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fixed unexpected behaviour with solving levels with Sokoban elements
[rocksndiamonds.git]
/
src
/
game.c
2018-10-28
Holger Schemel
fixed unexpected behaviour with solving levels with...
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2018-10-28
Holger Schemel
fixed bug with Sokoban auto-exit option only working...
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2018-10-23
Holger Schemel
changed comments from old to new style (multiple-line...
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2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
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2018-10-22
Holger Schemel
removed 'inline' keyword (compilers are better at this...
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2018-10-12
Holger Schemel
fixed asking all network clients to "play again" after...
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2018-10-12
Holger Schemel
fixed handling game actions during "play again" request...
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2018-10-12
Holger Schemel
added request dialog to play again after game is over...
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2018-10-12
Holger Schemel
added functions to check if game is over (and solved...
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2018-10-12
Holger Schemel
fixed bug with handling networking packets if request...
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2018-10-12
Holger Schemel
moved flag for active/inactive game panel from player...
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2018-10-12
Holger Schemel
moved duplicated code to separate function
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2018-10-10
Holger Schemel
fixed bug with repeating last level in levelset when...
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2018-10-10
Holger Schemel
fixed bug with high scores for wrong level when auto...
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2018-10-10
Holger Schemel
added flag to level files for using "game of life"...
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2018-10-10
Holger Schemel
fixed bugs in game logic of "game of life" and "biomaze...
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2018-10-10
Holger Schemel
added playfield array "Last[][]" to store tile from...
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2018-10-10
Holger Schemel
changed variable name
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2018-10-10
Holger Schemel
fixed bug with redrawing state changes for "game of...
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2018-10-09
Holger Schemel
minor code formatting change
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2018-10-03
Holger Schemel
fixed buggy behaviour when only one player needed to...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wmissing-protot...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-09-17
Holger Schemel
added checkbox to player settings in editor if first...
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2018-09-16
Holger Schemel
fixed nasty bug with uninitialized game engine value
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2018-09-12
Holger Schemel
fixed bug with not recognizing ".mode_loop: false"...
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2018-09-07
Holger Schemel
fixed bug with different global border when playing...
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2018-08-30
Holger Schemel
added using global levelset identifier and level number...
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2018-08-25
Holger Schemel
disabled auto-incrementing level number when playing...
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2018-08-25
Holger Schemel
disabled auto-playing next level when playing in networ...
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2018-08-25
Holger Schemel
swapped condition logic for better readability
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2018-08-24
Holger Schemel
added sending level file (and level template) for netwo...
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2018-08-24
Holger Schemel
prepared level number in game panel for network games
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2018-08-17
Holger Schemel
added using counter of players that still have to enter...
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2018-08-17
Holger Schemel
added counter of players that still have to enter an...
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2018-08-17
Holger Schemel
renamed function
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2018-08-17
Holger Schemel
fixed exiting players with custom elements when playing...
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2018-08-17
Holger Schemel
fixed solving level when playing multi-player games
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2018-08-17
Holger Schemel
added function to remove player and cleanup last player...
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2018-06-21
Holger Schemel
added setup option to skip displaying the high scores...
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2018-06-21
Holger Schemel
added setup option to directly play the next level...
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2018-06-21
Holger Schemel
removed duplicate code
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2018-06-21
Holger Schemel
added explicit level number parameter to high-score...
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2018-06-18
Holger Schemel
moved debug output for player status to separate function
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2018-06-18
Holger Schemel
fixed selecting correct player in single player mode...
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2018-06-18
Holger Schemel
removed preprocessor definition for network mode that...
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2018-06-18
Holger Schemel
added separate network info structure for network optio...
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2018-06-17
Holger Schemel
added storing image identifier in internal gadget structure
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2018-05-18
Holger Schemel
fixed network games, part 4: added debug output for...
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2018-05-18
Holger Schemel
fixed network games, part 2: set player focus after...
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2018-05-18
Holger Schemel
fixed network games, part 1: separate locally and netwo...
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2018-04-17
Holger Schemel
changed starting music for MM game engine after chargin...
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2018-04-02
Holger Schemel
added support for non-button touch pads for MM game...
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2018-03-23
Holger Schemel
removed shortly visible video display when starting...
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2018-03-23
Holger Schemel
removed short black screen when starting test game...
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2018-03-23
Holger Schemel
added message 'level solved' after solving a level
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2018-03-23
Holger Schemel
added asking for restart after game was lost (MM game...
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2018-03-23
Holger Schemel
fixed bug when loading game engine snapshot values...
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2018-03-23
Holger Schemel
fixed closing door 2 after door 1 when no tape is to...
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2018-03-23
Holger Schemel
fixed bug causing crash when playing levels with 'time...
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2018-03-23
Holger Schemel
fixed fading complete screen if playfield viewport...
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2018-03-23
Holger Schemel
fixed bug with playing level music in main menu when...
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2018-03-23
Holger Schemel
added game-panel-only buttons for stop/play/pause and...
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2018-03-23
Holger Schemel
changed counting down time with the same step size...
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2018-03-23
Holger Schemel
added check to only count down time/health if this...
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2018-03-23
Holger Schemel
added counting remaining health to score after solved...
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2018-03-23
Holger Schemel
fixed bug with using last mouse actions when tape finis...
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2018-03-23
Holger Schemel
fixed nasty bug with mouse actions breaking non-mouse...
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2018-03-23
Holger Schemel
added using MM default action sound for unknown MM...
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2018-03-23
Holger Schemel
fixed sound for charging level time (energy) for MM...
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2018-03-23
Holger Schemel
added loading/saving mouse actions from/to tape (for...
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2018-03-23
Holger Schemel
improved handling mouse actions (for MM engine)
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2018-03-23
Holger Schemel
moved initial cycling of mirrors from 'after fading...
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2018-03-23
Holger Schemel
added graphical panel values for time and health (mainl...
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2018-03-23
Holger Schemel
fixed bug with using wrong values for 'level solved...
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2018-03-23
Holger Schemel
fixed fading in game screen before playing for Mirror...
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2018-03-23
Holger Schemel
added basic game engine integration for Mirror Magic...
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2018-03-16
Holger Schemel
fixed bug with playing "timeout" and "player dies"...
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2018-02-06
Holger Schemel
added some performance tuning for "autotest" and warp...
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2018-02-04
Holger Schemel
fixed broken tapes caused by a bugfix (with TAS snap...
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2018-02-02
Holger Schemel
added function to get music filename by music ID
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2018-01-28
Holger Schemel
fixed bug with fading menu music on 'start game' if...
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2017-10-07
Holger Schemel
changed displaying FPS by cheat code ':fps' instead...
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2017-10-07
Holger Schemel
improved displaying FPS (debug mode only)
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2017-10-07
Holger Schemel
fixed bug with FPS display forcing redraw for every...
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2017-09-23
Holger Schemel
fixed and improved single step mode for all game engines
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2017-09-23
Holger Schemel
fixed bug in single button handling causing broken...
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2017-09-08
Holger Schemel
added using single button for snap and drop when using...
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2017-06-30
Holger Schemel
improved support for game controllers and joysticks
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2017-02-01
Holger Schemel
added setup option to enable/disable auto-incrementing...
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2017-01-30
Holger Schemel
removed preprocessor definition for single or multiple...
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2017-01-20
Holger Schemel
added preprocessor macro for enhanced readability of...
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2016-11-28
Holger Schemel
fixed acid animation for elements falling/moving into...
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2016-11-28
Holger Schemel
moved drawing graphic from frame reset function (no...
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2016-11-23
Holger Schemel
added function to get the size of a player's inventory...
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2016-11-07
Holger Schemel
added functions to get current player position for...
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2016-09-17
Holger Schemel
fixed saving game engine snapshots (save after game...
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2016-09-17
Holger Schemel
replaced local static variables with variables stored...
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2016-06-14
Holger Schemel
fixed problem with mixed use of game pause and tape...
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2016-06-14
Holger Schemel
changed behaviour of key shortcut to start/pause/contin...
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