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fixed handling of chain explosions in EM engine for old tapes
[rocksndiamonds.git]
/
src
/
libgame
/
misc.c
2020-05-19
Holger Schemel
whitespace changes
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2019-03-12
Holger Schemel
moved functions to parse GIC parameters from 'libgame...
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2018-11-14
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removed support for SDL 1.2
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2018-10-29
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added custom artwork mappings to fix warnings in level...
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2018-10-23
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changed comments from old to new style (multiple-line...
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2018-10-23
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changed comments from old to new style (one-line commen...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wmissing-protot...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-06-18
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moved setting preferred network player from game start...
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2018-06-17
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added the "return" and "escape" key to be simulated...
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2018-06-17
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added event actions (by simulating keyboard input)...
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2018-06-17
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added "multiple_actions" option for clickable global...
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2018-06-17
Holger Schemel
added "passthrough" option for clickable global animations
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2018-06-17
Holger Schemel
added event action parameter for global animations...
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2018-04-12
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changed internal program versioning naming conventions
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2018-03-23
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added function to copy file
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2018-03-23
Holger Schemel
move function for getting program base directory to...
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2018-03-23
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move check for configured program base directory to...
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2018-03-23
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removed reference to (potentially undefined) global...
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2018-03-23
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removed unneeded reference to app bundle directory...
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2018-03-23
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fixed bug that may lead to free()ing static memory
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2018-03-23
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added graphical panel values for time and health (mainl...
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2018-03-16
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fixed cryptic default player name on Android; instead...
4.0.1.4
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2017-10-09
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added enabling debug mode on Android when compiled...
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2017-09-30
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changed displaying debug messages only when running...
4.0.1.0
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2017-09-12
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moved game controller base mappings file to new 'conf...
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2017-07-16
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added support for 'select' key on certain devices ...
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2017-05-06
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increased maximum number of global animations (and...
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2017-04-24
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added 'position: last' for global animations to continu...
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2017-04-23
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added animation event by 'any' input (click anywhere...
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2017-04-19
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added animation events triggered by clicking other...
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2017-04-18
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added first version of simple click events for global...
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2017-02-03
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improved terminal/logfile output of automatic tape...
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2017-01-14
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fixed determining program main data path for Mac OS X
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2017-01-08
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changed program main data path (for compatibility with...
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2017-01-06
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fixed determining program main data path for Mac OS X
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2016-12-19
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improved performance of artwork config initialization...
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2016-12-18
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added option '--mytapes' to use private tapes for tape...
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2016-06-09
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fixed bugs that happen under certain conditions when...
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2016-04-21
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minor whitespace change
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2016-04-18
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added generic solution for naming conventions of extra...
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2016-04-18
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fixed bug with changing hash while iterating over it
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2016-04-15
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Merge branch 'global-anims'
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2016-03-31
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removed support for 'real' (non-desktop) fullscreen...
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2016-03-31
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removed unused (obsolete) option to specify X11 server...
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2016-03-09
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added new animation mode (modifier) 'once' for global...
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2016-03-01
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Merge branch 'master' into global-anims
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2016-02-23
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Merge branch 'master' into global-anims
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2016-02-15
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added support for playing global animations in differen...
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2016-02-03
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added accepting control definitions (without artwork...
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2016-02-02
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fixed backwards compatibility code regarding PCX/PNG...
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2016-02-02
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removed busy waiting when sleeping/delaying
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2016-02-02
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added abstractions for checking and resetting frame...
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2016-02-02
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added some configuration options for global animation...
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2015-12-06
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fixed error exit when loading empty artwork config...
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2015-11-25
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added definitions for new screen transition effect...
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2015-10-22
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fixed aborting program due to '-psn' parameter when...
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2015-10-22
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fixed horrible bug causing memory access after last...
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2015-10-15
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improved handling of R'n'D program filenames with suffix
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2015-06-26
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fixed inline function definitions
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2015-06-26
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fixed directory check to use POSIX macros
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2015-05-18
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fixed bug in counter wait function
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2015-04-22
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added lag prevention to door/request/envelope animations
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2015-04-21
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improved logfile handling
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2015-04-14
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added program config file support for run-time special...
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2015-03-24
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added step-based engine snapshots to undo/redo game...
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2015-03-06
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improved workaround for valid Android asset directory...
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2015-03-06
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improved logging functions
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2015-03-02
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added null pointer checks to string functions
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2014-12-13
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fixed loading custom PCX image files with default artwo...
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2014-10-27
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fixed some smaller issues with loading custom artwork
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2014-10-17
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fixed logging fatal errors
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2014-10-17
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removed some remaining unused X11 stuff
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2014-10-12
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Merge branch 'convert-src-to-7bit'
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2014-10-09
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fixed handling of some non-ASCII character elements...
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2014-10-09
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eliminated ISO-8859-1 characters from source code files
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2014-09-16
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major cleanup of preprocessor hell
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2014-09-14
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updated contact info in source file headers
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2014-09-02
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fixed bug with option '-v' displaying version instead...
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2014-08-30
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