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added support for busy animation on non-loading screens
[rocksndiamonds.git]
/
src
/
files.c
2021-05-01
Holger Schemel
added level editor option to sort high scores by playin...
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2021-05-01
Holger Schemel
added storing played time in score files (not used...
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2021-05-01
Holger Schemel
cleanup of high score data structures
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2021-05-01
Holger Schemel
changed file format of score files from plain text...
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2021-02-19
Holger Schemel
added setup options to disable asking on quit game...
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2021-02-18
Holger Schemel
fixed crash bug caused by freeing string buffer twice
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2021-01-20
Holger Schemel
added step delay option to custom element movement...
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2021-01-20
Holger Schemel
added setup option to disable counting score after...
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2021-01-20
Holger Schemel
inverted logic of boolean setup option (to show scores...
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2021-01-08
Holger Schemel
added option to disable warning about read-only levels...
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2021-01-07
Holger Schemel
fixed time score for native Emerald Mine and Diamond...
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2021-01-06
Holger Schemel
added level value to use time score for 1 or 10 seconds...
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2021-01-04
Holger Schemel
changed triggering CE actions by digging or collecting
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2020-12-30
Holger Schemel
added loading and saving visible playfield size from...
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2020-12-30
Holger Schemel
added visible playfield size to tape structure (not...
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2020-12-21
Holger Schemel
added style value for key arrangement on game panel...
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2020-12-21
Holger Schemel
added setup option to show dynamite and keys in game...
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2020-12-13
Holger Schemel
fixed default player names on name selection screen
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2020-12-13
Holger Schemel
added function to get default player name
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2020-12-13
Holger Schemel
renamed and moved function to sanitize player name
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2020-12-13
Holger Schemel
renamed function
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2020-12-13
Holger Schemel
changed default player name to "no name" for all but...
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2020-12-13
Holger Schemel
added support for loading list of all user names
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2020-12-13
Holger Schemel
added setup option for upcoming new name selection...
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2020-12-13
Holger Schemel
added missing free() for local string variable
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2020-12-13
Holger Schemel
added setup values for tile selection cursor for MM...
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2020-12-13
Holger Schemel
added function to remove entry from hash
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2020-12-13
Holger Schemel
moved initializing hash
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2020-12-04
Holger Schemel
fixed time of some game elements when reading native...
4.2.0.5
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2020-12-04
Holger Schemel
fixed score of some game elements when reading native...
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2020-12-04
Holger Schemel
fixed mapping of some game elements when reading native...
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2020-10-24
Holger Schemel
improved inserting level sketch from clipboard to level...
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2020-09-18
Holger Schemel
changed fatal error handling to use new error functions
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2020-09-16
Holger Schemel
changed simple "printf()" debug output to new debug...
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2020-09-16
Holger Schemel
changed warnings and debug output to use new generic...
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2020-09-15
Holger Schemel
improved startup speed by optimizing parsing of paramet...
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2020-09-11
Holger Schemel
renamed playfield variable
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2020-09-10
Holger Schemel
split function to save tape
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2020-09-10
Holger Schemel
added support for tape property bits (not used yet)
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2020-09-03
Holger Schemel
added option for setting hint for render driver to...
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2020-09-03
Holger Schemel
changed "http" to "https" in URLs
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2020-09-01
Holger Schemel
changed constant number of eater arrays to variable...
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2020-06-08
Holger Schemel
added setup option to select default or low-pass sounds...
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2020-05-19
Holger Schemel
minor whitespace change
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2020-05-19
Holger Schemel
replaced bitmask for game/tape key/mouse actions by...
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2020-05-19
Holger Schemel
added support for tapes with both keyboard/joystick...
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2020-05-19
Holger Schemel
replaced flag for game/tape mouse actions by bitmask
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2020-05-19
Holger Schemel
fixed bug with potentially wrong data size at tape...
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2020-05-19
Holger Schemel
added function to calculate data size at tape position
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2020-05-19
Holger Schemel
changed variable for counting number of tape players
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2020-05-19
Holger Schemel
prepared code to support more tape actions than players
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2020-05-19
Holger Schemel
moved flag for mouse click events from level to game...
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2020-05-19
Holger Schemel
added mouse click events to CE change events (experimental)
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2020-05-19
Holger Schemel
added option to generally set global animations to...
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2020-05-19
Holger Schemel
renamed some variables and changed some initializations
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2020-05-19
Holger Schemel
added setup option to force scroll delay when using...
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2020-05-19
Holger Schemel
extended maximum number of android clone elements from...
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2020-05-19
Holger Schemel
added using separate constants for tiles in EM engine...
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2020-05-19
Holger Schemel
renamed field in level structure for EM engine
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2020-05-19
Holger Schemel
renamed some fields in level structure for EM engine
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2020-05-19
Holger Schemel
added separate initial and runtime level structure...
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2020-05-19
Holger Schemel
moved initial cave data to level structure for EM engine
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2020-05-19
Holger Schemel
renamed level pointer in level structure for EM engine
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2020-05-19
Holger Schemel
moved initial player position to level structure for...
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2020-05-19
Holger Schemel
added support for EM wrap-around levels also to level...
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2020-05-19
Holger Schemel
changed storing native EM cave without internal border...
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2020-05-19
Holger Schemel
added separate playfield and buffer sizes for EM engine...
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2020-05-19
Holger Schemel
updated various names of EM engine specific definitions
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2019-05-25
Holger Schemel
added new option "create_user_levelset" (setup file...
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2019-05-24
Holger Schemel
added new screen fading option ".auto_delay_unit" ...
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2019-03-23
Holger Schemel
added global animation actions executed after init...
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2019-03-17
Holger Schemel
added global animation event 'unclick:any' to handle...
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2019-03-14
Holger Schemel
added several new event types that can trigger global...
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2019-03-14
Holger Schemel
added support for more event types for global animation...
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2019-03-12
Holger Schemel
added support for handling multiple event definitions...
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2019-03-12
Holger Schemel
added support for storing multiple event definitions...
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2019-03-12
Holger Schemel
moved functions to parse GIC parameters from 'libgame...
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2019-03-05
Holger Schemel
fixed creating level sketch images for DF/MM elements...
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2019-02-18
Holger Schemel
fixed creating graphics without video device
4.1.2.0
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2019-02-10
Holger Schemel
small code cleanup (using same order of variables and...
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2019-02-10
Holger Schemel
added hiding complete setup sub-menus marked with ...
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2019-02-10
Holger Schemel
cleanup of handling setup options
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2019-02-10
Holger Schemel
changed drawing preview/network players if only level...
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2018-12-28
Holger Schemel
fixed not closing doors simultaneously after solving...
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2018-12-27
Holger Schemel
removed lists of setup token names that were not really...
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2018-12-27
Holger Schemel
fixed bug with not saving editor cascade settings for...
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2018-12-01
Holger Schemel
added support for dynamic window and playfield size
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2018-12-01
Holger Schemel
added support for dynamically sized (and placed) editor...
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2018-11-21
Holger Schemel
improved loading menu graphics config settings (more...
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2018-11-14
Holger Schemel
removed support for SDL 1.2
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2018-10-29
Holger Schemel
small code cleanup
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2018-10-29
Holger Schemel
added compatibility check if Sokoban objects need to...
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2018-10-29
Holger Schemel
added editor settings if Sokoban fields and objects...
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2018-10-23
Holger Schemel
changed comments from old to new style (multiple-line...
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2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
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2018-10-12
Holger Schemel
added setup option to ask to play again after game...
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2018-10-10
Holger Schemel
added flag to level files for using "game of life"...
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2018-10-03
Holger Schemel
added setup option to use extended list for game speed...
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2018-10-01
Holger Schemel
added text input setup option to configure network...
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2018-09-26
Holger Schemel
added support for (normal and adaptive) vertical sync...
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