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cleanup of BD style game elements in level editor
[rocksndiamonds.git]
/
src
/
init.c
2019-04-04
Holger Schemel
added SDL event filter to track mouse position from...
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2019-03-23
Holger Schemel
added global animation actions executed after init...
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2019-03-12
Holger Schemel
added support for storing multiple event definitions...
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2019-03-03
Holger Schemel
added detecting use of touch device for user input...
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2018-11-14
Holger Schemel
removed support for SDL 1.2
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2018-10-23
Holger Schemel
changed comments from old to new style (multiple-line...
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2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
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2018-10-22
Holger Schemel
removed 'inline' keyword (compilers are better at this...
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2018-10-12
Holger Schemel
fixed bug with handling networking packets if request...
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2018-10-01
Holger Schemel
added waiting for key or button after starting or stopp...
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2018-10-01
Holger Schemel
added drawing program info on startup when initializing...
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2018-10-01
Holger Schemel
moved drawing program info on startup to separate function
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2018-10-01
Holger Schemel
added text input setup option to configure network...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wmissing-protot...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-09-17
Holger Schemel
fixed bug with dragon fire destroying indestructible...
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2018-09-17
Holger Schemel
fixed list of "indestructible" elements as part of...
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2018-08-30
Holger Schemel
added (and set) identifier and level number to global...
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2018-08-20
Holger Schemel
changed using network protocol by starting with protoco...
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2018-08-17
Holger Schemel
added disabling networking when executing command line...
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2018-07-03
Holger Schemel
fixed setting player network flag without being connect...
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2018-06-27
Holger Schemel
replaced delay functions with new one that continues...
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2018-06-27
Holger Schemel
changed drawing to playfield when changing network...
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2018-06-25
Holger Schemel
added displaying screen messages when connecting to...
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2018-06-22
Holger Schemel
added setting network connection flag for network games
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2018-06-22
Holger Schemel
improved handling network errors (show message instead...
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2018-06-18
Holger Schemel
removed preprocessor definition for network mode that...
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2018-06-18
Holger Schemel
added separate network info structure for network optio...
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2018-06-18
Holger Schemel
moved setting preferred network player from game start...
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2018-06-18
Holger Schemel
added setup option to enable network multi-player games
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2018-06-17
Holger Schemel
added event action parameter for global animations...
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2018-06-05
Holger Schemel
moved virtual buttons definitions to setup data structures
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2018-05-18
Holger Schemel
fixed network games, part 1: separate locally and netwo...
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2018-03-23
Holger Schemel
added asking for restart after game was lost (MM game...
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2018-03-23
Holger Schemel
added tile selection cursor for playing MM levels with...
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2018-03-23
Holger Schemel
added support for main menu titles in level and graphic...
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2018-03-23
Holger Schemel
fixed bug with invisible initial fonts
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2018-03-23
Holger Schemel
added support for font definitions with different chara...
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2018-03-23
Holger Schemel
fixed bug with trying to display exit message screen...
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2018-03-23
Holger Schemel
fixed default video depth not being initialized in...
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2018-03-23
Holger Schemel
added default definitions for graphics and sounds for...
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2018-03-23
Holger Schemel
added new automatically saved config file for level...
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2018-03-23
Holger Schemel
changed initializing CE properties to older versions...
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2018-03-23
Holger Schemel
added missing initialization of element properties...
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2018-03-23
Holger Schemel
added level editor support for Mirror Magic (and Deflek...
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2018-02-19
Holger Schemel
fixed bug when checking out-of-bounds frames im graphic...
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2018-01-11
Holger Schemel
changed fallback to default level set on errors only...
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2017-11-15
Holger Schemel
added fix to prevent Windows from complaining about...
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2017-10-07
Holger Schemel
added setup debug option for displaying frames per...
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2017-10-07
Holger Schemel
changed displaying FPS by cheat code ':fps' instead...
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2017-06-27
Holger Schemel
changed using 'external' app data directory on Android...
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2017-05-06
Holger Schemel
increased maximum number of global animations (and...
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2017-04-30
Holger Schemel
fixed bug which could cause a crash due to an array...
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2017-04-19
Holger Schemel
added using '.draw_masked' for global animation and...
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2017-04-18
Holger Schemel
added first version of simple click events for global...
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2017-02-25
Holger Schemel
added using headless mode (no window) when converting...
4.0.0.2
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2017-02-01
Holger Schemel
added headless mode (no window) for automated tape...
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2017-01-30
Holger Schemel
fixed bug with non-element images from dynamic configur...
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2017-01-10
Holger Schemel
added detection of global (common/system-wide) scores...
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2016-12-01
Holger Schemel
added overlay graphics for virtual buttons for touch...
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2016-11-29
Holger Schemel
changed event filter to not set as SDL event filter...
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2016-11-28
Holger Schemel
fixed bug that causes a crash with faulty GIC image...
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2016-10-20
Holger Schemel
added separate buttons for element properties of drawin...
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2016-09-14
Holger Schemel
fixed error output for out-of-bounds graphic definitions
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2016-09-13
Holger Schemel
fixed bug when using '2nd_movement_tile' animations...
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2016-09-13
Holger Schemel
fixed bug with copying bitmaps when remapping 'global...
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2016-07-29
Holger Schemel
fixed bug with non-element images from dynamic configur...
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2016-06-24
Holger Schemel
fixed and extended auto-replay modes from command line
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2016-05-31
Holger Schemel
changed function for re-creating bitmaps to always...
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2016-05-25
Holger Schemel
renamed variables which changed their meaning after...
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2016-05-11
Holger Schemel
changed names of constants for different drawing targets
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2016-05-10
Holger Schemel
added music support for global animations
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2016-04-25
Holger Schemel
renamed and cleaned up source files for handling global...
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2016-04-24
Holger Schemel
removed obsolete toon animation code (done by global...
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2016-04-21
Holger Schemel
fixed custom graphics for dragon flames not being corre...
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2016-04-18
Holger Schemel
added generic solution for naming conventions of extra...
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2016-04-15
Holger Schemel
Merge branch 'global-anims'
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2016-04-12
Holger Schemel
added sound support for global animations
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2016-03-31
Holger Schemel
removed support for 'real' (non-desktop) fullscreen...
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2016-03-25
Holger Schemel
added support for '.draw_order' for global animations
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2016-03-22
Holger Schemel
added drawing global borders when fading screens
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2016-03-22
Holger Schemel
changed drawing of global borders to more generic appro...
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2016-03-08
Holger Schemel
small fix of variable initialization on program startup
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2016-03-06
Holger Schemel
changed screen specific global animations to stop when...
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2016-03-06
Holger Schemel
added dedicated setter function for setting game status
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2016-03-01
Holger Schemel
Merge branch 'master' into global-anims
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2016-02-26
Holger Schemel
changed global animations (esp. toons) to be controlled...
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2016-02-23
Holger Schemel
Merge branch 'master' into global-anims
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2016-02-17
Holger Schemel
added drawing global animations below and above masked...
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2016-02-14
Holger Schemel
removed global animation configuration option '.step_fr...
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2016-02-10
Holger Schemel
added another configuration option for global animation...
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2016-02-10
Holger Schemel
added some more configuration options for global animat...
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2016-02-09
Holger Schemel
added initialization of textures for classic toon anima...
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2016-02-09
Holger Schemel
fixed re-initialization of textures after change of...
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2016-02-07
Holger Schemel
added re-initialization of textures after change of...
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2016-02-03
Holger Schemel
added raw x/y screen position values for global animations
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2016-02-03
Holger Schemel
separated graphic and control definitions for global...
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2016-02-02
Holger Schemel
added another configuration option for global animation...
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2016-02-02
Holger Schemel
added some configuration options for global animation...
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2016-01-20
Holger Schemel
small structural code change for global animations...
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