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fixed replicator animation definition for native BD engine
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_tools.c
2024-02-19
Holger Schemel
white space changes
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2023-12-04
Holger Schemel
fixed tile cursor drawing position
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2023-05-17
Holger Schemel
added new steel slope game element for MM game engine
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2023-05-14
Holger Schemel
added flipping and rotating tiles in brushes in level...
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2023-04-11
Holger Schemel
added Deflektor style fixed mirror game elements to...
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2023-04-10
Holger Schemel
fixed regression bug with bad playfield offset
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2023-04-07
Holger Schemel
removed hardcoding playfield viewport border
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2023-04-01
Holger Schemel
white space changes
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2023-03-31
Holger Schemel
fixed graphical bugs with off-screen playfield movement...
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2023-03-30
Holger Schemel
fixed several bugs with shared playfield bitmap in...
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2023-02-23
Holger Schemel
renamed functions
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2023-02-23
Holger Schemel
renamed preprocessor constants for wall elements in...
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2023-02-23
Holger Schemel
removed unused code
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2023-02-23
Holger Schemel
removed unused code
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2023-02-23
Holger Schemel
renamed preprocessor constant for game element in MM...
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2023-02-23
Holger Schemel
added active animation for gray ball in MM engine
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2023-02-22
Holger Schemel
fixed using wall tiles as gray ball content elements...
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2023-01-28
Holger Schemel
removed workaround for playing some older tapes for...
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2023-01-22
Holger Schemel
fixed playing older tapes for MM engine
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2023-01-08
Holger Schemel
added active animation for bomb and mine in MM engine
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2023-01-06
Holger Schemel
fixed broken graphics of opening gray ball in MM engine
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2023-01-05
Holger Schemel
improved MM graphics engine to support custom explosion...
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2022-11-25
Holger Schemel
added frame parameter to graphics drawing function...
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2022-11-02
Holger Schemel
code cleanup
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2022-11-02
Holger Schemel
added support for custom graphics for many elements...
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2022-10-21
Holger Schemel
removed unused functions
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2022-07-21
Holger Schemel
added delay counter data type and adjusted related...
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2021-06-13
Holger Schemel
code cleanup (by using function to reset delay counter)
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2020-12-28
Holger Schemel
improved visibility of tile selection cursor for MM...
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2020-12-13
Holger Schemel
fixed bug with tile selection cursor for MM game engine
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2020-12-13
Holger Schemel
added using setup values for tile selection cursor...
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2020-12-12
Holger Schemel
improved tile selection cursor for MM game engine
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2020-12-12
Holger Schemel
moved function to different source file
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2020-09-16
Holger Schemel
changed simple "printf()" debug output to new debug...
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2020-09-11
Holger Schemel
renamed playfield variable
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2020-09-03
Holger Schemel
changed "http" to "https" in URLs
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2020-05-19
Holger Schemel
whitespace changes
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2018-10-23
Holger Schemel
changed comments from old to new style (multiple-line...
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2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wmissing-protot...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-04-10
Holger Schemel
fixed tile selection cursor position for levels smaller...
4.1.0.0
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2018-03-23
Holger Schemel
added centering levels that are smaller than the playfi...
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2018-03-23
Holger Schemel
fixed drawing disabled fuse when redrawing level playfi...
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2018-03-23
Holger Schemel
fixed drawing enabled laser when redrawing level playfi...
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2018-03-23
Holger Schemel
fixed bug with overwriting variables by same named...
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2018-03-23
Holger Schemel
whitespace changes
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2018-03-23
Holger Schemel
replaced function to draw graphic animation (MM engine)
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2018-03-23
Holger Schemel
fixed pacman graphics for Mirror Magic game engine
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2018-03-23
Holger Schemel
fixed wall animations for Mirror Magic game engine
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2018-03-23
Holger Schemel
fixed mapping level file game elements between RND...
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2018-03-23
Holger Schemel
fixed various graphics functions for Mirror Magic game...
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2018-03-23
Holger Schemel
removed unused code
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2018-03-23
Holger Schemel
added and adjusted source files for Mirror Magic game...
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