fixed drawing mouse pointer global animation above MM engine tile cursor
[rocksndiamonds.git] / src / game_mm / mm_tools.c
2023-04-11 Holger Schemeladded Deflektor style fixed mirror game elements to...
2023-04-10 Holger Schemelfixed regression bug with bad playfield offset
2023-04-07 Holger Schemelremoved hardcoding playfield viewport border
2023-04-01 Holger Schemelwhite space changes
2023-03-31 Holger Schemelfixed graphical bugs with off-screen playfield movement...
2023-03-30 Holger Schemelfixed several bugs with shared playfield bitmap in...
2023-02-23 Holger Schemelrenamed functions
2023-02-23 Holger Schemelrenamed preprocessor constants for wall elements in...
2023-02-23 Holger Schemelremoved unused code
2023-02-23 Holger Schemelremoved unused code
2023-02-23 Holger Schemelrenamed preprocessor constant for game element in MM...
2023-02-23 Holger Schemeladded active animation for gray ball in MM engine
2023-02-22 Holger Schemelfixed using wall tiles as gray ball content elements...
2023-01-28 Holger Schemelremoved workaround for playing some older tapes for...
2023-01-22 Holger Schemelfixed playing older tapes for MM engine
2023-01-08 Holger Schemeladded active animation for bomb and mine in MM engine
2023-01-06 Holger Schemelfixed broken graphics of opening gray ball in MM engine
2023-01-05 Holger Schemelimproved MM graphics engine to support custom explosion...
2022-11-25 Holger Schemeladded frame parameter to graphics drawing function...
2022-11-02 Holger Schemelcode cleanup
2022-11-02 Holger Schemeladded support for custom graphics for many elements...
2022-10-21 Holger Schemelremoved unused functions
2022-07-21 Holger Schemeladded delay counter data type and adjusted related...
2021-06-13 Holger Schemelcode cleanup (by using function to reset delay counter)
2020-12-28 Holger Schemelimproved visibility of tile selection cursor for MM...
2020-12-13 Holger Schemelfixed bug with tile selection cursor for MM game engine
2020-12-13 Holger Schemeladded using setup values for tile selection cursor...
2020-12-12 Holger Schemelimproved tile selection cursor for MM game engine
2020-12-12 Holger Schemelmoved function to different source file
2020-09-16 Holger Schemelchanged simple "printf()" debug output to new debug...
2020-09-11 Holger Schemelrenamed playfield variable
2020-09-03 Holger Schemelchanged "http" to "https" in URLs
2020-05-19 Holger Schemelwhitespace changes
2018-10-23 Holger Schemelchanged comments from old to new style (multiple-line...
2018-10-23 Holger Schemelchanged comments from old to new style (one-line commen...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wmissing-protot...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wstrict-prototy...
2018-04-10 Holger Schemelfixed tile selection cursor position for levels smaller... 4.1.0.0
2018-03-23 Holger Schemeladded centering levels that are smaller than the playfi...
2018-03-23 Holger Schemelfixed drawing disabled fuse when redrawing level playfi...
2018-03-23 Holger Schemelfixed drawing enabled laser when redrawing level playfi...
2018-03-23 Holger Schemelfixed bug with overwriting variables by same named...
2018-03-23 Holger Schemelwhitespace changes
2018-03-23 Holger Schemelreplaced function to draw graphic animation (MM engine)
2018-03-23 Holger Schemelfixed pacman graphics for Mirror Magic game engine
2018-03-23 Holger Schemelfixed wall animations for Mirror Magic game engine
2018-03-23 Holger Schemelfixed mapping level file game elements between RND...
2018-03-23 Holger Schemelfixed various graphics functions for Mirror Magic game...
2018-03-23 Holger Schemelremoved unused code
2018-03-23 Holger Schemeladded and adjusted source files for Mirror Magic game...