added support for busy animation on non-loading screens
[rocksndiamonds.git] / src / files.c
2021-05-01 Holger Schemeladded level editor option to sort high scores by playin...
2021-05-01 Holger Schemeladded storing played time in score files (not used...
2021-05-01 Holger Schemelcleanup of high score data structures
2021-05-01 Holger Schemelchanged file format of score files from plain text...
2021-02-19 Holger Schemeladded setup options to disable asking on quit game...
2021-02-18 Holger Schemelfixed crash bug caused by freeing string buffer twice
2021-01-20 Holger Schemeladded step delay option to custom element movement...
2021-01-20 Holger Schemeladded setup option to disable counting score after...
2021-01-20 Holger Schemelinverted logic of boolean setup option (to show scores...
2021-01-08 Holger Schemeladded option to disable warning about read-only levels...
2021-01-07 Holger Schemelfixed time score for native Emerald Mine and Diamond...
2021-01-06 Holger Schemeladded level value to use time score for 1 or 10 seconds...
2021-01-04 Holger Schemelchanged triggering CE actions by digging or collecting
2020-12-30 Holger Schemeladded loading and saving visible playfield size from...
2020-12-30 Holger Schemeladded visible playfield size to tape structure (not...
2020-12-21 Holger Schemeladded style value for key arrangement on game panel...
2020-12-21 Holger Schemeladded setup option to show dynamite and keys in game...
2020-12-13 Holger Schemelfixed default player names on name selection screen
2020-12-13 Holger Schemeladded function to get default player name
2020-12-13 Holger Schemelrenamed and moved function to sanitize player name
2020-12-13 Holger Schemelrenamed function
2020-12-13 Holger Schemelchanged default player name to "no name" for all but...
2020-12-13 Holger Schemeladded support for loading list of all user names
2020-12-13 Holger Schemeladded setup option for upcoming new name selection...
2020-12-13 Holger Schemeladded missing free() for local string variable
2020-12-13 Holger Schemeladded setup values for tile selection cursor for MM...
2020-12-13 Holger Schemeladded function to remove entry from hash
2020-12-13 Holger Schemelmoved initializing hash
2020-12-04 Holger Schemelfixed time of some game elements when reading native... 4.2.0.5
2020-12-04 Holger Schemelfixed score of some game elements when reading native...
2020-12-04 Holger Schemelfixed mapping of some game elements when reading native...
2020-10-24 Holger Schemelimproved inserting level sketch from clipboard to level...
2020-09-18 Holger Schemelchanged fatal error handling to use new error functions
2020-09-16 Holger Schemelchanged simple "printf()" debug output to new debug...
2020-09-16 Holger Schemelchanged warnings and debug output to use new generic...
2020-09-15 Holger Schemelimproved startup speed by optimizing parsing of paramet...
2020-09-11 Holger Schemelrenamed playfield variable
2020-09-10 Holger Schemelsplit function to save tape
2020-09-10 Holger Schemeladded support for tape property bits (not used yet)
2020-09-03 Holger Schemeladded option for setting hint for render driver to...
2020-09-03 Holger Schemelchanged "http" to "https" in URLs
2020-09-01 Holger Schemelchanged constant number of eater arrays to variable...
2020-06-08 Holger Schemeladded setup option to select default or low-pass sounds...
2020-05-19 Holger Schemelminor whitespace change
2020-05-19 Holger Schemelreplaced bitmask for game/tape key/mouse actions by...
2020-05-19 Holger Schemeladded support for tapes with both keyboard/joystick...
2020-05-19 Holger Schemelreplaced flag for game/tape mouse actions by bitmask
2020-05-19 Holger Schemelfixed bug with potentially wrong data size at tape...
2020-05-19 Holger Schemeladded function to calculate data size at tape position
2020-05-19 Holger Schemelchanged variable for counting number of tape players
2020-05-19 Holger Schemelprepared code to support more tape actions than players
2020-05-19 Holger Schemelmoved flag for mouse click events from level to game...
2020-05-19 Holger Schemeladded mouse click events to CE change events (experimental)
2020-05-19 Holger Schemeladded option to generally set global animations to...
2020-05-19 Holger Schemelrenamed some variables and changed some initializations
2020-05-19 Holger Schemeladded setup option to force scroll delay when using...
2020-05-19 Holger Schemelextended maximum number of android clone elements from...
2020-05-19 Holger Schemeladded using separate constants for tiles in EM engine...
2020-05-19 Holger Schemelrenamed field in level structure for EM engine
2020-05-19 Holger Schemelrenamed some fields in level structure for EM engine
2020-05-19 Holger Schemeladded separate initial and runtime level structure...
2020-05-19 Holger Schemelmoved initial cave data to level structure for EM engine
2020-05-19 Holger Schemelrenamed level pointer in level structure for EM engine
2020-05-19 Holger Schemelmoved initial player position to level structure for...
2020-05-19 Holger Schemeladded support for EM wrap-around levels also to level...
2020-05-19 Holger Schemelchanged storing native EM cave without internal border...
2020-05-19 Holger Schemeladded separate playfield and buffer sizes for EM engine...
2020-05-19 Holger Schemelupdated various names of EM engine specific definitions
2019-05-25 Holger Schemeladded new option "create_user_levelset" (setup file...
2019-05-24 Holger Schemeladded new screen fading option ".auto_delay_unit" ...
2019-03-23 Holger Schemeladded global animation actions executed after init...
2019-03-17 Holger Schemeladded global animation event 'unclick:any' to handle...
2019-03-14 Holger Schemeladded several new event types that can trigger global...
2019-03-14 Holger Schemeladded support for more event types for global animation...
2019-03-12 Holger Schemeladded support for handling multiple event definitions...
2019-03-12 Holger Schemeladded support for storing multiple event definitions...
2019-03-12 Holger Schemelmoved functions to parse GIC parameters from 'libgame...
2019-03-05 Holger Schemelfixed creating level sketch images for DF/MM elements...
2019-02-18 Holger Schemelfixed creating graphics without video device 4.1.2.0
2019-02-10 Holger Schemelsmall code cleanup (using same order of variables and...
2019-02-10 Holger Schemeladded hiding complete setup sub-menus marked with ...
2019-02-10 Holger Schemelcleanup of handling setup options
2019-02-10 Holger Schemelchanged drawing preview/network players if only level...
2018-12-28 Holger Schemelfixed not closing doors simultaneously after solving...
2018-12-27 Holger Schemelremoved lists of setup token names that were not really...
2018-12-27 Holger Schemelfixed bug with not saving editor cascade settings for...
2018-12-01 Holger Schemeladded support for dynamic window and playfield size
2018-12-01 Holger Schemeladded support for dynamically sized (and placed) editor...
2018-11-21 Holger Schemelimproved loading menu graphics config settings (more...
2018-11-14 Holger Schemelremoved support for SDL 1.2
2018-10-29 Holger Schemelsmall code cleanup
2018-10-29 Holger Schemeladded compatibility check if Sokoban objects need to...
2018-10-29 Holger Schemeladded editor settings if Sokoban fields and objects...
2018-10-23 Holger Schemelchanged comments from old to new style (multiple-line...
2018-10-23 Holger Schemelchanged comments from old to new style (one-line commen...
2018-10-12 Holger Schemeladded setup option to ask to play again after game...
2018-10-10 Holger Schemeladded flag to level files for using "game of life"...
2018-10-03 Holger Schemeladded setup option to use extended list for game speed...
2018-10-01 Holger Schemeladded text input setup option to configure network...
2018-09-26 Holger Schemeladded support for (normal and adaptive) vertical sync...
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