- /* 1-byte values */
- { EL_EMC_ANDROID, CONF_VALUE_INTEGER_1, &li.android_move_time },
- { EL_EMC_ANDROID, CONF_VALUE_INTEGER_2, &li.android_clone_time },
- { EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1, &li.ball_time },
- { EL_EMC_LENSES, CONF_VALUE_INTEGER_1, &li.lenses_score },
- { EL_EMC_LENSES, CONF_VALUE_INTEGER_2, &li.lenses_time },
- { EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1, &li.magnify_score },
- { EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2, &li.magnify_time },
- { EL_ROBOT, CONF_VALUE_INTEGER_1, &li.slurp_score },
- { EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1, &li.game_of_life[0] },
- { EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2, &li.game_of_life[1] },
- { EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3, &li.game_of_life[2] },
- { EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4, &li.game_of_life[3] },
- { EL_BIOMAZE, CONF_VALUE_INTEGER_1, &li.biomaze[0] },
- { EL_BIOMAZE, CONF_VALUE_INTEGER_2, &li.biomaze[1] },
- { EL_BIOMAZE, CONF_VALUE_INTEGER_3, &li.biomaze[2] },
- { EL_BIOMAZE, CONF_VALUE_INTEGER_4, &li.biomaze[3] },
-
- /* multi-byte values */
- { EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENT_8, &li.ball_content },
-
- { -1, -1, NULL },
+ /* ---------- 1-byte values ---------------------------------------------- */
+ {
+ EL_EMC_ANDROID, CONF_VALUE_INTEGER_1,
+ &li.android_move_time, 10
+ },
+ {
+ EL_EMC_ANDROID, CONF_VALUE_INTEGER_2,
+ &li.android_clone_time, 10
+ },
+ {
+ EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1,
+ &li.ball_time, 10
+ },
+ {
+ EL_EMC_LENSES, CONF_VALUE_INTEGER_1,
+ &li.lenses_score, 10
+ },
+ {
+ EL_EMC_LENSES, CONF_VALUE_INTEGER_2,
+ &li.lenses_time, 10
+ },
+ {
+ EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1,
+ &li.magnify_score, 10
+ },
+ {
+ EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2,
+ &li.magnify_time, 10
+ },
+ {
+ EL_ROBOT, CONF_VALUE_INTEGER_1,
+ &li.slurp_score, 10
+ },
+ {
+ EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1,
+ &li.game_of_life[0], 2
+ },
+ {
+ EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2,
+ &li.game_of_life[1], 3
+ },
+ {
+ EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3,
+ &li.game_of_life[2], 3
+ },
+ {
+ EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4,
+ &li.game_of_life[3], 3
+ },
+ {
+ EL_BIOMAZE, CONF_VALUE_INTEGER_1,
+ &li.biomaze[0], 2
+ },
+ {
+ EL_BIOMAZE, CONF_VALUE_INTEGER_2,
+ &li.biomaze[1], 3
+ },
+ {
+ EL_BIOMAZE, CONF_VALUE_INTEGER_3,
+ &li.biomaze[2], 3
+ },
+ {
+ EL_BIOMAZE, CONF_VALUE_INTEGER_4,
+ &li.biomaze[3], 3
+ },
+ {
+ EL_BALLOON, CONF_VALUE_INTEGER_1,
+ &li.wind_direction_initial, MV_NONE
+ },
+ {
+ EL_TIMEGATE_SWITCH, CONF_VALUE_INTEGER_1,
+ &li.time_timegate, 10
+ },
+ {
+ EL_LIGHT_SWITCH_ACTIVE, CONF_VALUE_INTEGER_1,
+ &li.time_light, 10
+ },
+ {
+ EL_SHIELD_NORMAL, CONF_VALUE_INTEGER_1,
+ &li.shield_normal_time, 10
+ },
+ {
+ EL_SHIELD_DEADLY, CONF_VALUE_INTEGER_1,
+ &li.shield_deadly_time, 10
+ },
+ {
+ EL_EXTRA_TIME, CONF_VALUE_INTEGER_1,
+ &li.extra_time, 10
+ },
+ {
+ EL_TIME_ORB_FULL, CONF_VALUE_INTEGER_1,
+ &li.time_orb_time, 10
+ },
+
+ /* ---------- multi-byte values ------------------------------------------ */
+ {
+ EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENT_8,
+ &li.ball_content, EL_EMPTY
+ },
+
+ {
+ -1, -1,
+ NULL, -1
+ },