAN_FIELD_PLAYER         63
1086 #define EL_DYNABOMB_INCREASE_NUMBER     64
1087 #define EL_DYNABOMB_INCREASE_SIZE       65
1088 #define EL_DYNABOMB_INCREASE_POWER      66
1089 #define EL_SOKOBAN_OBJECT               67
1090 #define EL_SOKOBAN_FIELD_EMPTY          68
1091 #define EL_SOKOBAN_FIELD_FULL           69
1092 #define EL_BD_BUTTERFLY_RIGHT           70
1093 #define EL_BD_BUTTERFLY_UP              71
1094 #define EL_BD_BUTTERFLY_LEFT            72
1095 #define EL_BD_BUTTERFLY_DOWN            73
1096 #define EL_BD_FIREFLY_RIGHT             74
1097 #define EL_BD_FIREFLY_UP                75
1098 #define EL_BD_FIREFLY_LEFT              76
1099 #define EL_BD_FIREFLY_DOWN              77
1100 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1101 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1102 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1103 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1104 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1105 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1106 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1107 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1108 #define EL_BD_BUTTERFLY                 78
1109 #define EL_BD_FIREFLY                   79
1110 #define EL_PLAYER_1                     80
1111 #define EL_PLAYER_2                     81
1112 #define EL_PLAYER_3                     82
1113 #define EL_PLAYER_4                     83
1114 #define EL_BUG_RIGHT                    84
1115 #define EL_BUG_UP                       85
1116 #define EL_BUG_LEFT                     86
1117 #define EL_BUG_DOWN                     87
1118 #define EL_SPACESHIP_RIGHT              88
1119 #define EL_SPACESHIP_UP                 89
1120 #define EL_SPACESHIP_LEFT               90
1121 #define EL_SPACESHIP_DOWN               91
1122 #define EL_PACMAN_RIGHT                 92
1123 #define EL_PACMAN_UP                    93
1124 #define EL_PACMAN_LEFT                  94
1125 #define EL_PACMAN_DOWN                  95
1126 #define EL_EMERALD_RED                  96
1127 #define EL_EMERALD_PURPLE               97
1128 #define EL_WALL_EMERALD_RED             98
1129 #define EL_WALL_EMERALD_PURPLE          99
1130 #define EL_ACID_POOL_TOPLEFT            100
1131 #define EL_ACID_POOL_TOPRIGHT           101
1132 #define EL_ACID_POOL_BOTTOMLEFT         102
1133 #define EL_ACID_POOL_BOTTOM             103
1134 #define EL_ACID_POOL_BOTTOMRIGHT        104
1135 #define EL_BD_WALL                      105
1136 #define EL_BD_ROCK                      106
1137 #define EL_EXIT_OPEN                    107
1138 #define EL_BLACK_ORB                    108
1139 #define EL_AMOEBA_TO_DIAMOND            109
1140 #define EL_MOLE                         110
1141 #define EL_PENGUIN                      111
1142 #define EL_SATELLITE                    112
1143 #define EL_ARROW_LEFT                   113
1144 #define EL_ARROW_RIGHT                  114
1145 #define EL_ARROW_UP                     115
1146 #define EL_ARROW_DOWN                   116
1147 #define EL_PIG                          117
1148 #define EL_DRAGON                       118
1149
1150 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1151
1152 #define EL_CHAR_START                   120
1153 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1154 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1155
1156 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1157
1158 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1159 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1160
1161 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1162
1163 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1164 #define EL_EXPANDABLE_WALL_VERTICAL     201
1165 #define EL_EXPANDABLE_WALL_ANY          202
1166
1167 #define EL_EM_GATE_1                    203
1168 #define EL_EM_GATE_2                    204
1169 #define EL_EM_GATE_3                    205
1170 #define EL_EM_GATE_4                    206
1171
1172 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1173 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1174 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1175
1176 #define EL_SP_START                     210
1177 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1178 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1179 #define EL_SP_ZONK                      (EL_SP_START + 1)
1180 #define EL_SP_BASE                      (EL_SP_START + 2)
1181 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1182 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1183 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1184 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1185 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1186 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1187 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1188 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1189 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1190 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1191 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1192 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1193 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1194 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1195 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1196 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1197 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1198 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1199 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1200 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1201 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1202 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1203 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1204 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1205 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1206 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1207 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1208 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1209 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1210 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1211 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1212 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1213 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1214 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1215 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1216 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1217 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1218 #define EL_SP_END                       (EL_SP_START + 39)
1219
1220 #define EL_EM_GATE_1_GRAY               250
1221 #define EL_EM_GATE_2_GRAY               251
1222 #define EL_EM_GATE_3_GRAY               252
1223 #define EL_EM_GATE_4_GRAY               253
1224
1225 #define EL_EM_DYNAMITE                  254
1226 #define EL_EM_DYNAMITE_ACTIVE           255
1227
1228 #define EL_PEARL                        256
1229 #define EL_CRYSTAL                      257
1230 #define EL_WALL_PEARL                   258
1231 #define EL_WALL_CRYSTAL                 259
1232 #define EL_DC_GATE_WHITE                260
1233 #define EL_DC_GATE_WHITE_GRAY           261
1234 #define EL_DC_KEY_WHITE                 262
1235 #define EL_SHIELD_NORMAL                263
1236 #define EL_EXTRA_TIME                   264
1237 #define EL_SWITCHGATE_OPEN              265
1238 #define EL_SWITCHGATE_CLOSED            266
1239 #define EL_SWITCHGATE_SWITCH_UP         267
1240 #define EL_SWITCHGATE_SWITCH_DOWN       268
1241
1242 #define EL_UNUSED_269                   269
1243 #define EL_UNUSED_270                   270
1244
1245 #define EL_CONVEYOR_BELT_1_LEFT          271
1246 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1247 #define EL_CONVEYOR_BELT_1_RIGHT         273
1248 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1249 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1250 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1251 #define EL_CONVEYOR_BELT_2_LEFT          277
1252 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1253 #define EL_CONVEYOR_BELT_2_RIGHT         279
1254 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1255 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1256 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1257 #define EL_CONVEYOR_BELT_3_LEFT          283
1258 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1259 #define EL_CONVEYOR_BELT_3_RIGHT         285
1260 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1261 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1262 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1263 #define EL_CONVEYOR_BELT_4_LEFT          289
1264 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1265 #define EL_CONVEYOR_BELT_4_RIGHT         291
1266 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1267 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1268 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1269 #define EL_LANDMINE                     295
1270 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1271 #define EL_LIGHT_SWITCH                 297
1272 #define EL_LIGHT_SWITCH_ACTIVE          298
1273 #define EL_SIGN_EXCLAMATION             299
1274 #define EL_SIGN_RADIOACTIVITY           300
1275 #define EL_SIGN_STOP                    301
1276 #define EL_SIGN_WHEELCHAIR              302
1277 #define EL_SIGN_PARKING                 303
1278 #define EL_SIGN_NO_ENTRY                304
1279 #define EL_SIGN_UNUSED_1                305
1280 #define EL_SIGN_GIVE_WAY                306
1281 #define EL_SIGN_ENTRY_FORBIDDEN         307
1282 #define EL_SIGN_EMERGENCY_EXIT          308
1283 #define EL_SIGN_YIN_YANG                309
1284 #define EL_SIGN_UNUSED_2                310
1285 #define EL_MOLE_LEFT                    311
1286 #define EL_MOLE_RIGHT                   312
1287 #define EL_MOLE_UP                      313
1288 #define EL_MOLE_DOWN                    314
1289 #define EL_STEELWALL_SLIPPERY           315
1290 #define EL_INVISIBLE_SAND               316
1291 #define EL_DX_UNKNOWN_15                317
1292 #define EL_DX_UNKNOWN_42                318
1293
1294 #define EL_UNUSED_319                   319
1295 #define EL_UNUSED_320                   320
1296
1297 #define EL_SHIELD_DEADLY                321
1298 #define EL_TIMEGATE_OPEN                322
1299 #define EL_TIMEGATE_CLOSED              323
1300 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1301 #define EL_TIMEGATE_SWITCH              325
1302
1303 #define EL_BALLOON                      326
1304 #define EL_BALLOON_SWITCH_LEFT          327
1305 #define EL_BALLOON_SWITCH_RIGHT         328
1306 #define EL_BALLOON_SWITCH_UP            329
1307 #define EL_BALLOON_SWITCH_DOWN          330
1308 #define EL_BALLOON_SWITCH_ANY           331
1309
1310 #define EL_EMC_STEELWALL_1              332
1311 #define EL_EMC_STEELWALL_2              333
1312 #define EL_EMC_STEELWALL_3              334
1313 #define EL_EMC_STEELWALL_4              335
1314 #define EL_EMC_WALL_1                   336
1315 #define EL_EMC_WALL_2                   337
1316 #define EL_EMC_WALL_3                   338
1317 #define EL_EMC_WALL_4                   339
1318 #define EL_EMC_WALL_5                   340
1319 #define EL_EMC_WALL_6                   341
1320 #define EL_EMC_WALL_7                   342
1321 #define EL_EMC_WALL_8                   343
1322
1323 #define EL_TUBE_ANY                     344
1324 #define EL_TUBE_VERTICAL                345
1325 #define EL_TUBE_HORIZONTAL              346
1326 #define EL_TUBE_VERTICAL_LEFT           347
1327 #define EL_TUBE_VERTICAL_RIGHT          348
1328 #define EL_TUBE_HORIZONTAL_UP           349
1329 #define EL_TUBE_HORIZONTAL_DOWN         350
1330 #define EL_TUBE_LEFT_UP                 351
1331 #define EL_TUBE_LEFT_DOWN               352
1332 #define EL_TUBE_RIGHT_UP                353
1333 #define EL_TUBE_RIGHT_DOWN              354
1334 #define EL_SPRING                       355
1335 #define EL_TRAP                         356
1336 #define EL_DX_SUPABOMB                  357
1337
1338 #define EL_UNUSED_358                   358
1339 #define EL_UNUSED_359                   359
1340
1341 /* ---------- begin of custom elements section ----------------------------- */
1342 #define EL_CUSTOM_START                 360
1343
1344 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1345
1346 #define NUM_CUSTOM_ELEMENTS             256
1347 #define EL_CUSTOM_END                   615
1348 /* ---------- end of custom elements section ------------------------------- */
1349
1350 #define EL_EM_KEY_1                     616
1351 #define EL_EM_KEY_2                     617
1352 #define EL_EM_KEY_3                     618
1353 #define EL_EM_KEY_4                     619
1354 #define EL_ENVELOPE_1                   620
1355 #define EL_ENVELOPE_2                   621
1356 #define EL_ENVELOPE_3                   622
1357 #define EL_ENVELOPE_4                   623
1358
1359 /* ---------- begin of group elements section ------------------------------ */
1360 #define EL_GROUP_START                  624
1361
1362 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1363
1364 #define NUM_GROUP_ELEMENTS              32
1365 #define EL_GROUP_END                    655
1366 /* ---------- end of custom elements section ------------------------------- */
1367
1368 #define EL_UNKNOWN                      656
1369 #define EL_TRIGGER_ELEMENT              657
1370 #define EL_TRIGGER_PLAYER               658
1371
1372 /* SP style elements */
1373 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1374 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1375 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1376 #define EL_SP_GRAVITY_ON_PORT_UP        662
1377 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1378 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1379 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1380 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1381
1382 /* EMC style elements */
1383 #define EL_BALLOON_SWITCH_NONE          667
1384 #define EL_EMC_GATE_5                   668
1385 #define EL_EMC_GATE_6                   669
1386 #define EL_EMC_GATE_7                   670
1387 #define EL_EMC_GATE_8                   671
1388 #define EL_EMC_GATE_5_GRAY              672
1389 #define EL_EMC_GATE_6_GRAY              673
1390 #define EL_EMC_GATE_7_GRAY              674
1391 #define EL_EMC_GATE_8_GRAY              675
1392 #define EL_EMC_KEY_5                    676
1393 #define EL_EMC_KEY_6                    677
1394 #define EL_EMC_KEY_7                    678
1395 #define EL_EMC_KEY_8                    679
1396 #define EL_EMC_ANDROID                  680
1397 #define EL_EMC_GRASS                    681
1398 #define EL_EMC_MAGIC_BALL               682
1399 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1400 #define EL_EMC_MAGIC_BALL_SWITCH        684
1401 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1402 #define EL_EMC_SPRING_BUMPER            686
1403 #define EL_EMC_PLANT                    687
1404 #define EL_EMC_LENSES                   688
1405 #define EL_EMC_MAGNIFIER                689
1406 #define EL_EMC_WALL_9                   690
1407 #define EL_EMC_WALL_10                  691
1408 #define EL_EMC_WALL_11                  692
1409 #define EL_EMC_WALL_12                  693
1410 #define EL_EMC_WALL_13                  694
1411 #define EL_EMC_WALL_14                  695
1412 #define EL_EMC_WALL_15                  696
1413 #define EL_EMC_WALL_16                  697
1414 #define EL_EMC_WALL_SLIPPERY_1          698
1415 #define EL_EMC_WALL_SLIPPERY_2          699
1416 #define EL_EMC_WALL_SLIPPERY_3          700
1417 #define EL_EMC_WALL_SLIPPERY_4          701
1418 #define EL_EMC_FAKE_GRASS               702
1419 #define EL_EMC_FAKE_ACID                703
1420 #define EL_EMC_DRIPPER                  704
1421
1422 #define EL_TRIGGER_CE_VALUE             705
1423 #define EL_TRIGGER_CE_SCORE             706
1424 #define EL_CURRENT_CE_VALUE             707
1425 #define EL_CURRENT_CE_SCORE             708
1426
1427 #define EL_YAMYAM_LEFT                  709
1428 #define EL_YAMYAM_RIGHT                 710
1429 #define EL_YAMYAM_UP                    711
1430 #define EL_YAMYAM_DOWN                  712
1431
1432 #define EL_BD_EXPANDABLE_WALL           713
1433
1434 #define EL_PREV_CE_8                    714
1435 #define EL_PREV_CE_7                    715
1436 #define EL_PREV_CE_6                    716
1437 #define EL_PREV_CE_5                    717
1438 #define EL_PREV_CE_4                    718
1439 #define EL_PREV_CE_3                    719
1440 #define EL_PREV_CE_2                    720
1441 #define EL_PREV_CE_1                    721
1442 #define EL_SELF                         722
1443 #define EL_NEXT_CE_1                    723
1444 #define EL_NEXT_CE_2                    724
1445 #define EL_NEXT_CE_3                    725
1446 #define EL_NEXT_CE_4                    726
1447 #define EL_NEXT_CE_5                    727
1448 #define EL_NEXT_CE_6                    728
1449 #define EL_NEXT_CE_7                    729
1450 #define EL_NEXT_CE_8                    730
1451 #define EL_ANY_ELEMENT                  731
1452
1453 #define EL_STEEL_CHAR_START             732
1454 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1455 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1456
1457 /* (auto-generated data structure definitions included with normal chars) */
1458
1459 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1460 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1461
1462 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1463
1464 #define EL_SPERMS                       812
1465 #define EL_BULLET                       813
1466 #define EL_HEART                        814
1467 #define EL_CROSS                        815
1468 #define EL_FRANKIE                      816
1469 #define EL_SIGN_SPERMS                  817
1470 #define EL_SIGN_BULLET                  818
1471 #define EL_SIGN_HEART                   819
1472 #define EL_SIGN_CROSS                   820
1473 #define EL_SIGN_FRANKIE                 821
1474
1475 #define EL_STEEL_EXIT_CLOSED            822
1476 #define EL_STEEL_EXIT_OPEN              823
1477
1478 #define EL_DC_STEELWALL_1_LEFT          824
1479 #define EL_DC_STEELWALL_1_RIGHT         825
1480 #define EL_DC_STEELWALL_1_TOP           826
1481 #define EL_DC_STEELWALL_1_BOTTOM        827
1482 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1483 #define EL_DC_STEELWALL_1_VERTICAL      829
1484 #define EL_DC_STEELWALL_1_TOPLEFT       830
1485 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1486 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1487 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1488 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1489 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1490 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1491 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1492
1493 #define EL_DC_STEELWALL_2_LEFT          838
1494 #define EL_DC_STEELWALL_2_RIGHT         839
1495 #define EL_DC_STEELWALL_2_TOP           840
1496 #define EL_DC_STEELWALL_2_BOTTOM        841
1497 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1498 #define EL_DC_STEELWALL_2_VERTICAL      843
1499 #define EL_DC_STEELWALL_2_MIDDLE        844
1500 #define EL_DC_STEELWALL_2_SINGLE        845
1501
1502 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1503 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1504 #define EL_DC_TIMEGATE_SWITCH           848
1505 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1506
1507 #define EL_DC_LANDMINE                  850
1508
1509 #define EL_EXPANDABLE_STEELWALL            851
1510 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1511 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1512 #define EL_EXPANDABLE_STEELWALL_ANY        854
1513
1514 #define EL_EM_EXIT_CLOSED               855
1515 #define EL_EM_EXIT_OPEN                 856
1516 #define EL_EM_STEEL_EXIT_CLOSED         857
1517 #define EL_EM_STEEL_EXIT_OPEN           858
1518
1519 #define EL_DC_GATE_FAKE_GRAY            859
1520
1521 #define EL_DC_MAGIC_WALL                860
1522
1523 #define EL_QUICKSAND_FAST_EMPTY         861
1524 #define EL_QUICKSAND_FAST_FULL          862
1525
1526 #define EL_FROM_LEVEL_TEMPLATE          863
1527
1528 #define EL_MM_START                     864
1529 #define EL_MM_START_1                   EL_MM_START
1530
1531 #define EL_MM_EMPTY_SPACE               (EL_MM_START + 0)
1532 #define EL_MM_EMPTY                     EL_MM_EMPTY_SPACE
1533 #define EL_MM_MIRROR_START              (EL_MM_START + 1)
1534 #define EL_MM_MIRROR_1                  (EL_MM_MIRROR_START + 0)
1535 #define EL_MM_MIRROR_2                  (EL_MM_MIRROR_START + 1)
1536 #define EL_MM_MIRROR_3                  (EL_MM_MIRROR_START + 2)
1537 #define EL_MM_MIRROR_4                  (EL_MM_MIRROR_START + 3)
1538 #define EL_MM_MIRROR_5                  (EL_MM_MIRROR_START + 4)
1539 #define EL_MM_MIRROR_6                  (EL_MM_MIRROR_START + 5)
1540 #define EL_MM_MIRROR_7                  (EL_MM_MIRROR_START + 6)
1541 #define EL_MM_MIRROR_8                  (EL_MM_MIRROR_START + 7)
1542 #define EL_MM_MIRROR_9                  (EL_MM_MIRROR_START + 8)
1543 #define EL_MM_MIRROR_10                 (EL_MM_MIRROR_START + 9)
1544 #define EL_MM_MIRROR_11                 (EL_MM_MIRROR_START + 10)
1545 #define EL_MM_MIRROR_12                 (EL_MM_MIRROR_START + 11)
1546 #define EL_MM_MIRROR_13                 (EL_MM_MIRROR_START + 12)
1547 #define EL_MM_MIRROR_14                 (EL_MM_MIRROR_START + 13)
1548 #define EL_MM_MIRROR_15                 (EL_MM_MIRROR_START + 14)
1549 #define EL_MM_MIRROR_16                 (EL_MM_MIRROR_START + 15)
1550 #define EL_MM_MIRROR_END                EL_MM_MIRROR_15
1551 #define EL_MM_STEEL_GRID_FIXED_START    (EL_MM_START + 17)
1552 #define EL_MM_STEEL_GRID_FIXED_1        (EL_MM_STEEL_GRID_FIXED_START + 0)
1553 #define EL_MM_STEEL_GRID_FIXED_2        (EL_MM_STEEL_GRID_FIXED_START + 1)
1554 #define EL_MM_STEEL_GRID_FIXED_3        (EL_MM_STEEL_GRID_FIXED_START + 2)
1555 #define EL_MM_STEEL_GRID_FIXED_4        (EL_MM_STEEL_GRID_FIXED_START + 3)
1556 #define EL_MM_STEEL_GRID_FIXED_END      EL_MM_STEEL_GRID_FIXED_03
1557 #define EL_MM_MCDUFFIN_START            (EL_MM_START + 21)
1558 #define EL_MM_MCDUFFIN_RIGHT            (EL_MM_MCDUFFIN_START + 0)
1559 #define EL_MM_MCDUFFIN_UP               (EL_MM_MCDUFFIN_START + 1)
1560 #define EL_MM_MCDUFFIN_LEFT             (EL_MM_MCDUFFIN_START + 2)
1561 #define EL_MM_MCDUFFIN_DOWN             (EL_MM_MCDUFFIN_START + 3)
1562 #define EL_MM_MCDUFFIN_END              EL_MM_MCDUFFIN_DOWN
1563 #define EL_MM_EXIT_CLOSED               (EL_MM_START + 25)
1564 #define EL_MM_EXIT_OPENING_1            (EL_MM_START + 26)
1565 #define EL_MM_EXIT_OPENING_2            (EL_MM_START + 27)
1566 #define EL_MM_EXIT_OPEN                 (EL_MM_START + 28)
1567 #define EL_MM_KETTLE                    (EL_MM_START + 29)
1568 #define EL_MM_BOMB                      (EL_MM_START + 30)
1569 #define EL_MM_PRISM                     (EL_MM_START + 31)
1570 #define EL_MM_WALL_START                (EL_MM_START + 32)
1571 #define EL_MM_WALL_EMPTY                EL_MM_WALL_START
1572 #define EL_MM_WALL_00                   EL_MM_WALL_START
1573 #define EL_MM_STEEL_WALL_START          EL_MM_WALL_00
1574 #define EL_MM_STEEL_WALL_1              EL_MM_STEEL_WALL_START
1575 #define EL_MM_WALL_15                   (EL_MM_START + 47)
1576 #define EL_MM_STEEL_WALL_END            EL_MM_WALL_15
1577 #define EL_MM_WALL_16                   (EL_MM_START + 48)
1578 #define EL_MM_WOODEN_WALL_START         EL_MM_WALL_16
1579 #define EL_MM_WOODEN_WALL_1             EL_MM_WOODEN_WALL_START
1580 #define EL_MM_WALL_31                   (EL_MM_START + 63)
1581 #define EL_MM_WOODEN_WALL_END           EL_MM_WALL_31
1582 #define EL_MM_WALL_32                   (EL_MM_START + 64)
1583 #define EL_MM_ICE_WALL_START            EL_MM_WALL_32
1584 #define EL_MM_ICE_WALL_1                EL_MM_ICE_WALL_START
1585 #define EL_MM_WALL_47                   (EL_MM_START + 79)
1586 #define EL_MM_ICE_WALL_END              EL_MM_WALL_47
1587 #define EL_MM_WALL_48                   (EL_MM_START + 80)
1588 #define EL_MM_AMOEBA_WALL_START         EL_MM_WALL_48
1589 #define EL_MM_AMOEBA_WALL_1             EL_MM_AMOEBA_WALL_START
1590 #define EL_MM_WALL_63                   (EL_MM_START + 95)
1591 #define EL_MM_AMOEBA_WALL_END           EL_MM_WALL_63
1592 #define EL_MM_WALL_END                  EL_MM_WALL_63
1593 #define EL_MM_WOODEN_BLOCK              (EL_MM_START + 96)
1594 #define EL_MM_GRAY_BALL                 (EL_MM_START + 97)
1595 #define EL_MM_TELEPORTER_START          (EL_MM_START + 98)
1596 #define EL_MM_TELEPORTER_1              (EL_MM_TELEPORTER_START + 0)
1597 #define EL_MM_TELEPORTER_2              (EL_MM_TELEPORTER_START + 1)
1598 #define EL_MM_TELEPORTER_3              (EL_MM_TELEPORTER_START + 2)
1599 #define EL_MM_TELEPORTER_4              (EL_MM_TELEPORTER_START + 3)
1600 #define EL_MM_TELEPORTER_5              (EL_MM_TELEPORTER_START + 4)
1601 #define EL_MM_TELEPORTER_6              (EL_MM_TELEPORTER_START + 5)
1602 #define EL_MM_TELEPORTER_7              (EL_MM_TELEPORTER_START + 6)
1603 #define EL_MM_TELEPORTER_8              (EL_MM_TELEPORTER_START + 7)
1604 #define EL_MM_TELEPORTER_9              (EL_MM_TELEPORTER_START + 8)
1605 #define EL_MM_TELEPORTER_10             (EL_MM_TELEPORTER_START + 9)
1606 #define EL_MM_TELEPORTER_11             (EL_MM_TELEPORTER_START + 10)
1607 #define EL_MM_TELEPORTER_12             (EL_MM_TELEPORTER_START + 11)
1608 #define EL_MM_TELEPORTER_13             (EL_MM_TELEPORTER_START + 12)
1609 #define EL_MM_TELEPORTER_14             (EL_MM_TELEPORTER_START + 13)
1610 #define EL_MM_TELEPORTER_15             (EL_MM_TELEPORTER_START + 14)
1611 #define EL_MM_TELEPORTER_16             (EL_MM_TELEPORTER_START + 15)
1612 #define EL_MM_TELEPORTER_END            EL_MM_TELEPORTER_15
1613 #define EL_MM_FUSE_ACTIVE               (EL_MM_START + 114)
1614 #define EL_MM_PACMAN_START              (EL_MM_START + 115)
1615 #define EL_MM_PACMAN_RIGHT              (EL_MM_PACMAN_START + 0)
1616 #define EL_MM_PACMAN_UP                 (EL_MM_PACMAN_START + 1)
1617 #define EL_MM_PACMAN_LEFT               (EL_MM_PACMAN_START + 2)
1618 #define EL_MM_PACMAN_DOWN               (EL_MM_PACMAN_START + 3)
1619 #define EL_MM_PACMAN_END                EL_MM_PACMAN_DOWN
1620 #define EL_MM_POLARIZER_START           (EL_MM_START + 119)
1621 #define EL_MM_POLARIZER_1               (EL_MM_POLARIZER_START + 0)
1622 #define EL_MM_POLARIZER_2               (EL_MM_POLARIZER_START + 1)
1623 #define EL_MM_POLARIZER_3               (EL_MM_POLARIZER_START + 2)
1624 #define EL_MM_POLARIZER_4               (EL_MM_POLARIZER_START + 3)
1625 #define EL_MM_POLARIZER_5               (EL_MM_POLARIZER_START + 4)
1626 #define EL_MM_POLARIZER_6               (EL_MM_POLARIZER_START + 5)
1627 #define EL_MM_POLARIZER_7               (EL_MM_POLARIZER_START + 6)
1628 #define EL_MM_POLARIZER_8               (EL_MM_POLARIZER_START + 7)
1629 #define EL_MM_POLARIZER_9               (EL_MM_POLARIZER_START + 8)
1630 #define EL_MM_POLARIZER_10              (EL_MM_POLARIZER_START + 9)
1631 #define EL_MM_POLARIZER_11              (EL_MM_POLARIZER_START + 10)
1632 #define EL_MM_POLARIZER_12              (EL_MM_POLARIZER_START + 11)
1633 #define EL_MM_POLARIZER_13              (EL_MM_POLARIZER_START + 12)
1634 #define EL_MM_POLARIZER_14              (EL_MM_POLARIZER_START + 13)
1635 #define EL_MM_POLARIZER_15              (EL_MM_POLARIZER_START + 14)
1636 #define EL_MM_POLARIZER_16              (EL_MM_POLARIZER_START + 15)
1637 #define EL_MM_POLARIZER_END             EL_MM_POLARIZER_15
1638 #define EL_MM_POLARIZER_CROSS_START     (EL_MM_START + 135)
1639 #define EL_MM_POLARIZER_CROSS_1         (EL_MM_POLARIZER_CROSS_START + 0)
1640 #define EL_MM_POLARIZER_CROSS_2         (EL_MM_POLARIZER_CROSS_START + 1)
1641 #define EL_MM_POLARIZER_CROSS_3         (EL_MM_POLARIZER_CROSS_START + 2)
1642 #define EL_MM_POLARIZER_CROSS_4         (EL_MM_POLARIZER_CROSS_START + 3)
1643 #define EL_MM_POLARIZER_CROSS_END       EL_MM_POLARIZER_CROSS_03
1644 #define EL_MM_MIRROR_FIXED_START        (EL_MM_START + 139)
1645 #define EL_MM_MIRROR_FIXED_1            (EL_MM_MIRROR_FIXED_START + 0)
1646 #define EL_MM_MIRROR_FIXED_2            (EL_MM_MIRROR_FIXED_START + 1)
1647 #define EL_MM_MIRROR_FIXED_3            (EL_MM_MIRROR_FIXED_START + 2)
1648 #define EL_MM_MIRROR_FIXED_4            (EL_MM_MIRROR_FIXED_START + 3)
1649 #define EL_MM_MIRROR_FIXED_END          EL_MM_MIRROR_FIXED_03
1650 #define EL_MM_STEEL_LOCK                (EL_MM_START + 143)
1651 #define EL_MM_KEY                       (EL_MM_START + 144)
1652 #define EL_MM_LIGHTBULB                 (EL_MM_START + 145)
1653 #define EL_MM_LIGHTBULB_ACTIVE          (EL_MM_START + 146)
1654 #define EL_MM_LIGHTBALL                 (EL_MM_START + 147)
1655 #define EL_MM_STEEL_BLOCK               (EL_MM_START + 148)
1656 #define EL_MM_WOODEN_LOCK               (EL_MM_START + 149)
1657 #define EL_MM_FUEL_FULL                 (EL_MM_START + 150)
1658 #define EL_MM_WOODEN_GRID_FIXED_START   (EL_MM_START + 151)
1659 #define EL_MM_WOODEN_GRID_FIXED_1       (EL_MM_WOODEN_GRID_FIXED_START + 0)
1660 #define EL_MM_WOODEN_GRID_FIXED_2       (EL_MM_WOODEN_GRID_FIXED_START + 1)
1661 #define EL_MM_WOODEN_GRID_FIXED_3       (EL_MM_WOODEN_GRID_FIXED_START + 2)
1662 #define EL_MM_WOODEN_GRID_FIXED_4       (EL_MM_WOODEN_GRID_FIXED_START + 3)
1663 #define EL_MM_WOODEN_GRID_FIXED_END     EL_MM_WOODEN_GRID_FIXED_03
1664 #define EL_MM_FUEL_EMPTY                (EL_MM_START + 155)
1665
1666 #define EL_MM_UNUSED_156                (EL_MM_START + 156)
1667 #define EL_MM_UNUSED_157                (EL_MM_START + 157)
1668 #define EL_MM_UNUSED_158                (EL_MM_START + 158)
1669 #define EL_MM_UNUSED_159                (EL_MM_START + 159)
1670
1671 #define EL_MM_END_1                     (EL_MM_START + 159)
1672 #define EL_MM_START_2                   (EL_MM_START + 160)
1673
1674 #define EL_DF_START                     EL_MM_START_2
1675 #define EL_DF_START2                    (EL_DF_START - 240)
1676
1677 #define EL_DF_MIRROR_START              EL_DF_START
1678 #define EL_DF_MIRROR_1                  (EL_DF_MIRROR_START + 0)
1679 #define EL_DF_MIRROR_2                  (EL_DF_MIRROR_START + 1)
1680 #define EL_DF_MIRROR_3                  (EL_DF_MIRROR_START + 2)
1681 #define EL_DF_MIRROR_4                  (EL_DF_MIRROR_START + 3)
1682 #define EL_DF_MIRROR_5                  (EL_DF_MIRROR_START + 4)
1683 #define EL_DF_MIRROR_6                  (EL_DF_MIRROR_START + 5)
1684 #define EL_DF_MIRROR_7                  (EL_DF_MIRROR_START + 6)
1685 #define EL_DF_MIRROR_8                  (EL_DF_MIRROR_START + 7)
1686 #define EL_DF_MIRROR_9                  (EL_DF_MIRROR_START + 8)
1687 #define EL_DF_MIRROR_10                 (EL_DF_MIRROR_START + 9)
1688 #define EL_DF_MIRROR_11                 (EL_DF_MIRROR_START + 10)
1689 #define EL_DF_MIRROR_12                 (EL_DF_MIRROR_START + 11)
1690 #define EL_DF_MIRROR_13                 (EL_DF_MIRROR_START + 12)
1691 #define EL_DF_MIRROR_14                 (EL_DF_MIRROR_START + 13)
1692 #define EL_DF_MIRROR_15                 (EL_DF_MIRROR_START + 14)
1693 #define EL_DF_MIRROR_16                 (EL_DF_MIRROR_START + 15)
1694 #define EL_DF_MIRROR_END                EL_DF_MIRROR_15
1695
1696 #define EL_DF_WOODEN_GRID_FIXED_START   (EL_DF_START2 + 256)
1697 #define EL_DF_WOODEN_GRID_FIXED_1       (EL_DF_WOODEN_GRID_FIXED_START + 0)
1698 #define EL_DF_WOODEN_GRID_FIXED_2       (EL_DF_WOODEN_GRID_FIXED_START + 1)
1699 #define EL_DF_WOODEN_GRID_FIXED_3       (EL_DF_WOODEN_GRID_FIXED_START + 2)
1700 #define EL_DF_WOODEN_GRID_FIXED_4       (EL_DF_WOODEN_GRID_FIXED_START + 3)
1701 #define EL_DF_WOODEN_GRID_FIXED_5       (EL_DF_WOODEN_GRID_FIXED_START + 4)
1702 #define EL_DF_WOODEN_GRID_FIXED_6       (EL_DF_WOODEN_GRID_FIXED_START + 5)
1703 #define EL_DF_WOODEN_GRID_FIXED_7       (EL_DF_WOODEN_GRID_FIXED_START + 6)
1704 #define EL_DF_WOODEN_GRID_FIXED_8       (EL_DF_WOODEN_GRID_FIXED_START + 7)
1705 #define EL_DF_WOODEN_GRID_FIXED_END     EL_DF_WOODEN_GRID_FIXED_07
1706
1707 #define EL_DF_STEEL_GRID_FIXED_START    (EL_DF_START2 + 264)
1708 #define EL_DF_STEEL_GRID_FIXED_1        (EL_DF_STEEL_GRID_FIXED_START + 0)
1709 #define EL_DF_STEEL_GRID_FIXED_2        (EL_DF_STEEL_GRID_FIXED_START + 1)
1710 #define EL_DF_STEEL_GRID_FIXED_3        (EL_DF_STEEL_GRID_FIXED_START + 2)
1711 #define EL_DF_STEEL_GRID_FIXED_4        (EL_DF_STEEL_GRID_FIXED_START + 3)
1712 #define EL_DF_STEEL_GRID_FIXED_5        (EL_DF_STEEL_GRID_FIXED_START + 4)
1713 #define EL_DF_STEEL_GRID_FIXED_6        (EL_DF_STEEL_GRID_FIXED_START + 5)
1714 #define EL_DF_STEEL_GRID_FIXED_7        (EL_DF_STEEL_GRID_FIXED_START + 6)
1715 #define EL_DF_STEEL_GRID_FIXED_8        (EL_DF_STEEL_GRID_FIXED_START + 7)
1716 #define EL_DF_STEEL_GRID_FIXED_END      EL_DF_STEEL_GRID_FIXED_07
1717
1718 #define EL_DF_WOODEN_WALL_START         (EL_DF_START2 + 272)
1719 #define EL_DF_WOODEN_WALL_1             (EL_DF_WOODEN_WALL_START + 0)
1720 #define EL_DF_WOODEN_WALL_END           (EL_DF_WOODEN_WALL_START + 15)
1721
1722 #define EL_DF_STEEL_WALL_START          (EL_DF_START2 + 288)
1723 #define EL_DF_STEEL_WALL_1              (EL_DF_STEEL_WALL_START + 0)
1724 #define EL_DF_STEEL_WALL_END            (EL_DF_STEEL_WALL_START + 15)
1725
1726 #define EL_DF_WALL_START                EL_DF_WOODEN_WALL_START
1727 #define EL_DF_WALL_END                  EL_DF_STEEL_WALL_END
1728
1729 #define EL_DF_EMPTY                     (EL_DF_START2 + 304)
1730 #define EL_DF_CELL                      (EL_DF_START2 + 305)
1731 #define EL_DF_MINE                      (EL_DF_START2 + 306)
1732 #define EL_DF_REFRACTOR                 (EL_DF_START2 + 307)
1733
1734 #define EL_DF_LASER_START               (EL_DF_START2 + 308)
1735 #define EL_DF_LASER_RIGHT               (EL_DF_LASER_START + 0)
1736 #define EL_DF_LASER_UP                  (EL_DF_LASER_START + 1)
1737 #define EL_DF_LASER_LEFT                (EL_DF_LASER_START + 2)
1738 #define EL_DF_LASER_DOWN                (EL_DF_LASER_START + 3)
1739 #define EL_DF_LASER_END                 EL_DF_LASER_DOWN
1740
1741 #define EL_DF_RECEIVER_START            (EL_DF_START2 + 312)
1742 #define EL_DF_RECEIVER_RIGHT            (EL_DF_RECEIVER_START + 0)
1743 #define EL_DF_RECEIVER_UP               (EL_DF_RECEIVER_START + 1)
1744 #define EL_DF_RECEIVER_LEFT             (EL_DF_RECEIVER_START + 2)
1745 #define EL_DF_RECEIVER_DOWN             (EL_DF_RECEIVER_START + 3)
1746 #define EL_DF_RECEIVER_END              EL_DF_RECEIVER_DOWN
1747
1748 #define EL_DF_FIBRE_OPTIC_START         (EL_DF_START2 + 316)
1749 #define EL_DF_FIBRE_OPTIC_RED_1         (EL_DF_FIBRE_OPTIC_START + 0)
1750 #define EL_DF_FIBRE_OPTIC_RED_2         (EL_DF_FIBRE_OPTIC_START + 1)
1751 #define EL_DF_FIBRE_OPTIC_YELLOW_1      (EL_DF_FIBRE_OPTIC_START + 2)
1752 #define EL_DF_FIBRE_OPTIC_YELLOW_2      (EL_DF_FIBRE_OPTIC_START + 3)
1753 #define EL_DF_FIBRE_OPTIC_GREEN_1       (EL_DF_FIBRE_OPTIC_START + 4)
1754 #define EL_DF_FIBRE_OPTIC_GREEN_2       (EL_DF_FIBRE_OPTIC_START + 5)
1755 #define EL_DF_FIBRE_OPTIC_BLUE_1        (EL_DF_FIBRE_OPTIC_START + 6)
1756 #define EL_DF_FIBRE_OPTIC_BLUE_2        (EL_DF_FIBRE_OPTIC_START + 7)
1757 #define EL_DF_FIBRE_OPTIC_END           EL_DF_FIBRE_OPTIC_07
1758
1759 #define EL_DF_MIRROR_ROTATING_START     (EL_DF_START2 + 324)
1760 #define EL_DF_MIRROR_ROTATING_1         (EL_DF_MIRROR_ROTATING_START + 0)
1761 #define EL_DF_MIRROR_ROTATING_2         (EL_DF_MIRROR_ROTATING_START + 1)
1762 #define EL_DF_MIRROR_ROTATING_3         (EL_DF_MIRROR_ROTATING_START + 2)
1763 #define EL_DF_MIRROR_ROTATING_4         (EL_DF_MIRROR_ROTATING_START + 3)
1764 #define EL_DF_MIRROR_ROTATING_5         (EL_DF_MIRROR_ROTATING_START + 4)
1765 #define EL_DF_MIRROR_ROTATING_6         (EL_DF_MIRROR_ROTATING_START + 5)
1766 #define EL_DF_MIRROR_ROTATING_7         (EL_DF_MIRROR_ROTATING_START + 6)
1767 #define EL_DF_MIRROR_ROTATING_8         (EL_DF_MIRROR_ROTATING_START + 7)
1768 #define EL_DF_MIRROR_ROTATING_9         (EL_DF_MIRROR_ROTATING_START + 8)
1769 #define EL_DF_MIRROR_ROTATING_10        (EL_DF_MIRROR_ROTATING_START + 9)
1770 #define EL_DF_MIRROR_ROTATING_11        (EL_DF_MIRROR_ROTATING_START + 10)
1771 #define EL_DF_MIRROR_ROTATING_12        (EL_DF_MIRROR_ROTATING_START + 11)
1772 #define EL_DF_MIRROR_ROTATING_13        (EL_DF_MIRROR_ROTATING_START + 12)
1773 #define EL_DF_MIRROR_ROTATING_14        (EL_DF_MIRROR_ROTATING_START + 13)
1774 #define EL_DF_MIRROR_ROTATING_15        (EL_DF_MIRROR_ROTATING_START + 14)
1775 #define EL_DF_MIRROR_ROTATING_16        (EL_DF_MIRROR_ROTATING_START + 15)
1776 #define EL_DF_MIRROR_ROTATING_END       EL_DF_MIRROR_ROTATING_15
1777
1778 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1779 #define EL_DF_WOODEN_GRID_ROTATING_1    (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1780 #define EL_DF_WOODEN_GRID_ROTATING_2    (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1781 #define EL_DF_WOODEN_GRID_ROTATING_3    (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1782 #define EL_DF_WOODEN_GRID_ROTATING_4    (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1783 #define EL_DF_WOODEN_GRID_ROTATING_5    (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1784 #define EL_DF_WOODEN_GRID_ROTATING_6    (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1785 #define EL_DF_WOODEN_GRID_ROTATING_7    (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1786 #define EL_DF_WOODEN_GRID_ROTATING_8    (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1787 #define EL_DF_WOODEN_GRID_ROTATING_END  EL_DF_WOODEN_GRID_ROTATING_07
1788
1789 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1790 #define EL_DF_STEEL_GRID_ROTATING_1     (EL_DF_STEEL_GRID_ROTATING_START + 0)
1791 #define EL_DF_STEEL_GRID_ROTATING_2     (EL_DF_STEEL_GRID_ROTATING_START + 1)
1792 #define EL_DF_STEEL_GRID_ROTATING_3     (EL_DF_STEEL_GRID_ROTATING_START + 2)
1793 #define EL_DF_STEEL_GRID_ROTATING_4     (EL_DF_STEEL_GRID_ROTATING_START + 3)
1794 #define EL_DF_STEEL_GRID_ROTATING_5     (EL_DF_STEEL_GRID_ROTATING_START + 4)
1795 #define EL_DF_STEEL_GRID_ROTATING_6     (EL_DF_STEEL_GRID_ROTATING_START + 5)
1796 #define EL_DF_STEEL_GRID_ROTATING_7     (EL_DF_STEEL_GRID_ROTATING_START + 6)
1797 #define EL_DF_STEEL_GRID_ROTATING_8     (EL_DF_STEEL_GRID_ROTATING_START + 7)
1798 #define EL_DF_STEEL_GRID_ROTATING_END   EL_DF_STEEL_GRID_ROTATING_07
1799
1800 #define EL_DF_END                       (EL_DF_START2 + 355)
1801
1802 #define EL_MM_TELEPORTER_RED_START      (EL_DF_START2 + 356)
1803 #define EL_MM_TELEPORTER_RED_1          (EL_MM_TELEPORTER_RED_START + 0)
1804 #define EL_MM_TELEPORTER_RED_2          (EL_MM_TELEPORTER_RED_START + 1)
1805 #define EL_MM_TELEPORTER_RED_3          (EL_MM_TELEPORTER_RED_START + 2)
1806 #define EL_MM_TELEPORTER_RED_4          (EL_MM_TELEPORTER_RED_START + 3)
1807 #define EL_MM_TELEPORTER_RED_5          (EL_MM_TELEPORTER_RED_START + 4)
1808 #define EL_MM_TELEPORTER_RED_6          (EL_MM_TELEPORTER_RED_START + 5)
1809 #define EL_MM_TELEPORTER_RED_7          (EL_MM_TELEPORTER_RED_START + 6)
1810 #define EL_MM_TELEPORTER_RED_8          (EL_MM_TELEPORTER_RED_START + 7)
1811 #define EL_MM_TELEPORTER_RED_9          (EL_MM_TELEPORTER_RED_START + 8)
1812 #define EL_MM_TELEPORTER_RED_10         (EL_MM_TELEPORTER_RED_START + 9)
1813 #define EL_MM_TELEPORTER_RED_11         (EL_MM_TELEPORTER_RED_START + 10)
1814 #define EL_MM_TELEPORTER_RED_12         (EL_MM_TELEPORTER_RED_START + 11)
1815 #define EL_MM_TELEPORTER_RED_13         (EL_MM_TELEPORTER_RED_START + 12)
1816 #define EL_MM_TELEPORTER_RED_14         (EL_MM_TELEPORTER_RED_START + 13)
1817 #define EL_MM_TELEPORTER_RED_15         (EL_MM_TELEPORTER_RED_START + 14)
1818 #define EL_MM_TELEPORTER_RED_16         (EL_MM_TELEPORTER_RED_START + 15)
1819 #define EL_MM_TELEPORTER_RED_END        EL_MM_TELEPORTER_RED_16
1820 #define EL_MM_TELEPORTER_YELLOW_START   (EL_DF_START2 + 372)
1821 #define EL_MM_TELEPORTER_YELLOW_1       (EL_MM_TELEPORTER_YELLOW_START + 0)
1822 #define EL_MM_TELEPORTER_YELLOW_2       (EL_MM_TELEPORTER_YELLOW_START + 1)
1823 #define EL_MM_TELEPORTER_YELLOW_3       (EL_MM_TELEPORTER_YELLOW_START + 2)
1824 #define EL_MM_TELEPORTER_YELLOW_4       (EL_MM_TELEPORTER_YELLOW_START + 3)
1825 #define EL_MM_TELEPORTER_YELLOW_5       (EL_MM_TELEPORTER_YELLOW_START + 4)
1826 #define EL_MM_TELEPORTER_YELLOW_6       (EL_MM_TELEPORTER_YELLOW_START + 5)
1827 #define EL_MM_TELEPORTER_YELLOW_7       (EL_MM_TELEPORTER_YELLOW_START + 6)
1828 #define EL_MM_TELEPORTER_YELLOW_8       (EL_MM_TELEPORTER_YELLOW_START + 7)
1829 #define EL_MM_TELEPORTER_YELLOW_9       (EL_MM_TELEPORTER_YELLOW_START + 8)
1830 #define EL_MM_TELEPORTER_YELLOW_10      (EL_MM_TELEPORTER_YELLOW_START + 9)
1831 #define EL_MM_TELEPORTER_YELLOW_11      (EL_MM_TELEPORTER_YELLOW_START + 10)
1832 #define EL_MM_TELEPORTER_YELLOW_12      (EL_MM_TELEPORTER_YELLOW_START + 11)
1833 #define EL_MM_TELEPORTER_YELLOW_13      (EL_MM_TELEPORTER_YELLOW_START + 12)
1834 #define EL_MM_TELEPORTER_YELLOW_14      (EL_MM_TELEPORTER_YELLOW_START + 13)
1835 #define EL_MM_TELEPORTER_YELLOW_15      (EL_MM_TELEPORTER_YELLOW_START + 14)
1836 #define EL_MM_TELEPORTER_YELLOW_16      (EL_MM_TELEPORTER_YELLOW_START + 15)
1837 #define EL_MM_TELEPORTER_YELLOW_END     EL_MM_TELEPORTER_YELLOW_16
1838 #define EL_MM_TELEPORTER_GREEN_START    (EL_DF_START2 + 388)
1839 #define EL_MM_TELEPORTER_GREEN_1        (EL_MM_TELEPORTER_GREEN_START + 0)
1840 #define EL_MM_TELEPORTER_GREEN_2        (EL_MM_TELEPORTER_GREEN_START + 1)
1841 #define EL_MM_TELEPORTER_GREEN_3        (EL_MM_TELEPORTER_GREEN_START + 2)
1842 #define EL_MM_TELEPORTER_GREEN_4        (EL_MM_TELEPORTER_GREEN_START + 3)
1843 #define EL_MM_TELEPORTER_GREEN_5        (EL_MM_TELEPORTER_GREEN_START + 4)
1844 #define EL_MM_TELEPORTER_GREEN_6        (EL_MM_TELEPORTER_GREEN_START + 5)
1845 #define EL_MM_TELEPORTER_GREEN_7        (EL_MM_TELEPORTER_GREEN_START + 6)
1846 #define EL_MM_TELEPORTER_GREEN_8        (EL_MM_TELEPORTER_GREEN_START + 7)
1847 #define EL_MM_TELEPORTER_GREEN_9        (EL_MM_TELEPORTER_GREEN_START + 8)
1848 #define EL_MM_TELEPORTER_GREEN_10       (EL_MM_TELEPORTER_GREEN_START + 9)
1849 #define EL_MM_TELEPORTER_GREEN_11       (EL_MM_TELEPORTER_GREEN_START + 10)
1850 #define EL_MM_TELEPORTER_GREEN_12       (EL_MM_TELEPORTER_GREEN_START + 11)
1851 #define EL_MM_TELEPORTER_GREEN_13       (EL_MM_TELEPORTER_GREEN_START + 12)
1852 #define EL_MM_TELEPORTER_GREEN_14       (EL_MM_TELEPORTER_GREEN_START + 13)
1853 #define EL_MM_TELEPORTER_GREEN_15       (EL_MM_TELEPORTER_GREEN_START + 14)
1854 #define EL_MM_TELEPORTER_GREEN_16       (EL_MM_TELEPORTER_GREEN_START + 15)
1855 #define EL_MM_TELEPORTER_GREEN_END      EL_MM_TELEPORTER_GREEN_16
1856 #define EL_MM_TELEPORTER_BLUE_START     (EL_DF_START2 + 404)
1857 #define EL_MM_TELEPORTER_BLUE_1         (EL_MM_TELEPORTER_BLUE_START + 0)
1858 #define EL_MM_TELEPORTER_BLUE_2         (EL_MM_TELEPORTER_BLUE_START + 1)
1859 #define EL_MM_TELEPORTER_BLUE_3         (EL_MM_TELEPORTER_BLUE_START + 2)
1860 #define EL_MM_TELEPORTER_BLUE_4         (EL_MM_TELEPORTER_BLUE_START + 3)
1861 #define EL_MM_TELEPORTER_BLUE_5         (EL_MM_TELEPORTER_BLUE_START + 4)
1862 #define EL_MM_TELEPORTER_BLUE_6         (EL_MM_TELEPORTER_BLUE_START + 5)
1863 #define EL_MM_TELEPORTER_BLUE_7         (EL_MM_TELEPORTER_BLUE_START + 6)
1864 #define EL_MM_TELEPORTER_BLUE_8         (EL_MM_TELEPORTER_BLUE_START + 7)
1865 #define EL_MM_TELEPORTER_BLUE_9         (EL_MM_TELEPORTER_BLUE_START + 8)
1866 #define EL_MM_TELEPORTER_BLUE_10        (EL_MM_TELEPORTER_BLUE_START + 9)
1867 #define EL_MM_TELEPORTER_BLUE_11        (EL_MM_TELEPORTER_BLUE_START + 10)
1868 #define EL_MM_TELEPORTER_BLUE_12        (EL_MM_TELEPORTER_BLUE_START + 11)
1869 #define EL_MM_TELEPORTER_BLUE_13        (EL_MM_TELEPORTER_BLUE_START + 12)
1870 #define EL_MM_TELEPORTER_BLUE_14        (EL_MM_TELEPORTER_BLUE_START + 13)
1871 #define EL_MM_TELEPORTER_BLUE_15        (EL_MM_TELEPORTER_BLUE_START + 14)
1872 #define EL_MM_TELEPORTER_BLUE_16        (EL_MM_TELEPORTER_BLUE_START + 15)
1873 #define EL_MM_TELEPORTER_BLUE_END       EL_MM_TELEPORTER_BLUE_16
1874
1875 #define EL_MM_MCDUFFIN                  1204
1876 #define EL_MM_PACMAN                    1205
1877 #define EL_MM_FUSE                      1206
1878 #define EL_MM_STEEL_WALL                1207
1879 #define EL_MM_WOODEN_WALL               1208
1880 #define EL_MM_ICE_WALL                  1209
1881 #define EL_MM_AMOEBA_WALL               1210
1882 #define EL_DF_LASER                     1211
1883 #define EL_DF_RECEIVER                  1212
1884 #define EL_DF_STEEL_WALL                1213
1885 #define EL_DF_WOODEN_WALL               1214
1886
1887 #define EL_MM_END_2                     (EL_DF_START2 + 430)
1888 #define EL_MM_END                       EL_MM_END_2
1889
1890 #define NUM_FILE_ELEMENTS               1215
1891
1892
1893 /* "real" (and therefore drawable) runtime elements */
1894 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1895
1896 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1897 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1898 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1899 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1900 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1901 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1902 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1903 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1904 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1905 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1906 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1907 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1908 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1909 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1910 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1911 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1912 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1913 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1914 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1915 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1916 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1917 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1918 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1919 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1920 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1921 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1922 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1923 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1924 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1925 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1926 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1927 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1928 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1929 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1930 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1931 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1932 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1933 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1934 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1935 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1936 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1937 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1938 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1939 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1940 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1941 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1942 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1943 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1944 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1945 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1946 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1947 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1948 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1949 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1950 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1951 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1952 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1953 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1954 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1955 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1956 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1957 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1958 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1959 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1960 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1961 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1962 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1963 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1964 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1965 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1966 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1967 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1968 #define EL_MM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 72)
1969 #define EL_MM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 73)
1970 #define EL_MM_GRAY_BALL_OPENING         (EL_FIRST_RUNTIME_REAL + 74)
1971 #define EL_MM_ICE_WALL_SHRINKING        (EL_FIRST_RUNTIME_REAL + 75)
1972 #define EL_MM_AMOEBA_WALL_GROWING       (EL_FIRST_RUNTIME_REAL + 76)
1973 #define EL_MM_PACMAN_EATING_RIGHT       (EL_FIRST_RUNTIME_REAL + 77)
1974 #define EL_MM_PACMAN_EATING_UP          (EL_FIRST_RUNTIME_REAL + 78)
1975 #define EL_MM_PACMAN_EATING_LEFT        (EL_FIRST_RUNTIME_REAL + 79)
1976 #define EL_MM_PACMAN_EATING_DOWN        (EL_FIRST_RUNTIME_REAL + 80)
1977
1978 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 81)
1979
1980 #define EL_MM_RUNTIME_START             EL_MM_EXIT_OPENING
1981 #define EL_MM_RUNTIME_END               EL_MM_AMOEBA_WALL_GROWING
1982
1983 /* "unreal" (and therefore not drawable) runtime elements */
1984 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
1985
1986 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1987 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1988 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1989 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1990 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1991 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1992 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1993 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1994 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1995 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1996 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1997 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1998 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1999 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
2000 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
2001 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
2002 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
2003 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
2004 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
2005 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
2006 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
2007 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
2008 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
2009 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
2010
2011 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
2012
2013 /* dummy elements (never used as game elements, only used as graphics) */
2014 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
2015
2016 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
2017 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
2018 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
2019 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
2020 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
2021 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
2022 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
2023 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
2024 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
2025 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2026 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
2027 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
2028 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
2029 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
2030 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
2031 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
2032 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
2033 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
2034 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
2035 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
2036 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
2037 #define EL_MM_LIGHTBALL_RED             (EL_FIRST_DUMMY + 21)
2038 #define EL_MM_LIGHTBALL_BLUE            (EL_FIRST_DUMMY + 22)
2039 #define EL_MM_LIGHTBALL_YELLOW          (EL_FIRST_DUMMY + 23)
2040 #define EL_MM_MASK_MCDUFFIN_RIGHT       (EL_FIRST_DUMMY + 24)
2041 #define EL_MM_MASK_MCDUFFIN_UP          (EL_FIRST_DUMMY + 25)
2042 #define EL_MM_MASK_MCDUFFIN_LEFT        (EL_FIRST_DUMMY + 26)
2043 #define EL_MM_MASK_MCDUFFIN_DOWN        (EL_FIRST_DUMMY + 27)
2044 #define EL_MM_MASK_GRID_1               (EL_FIRST_DUMMY + 28)
2045 #define EL_MM_MASK_GRID_2               (EL_FIRST_DUMMY + 29)
2046 #define EL_MM_MASK_GRID_3               (EL_FIRST_DUMMY + 30)
2047 #define EL_MM_MASK_GRID_4               (EL_FIRST_DUMMY + 31)
2048 #define EL_MM_MASK_RECTANGLE            (EL_FIRST_DUMMY + 32)
2049 #define EL_MM_MASK_CIRCLE               (EL_FIRST_DUMMY + 33)
2050 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 34)
2051 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 35)
2052 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 36)
2053 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 37)
2054 #define EL_MM_DEFAULT                   (EL_FIRST_DUMMY + 38)
2055 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 39)
2056 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 40)
2057 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 41)
2058 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 42)
2059 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 43)
2060 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 44)
2061 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 45)
2062 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 46)
2063
2064 #define EL_MM_DUMMY_START               EL_MM_MASK_MCDUFFIN_RIGHT
2065 #define EL_MM_DUMMY_END                 EL_MM_MASK_CIRCLE
2066
2067 /* internal elements (only used for internal purposes like copying) */
2068 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 47)
2069
2070 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
2071 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
2072 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
2073 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
2074
2075 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2076 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2077 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
2078 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
2079 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
2080 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
2081 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
2082 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
2083 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
2084 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
2085 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
2086 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
2087 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
2088 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
2089 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
2090 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
2091 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 20)
2092 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 21)
2093 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 22)
2094 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 23)
2095 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 24)
2096 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 25)
2097 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 26)
2098 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 27)
2099 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 28)
2100 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 29)
2101 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 30)
2102 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 31)
2103 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 32)
2104 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 33)
2105 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 34)
2106 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 35)
2107 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 36)
2108 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 37)
2109
2110 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
2111 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
2112 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
2113 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 37)
2114
2115 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 38)
2116
2117
2118 /* values for graphics/sounds action types */
2119 #define ACTION_DEFAULT                  0
2120 #define ACTION_WAITING                  1
2121 #define ACTION_FALLING                  2
2122 #define ACTION_MOVING                   3
2123 #define ACTION_DIGGING                  4
2124 #define ACTION_SNAPPING                 5
2125 #define ACTION_COLLECTING               6
2126 #define ACTION_DROPPING                 7
2127 #define ACTION_PUSHING                  8
2128 #define ACTION_WALKING                  9
2129 #define ACTION_PASSING                  10
2130 #define ACTION_IMPACT                   11
2131 #define ACTION_BREAKING                 12
2132 #define ACTION_ACTIVATING               13
2133 #define ACTION_DEACTIVATING             14
2134 #define ACTION_OPENING                  15
2135 #define ACTION_CLOSING                  16
2136 #define ACTION_ATTACKING                17
2137 #define ACTION_GROWING                  18
2138 #define ACTION_SHRINKING                19
2139 #define ACTION_ACTIVE                   20
2140 #define ACTION_FILLING                  21
2141 #define ACTION_EMPTYING                 22
2142 #define ACTION_CHANGING                 23
2143 #define ACTION_EXPLODING                24
2144 #define ACTION_BORING                   25
2145 #define ACTION_BORING_1                 26
2146 #define ACTION_BORING_2                 27
2147 #define ACTION_BORING_3                 28
2148 #define ACTION_BORING_4                 29
2149 #define ACTION_BORING_5                 30
2150 #define ACTION_BORING_6                 31
2151 #define ACTION_BORING_7                 32
2152 #define ACTION_BORING_8                 33
2153 #define ACTION_BORING_9                 34
2154 #define ACTION_BORING_10                35
2155 #define ACTION_SLEEPING                 36
2156 #define ACTION_SLEEPING_1               37
2157 #define ACTION_SLEEPING_2               38
2158 #define ACTION_SLEEPING_3               39
2159 #define ACTION_AWAKENING                40
2160 #define ACTION_DYING                    41
2161 #define ACTION_TURNING                  42
2162 #define ACTION_TURNING_FROM_LEFT        43
2163 #define ACTION_TURNING_FROM_RIGHT       44
2164 #define ACTION_TURNING_FROM_UP          45
2165 #define ACTION_TURNING_FROM_DOWN        46
2166 #define ACTION_SMASHED_BY_ROCK          47
2167 #define ACTION_SMASHED_BY_SPRING        48
2168 #define ACTION_EATING                   49
2169 #define ACTION_TWINKLING                50
2170 #define ACTION_SPLASHING                51
2171 #define ACTION_HITTING                  52
2172 #define ACTION_PAGE_1                   53
2173 #define ACTION_PAGE_2                   54
2174 #define ACTION_PAGE_3                   55
2175 #define ACTION_PAGE_4                   56
2176 #define ACTION_PAGE_5                   57
2177 #define ACTION_PAGE_6                   58
2178 #define ACTION_PAGE_7                   59
2179 #define ACTION_PAGE_8                   60
2180 #define ACTION_PAGE_9                   61
2181 #define ACTION_PAGE_10                  62
2182 #define ACTION_PAGE_11                  63
2183 #define ACTION_PAGE_12                  64
2184 #define ACTION_PAGE_13                  65
2185 #define ACTION_PAGE_14                  66
2186 #define ACTION_PAGE_15                  67
2187 #define ACTION_PAGE_16                  68
2188 #define ACTION_PAGE_17                  69
2189 #define ACTION_PAGE_18                  70
2190 #define ACTION_PAGE_19                  71
2191 #define ACTION_PAGE_20                  72
2192 #define ACTION_PAGE_21                  73
2193 #define ACTION_PAGE_22                  74
2194 #define ACTION_PAGE_23                  75
2195 #define ACTION_PAGE_24                  76
2196 #define ACTION_PAGE_25                  77
2197 #define ACTION_PAGE_26                  78
2198 #define ACTION_PAGE_27                  79
2199 #define ACTION_PAGE_28                  80
2200 #define ACTION_PAGE_29                  81
2201 #define ACTION_PAGE_30                  82
2202 #define ACTION_PAGE_31                  83
2203 #define ACTION_PAGE_32                  84
2204 #define ACTION_PART_1                   85
2205 #define ACTION_PART_2                   86
2206 #define ACTION_PART_3                   87
2207 #define ACTION_PART_4                   88
2208 #define ACTION_PART_5                   89
2209 #define ACTION_PART_6                   90
2210 #define ACTION_PART_7                   91
2211 #define ACTION_PART_8                   92
2212 #define ACTION_PART_9                   93
2213 #define ACTION_PART_10                  94
2214 #define ACTION_PART_11                  95
2215 #define ACTION_PART_12                  96
2216 #define ACTION_PART_13                  97
2217 #define ACTION_PART_14                  98
2218 #define ACTION_PART_15                  99
2219 #define ACTION_PART_16                  100
2220 #define ACTION_PART_17                  101
2221 #define ACTION_PART_18                  102
2222 #define ACTION_PART_19                  103
2223 #define ACTION_PART_20                  104
2224 #define ACTION_PART_21                  105
2225 #define ACTION_PART_22                  106
2226 #define ACTION_PART_23                  107
2227 #define ACTION_PART_24                  108
2228 #define ACTION_PART_25                  109
2229 #define ACTION_PART_26                  110
2230 #define ACTION_PART_27                  111
2231 #define ACTION_PART_28                  112
2232 #define ACTION_PART_29                  113
2233 #define ACTION_PART_30                  114
2234 #define ACTION_PART_31                  115
2235 #define ACTION_PART_32                  116
2236 #define ACTION_OTHER                    117
2237
2238 #define NUM_ACTIONS                     118
2239
2240 #define ACTION_BORING_LAST              ACTION_BORING_10
2241 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2242
2243
2244 /* values for special image configuration suffixes (must match game mode) */
2245 #define GFX_SPECIAL_ARG_DEFAULT         0
2246 #define GFX_SPECIAL_ARG_LOADING         1
2247 #define GFX_SPECIAL_ARG_TITLE_INITIAL   2
2248 #define GFX_SPECIAL_ARG_TITLE_INITIAL_1 3
2249 #define GFX_SPECIAL_ARG_TITLE_INITIAL_2 4
2250 #define GFX_SPECIAL_ARG_TITLE_INITIAL_3 5
2251 #define GFX_SPECIAL_ARG_TITLE_INITIAL_4 6
2252 #define GFX_SPECIAL_ARG_TITLE_INITIAL_5 7
2253 #define GFX_SPECIAL_ARG_TITLE           8
2254 #define GFX_SPECIAL_ARG_TITLE_1         9
2255 #define GFX_SPECIAL_ARG_TITLE_2         10
2256 #define GFX_SPECIAL_ARG_TITLE_3         11
2257 #define GFX_SPECIAL_ARG_TITLE_4         12
2258 #define GFX_SPECIAL_ARG_TITLE_5         13
2259 #define GFX_SPECIAL_ARG_MAIN            14
2260 #define GFX_SPECIAL_ARG_LEVELS          15
2261 #define GFX_SPECIAL_ARG_LEVELNR         16
2262 #define GFX_SPECIAL_ARG_SCORES          17
2263 #define GFX_SPECIAL_ARG_EDITOR          18
2264 #define GFX_SPECIAL_ARG_INFO            19
2265 #define GFX_SPECIAL_ARG_SETUP           20
2266 #define GFX_SPECIAL_ARG_PLAYING         21
2267 #define GFX_SPECIAL_ARG_DOOR            22
2268 #define GFX_SPECIAL_ARG_TAPE            23
2269 #define GFX_SPECIAL_ARG_PANEL           24
2270 #define GFX_SPECIAL_ARG_PREVIEW         25
2271 #define GFX_SPECIAL_ARG_CRUMBLED        26
2272 #define GFX_SPECIAL_ARG_MAINONLY        27
2273 #define GFX_SPECIAL_ARG_TYPENAME        28
2274 #define GFX_SPECIAL_ARG_SUBMENU         29
2275 #define GFX_SPECIAL_ARG_MENU            30
2276 #define GFX_SPECIAL_ARG_TOONS           31
2277 #define GFX_SPECIAL_ARG_SCORESOLD       32
2278 #define GFX_SPECIAL_ARG_SCORESNEW       33
2279 #define GFX_SPECIAL_ARG_FADING          34
2280 #define GFX_SPECIAL_ARG_QUIT            35
2281
2282 #define NUM_SPECIAL_GFX_ARGS            36
2283
2284 /* these additional definitions are currently only used for draw offsets */
2285 #define GFX_SPECIAL_ARG_INFO_MAIN       0
2286 #define GFX_SPECIAL_ARG_INFO_TITLE      1
2287 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
2288 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
2289 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
2290 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
2291 #define GFX_SPECIAL_ARG_INFO_VERSION    6
2292 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
2293
2294 #define NUM_SPECIAL_GFX_INFO_ARGS       8
2295
2296 /* these additional definitions are currently only used for draw offsets */
2297 /* (must match SETUP_MODE_* values as defined in src/screens.c) */
2298 /* (should also match corresponding entries in src/conf_gfx.c) */
2299 #define GFX_SPECIAL_ARG_SETUP_MAIN              0
2300 #define GFX_SPECIAL_ARG_SETUP_GAME              1
2301 #define GFX_SPECIAL_ARG_SETUP_EDITOR            2
2302 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS          3
2303 #define GFX_SPECIAL_ARG_SETUP_SOUND             4
2304 #define GFX_SPECIAL_ARG_SETUP_ARTWORK           5
2305 #define GFX_SPECIAL_ARG_SETUP_INPUT             6
2306 #define GFX_SPECIAL_ARG_SETUP_TOUCH             7
2307 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS         8
2308 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1       9
2309 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2       10
2310 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3       11
2311 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4       12
2312 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5       13
2313 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK    14
2314 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER      15
2315
2316 #define NUM_SPECIAL_GFX_SETUP_ARGS              16
2317
2318
2319 /* values for image configuration suffixes */
2320 #define GFX_ARG_X                       0
2321 #define GFX_ARG_Y                       1
2322 #define GFX_ARG_XPOS                    2
2323 #define GFX_ARG_YPOS                    3
2324 #define GFX_ARG_WIDTH                   4
2325 #define GFX_ARG_HEIGHT                  5
2326 #define GFX_ARG_VERTICAL                6
2327 #define GFX_ARG_OFFSET                  7
2328 #define GFX_ARG_XOFFSET                 8
2329 #define GFX_ARG_YOFFSET                 9
2330 #define GFX_ARG_2ND_MOVEMENT_TILE       10
2331 #define GFX_ARG_2ND_VERTICAL            11
2332 #define GFX_ARG_2ND_OFFSET              12
2333 #define GFX_ARG_2ND_XOFFSET             13
2334 #define GFX_ARG_2ND_YOFFSET             14
2335 #define GFX_ARG_2ND_SWAP_TILES          15      
2336 #define GFX_ARG_FRAMES                  16
2337 #define GFX_ARG_FRAMES_PER_LINE         17
2338 #define GFX_ARG_START_FRAME             18
2339 #define GFX_ARG_DELAY                   19
2340 #define GFX_ARG_ANIM_MODE               20
2341 #define GFX_ARG_GLOBAL_SYNC             21
2342 #define GFX_ARG_CRUMBLED_LIKE           22
2343 #define GFX_ARG_DIGGABLE_LIKE           23
2344 #define GFX_ARG_BORDER_SIZE             24
2345 #define GFX_ARG_STEP_OFFSET             25
2346 #define GFX_ARG_STEP_XOFFSET            26
2347 #define GFX_ARG_STEP_YOFFSET            27
2348 #define GFX_ARG_STEP_DELAY              28
2349 #define GFX_ARG_DIRECTION               29
2350 #define GFX_ARG_POSITION                30
2351 #define GFX_ARG_DRAW_XOFFSET            31
2352 #define GFX_ARG_DRAW_YOFFSET            32
2353 #define GFX_ARG_DRAW_MASKED             33
2354 #define GFX_ARG_DRAW_ORDER              34
2355 #define GFX_ARG_INIT_DELAY_FIXED        35
2356 #define GFX_ARG_INIT_DELAY_RANDOM       36
2357 #define GFX_ARG_ANIM_DELAY_FIXED        37
2358 #define GFX_ARG_ANIM_DELAY_RANDOM       38
2359 #define GFX_ARG_POST_DELAY_FIXED        39
2360 #define GFX_ARG_POST_DELAY_RANDOM       40
2361 #define GFX_ARG_INIT_EVENT              41
2362 #define GFX_ARG_ANIM_EVENT              42
2363 #define GFX_ARG_NAME                    43
2364 #define GFX_ARG_SCALE_UP_FACTOR         44
2365 #define GFX_ARG_TILE_SIZE               45
2366 #define GFX_ARG_CLONE_FROM              46
2367 #define GFX_ARG_FADE_MODE               47
2368 #define GFX_ARG_FADE_DELAY              48
2369 #define GFX_ARG_POST_DELAY              49
2370 #define GFX_ARG_AUTO_DELAY              50
2371 #define GFX_ARG_ALIGN                   51
2372 #define GFX_ARG_VALIGN                  52
2373 #define GFX_ARG_SORT_PRIORITY           53
2374 #define GFX_ARG_CLASS                   54
2375 #define GFX_ARG_STYLE                   55
2376 #define GFX_ARG_ACTIVE_XOFFSET          56
2377 #define GFX_ARG_ACTIVE_YOFFSET          57
2378 #define GFX_ARG_PRESSED_XOFFSET         58
2379 #define GFX_ARG_PRESSED_YOFFSET         59
2380
2381 #define NUM_GFX_ARGS                    60
2382
2383
2384 /* values for sound configuration suffixes */
2385 #define SND_ARG_MODE_LOOP               0
2386 #define SND_ARG_VOLUME                  1
2387 #define SND_ARG_PRIORITY                2
2388
2389 #define NUM_SND_ARGS                    3
2390
2391
2392 /* values for music configuration suffixes */
2393 #define MUS_ARG_MODE_LOOP               0
2394
2395 #define NUM_MUS_ARGS                    1
2396
2397
2398 /* values for font configuration (definitions must match those from main.c) */
2399 #define FONT_INITIAL_1                  0
2400 #define FONT_INITIAL_2                  1
2401 #define FONT_INITIAL_3                  2
2402 #define FONT_INITIAL_4                  3
2403 #define FONT_TITLE_1                    4
2404 #define FONT_TITLE_2                    5
2405 #define FONT_MENU_1_ACTIVE              6
2406 #define FONT_MENU_2_ACTIVE              7
2407 #define FONT_MENU_1                     8
2408 #define FONT_MENU_2                     9
2409 #define FONT_TEXT_1_ACTIVE              10
2410 #define FONT_TEXT_2_ACTIVE              11
2411 #define FONT_TEXT_3_ACTIVE              12
2412 #define FONT_TEXT_4_ACTIVE              13
2413 #define FONT_TEXT_1                     14
2414 #define FONT_TEXT_2                     15
2415 #define FONT_TEXT_3                     16
2416 #define FONT_TEXT_4                     17
2417 #define FONT_ENVELOPE_1                 18
2418 #define FONT_ENVELOPE_2                 19
2419 #define FONT_ENVELOPE_3                 20
2420 #define FONT_ENVELOPE_4                 21
2421 #define FONT_REQUEST                    22
2422 #define FONT_INPUT_1_ACTIVE             23
2423 #define FONT_INPUT_2_ACTIVE             24
2424 #define FONT_INPUT_1                    25
2425 #define FONT_INPUT_2                    26
2426 #define FONT_OPTION_OFF_NARROW          27
2427 #define FONT_OPTION_OFF                 28
2428 #define FONT_OPTION_ON_NARROW           29
2429 #define FONT_OPTION_ON                  30
2430 #define FONT_VALUE_1                    31
2431 #define FONT_VALUE_2                    32
2432 #define FONT_VALUE_OLD_NARROW           33
2433 #define FONT_VALUE_OLD                  34
2434 #define FONT_VALUE_NARROW               35
2435 #define FONT_LEVEL_NUMBER_ACTIVE        36
2436 #define FONT_LEVEL_NUMBER               37
2437 #define FONT_TAPE_RECORDER              38
2438 #define FONT_GAME_INFO                  39
2439 #define FONT_INFO_ELEMENTS              40
2440 #define FONT_INFO_LEVELSET              41
2441
2442 #define NUM_FONTS                       42
2443 #define NUM_INITIAL_FONTS               4
2444
2445 /* values for toon animation configuration */
2446 #define MAX_NUM_TOONS                   20
2447
2448 /* values for global animation configuration (must match those from main.c) */
2449 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2450 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2451 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2452 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2453
2454 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2455 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2456 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2457 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2458
2459 #define GLOBAL_ANIM_ID_PART_FIRST       0
2460 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2461 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2462
2463 /* values for global border graphics */
2464 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2465 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2466
2467 /* values for game_status (must match special image configuration suffixes) */
2468 #define GAME_MODE_DEFAULT               0
2469 #define GAME_MODE_LOADING               1
2470 #define GAME_MODE_TITLE_INITIAL         2
2471 #define GAME_MODE_TITLE_INITIAL_1       3
2472 #define GAME_MODE_TITLE_INITIAL_2       4
2473 #define GAME_MODE_TITLE_INITIAL_3       5
2474 #define GAME_MODE_TITLE_INITIAL_4       6
2475 #define GAME_MODE_TITLE_INITIAL_5       7
2476 #define GAME_MODE_TITLE                 8
2477 #define GAME_MODE_TITLE_1               9
2478 #define GAME_MODE_TITLE_2               10
2479 #define GAME_MODE_TITLE_3               11
2480 #define GAME_MODE_TITLE_4               12
2481 #define GAME_MODE_TITLE_5               13
2482 #define GAME_MODE_MAIN                  14
2483 #define GAME_MODE_LEVELS                15
2484 #define GAME_MODE_LEVELNR               16
2485 #define GAME_MODE_SCORES                17
2486 #define GAME_MODE_EDITOR                18
2487 #define GAME_MODE_INFO                  19
2488 #define GAME_MODE_SETUP                 20
2489 #define GAME_MODE_PLAYING               21
2490 #define GAME_MODE_PSEUDO_DOOR           22
2491 #define GAME_MODE_PSEUDO_TAPE           23
2492 #define GAME_MODE_PSEUDO_PANEL          24
2493 #define GAME_MODE_PSEUDO_PREVIEW        25
2494 #define GAME_MODE_PSEUDO_CRUMBLED       26
2495 #define GAME_MODE_PSEUDO_MAINONLY       27
2496 #define GAME_MODE_PSEUDO_TYPENAME       28
2497 #define GAME_MODE_PSEUDO_SUBMENU        29
2498 #define GAME_MODE_PSEUDO_MENU           30
2499 #define GAME_MODE_PSEUDO_TOONS          31
2500 #define GAME_MODE_PSEUDO_SCORESOLD      32
2501 #define GAME_MODE_PSEUDO_SCORESNEW      33
2502 #define GAME_MODE_PSEUDO_FADING         34
2503 #define GAME_MODE_QUIT                  35
2504
2505 #define NUM_GAME_MODES                  36
2506
2507 /* special definitions currently only used for custom artwork configuration */
2508 #define MUSIC_PREFIX_BACKGROUND         0
2509 #define NUM_MUSIC_PREFIXES              1
2510
2511 /* definitions for demo animation lists */
2512 #define HELPANIM_LIST_NEXT              -1
2513 #define HELPANIM_LIST_END               -999
2514
2515
2516 /* program information and versioning definitions */
2517 #define PROGRAM_VERSION_SUPER           4
2518 #define PROGRAM_VERSION_MAJOR           1
2519 #define PROGRAM_VERSION_MINOR           0
2520 #define PROGRAM_VERSION_PATCH           1
2521 #define PROGRAM_VERSION_EXTRA           ""
2522
2523 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2524 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2525 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2526 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
2527 #define PROGRAM_COPYRIGHT_STRING        "Copyright \xa9""1995-2018 by Holger Schemel"
2528 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2529
2530 #define PROGRAM_ICON_FILENAME           "RocksIcon32x32.png"
2531
2532 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2533
2534 #define USERDATA_DIRECTORY_OTHER        "userdata"
2535
2536 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2537 ** currently supported/known file version numbers:
2538 **      1.0 (old)
2539 **      1.2 (still in use)
2540 **      1.4 (still in use)
2541 **      2.0 (actual)
2542 */
2543 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2544 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2545 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2546 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2547 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2548
2549 /* file version does not change for every program version, but is changed
2550    when new features are introduced that are incompatible with older file
2551    versions, so that they can be treated accordingly */
2552 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2553
2554 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2555 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2556 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2557 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2558 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2559
2560 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2561                                                       PROGRAM_VERSION_MAJOR, \
2562                                                       PROGRAM_VERSION_MINOR, \
2563                                                       PROGRAM_VERSION_PATCH)
2564
2565 /* values for game_emulation */
2566 #define EMU_NONE                        0
2567 #define EMU_BOULDERDASH                 1
2568 #define EMU_SOKOBAN                     2
2569 #define EMU_SUPAPLEX                    3
2570
2571 /* values for level file type identifier */
2572 #define LEVEL_FILE_TYPE_UNKNOWN         0
2573 #define LEVEL_FILE_TYPE_RND             1
2574 #define LEVEL_FILE_TYPE_BD              2
2575 #define LEVEL_FILE_TYPE_EM              3
2576 #define LEVEL_FILE_TYPE_SP              4
2577 #define LEVEL_FILE_TYPE_DX              5
2578 #define LEVEL_FILE_TYPE_SB              6
2579 #define LEVEL_FILE_TYPE_DC              7
2580 #define LEVEL_FILE_TYPE_MM              8
2581
2582 #define NUM_LEVEL_FILE_TYPES            9
2583
2584 /* values for game engine type identifier */
2585 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2586 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2587 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2588 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2589 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2590
2591 #define NUM_ENGINE_TYPES                4
2592
2593 /* values for automatically playing tapes */
2594 #define AUTOPLAY_NONE                   0
2595 #define AUTOPLAY_PLAY                   (1 << 0)
2596 #define AUTOPLAY_FFWD                   (1 << 1)
2597 #define AUTOPLAY_WARP                   (1 << 2)
2598 #define AUTOPLAY_TEST                   (1 << 3)
2599 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2600
2601 #define AUTOPLAY_MODE_NONE              0
2602 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2603 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2604 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2605 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2606 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2607
2608
2609 struct BorderInfo
2610 {
2611   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2612   boolean draw_masked_when_fading;
2613 };
2614
2615 struct RequestButtonInfo
2616 {
2617   struct TextPosInfo yes;
2618   struct TextPosInfo no;
2619   struct TextPosInfo confirm;
2620   struct TextPosInfo player_1;
2621   struct TextPosInfo player_2;
2622   struct TextPosInfo player_3;
2623   struct TextPosInfo player_4;
2624 };
2625
2626 struct MenuMainButtonInfo
2627 {
2628   struct MenuPosInfo name;
2629   struct MenuPosInfo levels;
2630   struct MenuPosInfo scores;
2631   struct MenuPosInfo editor;
2632   struct MenuPosInfo info;
2633   struct MenuPosInfo game;
2634   struct MenuPosInfo setup;
2635   struct MenuPosInfo quit;
2636
2637   struct MenuPosInfo prev_level;
2638   struct MenuPosInfo next_level;
2639
2640   struct MenuPosInfo first_level;
2641   struct MenuPosInfo last_level;
2642   struct MenuPosInfo level_number;
2643 };
2644
2645 struct MenuMainTextInfo
2646 {
2647   struct TextPosInfo name;
2648   struct TextPosInfo levels;
2649   struct TextPosInfo scores;
2650   struct TextPosInfo editor;
2651   struct TextPosInfo info;
2652   struct TextPosInfo game;
2653   struct TextPosInfo setup;
2654   struct TextPosInfo quit;
2655
2656   struct TextPosInfo first_level;
2657   struct TextPosInfo last_level;
2658   struct TextPosInfo level_number;
2659   struct TextPosInfo level_info_1;
2660   struct TextPosInfo level_info_2;
2661   struct TextPosInfo level_name;
2662   struct TextPosInfo level_author;
2663   struct TextPosInfo level_year;
2664   struct TextPosInfo level_imported_from;
2665   struct TextPosInfo level_imported_by;
2666   struct TextPosInfo level_tested_by;
2667   struct TextPosInfo title_1;
2668   struct TextPosInfo title_2;
2669   struct TextPosInfo title_3;
2670 };
2671
2672 struct MenuMainInputInfo
2673 {
2674   struct TextPosInfo name;
2675 };
2676
2677 struct MenuMainInfo
2678 {
2679   struct MenuMainButtonInfo button;
2680   struct MenuMainTextInfo text;
2681   struct MenuMainInputInfo input;
2682 };
2683
2684 struct TitleFadingInfo
2685 {
2686   int fade_mode;
2687   int fade_delay;
2688   int post_delay;
2689   int auto_delay;
2690 };
2691
2692 struct TitleMessageInfo
2693 {
2694   int x, y;
2695   int width, height;
2696   int chars, lines;
2697   int align, valign;
2698   int font;
2699   boolean autowrap;
2700   boolean centered;
2701   boolean parse_comments;
2702   int sort_priority;
2703
2704   int fade_mode;
2705   int fade_delay;
2706   int post_delay;
2707   int auto_delay;
2708 };
2709
2710 struct InitInfo
2711 {
2712   struct MenuPosInfo busy;
2713 };
2714
2715 struct MenuInfo
2716 {
2717   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2718   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2719   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2720   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2721   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2722   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2723
2724   int scrollbar_xoffset;
2725
2726   int list_size[NUM_SPECIAL_GFX_ARGS];
2727   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2728
2729   int left_spacing[NUM_SPECIAL_GFX_ARGS];
2730   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2731   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2732   int right_spacing[NUM_SPECIAL_GFX_ARGS];
2733   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2734   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2735   int top_spacing[NUM_SPECIAL_GFX_ARGS];
2736   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2737   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2738   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
2739   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2740   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2741
2742   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
2743   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2744   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2745   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
2746   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2747   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2748   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
2749   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2750   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2751   int line_spacing[NUM_SPECIAL_GFX_ARGS];
2752   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2753   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2754   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
2755   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2756   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2757
2758   struct TitleFadingInfo enter_menu;
2759   struct TitleFadingInfo leave_menu;
2760   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2761   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2762   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2763
2764   int sound[NUM_SPECIAL_GFX_ARGS];
2765   int music[NUM_SPECIAL_GFX_ARGS];
2766
2767   struct MenuMainInfo main;
2768 };
2769
2770 struct DoorInfo
2771 {
2772   struct DoorPartPosInfo part_1;
2773   struct DoorPartPosInfo part_2;
2774   struct DoorPartPosInfo part_3;
2775   struct DoorPartPosInfo part_4;
2776   struct DoorPartPosInfo part_5;
2777   struct DoorPartPosInfo part_6;
2778   struct DoorPartPosInfo part_7;
2779   struct DoorPartPosInfo part_8;
2780
2781   struct DoorPartPosInfo panel;
2782
2783   int width;
2784   int height;
2785   int step_offset;
2786   int step_delay;
2787   int post_delay;
2788   int anim_mode;
2789 };
2790
2791 struct RequestInfo
2792 {
2793   struct RequestButtonInfo button;
2794   int x, y;
2795   int width, height;
2796   int border_size;
2797   int line_spacing;
2798   int step_offset;
2799   int step_delay;
2800   int anim_mode;
2801   int align;
2802   int valign;
2803   boolean autowrap;
2804   boolean centered;
2805   boolean wrap_single_words;
2806 };
2807
2808 struct PreviewInfo
2809 {
2810   int x, y;
2811   int align, valign;
2812   int xsize, ysize;
2813   int xoffset, yoffset;
2814   int tile_size;
2815   int step_offset;
2816   int step_delay;
2817   int anim_mode;
2818 };
2819
2820 struct EditorTabsInfo
2821 {
2822   int x;
2823   int y;
2824   int yoffset2;
2825   int width;
2826   int height;
2827   int draw_xoffset;
2828   int draw_yoffset;
2829 };
2830
2831 struct EditorSettingsInfo
2832 {
2833   struct MenuPosInfo headline;
2834
2835   struct XY element_graphic;
2836   struct XY element_name;
2837
2838   struct EditorTabsInfo tabs;
2839
2840   struct XY tooltip;
2841 };
2842
2843 struct EditorGadgetInfo
2844 {
2845   int normal_spacing;
2846   int small_spacing;
2847   int tiny_spacing;
2848   int line_spacing;
2849   int text_spacing;
2850   int tab_spacing;
2851
2852   struct Rect separator_line;
2853 };
2854
2855 struct EditorButtonInfo
2856 {
2857   struct XYTileSize prev_level;
2858   struct XYTileSize next_level;
2859
2860   struct XYTileSize properties;
2861   struct XYTileSize element_left;
2862   struct XYTileSize element_middle;
2863   struct XYTileSize element_right;
2864   struct XYTileSize palette;
2865
2866   struct XYTileSize draw_single;
2867   struct XYTileSize draw_connected;
2868   struct XYTileSize draw_line;
2869   struct XYTileSize draw_arc;
2870   struct XYTileSize draw_rectangle;
2871   struct XYTileSize draw_filled_box;
2872   struct XYTileSize rotate_up;
2873   struct XYTileSize draw_text;
2874   struct XYTileSize flood_fill;
2875   struct XYTileSize rotate_left;
2876   struct XYTileSize zoom_level;
2877   struct XYTileSize rotate_right;
2878   struct XYTileSize draw_random;
2879   struct XYTileSize grab_brush;
2880   struct XYTileSize rotate_down;
2881   struct XYTileSize pick_element;
2882
2883   struct XYTileSize ce_copy_from;
2884   struct XYTileSize ce_copy_to;
2885   struct XYTileSize ce_swap;
2886   struct XYTileSize ce_copy;
2887   struct XYTileSize ce_paste;
2888
2889   struct XYTileSize undo;
2890   struct XYTileSize conf;
2891   struct XYTileSize save;
2892   struct XYTileSize clear;
2893   struct XYTileSize test;
2894   struct XYTileSize exit;
2895 };
2896
2897 struct EditorInputInfo
2898 {
2899   struct XY level_number;
2900 };
2901
2902 struct EditorPaletteInfo
2903 {
2904   int x, y;
2905   int cols, rows;
2906   int tile_size;
2907   boolean show_as_separate_screen;
2908   boolean show_on_element_buttons;
2909
2910   struct XYTileSize element_left;
2911   struct XYTileSize element_middle;
2912   struct XYTileSize element_right;
2913 };
2914
2915 struct EditorDrawingAreaInfo
2916 {
2917   int tile_size;
2918 };
2919
2920 struct EditorInfo
2921 {
2922   struct EditorSettingsInfo settings;
2923   struct EditorGadgetInfo gadget;
2924   struct EditorButtonInfo button;
2925   struct EditorInputInfo input;
2926   struct EditorPaletteInfo palette;
2927   struct EditorDrawingAreaInfo drawingarea;
2928 };
2929
2930 struct ViewportInfo
2931 {
2932   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
2933   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
2934   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
2935   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
2936 };
2937
2938 struct HiScore
2939 {
2940   char Name[MAX_PLAYER_NAME_LEN + 1];
2941   int Score;
2942 };
2943
2944 struct Content
2945 {
2946   int e[3][3];
2947 };
2948
2949 struct EnvelopeInfo
2950 {
2951   int xsize;
2952   int ysize;
2953
2954   boolean autowrap;
2955   boolean centered;
2956
2957   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2958 };
2959
2960 struct LevelSetInfo
2961 {
2962   int music[MAX_LEVELS];
2963 };
2964
2965 struct LevelFileInfo
2966 {
2967   int nr;
2968   int type;
2969   boolean packed;
2970   char *basename;
2971   char *filename;
2972 };
2973
2974 struct DateInfo
2975 {
2976   int year;
2977   int month;
2978   int day;
2979
2980   enum
2981   {
2982     DATE_SRC_CLOCK,
2983     DATE_SRC_LEVELFILE
2984   } src;
2985 };
2986
2987 struct LevelInfo
2988 {
2989   struct LevelFileInfo file_info;
2990
2991   int game_engine_type;
2992
2993   /* level stored in native format for the alternative native game engines */
2994   struct LevelInfo_EM *native_em_level;
2995   struct LevelInfo_SP *native_sp_level;
2996   struct LevelInfo_MM *native_mm_level;
2997
2998   int file_version;     /* file format version the level is stored with    */
2999   int game_version;     /* game release version the level was created with */
3000
3001   struct DateInfo creation_date;
3002
3003   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
3004   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
3005   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
3006
3007   int fieldx, fieldy;
3008
3009   int time;                             /* available time (seconds) */
3010   int gems_needed;
3011   boolean auto_count_gems;
3012
3013   char name[MAX_LEVEL_NAME_LEN + 1];
3014   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3015
3016   int random_seed;
3017
3018   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3019
3020   int score[LEVEL_SCORE_ELEMENTS];
3021
3022   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3023   int num_yamyam_contents;
3024
3025   int amoeba_speed;
3026   int amoeba_content;
3027
3028   int game_of_life[4];
3029   int biomaze[4];
3030
3031   int time_magic_wall;
3032   int time_wheel;
3033   int time_light;
3034   int time_timegate;
3035
3036   int shield_normal_time;
3037   int shield_deadly_time;
3038
3039   int extra_time;
3040   int time_orb_time;
3041
3042   int extra_time_score;
3043
3044   int start_element[MAX_PLAYERS];
3045   boolean use_start_element[MAX_PLAYERS];
3046
3047   int artwork_element[MAX_PLAYERS];
3048   boolean use_artwork_element[MAX_PLAYERS];
3049
3050   int explosion_element[MAX_PLAYERS];
3051   boolean use_explosion_element[MAX_PLAYERS];
3052
3053   /* values for the new EMC elements */
3054   int android_move_time;
3055   int android_clone_time;
3056   boolean ball_random;
3057   boolean ball_state_initial;
3058   int ball_time;
3059   int lenses_score;
3060   int magnify_score;
3061   int slurp_score;
3062   int lenses_time;
3063   int magnify_time;
3064   int wind_direction_initial;
3065
3066   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3067   int num_ball_contents;
3068
3069   int num_android_clone_elements;
3070   int android_clone_element[MAX_ANDROID_ELEMENTS];
3071
3072   int can_move_into_acid_bits;  /* bitfield to store property for elements */
3073   int dont_collide_with_bits;   /* bitfield to store property for elements */
3074
3075   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
3076   boolean initial_player_gravity[MAX_PLAYERS];
3077
3078   boolean use_initial_inventory[MAX_PLAYERS];
3079   int initial_inventory_size[MAX_PLAYERS];
3080   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3081
3082   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
3083   boolean em_explodes_by_fire;  /* EM style chain explosion behaviour */
3084   boolean use_spring_bug;       /* for compatibility with old levels */
3085   boolean use_time_orb_bug;     /* for compatibility with old levels */
3086   boolean instant_relocation;   /* no visual delay when relocating player */
3087   boolean shifted_relocation;   /* no level centering when relocating player */
3088   boolean lazy_relocation;      /* only redraw off-screen player relocation */
3089   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
3090   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
3091   boolean auto_exit_sokoban;    /* automatically finish solved Sokoban levels */
3092
3093   boolean continuous_snapping;  /* repeated snapping without releasing key */
3094   boolean block_snap_field;     /* snapping blocks field to show animation */
3095   boolean block_last_field;     /* player blocks previous field while moving */
3096   boolean sp_block_last_field;  /* player blocks previous field while moving */
3097
3098   /* values for MM/DF elements */
3099   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3100   boolean df_laser_red, df_laser_green, df_laser_blue;
3101   int mm_time_fuse;
3102   int mm_time_bomb;
3103   int mm_time_ball;
3104   int mm_time_block;
3105
3106   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
3107   int use_step_counter;         /* count steps instead of seconds for level */
3108
3109   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3110
3111   boolean use_custom_template;  /* use custom properties from template file */
3112
3113   boolean file_has_custom_elements;     /* set when level file contains CEs */
3114
3115   boolean no_valid_file;        /* set when level file missing or invalid */
3116   boolean no_level_file;        /* set when falling back to level template */
3117
3118   boolean changed;              /* set when level was changed in the editor */
3119
3120   /* runtime flags to handle bugs in old levels (not stored in level file) */
3121   boolean use_action_after_change_bug;
3122 };
3123
3124 struct GlobalInfo
3125 {
3126   char *autoplay_leveldir;
3127   int autoplay_level[MAX_TAPES_PER_SET];
3128   boolean autoplay_all;
3129   boolean autoplay_mode;
3130
3131   char *convert_leveldir;
3132   int convert_level_nr;
3133
3134   char *create_images_dir;
3135
3136   int num_toons;
3137
3138   float frames_per_second;
3139   boolean show_frames_per_second;
3140
3141   /* global values for fading screens and masking borders */
3142   int border_status;
3143
3144   /* values for global animations */
3145   int anim_status;
3146   int anim_status_next;
3147
3148   boolean use_envelope_request;
3149 };
3150
3151 struct ElementChangeInfo
3152 {
3153   boolean can_change;           /* use or ignore this change info */
3154
3155   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
3156
3157   int trigger_player;           /* player triggering change */
3158   int trigger_side;             /* side triggering change */
3159   int trigger_page;             /* page triggering change */
3160
3161   int target_element;           /* target element after change */
3162
3163   int delay_fixed;              /* added frame delay before changed (fixed) */
3164   int delay_random;             /* added frame delay before changed (random) */
3165   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
3166
3167   int initial_trigger_element;  /* initial element triggering change */
3168
3169   struct Content target_content;/* elements for extended change target */
3170   boolean use_target_content;   /* use extended change target */
3171   boolean only_if_complete;     /* only use complete target content */
3172   boolean use_random_replace;   /* use random value for replacing elements */
3173   int random_percentage;        /* random value for replacing elements */
3174   int replace_when;             /* type of elements that can be replaced */
3175
3176   boolean explode;              /* explode instead of change */
3177
3178   boolean has_action;           /* execute action on specified condition */
3179   int action_type;              /* type of action */
3180   int action_mode;              /* mode of action */
3181   int action_arg;               /* parameter of action */
3182   int action_element;           /* element related to action */
3183
3184   /* ---------- internal values used at runtime when playing ---------- */
3185
3186   int trigger_element;          /* element triggering change */
3187
3188   /* functions that are called before, while and after the change of an
3189      element -- currently only used for non-custom elements */
3190   void (*pre_change_function)(int x, int y);
3191   void (*change_function)(int x, int y);
3192   void (*post_change_function)(int x, int y);
3193
3194   short actual_trigger_element; /* element that actually triggered change */
3195   int actual_trigger_side;      /* element side that triggered the change */
3196   int actual_trigger_player;    /* player which actually triggered change */
3197   int actual_trigger_player_bits; /* player bits of triggering players */
3198   int actual_trigger_ce_value;  /* CE value of element that triggered change */
3199   int actual_trigger_ce_score;  /* CE score of element that triggered change */
3200
3201   boolean can_change_or_has_action;     /* can_change | has_action */
3202
3203   /* ---------- internal values used in level editor ---------- */
3204
3205   int direct_action;            /* change triggered by actions on element */
3206   int other_action;             /* change triggered by other element actions */
3207 };
3208
3209 struct ElementGroupInfo
3210 {
3211   int num_elements;                     /* number of elements in this group */
3212   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
3213
3214   int choice_mode;              /* how to choose element from group */
3215
3216   /* ---------- internal values used at runtime when playing ---------- */
3217
3218   /* the following is the same as above, but with recursively resolved group
3219      elements (group elements may also contain further group elements!) */
3220   int num_elements_resolved;
3221   short element_resolved[NUM_FILE_ELEMENTS];
3222
3223   int choice_pos;               /* current element choice position */
3224 };
3225
3226 struct ElementNameInfo
3227 {
3228   /* ---------- token and description strings ---------- */
3229
3230   char *token_name;             /* element token used in config files */
3231   char *class_name;             /* element class used in config files */
3232   char *editor_description;     /* pre-defined description for level editor */
3233 };
3234
3235 struct ElementInfo
3236 {
3237   /* ---------- token and description strings ---------- */
3238
3239   char *token_name;             /* element token used in config files */
3240   char *class_name;             /* element class used in config files */
3241   char *editor_description;     /* pre-defined description for level editor */
3242   char *custom_description;     /* alternative description from config file */
3243   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
3244
3245   /* ---------- graphic and sound definitions ---------- */
3246
3247   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
3248   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3249                                 /* special graphics for left/right/up/down */
3250
3251   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
3252   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3253                                 /* crumbled graphics for left/right/up/down */
3254
3255   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3256                                 /* special graphics for certain screens */
3257
3258   int sound[NUM_ACTIONS];       /* default sounds for several actions */
3259
3260   /* ---------- special element property values ---------- */
3261
3262   unsigned int properties[NUM_EP_BITFIELDS];    /* element base properties */
3263
3264   boolean use_gfx_element;      /* use custom graphic element */
3265   int gfx_element_initial;      /* initial optional custom graphic element */
3266
3267   int access_direction;         /* accessible from which direction */
3268
3269   int collect_score_initial;    /* initial score value for collecting */
3270   int collect_count_initial;    /* initial count value for collecting */
3271
3272   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
3273   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
3274   boolean use_last_ce_value;    /* use value from element before change */
3275
3276   int push_delay_fixed;         /* constant delay before pushing */
3277   int push_delay_random;        /* additional random delay before pushing */
3278   int drop_delay_fixed;         /* constant delay after dropping */
3279   int drop_delay_random;        /* additional random delay after dropping */
3280   int move_delay_fixed;         /* constant delay after moving */
3281   int move_delay_random;        /* additional random delay after moving */
3282
3283   int move_pattern;             /* direction movable element moves to */
3284   int move_direction_initial;   /* initial direction element moves to */
3285   int move_stepsize;            /* step size element moves with */
3286
3287   int move_enter_element;       /* element that can be entered (and removed) */
3288   int move_leave_element;       /* element that can be left behind */
3289   int move_leave_type;          /* change (limited) or leave (unlimited) */
3290
3291   int slippery_type;            /* how/where other elements slip away */
3292
3293   struct Content content;       /* new elements after explosion */
3294
3295   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
3296   int explosion_delay;          /* duration of explosion of this element */
3297   int ignition_delay;           /* delay for explosion by other explosion */
3298
3299   struct ElementChangeInfo *change_page; /* actual list of change pages */
3300   struct ElementChangeInfo *change;      /* pointer to current change page */
3301
3302   int num_change_pages;         /* actual number of change pages */
3303   int current_change_page;      /* currently edited change page */
3304
3305   struct ElementGroupInfo *group;       /* pointer to element group info */
3306
3307   /* ---------- internal values used at runtime when playing ---------- */
3308
3309   boolean has_change_event[NUM_CHANGE_EVENTS];
3310
3311   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
3312   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
3313
3314   boolean in_group[NUM_GROUP_ELEMENTS];
3315
3316   int gfx_element;              /* runtime optional custom graphic element */
3317
3318   int collect_score;            /* runtime score value for collecting */
3319
3320   /* count of this element on playfield, calculated after each frame */
3321   int element_count;
3322
3323   /* ---------- internal values used in level editor ---------- */
3324
3325   int access_type;              /* walkable or passable */
3326   int access_layer;             /* accessible over/inside/under */
3327   int access_protected;         /* protection against deadly elements */
3328   int walk_to_action;           /* diggable/collectible/pushable */
3329   int smash_targets;            /* can smash player/enemies/everything */
3330   int deadliness;               /* deadly when running/colliding/touching */
3331
3332   boolean can_explode_by_fire;  /* element explodes by fire */
3333   boolean can_explode_smashed;  /* element explodes when smashed */
3334   boolean can_explode_impact;   /* element explodes on impact */
3335
3336   boolean modified_settings;    /* set for all modified custom elements */
3337 };
3338
3339 struct FontInfo
3340 {
3341   char *token_name;             /* font token used in config files */
3342
3343   int graphic;                  /* default graphic for this font */
3344   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3345                                 /* special graphics for certain screens */
3346   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3347                                 /* internal bitmap ID for special graphics */
3348 };
3349
3350 struct GlobalAnimNameInfo
3351 {
3352   char *token_name;             /* global animation token in config files */
3353 };
3354
3355 struct GlobalAnimInfo
3356 {
3357   char *token_name;             /* global animation token in config files */
3358
3359   /* global animation graphic and control definitions */
3360   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3361
3362   /* global animation sound and music definitions */
3363   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3364   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3365 };
3366
3367 struct GraphicInfo
3368 {
3369   Bitmap **bitmaps;             /* bitmaps in all required sizes */
3370   Bitmap *bitmap;               /* bitmap in default size */
3371
3372   int src_image_width;          /* scaled bitmap size, but w/o small images */
3373   int src_image_height;         /* scaled bitmap size, but w/o small images */
3374
3375   int src_x, src_y;             /* start position of animation frames */
3376   int width, height;            /* width/height of each animation frame */
3377
3378   int offset_x, offset_y;       /* x/y offset to next animation frame */
3379   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
3380
3381   boolean double_movement;      /* animation has second movement tile */
3382   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
3383
3384   int anim_frames;
3385   int anim_frames_per_line;
3386   int anim_start_frame;
3387   int anim_delay;               /* important: delay of 1 means "no delay"! */
3388   int anim_mode;
3389
3390   boolean anim_global_sync;
3391
3392   int crumbled_like;            /* element for cloning crumble graphics */
3393   int diggable_like;            /* element for cloning digging graphics */
3394
3395   int border_size;              /* border size for "crumbled" graphics */
3396
3397   int scale_up_factor;          /* optional factor for scaling image up */
3398   int tile_size;                /* optional explicitly defined tile size */
3399
3400   int clone_from;               /* graphic for cloning *all* settings */
3401
3402   int init_delay_fixed;         /* optional initial delay values for global */
3403   int init_delay_random;        /* animations (pause interval before start) */
3404   int anim_delay_fixed;         /* optional delay values for bored/sleeping */
3405   int anim_delay_random;        /* and global animations (animation length) */
3406   int post_delay_fixed;         /* optional delay values after bored/global */
3407   int post_delay_random;        /* animations (pause before next animation) */
3408
3409   int init_event;               /* optional event triggering animation start */
3410   int anim_event;               /* optional event triggering animation end   */
3411
3412   int step_offset;              /* optional step offset of toon animations */
3413   int step_xoffset;             /* optional step offset of toon animations */
3414   int step_yoffset;             /* optional step offset of toon animations */
3415   int step_delay;               /* optional step delay of toon animations */
3416   int direction;                /* optional move direction of toon animations */
3417   int position;                 /* optional draw position of toon animations */
3418   int x;                        /* optional draw position of toon animations */
3419   int y;                        /* optional draw position of toon animations */
3420
3421   int draw_xoffset;             /* optional offset for drawing font chars */
3422   int draw_yoffset;             /* optional offset for drawing font chars */
3423
3424   int draw_masked;              /* optional setting for drawing envelope gfx */
3425   int draw_order;               /* optional draw order for global animations */
3426
3427   int fade_mode;                /* optional setting for drawing title screens */
3428   int fade_delay;               /* optional setting for drawing title screens */
3429   int post_delay;               /* optional setting for drawing title screens */
3430   int auto_delay;               /* optional setting for drawing title screens */
3431   int align, valign;            /* optional setting for drawing title screens */
3432   int sort_priority;            /* optional setting for drawing title screens */
3433
3434   int class;
3435   int style;
3436
3437   int active_xoffset;
3438   int active_yoffset;
3439   int pressed_xoffset;
3440   int pressed_yoffset;
3441
3442   boolean use_image_size;       /* use image size as default width and height */
3443 };
3444
3445 struct SoundInfo
3446 {
3447   boolean loop;
3448   int volume;
3449   int priority;
3450 };
3451
3452 struct MusicInfo
3453 {
3454   boolean loop;
3455 };
3456
3457 struct MusicPrefixInfo
3458 {
3459   char *prefix;
3460   boolean is_loop_music;
3461 };
3462
3463 struct MusicFileInfo
3464 {
3465   char *basename;
3466
3467   char *title_header;
3468   char *artist_header;
3469   char *album_header;
3470   char *year_header;
3471
3472   char *title;
3473   char *artist;
3474   char *album;
3475   char *year;
3476
3477   int music;
3478
3479   boolean is_sound;
3480
3481   struct MusicFileInfo *next;
3482 };
3483
3484 struct ElementActionInfo
3485 {
3486   char *suffix;
3487   int value;
3488   boolean is_loop_sound;
3489 };
3490
3491 struct ElementDirectionInfo
3492 {
3493   char *suffix;
3494   int value;
3495 };
3496
3497 struct SpecialSuffixInfo
3498 {
3499   char *suffix;
3500   int value;
3501 };
3502
3503 struct HelpAnimInfo
3504 {
3505   int element;
3506   int action;
3507   int direction;
3508
3509   int delay;
3510 };
3511
3512
3513 extern Bitmap                  *bitmap_db_field;
3514 extern Bitmap                  *bitmap_db_panel;
3515 extern Bitmap                  *bitmap_db_door_1;
3516 extern Bitmap                  *bitmap_db_door_2;
3517 extern Bitmap                  *bitmap_db_store_1;
3518 extern Bitmap                  *bitmap_db_store_2;
3519 extern DrawBuffer              *fieldbuffer;
3520 extern DrawBuffer              *drawto_field;
3521
3522 extern int                      game_status;
3523 extern boolean                  game_status_last_screen;
3524 extern boolean                  level_editor_test_game;
3525 extern boolean                  network_playing;
3526
3527 #if defined(TARGET_SDL)
3528 extern boolean                  network_server;
3529 extern SDL_Thread              *server_thread;
3530 #endif
3531
3532 extern int                      key_joystick_mapping;
3533
3534 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3535 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3536 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3537 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3538 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3539 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3540 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3541 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3542 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3543 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3544 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3545 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3546 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3547 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3548 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3549 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3550 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3551 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3552 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3553 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3554 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
3555 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
3556 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3557 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3558 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3559 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3560 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3561
3562 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3563 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3564 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3565 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3566 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3567 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3568
3569 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
3570 extern int                      ActiveButton[NUM_IMAGE_FILES];
3571 extern int                      ActiveFont[NUM_FONTS];
3572
3573 extern int                      lev_fieldx, lev_fieldy;
3574 extern int                      scroll_x, scroll_y;
3575
3576 extern int                      WIN_XSIZE, WIN_YSIZE;
3577 extern int                      SCR_FIELDX, SCR_FIELDY;
3578 extern int                      REAL_SX, REAL_SY;
3579 extern int                      SX, SY;
3580 extern int                      DX, DY;
3581 extern int                      VX, VY;
3582 extern int                      EX, EY;
3583 extern int                      dDX, dDY;
3584 extern int                      FULL_SXSIZE, FULL_SYSIZE;
3585 extern int                      SXSIZE, SYSIZE;
3586 extern int                      DXSIZE, DYSIZE;
3587 extern int                      VXSIZE, VYSIZE;
3588 extern int                      EXSIZE, EYSIZE;
3589 extern int                      TILESIZE_VAR;
3590
3591 extern int                      FADE_SX, FADE_SY;
3592 extern int                      FADE_SXSIZE, FADE_SYSIZE;
3593
3594 extern int                      FX, FY;
3595 extern int                      ScrollStepSize;
3596 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3597 extern int                      BorderElement;
3598 extern int                      MenuFrameDelay;
3599 extern int                      GameFrameDelay;
3600 extern int                      FfwdFrameDelay;
3601 extern int                      BX1, BY1;
3602 extern int                      BX2, BY2;
3603 extern int                      SBX_Left, SBX_Right;
3604 extern int                      SBY_Upper, SBY_Lower;
3605 extern int                      ZX, ZY;
3606 extern int                      ExitX, ExitY;
3607 extern int                      AllPlayersGone;
3608
3609 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
3610
3611 extern boolean                  network_player_action_received;
3612
3613 extern int                      graphics_action_mapping[];
3614
3615 extern struct LevelSetInfo      levelset;
3616 extern struct LevelInfo         level, level_template;
3617 extern struct HiScore           highscore[];
3618 extern struct TapeInfo          tape;
3619 extern struct GlobalInfo        global;
3620 extern struct BorderInfo        border;
3621 extern struct ViewportInfo      viewport;
3622 extern struct TitleFadingInfo   fading;
3623 extern struct TitleFadingInfo   fading_none;
3624 extern struct TitleFadingInfo   title_initial_first_default;
3625 extern struct TitleFadingInfo   title_initial_default;
3626 extern struct TitleFadingInfo   title_first_default;
3627 extern struct TitleFadingInfo   title_default;
3628 extern struct TitleMessageInfo  titlescreen_initial_first_default;
3629 extern struct TitleMessageInfo  titlescreen_initial_first[];
3630 extern struct TitleMessageInfo  titlescreen_initial_default;
3631 extern struct TitleMessageInfo  titlescreen_initial[];
3632 extern struct TitleMessageInfo  titlescreen_first_default;
3633 extern struct TitleMessageInfo  titlescreen_first[];
3634 extern struct TitleMessageInfo  titlescreen_default;
3635 extern struct TitleMessageInfo  titlescreen[];
3636 extern struct TitleMessageInfo  titlemessage_initial_first_default;
3637 extern struct TitleMessageInfo  titlemessage_initial_first[];
3638 extern struct TitleMessageInfo  titlemessage_initial_default;
3639 extern struct TitleMessageInfo  titlemessage_initial[];
3640 extern struct TitleMessageInfo  titlemessage_first_default;
3641 extern struct TitleMessageInfo  titlemessage_first[];
3642 extern struct TitleMessageInfo  titlemessage_default;
3643 extern struct TitleMessageInfo  titlemessage[];
3644 extern struct TitleMessageInfo  readme;
3645 extern struct InitInfo          init, init_last;
3646 extern struct MenuInfo          menu;
3647 extern struct DoorInfo          door_1, door_2;
3648 extern struct RequestInfo       request;
3649 extern struct PreviewInfo       preview;
3650 extern struct EditorInfo        editor;
3651 extern struct ElementInfo       element_info[];
3652 extern struct ElementNameInfo   element_name_info[];
3653 extern struct ElementActionInfo element_action_info[];
3654 extern struct ElementDirectionInfo element_direction_info[];
3655 extern struct SpecialSuffixInfo special_suffix_info[];
3656 extern struct TokenIntPtrInfo   image_config_vars[];
3657 extern struct FontInfo          font_info[];
3658 extern struct GlobalAnimInfo    global_anim_info[];
3659 extern struct GlobalAnimNameInfo global_anim_name_info[];
3660 extern struct MusicPrefixInfo   music_prefix_info[];
3661 extern struct GraphicInfo      *graphic_info;
3662 extern struct SoundInfo        *sound_info;
3663 extern struct MusicInfo        *music_info;
3664 extern struct MusicFileInfo    *music_file_info;
3665 extern struct HelpAnimInfo     *helpanim_info;
3666 extern SetupFileHash           *helptext_info;
3667 extern SetupFileHash           *image_config_hash;
3668 extern SetupFileHash           *element_token_hash;
3669 extern SetupFileHash           *graphic_token_hash;
3670 extern SetupFileHash           *font_token_hash;
3671 extern SetupFileHash           *hide_setup_hash;
3672 extern struct ConfigTypeInfo    image_config_suffix[];
3673 extern struct ConfigTypeInfo    sound_config_suffix[];
3674 extern struct ConfigTypeInfo    music_config_suffix[];
3675 extern struct ConfigInfo        image_config[];
3676 extern struct ConfigInfo        sound_config[];
3677 extern struct ConfigInfo        music_config[];
3678 extern struct ConfigInfo        helpanim_config[];
3679 extern struct ConfigInfo        helptext_config[];
3680
3681 #endif  /* MAIN_H */