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added using masked drawing for player on walkable tiles in BD engine
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_game.c
2020-09-11
Holger Schemel
renamed playfield variable
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2020-09-03
Holger Schemel
changed "http" to "https" in URLs
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2020-05-19
Holger Schemel
whitespace changes
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2019-04-25
Holger Schemel
added handling global animations during delays in Mirro...
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2018-12-28
Holger Schemel
fixed bug with not updating game panel on maximum overl...
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2018-11-17
Holger Schemel
removed some unused stuff from MM engine code
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2018-10-23
Holger Schemel
changed comments from old to new style (multiple-line...
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2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
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2018-10-04
Holger Schemel
removed unneeded spaces in request texts
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wmissing-protot...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-09-17
Holger Schemel
fixed bug with calling function with invalid (although...
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2018-03-23
Holger Schemel
added centering levels that are smaller than the playfi...
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2018-03-23
Holger Schemel
added asking for restart after game was lost (MM game...
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2018-03-23
Holger Schemel
fixed saving snapshots (step, move and collect mode...
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2018-03-23
Holger Schemel
added single-step mode (well, sort of) to MM game engine
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2018-03-23
Holger Schemel
added tile selection cursor for playing MM levels with...
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2018-03-23
Holger Schemel
completed touch controls (follow finger) for MM game...
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2018-03-23
Holger Schemel
added touch controls (follow finger) for MM game engine...
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2018-03-23
Holger Schemel
completed game engine snapshot values to save/load...
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2018-03-23
Holger Schemel
fixed stopping game music after running out of time...
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2018-03-23
Holger Schemel
added configurable delay times for some MM style elemen...
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2018-03-23
Holger Schemel
fixed drawing enabled laser when redrawing level playfi...
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2018-03-23
Holger Schemel
fixed element scores for MM style elements (MM engine)
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2018-03-23
Holger Schemel
fixed exit not opening for levels without kettles/cells...
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2018-03-23
Holger Schemel
minor whitespace change
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2018-03-23
Holger Schemel
changed level time units from 4-second-intervals to...
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2018-03-23
Holger Schemel
fixed bug with time countdown not stopping at zero...
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2018-03-23
Holger Schemel
added initialization of static game engine variables...
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2018-03-23
Holger Schemel
fixed bug when rotating beamer using new laser bitmap...
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2018-03-23
Holger Schemel
added laser bitmap for black laser beam or headless...
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2018-03-23
Holger Schemel
removed code to create pre-calculated element mask...
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2018-03-23
Holger Schemel
replaced graphics based element masks with pre-calculat...
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2018-03-23
Holger Schemel
fixed bug with laser still growing amoeba after it...
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2018-03-23
Holger Schemel
changed delays in MM engine from clock delay to determi...
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2018-03-23
Holger Schemel
fixed bug with laser still overloading after it was...
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2018-03-23
Holger Schemel
fixed bug with bomb not disabling laser beam when using...
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2018-03-23
Holger Schemel
removed unneeded delayed screen update when overloading...
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2018-03-23
Holger Schemel
changed delays in MM engine from clock delay to determi...
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2018-03-23
Holger Schemel
replaced hardcoded sounds with newly added element...
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2018-03-23
Holger Schemel
fixed sound for charging level time (energy) for MM...
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2018-03-23
Holger Schemel
improved handling mouse actions (for MM engine)
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2018-03-23
Holger Schemel
parallelized initial charging of laser and cycling...
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2018-03-23
Holger Schemel
enabled initial charging of laser energy (MM engine)
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2018-03-23
Holger Schemel
moved initial cycling of mirrors from 'after fading...
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2018-03-23
Holger Schemel
added graphical panel values for time and health (mainl...
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2018-03-23
Holger Schemel
fixed bug with overwriting variables by same named...
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2018-03-23
Holger Schemel
stopped scanning laser after game was lost (MM engine)
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2018-03-23
Holger Schemel
stopped rotating objects hit by laser after game was...
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2018-03-23
Holger Schemel
whitespace changes
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2018-03-23
Holger Schemel
fixed animation of opening exit door (MM engine)
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2018-03-23
Holger Schemel
fixed decrementing counter for kettles (removed by...
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2018-03-23
Holger Schemel
fixed explosion graphics for Mirror Magic game engine
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2018-03-23
Holger Schemel
fixed pacman graphics for Mirror Magic game engine
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2018-03-23
Holger Schemel
code cleanup (MM engine)
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2018-03-23
Holger Schemel
fixed scanning laser using element masks for Mirror...
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2018-03-23
Holger Schemel
fixed fading in game screen before playing for Mirror...
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2018-03-23
Holger Schemel
fixed bug with endless explosions (MM engine)
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2018-03-23
Holger Schemel
added in-game mouse actions for Mirror Magic game engine
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2018-03-23
Holger Schemel
fixed various graphics functions for Mirror Magic game...
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2018-03-23
Holger Schemel
removed unused code
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2018-03-23
Holger Schemel
added basic game engine integration for Mirror Magic...
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2018-03-23
Holger Schemel
added and adjusted source files for Mirror Magic game...
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