1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment *
6 * Detmolder Strasse 189 *
9 * e-mail: info@artsoft.org *
10 *----------------------------------------------------------*
12 ***********************************************************/
22 #include <sys/types.h>
28 #include "libgame/libgame.h"
33 #define IMG_UNDEFINED (-1)
34 #define IMG_EMPTY IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START IMG_CUSTOM_1
39 #define SND_UNDEFINED (-1)
46 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX 3
49 #define MIN_LEV_FIELDY 3
50 #define STD_LEV_FIELDX 64
51 #define STD_LEV_FIELDY 32
52 #define MAX_LEV_FIELDX 128
53 #define MAX_LEV_FIELDY 128
55 #define SCREENX(a) ((a) - scroll_x)
56 #define SCREENY(a) ((a) - scroll_y)
57 #define LEVELX(a) ((a) + scroll_x)
58 #define LEVELY(a) ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
63 /* values for 'Properties1' */
64 #define EP_BIT_AMOEBALIVE (1 << 0)
65 #define EP_BIT_AMOEBOID (1 << 1)
66 #define EP_BIT_SCHLUESSEL (1 << 2)
67 #define EP_BIT_PFORTE (1 << 3)
68 #define EP_BIT_SOLID (1 << 4)
69 #define EP_BIT_MASSIVE (1 << 5)
70 #define EP_BIT_SLIPPERY (1 << 6)
71 #define EP_BIT_ENEMY (1 << 7)
72 #define EP_BIT_MAUER (1 << 8)
73 #define EP_BIT_CAN_FALL (1 << 9)
74 #define EP_BIT_CAN_SMASH (1 << 10)
75 #define EP_BIT_CAN_CHANGE (1 << 11)
76 #define EP_BIT_CAN_MOVE (1 << 12)
77 #define EP_BIT_COULD_MOVE (1 << 13)
78 #define EP_BIT_DONT_TOUCH (1 << 14)
79 #define EP_BIT_DONT_GO_TO (1 << 15)
80 #define EP_BIT_MAMPF2 (1 << 16)
81 #define EP_BIT_CHAR (1 << 17)
82 #define EP_BIT_BD_ELEMENT (1 << 18)
83 #define EP_BIT_SB_ELEMENT (1 << 19)
84 #define EP_BIT_GEM (1 << 20)
85 #define EP_BIT_INACTIVE (1 << 21)
86 #define EP_BIT_EXPLOSIVE (1 << 22)
87 #define EP_BIT_MAMPF3 (1 << 23)
88 #define EP_BIT_PUSHABLE (1 << 24)
89 #define EP_BIT_PLAYER (1 << 25)
90 #define EP_BIT_HAS_CONTENT (1 << 26)
91 #define EP_BIT_EATABLE (1 << 27)
92 #define EP_BIT_SP_ELEMENT (1 << 28)
93 #define EP_BIT_QUICK_GATE (1 << 29)
94 #define EP_BIT_OVER_PLAYER (1 << 30)
95 #define EP_BIT_ACTIVE_BOMB (1 << 31)
97 /* values for 'Properties2' */
98 #define EP_BIT_BELT (1 << 0)
99 #define EP_BIT_BELT_ACTIVE (1 << 1)
100 #define EP_BIT_BELT_SWITCH (1 << 2)
101 #define EP_BIT_TUBE (1 << 3)
102 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
104 #define IS_AMOEBALIVE(e) (Properties1[e] & EP_BIT_AMOEBALIVE)
105 #define IS_AMOEBOID(e) (Properties1[e] & EP_BIT_AMOEBOID)
106 #define IS_SCHLUESSEL(e) (Properties1[e] & EP_BIT_SCHLUESSEL)
107 #define IS_PFORTE(e) (Properties1[e] & EP_BIT_PFORTE)
108 #define IS_SOLID(e) (Properties1[e] & EP_BIT_SOLID)
109 #define IS_MASSIVE(e) (Properties1[e] & EP_BIT_MASSIVE)
110 #define IS_SLIPPERY(e) (Properties1[e] & EP_BIT_SLIPPERY)
111 #define IS_ENEMY(e) (Properties1[e] & EP_BIT_ENEMY)
112 #define IS_MAUER(e) (Properties1[e] & EP_BIT_MAUER)
113 #define CAN_FALL(e) (Properties1[e] & EP_BIT_CAN_FALL)
114 #define CAN_SMASH(e) (Properties1[e] & EP_BIT_CAN_SMASH)
115 #define CAN_CHANGE(e) (Properties1[e] & EP_BIT_CAN_CHANGE)
116 #define CAN_MOVE(e) (Properties1[e] & EP_BIT_CAN_MOVE)
117 #define COULD_MOVE(e) (Properties1[e] & EP_BIT_COULD_MOVE)
118 #define DONT_TOUCH(e) (Properties1[e] & EP_BIT_DONT_TOUCH)
119 #define DONT_GO_TO(e) (Properties1[e] & EP_BIT_DONT_GO_TO)
120 #define IS_MAMPF2(e) (Properties1[e] & EP_BIT_MAMPF2)
121 #define IS_CHAR(e) (Properties1[e] & EP_BIT_CHAR)
122 #define IS_BD_ELEMENT(e) (Properties1[e] & EP_BIT_BD_ELEMENT)
123 #define IS_SB_ELEMENT(e) (Properties1[e] & EP_BIT_SB_ELEMENT)
124 #define IS_GEM(e) (Properties1[e] & EP_BIT_GEM)
125 #define IS_INACTIVE(e) (Properties1[e] & EP_BIT_INACTIVE)
126 #define IS_EXPLOSIVE(e) (Properties1[e] & EP_BIT_EXPLOSIVE)
127 #define IS_MAMPF3(e) (Properties1[e] & EP_BIT_MAMPF3)
128 #define IS_PUSHABLE(e) (Properties1[e] & EP_BIT_PUSHABLE)
129 #define ELEM_IS_PLAYER(e) (Properties1[e] & EP_BIT_PLAYER)
130 #define HAS_CONTENT(e) (Properties1[e] & EP_BIT_HAS_CONTENT)
131 #define IS_EATABLE(e) (Properties1[e] & EP_BIT_EATABLE)
132 #define IS_SP_ELEMENT(e) (Properties1[e] & EP_BIT_SP_ELEMENT)
133 #define IS_QUICK_GATE(e) (Properties1[e] & EP_BIT_QUICK_GATE)
134 #define IS_OVER_PLAYER(e) (Properties1[e] & EP_BIT_OVER_PLAYER)
135 #define IS_ACTIVE_BOMB(e) (Properties1[e] & EP_BIT_ACTIVE_BOMB)
137 #define IS_BELT(e) (Properties2[e] & EP_BIT_BELT)
138 #define IS_BELT_ACTIVE(e) (Properties2[e] & EP_BIT_BELT_ACTIVE)
139 #define IS_BELT_SWITCH(e) (Properties2[e] & EP_BIT_BELT_SWITCH)
140 #define IS_TUBE(e) (Properties2[e] & EP_BIT_TUBE)
141 #define IS_EM_SLIPPERY_WALL(e) (Properties2[e] & EP_BIT_EM_SLIPPERY_WALL)
143 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
145 #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
146 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_EMPTY)
148 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
149 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
150 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
152 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
153 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
154 (e) == EL_EMERALD ? EL_DIAMOND : \
155 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
156 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
157 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
159 #define EL_CHANGED2(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
160 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
162 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
163 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
164 #define TAPE_IS_EMPTY(x) ((x).length == 0)
165 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
167 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
168 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
169 #define PROTECTED_FIELD(x,y) (IS_TUBE(Feld[x][y]))
170 #define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
171 PROTECTED_FIELD(x, y))
173 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER2 - IMG_PLAYER1))
175 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
176 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
177 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
179 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
180 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
181 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
183 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
188 /* Bitmaps with graphic file */
192 #define PIX_FONT_BIG 3
193 #define PIX_FONT_SMALL 4
194 #define PIX_FONT_MEDIUM 5
195 #define PIX_FONT_EM 6
196 /* Bitmaps without graphic file */
197 #define PIX_DB_DOOR 7
198 #define PIX_DB_FIELD 8
200 #define NUM_PICTURES 7
201 #define NUM_BITMAPS 9
205 /* Bitmaps with graphic file */
207 #define PIX_ELEMENTS 1
214 #define PIX_FONT_BIG 8
215 #define PIX_FONT_SMALL 9
216 #define PIX_FONT_MEDIUM 10
217 #define PIX_FONT_EM 11
218 /* Bitmaps without graphic file */
219 #define PIX_DB_DOOR 12
220 #define PIX_DB_FIELD 13
222 #define NUM_PICTURES 12
223 #define NUM_BITMAPS 14
227 /* boundaries of arrays etc. */
228 #define MAX_LEVEL_NAME_LEN 32
229 #define MAX_LEVEL_AUTHOR_LEN 32
230 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
231 #define MAX_SCORE_ENTRIES 100
233 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
234 #define MAX_GRAPHICS 1536 /* see below: NUM_TILES */
236 #define MAX_NUM_AMOEBA 100
238 /* values for elements with content */
239 #define MIN_ELEMENT_CONTENTS 1
240 #define STD_ELEMENT_CONTENTS 4
241 #define MAX_ELEMENT_CONTENTS 8
243 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
245 /* fundamental game speed values */
246 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
247 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
248 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
249 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
250 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
252 /* often used screen positions */
255 #define REAL_SX (SX - 2)
256 #define REAL_SY (SY - 2)
265 #define MINI_TILEX (TILEX / 2)
266 #define MINI_TILEY (TILEY / 2)
267 #define MICRO_TILEX (TILEX / 8)
268 #define MICRO_TILEY (TILEY / 8)
269 #define MIDPOSX (SCR_FIELDX / 2)
270 #define MIDPOSY (SCR_FIELDY / 2)
271 #define SXSIZE (SCR_FIELDX * TILEX)
272 #define SYSIZE (SCR_FIELDY * TILEY)
273 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
274 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
277 #define VXSIZE DXSIZE
279 #define EXSIZE DXSIZE
280 #define EYSIZE (VYSIZE + 44)
281 #define FULL_SXSIZE (2 + SXSIZE + 2)
282 #define FULL_SYSIZE (2 + SYSIZE + 2)
283 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
284 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
285 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
286 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
287 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
290 /* "real" level file elements */
291 #define EL_UNDEFINED -1
293 #define EL_EMPTY_SPACE 0
294 #define EL_EMPTY EL_EMPTY_SPACE
297 #define EL_WALL_CRUMBLED 3
299 #define EL_KEY_OBSOLETE 5 /* obsolete; mapped to EL_KEY1 */
301 #define EL_EXIT_CLOSED 7
302 #define EL_PLAYER_OBSOLETE 8 /* obsolete; mapped to EL_PLAYER1 */
304 #define EL_SPACESHIP 10
307 #define EL_STEELWALL 13
308 #define EL_DIAMOND 14
309 #define EL_AMOEBA_DEAD 15
310 #define EL_QUICKSAND_EMPTY 16
311 #define EL_QUICKSAND_FULL 17
312 #define EL_AMOEBA_DROP 18
314 #define EL_MAGIC_WALL 20
315 #define EL_SPEED_PILL 21
317 #define EL_AMOEBA_WET 23
318 #define EL_AMOEBA_DRY 24
320 #define EL_GAMEOFLIFE 26
321 #define EL_BIOMAZE 27
322 #define EL_DYNAMITE_ACTIVE 28
323 #define EL_STONEBLOCK 29
324 #define EL_ROBOT_WHEEL 30
325 #define EL_ROBOT_WHEEL_ACTIVE 31
334 #define EL_GATE1_GRAY 40
335 #define EL_GATE2_GRAY 41
336 #define EL_GATE3_GRAY 42
337 #define EL_GATE4_GRAY 43
338 #define EL_DYNAMITE 44
340 #define EL_INVISIBLE_WALL 46
342 #define EL_LAMP_ACTIVE 48
343 #define EL_WALL_EMERALD 49
344 #define EL_WALL_DIAMOND 50
345 #define EL_AMOEBA_FULL 51
346 #define EL_BD_AMOEBA 52
347 #define EL_TIME_ORB_FULL 53
348 #define EL_TIME_ORB_EMPTY 54
349 #define EL_WALL_GROWING 55
350 #define EL_BD_DIAMOND 56
351 #define EL_EMERALD_YELLOW 57
352 #define EL_WALL_BD_DIAMOND 58
353 #define EL_WALL_EMERALD_YELLOW 59
354 #define EL_DARK_YAMYAM 60
355 #define EL_BD_MAGIC_WALL 61
356 #define EL_INVISIBLE_STEELWALL 62
358 #define EL_UNUSED_63 63
360 #define EL_DYNABOMB_NR 64
361 #define EL_DYNABOMB_SZ 65
362 #define EL_DYNABOMB_XL 66
363 #define EL_SOKOBAN_OBJECT 67
364 #define EL_SOKOBAN_FIELD_EMPTY 68
365 #define EL_SOKOBAN_FIELD_FULL 69
366 #define EL_BD_BUTTERFLY_RIGHT 70
367 #define EL_BD_BUTTERFLY_UP 71
368 #define EL_BD_BUTTERFLY_LEFT 72
369 #define EL_BD_BUTTERFLY_DOWN 73
370 #define EL_BD_FIREFLY_RIGHT 74
371 #define EL_BD_FIREFLY_UP 75
372 #define EL_BD_FIREFLY_LEFT 76
373 #define EL_BD_FIREFLY_DOWN 77
374 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
375 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
376 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
377 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
378 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
379 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
380 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
381 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
382 #define EL_BD_BUTTERFLY 78
383 #define EL_BD_FIREFLY 79
384 #define EL_PLAYER1 80
385 #define EL_PLAYER2 81
386 #define EL_PLAYER3 82
387 #define EL_PLAYER4 83
388 #define EL_BUG_RIGHT 84
390 #define EL_BUG_LEFT 86
391 #define EL_BUG_DOWN 87
392 #define EL_SPACESHIP_RIGHT 88
393 #define EL_SPACESHIP_UP 89
394 #define EL_SPACESHIP_LEFT 90
395 #define EL_SPACESHIP_DOWN 91
396 #define EL_PACMAN_RIGHT 92
397 #define EL_PACMAN_UP 93
398 #define EL_PACMAN_LEFT 94
399 #define EL_PACMAN_DOWN 95
400 #define EL_EMERALD_RED 96
401 #define EL_EMERALD_PURPLE 97
402 #define EL_WALL_EMERALD_RED 98
403 #define EL_WALL_EMERALD_PURPLE 99
404 #define EL_ACIDPOOL_TOPLEFT 100
405 #define EL_ACIDPOOL_TOPRIGHT 101
406 #define EL_ACIDPOOL_BOTTOMLEFT 102
407 #define EL_ACIDPOOL_BOTTOM 103
408 #define EL_ACIDPOOL_BOTTOMRIGHT 104
409 #define EL_BD_WALL 105
410 #define EL_BD_ROCK 106
411 #define EL_EXIT_OPEN 107
412 #define EL_BLACK_ORB 108
413 #define EL_AMOEBA_TO_DIAMOND 109
415 #define EL_PENGUIN 111
416 #define EL_SATELLITE 112
417 #define EL_ARROW_BLUE_LEFT 113
418 #define EL_ARROW_BLUE_RIGHT 114
419 #define EL_ARROW_BLUE_UP 115
420 #define EL_ARROW_BLUE_DOWN 116
422 #define EL_DRAGON 118
424 #define EL_EM_KEY1_FILE 119
426 #define EL_CHAR_START 120
427 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
428 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
429 #define EL_CHAR_EXCLAM (EL_CHAR_ASCII0 + 33)
430 #define EL_CHAR_QUOTEDBL (EL_CHAR_ASCII0 + 34)
431 #define EL_CHAR_NUMBERSIGN (EL_CHAR_ASCII0 + 35)
432 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0 + 36)
433 #define EL_CHAR_PROCENT (EL_CHAR_ASCII0 + 37)
434 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0 + 38)
435 #define EL_CHAR_APOSTROPHE (EL_CHAR_ASCII0 + 39)
436 #define EL_CHAR_PARENLEFT (EL_CHAR_ASCII0 + 40)
437 #define EL_CHAR_PARENRIGHT (EL_CHAR_ASCII0 + 41)
438 #define EL_CHAR_ASTERISK (EL_CHAR_ASCII0 + 42)
439 #define EL_CHAR_PLUS (EL_CHAR_ASCII0 + 43)
440 #define EL_CHAR_COMMA (EL_CHAR_ASCII0 + 44)
441 #define EL_CHAR_MINUS (EL_CHAR_ASCII0 + 45)
442 #define EL_CHAR_PERIOD (EL_CHAR_ASCII0 + 46)
443 #define EL_CHAR_SLASH (EL_CHAR_ASCII0 + 47)
444 #define EL_CHAR_0 (EL_CHAR_ASCII0 + 48)
445 #define EL_CHAR_9 (EL_CHAR_ASCII0 + 57)
446 #define EL_CHAR_COLON (EL_CHAR_ASCII0 + 58)
447 #define EL_CHAR_SEMICOLON (EL_CHAR_ASCII0 + 59)
448 #define EL_CHAR_LESS (EL_CHAR_ASCII0 + 60)
449 #define EL_CHAR_EQUAL (EL_CHAR_ASCII0 + 61)
450 #define EL_CHAR_GREATER (EL_CHAR_ASCII0 + 62)
451 #define EL_CHAR_QUESTION (EL_CHAR_ASCII0 + 63)
452 #define EL_CHAR_AT (EL_CHAR_ASCII0 + 64)
453 #define EL_CHAR_A (EL_CHAR_ASCII0 + 65)
454 #define EL_CHAR_Z (EL_CHAR_ASCII0 + 90)
455 #define EL_CHAR_AE (EL_CHAR_ASCII0 + 91)
456 #define EL_CHAR_OE (EL_CHAR_ASCII0 + 92)
457 #define EL_CHAR_UE (EL_CHAR_ASCII0 + 93)
458 #define EL_CHAR_COPYRIGHT (EL_CHAR_ASCII0 + 94)
459 #define EL_CHAR_UNDERSCORE (EL_CHAR_ASCII0 + 95)
460 #define EL_CHAR_EMPTY (EL_CHAR_ASCII0 + 96)
461 #define EL_CHAR_DEGREE (EL_CHAR_ASCII0 + 97)
462 #define EL_CHAR_TM (EL_CHAR_ASCII0 + 98)
463 #define EL_CHAR_CURSOR (EL_CHAR_ASCII0 + 99)
464 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
465 #define EL_CHAR_END (EL_CHAR_START + 79)
467 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
468 (x) == 'Ö' ? EL_CHAR_OE : \
469 (x) == 'Ü' ? EL_CHAR_UE : \
470 (x) == '^' ? EL_CHAR_COPYRIGHT : \
471 (x) == '_' ? EL_CHAR_UNDERSCORE : \
472 (x) == '°' ? EL_CHAR_DEGREE : \
473 (x) == '´' ? EL_CHAR_TM : \
474 (x) == '|' ? EL_CHAR_CURSOR : \
475 EL_CHAR_A + (x) - 'A')
477 #define EL_WALL_GROWING_X 200
478 #define EL_WALL_GROWING_Y 201
479 #define EL_WALL_GROWING_XY 202
481 #define EL_EM_GATE1 203
482 #define EL_EM_GATE2 204
483 #define EL_EM_GATE3 205
484 #define EL_EM_GATE4 206
486 #define EL_EM_KEY2_FILE 207
487 #define EL_EM_KEY3_FILE 208
488 #define EL_EM_KEY4_FILE 209
490 #define EL_SP_START 210
491 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
492 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
493 #define EL_SP_ZONK (EL_SP_START + 1)
494 #define EL_SP_BASE (EL_SP_START + 2)
495 #define EL_SP_MURPHY (EL_SP_START + 3)
496 #define EL_SP_INFOTRON (EL_SP_START + 4)
497 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
498 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
499 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
500 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
501 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
502 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
503 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
504 #define EL_SP_PORT1_UP (EL_SP_START + 12)
505 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
506 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
507 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
508 #define EL_SP_PORT2_UP (EL_SP_START + 16)
509 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
510 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
511 #define EL_SP_TERMINAL (EL_SP_START + 19)
512 #define EL_SP_DISK_RED (EL_SP_START + 20)
513 #define EL_SP_PORT_Y (EL_SP_START + 21)
514 #define EL_SP_PORT_X (EL_SP_START + 22)
515 #define EL_SP_PORT_XY (EL_SP_START + 23)
516 #define EL_SP_ELECTRON (EL_SP_START + 24)
517 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
518 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
519 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
520 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
521 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
522 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
523 #define EL_SP_HARD_RED (EL_SP_START + 31)
524 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
525 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
526 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
527 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
528 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
529 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
530 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
531 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
532 #define EL_SP_END (EL_SP_START + 39)
534 #define EL_EM_GATE1_GRAY 250
535 #define EL_EM_GATE2_GRAY 251
536 #define EL_EM_GATE3_GRAY 252
537 #define EL_EM_GATE4_GRAY 253
539 #define EL_UNUSED_254 254
540 #define EL_UNUSED_255 255
543 #define EL_CRYSTAL 257
544 #define EL_WALL_PEARL 258
545 #define EL_WALL_CRYSTAL 259
546 #define EL_DOOR_WHITE 260
547 #define EL_DOOR_WHITE_GRAY 261
548 #define EL_KEY_WHITE 262
549 #define EL_SHIELD_NORMAL 263
550 #define EL_EXTRA_TIME 264
551 #define EL_SWITCHGATE_OPEN 265
552 #define EL_SWITCHGATE_CLOSED 266
553 #define EL_SWITCHGATE_SWITCH_UP 267
554 #define EL_SWITCHGATE_SWITCH_DOWN 268
556 #define EL_UNUSED_269 269
557 #define EL_UNUSED_270 270
559 #define EL_CONVEYOR_BELT1_LEFT 271
560 #define EL_CONVEYOR_BELT1_MIDDLE 272
561 #define EL_CONVEYOR_BELT1_RIGHT 273
562 #define EL_CONVEYOR_BELT1_SWITCH_LEFT 274
563 #define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275
564 #define EL_CONVEYOR_BELT1_SWITCH_RIGHT 276
565 #define EL_CONVEYOR_BELT2_LEFT 277
566 #define EL_CONVEYOR_BELT2_MIDDLE 278
567 #define EL_CONVEYOR_BELT2_RIGHT 279
568 #define EL_CONVEYOR_BELT2_SWITCH_LEFT 280
569 #define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281
570 #define EL_CONVEYOR_BELT2_SWITCH_RIGHT 282
571 #define EL_CONVEYOR_BELT3_LEFT 283
572 #define EL_CONVEYOR_BELT3_MIDDLE 284
573 #define EL_CONVEYOR_BELT3_RIGHT 285
574 #define EL_CONVEYOR_BELT3_SWITCH_LEFT 286
575 #define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287
576 #define EL_CONVEYOR_BELT3_SWITCH_RIGHT 288
577 #define EL_CONVEYOR_BELT4_LEFT 289
578 #define EL_CONVEYOR_BELT4_MIDDLE 290
579 #define EL_CONVEYOR_BELT4_RIGHT 291
580 #define EL_CONVEYOR_BELT4_SWITCH_LEFT 292
581 #define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293
582 #define EL_CONVEYOR_BELT4_SWITCH_RIGHT 294
583 #define EL_LANDMINE 295
584 #define EL_ENVELOPE 296
585 #define EL_LIGHT_SWITCH 297
586 #define EL_LIGHT_SWITCH_ACTIVE 298
587 #define EL_SIGN_EXCLAMATION 299
588 #define EL_SIGN_RADIOACTIVITY 300
589 #define EL_SIGN_STOP 301
590 #define EL_SIGN_WHEELCHAIR 302
591 #define EL_SIGN_PARKING 303
592 #define EL_SIGN_ONEWAY 304
593 #define EL_SIGN_HEART 305
594 #define EL_SIGN_TRIANGLE 306
595 #define EL_SIGN_ROUND 307
596 #define EL_SIGN_EXIT 308
597 #define EL_SIGN_YINYANG 309
598 #define EL_SIGN_OTHER 310
599 #define EL_MOLE_LEFT 311
600 #define EL_MOLE_RIGHT 312
601 #define EL_MOLE_UP 313
602 #define EL_MOLE_DOWN 314
603 #define EL_STEELWALL_SLANTED 315
604 #define EL_INVISIBLE_SAND 316
605 #define EL_DX_UNKNOWN_15 317
606 #define EL_DX_UNKNOWN_42 318
608 #define EL_UNUSED_319 319
609 #define EL_UNUSED_320 320
611 #define EL_SHIELD_DEADLY 321
612 #define EL_TIMEGATE_OPEN 322
613 #define EL_TIMEGATE_CLOSED 323
614 #define EL_TIMEGATE_SWITCH_ACTIVE 324
615 #define EL_TIMEGATE_SWITCH 325
617 #define EL_BALLOON 326
618 #define EL_BALLOON_SEND_LEFT 327
619 #define EL_BALLOON_SEND_RIGHT 328
620 #define EL_BALLOON_SEND_UP 329
621 #define EL_BALLOON_SEND_DOWN 330
622 #define EL_BALLOON_SEND_ANY_DIRECTION 331
624 #define EL_EMC_STEELWALL1 332
625 #define EL_EMC_STEELWALL2 333
626 #define EL_EMC_STEELWALL3 334
627 #define EL_EMC_STEELWALL4 335
628 #define EL_EMC_WALL_PILLAR_UPPER 336
629 #define EL_EMC_WALL_PILLAR_MIDDLE 337
630 #define EL_EMC_WALL_PILLAR_LOWER 338
631 #define EL_EMC_WALL4 339
632 #define EL_EMC_WALL5 340
633 #define EL_EMC_WALL6 341
634 #define EL_EMC_WALL7 342
635 #define EL_EMC_WALL8 343
637 #define EL_TUBE_ALL 344
638 #define EL_TUBE_VERTICAL 345
639 #define EL_TUBE_HORIZONTAL 346
640 #define EL_TUBE_VERTICAL_LEFT 347
641 #define EL_TUBE_VERTICAL_RIGHT 348
642 #define EL_TUBE_HORIZONTAL_UP 349
643 #define EL_TUBE_HORIZONTAL_DOWN 350
644 #define EL_TUBE_LEFT_UP 351
645 #define EL_TUBE_LEFT_DOWN 352
646 #define EL_TUBE_RIGHT_UP 353
647 #define EL_TUBE_RIGHT_DOWN 354
648 #define EL_SPRING 355
650 #define EL_DX_SUPABOMB 357
652 #define EL_UNUSED_358 358
653 #define EL_UNUSED_359 359
655 #define EL_CUSTOM_START 360
656 #define EL_CUSTOM_1 (EL_CUSTOM_START + 0)
657 #define EL_CUSTOM_128 (EL_CUSTOM_START + 127)
658 #define EL_CUSTOM_END (EL_CUSTOM_START + 127)
660 #define NUM_FILE_ELEMENTS 488
663 /* "real" (and therefore drawable) runtime elements */
664 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
666 #define EL_EM_KEY1 (EL_FIRST_RUNTIME_REAL + 0)
667 #define EL_EM_KEY2 (EL_FIRST_RUNTIME_REAL + 1)
668 #define EL_EM_KEY3 (EL_FIRST_RUNTIME_REAL + 2)
669 #define EL_EM_KEY4 (EL_FIRST_RUNTIME_REAL + 3)
670 #define EL_DYNABOMB_PLAYER1_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
671 #define EL_DYNABOMB_PLAYER2_ACTIVE (EL_FIRST_RUNTIME_REAL + 5)
672 #define EL_DYNABOMB_PLAYER3_ACTIVE (EL_FIRST_RUNTIME_REAL + 6)
673 #define EL_DYNABOMB_PLAYER4_ACTIVE (EL_FIRST_RUNTIME_REAL + 7)
674 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 8)
675 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 9)
676 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 10)
677 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 11)
678 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 12)
679 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
680 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
681 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
682 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
683 #define EL_CONVEYOR_BELT1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
684 #define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
685 #define EL_CONVEYOR_BELT1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
686 #define EL_CONVEYOR_BELT2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
687 #define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
688 #define EL_CONVEYOR_BELT2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
689 #define EL_CONVEYOR_BELT3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
690 #define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
691 #define EL_CONVEYOR_BELT3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
692 #define EL_CONVEYOR_BELT4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 26)
693 #define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
694 #define EL_CONVEYOR_BELT4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 28)
695 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 29)
696 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 30)
697 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 31)
698 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 32)
699 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 33)
700 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 34)
701 #define EL_AMOEBA_DRIPPING (EL_FIRST_RUNTIME_REAL + 35)
702 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 36)
703 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
704 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 38)
705 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 39)
706 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 40)
707 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 41)
708 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
709 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 43)
710 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 44)
712 /* "unreal" (and therefore not drawable) runtime elements */
713 #define EL_FIRST_RUNTIME_UNREAL (EL_FIRST_RUNTIME_REAL + 45)
715 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
716 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
717 #define EL_NUT_CRACKING (EL_FIRST_RUNTIME_UNREAL + 2)
718 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 3)
719 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 4)
720 #define EL_AMOEBA_CREATING (EL_FIRST_RUNTIME_UNREAL + 5)
721 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 6)
722 #define EL_WALL_GROWING_ACTIVE (EL_FIRST_RUNTIME_UNREAL + 7)
723 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 8)
724 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 9)
725 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 10)
726 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 11)
727 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 12)
729 /* dummy (not drawable) runtime elements (internal use only) */
730 #define EL_FIRST_DUMMY (EL_FIRST_RUNTIME_UNREAL + 13)
732 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
733 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
734 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
735 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
736 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
737 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
738 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
739 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
740 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
741 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
742 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
743 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
744 #define EL_SAND_CRUMBLED (EL_FIRST_DUMMY + 12)
745 #define EL_BD_AMOEBA_PART1 (EL_FIRST_DUMMY + 13)
746 #define EL_BD_AMOEBA_PART2 (EL_FIRST_DUMMY + 14)
747 #define EL_BD_AMOEBA_PART3 (EL_FIRST_DUMMY + 15)
748 #define EL_BD_AMOEBA_PART4 (EL_FIRST_DUMMY + 16)
749 #define EL_AMOEBA_WET_PART1 (EL_FIRST_DUMMY + 17)
750 #define EL_AMOEBA_WET_PART2 (EL_FIRST_DUMMY + 18)
751 #define EL_AMOEBA_WET_PART3 (EL_FIRST_DUMMY + 19)
752 #define EL_AMOEBA_WET_PART4 (EL_FIRST_DUMMY + 20)
753 #define EL_AMOEBA_DRY_PART1 (EL_FIRST_DUMMY + 21)
754 #define EL_AMOEBA_DRY_PART2 (EL_FIRST_DUMMY + 22)
755 #define EL_AMOEBA_DRY_PART3 (EL_FIRST_DUMMY + 23)
756 #define EL_AMOEBA_DRY_PART4 (EL_FIRST_DUMMY + 24)
757 #define EL_AMOEBA_FULL_PART1 (EL_FIRST_DUMMY + 25)
758 #define EL_AMOEBA_FULL_PART2 (EL_FIRST_DUMMY + 26)
759 #define EL_AMOEBA_FULL_PART3 (EL_FIRST_DUMMY + 27)
760 #define EL_AMOEBA_FULL_PART4 (EL_FIRST_DUMMY + 28)
761 #define EL_AMOEBA_DEAD_PART1 (EL_FIRST_DUMMY + 29)
762 #define EL_AMOEBA_DEAD_PART2 (EL_FIRST_DUMMY + 30)
763 #define EL_AMOEBA_DEAD_PART3 (EL_FIRST_DUMMY + 31)
764 #define EL_AMOEBA_DEAD_PART4 (EL_FIRST_DUMMY + 32)
765 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 33)
766 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 34)
767 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 35)
768 #define EL_ARROW_RED_LEFT (EL_FIRST_DUMMY + 36)
769 #define EL_ARROW_RED_RIGHT (EL_FIRST_DUMMY + 37)
770 #define EL_ARROW_RED_UP (EL_FIRST_DUMMY + 38)
771 #define EL_ARROW_RED_DOWN (EL_FIRST_DUMMY + 39)
773 #define MAX_NUM_ELEMENTS (EL_FIRST_DUMMY + 40)
776 /* values for graphics/sounds action types */
777 #define ACTION_DEFAULT 0
778 #define ACTION_WAITING 1
779 #define ACTION_FALLING 2
780 #define ACTION_MOVING 3
781 #define ACTION_DIGGING 4
782 #define ACTION_SNAPPING 5
783 #define ACTION_COLLECTING 6
784 #define ACTION_PUSHING 7
785 #define ACTION_PASSING 8
786 #define ACTION_IMPACT 9
787 #define ACTION_CRACKING 10
788 #define ACTION_BREAKING 11
789 #define ACTION_ACTIVATING 12
790 #define ACTION_OPENING 13
791 #define ACTION_CLOSING 14
792 #define ACTION_EATING 15
793 #define ACTION_ATTACKING 16
794 #define ACTION_GROWING 17
795 #define ACTION_SHRINKING 18
796 #define ACTION_ACTIVE 19
797 #define ACTION_OTHER 20
799 #define NUM_ACTIONS 21
802 /* values for image configuration suffixes */
803 #define GFX_ARG_XPOS 0
804 #define GFX_ARG_YPOS 1
805 #define GFX_ARG_OFFSET 2
806 #define GFX_ARG_VERTICAL 3
807 #define GFX_ARG_XOFFSET 4
808 #define GFX_ARG_YOFFSET 5
809 #define GFX_ARG_FRAMES 6
810 #define GFX_ARG_START_FRAME 7
811 #define GFX_ARG_DELAY 8
812 #define GFX_ARG_MODE_LOOP 9
813 #define GFX_ARG_MODE_LINEAR 10
814 #define GFX_ARG_MODE_PINGPONG 11
815 #define GFX_ARG_MODE_PINGPONG2 12
816 #define GFX_ARG_MODE_RANDOM 13
817 #define GFX_ARG_MODE_REVERSE 14
818 #define GFX_ARG_GLOBAL_SYNC 15
820 #define NUM_GFX_ARGS 16
823 /* values for sound configuration suffixes */
824 #define SND_ARG_MODE_LOOP 0
826 #define NUM_SND_ARGS 1
829 /* values for game_status */
835 #define CHOOSELEVEL 5
840 #define PROGRAM_VERSION_MAJOR 2
841 #define PROGRAM_VERSION_MINOR 2
842 #define PROGRAM_VERSION_PATCH 0
843 #define PROGRAM_VERSION_STRING "2.2.0rc3"
845 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
846 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
847 #define PROGRAM_RIGHTS_STRING "Copyright ^1995-2003 by"
848 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
849 #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING
850 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
851 #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
852 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING
853 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
854 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
855 #define FILENAME_PREFIX "Rocks"
857 #define X11_ICON_FILENAME "rocks_icon.xbm"
858 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm"
859 #define MSDOS_POINTER_FILENAME "mouse.pcx"
861 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
862 ** currently supported/known file version numbers:
864 ** 1.2 (still in use)
865 ** 1.4 (still in use)
868 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0)
869 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0)
870 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0)
871 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0)
873 /* file version does not change for every program version, but is changed
874 when new features are introduced that are incompatible with older file
875 versions, so that they can be treated accordingly */
876 #define FILE_VERSION_ACTUAL FILE_VERSION_2_0
878 #define GAME_VERSION_1_0 FILE_VERSION_1_0
879 #define GAME_VERSION_1_2 FILE_VERSION_1_2
880 #define GAME_VERSION_1_4 FILE_VERSION_1_4
881 #define GAME_VERSION_2_0 FILE_VERSION_2_0
883 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
884 PROGRAM_VERSION_MINOR, \
885 PROGRAM_VERSION_PATCH)
887 /* values for game_emulation */
889 #define EMU_BOULDERDASH 1
890 #define EMU_SOKOBAN 2
891 #define EMU_SUPAPLEX 3
895 char Name[MAX_PLAYER_NAME_LEN + 1];
901 boolean present; /* player present in level playfield */
902 boolean connected; /* player connected (locally or via network) */
903 boolean active; /* player (present && connected) */
905 int index_nr, client_nr, element_nr;
907 byte action; /* action from local input device */
908 byte effective_action; /* action acknowledged from network server
909 or summarized over all configured input
910 devices when in single player mode */
911 byte programmed_action; /* action forced by game itself (like moving
912 through doors); overrides other actions */
914 int jx,jy, last_jx,last_jy;
915 int MovDir, MovPos, GfxPos;
920 boolean LevelSolved, GameOver;
926 unsigned long move_delay;
927 int move_delay_value;
929 unsigned long push_delay;
930 unsigned long push_delay_value;
932 int frame_reset_delay;
934 unsigned long actual_frame_counter;
937 int gems_still_needed;
938 int sokobanfields_still_needed;
939 int lights_still_needed;
940 int friends_still_needed;
943 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
944 int shield_normal_time_left;
945 int shield_deadly_time_left;
950 int file_version; /* file format version the level is stored with */
951 int game_version; /* game release version the level was created with */
953 boolean encoding_16bit_field; /* level contains 16-bit elements */
954 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
955 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
961 char name[MAX_LEVEL_NAME_LEN + 1];
962 char author[MAX_LEVEL_AUTHOR_LEN + 1];
963 int score[LEVEL_SCORE_ELEMENTS];
964 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
965 int num_yam_contents;
972 boolean double_speed;
974 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
976 boolean no_level_file;
981 int file_version; /* file format version the tape is stored with */
982 int game_version; /* game release version the tape was created with */
983 int engine_version; /* game engine version the tape was recorded with */
986 unsigned long random_seed;
988 unsigned long counter;
989 unsigned long length;
990 unsigned long length_seconds;
991 unsigned int delay_played;
992 boolean pause_before_death;
993 boolean recording, playing, pausing;
994 boolean fast_forward;
995 boolean index_search;
997 boolean auto_play_level_solved;
998 boolean quick_resume;
1001 boolean player_participates[MAX_PLAYERS];
1002 int num_participating_players;
1006 byte action[MAX_PLAYERS];
1013 /* constant within running game */
1016 int initial_move_delay;
1017 int initial_move_delay_value;
1019 /* variable within running game */
1021 boolean magic_wall_active;
1022 int magic_wall_time_left;
1023 int light_time_left;
1024 int timegate_time_left;
1029 boolean explosions_delayed;
1034 char *autoplay_leveldir;
1035 int autoplay_level_nr;
1037 float frames_per_second;
1038 boolean fps_slowdown;
1039 int fps_slowdown_factor;
1044 char *token_name; /* element token prefix used in config files */
1045 char *sound_class_name; /* classification for custom sound effects */
1046 char *editor_description; /* short description for level editor */
1047 char *custom_description; /* custom description for level editor */
1049 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
1050 /* special graphics for left/right/up/down */
1051 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1053 int sound[NUM_ACTIONS]; /* default sounds for several actions */
1059 int src_x, src_y; /* derived from (tile sized) .xpos/.ypos */
1060 int offset_x, offset_y; /* x/y offset to next animation frame */
1062 int anim_start_frame;
1063 int anim_delay; /* important: delay of 1 means "no delay"! */
1065 boolean anim_global_sync;
1067 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1068 Pixmap clip_mask; /* single-graphic-only clip mask for X11 */
1069 GC clip_gc; /* single-graphic-only clip gc for X11 */
1078 struct ElementActionInfo
1082 boolean is_loop_sound;
1085 struct ElementDirectionInfo
1093 extern GC tile_clip_gc;
1094 extern Bitmap *pix[];
1096 extern Bitmap *bitmap_db_field, *bitmap_db_door;
1097 extern Pixmap tile_clipmask[];
1098 extern DrawBuffer *fieldbuffer;
1099 extern DrawBuffer *drawto_field;
1101 extern int game_status;
1102 extern boolean level_editor_test_game;
1103 extern boolean network_playing;
1105 extern int key_joystick_mapping;
1107 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1108 extern int redraw_x1, redraw_y1;
1110 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1111 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1112 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1113 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1114 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1115 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1116 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1117 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1118 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1119 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1120 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1121 extern short AmoebaCnt[MAX_NUM_AMOEBA];
1122 extern short AmoebaCnt2[MAX_NUM_AMOEBA];
1123 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1124 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1126 extern unsigned long Properties1[MAX_NUM_ELEMENTS];
1127 extern unsigned long Properties2[MAX_NUM_ELEMENTS];
1129 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1130 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1131 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1133 extern int lev_fieldx, lev_fieldy;
1134 extern int scroll_x, scroll_y;
1137 extern int ScrollStepSize;
1138 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1139 extern int BorderElement;
1140 extern int GameFrameDelay;
1141 extern int FfwdFrameDelay;
1142 extern int BX1, BY1;
1143 extern int BX2, BY2;
1144 extern int SBX_Left, SBX_Right;
1145 extern int SBY_Upper, SBY_Lower;
1147 extern int ExitX, ExitY;
1148 extern int AllPlayersGone;
1150 extern int TimeFrames, TimePlayed, TimeLeft;
1151 extern boolean SiebAktiv;
1152 extern int SiebCount;
1154 extern boolean network_player_action_received;
1156 extern int graphics_action_mapping[];
1158 extern struct LevelInfo level;
1159 extern struct PlayerInfo stored_player[], *local_player;
1160 extern struct HiScore highscore[];
1161 extern struct TapeInfo tape;
1162 extern struct GameInfo game;
1163 extern struct GlobalInfo global;
1164 extern struct ElementInfo element_info[];
1165 extern struct ElementActionInfo element_action_info[];
1166 extern struct ElementDirectionInfo element_direction_info[];
1167 extern struct GraphicInfo *graphic_info;
1168 extern struct SoundInfo *sound_info;
1169 extern struct ConfigInfo image_config[], sound_config[];
1170 extern struct ConfigInfo image_config_suffix[], sound_config_suffix[];