1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
19 #include "libgame/libgame.h"
27 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
28 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
29 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
30 #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */
31 #define LEVEL_HEADER_SIZE 80 /* size of level file header */
32 #define LEVEL_HEADER_UNUSED 0 /* unused level header bytes */
33 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
34 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
35 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
36 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
37 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
38 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
39 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
40 #define TAPE_HEADER_SIZE 20 /* size of tape file header */
41 #define TAPE_HEADER_UNUSED 3 /* unused tape header bytes */
43 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
44 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
45 #define LEVEL_CHUNK_CUS4_SIZE(x) (48 + 48 + (x) * 48)
47 /* file identifier strings */
48 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
49 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
50 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
52 /* values for "CONF" chunk */
53 #define CONF_MASK_1_BYTE 0x00
54 #define CONF_MASK_2_BYTE 0x40
55 #define CONF_MASK_4_BYTE 0x80
56 #define CONF_MASK_MULTI_BYTES 0xc0
58 #define CONF_MASK_BYTES 0xc0
59 #define CONF_MASK_TOKEN 0x3f
61 #define CONF_LAST_ENTRY (CONF_MASK_1_BYTE | 0)
63 #define CONF_VALUE_INTEGER_1 (CONF_MASK_1_BYTE | 1)
64 #define CONF_VALUE_INTEGER_2 (CONF_MASK_1_BYTE | 2)
65 #define CONF_VALUE_INTEGER_3 (CONF_MASK_1_BYTE | 3)
66 #define CONF_VALUE_INTEGER_4 (CONF_MASK_1_BYTE | 4)
67 #define CONF_VALUE_BOOLEAN_1 (CONF_MASK_1_BYTE | 5)
68 #define CONF_VALUE_BOOLEAN_2 (CONF_MASK_1_BYTE | 6)
69 #define CONF_VALUE_BOOLEAN_3 (CONF_MASK_1_BYTE | 7)
70 #define CONF_VALUE_BOOLEAN_4 (CONF_MASK_1_BYTE | 8)
72 #define CONF_VALUE_ELEMENT_1 (CONF_MASK_2_BYTE | 1)
73 #define CONF_VALUE_ELEMENT_2 (CONF_MASK_2_BYTE | 2)
74 #define CONF_VALUE_ELEMENT_3 (CONF_MASK_2_BYTE | 3)
75 #define CONF_VALUE_ELEMENT_4 (CONF_MASK_2_BYTE | 4)
77 #define CONF_VALUE_CONTENT_1 (CONF_MASK_MULTI_BYTES | 1)
78 #define CONF_VALUE_CONTENT_8 (CONF_MASK_MULTI_BYTES | 2)
80 #define CONF_VALUE_INTEGER(x) ((x) >= CONF_VALUE_INTEGER_1 && \
81 (x) <= CONF_VALUE_INTEGER_4)
83 #define CONF_VALUE_BOOLEAN(x) ((x) >= CONF_VALUE_BOOLEAN_1 && \
84 (x) <= CONF_VALUE_BOOLEAN_4)
86 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
87 (x) == CONF_MASK_2_BYTE ? 2 : \
88 (x) == CONF_MASK_4_BYTE ? 4 : 0)
90 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
91 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
93 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
95 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * 2)
96 #define CONF_CONTENT_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)] << 8)|\
97 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
99 static struct LevelInfo li;
109 { EL_EMC_ANDROID, CONF_VALUE_INTEGER_1, &li.android_move_time },
110 { EL_EMC_ANDROID, CONF_VALUE_INTEGER_2, &li.android_clone_time },
111 { EL_EMC_MAGIC_BALL, CONF_VALUE_INTEGER_1, &li.ball_time },
112 { EL_EMC_LENSES, CONF_VALUE_INTEGER_1, &li.lenses_score },
113 { EL_EMC_LENSES, CONF_VALUE_INTEGER_2, &li.lenses_time },
114 { EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_1, &li.magnify_score },
115 { EL_EMC_MAGNIFIER, CONF_VALUE_INTEGER_2, &li.magnify_time },
116 { EL_ROBOT, CONF_VALUE_INTEGER_1, &li.slurp_score },
117 { EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_1, &li.game_of_life[0] },
118 { EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_2, &li.game_of_life[1] },
119 { EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_3, &li.game_of_life[2] },
120 { EL_GAME_OF_LIFE, CONF_VALUE_INTEGER_4, &li.game_of_life[3] },
121 { EL_BIOMAZE, CONF_VALUE_INTEGER_1, &li.biomaze[0] },
122 { EL_BIOMAZE, CONF_VALUE_INTEGER_2, &li.biomaze[1] },
123 { EL_BIOMAZE, CONF_VALUE_INTEGER_3, &li.biomaze[2] },
124 { EL_BIOMAZE, CONF_VALUE_INTEGER_4, &li.biomaze[3] },
126 /* multi-byte values */
127 { EL_EMC_MAGIC_BALL, CONF_VALUE_CONTENT_8, &li.ball_content },
139 { LEVEL_FILE_TYPE_RND, "RND" },
140 { LEVEL_FILE_TYPE_BD, "BD" },
141 { LEVEL_FILE_TYPE_EM, "EM" },
142 { LEVEL_FILE_TYPE_SP, "SP" },
143 { LEVEL_FILE_TYPE_DX, "DX" },
144 { LEVEL_FILE_TYPE_SB, "SB" },
145 { LEVEL_FILE_TYPE_DC, "DC" },
150 /* ========================================================================= */
151 /* level file functions */
152 /* ========================================================================= */
154 void setElementChangePages(struct ElementInfo *ei, int change_pages)
156 int change_page_size = sizeof(struct ElementChangeInfo);
158 ei->num_change_pages = MAX(1, change_pages);
161 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
163 if (ei->current_change_page >= ei->num_change_pages)
164 ei->current_change_page = ei->num_change_pages - 1;
166 ei->change = &ei->change_page[ei->current_change_page];
169 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
173 change->can_change = FALSE;
175 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
176 change->has_event[i] = FALSE;
178 change->trigger_player = CH_PLAYER_ANY;
179 change->trigger_side = CH_SIDE_ANY;
180 change->trigger_page = CH_PAGE_ANY;
182 change->target_element = EL_EMPTY_SPACE;
184 change->delay_fixed = 0;
185 change->delay_random = 0;
186 change->delay_frames = 1;
188 change->trigger_element = EL_EMPTY_SPACE;
190 change->explode = FALSE;
191 change->use_target_content = FALSE;
192 change->only_if_complete = FALSE;
193 change->use_random_replace = FALSE;
194 change->random_percentage = 100;
195 change->replace_when = CP_WHEN_EMPTY;
197 change->has_action = FALSE;
198 change->action_type = CA_NO_ACTION;
199 change->action_mode = CA_MODE_UNDEFINED;
200 change->action_arg = CA_ARG_UNDEFINED;
202 for (x = 0; x < 3; x++)
203 for (y = 0; y < 3; y++)
204 change->target_content.e[x][y] = EL_EMPTY_SPACE;
206 change->direct_action = 0;
207 change->other_action = 0;
209 change->pre_change_function = NULL;
210 change->change_function = NULL;
211 change->post_change_function = NULL;
214 static void setLevelInfoToDefaults(struct LevelInfo *level)
216 static boolean clipboard_elements_initialized = FALSE;
219 setLevelInfoToDefaults_EM();
221 level->native_em_level = &native_em_level;
223 level->game_engine_type = GAME_ENGINE_TYPE_RND;
225 level->file_version = FILE_VERSION_ACTUAL;
226 level->game_version = GAME_VERSION_ACTUAL;
228 level->encoding_16bit_field = FALSE; /* default: only 8-bit elements */
229 level->encoding_16bit_yamyam = FALSE; /* default: only 8-bit elements */
230 level->encoding_16bit_amoeba = FALSE; /* default: only 8-bit elements */
232 level->fieldx = STD_LEV_FIELDX;
233 level->fieldy = STD_LEV_FIELDY;
235 for (x = 0; x < MAX_LEV_FIELDX; x++)
236 for (y = 0; y < MAX_LEV_FIELDY; y++)
237 level->field[x][y] = EL_SAND;
240 level->gems_needed = 0;
242 level->amoeba_speed = 10;
244 level->time_magic_wall = 10;
245 level->time_wheel = 10;
246 level->time_light = 10;
247 level->time_timegate = 10;
249 level->amoeba_content = EL_DIAMOND;
251 level->game_of_life[0] = 2;
252 level->game_of_life[1] = 3;
253 level->game_of_life[2] = 3;
254 level->game_of_life[3] = 3;
256 level->biomaze[0] = 2;
257 level->biomaze[1] = 3;
258 level->biomaze[2] = 3;
259 level->biomaze[3] = 3;
261 level->double_speed = FALSE;
262 level->initial_gravity = FALSE;
263 level->em_slippery_gems = FALSE;
264 level->instant_relocation = FALSE;
265 level->can_pass_to_walkable = FALSE;
266 level->grow_into_diggable = TRUE;
268 level->block_last_field = FALSE; /* EM does not block by default */
269 level->sp_block_last_field = TRUE; /* SP blocks the last field */
271 level->can_move_into_acid_bits = ~0; /* everything can move into acid */
272 level->dont_collide_with_bits = ~0; /* always deadly when colliding */
274 level->use_spring_bug = FALSE;
275 level->use_step_counter = FALSE;
277 /* values for the new EMC elements */
278 level->android_move_time = 10;
279 level->android_clone_time = 10;
280 level->ball_random = FALSE;
281 level->ball_state_initial = FALSE;
282 level->ball_time = 10;
283 level->lenses_score = 10;
284 level->magnify_score = 10;
285 level->slurp_score = 10;
286 level->lenses_time = 10;
287 level->magnify_time = 10;
288 level->wind_direction_initial = MV_NO_MOVING;
289 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
290 for (x = 0; x < 3; x++)
291 for (y = 0; y < 3; y++)
292 level->ball_content[i].e[x][y] = EL_EMPTY;
293 for (i = 0; i < 16; i++)
294 level->android_array[i] = FALSE;
296 level->use_custom_template = FALSE;
298 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
299 level->name[i] = '\0';
300 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
301 level->author[i] = '\0';
303 strcpy(level->name, NAMELESS_LEVEL_NAME);
304 strcpy(level->author, ANONYMOUS_NAME);
306 for (i = 0; i < 4; i++)
308 level->envelope_text[i][0] = '\0';
309 level->envelope_xsize[i] = MAX_ENVELOPE_XSIZE;
310 level->envelope_ysize[i] = MAX_ENVELOPE_YSIZE;
313 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
314 level->score[i] = 10;
316 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
317 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
318 for (x = 0; x < 3; x++)
319 for (y = 0; y < 3; y++)
320 level->yamyam_content[i].e[x][y] =
321 (i < STD_ELEMENT_CONTENTS ? EL_ROCK : EL_EMPTY);
323 level->field[0][0] = EL_PLAYER_1;
324 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
326 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
330 /* never initialize clipboard elements after the very first time */
331 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
334 setElementChangePages(&element_info[element], 1);
335 setElementChangeInfoToDefaults(element_info[element].change);
337 if (IS_CUSTOM_ELEMENT(element) ||
338 IS_GROUP_ELEMENT(element) ||
339 IS_INTERNAL_ELEMENT(element))
341 for (j = 0; j < MAX_ELEMENT_NAME_LEN + 1; j++)
342 element_info[element].description[j] = '\0';
344 if (element_info[element].custom_description != NULL)
345 strncpy(element_info[element].description,
346 element_info[element].custom_description,MAX_ELEMENT_NAME_LEN);
348 strcpy(element_info[element].description,
349 element_info[element].editor_description);
351 element_info[element].use_gfx_element = FALSE;
352 element_info[element].gfx_element = EL_EMPTY_SPACE;
354 element_info[element].modified_settings = FALSE;
357 if (IS_CUSTOM_ELEMENT(element) ||
358 IS_INTERNAL_ELEMENT(element))
360 element_info[element].access_direction = MV_ALL_DIRECTIONS;
362 element_info[element].collect_score_initial = 10; /* special default */
363 element_info[element].collect_count_initial = 1; /* special default */
365 element_info[element].push_delay_fixed = -1; /* initialize later */
366 element_info[element].push_delay_random = -1; /* initialize later */
367 element_info[element].drop_delay_fixed = 0;
368 element_info[element].drop_delay_random = 0;
369 element_info[element].move_delay_fixed = 0;
370 element_info[element].move_delay_random = 0;
372 element_info[element].move_pattern = MV_ALL_DIRECTIONS;
373 element_info[element].move_direction_initial = MV_START_AUTOMATIC;
374 element_info[element].move_stepsize = TILEX / 8;
376 element_info[element].move_enter_element = EL_EMPTY_SPACE;
377 element_info[element].move_leave_element = EL_EMPTY_SPACE;
378 element_info[element].move_leave_type = LEAVE_TYPE_UNLIMITED;
380 element_info[element].slippery_type = SLIPPERY_ANY_RANDOM;
382 element_info[element].explosion_type = EXPLODES_3X3;
383 element_info[element].explosion_delay = 16;
384 element_info[element].ignition_delay = 8;
386 for (x = 0; x < 3; x++)
387 for (y = 0; y < 3; y++)
388 element_info[element].content.e[x][y] = EL_EMPTY_SPACE;
390 element_info[element].access_type = 0;
391 element_info[element].access_layer = 0;
392 element_info[element].access_protected = 0;
393 element_info[element].walk_to_action = 0;
394 element_info[element].smash_targets = 0;
395 element_info[element].deadliness = 0;
397 element_info[element].can_explode_by_fire = FALSE;
398 element_info[element].can_explode_smashed = FALSE;
399 element_info[element].can_explode_impact = FALSE;
401 element_info[element].current_change_page = 0;
403 /* start with no properties at all */
404 for (j = 0; j < NUM_EP_BITFIELDS; j++)
405 Properties[element][j] = EP_BITMASK_DEFAULT;
407 /* now set default properties */
408 SET_PROPERTY(element, EP_CAN_MOVE_INTO_ACID, TRUE);
411 if (IS_GROUP_ELEMENT(element) ||
412 IS_INTERNAL_ELEMENT(element))
414 /* initialize memory for list of elements in group */
415 if (element_info[element].group == NULL)
416 element_info[element].group =
417 checked_malloc(sizeof(struct ElementGroupInfo));
419 for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
420 element_info[element].group->element[j] = EL_EMPTY_SPACE;
422 /* default: only one element in group */
423 element_info[element].group->num_elements = 1;
425 element_info[element].group->choice_mode = ANIM_RANDOM;
429 clipboard_elements_initialized = TRUE;
431 BorderElement = EL_STEELWALL;
433 level->no_valid_file = FALSE;
435 level->changed = FALSE;
437 if (leveldir_current == NULL) /* only when dumping level */
440 /* try to determine better author name than 'anonymous' */
441 if (strcmp(leveldir_current->author, ANONYMOUS_NAME) != 0)
443 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
444 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
448 switch (LEVELCLASS(leveldir_current))
450 case LEVELCLASS_TUTORIAL:
451 strcpy(level->author, PROGRAM_AUTHOR_STRING);
454 case LEVELCLASS_CONTRIB:
455 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
456 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
459 case LEVELCLASS_PRIVATE:
460 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
461 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
465 /* keep default value */
471 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
473 level_file_info->nr = 0;
474 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
475 level_file_info->packed = FALSE;
476 level_file_info->basename = NULL;
477 level_file_info->filename = NULL;
480 static void ActivateLevelTemplate()
482 /* Currently there is no special action needed to activate the template
483 data, because 'element_info' and 'Properties' overwrite the original
484 level data, while all other variables do not change. */
487 static char *getLevelFilenameFromBasename(char *basename)
489 static char *filename = NULL;
491 checked_free(filename);
493 filename = getPath2(getCurrentLevelDir(), basename);
498 static int getFileTypeFromBasename(char *basename)
500 static char *filename = NULL;
501 struct stat file_status;
503 /* ---------- try to determine file type from filename ---------- */
505 /* check for typical filename of a Supaplex level package file */
506 if (strlen(basename) == 10 && (strncmp(basename, "levels.d", 8) == 0 ||
507 strncmp(basename, "LEVELS.D", 8) == 0))
508 return LEVEL_FILE_TYPE_SP;
510 /* ---------- try to determine file type from filesize ---------- */
512 checked_free(filename);
513 filename = getPath2(getCurrentLevelDir(), basename);
515 if (stat(filename, &file_status) == 0)
517 /* check for typical filesize of a Supaplex level package file */
518 if (file_status.st_size == 170496)
519 return LEVEL_FILE_TYPE_SP;
522 return LEVEL_FILE_TYPE_UNKNOWN;
525 static char *getSingleLevelBasename(int nr)
527 static char basename[MAX_FILENAME_LEN];
530 sprintf(basename, "template.%s", LEVELFILE_EXTENSION);
532 sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION);
537 static char *getPackedLevelBasename(int type)
539 static char basename[MAX_FILENAME_LEN];
540 char *directory = getCurrentLevelDir();
542 struct dirent *dir_entry;
544 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
546 if ((dir = opendir(directory)) == NULL)
548 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
553 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
555 char *entry_basename = dir_entry->d_name;
556 int entry_type = getFileTypeFromBasename(entry_basename);
558 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
560 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
563 strcpy(basename, entry_basename);
575 static char *getSingleLevelFilename(int nr)
577 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
581 static char *getPackedLevelFilename(int type)
583 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
587 char *getDefaultLevelFilename(int nr)
589 return getSingleLevelFilename(nr);
593 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
598 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
599 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
603 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
604 int type, char *format, ...)
606 static char basename[MAX_FILENAME_LEN];
609 va_start(ap, format);
610 vsprintf(basename, format, ap);
615 lfi->basename = basename;
616 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
619 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
624 lfi->basename = getPackedLevelBasename(lfi->type);
625 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
628 static int getFiletypeFromID(char *filetype_id)
630 char *filetype_id_lower;
631 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
634 if (filetype_id == NULL)
635 return LEVEL_FILE_TYPE_UNKNOWN;
637 filetype_id_lower = getStringToLower(filetype_id);
639 for (i = 0; filetype_id_list[i].id != NULL; i++)
641 char *id_lower = getStringToLower(filetype_id_list[i].id);
643 if (strcmp(filetype_id_lower, id_lower) == 0)
644 filetype = filetype_id_list[i].filetype;
648 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
652 free(filetype_id_lower);
657 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
661 /* special case: level number is negative => check for level template file */
664 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
665 "template.%s", LEVELFILE_EXTENSION);
667 /* no fallback if template file not existing */
671 /* special case: check for file name/pattern specified in "levelinfo.conf" */
672 if (leveldir_current->level_filename != NULL)
674 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
676 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
677 leveldir_current->level_filename, nr);
678 if (fileExists(lfi->filename))
682 /* check for native Rocks'n'Diamonds level file */
683 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
684 "%03d.%s", nr, LEVELFILE_EXTENSION);
685 if (fileExists(lfi->filename))
688 /* check for Emerald Mine level file (V1) */
689 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
690 'a' + (nr / 10) % 26, '0' + nr % 10);
691 if (fileExists(lfi->filename))
693 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
694 'A' + (nr / 10) % 26, '0' + nr % 10);
695 if (fileExists(lfi->filename))
698 /* check for Emerald Mine level file (V2 to V5) */
699 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
700 if (fileExists(lfi->filename))
703 /* check for Emerald Mine level file (V6 / single mode) */
704 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
705 if (fileExists(lfi->filename))
707 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
708 if (fileExists(lfi->filename))
711 /* check for Emerald Mine level file (V6 / teamwork mode) */
712 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
713 if (fileExists(lfi->filename))
715 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
716 if (fileExists(lfi->filename))
719 /* check for various packed level file formats */
720 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
721 if (fileExists(lfi->filename))
724 /* no known level file found -- use default values (and fail later) */
725 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
726 "%03d.%s", nr, LEVELFILE_EXTENSION);
729 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
731 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
732 lfi->type = getFileTypeFromBasename(lfi->basename);
735 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
737 /* always start with reliable default values */
738 setFileInfoToDefaults(level_file_info);
740 level_file_info->nr = nr; /* set requested level number */
742 determineLevelFileInfo_Filename(level_file_info);
743 determineLevelFileInfo_Filetype(level_file_info);
746 /* ------------------------------------------------------------------------- */
747 /* functions for loading R'n'D level */
748 /* ------------------------------------------------------------------------- */
750 int getMappedElement(int element)
752 /* remap some (historic, now obsolete) elements */
756 case EL_PLAYER_OBSOLETE:
757 element = EL_PLAYER_1;
760 case EL_KEY_OBSOLETE:
763 case EL_EM_KEY_1_FILE_OBSOLETE:
764 element = EL_EM_KEY_1;
767 case EL_EM_KEY_2_FILE_OBSOLETE:
768 element = EL_EM_KEY_2;
771 case EL_EM_KEY_3_FILE_OBSOLETE:
772 element = EL_EM_KEY_3;
775 case EL_EM_KEY_4_FILE_OBSOLETE:
776 element = EL_EM_KEY_4;
779 case EL_ENVELOPE_OBSOLETE:
780 element = EL_ENVELOPE_1;
788 if (element >= NUM_FILE_ELEMENTS)
790 Error(ERR_WARN, "invalid level element %d", element);
792 element = EL_UNKNOWN;
800 int getMappedElementByVersion(int element, int game_version)
802 /* remap some elements due to certain game version */
804 if (game_version <= VERSION_IDENT(2,2,0,0))
806 /* map game font elements */
807 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
808 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
809 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
810 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
813 if (game_version < VERSION_IDENT(3,0,0,0))
815 /* map Supaplex gravity tube elements */
816 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
817 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
818 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
819 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
826 static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level)
828 level->file_version = getFileVersion(file);
829 level->game_version = getFileVersion(file);
834 static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level)
838 level->fieldx = getFile8Bit(file);
839 level->fieldy = getFile8Bit(file);
841 level->time = getFile16BitBE(file);
842 level->gems_needed = getFile16BitBE(file);
844 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
845 level->name[i] = getFile8Bit(file);
846 level->name[MAX_LEVEL_NAME_LEN] = 0;
848 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
849 level->score[i] = getFile8Bit(file);
851 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
852 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
853 for (y = 0; y < 3; y++)
854 for (x = 0; x < 3; x++)
855 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
857 level->amoeba_speed = getFile8Bit(file);
858 level->time_magic_wall = getFile8Bit(file);
859 level->time_wheel = getFile8Bit(file);
860 level->amoeba_content = getMappedElement(getFile8Bit(file));
861 level->double_speed = (getFile8Bit(file) == 1 ? TRUE : FALSE);
862 level->initial_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
863 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
864 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
866 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
868 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
869 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
870 level->can_move_into_acid_bits = getFile32BitBE(file);
871 level->dont_collide_with_bits = getFile8Bit(file);
873 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
874 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
876 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
877 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
878 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
880 level->game_engine_type = getFile8Bit(file);
882 ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED);
887 static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level)
891 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
892 level->author[i] = getFile8Bit(file);
893 level->author[MAX_LEVEL_NAME_LEN] = 0;
898 static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level)
901 int chunk_size_expected = level->fieldx * level->fieldy;
903 /* Note: "chunk_size" was wrong before version 2.0 when elements are
904 stored with 16-bit encoding (and should be twice as big then).
905 Even worse, playfield data was stored 16-bit when only yamyam content
906 contained 16-bit elements and vice versa. */
908 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
909 chunk_size_expected *= 2;
911 if (chunk_size_expected != chunk_size)
913 ReadUnusedBytesFromFile(file, chunk_size);
914 return chunk_size_expected;
917 for (y = 0; y < level->fieldy; y++)
918 for (x = 0; x < level->fieldx; x++)
920 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
925 static int LoadLevel_CONT(FILE *file, int chunk_size, struct LevelInfo *level)
929 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
930 int chunk_size_expected = header_size + content_size;
932 /* Note: "chunk_size" was wrong before version 2.0 when elements are
933 stored with 16-bit encoding (and should be twice as big then).
934 Even worse, playfield data was stored 16-bit when only yamyam content
935 contained 16-bit elements and vice versa. */
937 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
938 chunk_size_expected += content_size;
940 if (chunk_size_expected != chunk_size)
942 ReadUnusedBytesFromFile(file, chunk_size);
943 return chunk_size_expected;
947 level->num_yamyam_contents = getFile8Bit(file);
951 /* correct invalid number of content fields -- should never happen */
952 if (level->num_yamyam_contents < 1 ||
953 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
954 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
956 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
957 for (y = 0; y < 3; y++)
958 for (x = 0; x < 3; x++)
959 level->yamyam_content[i].e[x][y] =
960 getMappedElement(level->encoding_16bit_field ?
961 getFile16BitBE(file) : getFile8Bit(file));
965 static int LoadLevel_CNT2(FILE *file, int chunk_size, struct LevelInfo *level)
969 int num_contents, content_xsize, content_ysize;
970 int content_array[MAX_ELEMENT_CONTENTS][3][3];
972 element = getMappedElement(getFile16BitBE(file));
973 num_contents = getFile8Bit(file);
974 content_xsize = getFile8Bit(file);
975 content_ysize = getFile8Bit(file);
977 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
979 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
980 for (y = 0; y < 3; y++)
981 for (x = 0; x < 3; x++)
982 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
984 /* correct invalid number of content fields -- should never happen */
985 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
986 num_contents = STD_ELEMENT_CONTENTS;
988 if (element == EL_YAMYAM)
990 level->num_yamyam_contents = num_contents;
992 for (i = 0; i < num_contents; i++)
993 for (y = 0; y < 3; y++)
994 for (x = 0; x < 3; x++)
995 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
997 else if (element == EL_BD_AMOEBA)
999 level->amoeba_content = content_array[0][0][0];
1003 Error(ERR_WARN, "cannot load content for element '%d'", element);
1009 static int LoadLevel_CNT3(FILE *file, int chunk_size, struct LevelInfo *level)
1015 int chunk_size_expected;
1017 element = getMappedElement(getFile16BitBE(file));
1018 if (!IS_ENVELOPE(element))
1019 element = EL_ENVELOPE_1;
1021 envelope_nr = element - EL_ENVELOPE_1;
1023 envelope_len = getFile16BitBE(file);
1025 level->envelope_xsize[envelope_nr] = getFile8Bit(file);
1026 level->envelope_ysize[envelope_nr] = getFile8Bit(file);
1028 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
1030 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
1031 if (chunk_size_expected != chunk_size)
1033 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
1034 return chunk_size_expected;
1037 for (i = 0; i < envelope_len; i++)
1038 level->envelope_text[envelope_nr][i] = getFile8Bit(file);
1043 static int LoadLevel_CUS1(FILE *file, int chunk_size, struct LevelInfo *level)
1045 int num_changed_custom_elements = getFile16BitBE(file);
1046 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
1049 if (chunk_size_expected != chunk_size)
1051 ReadUnusedBytesFromFile(file, chunk_size - 2);
1052 return chunk_size_expected;
1055 for (i = 0; i < num_changed_custom_elements; i++)
1057 int element = getFile16BitBE(file);
1058 int properties = getFile32BitBE(file);
1060 if (IS_CUSTOM_ELEMENT(element))
1061 Properties[element][EP_BITFIELD_BASE] = properties;
1063 Error(ERR_WARN, "invalid custom element number %d", element);
1069 static int LoadLevel_CUS2(FILE *file, int chunk_size, struct LevelInfo *level)
1071 int num_changed_custom_elements = getFile16BitBE(file);
1072 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
1075 if (chunk_size_expected != chunk_size)
1077 ReadUnusedBytesFromFile(file, chunk_size - 2);
1078 return chunk_size_expected;
1081 for (i = 0; i < num_changed_custom_elements; i++)
1083 int element = getFile16BitBE(file);
1084 int custom_target_element = getFile16BitBE(file);
1086 if (IS_CUSTOM_ELEMENT(element))
1087 element_info[element].change->target_element = custom_target_element;
1089 Error(ERR_WARN, "invalid custom element number %d", element);
1095 static int LoadLevel_CUS3(FILE *file, int chunk_size, struct LevelInfo *level)
1097 int num_changed_custom_elements = getFile16BitBE(file);
1098 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
1101 if (chunk_size_expected != chunk_size)
1103 ReadUnusedBytesFromFile(file, chunk_size - 2);
1104 return chunk_size_expected;
1107 for (i = 0; i < num_changed_custom_elements; i++)
1109 int element = getFile16BitBE(file);
1110 unsigned long event_bits;
1112 if (!IS_CUSTOM_ELEMENT(element))
1114 Error(ERR_WARN, "invalid custom element number %d", element);
1116 element = EL_INTERNAL_DUMMY;
1119 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
1120 element_info[element].description[j] = getFile8Bit(file);
1121 element_info[element].description[MAX_ELEMENT_NAME_LEN] = 0;
1123 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1125 /* some free bytes for future properties and padding */
1126 ReadUnusedBytesFromFile(file, 7);
1128 element_info[element].use_gfx_element = getFile8Bit(file);
1129 element_info[element].gfx_element =
1130 getMappedElement(getFile16BitBE(file));
1132 element_info[element].collect_score_initial = getFile8Bit(file);
1133 element_info[element].collect_count_initial = getFile8Bit(file);
1135 element_info[element].push_delay_fixed = getFile16BitBE(file);
1136 element_info[element].push_delay_random = getFile16BitBE(file);
1137 element_info[element].move_delay_fixed = getFile16BitBE(file);
1138 element_info[element].move_delay_random = getFile16BitBE(file);
1140 element_info[element].move_pattern = getFile16BitBE(file);
1141 element_info[element].move_direction_initial = getFile8Bit(file);
1142 element_info[element].move_stepsize = getFile8Bit(file);
1144 for (y = 0; y < 3; y++)
1145 for (x = 0; x < 3; x++)
1146 element_info[element].content.e[x][y] =
1147 getMappedElement(getFile16BitBE(file));
1149 event_bits = getFile32BitBE(file);
1150 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1151 if (event_bits & (1 << j))
1152 element_info[element].change->has_event[j] = TRUE;
1154 element_info[element].change->target_element =
1155 getMappedElement(getFile16BitBE(file));
1157 element_info[element].change->delay_fixed = getFile16BitBE(file);
1158 element_info[element].change->delay_random = getFile16BitBE(file);
1159 element_info[element].change->delay_frames = getFile16BitBE(file);
1161 element_info[element].change->trigger_element =
1162 getMappedElement(getFile16BitBE(file));
1164 element_info[element].change->explode = getFile8Bit(file);
1165 element_info[element].change->use_target_content = getFile8Bit(file);
1166 element_info[element].change->only_if_complete = getFile8Bit(file);
1167 element_info[element].change->use_random_replace = getFile8Bit(file);
1169 element_info[element].change->random_percentage = getFile8Bit(file);
1170 element_info[element].change->replace_when = getFile8Bit(file);
1172 for (y = 0; y < 3; y++)
1173 for (x = 0; x < 3; x++)
1174 element_info[element].change->target_content.e[x][y] =
1175 getMappedElement(getFile16BitBE(file));
1177 element_info[element].slippery_type = getFile8Bit(file);
1179 /* some free bytes for future properties and padding */
1180 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
1182 /* mark that this custom element has been modified */
1183 element_info[element].modified_settings = TRUE;
1189 static int LoadLevel_CUS4(FILE *file, int chunk_size, struct LevelInfo *level)
1191 struct ElementInfo *ei;
1192 int chunk_size_expected;
1196 element = getFile16BitBE(file);
1198 if (!IS_CUSTOM_ELEMENT(element))
1200 Error(ERR_WARN, "invalid custom element number %d", element);
1202 ReadUnusedBytesFromFile(file, chunk_size - 2);
1206 ei = &element_info[element];
1208 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1209 ei->description[i] = getFile8Bit(file);
1210 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1212 Properties[element][EP_BITFIELD_BASE] = getFile32BitBE(file);
1213 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
1215 ei->num_change_pages = getFile8Bit(file);
1217 /* some free bytes for future base property values and padding */
1218 ReadUnusedBytesFromFile(file, 5);
1220 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
1221 if (chunk_size_expected != chunk_size)
1223 ReadUnusedBytesFromFile(file, chunk_size - 48);
1224 return chunk_size_expected;
1227 /* read custom property values */
1229 ei->use_gfx_element = getFile8Bit(file);
1230 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1232 ei->collect_score_initial = getFile8Bit(file);
1233 ei->collect_count_initial = getFile8Bit(file);
1235 ei->drop_delay_fixed = getFile8Bit(file);
1236 ei->push_delay_fixed = getFile8Bit(file);
1237 ei->drop_delay_random = getFile8Bit(file);
1238 ei->push_delay_random = getFile8Bit(file);
1239 ei->move_delay_fixed = getFile16BitBE(file);
1240 ei->move_delay_random = getFile16BitBE(file);
1242 /* bits 0 - 15 of "move_pattern" ... */
1243 ei->move_pattern = getFile16BitBE(file);
1244 ei->move_direction_initial = getFile8Bit(file);
1245 ei->move_stepsize = getFile8Bit(file);
1247 ei->slippery_type = getFile8Bit(file);
1249 for (y = 0; y < 3; y++)
1250 for (x = 0; x < 3; x++)
1251 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
1253 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
1254 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
1255 ei->move_leave_type = getFile8Bit(file);
1257 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
1258 ei->move_pattern |= (getFile16BitBE(file) << 16);
1260 ei->access_direction = getFile8Bit(file);
1262 ei->explosion_delay = getFile8Bit(file);
1263 ei->ignition_delay = getFile8Bit(file);
1264 ei->explosion_type = getFile8Bit(file);
1266 /* some free bytes for future custom property values and padding */
1267 ReadUnusedBytesFromFile(file, 1);
1269 /* read change property values */
1271 setElementChangePages(ei, ei->num_change_pages);
1273 for (i = 0; i < ei->num_change_pages; i++)
1275 struct ElementChangeInfo *change = &ei->change_page[i];
1276 unsigned long event_bits;
1278 /* always start with reliable default values */
1279 setElementChangeInfoToDefaults(change);
1281 event_bits = getFile32BitBE(file);
1282 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
1283 if (event_bits & (1 << j))
1284 change->has_event[j] = TRUE;
1286 change->target_element = getMappedElement(getFile16BitBE(file));
1288 change->delay_fixed = getFile16BitBE(file);
1289 change->delay_random = getFile16BitBE(file);
1290 change->delay_frames = getFile16BitBE(file);
1292 change->trigger_element = getMappedElement(getFile16BitBE(file));
1294 change->explode = getFile8Bit(file);
1295 change->use_target_content = getFile8Bit(file);
1296 change->only_if_complete = getFile8Bit(file);
1297 change->use_random_replace = getFile8Bit(file);
1299 change->random_percentage = getFile8Bit(file);
1300 change->replace_when = getFile8Bit(file);
1302 for (y = 0; y < 3; y++)
1303 for (x = 0; x < 3; x++)
1304 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
1306 change->can_change = getFile8Bit(file);
1308 change->trigger_side = getFile8Bit(file);
1310 change->trigger_player = getFile8Bit(file);
1311 change->trigger_page = getFile8Bit(file);
1313 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
1314 CH_PAGE_ANY : (1 << change->trigger_page));
1316 change->has_action = getFile8Bit(file);
1317 change->action_type = getFile8Bit(file);
1318 change->action_mode = getFile8Bit(file);
1319 change->action_arg = getFile16BitBE(file);
1321 /* some free bytes for future change property values and padding */
1322 ReadUnusedBytesFromFile(file, 1);
1325 /* mark this custom element as modified */
1326 ei->modified_settings = TRUE;
1331 static int LoadLevel_GRP1(FILE *file, int chunk_size, struct LevelInfo *level)
1333 struct ElementInfo *ei;
1334 struct ElementGroupInfo *group;
1338 element = getFile16BitBE(file);
1340 if (!IS_GROUP_ELEMENT(element))
1342 Error(ERR_WARN, "invalid group element number %d", element);
1344 ReadUnusedBytesFromFile(file, chunk_size - 2);
1348 ei = &element_info[element];
1350 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
1351 ei->description[i] = getFile8Bit(file);
1352 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
1354 group = element_info[element].group;
1356 group->num_elements = getFile8Bit(file);
1358 ei->use_gfx_element = getFile8Bit(file);
1359 ei->gfx_element = getMappedElement(getFile16BitBE(file));
1361 group->choice_mode = getFile8Bit(file);
1363 /* some free bytes for future values and padding */
1364 ReadUnusedBytesFromFile(file, 3);
1366 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
1367 group->element[i] = getMappedElement(getFile16BitBE(file));
1369 /* mark this group element as modified */
1370 element_info[element].modified_settings = TRUE;
1375 static int LoadLevel_CONF(FILE *file, int chunk_size, struct LevelInfo *level)
1377 int real_chunk_size = 0;
1382 int element = getFile16BitBE(file);
1383 int type = getFile8Bit(file);
1384 int bytes = type & CONF_MASK_BYTES;
1385 boolean element_found = FALSE;
1387 real_chunk_size += 3;
1389 li = *level; /* copy level information into temporary buffer */
1391 if (bytes == CONF_MASK_MULTI_BYTES)
1393 int num_bytes = getFile16BitBE(file);
1394 byte *buffer = checked_malloc(num_bytes);
1396 ReadBytesFromFile(file, buffer, num_bytes);
1398 for (i = 0; element_conf[i].element != -1; i++)
1400 if (element_conf[i].element == element &&
1401 element_conf[i].type == type)
1403 element_found = TRUE;
1405 if (type == CONF_VALUE_CONTENT_8)
1407 struct Content *content= (struct Content *)(element_conf[i].value);
1408 int num_contents = num_bytes / CONF_CONTENT_NUM_BYTES;
1411 for (c = 0; c < num_contents; c++)
1412 for (y = 0; y < 3; y++)
1413 for (x = 0; x < 3; x++)
1414 content[c].e[x][y] =
1415 getMappedElement(CONF_CONTENT_ELEMENT(buffer, c, x, y));
1418 element_found = FALSE;
1424 checked_free(buffer);
1426 real_chunk_size += 2 + num_bytes;
1430 int value = (bytes == CONF_MASK_1_BYTE ? getFile8Bit (file) :
1431 bytes == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
1432 bytes == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
1434 for (i = 0; element_conf[i].element != -1; i++)
1436 if (element_conf[i].element == element &&
1437 element_conf[i].type == type)
1439 if (CONF_VALUE_BOOLEAN(type))
1440 *(boolean *)(element_conf[i].value) = value;
1442 *(int *) (element_conf[i].value) = value;
1444 element_found = TRUE;
1450 real_chunk_size += CONF_VALUE_NUM_BYTES(bytes);
1453 *level = li; /* copy temporary buffer back to level information */
1456 Error(ERR_WARN, "cannot load CONF value for element %d", element);
1458 if (type == CONF_LAST_ENTRY || real_chunk_size >= chunk_size)
1462 return real_chunk_size;
1465 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
1466 struct LevelFileInfo *level_file_info)
1468 char *filename = level_file_info->filename;
1469 char cookie[MAX_LINE_LEN];
1470 char chunk_name[CHUNK_ID_LEN + 1];
1474 if (!(file = fopen(filename, MODE_READ)))
1476 level->no_valid_file = TRUE;
1478 if (level != &level_template)
1479 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1484 getFileChunkBE(file, chunk_name, NULL);
1485 if (strcmp(chunk_name, "RND1") == 0)
1487 getFile32BitBE(file); /* not used */
1489 getFileChunkBE(file, chunk_name, NULL);
1490 if (strcmp(chunk_name, "CAVE") != 0)
1492 level->no_valid_file = TRUE;
1494 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1499 else /* check for pre-2.0 file format with cookie string */
1501 strcpy(cookie, chunk_name);
1502 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
1503 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
1504 cookie[strlen(cookie) - 1] = '\0';
1506 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
1508 level->no_valid_file = TRUE;
1510 Error(ERR_WARN, "unknown format of level file '%s'", filename);
1515 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
1517 level->no_valid_file = TRUE;
1519 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
1524 /* pre-2.0 level files have no game version, so use file version here */
1525 level->game_version = level->file_version;
1528 if (level->file_version < FILE_VERSION_1_2)
1530 /* level files from versions before 1.2.0 without chunk structure */
1531 LoadLevel_HEAD(file, LEVEL_HEADER_SIZE, level);
1532 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
1540 int (*loader)(FILE *, int, struct LevelInfo *);
1544 { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS },
1545 { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD },
1546 { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH },
1547 { "BODY", -1, LoadLevel_BODY },
1548 { "CONT", -1, LoadLevel_CONT },
1549 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
1550 { "CNT3", -1, LoadLevel_CNT3 },
1551 { "CUS1", -1, LoadLevel_CUS1 },
1552 { "CUS2", -1, LoadLevel_CUS2 },
1553 { "CUS3", -1, LoadLevel_CUS3 },
1554 { "CUS4", -1, LoadLevel_CUS4 },
1555 { "GRP1", -1, LoadLevel_GRP1 },
1556 { "CONF", -1, LoadLevel_CONF },
1561 while (getFileChunkBE(file, chunk_name, &chunk_size))
1565 while (chunk_info[i].name != NULL &&
1566 strcmp(chunk_name, chunk_info[i].name) != 0)
1569 if (chunk_info[i].name == NULL)
1571 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
1572 chunk_name, filename);
1573 ReadUnusedBytesFromFile(file, chunk_size);
1575 else if (chunk_info[i].size != -1 &&
1576 chunk_info[i].size != chunk_size)
1578 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1579 chunk_size, chunk_name, filename);
1580 ReadUnusedBytesFromFile(file, chunk_size);
1584 /* call function to load this level chunk */
1585 int chunk_size_expected =
1586 (chunk_info[i].loader)(file, chunk_size, level);
1588 /* the size of some chunks cannot be checked before reading other
1589 chunks first (like "HEAD" and "BODY") that contain some header
1590 information, so check them here */
1591 if (chunk_size_expected != chunk_size)
1593 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
1594 chunk_size, chunk_name, filename);
1603 /* ------------------------------------------------------------------------- */
1604 /* functions for loading EM level */
1605 /* ------------------------------------------------------------------------- */
1609 static int map_em_element_yam(int element)
1613 case 0x00: return EL_EMPTY;
1614 case 0x01: return EL_EMERALD;
1615 case 0x02: return EL_DIAMOND;
1616 case 0x03: return EL_ROCK;
1617 case 0x04: return EL_ROBOT;
1618 case 0x05: return EL_SPACESHIP_UP;
1619 case 0x06: return EL_BOMB;
1620 case 0x07: return EL_BUG_UP;
1621 case 0x08: return EL_AMOEBA_DROP;
1622 case 0x09: return EL_NUT;
1623 case 0x0a: return EL_YAMYAM;
1624 case 0x0b: return EL_QUICKSAND_FULL;
1625 case 0x0c: return EL_SAND;
1626 case 0x0d: return EL_WALL_SLIPPERY;
1627 case 0x0e: return EL_STEELWALL;
1628 case 0x0f: return EL_WALL;
1629 case 0x10: return EL_EM_KEY_1;
1630 case 0x11: return EL_EM_KEY_2;
1631 case 0x12: return EL_EM_KEY_4;
1632 case 0x13: return EL_EM_KEY_3;
1633 case 0x14: return EL_MAGIC_WALL;
1634 case 0x15: return EL_ROBOT_WHEEL;
1635 case 0x16: return EL_DYNAMITE;
1637 case 0x17: return EL_EM_KEY_1; /* EMC */
1638 case 0x18: return EL_BUG_UP; /* EMC */
1639 case 0x1a: return EL_DIAMOND; /* EMC */
1640 case 0x1b: return EL_EMERALD; /* EMC */
1641 case 0x25: return EL_NUT; /* EMC */
1642 case 0x80: return EL_EMPTY; /* EMC */
1643 case 0x85: return EL_EM_KEY_1; /* EMC */
1644 case 0x86: return EL_EM_KEY_2; /* EMC */
1645 case 0x87: return EL_EM_KEY_4; /* EMC */
1646 case 0x88: return EL_EM_KEY_3; /* EMC */
1647 case 0x94: return EL_QUICKSAND_EMPTY; /* EMC */
1648 case 0x9a: return EL_AMOEBA_WET; /* EMC */
1649 case 0xaf: return EL_DYNAMITE; /* EMC */
1650 case 0xbd: return EL_SAND; /* EMC */
1653 Error(ERR_WARN, "invalid level element %d", element);
1658 static int map_em_element_field(int element)
1660 if (element >= 0xc8 && element <= 0xe1)
1661 return EL_CHAR_A + (element - 0xc8);
1662 else if (element >= 0xe2 && element <= 0xeb)
1663 return EL_CHAR_0 + (element - 0xe2);
1667 case 0x00: return EL_ROCK;
1668 case 0x01: return EL_ROCK; /* EMC */
1669 case 0x02: return EL_DIAMOND;
1670 case 0x03: return EL_DIAMOND;
1671 case 0x04: return EL_ROBOT;
1672 case 0x05: return EL_ROBOT; /* EMC */
1673 case 0x06: return EL_EMPTY_SPACE; /* EMC */
1674 case 0x07: return EL_EMPTY_SPACE; /* EMC */
1675 case 0x08: return EL_SPACESHIP_UP;
1676 case 0x09: return EL_SPACESHIP_RIGHT;
1677 case 0x0a: return EL_SPACESHIP_DOWN;
1678 case 0x0b: return EL_SPACESHIP_LEFT;
1679 case 0x0c: return EL_SPACESHIP_UP;
1680 case 0x0d: return EL_SPACESHIP_RIGHT;
1681 case 0x0e: return EL_SPACESHIP_DOWN;
1682 case 0x0f: return EL_SPACESHIP_LEFT;
1684 case 0x10: return EL_BOMB;
1685 case 0x11: return EL_BOMB; /* EMC */
1686 case 0x12: return EL_EMERALD;
1687 case 0x13: return EL_EMERALD;
1688 case 0x14: return EL_BUG_UP;
1689 case 0x15: return EL_BUG_RIGHT;
1690 case 0x16: return EL_BUG_DOWN;
1691 case 0x17: return EL_BUG_LEFT;
1692 case 0x18: return EL_BUG_UP;
1693 case 0x19: return EL_BUG_RIGHT;
1694 case 0x1a: return EL_BUG_DOWN;
1695 case 0x1b: return EL_BUG_LEFT;
1696 case 0x1c: return EL_AMOEBA_DROP;
1697 case 0x1d: return EL_AMOEBA_DROP; /* EMC */
1698 case 0x1e: return EL_AMOEBA_DROP; /* EMC */
1699 case 0x1f: return EL_AMOEBA_DROP; /* EMC */
1701 case 0x20: return EL_ROCK;
1702 case 0x21: return EL_BOMB; /* EMC */
1703 case 0x22: return EL_DIAMOND; /* EMC */
1704 case 0x23: return EL_EMERALD; /* EMC */
1705 case 0x24: return EL_MAGIC_WALL;
1706 case 0x25: return EL_NUT;
1707 case 0x26: return EL_NUT; /* EMC */
1708 case 0x27: return EL_NUT; /* EMC */
1710 /* looks like magic wheel, but is _always_ activated */
1711 case 0x28: return EL_ROBOT_WHEEL; /* EMC */
1713 case 0x29: return EL_YAMYAM; /* up */
1714 case 0x2a: return EL_YAMYAM; /* down */
1715 case 0x2b: return EL_YAMYAM; /* left */ /* EMC */
1716 case 0x2c: return EL_YAMYAM; /* right */ /* EMC */
1717 case 0x2d: return EL_QUICKSAND_FULL;
1718 case 0x2e: return EL_EMPTY_SPACE; /* EMC */
1719 case 0x2f: return EL_EMPTY_SPACE; /* EMC */
1721 case 0x30: return EL_EMPTY_SPACE; /* EMC */
1722 case 0x31: return EL_SAND; /* EMC */
1723 case 0x32: return EL_SAND; /* EMC */
1724 case 0x33: return EL_SAND; /* EMC */
1725 case 0x34: return EL_QUICKSAND_FULL; /* EMC */
1726 case 0x35: return EL_QUICKSAND_FULL; /* EMC */
1727 case 0x36: return EL_QUICKSAND_FULL; /* EMC */
1728 case 0x37: return EL_SAND; /* EMC */
1729 case 0x38: return EL_ROCK; /* EMC */
1730 case 0x39: return EL_EXPANDABLE_WALL_HORIZONTAL; /* EMC */
1731 case 0x3a: return EL_EXPANDABLE_WALL_VERTICAL; /* EMC */
1732 case 0x3b: return EL_DYNAMITE_ACTIVE; /* 1 */
1733 case 0x3c: return EL_DYNAMITE_ACTIVE; /* 2 */
1734 case 0x3d: return EL_DYNAMITE_ACTIVE; /* 3 */
1735 case 0x3e: return EL_DYNAMITE_ACTIVE; /* 4 */
1736 case 0x3f: return EL_ACID_POOL_BOTTOM;
1738 case 0x40: return EL_EXIT_OPEN; /* 1 */
1739 case 0x41: return EL_EXIT_OPEN; /* 2 */
1740 case 0x42: return EL_EXIT_OPEN; /* 3 */
1741 case 0x43: return EL_BALLOON; /* EMC */
1742 case 0x44: return EL_UNKNOWN; /* EMC ("plant") */
1743 case 0x45: return EL_SPRING; /* EMC */
1744 case 0x46: return EL_SPRING; /* falling */ /* EMC */
1745 case 0x47: return EL_SPRING; /* left */ /* EMC */
1746 case 0x48: return EL_SPRING; /* right */ /* EMC */
1747 case 0x49: return EL_UNKNOWN; /* EMC ("ball 1") */
1748 case 0x4a: return EL_UNKNOWN; /* EMC ("ball 2") */
1749 case 0x4b: return EL_UNKNOWN; /* EMC ("android") */
1750 case 0x4c: return EL_EMPTY_SPACE; /* EMC */
1751 case 0x4d: return EL_UNKNOWN; /* EMC ("android") */
1752 case 0x4e: return EL_INVISIBLE_WALL; /* EMC (? "android") */
1753 case 0x4f: return EL_UNKNOWN; /* EMC ("android") */
1755 case 0x50: return EL_UNKNOWN; /* EMC ("android") */
1756 case 0x51: return EL_UNKNOWN; /* EMC ("android") */
1757 case 0x52: return EL_UNKNOWN; /* EMC ("android") */
1758 case 0x53: return EL_UNKNOWN; /* EMC ("android") */
1759 case 0x54: return EL_UNKNOWN; /* EMC ("android") */
1760 case 0x55: return EL_EMPTY_SPACE; /* EMC */
1761 case 0x56: return EL_EMPTY_SPACE; /* EMC */
1762 case 0x57: return EL_EMPTY_SPACE; /* EMC */
1763 case 0x58: return EL_EMPTY_SPACE; /* EMC */
1764 case 0x59: return EL_EMPTY_SPACE; /* EMC */
1765 case 0x5a: return EL_EMPTY_SPACE; /* EMC */
1766 case 0x5b: return EL_EMPTY_SPACE; /* EMC */
1767 case 0x5c: return EL_EMPTY_SPACE; /* EMC */
1768 case 0x5d: return EL_EMPTY_SPACE; /* EMC */
1769 case 0x5e: return EL_EMPTY_SPACE; /* EMC */
1770 case 0x5f: return EL_EMPTY_SPACE; /* EMC */
1772 case 0x60: return EL_EMPTY_SPACE; /* EMC */
1773 case 0x61: return EL_EMPTY_SPACE; /* EMC */
1774 case 0x62: return EL_EMPTY_SPACE; /* EMC */
1775 case 0x63: return EL_SPRING; /* left */ /* EMC */
1776 case 0x64: return EL_SPRING; /* right */ /* EMC */
1777 case 0x65: return EL_ACID; /* 1 */ /* EMC */
1778 case 0x66: return EL_ACID; /* 2 */ /* EMC */
1779 case 0x67: return EL_ACID; /* 3 */ /* EMC */
1780 case 0x68: return EL_ACID; /* 4 */ /* EMC */
1781 case 0x69: return EL_ACID; /* 5 */ /* EMC */
1782 case 0x6a: return EL_ACID; /* 6 */ /* EMC */
1783 case 0x6b: return EL_ACID; /* 7 */ /* EMC */
1784 case 0x6c: return EL_ACID; /* 8 */ /* EMC */
1785 case 0x6d: return EL_EMPTY_SPACE; /* EMC */
1786 case 0x6e: return EL_EMPTY_SPACE; /* EMC */
1787 case 0x6f: return EL_EMPTY_SPACE; /* EMC */
1789 case 0x70: return EL_EMPTY_SPACE; /* EMC */
1790 case 0x71: return EL_EMPTY_SPACE; /* EMC */
1791 case 0x72: return EL_NUT; /* left */ /* EMC */
1792 case 0x73: return EL_SAND; /* EMC (? "nut") */
1793 case 0x74: return EL_STEELWALL;
1794 case 0x75: return EL_EMPTY_SPACE; /* EMC */
1795 case 0x76: return EL_EMPTY_SPACE; /* EMC */
1796 case 0x77: return EL_BOMB; /* left */ /* EMC */
1797 case 0x78: return EL_BOMB; /* right */ /* EMC */
1798 case 0x79: return EL_ROCK; /* left */ /* EMC */
1799 case 0x7a: return EL_ROCK; /* right */ /* EMC */
1800 case 0x7b: return EL_ACID; /* (? EMC "blank") */
1801 case 0x7c: return EL_EMPTY_SPACE; /* EMC */
1802 case 0x7d: return EL_EMPTY_SPACE; /* EMC */
1803 case 0x7e: return EL_EMPTY_SPACE; /* EMC */
1804 case 0x7f: return EL_EMPTY_SPACE; /* EMC */
1806 case 0x80: return EL_EMPTY;
1807 case 0x81: return EL_WALL_SLIPPERY;
1808 case 0x82: return EL_SAND;
1809 case 0x83: return EL_STEELWALL;
1810 case 0x84: return EL_WALL;
1811 case 0x85: return EL_EM_KEY_1;
1812 case 0x86: return EL_EM_KEY_2;
1813 case 0x87: return EL_EM_KEY_4;
1814 case 0x88: return EL_EM_KEY_3;
1815 case 0x89: return EL_EM_GATE_1;
1816 case 0x8a: return EL_EM_GATE_2;
1817 case 0x8b: return EL_EM_GATE_4;
1818 case 0x8c: return EL_EM_GATE_3;
1819 case 0x8d: return EL_INVISIBLE_WALL; /* EMC (? "dripper") */
1820 case 0x8e: return EL_EM_GATE_1_GRAY;
1821 case 0x8f: return EL_EM_GATE_2_GRAY;
1823 case 0x90: return EL_EM_GATE_4_GRAY;
1824 case 0x91: return EL_EM_GATE_3_GRAY;
1825 case 0x92: return EL_MAGIC_WALL;
1826 case 0x93: return EL_ROBOT_WHEEL;
1827 case 0x94: return EL_QUICKSAND_EMPTY; /* (? EMC "sand") */
1828 case 0x95: return EL_ACID_POOL_TOPLEFT;
1829 case 0x96: return EL_ACID_POOL_TOPRIGHT;
1830 case 0x97: return EL_ACID_POOL_BOTTOMLEFT;
1831 case 0x98: return EL_ACID_POOL_BOTTOMRIGHT;
1832 case 0x99: return EL_ACID; /* (? EMC "fake blank") */
1833 case 0x9a: return EL_AMOEBA_DEAD; /* 1 */
1834 case 0x9b: return EL_AMOEBA_DEAD; /* 2 */
1835 case 0x9c: return EL_AMOEBA_DEAD; /* 3 */
1836 case 0x9d: return EL_AMOEBA_DEAD; /* 4 */
1837 case 0x9e: return EL_EXIT_CLOSED;
1838 case 0x9f: return EL_CHAR_LESS; /* arrow left */
1840 /* looks like normal sand, but behaves like wall */
1841 case 0xa0: return EL_UNKNOWN; /* EMC ("fake grass") */
1842 case 0xa1: return EL_UNKNOWN; /* EMC ("lenses") */
1843 case 0xa2: return EL_UNKNOWN; /* EMC ("magnify") */
1844 case 0xa3: return EL_UNKNOWN; /* EMC ("fake blank") */
1845 case 0xa4: return EL_UNKNOWN; /* EMC ("fake grass") */
1846 case 0xa5: return EL_UNKNOWN; /* EMC ("switch") */
1847 case 0xa6: return EL_UNKNOWN; /* EMC ("switch") */
1848 case 0xa7: return EL_EMPTY_SPACE; /* EMC */
1849 case 0xa8: return EL_EMC_WALL_1; /* EMC ("decor 8") */
1850 case 0xa9: return EL_EMC_WALL_2; /* EMC ("decor 9") */
1851 case 0xaa: return EL_EMC_WALL_3; /* EMC ("decor 10") */
1852 case 0xab: return EL_EMC_WALL_7; /* EMC ("decor 5") */
1853 case 0xac: return EL_CHAR_COMMA; /* EMC */
1854 case 0xad: return EL_CHAR_QUOTEDBL; /* EMC */
1855 case 0xae: return EL_CHAR_MINUS; /* EMC */
1856 case 0xaf: return EL_DYNAMITE;
1858 case 0xb0: return EL_EMC_STEELWALL_1; /* EMC ("steel 3") */
1859 case 0xb1: return EL_EMC_WALL_8; /* EMC ("decor 6") */
1860 case 0xb2: return EL_UNKNOWN; /* EMC ("decor 7") */
1861 case 0xb3: return EL_STEELWALL; /* 2 */ /* EMC */
1862 case 0xb4: return EL_WALL_SLIPPERY; /* 2 */ /* EMC */
1863 case 0xb5: return EL_EMC_WALL_6; /* EMC ("decor 2") */
1864 case 0xb6: return EL_EMC_WALL_5; /* EMC ("decor 4") */
1865 case 0xb7: return EL_EMC_WALL_4; /* EMC ("decor 3") */
1866 case 0xb8: return EL_BALLOON_SWITCH_ANY; /* EMC */
1867 case 0xb9: return EL_BALLOON_SWITCH_RIGHT; /* EMC */
1868 case 0xba: return EL_BALLOON_SWITCH_DOWN; /* EMC */
1869 case 0xbb: return EL_BALLOON_SWITCH_LEFT; /* EMC */
1870 case 0xbc: return EL_BALLOON_SWITCH_UP; /* EMC */
1871 case 0xbd: return EL_SAND; /* EMC ("dirt") */
1872 case 0xbe: return EL_UNKNOWN; /* EMC ("plant") */
1873 case 0xbf: return EL_UNKNOWN; /* EMC ("key 5") */
1875 case 0xc0: return EL_UNKNOWN; /* EMC ("key 6") */
1876 case 0xc1: return EL_UNKNOWN; /* EMC ("key 7") */
1877 case 0xc2: return EL_UNKNOWN; /* EMC ("key 8") */
1878 case 0xc3: return EL_UNKNOWN; /* EMC ("door 5") */
1879 case 0xc4: return EL_UNKNOWN; /* EMC ("door 6") */
1880 case 0xc5: return EL_UNKNOWN; /* EMC ("door 7") */
1881 case 0xc6: return EL_UNKNOWN; /* EMC ("door 8") */
1882 case 0xc7: return EL_UNKNOWN; /* EMC ("bumper") */
1884 /* characters: see above */
1886 case 0xec: return EL_CHAR_PERIOD;
1887 case 0xed: return EL_CHAR_EXCLAM;
1888 case 0xee: return EL_CHAR_COLON;
1889 case 0xef: return EL_CHAR_QUESTION;
1891 case 0xf0: return EL_CHAR_GREATER; /* arrow right */
1892 case 0xf1: return EL_CHAR_COPYRIGHT; /* EMC: "decor 1" */
1893 case 0xf2: return EL_UNKNOWN; /* EMC ("fake door 5") */
1894 case 0xf3: return EL_UNKNOWN; /* EMC ("fake door 6") */
1895 case 0xf4: return EL_UNKNOWN; /* EMC ("fake door 7") */
1896 case 0xf5: return EL_UNKNOWN; /* EMC ("fake door 8") */
1897 case 0xf6: return EL_EMPTY_SPACE; /* EMC */
1898 case 0xf7: return EL_EMPTY_SPACE; /* EMC */
1900 case 0xf8: return EL_EMPTY_SPACE; /* EMC */
1901 case 0xf9: return EL_EMPTY_SPACE; /* EMC */
1902 case 0xfa: return EL_EMPTY_SPACE; /* EMC */
1903 case 0xfb: return EL_EMPTY_SPACE; /* EMC */
1904 case 0xfc: return EL_EMPTY_SPACE; /* EMC */
1905 case 0xfd: return EL_EMPTY_SPACE; /* EMC */
1907 case 0xfe: return EL_PLAYER_1; /* EMC: "blank" */
1908 case 0xff: return EL_PLAYER_2; /* EMC: "blank" */
1911 /* should never happen (all 8-bit value cases should be handled) */
1912 Error(ERR_WARN, "invalid level element %d", element);
1917 #define EM_LEVEL_SIZE 2106
1918 #define EM_LEVEL_XSIZE 64
1919 #define EM_LEVEL_YSIZE 32
1921 static void OLD_LoadLevelFromFileInfo_EM(struct LevelInfo *level,
1922 struct LevelFileInfo *level_file_info)
1924 char *filename = level_file_info->filename;
1926 unsigned char leveldata[EM_LEVEL_SIZE];
1927 unsigned char *header = &leveldata[EM_LEVEL_XSIZE * EM_LEVEL_YSIZE];
1928 int nr = level_file_info->nr;
1931 if (!(file = fopen(filename, MODE_READ)))
1933 level->no_valid_file = TRUE;
1935 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
1940 for (i = 0; i < EM_LEVEL_SIZE; i++)
1941 leveldata[i] = fgetc(file);
1945 /* check if level data is crypted by testing against known starting bytes
1946 of the few existing crypted level files (from Emerald Mine 1 + 2) */
1948 if ((leveldata[0] == 0xf1 ||
1949 leveldata[0] == 0xf5) && leveldata[2] == 0xe7 && leveldata[3] == 0xee)
1951 unsigned char code0 = 0x65;
1952 unsigned char code1 = 0x11;
1954 if (leveldata[0] == 0xf5) /* error in crypted Emerald Mine 2 levels */
1955 leveldata[0] = 0xf1;
1957 /* decode crypted level data */
1959 for (i = 0; i < EM_LEVEL_SIZE; i++)
1961 leveldata[i] ^= code0;
1962 leveldata[i] -= code1;
1964 code0 = (code0 + 7) & 0xff;
1968 level->fieldx = EM_LEVEL_XSIZE;
1969 level->fieldy = EM_LEVEL_YSIZE;
1971 level->time = header[46] * 10;
1972 level->gems_needed = header[47];
1974 /* The original Emerald Mine levels have their level number stored
1975 at the second byte of the level file...
1976 Do not trust this information at other level files, e.g. EMC,
1977 but correct it anyway (normally the first row is completely
1978 steel wall, so the correction does not hurt anyway). */
1980 if (leveldata[1] == nr)
1981 leveldata[1] = leveldata[2]; /* correct level number field */
1983 sprintf(level->name, "Level %d", nr); /* set level name */
1985 level->score[SC_EMERALD] = header[36];
1986 level->score[SC_DIAMOND] = header[37];
1987 level->score[SC_ROBOT] = header[38];
1988 level->score[SC_SPACESHIP] = header[39];
1989 level->score[SC_BUG] = header[40];
1990 level->score[SC_YAMYAM] = header[41];
1991 level->score[SC_NUT] = header[42];
1992 level->score[SC_DYNAMITE] = header[43];
1993 level->score[SC_TIME_BONUS] = header[44];
1995 level->num_yamyam_contents = 4;
1997 for (i = 0; i < level->num_yamyam_contents; i++)
1998 for (y = 0; y < 3; y++)
1999 for (x = 0; x < 3; x++)
2000 level->yamyam_content[i].e[x][y] =
2001 map_em_element_yam(header[i * 9 + y * 3 + x]);
2003 level->amoeba_speed = (header[52] * 256 + header[53]) % 256;
2004 level->time_magic_wall = (header[54] * 256 + header[55]) * 16 / 100;
2005 level->time_wheel = (header[56] * 256 + header[57]) * 16 / 100;
2006 level->amoeba_content = EL_DIAMOND;
2008 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2010 int new_element = map_em_element_field(leveldata[y * EM_LEVEL_XSIZE + x]);
2012 if (new_element == EL_AMOEBA_DEAD && level->amoeba_speed)
2013 new_element = EL_AMOEBA_WET;
2015 level->field[x][y] = new_element;
2018 x = (header[48] * 256 + header[49]) % EM_LEVEL_XSIZE;
2019 y = (header[48] * 256 + header[49]) / EM_LEVEL_XSIZE;
2020 level->field[x][y] = EL_PLAYER_1;
2022 x = (header[50] * 256 + header[51]) % EM_LEVEL_XSIZE;
2023 y = (header[50] * 256 + header[51]) / EM_LEVEL_XSIZE;
2024 level->field[x][y] = EL_PLAYER_2;
2029 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
2031 static int ball_xy[8][2] =
2042 struct LevelInfo_EM *level_em = level->native_em_level;
2043 struct LEVEL *lev = level_em->lev;
2044 struct PLAYER *ply1 = level_em->ply1;
2045 struct PLAYER *ply2 = level_em->ply2;
2048 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
2049 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
2051 lev->time_seconds = level->time;
2052 lev->required_initial = level->gems_needed;
2054 lev->emerald_score = level->score[SC_EMERALD];
2055 lev->diamond_score = level->score[SC_DIAMOND];
2056 lev->alien_score = level->score[SC_ROBOT];
2057 lev->tank_score = level->score[SC_SPACESHIP];
2058 lev->bug_score = level->score[SC_BUG];
2059 lev->eater_score = level->score[SC_YAMYAM];
2060 lev->nut_score = level->score[SC_NUT];
2061 lev->dynamite_score = level->score[SC_DYNAMITE];
2062 lev->key_score = level->score[SC_KEY];
2063 lev->exit_score = level->score[SC_TIME_BONUS];
2065 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2066 for (y = 0; y < 3; y++)
2067 for (x = 0; x < 3; x++)
2068 lev->eater_array[i][y * 3 + x] =
2069 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
2071 lev->amoeba_time = level->amoeba_speed;
2072 lev->wonderwall_time_initial = level->time_magic_wall;
2073 lev->wheel_time = level->time_wheel;
2075 lev->android_move_time = level->android_move_time;
2076 lev->android_clone_time = level->android_clone_time;
2077 lev->ball_random = level->ball_random;
2078 lev->ball_state_initial = level->ball_state_initial;
2079 lev->ball_time = level->ball_time;
2081 lev->lenses_score = level->lenses_score;
2082 lev->magnify_score = level->magnify_score;
2083 lev->slurp_score = level->slurp_score;
2085 lev->lenses_time = level->lenses_time;
2086 lev->magnify_time = level->magnify_time;
2087 lev->wind_direction_initial = level->wind_direction_initial;
2089 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2090 for (j = 0; j < 8; j++)
2091 lev->ball_array[i][j] =
2092 map_element_RND_to_EM(level->
2093 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
2095 for (i = 0; i < 16; i++)
2096 lev->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2098 /* first fill the complete playfield with the default border element */
2099 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
2100 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
2101 level_em->cave[x][y] = ZBORDER;
2103 /* then copy the real level contents from level file into the playfield */
2104 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2106 int new_element = map_element_RND_to_EM(level->field[x][y]);
2108 if (level->field[x][y] == EL_AMOEBA_DEAD)
2109 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
2111 level_em->cave[x + 1][y + 1] = new_element;
2114 ply1->x_initial = 0;
2115 ply1->y_initial = 0;
2117 ply2->x_initial = 0;
2118 ply2->y_initial = 0;
2120 /* initialize player positions and delete players from the playfield */
2121 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
2123 if (level->field[x][y] == EL_PLAYER_1)
2125 ply1->x_initial = x + 1;
2126 ply1->y_initial = y + 1;
2127 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2129 else if (level->field[x][y] == EL_PLAYER_2)
2131 ply2->x_initial = x + 1;
2132 ply2->y_initial = y + 1;
2133 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_EMPTY);
2138 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
2140 static int ball_xy[8][2] =
2151 struct LevelInfo_EM *level_em = level->native_em_level;
2152 struct LEVEL *lev = level_em->lev;
2153 struct PLAYER *ply1 = level_em->ply1;
2154 struct PLAYER *ply2 = level_em->ply2;
2157 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
2158 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
2160 level->time = lev->time_seconds;
2161 level->gems_needed = lev->required_initial;
2163 sprintf(level->name, "Level %d", level->file_info.nr);
2165 level->score[SC_EMERALD] = lev->emerald_score;
2166 level->score[SC_DIAMOND] = lev->diamond_score;
2167 level->score[SC_ROBOT] = lev->alien_score;
2168 level->score[SC_SPACESHIP] = lev->tank_score;
2169 level->score[SC_BUG] = lev->bug_score;
2170 level->score[SC_YAMYAM] = lev->eater_score;
2171 level->score[SC_NUT] = lev->nut_score;
2172 level->score[SC_DYNAMITE] = lev->dynamite_score;
2173 level->score[SC_KEY] = lev->key_score;
2174 level->score[SC_TIME_BONUS] = lev->exit_score;
2176 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
2178 for (i = 0; i < level->num_yamyam_contents; i++)
2179 for (y = 0; y < 3; y++)
2180 for (x = 0; x < 3; x++)
2181 level->yamyam_content[i].e[x][y] =
2182 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
2184 level->amoeba_speed = lev->amoeba_time;
2185 level->time_magic_wall = lev->wonderwall_time_initial;
2186 level->time_wheel = lev->wheel_time;
2188 level->android_move_time = lev->android_move_time;
2189 level->android_clone_time = lev->android_clone_time;
2190 level->ball_random = lev->ball_random;
2191 level->ball_state_initial = lev->ball_state_initial;
2192 level->ball_time = lev->ball_time;
2194 level->lenses_score = lev->lenses_score;
2195 level->magnify_score = lev->magnify_score;
2196 level->slurp_score = lev->slurp_score;
2198 level->lenses_time = lev->lenses_time;
2199 level->magnify_time = lev->magnify_time;
2200 level->wind_direction_initial = lev->wind_direction_initial;
2202 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2203 for (j = 0; j < 8; j++)
2204 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
2205 map_element_EM_to_RND(lev->ball_array[i][j]);
2207 for (i = 0; i < 16; i++)
2208 level->android_array[i] = FALSE; /* !!! YET TO COME !!! */
2210 /* convert the playfield (some elements need special treatment) */
2211 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
2213 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
2215 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
2216 new_element = EL_AMOEBA_DEAD;
2218 level->field[x][y] = new_element;
2221 /* in case of both players set to the same field, use the first player */
2222 level->field[ply2->x_initial - 1][ply2->y_initial - 1] = EL_PLAYER_2;
2223 level->field[ply1->x_initial - 1][ply1->y_initial - 1] = EL_PLAYER_1;
2226 printf("::: native Emerald Mine file version: %d\n", level_em->file_version);
2230 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
2231 struct LevelFileInfo *level_file_info)
2233 if (!LoadNativeLevel_EM(level_file_info->filename))
2234 level->no_valid_file = TRUE;
2237 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
2239 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2240 CopyNativeLevel_RND_to_EM(level);
2243 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
2245 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
2246 CopyNativeLevel_EM_to_RND(level);
2250 /* ------------------------------------------------------------------------- */
2251 /* functions for loading SP level */
2252 /* ------------------------------------------------------------------------- */
2254 #define NUM_SUPAPLEX_LEVELS_PER_PACKAGE 111
2255 #define SP_LEVEL_SIZE 1536
2256 #define SP_LEVEL_XSIZE 60
2257 #define SP_LEVEL_YSIZE 24
2258 #define SP_LEVEL_NAME_LEN 23
2260 static void LoadLevelFromFileStream_SP(FILE *file, struct LevelInfo *level,
2263 int num_special_ports;
2266 /* for details of the Supaplex level format, see Herman Perk's Supaplex
2267 documentation file "SPFIX63.DOC" from his Supaplex "SpeedFix" package */
2269 /* read level body (width * height == 60 * 24 tiles == 1440 bytes) */
2270 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2272 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2274 int element_old = fgetc(file);
2277 if (element_old <= 0x27)
2278 element_new = getMappedElement(EL_SP_START + element_old);
2279 else if (element_old == 0x28)
2280 element_new = EL_INVISIBLE_WALL;
2283 Error(ERR_WARN, "in level %d, at position %d, %d:", nr, x, y);
2284 Error(ERR_WARN, "invalid level element %d", element_old);
2286 element_new = EL_UNKNOWN;
2289 level->field[x][y] = element_new;
2293 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2295 /* initial gravity: 1 == "on", anything else (0) == "off" */
2296 level->initial_gravity = (fgetc(file) == 1 ? TRUE : FALSE);
2298 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2300 /* level title in uppercase letters, padded with dashes ("-") (23 bytes) */
2301 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
2302 level->name[i] = fgetc(file);
2303 level->name[SP_LEVEL_NAME_LEN] = '\0';
2305 /* initial "freeze zonks": 2 == "on", anything else (0, 1) == "off" */
2306 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2308 /* number of infotrons needed; 0 means that Supaplex will count the total
2309 amount of infotrons in the level and use the low byte of that number
2310 (a multiple of 256 infotrons will result in "0 infotrons needed"!) */
2311 level->gems_needed = fgetc(file);
2313 /* number of special ("gravity") port entries below (maximum 10 allowed) */
2314 num_special_ports = fgetc(file);
2316 /* database of properties of up to 10 special ports (6 bytes per port) */
2317 for (i = 0; i < 10; i++)
2319 int port_location, port_x, port_y, port_element;
2322 /* high and low byte of the location of a special port; if (x, y) are the
2323 coordinates of a port in the field and (0, 0) is the top-left corner,
2324 the 16 bit value here calculates as 2 * (x + (y * 60)) (this is twice
2325 of what may be expected: Supaplex works with a game field in memory
2326 which is 2 bytes per tile) */
2327 port_location = getFile16BitBE(file);
2329 /* change gravity: 1 == "turn on", anything else (0) == "turn off" */
2330 gravity = fgetc(file);
2332 /* "freeze zonks": 2 == "turn on", anything else (0, 1) == "turn off" */
2333 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2335 /* "freeze enemies": 1 == "turn on", anything else (0) == "turn off" */
2336 ReadUnusedBytesFromFile(file, 1); /* (not used by R'n'D engine) */
2338 ReadUnusedBytesFromFile(file, 1); /* (not used by Supaplex engine) */
2340 if (i >= num_special_ports)
2343 port_x = (port_location / 2) % SP_LEVEL_XSIZE;
2344 port_y = (port_location / 2) / SP_LEVEL_XSIZE;
2346 if (port_x < 0 || port_x >= SP_LEVEL_XSIZE ||
2347 port_y < 0 || port_y >= SP_LEVEL_YSIZE)
2349 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
2355 port_element = level->field[port_x][port_y];
2357 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
2358 port_element > EL_SP_GRAVITY_PORT_UP)
2360 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
2365 /* change previous (wrong) gravity inverting special port to either
2366 gravity enabling special port or gravity disabling special port */
2367 level->field[port_x][port_y] +=
2368 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
2369 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
2372 ReadUnusedBytesFromFile(file, 4); /* (not used by Supaplex engine) */
2374 /* change special gravity ports without database entries to normal ports */
2375 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2376 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2377 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
2378 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
2379 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
2381 /* auto-determine number of infotrons if it was stored as "0" -- see above */
2382 if (level->gems_needed == 0)
2384 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2385 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2386 if (level->field[x][y] == EL_SP_INFOTRON)
2387 level->gems_needed++;
2389 level->gems_needed &= 0xff; /* only use low byte -- see above */
2392 level->fieldx = SP_LEVEL_XSIZE;
2393 level->fieldy = SP_LEVEL_YSIZE;
2395 level->time = 0; /* no time limit */
2396 level->amoeba_speed = 0;
2397 level->time_magic_wall = 0;
2398 level->time_wheel = 0;
2399 level->amoeba_content = EL_EMPTY;
2401 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2402 level->score[i] = 0; /* !!! CORRECT THIS !!! */
2404 /* there are no yamyams in supaplex levels */
2405 for (i = 0; i < level->num_yamyam_contents; i++)
2406 for (y = 0; y < 3; y++)
2407 for (x = 0; x < 3; x++)
2408 level->yamyam_content[i].e[x][y] = EL_EMPTY;
2411 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
2412 struct LevelFileInfo *level_file_info)
2414 char *filename = level_file_info->filename;
2416 int nr = level_file_info->nr - leveldir_current->first_level;
2418 char name_first, name_last;
2419 struct LevelInfo multipart_level;
2420 int multipart_xpos, multipart_ypos;
2421 boolean is_multipart_level;
2422 boolean is_first_part;
2423 boolean reading_multipart_level = FALSE;
2424 boolean use_empty_level = FALSE;
2426 if (!(file = fopen(filename, MODE_READ)))
2428 level->no_valid_file = TRUE;
2430 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
2435 /* position file stream to the requested level inside the level package */
2436 if (fseek(file, nr * SP_LEVEL_SIZE, SEEK_SET) != 0)
2438 level->no_valid_file = TRUE;
2440 Error(ERR_WARN, "cannot fseek level '%s' -- using empty level", filename);
2445 /* there exist Supaplex level package files with multi-part levels which
2446 can be detected as follows: instead of leading and trailing dashes ('-')
2447 to pad the level name, they have leading and trailing numbers which are
2448 the x and y coordinations of the current part of the multi-part level;
2449 if there are '?' characters instead of numbers on the left or right side
2450 of the level name, the multi-part level consists of only horizontal or
2453 for (l = nr; l < NUM_SUPAPLEX_LEVELS_PER_PACKAGE; l++)
2455 LoadLevelFromFileStream_SP(file, level, l);
2457 /* check if this level is a part of a bigger multi-part level */
2459 name_first = level->name[0];
2460 name_last = level->name[SP_LEVEL_NAME_LEN - 1];
2462 is_multipart_level =
2463 ((name_first == '?' || (name_first >= '0' && name_first <= '9')) &&
2464 (name_last == '?' || (name_last >= '0' && name_last <= '9')));
2467 ((name_first == '?' || name_first == '1') &&
2468 (name_last == '?' || name_last == '1'));
2470 /* correct leading multipart level meta information in level name */
2471 for (i = 0; i < SP_LEVEL_NAME_LEN && level->name[i] == name_first; i++)
2472 level->name[i] = '-';
2474 /* correct trailing multipart level meta information in level name */
2475 for (i = SP_LEVEL_NAME_LEN - 1; i>=0 && level->name[i] == name_last; i--)
2476 level->name[i] = '-';
2478 /* ---------- check for normal single level ---------- */
2480 if (!reading_multipart_level && !is_multipart_level)
2482 /* the current level is simply a normal single-part level, and we are
2483 not reading a multi-part level yet, so return the level as it is */
2488 /* ---------- check for empty level (unused multi-part) ---------- */
2490 if (!reading_multipart_level && is_multipart_level && !is_first_part)
2492 /* this is a part of a multi-part level, but not the first part
2493 (and we are not already reading parts of a multi-part level);
2494 in this case, use an empty level instead of the single part */
2496 use_empty_level = TRUE;
2501 /* ---------- check for finished multi-part level ---------- */
2503 if (reading_multipart_level &&
2504 (!is_multipart_level ||
2505 strcmp(level->name, multipart_level.name) != 0))
2507 /* we are already reading parts of a multi-part level, but this level is
2508 either not a multi-part level, or a part of a different multi-part
2509 level; in both cases, the multi-part level seems to be complete */
2514 /* ---------- here we have one part of a multi-part level ---------- */
2516 reading_multipart_level = TRUE;
2518 if (is_first_part) /* start with first part of new multi-part level */
2520 /* copy level info structure from first part */
2521 multipart_level = *level;
2523 /* clear playfield of new multi-part level */
2524 for (y = 0; y < MAX_LEV_FIELDY; y++)
2525 for (x = 0; x < MAX_LEV_FIELDX; x++)
2526 multipart_level.field[x][y] = EL_EMPTY;
2529 if (name_first == '?')
2531 if (name_last == '?')
2534 multipart_xpos = (int)(name_first - '0');
2535 multipart_ypos = (int)(name_last - '0');
2538 printf("----------> part (%d/%d) of multi-part level '%s'\n",
2539 multipart_xpos, multipart_ypos, multipart_level.name);
2542 if (multipart_xpos * SP_LEVEL_XSIZE > MAX_LEV_FIELDX ||
2543 multipart_ypos * SP_LEVEL_YSIZE > MAX_LEV_FIELDY)
2545 Error(ERR_WARN, "multi-part level is too big -- ignoring part of it");
2550 multipart_level.fieldx = MAX(multipart_level.fieldx,
2551 multipart_xpos * SP_LEVEL_XSIZE);
2552 multipart_level.fieldy = MAX(multipart_level.fieldy,
2553 multipart_ypos * SP_LEVEL_YSIZE);
2555 /* copy level part at the right position of multi-part level */
2556 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2558 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2560 int start_x = (multipart_xpos - 1) * SP_LEVEL_XSIZE;
2561 int start_y = (multipart_ypos - 1) * SP_LEVEL_YSIZE;
2563 multipart_level.field[start_x + x][start_y + y] = level->field[x][y];
2570 if (use_empty_level)
2572 setLevelInfoToDefaults(level);
2574 level->fieldx = SP_LEVEL_XSIZE;
2575 level->fieldy = SP_LEVEL_YSIZE;
2577 for (y = 0; y < SP_LEVEL_YSIZE; y++)
2578 for (x = 0; x < SP_LEVEL_XSIZE; x++)
2579 level->field[x][y] = EL_EMPTY;
2581 strcpy(level->name, "-------- EMPTY --------");
2583 Error(ERR_WARN, "single part of multi-part level -- using empty level");
2586 if (reading_multipart_level)
2587 *level = multipart_level;
2590 /* ------------------------------------------------------------------------- */
2591 /* functions for loading generic level */
2592 /* ------------------------------------------------------------------------- */
2594 void LoadLevelFromFileInfo(struct LevelInfo *level,
2595 struct LevelFileInfo *level_file_info)
2597 /* always start with reliable default values */
2598 setLevelInfoToDefaults(level);
2600 switch (level_file_info->type)
2602 case LEVEL_FILE_TYPE_RND:
2603 LoadLevelFromFileInfo_RND(level, level_file_info);
2606 case LEVEL_FILE_TYPE_EM:
2607 LoadLevelFromFileInfo_EM(level, level_file_info);
2608 level->game_engine_type = GAME_ENGINE_TYPE_EM;
2611 case LEVEL_FILE_TYPE_SP:
2612 LoadLevelFromFileInfo_SP(level, level_file_info);
2616 LoadLevelFromFileInfo_RND(level, level_file_info);
2620 /* if level file is invalid, restore level structure to default values */
2621 if (level->no_valid_file)
2622 setLevelInfoToDefaults(level);
2624 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
2625 level->game_engine_type = GAME_ENGINE_TYPE_RND;
2627 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
2628 CopyNativeLevel_RND_to_Native(level);
2630 CopyNativeLevel_Native_to_RND(level);
2633 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
2635 static struct LevelFileInfo level_file_info;
2637 /* always start with reliable default values */
2638 setFileInfoToDefaults(&level_file_info);
2640 level_file_info.nr = 0; /* unknown level number */
2641 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
2642 level_file_info.filename = filename;
2644 LoadLevelFromFileInfo(level, &level_file_info);
2647 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
2649 if (leveldir_current == NULL) /* only when dumping level */
2653 printf("::: sort_priority: %d\n", leveldir_current->sort_priority);
2656 /* determine correct game engine version of current level */
2657 if (!leveldir_current->latest_engine)
2659 /* For all levels which are not forced to use the latest game engine
2660 version (normally user contributed, private and undefined levels),
2661 use the version of the game engine the levels were created for.
2663 Since 2.0.1, the game engine version is now directly stored
2664 in the level file (chunk "VERS"), so there is no need anymore
2665 to set the game version from the file version (except for old,
2666 pre-2.0 levels, where the game version is still taken from the
2667 file format version used to store the level -- see above). */
2669 /* player was faster than enemies in 1.0.0 and before */
2670 if (level->file_version == FILE_VERSION_1_0)
2671 level->double_speed = TRUE;
2673 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
2674 if (level->game_version == VERSION_IDENT(2,0,1,0))
2675 level->em_slippery_gems = TRUE;
2677 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
2678 if (level->game_version < VERSION_IDENT(2,2,0,0))
2679 level->use_spring_bug = TRUE;
2681 /* only few elements were able to actively move into acid before 3.1.0 */
2682 /* trigger settings did not exist before 3.1.0; set to default "any" */
2683 if (level->game_version < VERSION_IDENT(3,1,0,0))
2687 /* correct "can move into acid" settings (all zero in old levels) */
2689 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
2690 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
2692 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
2693 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
2694 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
2695 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
2697 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2698 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
2700 /* correct trigger settings (stored as zero == "none" in old levels) */
2702 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2704 int element = EL_CUSTOM_START + i;
2705 struct ElementInfo *ei = &element_info[element];
2707 for (j = 0; j < ei->num_change_pages; j++)
2709 struct ElementChangeInfo *change = &ei->change_page[j];
2711 change->trigger_player = CH_PLAYER_ANY;
2712 change->trigger_page = CH_PAGE_ANY;
2717 else /* always use the latest game engine version */
2719 /* For all levels which are forced to use the latest game engine version
2720 (normally all but user contributed, private and undefined levels), set
2721 the game engine version to the actual version; this allows for actual
2722 corrections in the game engine to take effect for existing, converted
2723 levels (from "classic" or other existing games) to make the emulation
2724 of the corresponding game more accurate, while (hopefully) not breaking
2725 existing levels created from other players. */
2727 level->game_version = GAME_VERSION_ACTUAL;
2729 /* Set special EM style gems behaviour: EM style gems slip down from
2730 normal, steel and growing wall. As this is a more fundamental change,
2731 it seems better to set the default behaviour to "off" (as it is more
2732 natural) and make it configurable in the level editor (as a property
2733 of gem style elements). Already existing converted levels (neither
2734 private nor contributed levels) are changed to the new behaviour. */
2736 if (level->file_version < FILE_VERSION_2_0)
2737 level->em_slippery_gems = TRUE;
2741 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
2745 /* map custom element change events that have changed in newer versions
2746 (these following values were accidentally changed in version 3.0.1)
2747 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
2748 if (level->game_version <= VERSION_IDENT(3,0,0,0))
2750 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2752 int element = EL_CUSTOM_START + i;
2754 /* order of checking and copying events to be mapped is important */
2755 for (j = CE_BY_OTHER_ACTION; j >= CE_COUNT_AT_ZERO; j--)
2757 if (HAS_CHANGE_EVENT(element, j - 2))
2759 SET_CHANGE_EVENT(element, j - 2, FALSE);
2760 SET_CHANGE_EVENT(element, j, TRUE);
2764 /* order of checking and copying events to be mapped is important */
2765 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
2767 if (HAS_CHANGE_EVENT(element, j - 1))
2769 SET_CHANGE_EVENT(element, j - 1, FALSE);
2770 SET_CHANGE_EVENT(element, j, TRUE);
2776 /* initialize "can_change" field for old levels with only one change page */
2777 if (level->game_version <= VERSION_IDENT(3,0,2,0))
2779 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2781 int element = EL_CUSTOM_START + i;
2783 if (CAN_CHANGE(element))
2784 element_info[element].change->can_change = TRUE;
2788 /* correct custom element values (for old levels without these options) */
2789 if (level->game_version < VERSION_IDENT(3,1,1,0))
2791 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2793 int element = EL_CUSTOM_START + i;
2794 struct ElementInfo *ei = &element_info[element];
2796 if (ei->access_direction == MV_NO_DIRECTIONS)
2797 ei->access_direction = MV_ALL_DIRECTIONS;
2800 for (j = 0; j < ei->num_change_pages; j++)
2802 struct ElementChangeInfo *change = &ei->change_page[j];
2804 if (change->trigger_side == CH_SIDE_NONE)
2805 change->trigger_side = CH_SIDE_ANY;
2812 /* correct custom element values (fix invalid values for all versions) */
2815 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2817 int element = EL_CUSTOM_START + i;
2818 struct ElementInfo *ei = &element_info[element];
2820 for (j = 0; j < ei->num_change_pages; j++)
2822 struct ElementChangeInfo *change = &ei->change_page[j];
2824 if (change->trigger_player == CH_PLAYER_NONE)
2825 change->trigger_player = CH_PLAYER_ANY;
2827 if (change->trigger_side == CH_SIDE_NONE)
2828 change->trigger_side = CH_SIDE_ANY;
2834 /* initialize "can_explode" field for old levels which did not store this */
2835 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
2836 if (level->game_version <= VERSION_IDENT(3,1,0,0))
2838 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2840 int element = EL_CUSTOM_START + i;
2842 if (EXPLODES_1X1_OLD(element))
2843 element_info[element].explosion_type = EXPLODES_1X1;
2845 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
2846 EXPLODES_SMASHED(element) ||
2847 EXPLODES_IMPACT(element)));
2851 /* correct previously hard-coded move delay values for maze runner style */
2852 if (level->game_version < VERSION_IDENT(3,1,1,0))
2854 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
2856 int element = EL_CUSTOM_START + i;
2858 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
2860 /* previously hard-coded and therefore ignored */
2861 element_info[element].move_delay_fixed = 9;
2862 element_info[element].move_delay_random = 0;
2867 /* map elements that have changed in newer versions */
2868 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
2869 level->game_version);
2870 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2871 for (x = 0; x < 3; x++)
2872 for (y = 0; y < 3; y++)
2873 level->yamyam_content[i].e[x][y] =
2874 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
2875 level->game_version);
2877 /* initialize element properties for level editor etc. */
2878 InitElementPropertiesEngine(level->game_version);
2881 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
2885 /* map elements that have changed in newer versions */
2886 for (y = 0; y < level->fieldy; y++)
2887 for (x = 0; x < level->fieldx; x++)
2888 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
2889 level->game_version);
2891 /* copy elements to runtime playfield array */
2892 for (x = 0; x < MAX_LEV_FIELDX; x++)
2893 for (y = 0; y < MAX_LEV_FIELDY; y++)
2894 Feld[x][y] = level->field[x][y];
2896 /* initialize level size variables for faster access */
2897 lev_fieldx = level->fieldx;
2898 lev_fieldy = level->fieldy;
2900 /* determine border element for this level */
2904 void LoadLevelTemplate(int nr)
2908 setLevelFileInfo(&level_template.file_info, nr);
2909 filename = level_template.file_info.filename;
2911 LoadLevelFromFileInfo(&level_template, &level_template.file_info);
2913 LoadLevel_InitVersion(&level_template, filename);
2914 LoadLevel_InitElements(&level_template, filename);
2916 ActivateLevelTemplate();
2919 void LoadLevel(int nr)
2923 setLevelFileInfo(&level.file_info, nr);
2924 filename = level.file_info.filename;
2926 LoadLevelFromFileInfo(&level, &level.file_info);
2928 if (level.use_custom_template)
2929 LoadLevelTemplate(-1);
2931 LoadLevel_InitVersion(&level, filename);
2932 LoadLevel_InitElements(&level, filename);
2933 LoadLevel_InitPlayfield(&level, filename);
2936 static void SaveLevel_VERS(FILE *file, struct LevelInfo *level)
2938 putFileVersion(file, level->file_version);
2939 putFileVersion(file, level->game_version);
2942 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
2946 putFile8Bit(file, level->fieldx);
2947 putFile8Bit(file, level->fieldy);
2949 putFile16BitBE(file, level->time);
2950 putFile16BitBE(file, level->gems_needed);
2952 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2953 putFile8Bit(file, level->name[i]);
2955 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2956 putFile8Bit(file, level->score[i]);
2958 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2959 for (y = 0; y < 3; y++)
2960 for (x = 0; x < 3; x++)
2961 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
2962 level->yamyam_content[i].e[x][y]));
2963 putFile8Bit(file, level->amoeba_speed);
2964 putFile8Bit(file, level->time_magic_wall);
2965 putFile8Bit(file, level->time_wheel);
2966 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
2967 level->amoeba_content));
2968 putFile8Bit(file, (level->double_speed ? 1 : 0));
2969 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
2970 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
2971 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
2973 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
2975 putFile8Bit(file, (level->block_last_field ? 1 : 0));
2976 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
2977 putFile32BitBE(file, level->can_move_into_acid_bits);
2978 putFile8Bit(file, level->dont_collide_with_bits);
2980 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
2981 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
2983 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
2984 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
2985 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
2987 putFile8Bit(file, level->game_engine_type);
2989 WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED);
2992 static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
2996 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2997 putFile8Bit(file, level->author[i]);
3000 static void SaveLevel_BODY(FILE *file, struct LevelInfo *level)
3004 for (y = 0; y < level->fieldy; y++)
3005 for (x = 0; x < level->fieldx; x++)
3006 if (level->encoding_16bit_field)
3007 putFile16BitBE(file, level->field[x][y]);
3009 putFile8Bit(file, level->field[x][y]);
3013 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
3017 putFile8Bit(file, EL_YAMYAM);
3018 putFile8Bit(file, level->num_yamyam_contents);
3019 putFile8Bit(file, 0);
3020 putFile8Bit(file, 0);
3022 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3023 for (y = 0; y < 3; y++)
3024 for (x = 0; x < 3; x++)
3025 if (level->encoding_16bit_field)
3026 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
3028 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
3032 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
3035 int num_contents, content_xsize, content_ysize;
3036 int content_array[MAX_ELEMENT_CONTENTS][3][3];
3038 if (element == EL_YAMYAM)
3040 num_contents = level->num_yamyam_contents;
3044 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3045 for (y = 0; y < 3; y++)
3046 for (x = 0; x < 3; x++)
3047 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
3049 else if (element == EL_BD_AMOEBA)
3055 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3056 for (y = 0; y < 3; y++)
3057 for (x = 0; x < 3; x++)
3058 content_array[i][x][y] = EL_EMPTY;
3059 content_array[0][0][0] = level->amoeba_content;
3063 /* chunk header already written -- write empty chunk data */
3064 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
3066 Error(ERR_WARN, "cannot save content for element '%d'", element);
3070 putFile16BitBE(file, element);
3071 putFile8Bit(file, num_contents);
3072 putFile8Bit(file, content_xsize);
3073 putFile8Bit(file, content_ysize);
3075 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
3077 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3078 for (y = 0; y < 3; y++)
3079 for (x = 0; x < 3; x++)
3080 putFile16BitBE(file, content_array[i][x][y]);
3083 static void SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
3086 int envelope_nr = element - EL_ENVELOPE_1;
3087 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
3089 putFile16BitBE(file, element);
3090 putFile16BitBE(file, envelope_len);
3091 putFile8Bit(file, level->envelope_xsize[envelope_nr]);
3092 putFile8Bit(file, level->envelope_ysize[envelope_nr]);
3094 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
3096 for (i = 0; i < envelope_len; i++)
3097 putFile8Bit(file, level->envelope_text[envelope_nr][i]);
3101 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
3102 int num_changed_custom_elements)
3106 putFile16BitBE(file, num_changed_custom_elements);
3108 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3110 int element = EL_CUSTOM_START + i;
3112 if (Properties[element][EP_BITFIELD_BASE] != EP_BITMASK_DEFAULT)
3114 if (check < num_changed_custom_elements)
3116 putFile16BitBE(file, element);
3117 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3124 if (check != num_changed_custom_elements) /* should not happen */
3125 Error(ERR_WARN, "inconsistent number of custom element properties");
3130 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
3131 int num_changed_custom_elements)
3135 putFile16BitBE(file, num_changed_custom_elements);
3137 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3139 int element = EL_CUSTOM_START + i;
3141 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
3143 if (check < num_changed_custom_elements)
3145 putFile16BitBE(file, element);
3146 putFile16BitBE(file, element_info[element].change->target_element);
3153 if (check != num_changed_custom_elements) /* should not happen */
3154 Error(ERR_WARN, "inconsistent number of custom target elements");
3159 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
3160 int num_changed_custom_elements)
3162 int i, j, x, y, check = 0;
3164 putFile16BitBE(file, num_changed_custom_elements);
3166 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3168 int element = EL_CUSTOM_START + i;
3170 if (element_info[element].modified_settings)
3172 if (check < num_changed_custom_elements)
3174 putFile16BitBE(file, element);
3176 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
3177 putFile8Bit(file, element_info[element].description[j]);
3179 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3181 /* some free bytes for future properties and padding */
3182 WriteUnusedBytesToFile(file, 7);
3184 putFile8Bit(file, element_info[element].use_gfx_element);
3185 putFile16BitBE(file, element_info[element].gfx_element);
3187 putFile8Bit(file, element_info[element].collect_score_initial);
3188 putFile8Bit(file, element_info[element].collect_count_initial);
3190 putFile16BitBE(file, element_info[element].push_delay_fixed);
3191 putFile16BitBE(file, element_info[element].push_delay_random);
3192 putFile16BitBE(file, element_info[element].move_delay_fixed);
3193 putFile16BitBE(file, element_info[element].move_delay_random);
3195 putFile16BitBE(file, element_info[element].move_pattern);
3196 putFile8Bit(file, element_info[element].move_direction_initial);
3197 putFile8Bit(file, element_info[element].move_stepsize);
3199 for (y = 0; y < 3; y++)
3200 for (x = 0; x < 3; x++)
3201 putFile16BitBE(file, element_info[element].content.e[x][y]);
3203 putFile32BitBE(file, element_info[element].change->events);
3205 putFile16BitBE(file, element_info[element].change->target_element);
3207 putFile16BitBE(file, element_info[element].change->delay_fixed);
3208 putFile16BitBE(file, element_info[element].change->delay_random);
3209 putFile16BitBE(file, element_info[element].change->delay_frames);
3211 putFile16BitBE(file, element_info[element].change->trigger_element);
3213 putFile8Bit(file, element_info[element].change->explode);
3214 putFile8Bit(file, element_info[element].change->use_target_content);
3215 putFile8Bit(file, element_info[element].change->only_if_complete);
3216 putFile8Bit(file, element_info[element].change->use_random_replace);
3218 putFile8Bit(file, element_info[element].change->random_percentage);
3219 putFile8Bit(file, element_info[element].change->replace_when);
3221 for (y = 0; y < 3; y++)
3222 for (x = 0; x < 3; x++)
3223 putFile16BitBE(file,element_info[element].change->content.e[x][y]);
3225 putFile8Bit(file, element_info[element].slippery_type);
3227 /* some free bytes for future properties and padding */
3228 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
3235 if (check != num_changed_custom_elements) /* should not happen */
3236 Error(ERR_WARN, "inconsistent number of custom element properties");
3240 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
3242 struct ElementInfo *ei = &element_info[element];
3245 putFile16BitBE(file, element);
3247 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3248 putFile8Bit(file, ei->description[i]);
3250 putFile32BitBE(file, Properties[element][EP_BITFIELD_BASE]);
3251 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
3253 putFile8Bit(file, ei->num_change_pages);
3255 /* some free bytes for future base property values and padding */
3256 WriteUnusedBytesToFile(file, 5);
3258 /* write custom property values */
3260 putFile8Bit(file, ei->use_gfx_element);
3261 putFile16BitBE(file, ei->gfx_element);
3263 putFile8Bit(file, ei->collect_score_initial);
3264 putFile8Bit(file, ei->collect_count_initial);
3266 putFile8Bit(file, ei->drop_delay_fixed);
3267 putFile8Bit(file, ei->push_delay_fixed);
3268 putFile8Bit(file, ei->drop_delay_random);
3269 putFile8Bit(file, ei->push_delay_random);
3270 putFile16BitBE(file, ei->move_delay_fixed);
3271 putFile16BitBE(file, ei->move_delay_random);
3273 /* bits 0 - 15 of "move_pattern" ... */
3274 putFile16BitBE(file, ei->move_pattern & 0xffff);
3275 putFile8Bit(file, ei->move_direction_initial);
3276 putFile8Bit(file, ei->move_stepsize);
3278 putFile8Bit(file, ei->slippery_type);
3280 for (y = 0; y < 3; y++)
3281 for (x = 0; x < 3; x++)
3282 putFile16BitBE(file, ei->content.e[x][y]);
3284 putFile16BitBE(file, ei->move_enter_element);
3285 putFile16BitBE(file, ei->move_leave_element);
3286 putFile8Bit(file, ei->move_leave_type);
3288 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
3289 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
3291 putFile8Bit(file, ei->access_direction);
3293 putFile8Bit(file, ei->explosion_delay);
3294 putFile8Bit(file, ei->ignition_delay);
3295 putFile8Bit(file, ei->explosion_type);
3297 /* some free bytes for future custom property values and padding */
3298 WriteUnusedBytesToFile(file, 1);
3300 /* write change property values */
3302 for (i = 0; i < ei->num_change_pages; i++)
3304 struct ElementChangeInfo *change = &ei->change_page[i];
3305 unsigned long event_bits = 0;
3307 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
3308 if (change->has_event[j])
3309 event_bits |= (1 << j);
3311 putFile32BitBE(file, event_bits);
3313 putFile16BitBE(file, change->target_element);
3315 putFile16BitBE(file, change->delay_fixed);
3316 putFile16BitBE(file, change->delay_random);
3317 putFile16BitBE(file, change->delay_frames);
3319 putFile16BitBE(file, change->trigger_element);
3321 putFile8Bit(file, change->explode);
3322 putFile8Bit(file, change->use_target_content);
3323 putFile8Bit(file, change->only_if_complete);
3324 putFile8Bit(file, change->use_random_replace);
3326 putFile8Bit(file, change->random_percentage);
3327 putFile8Bit(file, change->replace_when);
3329 for (y = 0; y < 3; y++)
3330 for (x = 0; x < 3; x++)
3331 putFile16BitBE(file, change->target_content.e[x][y]);
3333 putFile8Bit(file, change->can_change);
3335 putFile8Bit(file, change->trigger_side);
3337 putFile8Bit(file, change->trigger_player);
3338 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
3339 log_2(change->trigger_page)));
3341 putFile8Bit(file, change->has_action);
3342 putFile8Bit(file, change->action_type);
3343 putFile8Bit(file, change->action_mode);
3344 putFile16BitBE(file, change->action_arg);
3346 /* some free bytes for future change property values and padding */
3347 WriteUnusedBytesToFile(file, 1);
3351 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
3353 struct ElementInfo *ei = &element_info[element];
3354 struct ElementGroupInfo *group = ei->group;
3357 putFile16BitBE(file, element);
3359 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
3360 putFile8Bit(file, ei->description[i]);
3362 putFile8Bit(file, group->num_elements);
3364 putFile8Bit(file, ei->use_gfx_element);
3365 putFile16BitBE(file, ei->gfx_element);
3367 putFile8Bit(file, group->choice_mode);
3369 /* some free bytes for future values and padding */
3370 WriteUnusedBytesToFile(file, 3);
3372 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
3373 putFile16BitBE(file, group->element[i]);
3376 static int SaveLevel_CONF_Value(FILE *file, int element, int type, int value)
3378 int bytes = type & CONF_MASK_BYTES;
3381 if (bytes == CONF_MASK_MULTI_BYTES)
3382 Error(ERR_EXIT, "SaveLevel_CONF_INT: invalid type CONF_MASK_MULTI_BYTES");
3384 num_bytes += putFile16BitBE(file, element);
3385 num_bytes += putFile8Bit(file, type);
3386 num_bytes += (bytes == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
3387 bytes == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
3388 bytes == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) : 0);
3393 static int SaveLevel_CONF_Content(FILE *file, int element, int type,
3394 struct Content *content, int num_contents)
3399 num_bytes += putFile16BitBE(file, element);
3400 num_bytes += putFile8Bit(file, type);
3401 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
3403 for (i = 0; i < num_contents; i++)
3404 for (y = 0; y < 3; y++)
3405 for (x = 0; x < 3; x++)
3406 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
3411 static int SaveLevel_CONF(FILE *file, struct LevelInfo *level)
3416 li = *level; /* copy level information into temporary buffer */
3418 for (i = 0; element_conf[i].element != -1; i++)
3420 int element = element_conf[i].element;
3421 int type = element_conf[i].type;
3422 void *value = element_conf[i].value;
3423 int bytes = type & CONF_MASK_BYTES;
3425 if (bytes == CONF_MASK_MULTI_BYTES)
3427 if (type == CONF_VALUE_CONTENT_8)
3429 struct Content *content = (struct Content *)value;
3431 chunk_size += SaveLevel_CONF_Content(file, element, type,
3432 content, MAX_ELEMENT_CONTENTS);
3435 Error(ERR_WARN, "cannot save CONF value for element %d", element);
3439 int value_int = (CONF_VALUE_BOOLEAN(type) ? *(boolean *)value :
3442 chunk_size += SaveLevel_CONF_Value(file, element, type, value_int);
3449 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename)
3451 int body_chunk_size, conf_chunk_size;
3455 if (!(file = fopen(filename, MODE_WRITE)))
3457 Error(ERR_WARN, "cannot save level file '%s'", filename);
3461 level->file_version = FILE_VERSION_ACTUAL;
3462 level->game_version = GAME_VERSION_ACTUAL;
3464 /* check level field for 16-bit elements */
3465 level->encoding_16bit_field = FALSE;
3466 for (y = 0; y < level->fieldy; y++)
3467 for (x = 0; x < level->fieldx; x++)
3468 if (level->field[x][y] > 255)
3469 level->encoding_16bit_field = TRUE;
3471 /* check yamyam content for 16-bit elements */
3472 level->encoding_16bit_yamyam = FALSE;
3473 for (i = 0; i < level->num_yamyam_contents; i++)
3474 for (y = 0; y < 3; y++)
3475 for (x = 0; x < 3; x++)
3476 if (level->yamyam_content[i].e[x][y] > 255)
3477 level->encoding_16bit_yamyam = TRUE;
3479 /* check amoeba content for 16-bit elements */
3480 level->encoding_16bit_amoeba = FALSE;
3481 if (level->amoeba_content > 255)
3482 level->encoding_16bit_amoeba = TRUE;
3484 /* calculate size of "BODY" chunk */
3486 level->fieldx * level->fieldy * (level->encoding_16bit_field ? 2 : 1);
3488 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
3489 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
3491 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
3492 SaveLevel_VERS(file, level);
3494 putFileChunkBE(file, "HEAD", LEVEL_HEADER_SIZE);
3495 SaveLevel_HEAD(file, level);
3497 putFileChunkBE(file, "AUTH", MAX_LEVEL_AUTHOR_LEN);
3498 SaveLevel_AUTH(file, level);
3500 putFileChunkBE(file, "BODY", body_chunk_size);
3501 SaveLevel_BODY(file, level);
3503 if (level->encoding_16bit_yamyam ||
3504 level->num_yamyam_contents != STD_ELEMENT_CONTENTS)
3506 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3507 SaveLevel_CNT2(file, level, EL_YAMYAM);
3510 if (level->encoding_16bit_amoeba)
3512 putFileChunkBE(file, "CNT2", LEVEL_CHUNK_CNT2_SIZE);
3513 SaveLevel_CNT2(file, level, EL_BD_AMOEBA);
3516 /* check for envelope content */
3517 for (i = 0; i < 4; i++)
3519 if (strlen(level->envelope_text[i]) > 0)
3521 int envelope_len = strlen(level->envelope_text[i]) + 1;
3523 putFileChunkBE(file, "CNT3", LEVEL_CHUNK_CNT3_SIZE(envelope_len));
3524 SaveLevel_CNT3(file, level, EL_ENVELOPE_1 + i);
3528 /* check for non-default custom elements (unless using template level) */
3529 if (!level->use_custom_template)
3531 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
3533 int element = EL_CUSTOM_START + i;
3535 if (element_info[element].modified_settings)
3537 int num_change_pages = element_info[element].num_change_pages;
3539 putFileChunkBE(file, "CUS4", LEVEL_CHUNK_CUS4_SIZE(num_change_pages));
3540 SaveLevel_CUS4(file, level, element);
3545 /* check for non-default group elements (unless using template level) */
3546 if (!level->use_custom_template)
3548 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
3550 int element = EL_GROUP_START + i;
3552 if (element_info[element].modified_settings)
3554 putFileChunkBE(file, "GRP1", LEVEL_CHUNK_GRP1_SIZE);
3555 SaveLevel_GRP1(file, level, element);
3560 conf_chunk_size = SaveLevel_CONF(NULL, level); /* get chunk size */
3562 putFileChunkBE(file, "CONF", conf_chunk_size);
3563 SaveLevel_CONF(file, level);
3567 SetFilePermissions(filename, PERMS_PRIVATE);
3570 void SaveLevel(int nr)
3572 char *filename = getDefaultLevelFilename(nr);
3574 SaveLevelFromFilename(&level, filename);
3577 void SaveLevelTemplate()
3579 char *filename = getDefaultLevelFilename(-1);
3581 SaveLevelFromFilename(&level, filename);
3584 void DumpLevel(struct LevelInfo *level)
3586 if (level->no_valid_file)
3588 Error(ERR_WARN, "cannot dump -- no valid level file found");
3593 printf_line("-", 79);
3594 printf("Level xxx (file version %08d, game version %08d)\n",
3595 level->file_version, level->game_version);
3596 printf_line("-", 79);
3598 printf("Level author: '%s'\n", level->author);
3599 printf("Level title: '%s'\n", level->name);
3601 printf("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
3603 printf("Level time: %d seconds\n", level->time);
3604 printf("Gems needed: %d\n", level->gems_needed);
3606 printf("Time for magic wall: %d seconds\n", level->time_magic_wall);
3607 printf("Time for wheel: %d seconds\n", level->time_wheel);
3608 printf("Time for light: %d seconds\n", level->time_light);
3609 printf("Time for timegate: %d seconds\n", level->time_timegate);
3611 printf("Amoeba speed: %d\n", level->amoeba_speed);
3613 printf("Initial gravity: %s\n", (level->initial_gravity ? "yes" : "no"));
3614 printf("Double speed movement: %s\n", (level->double_speed ? "yes" : "no"));
3615 printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
3616 printf("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
3617 printf("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
3618 printf("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
3619 printf("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
3621 printf_line("-", 79);
3625 /* ========================================================================= */
3626 /* tape file functions */
3627 /* ========================================================================= */
3629 static void setTapeInfoToDefaults()
3633 /* always start with reliable default values (empty tape) */
3636 /* default values (also for pre-1.2 tapes) with only the first player */
3637 tape.player_participates[0] = TRUE;
3638 for (i = 1; i < MAX_PLAYERS; i++)
3639 tape.player_participates[i] = FALSE;
3641 /* at least one (default: the first) player participates in every tape */
3642 tape.num_participating_players = 1;
3644 tape.level_nr = level_nr;
3646 tape.changed = FALSE;
3648 tape.recording = FALSE;
3649 tape.playing = FALSE;
3650 tape.pausing = FALSE;
3652 tape.no_valid_file = FALSE;
3655 static int LoadTape_VERS(FILE *file, int chunk_size, struct TapeInfo *tape)
3657 tape->file_version = getFileVersion(file);
3658 tape->game_version = getFileVersion(file);
3663 static int LoadTape_HEAD(FILE *file, int chunk_size, struct TapeInfo *tape)
3667 tape->random_seed = getFile32BitBE(file);
3668 tape->date = getFile32BitBE(file);
3669 tape->length = getFile32BitBE(file);
3671 /* read header fields that are new since version 1.2 */
3672 if (tape->file_version >= FILE_VERSION_1_2)
3674 byte store_participating_players = getFile8Bit(file);
3677 /* since version 1.2, tapes store which players participate in the tape */
3678 tape->num_participating_players = 0;
3679 for (i = 0; i < MAX_PLAYERS; i++)
3681 tape->player_participates[i] = FALSE;
3683 if (store_participating_players & (1 << i))
3685 tape->player_participates[i] = TRUE;
3686 tape->num_participating_players++;
3690 ReadUnusedBytesFromFile(file, TAPE_HEADER_UNUSED);
3692 engine_version = getFileVersion(file);
3693 if (engine_version > 0)
3694 tape->engine_version = engine_version;
3696 tape->engine_version = tape->game_version;
3702 static int LoadTape_INFO(FILE *file, int chunk_size, struct TapeInfo *tape)
3704 int level_identifier_size;
3707 level_identifier_size = getFile16BitBE(file);
3709 tape->level_identifier =
3710 checked_realloc(tape->level_identifier, level_identifier_size);
3712 for (i = 0; i < level_identifier_size; i++)
3713 tape->level_identifier[i] = getFile8Bit(file);
3715 tape->level_nr = getFile16BitBE(file);
3717 chunk_size = 2 + level_identifier_size + 2;
3722 static int LoadTape_BODY(FILE *file, int chunk_size, struct TapeInfo *tape)
3725 int chunk_size_expected =
3726 (tape->num_participating_players + 1) * tape->length;
3728 if (chunk_size_expected != chunk_size)
3730 ReadUnusedBytesFromFile(file, chunk_size);
3731 return chunk_size_expected;
3734 for (i = 0; i < tape->length; i++)
3736 if (i >= MAX_TAPE_LEN)
3739 for (j = 0; j < MAX_PLAYERS; j++)
3741 tape->pos[i].action[j] = MV_NO_MOVING;
3743 if (tape->player_participates[j])
3744 tape->pos[i].action[j] = getFile8Bit(file);
3747 tape->pos[i].delay = getFile8Bit(file);
3749 if (tape->file_version == FILE_VERSION_1_0)
3751 /* eliminate possible diagonal moves in old tapes */
3752 /* this is only for backward compatibility */
3754 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
3755 byte action = tape->pos[i].action[0];
3756 int k, num_moves = 0;
3758 for (k = 0; k<4; k++)
3760 if (action & joy_dir[k])
3762 tape->pos[i + num_moves].action[0] = joy_dir[k];
3764 tape->pos[i + num_moves].delay = 0;
3773 tape->length += num_moves;
3776 else if (tape->file_version < FILE_VERSION_2_0)
3778 /* convert pre-2.0 tapes to new tape format */
3780 if (tape->pos[i].delay > 1)
3783 tape->pos[i + 1] = tape->pos[i];
3784 tape->pos[i + 1].delay = 1;
3787 for (j = 0; j < MAX_PLAYERS; j++)
3788 tape->pos[i].action[j] = MV_NO_MOVING;
3789 tape->pos[i].delay--;
3800 if (i != tape->length)
3801 chunk_size = (tape->num_participating_players + 1) * i;
3806 void LoadTapeFromFilename(char *filename)
3808 char cookie[MAX_LINE_LEN];
3809 char chunk_name[CHUNK_ID_LEN + 1];
3813 /* always start with reliable default values */
3814 setTapeInfoToDefaults();
3816 if (!(file = fopen(filename, MODE_READ)))
3818 tape.no_valid_file = TRUE;
3823 getFileChunkBE(file, chunk_name, NULL);
3824 if (strcmp(chunk_name, "RND1") == 0)
3826 getFile32BitBE(file); /* not used */
3828 getFileChunkBE(file, chunk_name, NULL);
3829 if (strcmp(chunk_name, "TAPE") != 0)
3831 tape.no_valid_file = TRUE;
3833 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3838 else /* check for pre-2.0 file format with cookie string */
3840 strcpy(cookie, chunk_name);
3841 fgets(&cookie[4], MAX_LINE_LEN - 4, file);
3842 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3843 cookie[strlen(cookie) - 1] = '\0';
3845 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
3847 tape.no_valid_file = TRUE;
3849 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
3854 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
3856 tape.no_valid_file = TRUE;
3858 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
3863 /* pre-2.0 tape files have no game version, so use file version here */
3864 tape.game_version = tape.file_version;
3867 if (tape.file_version < FILE_VERSION_1_2)
3869 /* tape files from versions before 1.2.0 without chunk structure */
3870 LoadTape_HEAD(file, TAPE_HEADER_SIZE, &tape);
3871 LoadTape_BODY(file, 2 * tape.length, &tape);
3879 int (*loader)(FILE *, int, struct TapeInfo *);
3883 { "VERS", FILE_VERS_CHUNK_SIZE, LoadTape_VERS },
3884 { "HEAD", TAPE_HEADER_SIZE, LoadTape_HEAD },
3885 { "INFO", -1, LoadTape_INFO },
3886 { "BODY", -1, LoadTape_BODY },
3890 while (getFileChunkBE(file, chunk_name, &chunk_size))
3894 while (chunk_info[i].name != NULL &&
3895 strcmp(chunk_name, chunk_info[i].name) != 0)
3898 if (chunk_info[i].name == NULL)
3900 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
3901 chunk_name, filename);
3902 ReadUnusedBytesFromFile(file, chunk_size);
3904 else if (chunk_info[i].size != -1 &&
3905 chunk_info[i].size != chunk_size)
3907 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3908 chunk_size, chunk_name, filename);
3909 ReadUnusedBytesFromFile(file, chunk_size);
3913 /* call function to load this tape chunk */
3914 int chunk_size_expected =
3915 (chunk_info[i].loader)(file, chunk_size, &tape);
3917 /* the size of some chunks cannot be checked before reading other
3918 chunks first (like "HEAD" and "BODY") that contain some header
3919 information, so check them here */
3920 if (chunk_size_expected != chunk_size)
3922 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
3923 chunk_size, chunk_name, filename);
3931 tape.length_seconds = GetTapeLength();
3934 printf("::: tape game version: %d\n", tape.game_version);
3935 printf("::: tape engine version: %d\n", tape.engine_version);
3939 void LoadTape(int nr)
3941 char *filename = getTapeFilename(nr);
3943 LoadTapeFromFilename(filename);
3946 void LoadSolutionTape(int nr)
3948 char *filename = getSolutionTapeFilename(nr);
3950 LoadTapeFromFilename(filename);
3953 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
3955 putFileVersion(file, tape->file_version);
3956 putFileVersion(file, tape->game_version);
3959 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
3962 byte store_participating_players = 0;
3964 /* set bits for participating players for compact storage */
3965 for (i = 0; i < MAX_PLAYERS; i++)
3966 if (tape->player_participates[i])
3967 store_participating_players |= (1 << i);
3969 putFile32BitBE(file, tape->random_seed);
3970 putFile32BitBE(file, tape->date);
3971 putFile32BitBE(file, tape->length);
3973 putFile8Bit(file, store_participating_players);
3975 /* unused bytes not at the end here for 4-byte alignment of engine_version */
3976 WriteUnusedBytesToFile(file, TAPE_HEADER_UNUSED);
3978 putFileVersion(file, tape->engine_version);
3981 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
3983 int level_identifier_size = strlen(tape->level_identifier) + 1;
3986 putFile16BitBE(file, level_identifier_size);
3988 for (i = 0; i < level_identifier_size; i++)
3989 putFile8Bit(file, tape->level_identifier[i]);
3991 putFile16BitBE(file, tape->level_nr);
3994 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
3998 for (i = 0; i < tape->length; i++)
4000 for (j = 0; j < MAX_PLAYERS; j++)
4001 if (tape->player_participates[j])
4002 putFile8Bit(file, tape->pos[i].action[j]);
4004 putFile8Bit(file, tape->pos[i].delay);
4008 void SaveTape(int nr)
4010 char *filename = getTapeFilename(nr);
4012 boolean new_tape = TRUE;
4013 int num_participating_players = 0;
4014 int info_chunk_size;
4015 int body_chunk_size;
4018 InitTapeDirectory(leveldir_current->subdir);
4020 /* if a tape still exists, ask to overwrite it */
4021 if (fileExists(filename))
4024 if (!Request("Replace old tape ?", REQ_ASK))
4028 if (!(file = fopen(filename, MODE_WRITE)))
4030 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
4034 tape.file_version = FILE_VERSION_ACTUAL;
4035 tape.game_version = GAME_VERSION_ACTUAL;
4037 /* count number of participating players */
4038 for (i = 0; i < MAX_PLAYERS; i++)
4039 if (tape.player_participates[i])
4040 num_participating_players++;
4042 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
4043 body_chunk_size = (num_participating_players + 1) * tape.length;
4045 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
4046 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
4048 putFileChunkBE(file, "VERS", FILE_VERS_CHUNK_SIZE);
4049 SaveTape_VERS(file, &tape);
4051 putFileChunkBE(file, "HEAD", TAPE_HEADER_SIZE);
4052 SaveTape_HEAD(file, &tape);
4054 putFileChunkBE(file, "INFO", info_chunk_size);
4055 SaveTape_INFO(file, &tape);
4057 putFileChunkBE(file, "BODY", body_chunk_size);
4058 SaveTape_BODY(file, &tape);
4062 SetFilePermissions(filename, PERMS_PRIVATE);
4064 tape.changed = FALSE;
4067 Request("Tape saved !", REQ_CONFIRM);
4070 void DumpTape(struct TapeInfo *tape)
4074 if (tape->no_valid_file)
4076 Error(ERR_WARN, "cannot dump -- no valid tape file found");
4081 printf_line("-", 79);
4082 printf("Tape of Level %03d (file version %08d, game version %08d)\n",
4083 tape->level_nr, tape->file_version, tape->game_version);
4084 printf(" (effective engine version %08d)\n",
4085 tape->engine_version);
4086 printf("Level series identifier: '%s'\n", tape->level_identifier);
4087 printf_line("-", 79);
4089 for (i = 0; i < tape->length; i++)
4091 if (i >= MAX_TAPE_LEN)
4094 printf("%03d: ", i);
4096 for (j = 0; j < MAX_PLAYERS; j++)
4098 if (tape->player_participates[j])
4100 int action = tape->pos[i].action[j];
4102 printf("%d:%02x ", j, action);
4103 printf("[%c%c%c%c|%c%c] - ",
4104 (action & JOY_LEFT ? '<' : ' '),
4105 (action & JOY_RIGHT ? '>' : ' '),
4106 (action & JOY_UP ? '^' : ' '),
4107 (action & JOY_DOWN ? 'v' : ' '),
4108 (action & JOY_BUTTON_1 ? '1' : ' '),
4109 (action & JOY_BUTTON_2 ? '2' : ' '));
4113 printf("(%03d)\n", tape->pos[i].delay);
4116 printf_line("-", 79);
4120 /* ========================================================================= */
4121 /* score file functions */
4122 /* ========================================================================= */
4124 void LoadScore(int nr)
4127 char *filename = getScoreFilename(nr);
4128 char cookie[MAX_LINE_LEN];
4129 char line[MAX_LINE_LEN];
4133 /* always start with reliable default values */
4134 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4136 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
4137 highscore[i].Score = 0;
4140 if (!(file = fopen(filename, MODE_READ)))
4143 /* check file identifier */
4144 fgets(cookie, MAX_LINE_LEN, file);
4145 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
4146 cookie[strlen(cookie) - 1] = '\0';
4148 if (!checkCookieString(cookie, SCORE_COOKIE))
4150 Error(ERR_WARN, "unknown format of score file '%s'", filename);
4155 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4157 fscanf(file, "%d", &highscore[i].Score);
4158 fgets(line, MAX_LINE_LEN, file);
4160 if (line[strlen(line) - 1] == '\n')
4161 line[strlen(line) - 1] = '\0';
4163 for (line_ptr = line; *line_ptr; line_ptr++)
4165 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
4167 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
4168 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
4177 void SaveScore(int nr)
4180 char *filename = getScoreFilename(nr);
4183 InitScoreDirectory(leveldir_current->subdir);
4185 if (!(file = fopen(filename, MODE_WRITE)))
4187 Error(ERR_WARN, "cannot save score for level %d", nr);
4191 fprintf(file, "%s\n\n", SCORE_COOKIE);
4193 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
4194 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
4198 SetFilePermissions(filename, PERMS_PUBLIC);
4202 /* ========================================================================= */
4203 /* setup file functions */
4204 /* ========================================================================= */
4206 #define TOKEN_STR_PLAYER_PREFIX "player_"
4209 #define SETUP_TOKEN_PLAYER_NAME 0
4210 #define SETUP_TOKEN_SOUND 1
4211 #define SETUP_TOKEN_SOUND_LOOPS 2
4212 #define SETUP_TOKEN_SOUND_MUSIC 3
4213 #define SETUP_TOKEN_SOUND_SIMPLE 4
4214 #define SETUP_TOKEN_TOONS 5
4215 #define SETUP_TOKEN_SCROLL_DELAY 6
4216 #define SETUP_TOKEN_SOFT_SCROLLING 7
4217 #define SETUP_TOKEN_FADING 8
4218 #define SETUP_TOKEN_AUTORECORD 9
4219 #define SETUP_TOKEN_QUICK_DOORS 10
4220 #define SETUP_TOKEN_TEAM_MODE 11
4221 #define SETUP_TOKEN_HANDICAP 12
4222 #define SETUP_TOKEN_SKIP_LEVELS 13
4223 #define SETUP_TOKEN_TIME_LIMIT 14
4224 #define SETUP_TOKEN_FULLSCREEN 15
4225 #define SETUP_TOKEN_ASK_ON_ESCAPE 16
4226 #define SETUP_TOKEN_GRAPHICS_SET 17
4227 #define SETUP_TOKEN_SOUNDS_SET 18
4228 #define SETUP_TOKEN_MUSIC_SET 19
4229 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 20
4230 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 21
4231 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 22
4233 #define NUM_GLOBAL_SETUP_TOKENS 23
4236 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH 0
4237 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE 1
4238 #define SETUP_TOKEN_EDITOR_EL_EMERALD_MINE_CLUB 2
4239 #define SETUP_TOKEN_EDITOR_EL_MORE 3
4240 #define SETUP_TOKEN_EDITOR_EL_SOKOBAN 4
4241 #define SETUP_TOKEN_EDITOR_EL_SUPAPLEX 5
4242 #define SETUP_TOKEN_EDITOR_EL_DIAMOND_CAVES 6
4243 #define SETUP_TOKEN_EDITOR_EL_DX_BOULDERDASH 7
4244 #define SETUP_TOKEN_EDITOR_EL_CHARS 8
4245 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 9
4246 #define SETUP_TOKEN_EDITOR_EL_CUSTOM_MORE 10
4247 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 11
4248 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 12
4250 #define NUM_EDITOR_SETUP_TOKENS 13
4252 /* shortcut setup */
4253 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
4254 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
4255 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
4257 #define NUM_SHORTCUT_SETUP_TOKENS 3
4260 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
4261 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
4262 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
4263 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
4264 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
4265 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
4266 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
4267 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
4268 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
4269 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
4270 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
4271 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
4272 #define SETUP_TOKEN_PLAYER_KEY_UP 12
4273 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
4274 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
4275 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
4277 #define NUM_PLAYER_SETUP_TOKENS 16
4280 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 0
4281 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 1
4283 #define NUM_SYSTEM_SETUP_TOKENS 2
4286 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
4288 #define NUM_OPTIONS_SETUP_TOKENS 1
4291 static struct SetupInfo si;
4292 static struct SetupEditorInfo sei;
4293 static struct SetupShortcutInfo ssi;
4294 static struct SetupInputInfo sii;
4295 static struct SetupSystemInfo syi;
4296 static struct OptionInfo soi;
4298 static struct TokenInfo global_setup_tokens[] =
4300 { TYPE_STRING, &si.player_name, "player_name" },
4301 { TYPE_SWITCH, &si.sound, "sound" },
4302 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
4303 { TYPE_SWITCH, &si.sound_music, "background_music" },
4304 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
4305 { TYPE_SWITCH, &si.toons, "toons" },
4306 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
4307 { TYPE_SWITCH, &si.soft_scrolling, "soft_scrolling" },
4308 { TYPE_SWITCH, &si.fading, "screen_fading" },
4309 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording" },
4310 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
4311 { TYPE_SWITCH, &si.team_mode, "team_mode" },
4312 { TYPE_SWITCH, &si.handicap, "handicap" },
4313 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
4314 { TYPE_SWITCH, &si.time_limit, "time_limit" },
4315 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
4316 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
4317 { TYPE_STRING, &si.graphics_set, "graphics_set" },
4318 { TYPE_STRING, &si.sounds_set, "sounds_set" },
4319 { TYPE_STRING, &si.music_set, "music_set" },
4320 { TYPE_SWITCH, &si.override_level_graphics, "override_level_graphics" },
4321 { TYPE_SWITCH, &si.override_level_sounds, "override_level_sounds" },
4322 { TYPE_SWITCH, &si.override_level_music, "override_level_music" },
4325 static struct TokenInfo editor_setup_tokens[] =
4327 { TYPE_SWITCH, &sei.el_boulderdash, "editor.el_boulderdash" },
4328 { TYPE_SWITCH, &sei.el_emerald_mine, "editor.el_emerald_mine" },
4329 { TYPE_SWITCH, &sei.el_emerald_mine_club,"editor.el_emerald_mine_club"},
4330 { TYPE_SWITCH, &sei.el_more, "editor.el_more" },
4331 { TYPE_SWITCH, &sei.el_sokoban, "editor.el_sokoban" },
4332 { TYPE_SWITCH, &sei.el_supaplex, "editor.el_supaplex" },
4333 { TYPE_SWITCH, &sei.el_diamond_caves, "editor.el_diamond_caves" },
4334 { TYPE_SWITCH, &sei.el_dx_boulderdash,"editor.el_dx_boulderdash" },
4335 { TYPE_SWITCH, &sei.el_chars, "editor.el_chars" },
4336 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
4337 { TYPE_SWITCH, &sei.el_custom_more, "editor.el_custom_more" },
4338 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
4339 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
4342 static struct TokenInfo shortcut_setup_tokens[] =
4344 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
4345 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
4346 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" }
4349 static struct TokenInfo player_setup_tokens[] =
4351 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
4352 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
4353 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
4354 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
4355 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
4356 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
4357 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
4358 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
4359 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
4360 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
4361 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
4362 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
4363 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
4364 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
4365 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
4366 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" }
4369 static struct TokenInfo system_setup_tokens[] =
4371 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
4372 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" }
4375 static struct TokenInfo options_setup_tokens[] =
4377 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" }
4380 static char *get_corrected_login_name(char *login_name)
4382 /* needed because player name must be a fixed length string */
4383 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
4385 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
4386 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
4388 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
4389 if (strchr(login_name_new, ' '))
4390 *strchr(login_name_new, ' ') = '\0';
4392 return login_name_new;
4395 static void setSetupInfoToDefaults(struct SetupInfo *si)
4399 si->player_name = get_corrected_login_name(getLoginName());
4402 si->sound_loops = TRUE;
4403 si->sound_music = TRUE;
4404 si->sound_simple = TRUE;
4406 si->double_buffering = TRUE;
4407 si->direct_draw = !si->double_buffering;
4408 si->scroll_delay = TRUE;
4409 si->soft_scrolling = TRUE;
4411 si->autorecord = TRUE;
4412 si->quick_doors = FALSE;
4413 si->team_mode = FALSE;
4414 si->handicap = TRUE;
4415 si->skip_levels = TRUE;
4416 si->time_limit = TRUE;
4417 si->fullscreen = FALSE;
4418 si->ask_on_escape = TRUE;
4420 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
4421 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
4422 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
4423 si->override_level_graphics = FALSE;
4424 si->override_level_sounds = FALSE;
4425 si->override_level_music = FALSE;
4427 si->editor.el_boulderdash = TRUE;
4428 si->editor.el_emerald_mine = TRUE;
4429 si->editor.el_emerald_mine_club = TRUE;
4430 si->editor.el_more = TRUE;
4431 si->editor.el_sokoban = TRUE;
4432 si->editor.el_supaplex = TRUE;
4433 si->editor.el_diamond_caves = TRUE;
4434 si->editor.el_dx_boulderdash = TRUE;
4435 si->editor.el_chars = TRUE;
4436 si->editor.el_custom = TRUE;
4437 si->editor.el_custom_more = FALSE;
4439 si->editor.el_headlines = TRUE;
4440 si->editor.el_user_defined = FALSE;
4442 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
4443 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
4444 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
4446 for (i = 0; i < MAX_PLAYERS; i++)
4448 si->input[i].use_joystick = FALSE;
4449 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
4450 si->input[i].joy.xleft = JOYSTICK_XLEFT;
4451 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
4452 si->input[i].joy.xright = JOYSTICK_XRIGHT;
4453 si->input[i].joy.yupper = JOYSTICK_YUPPER;
4454 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
4455 si->input[i].joy.ylower = JOYSTICK_YLOWER;
4456 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
4457 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
4458 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
4459 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
4460 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
4461 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
4462 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
4463 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
4466 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
4467 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
4469 si->options.verbose = FALSE;
4472 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
4476 if (!setup_file_hash)
4481 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4482 setSetupInfo(global_setup_tokens, i,
4483 getHashEntry(setup_file_hash, global_setup_tokens[i].text));
4488 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4489 setSetupInfo(editor_setup_tokens, i,
4490 getHashEntry(setup_file_hash,editor_setup_tokens[i].text));
4493 /* shortcut setup */
4494 ssi = setup.shortcut;
4495 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4496 setSetupInfo(shortcut_setup_tokens, i,
4497 getHashEntry(setup_file_hash,shortcut_setup_tokens[i].text));
4498 setup.shortcut = ssi;
4501 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4505 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4507 sii = setup.input[pnr];
4508 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4510 char full_token[100];
4512 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
4513 setSetupInfo(player_setup_tokens, i,
4514 getHashEntry(setup_file_hash, full_token));
4516 setup.input[pnr] = sii;
4521 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4522 setSetupInfo(system_setup_tokens, i,
4523 getHashEntry(setup_file_hash, system_setup_tokens[i].text));
4527 soi = setup.options;
4528 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4529 setSetupInfo(options_setup_tokens, i,
4530 getHashEntry(setup_file_hash, options_setup_tokens[i].text));
4531 setup.options = soi;
4536 char *filename = getSetupFilename();
4537 SetupFileHash *setup_file_hash = NULL;
4539 /* always start with reliable default values */
4540 setSetupInfoToDefaults(&setup);
4542 setup_file_hash = loadSetupFileHash(filename);
4544 if (setup_file_hash)
4546 char *player_name_new;
4548 checkSetupFileHashIdentifier(setup_file_hash, getCookie("SETUP"));
4549 decodeSetupFileHash(setup_file_hash);
4551 setup.direct_draw = !setup.double_buffering;
4553 freeSetupFileHash(setup_file_hash);
4555 /* needed to work around problems with fixed length strings */
4556 player_name_new = get_corrected_login_name(setup.player_name);
4557 free(setup.player_name);
4558 setup.player_name = player_name_new;
4561 Error(ERR_WARN, "using default setup values");
4566 char *filename = getSetupFilename();
4570 InitUserDataDirectory();
4572 if (!(file = fopen(filename, MODE_WRITE)))
4574 Error(ERR_WARN, "cannot write setup file '%s'", filename);
4578 fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER,
4579 getCookie("SETUP")));
4580 fprintf(file, "\n");
4584 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
4586 /* just to make things nicer :) */
4587 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
4588 i == SETUP_TOKEN_GRAPHICS_SET)
4589 fprintf(file, "\n");
4591 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
4596 fprintf(file, "\n");
4597 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
4598 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
4600 /* shortcut setup */
4601 ssi = setup.shortcut;
4602 fprintf(file, "\n");
4603 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
4604 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
4607 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
4611 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
4612 fprintf(file, "\n");
4614 sii = setup.input[pnr];
4615 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
4616 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
4621 fprintf(file, "\n");
4622 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
4623 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
4626 soi = setup.options;
4627 fprintf(file, "\n");
4628 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
4629 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
4633 SetFilePermissions(filename, PERMS_PRIVATE);
4636 void LoadCustomElementDescriptions()
4638 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4639 SetupFileHash *setup_file_hash;
4642 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4644 if (element_info[i].custom_description != NULL)
4646 free(element_info[i].custom_description);
4647 element_info[i].custom_description = NULL;
4651 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4654 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4656 char *token = getStringCat2(element_info[i].token_name, ".name");
4657 char *value = getHashEntry(setup_file_hash, token);
4660 element_info[i].custom_description = getStringCopy(value);
4665 freeSetupFileHash(setup_file_hash);
4668 void LoadSpecialMenuDesignSettings()
4670 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
4671 SetupFileHash *setup_file_hash;
4674 /* always start with reliable default values from default config */
4675 for (i = 0; image_config_vars[i].token != NULL; i++)
4676 for (j = 0; image_config[j].token != NULL; j++)
4677 if (strcmp(image_config_vars[i].token, image_config[j].token) == 0)
4678 *image_config_vars[i].value =
4679 get_auto_parameter_value(image_config_vars[i].token,
4680 image_config[j].value);
4682 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
4685 /* special case: initialize with default values that may be overwritten */
4686 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
4688 char *value_x = getHashEntry(setup_file_hash, "menu.draw_xoffset");
4689 char *value_y = getHashEntry(setup_file_hash, "menu.draw_yoffset");
4690 char *list_size = getHashEntry(setup_file_hash, "menu.list_size");
4692 if (value_x != NULL)
4693 menu.draw_xoffset[i] = get_integer_from_string(value_x);
4694 if (value_y != NULL)
4695 menu.draw_yoffset[i] = get_integer_from_string(value_y);
4696 if (list_size != NULL)
4697 menu.list_size[i] = get_integer_from_string(list_size);
4700 /* read (and overwrite with) values that may be specified in config file */
4701 for (i = 0; image_config_vars[i].token != NULL; i++)
4703 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
4706 *image_config_vars[i].value =
4707 get_auto_parameter_value(image_config_vars[i].token, value);
4710 freeSetupFileHash(setup_file_hash);
4713 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
4715 char *filename = getEditorSetupFilename();
4716 SetupFileList *setup_file_list, *list;
4717 SetupFileHash *element_hash;
4718 int num_unknown_tokens = 0;
4721 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
4724 element_hash = newSetupFileHash();
4726 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4727 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
4729 /* determined size may be larger than needed (due to unknown elements) */
4731 for (list = setup_file_list; list != NULL; list = list->next)
4734 /* add space for up to 3 more elements for padding that may be needed */
4737 *elements = checked_malloc(*num_elements * sizeof(int));
4740 for (list = setup_file_list; list != NULL; list = list->next)
4742 char *value = getHashEntry(element_hash, list->token);
4744 if (value == NULL) /* try to find obsolete token mapping */
4746 char *mapped_token = get_mapped_token(list->token);
4748 if (mapped_token != NULL)
4750 value = getHashEntry(element_hash, mapped_token);
4758 (*elements)[(*num_elements)++] = atoi(value);
4762 if (num_unknown_tokens == 0)
4764 Error(ERR_RETURN_LINE, "-");
4765 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
4766 Error(ERR_RETURN, "- config file: '%s'", filename);
4768 num_unknown_tokens++;
4771 Error(ERR_RETURN, "- token: '%s'", list->token);
4775 if (num_unknown_tokens > 0)
4776 Error(ERR_RETURN_LINE, "-");
4778 while (*num_elements % 4) /* pad with empty elements, if needed */
4779 (*elements)[(*num_elements)++] = EL_EMPTY;
4781 freeSetupFileList(setup_file_list);
4782 freeSetupFileHash(element_hash);
4785 for (i = 0; i < *num_elements; i++)
4786 printf("editor: element '%s' [%d]\n",
4787 element_info[(*elements)[i]].token_name, (*elements)[i]);
4791 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
4794 SetupFileHash *setup_file_hash = NULL;
4795 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
4796 char *filename_music, *filename_prefix, *filename_info;
4802 token_to_value_ptr[] =
4804 { "title_header", &tmp_music_file_info.title_header },
4805 { "artist_header", &tmp_music_file_info.artist_header },
4806 { "album_header", &tmp_music_file_info.album_header },
4807 { "year_header", &tmp_music_file_info.year_header },
4809 { "title", &tmp_music_file_info.title },
4810 { "artist", &tmp_music_file_info.artist },
4811 { "album", &tmp_music_file_info.album },
4812 { "year", &tmp_music_file_info.year },
4818 filename_music = (is_sound ? getCustomSoundFilename(basename) :
4819 getCustomMusicFilename(basename));
4821 if (filename_music == NULL)
4824 /* ---------- try to replace file extension ---------- */
4826 filename_prefix = getStringCopy(filename_music);
4827 if (strrchr(filename_prefix, '.') != NULL)
4828 *strrchr(filename_prefix, '.') = '\0';
4829 filename_info = getStringCat2(filename_prefix, ".txt");
4832 printf("trying to load file '%s'...\n", filename_info);
4835 if (fileExists(filename_info))
4836 setup_file_hash = loadSetupFileHash(filename_info);
4838 free(filename_prefix);
4839 free(filename_info);
4841 if (setup_file_hash == NULL)
4843 /* ---------- try to add file extension ---------- */
4845 filename_prefix = getStringCopy(filename_music);
4846 filename_info = getStringCat2(filename_prefix, ".txt");
4849 printf("trying to load file '%s'...\n", filename_info);
4852 if (fileExists(filename_info))
4853 setup_file_hash = loadSetupFileHash(filename_info);
4855 free(filename_prefix);
4856 free(filename_info);
4859 if (setup_file_hash == NULL)
4862 /* ---------- music file info found ---------- */
4864 memset(&tmp_music_file_info, 0, sizeof(struct MusicFileInfo));
4866 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
4868 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
4870 *token_to_value_ptr[i].value_ptr =
4871 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
4874 tmp_music_file_info.basename = getStringCopy(basename);
4875 tmp_music_file_info.music = music;
4876 tmp_music_file_info.is_sound = is_sound;
4878 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
4879 *new_music_file_info = tmp_music_file_info;
4881 return new_music_file_info;
4884 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
4886 return get_music_file_info_ext(basename, music, FALSE);
4889 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
4891 return get_music_file_info_ext(basename, sound, TRUE);
4894 static boolean music_info_listed_ext(struct MusicFileInfo *list,
4895 char *basename, boolean is_sound)
4897 for (; list != NULL; list = list->next)
4898 if (list->is_sound == is_sound && strcmp(list->basename, basename) == 0)
4904 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
4906 return music_info_listed_ext(list, basename, FALSE);
4909 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
4911 return music_info_listed_ext(list, basename, TRUE);
4914 void LoadMusicInfo()
4916 char *music_directory = getCustomMusicDirectory();
4917 int num_music = getMusicListSize();
4918 int num_music_noconf = 0;
4919 int num_sounds = getSoundListSize();
4921 struct dirent *dir_entry;
4922 struct FileInfo *music, *sound;
4923 struct MusicFileInfo *next, **new;
4926 while (music_file_info != NULL)
4928 next = music_file_info->next;
4930 checked_free(music_file_info->basename);
4932 checked_free(music_file_info->title_header);
4933 checked_free(music_file_info->artist_header);
4934 checked_free(music_file_info->album_header);
4935 checked_free(music_file_info->year_header);
4937 checked_free(music_file_info->title);
4938 checked_free(music_file_info->artist);
4939 checked_free(music_file_info->album);
4940 checked_free(music_file_info->year);
4942 free(music_file_info);
4944 music_file_info = next;
4947 new = &music_file_info;
4949 for (i = 0; i < num_music; i++)
4951 music = getMusicListEntry(i);
4953 if (music->filename == NULL)
4956 if (strcmp(music->filename, UNDEFINED_FILENAME) == 0)
4959 /* a configured file may be not recognized as music */
4960 if (!FileIsMusic(music->filename))
4964 printf("::: -> '%s' (configured)\n", music->filename);
4967 if (!music_info_listed(music_file_info, music->filename))
4969 *new = get_music_file_info(music->filename, i);
4971 new = &(*new)->next;
4975 if ((dir = opendir(music_directory)) == NULL)
4977 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
4981 while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
4983 char *basename = dir_entry->d_name;
4984 boolean music_already_used = FALSE;
4987 /* skip all music files that are configured in music config file */
4988 for (i = 0; i < num_music; i++)
4990 music = getMusicListEntry(i);
4992 if (music->filename == NULL)
4995 if (strcmp(basename, music->filename) == 0)
4997 music_already_used = TRUE;
5002 if (music_already_used)
5005 if (!FileIsMusic(basename))
5009 printf("::: -> '%s' (found in directory)\n", basename);
5012 if (!music_info_listed(music_file_info, basename))
5014 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
5016 new = &(*new)->next;
5024 for (i = 0; i < num_sounds; i++)
5026 sound = getSoundListEntry(i);
5028 if (sound->filename == NULL)
5031 if (strcmp(sound->filename, UNDEFINED_FILENAME) == 0)
5034 /* a configured file may be not recognized as sound */
5035 if (!FileIsSound(sound->filename))
5039 printf("::: -> '%s' (configured)\n", sound->filename);
5042 if (!sound_info_listed(music_file_info, sound->filename))
5044 *new = get_sound_file_info(sound->filename, i);
5046 new = &(*new)->next;
5051 for (next = music_file_info; next != NULL; next = next->next)
5052 printf("::: title == '%s'\n", next->title);
5056 void add_helpanim_entry(int element, int action, int direction, int delay,
5057 int *num_list_entries)
5059 struct HelpAnimInfo *new_list_entry;
5060 (*num_list_entries)++;
5063 checked_realloc(helpanim_info,
5064 *num_list_entries * sizeof(struct HelpAnimInfo));
5065 new_list_entry = &helpanim_info[*num_list_entries - 1];
5067 new_list_entry->element = element;
5068 new_list_entry->action = action;
5069 new_list_entry->direction = direction;
5070 new_list_entry->delay = delay;
5073 void print_unknown_token(char *filename, char *token, int token_nr)
5077 Error(ERR_RETURN_LINE, "-");
5078 Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
5079 Error(ERR_RETURN, "- config file: '%s'", filename);
5082 Error(ERR_RETURN, "- token: '%s'", token);
5085 void print_unknown_token_end(int token_nr)
5088 Error(ERR_RETURN_LINE, "-");
5091 void LoadHelpAnimInfo()
5093 char *filename = getHelpAnimFilename();
5094 SetupFileList *setup_file_list = NULL, *list;
5095 SetupFileHash *element_hash, *action_hash, *direction_hash;
5096 int num_list_entries = 0;
5097 int num_unknown_tokens = 0;
5100 if (fileExists(filename))
5101 setup_file_list = loadSetupFileList(filename);
5103 if (setup_file_list == NULL)
5105 /* use reliable default values from static configuration */
5106 SetupFileList *insert_ptr;
5108 insert_ptr = setup_file_list =
5109 newSetupFileList(helpanim_config[0].token,
5110 helpanim_config[0].value);
5112 for (i = 1; helpanim_config[i].token; i++)
5113 insert_ptr = addListEntry(insert_ptr,
5114 helpanim_config[i].token,
5115 helpanim_config[i].value);
5118 element_hash = newSetupFileHash();
5119 action_hash = newSetupFileHash();
5120 direction_hash = newSetupFileHash();
5122 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
5123 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
5125 for (i = 0; i < NUM_ACTIONS; i++)
5126 setHashEntry(action_hash, element_action_info[i].suffix,
5127 i_to_a(element_action_info[i].value));
5129 /* do not store direction index (bit) here, but direction value! */
5130 for (i = 0; i < NUM_DIRECTIONS; i++)
5131 setHashEntry(direction_hash, element_direction_info[i].suffix,
5132 i_to_a(1 << element_direction_info[i].value));
5134 for (list = setup_file_list; list != NULL; list = list->next)
5136 char *element_token, *action_token, *direction_token;
5137 char *element_value, *action_value, *direction_value;
5138 int delay = atoi(list->value);
5140 if (strcmp(list->token, "end") == 0)
5142 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5147 /* first try to break element into element/action/direction parts;
5148 if this does not work, also accept combined "element[.act][.dir]"
5149 elements (like "dynamite.active"), which are unique elements */
5151 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
5153 element_value = getHashEntry(element_hash, list->token);
5154 if (element_value != NULL) /* element found */
5155 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5159 /* no further suffixes found -- this is not an element */
5160 print_unknown_token(filename, list->token, num_unknown_tokens++);
5166 /* token has format "<prefix>.<something>" */
5168 action_token = strchr(list->token, '.'); /* suffix may be action ... */
5169 direction_token = action_token; /* ... or direction */
5171 element_token = getStringCopy(list->token);
5172 *strchr(element_token, '.') = '\0';
5174 element_value = getHashEntry(element_hash, element_token);
5176 if (element_value == NULL) /* this is no element */
5178 element_value = getHashEntry(element_hash, list->token);
5179 if (element_value != NULL) /* combined element found */
5180 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5183 print_unknown_token(filename, list->token, num_unknown_tokens++);
5185 free(element_token);
5190 action_value = getHashEntry(action_hash, action_token);
5192 if (action_value != NULL) /* action found */
5194 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
5197 free(element_token);
5202 direction_value = getHashEntry(direction_hash, direction_token);
5204 if (direction_value != NULL) /* direction found */
5206 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
5209 free(element_token);
5214 if (strchr(action_token + 1, '.') == NULL)
5216 /* no further suffixes found -- this is not an action nor direction */
5218 element_value = getHashEntry(element_hash, list->token);
5219 if (element_value != NULL) /* combined element found */
5220 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5223 print_unknown_token(filename, list->token, num_unknown_tokens++);
5225 free(element_token);
5230 /* token has format "<prefix>.<suffix>.<something>" */
5232 direction_token = strchr(action_token + 1, '.');
5234 action_token = getStringCopy(action_token);
5235 *strchr(action_token + 1, '.') = '\0';
5237 action_value = getHashEntry(action_hash, action_token);
5239 if (action_value == NULL) /* this is no action */
5241 element_value = getHashEntry(element_hash, list->token);
5242 if (element_value != NULL) /* combined element found */
5243 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5246 print_unknown_token(filename, list->token, num_unknown_tokens++);
5248 free(element_token);
5254 direction_value = getHashEntry(direction_hash, direction_token);
5256 if (direction_value != NULL) /* direction found */
5258 add_helpanim_entry(atoi(element_value), atoi(action_value),
5259 atoi(direction_value), delay, &num_list_entries);
5261 free(element_token);
5267 /* this is no direction */
5269 element_value = getHashEntry(element_hash, list->token);
5270 if (element_value != NULL) /* combined element found */
5271 add_helpanim_entry(atoi(element_value), -1, -1, delay,
5274 print_unknown_token(filename, list->token, num_unknown_tokens++);
5276 free(element_token);
5280 print_unknown_token_end(num_unknown_tokens);
5282 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
5283 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
5285 freeSetupFileList(setup_file_list);
5286 freeSetupFileHash(element_hash);
5287 freeSetupFileHash(action_hash);
5288 freeSetupFileHash(direction_hash);
5291 for (i = 0; i < num_list_entries; i++)
5292 printf("::: %d, %d, %d => %d\n",
5293 helpanim_info[i].element,
5294 helpanim_info[i].action,
5295 helpanim_info[i].direction,
5296 helpanim_info[i].delay);
5300 void LoadHelpTextInfo()
5302 char *filename = getHelpTextFilename();
5305 if (helptext_info != NULL)
5307 freeSetupFileHash(helptext_info);
5308 helptext_info = NULL;
5311 if (fileExists(filename))
5312 helptext_info = loadSetupFileHash(filename);
5314 if (helptext_info == NULL)
5316 /* use reliable default values from static configuration */
5317 helptext_info = newSetupFileHash();
5319 for (i = 0; helptext_config[i].token; i++)
5320 setHashEntry(helptext_info,
5321 helptext_config[i].token,
5322 helptext_config[i].value);
5326 BEGIN_HASH_ITERATION(helptext_info, itr)
5328 printf("::: '%s' => '%s'\n",
5329 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
5331 END_HASH_ITERATION(hash, itr)
5336 /* ------------------------------------------------------------------------- *
5338 * ------------------------------------------------------------------------- */
5340 #define MAX_NUM_CONVERT_LEVELS 1000
5342 void ConvertLevels()
5344 static LevelDirTree *convert_leveldir = NULL;
5345 static int convert_level_nr = -1;
5346 static int num_levels_handled = 0;
5347 static int num_levels_converted = 0;
5348 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
5351 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
5352 global.convert_leveldir);
5354 if (convert_leveldir == NULL)
5355 Error(ERR_EXIT, "no such level identifier: '%s'",
5356 global.convert_leveldir);
5358 leveldir_current = convert_leveldir;
5360 if (global.convert_level_nr != -1)
5362 convert_leveldir->first_level = global.convert_level_nr;
5363 convert_leveldir->last_level = global.convert_level_nr;
5366 convert_level_nr = convert_leveldir->first_level;
5368 printf_line("=", 79);
5369 printf("Converting levels\n");
5370 printf_line("-", 79);
5371 printf("Level series identifier: '%s'\n", convert_leveldir->identifier);
5372 printf("Level series name: '%s'\n", convert_leveldir->name);
5373 printf("Level series author: '%s'\n", convert_leveldir->author);
5374 printf("Number of levels: %d\n", convert_leveldir->levels);
5375 printf_line("=", 79);
5378 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5379 levels_failed[i] = FALSE;
5381 while (convert_level_nr <= convert_leveldir->last_level)
5383 char *level_filename;
5386 level_nr = convert_level_nr++;
5388 printf("Level %03d: ", level_nr);
5390 LoadLevel(level_nr);
5391 if (level.no_valid_file)
5393 printf("(no level)\n");
5397 printf("converting level ... ");
5399 level_filename = getDefaultLevelFilename(level_nr);
5400 new_level = !fileExists(level_filename);
5404 SaveLevel(level_nr);
5406 num_levels_converted++;
5408 printf("converted.\n");
5412 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
5413 levels_failed[level_nr] = TRUE;
5415 printf("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
5418 num_levels_handled++;
5422 printf_line("=", 79);
5423 printf("Number of levels handled: %d\n", num_levels_handled);
5424 printf("Number of levels converted: %d (%d%%)\n", num_levels_converted,
5425 (num_levels_handled ?
5426 num_levels_converted * 100 / num_levels_handled : 0));
5427 printf_line("-", 79);
5428 printf("Summary (for automatic parsing by scripts):\n");
5429 printf("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
5430 convert_leveldir->identifier, num_levels_converted,
5432 (num_levels_handled ?
5433 num_levels_converted * 100 / num_levels_handled : 0));
5435 if (num_levels_handled != num_levels_converted)
5437 printf(", FAILED:");
5438 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
5439 if (levels_failed[i])
5444 printf_line("=", 79);