fixed editor element descriptions for fixed mirror elements of MM engine
[rocksndiamonds.git] / src / libgame /
2021-02-02 Holger Schemeladded separate custom artwork sub-tree for dedicated...
2021-02-01 Holger Schemeladded separate custom artwork sub-tree for artwork...
2021-02-01 Holger Schemeladded wrapper function for creating level set custom...
2021-01-30 Holger Schemelreplaced string text with predefined string constant
2021-01-30 Holger Schemelmoved code to remove tree info node to separate function
2021-01-30 Holger Schemelchanged custom artwork list to tree structure similar...
2021-01-30 Holger Schemelimproved debug output for level or artwork tree info...
2021-01-20 Holger Schemelfixed memory leak in recently added "last played level...
2021-01-20 Holger Schemelminor comment change
2021-01-20 Holger Schemeladded "last played level sets" sub-menu to level set...
2021-01-20 Holger Schemeladded setup option to disable counting score after...
2021-01-20 Holger Schemelinverted logic of boolean setup option (to show scores...
2021-01-08 Holger Schemeladded option to disable warning about read-only levels...
2020-12-21 Holger Schemeladded style value for key arrangement on game panel...
2020-12-21 Holger Schemeladded setup option to show dynamite and keys in game...
2020-12-14 Holger Schemelincreased maximum number of players/teams
2020-12-14 Holger Schemelmerged player name and team tree types
2020-12-13 Holger Schemeladded functions to get timestamp strings
2020-12-13 Holger Schemeladded function to get default player name
2020-12-13 Holger Schemelrenamed and moved function to sanitize player name
2020-12-13 Holger Schemelrenamed function
2020-12-13 Holger Schemeladded basic support for user name selection screen...
2020-12-13 Holger Schemeladded support for loading and saving number of currentl...
2020-12-13 Holger Schemeladded support for multiple user game data directories
2020-12-13 Holger Schemeladded user structure for upcoming multiple user support
2020-12-13 Holger Schemeladded setup option for upcoming new name selection...
2020-12-13 Holger Schemelimproved code to set or change current artwork
2020-12-13 Holger Schemeladded setup values for tile selection cursor for MM...
2020-12-12 Holger Schemelimproved tile selection cursor for MM game engine
2020-12-12 Holger Schemeladded previously static function to header file
2020-12-04 Holger Schemelfixed compiling on OS/2 (ArcaOS, in fact)
2020-11-26 Holger Schemeladded Emscripten support for running R'n'D in a web...
2020-11-26 Holger Schemelremoved unused definition
2020-11-26 Holger Schemeladded abstractions for using getpwuid()
2020-10-31 Holger Schemelfixed bug with not setting grid size and buttons after...
2020-10-31 Holger Schemelmoved setting overlay grid size and buttons to separate...
2020-10-25 Holger Schemelremoved unused function
2020-10-25 Holger Schemelfixed bug with copying color key if surfaces have diffe...
2020-10-25 Holger Schemelchanged function to check if a surface has a color key
2020-10-22 Holger Schemelfixed bug with clicked text area gadgets marking level...
2020-10-22 Holger Schemelfixed bug with text area gadgets when pressing "Escape...
2020-10-22 Holger Schemelfixed bug with text input gadgets when pressing "Escape...
2020-09-19 Holger Schemelenabled init time debugging messages when compiled...
2020-09-18 Holger Schemeladded multi-part line debug logging functions
2020-09-18 Holger Schemelremoved unused functions to set/get internal error...
2020-09-18 Holger Schemelchanged non-fatal error handling to use new error functions
2020-09-18 Holger Schemelchanged fatal error handling to use new error functions
2020-09-18 Holger Schemelmoved variables for network server thread to network...
2020-09-18 Holger Schemelrenamed function
2020-09-17 Holger Schemelchanged check for limiting debug output to substring...
2020-09-17 Holger Schemelmoved checks for debug mode to main logging function
2020-09-16 Holger Schemelchanged simple "printf()" debug output to new debug...
2020-09-16 Holger Schemelfixed text event handling for newer SDL versions (again)
2020-09-16 Holger Schemelchanged simple "printf()" debug output to new debug...
2020-09-16 Holger Schemelfixed debug logging to omit output if debug mode disabled
2020-09-16 Holger Schemeladded setting Android log level for new logging functions
2020-09-16 Holger Schemelchanged warnings and debug output to use new generic...
2020-09-16 Holger Schemeladded option to limit debug output to specific debug...
2020-09-16 Holger Schemeladded generic logging functions (not used yet)
2020-09-16 Holger Schemelfixed potentially invalid string pointers when parsing...
2020-09-14 Holger Schemelfixed key shortcut to start/end game (broken by regression)
2020-09-14 Holger Schemelminor improvement of function to check for string suffix
2020-09-05 Holger Schemeladded check for OpenGL renderer when trying to change...
2020-09-05 Holger Schemeladded macros for converting vsync mode string and integ...
2020-09-05 Holger Schemeladded setting video vsync mode when creating renderer
2020-09-03 Holger Schemeladded storing current video vsync mode after setting it
2020-09-03 Holger Schemeladded option for setting hint for render driver to...
2020-09-03 Holger Schemelchanged "http" to "https" in URLs
2020-09-03 Holger Schemeladded displaying render driver on info screen page
2020-08-29 Holger Schemelfixed potential crash bug when reading from artwork...
2020-08-09 Holger Schemeladded disabling overlay touch buttons when using joystick
2020-07-27 Holger Schemelfixed screen size for newer SDL versions on Android
2020-07-14 Holger Schemelfixed screen rotation for newer SDL versions on Android
2020-07-14 Holger Schemelfixed text event handling for newer SDL versions on...
2020-06-29 Holger Schemeladded CPU architecture (32/64 bit) to version info...
2020-06-18 Holger Schemeladded pre-processor directive to set if platform has...
2020-06-08 Holger Schemeladded setup option to select default or low-pass sounds...
2020-06-07 Holger Schemeladded explicit type for headline entries on setup menu...
2020-06-07 Holger Schemelmoved game engine settings to separate setup menu screen
2020-05-19 Holger Schemelfixed bug with invisible, but active overlay touch...
2020-05-19 Holger Schemelfixed drawing global animations when switching screens...
2020-05-19 Holger Schemeladded option to generally set global animations to...
2020-05-19 Holger Schemelfixed selecting ECS/AGA graphics if only ECS or AGA...
2020-05-19 Holger Schemeladded option to swap game elements in EM caves using...
2020-05-19 Holger Schemeladded setup option to force scroll delay when using...
2020-05-19 Holger Schemelfixed wrong variable type
2020-05-19 Holger Schemelwhitespace changes
2020-05-19 Holger Schemelfixed potential crash bug if personal user level set...
2020-05-19 Holger Schemeladded workaround for a bug in SDL 2.0.12 which prevents...
2019-12-10 Holger Schemelimproved error messages when IMG_Load() fails loading...
2019-10-02 Holger Schemeladded showing overlay touch buttons only if touch scree...
2019-09-19 Holger Schemeladded code for overlay touch buttons (currently not...
2019-09-18 Holger Schemelimproved highlighting currently configured virtual...
2019-06-03 Holger Schemelfixed sporadic problems when playing MP3 files on Windows
2019-05-25 Holger Schemelfixed initially displaying custom mouse cursor in upper...
2019-05-25 Holger Schemeladded new option "create_user_levelset" (setup file...
2019-05-24 Holger Schemeladded new screen fading option ".auto_delay_unit" ...
2019-05-24 Holger Schemeladded video frame counter (currently not used)
2019-04-22 Holger Schemeladded pumping events when waiting for screen redraw
2019-04-18 Holger Schemelfixed function to always return a string copy (and...
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