added "pause" element to game elements in EM engine
[rocksndiamonds.git] / src / init.c
2019-09-19 Holger Schemeladded overlay touch buttons for virtual buttons configu...
2019-09-19 Holger Schemeladded overlay touch buttons for in-game "stop" and...
2019-09-19 Holger Schemeladded overlay touch buttons for door request dialog
2019-09-19 Holger Schemeladded code for overlay touch buttons (currently not...
2019-06-19 Holger Schemelfixed crash bug caused by division by zero
2019-05-24 Holger Schemeladded new screen fading option ".auto_delay_unit" ...
2019-04-04 Holger Schemeladded SDL event filter to track mouse position from...
2019-03-23 Holger Schemeladded global animation actions executed after init...
2019-03-12 Holger Schemeladded support for storing multiple event definitions...
2019-03-03 Holger Schemeladded detecting use of touch device for user input...
2018-11-14 Holger Schemelremoved support for SDL 1.2
2018-10-23 Holger Schemelchanged comments from old to new style (multiple-line...
2018-10-23 Holger Schemelchanged comments from old to new style (one-line commen...
2018-10-22 Holger Schemelremoved 'inline' keyword (compilers are better at this...
2018-10-12 Holger Schemelfixed bug with handling networking packets if request...
2018-10-01 Holger Schemeladded waiting for key or button after starting or stopp...
2018-10-01 Holger Schemeladded drawing program info on startup when initializing...
2018-10-01 Holger Schemelmoved drawing program info on startup to separate function
2018-10-01 Holger Schemeladded text input setup option to configure network...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wmissing-protot...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wstrict-prototy...
2018-09-17 Holger Schemelfixed bug with dragon fire destroying indestructible...
2018-09-17 Holger Schemelfixed list of "indestructible" elements as part of...
2018-08-30 Holger Schemeladded (and set) identifier and level number to global...
2018-08-20 Holger Schemelchanged using network protocol by starting with protoco...
2018-08-17 Holger Schemeladded disabling networking when executing command line...
2018-07-03 Holger Schemelfixed setting player network flag without being connect...
2018-06-27 Holger Schemelreplaced delay functions with new one that continues...
2018-06-27 Holger Schemelchanged drawing to playfield when changing network...
2018-06-25 Holger Schemeladded displaying screen messages when connecting to...
2018-06-22 Holger Schemeladded setting network connection flag for network games
2018-06-22 Holger Schemelimproved handling network errors (show message instead...
2018-06-18 Holger Schemelremoved preprocessor definition for network mode that...
2018-06-18 Holger Schemeladded separate network info structure for network optio...
2018-06-18 Holger Schemelmoved setting preferred network player from game start...
2018-06-18 Holger Schemeladded setup option to enable network multi-player games
2018-06-17 Holger Schemeladded event action parameter for global animations...
2018-06-05 Holger Schemelmoved virtual buttons definitions to setup data structures
2018-05-18 Holger Schemelfixed network games, part 1: separate locally and netwo...
2018-03-23 Holger Schemeladded asking for restart after game was lost (MM game...
2018-03-23 Holger Schemeladded tile selection cursor for playing MM levels with...
2018-03-23 Holger Schemeladded support for main menu titles in level and graphic...
2018-03-23 Holger Schemelfixed bug with invisible initial fonts
2018-03-23 Holger Schemeladded support for font definitions with different chara...
2018-03-23 Holger Schemelfixed bug with trying to display exit message screen...
2018-03-23 Holger Schemelfixed default video depth not being initialized in...
2018-03-23 Holger Schemeladded default definitions for graphics and sounds for...
2018-03-23 Holger Schemeladded new automatically saved config file for level...
2018-03-23 Holger Schemelchanged initializing CE properties to older versions...
2018-03-23 Holger Schemeladded missing initialization of element properties...
2018-03-23 Holger Schemeladded level editor support for Mirror Magic (and Deflek...
2018-02-19 Holger Schemelfixed bug when checking out-of-bounds frames im graphic...
2018-01-11 Holger Schemelchanged fallback to default level set on errors only...
2017-11-15 Holger Schemeladded fix to prevent Windows from complaining about...
2017-10-07 Holger Schemeladded setup debug option for displaying frames per...
2017-10-07 Holger Schemelchanged displaying FPS by cheat code ':fps' instead...
2017-06-27 Holger Schemelchanged using 'external' app data directory on Android...
2017-05-06 Holger Schemelincreased maximum number of global animations (and...
2017-04-30 Holger Schemelfixed bug which could cause a crash due to an array...
2017-04-19 Holger Schemeladded using '.draw_masked' for global animation and...
2017-04-18 Holger Schemeladded first version of simple click events for global...
2017-02-25 Holger Schemeladded using headless mode (no window) when converting... 4.0.0.2
2017-02-01 Holger Schemeladded headless mode (no window) for automated tape...
2017-01-30 Holger Schemelfixed bug with non-element images from dynamic configur...
2017-01-10 Holger Schemeladded detection of global (common/system-wide) scores...
2016-12-01 Holger Schemeladded overlay graphics for virtual buttons for touch...
2016-11-29 Holger Schemelchanged event filter to not set as SDL event filter...
2016-11-28 Holger Schemelfixed bug that causes a crash with faulty GIC image...
2016-10-20 Holger Schemeladded separate buttons for element properties of drawin...
2016-09-14 Holger Schemelfixed error output for out-of-bounds graphic definitions
2016-09-13 Holger Schemelfixed bug when using '2nd_movement_tile' animations...
2016-09-13 Holger Schemelfixed bug with copying bitmaps when remapping 'global...
2016-07-29 Holger Schemelfixed bug with non-element images from dynamic configur...
2016-06-24 Holger Schemelfixed and extended auto-replay modes from command line
2016-05-31 Holger Schemelchanged function for re-creating bitmaps to always...
2016-05-25 Holger Schemelrenamed variables which changed their meaning after...
2016-05-11 Holger Schemelchanged names of constants for different drawing targets
2016-05-10 Holger Schemeladded music support for global animations
2016-04-25 Holger Schemelrenamed and cleaned up source files for handling global...
2016-04-24 Holger Schemelremoved obsolete toon animation code (done by global...
2016-04-21 Holger Schemelfixed custom graphics for dragon flames not being corre...
2016-04-18 Holger Schemeladded generic solution for naming conventions of extra...
2016-04-15 Holger SchemelMerge branch 'global-anims'
2016-04-12 Holger Schemeladded sound support for global animations
2016-03-31 Holger Schemelremoved support for 'real' (non-desktop) fullscreen...
2016-03-25 Holger Schemeladded support for '.draw_order' for global animations
2016-03-22 Holger Schemeladded drawing global borders when fading screens
2016-03-22 Holger Schemelchanged drawing of global borders to more generic appro...
2016-03-08 Holger Schemelsmall fix of variable initialization on program startup
2016-03-06 Holger Schemelchanged screen specific global animations to stop when...
2016-03-06 Holger Schemeladded dedicated setter function for setting game status
2016-03-01 Holger SchemelMerge branch 'master' into global-anims
2016-02-26 Holger Schemelchanged global animations (esp. toons) to be controlled...
2016-02-23 Holger SchemelMerge branch 'master' into global-anims
2016-02-17 Holger Schemeladded drawing global animations below and above masked...
2016-02-14 Holger Schemelremoved global animation configuration option '.step_fr...
2016-02-10 Holger Schemeladded another configuration option for global animation...
2016-02-10 Holger Schemeladded some more configuration options for global animat...
2016-02-09 Holger Schemeladded initialization of textures for classic toon anima...
2016-02-09 Holger Schemelfixed re-initialization of textures after change of...
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