rnd-20030127-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"
31 #include "conf_snd.h"
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE               672
42 #define WIN_YSIZE               560
43
44 #define SCR_FIELDX              17
45 #define SCR_FIELDY              17
46 #define MAX_BUF_XSIZE           (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE           (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX          3
49 #define MIN_LEV_FIELDY          3
50 #define STD_LEV_FIELDX          64
51 #define STD_LEV_FIELDY          32
52 #define MAX_LEV_FIELDX          128
53 #define MAX_LEV_FIELDY          128
54
55 #define SCREENX(a)              ((a) - scroll_x)
56 #define SCREENY(a)              ((a) - scroll_y)
57 #define LEVELX(a)               ((a) + scroll_x)
58 #define LEVELY(a)               ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for 'Properties1' */
64 #define EP_BIT_AMOEBALIVE       (1 << 0)
65 #define EP_BIT_AMOEBOID         (1 << 1)
66 #define EP_BIT_SCHLUESSEL       (1 << 2)
67 #define EP_BIT_PFORTE           (1 << 3)
68 #define EP_BIT_SOLID            (1 << 4)
69 #define EP_BIT_MASSIVE          (1 << 5)
70 #define EP_BIT_SLIPPERY         (1 << 6)
71 #define EP_BIT_ENEMY            (1 << 7)
72 #define EP_BIT_MAUER            (1 << 8)
73 #define EP_BIT_CAN_FALL         (1 << 9)
74 #define EP_BIT_CAN_SMASH        (1 << 10)
75 #define EP_BIT_CAN_CHANGE       (1 << 11)
76 #define EP_BIT_CAN_MOVE         (1 << 12)
77 #define EP_BIT_COULD_MOVE       (1 << 13)
78 #define EP_BIT_DONT_TOUCH       (1 << 14)
79 #define EP_BIT_DONT_GO_TO       (1 << 15)
80 #define EP_BIT_MAMPF2           (1 << 16)
81 #define EP_BIT_CHAR             (1 << 17)
82 #define EP_BIT_BD_ELEMENT       (1 << 18)
83 #define EP_BIT_SB_ELEMENT       (1 << 19)
84 #define EP_BIT_GEM              (1 << 20)
85 #define EP_BIT_INACTIVE         (1 << 21)
86 #define EP_BIT_EXPLOSIVE        (1 << 22)
87 #define EP_BIT_MAMPF3           (1 << 23)
88 #define EP_BIT_PUSHABLE         (1 << 24)
89 #define EP_BIT_PLAYER           (1 << 25)
90 #define EP_BIT_HAS_CONTENT      (1 << 26)
91 #define EP_BIT_EATABLE          (1 << 27)
92 #define EP_BIT_SP_ELEMENT       (1 << 28)
93 #define EP_BIT_QUICK_GATE       (1 << 29)
94 #define EP_BIT_OVER_PLAYER      (1 << 30)
95 #define EP_BIT_ACTIVE_BOMB      (1 << 31)
96
97 /* values for 'Properties2' */
98 #define EP_BIT_BELT             (1 << 0)
99 #define EP_BIT_BELT_ACTIVE      (1 << 1)
100 #define EP_BIT_BELT_SWITCH      (1 << 2)
101 #define EP_BIT_TUBE             (1 << 3)
102 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
103
104 #define IS_AMOEBALIVE(e)        (Properties1[e] & EP_BIT_AMOEBALIVE)
105 #define IS_AMOEBOID(e)          (Properties1[e] & EP_BIT_AMOEBOID)
106 #define IS_SCHLUESSEL(e)        (Properties1[e] & EP_BIT_SCHLUESSEL)
107 #define IS_PFORTE(e)            (Properties1[e] & EP_BIT_PFORTE)
108 #define IS_SOLID(e)             (Properties1[e] & EP_BIT_SOLID)
109 #define IS_MASSIVE(e)           (Properties1[e] & EP_BIT_MASSIVE)
110 #define IS_SLIPPERY(e)          (Properties1[e] & EP_BIT_SLIPPERY)
111 #define IS_ENEMY(e)             (Properties1[e] & EP_BIT_ENEMY)
112 #define IS_MAUER(e)             (Properties1[e] & EP_BIT_MAUER)
113 #define CAN_FALL(e)             (Properties1[e] & EP_BIT_CAN_FALL)
114 #define CAN_SMASH(e)            (Properties1[e] & EP_BIT_CAN_SMASH)
115 #define CAN_CHANGE(e)           (Properties1[e] & EP_BIT_CAN_CHANGE)
116 #define CAN_MOVE(e)             (Properties1[e] & EP_BIT_CAN_MOVE)
117 #define COULD_MOVE(e)           (Properties1[e] & EP_BIT_COULD_MOVE)
118 #define DONT_TOUCH(e)           (Properties1[e] & EP_BIT_DONT_TOUCH)
119 #define DONT_GO_TO(e)           (Properties1[e] & EP_BIT_DONT_GO_TO)
120 #define IS_MAMPF2(e)            (Properties1[e] & EP_BIT_MAMPF2)
121 #define IS_CHAR(e)              (Properties1[e] & EP_BIT_CHAR)
122 #define IS_BD_ELEMENT(e)        (Properties1[e] & EP_BIT_BD_ELEMENT)
123 #define IS_SB_ELEMENT(e)        (Properties1[e] & EP_BIT_SB_ELEMENT)
124 #define IS_GEM(e)               (Properties1[e] & EP_BIT_GEM)
125 #define IS_INACTIVE(e)          (Properties1[e] & EP_BIT_INACTIVE)
126 #define IS_EXPLOSIVE(e)         (Properties1[e] & EP_BIT_EXPLOSIVE)
127 #define IS_MAMPF3(e)            (Properties1[e] & EP_BIT_MAMPF3)
128 #define IS_PUSHABLE(e)          (Properties1[e] & EP_BIT_PUSHABLE)
129 #define ELEM_IS_PLAYER(e)       (Properties1[e] & EP_BIT_PLAYER)
130 #define HAS_CONTENT(e)          (Properties1[e] & EP_BIT_HAS_CONTENT)
131 #define IS_EATABLE(e)           (Properties1[e] & EP_BIT_EATABLE)
132 #define IS_SP_ELEMENT(e)        (Properties1[e] & EP_BIT_SP_ELEMENT)
133 #define IS_QUICK_GATE(e)        (Properties1[e] & EP_BIT_QUICK_GATE)
134 #define IS_OVER_PLAYER(e)       (Properties1[e] & EP_BIT_OVER_PLAYER)
135 #define IS_ACTIVE_BOMB(e)       (Properties1[e] & EP_BIT_ACTIVE_BOMB)
136
137 #define IS_BELT(e)              (Properties2[e] & EP_BIT_BELT)
138 #define IS_BELT_ACTIVE(e)       (Properties2[e] & EP_BIT_BELT_ACTIVE)
139 #define IS_BELT_SWITCH(e)       (Properties2[e] & EP_BIT_BELT_SWITCH)
140 #define IS_TUBE(e)              (Properties2[e] & EP_BIT_TUBE)
141 #define IS_EM_SLIPPERY_WALL(e)  (Properties2[e] & EP_BIT_EM_SLIPPERY_WALL)
142
143 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
144
145 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
146 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
147
148 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
149 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
150 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
151
152 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
153                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
154                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
155                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
156                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
157                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
158                                  EL_ROCK)
159 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
160                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
161                                  EL_BD_ROCK)
162 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
163 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
164 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
165 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
166
167 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
168 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
169 #define PROTECTED_FIELD(x,y)    (IS_TUBE(Feld[x][y]))
170 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
171                                  PROTECTED_FIELD(x, y))
172
173 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER2 - IMG_PLAYER1))
174
175 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
176 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
177 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
178
179 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
180 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
181 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
182
183 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
184
185
186 #if 0
187
188 /* Bitmaps with graphic file */
189 #define PIX_BACK                0
190 #define PIX_DOOR                1
191 #define PIX_TOONS               2
192 #define PIX_FONT_BIG            3
193 #define PIX_FONT_SMALL          4
194 #define PIX_FONT_MEDIUM         5
195 #define PIX_FONT_EM             6
196 /* Bitmaps without graphic file */
197 #define PIX_DB_DOOR             7
198 #define PIX_DB_FIELD            8
199
200 #define NUM_PICTURES            7
201 #define NUM_BITMAPS             9
202
203 #else
204
205 /* Bitmaps with graphic file */
206 #define PIX_BACK                0
207 #define PIX_ELEMENTS            1
208 #define PIX_DOOR                2
209 #define PIX_HEROES              3
210 #define PIX_TOONS               4
211 #define PIX_SP                  5
212 #define PIX_DC                  6
213 #define PIX_MORE                7
214 #define PIX_FONT_BIG            8
215 #define PIX_FONT_SMALL          9
216 #define PIX_FONT_MEDIUM         10
217 #define PIX_FONT_EM             11
218 /* Bitmaps without graphic file */
219 #define PIX_DB_DOOR             12
220 #define PIX_DB_FIELD            13
221
222 #define NUM_PICTURES            12
223 #define NUM_BITMAPS             14
224
225 #endif
226
227 /* boundaries of arrays etc. */
228 #define MAX_LEVEL_NAME_LEN      32
229 #define MAX_LEVEL_AUTHOR_LEN    32
230 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
231 #define MAX_SCORE_ENTRIES       100
232 #if 0
233 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
234 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
235 #endif
236 #define MAX_NUM_AMOEBA          100
237
238 /* values for elements with content */
239 #define MIN_ELEMENT_CONTENTS    1
240 #define STD_ELEMENT_CONTENTS    4
241 #define MAX_ELEMENT_CONTENTS    8
242
243 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
244
245 /* fundamental game speed values */
246 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
247 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
248 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
249 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
250 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
251
252 /* often used screen positions */
253 #define SX                      8
254 #define SY                      8
255 #define REAL_SX                 (SX - 2)
256 #define REAL_SY                 (SY - 2)
257 #define DX                      566
258 #define DY                      60
259 #define VX                      DX
260 #define VY                      400
261 #define EX                      DX
262 #define EY                      (VY - 44)
263 #define TILEX                   32
264 #define TILEY                   32
265 #define MINI_TILEX              (TILEX / 2)
266 #define MINI_TILEY              (TILEY / 2)
267 #define MICRO_TILEX             (TILEX / 8)
268 #define MICRO_TILEY             (TILEY / 8)
269 #define MIDPOSX                 (SCR_FIELDX / 2)
270 #define MIDPOSY                 (SCR_FIELDY / 2)
271 #define SXSIZE                  (SCR_FIELDX * TILEX)
272 #define SYSIZE                  (SCR_FIELDY * TILEY)
273 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
274 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
275 #define DXSIZE                  100
276 #define DYSIZE                  280
277 #define VXSIZE                  DXSIZE
278 #define VYSIZE                  100
279 #define EXSIZE                  DXSIZE
280 #define EYSIZE                  (VYSIZE + 44)
281 #define FULL_SXSIZE             (2 + SXSIZE + 2)
282 #define FULL_SYSIZE             (2 + SYSIZE + 2)
283 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
284 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
285 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
286 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
287 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
288
289
290 /* "real" level file elements */
291 #define EL_UNDEFINED                    -1
292
293 #define EL_EMPTY_SPACE                  0
294 #define EL_EMPTY                        EL_EMPTY_SPACE
295 #define EL_SAND                         1
296 #define EL_WALL                         2
297 #define EL_WALL_CRUMBLED                3
298 #define EL_ROCK                         4
299 #define EL_KEY_OBSOLETE                 5  /* obsolete; mapped to EL_KEY1 */
300 #define EL_EMERALD                      6
301 #define EL_EXIT_CLOSED                  7
302 #define EL_PLAYER_OBSOLETE              8  /* obsolete; mapped to EL_PLAYER1 */
303 #define EL_BUG                          9
304 #define EL_SPACESHIP                    10
305 #define EL_YAMYAM                       11
306 #define EL_ROBOT                        12
307 #define EL_STEELWALL                    13
308 #define EL_DIAMOND                      14
309 #define EL_AMOEBA_DEAD                  15
310 #define EL_QUICKSAND_EMPTY              16
311 #define EL_QUICKSAND_FULL               17
312 #define EL_AMOEBA_DROP                  18
313 #define EL_BOMB                         19
314 #define EL_MAGIC_WALL                   20
315 #define EL_SPEED_PILL                   21
316 #define EL_ACID                         22
317 #define EL_AMOEBA_WET                   23
318 #define EL_AMOEBA_DRY                   24
319 #define EL_NUT                          25
320 #define EL_GAMEOFLIFE                   26
321 #define EL_BIOMAZE                      27
322 #define EL_DYNAMITE_ACTIVE              28
323 #define EL_STONEBLOCK                   29
324 #define EL_ROBOT_WHEEL                  30
325 #define EL_ROBOT_WHEEL_ACTIVE           31
326 #define EL_KEY1                         32
327 #define EL_KEY2                         33
328 #define EL_KEY3                         34
329 #define EL_KEY4                         35
330 #define EL_GATE1                        36
331 #define EL_GATE2                        37
332 #define EL_GATE3                        38
333 #define EL_GATE4                        39
334 #define EL_GATE1_GRAY                   40
335 #define EL_GATE2_GRAY                   41
336 #define EL_GATE3_GRAY                   42
337 #define EL_GATE4_GRAY                   43
338 #define EL_DYNAMITE                     44
339 #define EL_PACMAN                       45
340 #define EL_INVISIBLE_WALL               46
341 #define EL_LAMP                         47
342 #define EL_LAMP_ACTIVE                  48
343 #define EL_WALL_EMERALD                 49
344 #define EL_WALL_DIAMOND                 50
345 #define EL_AMOEBA_FULL                  51
346 #define EL_BD_AMOEBA                    52
347 #define EL_TIME_ORB_FULL                53
348 #define EL_TIME_ORB_EMPTY               54
349 #define EL_WALL_GROWING                 55
350 #define EL_BD_DIAMOND                   56
351 #define EL_EMERALD_YELLOW               57
352 #define EL_WALL_BD_DIAMOND              58
353 #define EL_WALL_EMERALD_YELLOW          59
354 #define EL_DARK_YAMYAM                  60
355 #define EL_BD_MAGIC_WALL                61
356 #define EL_INVISIBLE_STEELWALL          62
357
358 #define EL_UNUSED_63                    63
359
360 #define EL_DYNABOMB_NR                  64
361 #define EL_DYNABOMB_SZ                  65
362 #define EL_DYNABOMB_XL                  66
363 #define EL_SOKOBAN_OBJECT               67
364 #define EL_SOKOBAN_FIELD_EMPTY          68
365 #define EL_SOKOBAN_FIELD_FULL           69
366 #define EL_BD_BUTTERFLY_RIGHT           70
367 #define EL_BD_BUTTERFLY_UP              71
368 #define EL_BD_BUTTERFLY_LEFT            72
369 #define EL_BD_BUTTERFLY_DOWN            73
370 #define EL_BD_FIREFLY_RIGHT             74
371 #define EL_BD_FIREFLY_UP                75
372 #define EL_BD_FIREFLY_LEFT              76
373 #define EL_BD_FIREFLY_DOWN              77
374 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
375 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
376 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
377 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
378 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
379 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
380 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
381 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
382 #define EL_BD_BUTTERFLY                 78
383 #define EL_BD_FIREFLY                   79
384 #define EL_PLAYER1                      80
385 #define EL_PLAYER2                      81
386 #define EL_PLAYER3                      82
387 #define EL_PLAYER4                      83
388 #define EL_BUG_RIGHT                    84
389 #define EL_BUG_UP                       85
390 #define EL_BUG_LEFT                     86
391 #define EL_BUG_DOWN                     87
392 #define EL_SPACESHIP_RIGHT              88
393 #define EL_SPACESHIP_UP                 89
394 #define EL_SPACESHIP_LEFT               90
395 #define EL_SPACESHIP_DOWN               91
396 #define EL_PACMAN_RIGHT                 92
397 #define EL_PACMAN_UP                    93
398 #define EL_PACMAN_LEFT                  94
399 #define EL_PACMAN_DOWN                  95
400 #define EL_EMERALD_RED                  96
401 #define EL_EMERALD_PURPLE               97
402 #define EL_WALL_EMERALD_RED             98
403 #define EL_WALL_EMERALD_PURPLE          99
404 #define EL_ACIDPOOL_TOPLEFT             100
405 #define EL_ACIDPOOL_TOPRIGHT            101
406 #define EL_ACIDPOOL_BOTTOMLEFT          102
407 #define EL_ACIDPOOL_BOTTOM              103
408 #define EL_ACIDPOOL_BOTTOMRIGHT         104
409 #define EL_BD_WALL                      105
410 #define EL_BD_ROCK                      106
411 #define EL_EXIT_OPEN                    107
412 #define EL_BLACK_ORB                    108
413 #define EL_AMOEBA_TO_DIAMOND            109
414 #define EL_MOLE                         110
415 #define EL_PENGUIN                      111
416 #define EL_SATELLITE                    112
417 #define EL_ARROW_BLUE_LEFT              113
418 #define EL_ARROW_BLUE_RIGHT             114
419 #define EL_ARROW_BLUE_UP                115
420 #define EL_ARROW_BLUE_DOWN              116
421 #define EL_PIG                          117
422 #define EL_DRAGON                       118
423
424 #define EL_EM_KEY1_FILE                 119
425
426 #define EL_CHAR_START                   120
427 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
428 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
429 #define EL_CHAR_EXCLAM                  (EL_CHAR_ASCII0 + 33)
430 #define EL_CHAR_QUOTEDBL                (EL_CHAR_ASCII0 + 34)
431 #define EL_CHAR_NUMBERSIGN              (EL_CHAR_ASCII0 + 35)
432 #define EL_CHAR_DOLLAR                  (EL_CHAR_ASCII0 + 36)
433 #define EL_CHAR_PROCENT                 (EL_CHAR_ASCII0 + 37)
434 #define EL_CHAR_AMPERSAND               (EL_CHAR_ASCII0 + 38)
435 #define EL_CHAR_APOSTROPHE              (EL_CHAR_ASCII0 + 39)
436 #define EL_CHAR_PARENLEFT               (EL_CHAR_ASCII0 + 40)
437 #define EL_CHAR_PARENRIGHT              (EL_CHAR_ASCII0 + 41)
438 #define EL_CHAR_ASTERISK                (EL_CHAR_ASCII0 + 42)
439 #define EL_CHAR_PLUS                    (EL_CHAR_ASCII0 + 43)
440 #define EL_CHAR_COMMA                   (EL_CHAR_ASCII0 + 44)
441 #define EL_CHAR_MINUS                   (EL_CHAR_ASCII0 + 45)
442 #define EL_CHAR_PERIOD                  (EL_CHAR_ASCII0 + 46)
443 #define EL_CHAR_SLASH                   (EL_CHAR_ASCII0 + 47)
444 #define EL_CHAR_0                       (EL_CHAR_ASCII0 + 48)
445 #define EL_CHAR_9                       (EL_CHAR_ASCII0 + 57)
446 #define EL_CHAR_COLON                   (EL_CHAR_ASCII0 + 58)
447 #define EL_CHAR_SEMICOLON               (EL_CHAR_ASCII0 + 59)
448 #define EL_CHAR_LESS                    (EL_CHAR_ASCII0 + 60)
449 #define EL_CHAR_EQUAL                   (EL_CHAR_ASCII0 + 61)
450 #define EL_CHAR_GREATER                 (EL_CHAR_ASCII0 + 62)
451 #define EL_CHAR_QUESTION                (EL_CHAR_ASCII0 + 63)
452 #define EL_CHAR_AT                      (EL_CHAR_ASCII0 + 64)
453 #define EL_CHAR_A                       (EL_CHAR_ASCII0 + 65)
454 #define EL_CHAR_Z                       (EL_CHAR_ASCII0 + 90)
455 #define EL_CHAR_AE                      (EL_CHAR_ASCII0 + 91)
456 #define EL_CHAR_OE                      (EL_CHAR_ASCII0 + 92)
457 #define EL_CHAR_UE                      (EL_CHAR_ASCII0 + 93)
458 #define EL_CHAR_COPYRIGHT               (EL_CHAR_ASCII0 + 94)
459 #define EL_CHAR_UNDERSCORE              (EL_CHAR_ASCII0 + 95)
460 #define EL_CHAR_EMPTY                   (EL_CHAR_ASCII0 + 96)
461 #define EL_CHAR_DEGREE                  (EL_CHAR_ASCII0 + 97)
462 #define EL_CHAR_TM                      (EL_CHAR_ASCII0 + 98)
463 #define EL_CHAR_CURSOR                  (EL_CHAR_ASCII0 + 99)
464 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
465 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
466
467 #define EL_CHAR(x)                      ((x) == 'Ä' ? EL_CHAR_AE         : \
468                                          (x) == 'Ö' ? EL_CHAR_OE         : \
469                                          (x) == 'Ãœ' ? EL_CHAR_UE         : \
470                                          (x) == '^' ? EL_CHAR_COPYRIGHT  : \
471                                          (x) == '_' ? EL_CHAR_UNDERSCORE : \
472                                          (x) == '°' ? EL_CHAR_DEGREE     : \
473                                          (x) == '´' ? EL_CHAR_TM         : \
474                                          (x) == '|' ? EL_CHAR_CURSOR     : \
475                                          EL_CHAR_A + (x) - 'A')
476
477 #define EL_WALL_GROWING_X               200
478 #define EL_WALL_GROWING_Y               201
479 #define EL_WALL_GROWING_XY              202
480
481 #define EL_EM_GATE1                     203
482 #define EL_EM_GATE2                     204
483 #define EL_EM_GATE3                     205
484 #define EL_EM_GATE4                     206
485
486 #define EL_EM_KEY2_FILE                 207
487 #define EL_EM_KEY3_FILE                 208
488 #define EL_EM_KEY4_FILE                 209
489
490 #define EL_SP_START                     210
491 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
492 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
493 #define EL_SP_ZONK                      (EL_SP_START + 1)
494 #define EL_SP_BASE                      (EL_SP_START + 2)
495 #define EL_SP_MURPHY                    (EL_SP_START + 3)
496 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
497 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
498 #define EL_SP_HARD_GRAY                 (EL_SP_START + 6)
499 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
500 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
501 #define EL_SP_PORT1_RIGHT               (EL_SP_START + 9)
502 #define EL_SP_PORT1_DOWN                (EL_SP_START + 10)
503 #define EL_SP_PORT1_LEFT                (EL_SP_START + 11)
504 #define EL_SP_PORT1_UP                  (EL_SP_START + 12)
505 #define EL_SP_PORT2_RIGHT               (EL_SP_START + 13)
506 #define EL_SP_PORT2_DOWN                (EL_SP_START + 14)
507 #define EL_SP_PORT2_LEFT                (EL_SP_START + 15)
508 #define EL_SP_PORT2_UP                  (EL_SP_START + 16)
509 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
510 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
511 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
512 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
513 #define EL_SP_PORT_Y                    (EL_SP_START + 21)
514 #define EL_SP_PORT_X                    (EL_SP_START + 22)
515 #define EL_SP_PORT_XY                   (EL_SP_START + 23)
516 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
517 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
518 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
519 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
520 #define EL_SP_HARD_BASE1                (EL_SP_START + 28)
521 #define EL_SP_HARD_GREEN                (EL_SP_START + 29)
522 #define EL_SP_HARD_BLUE                 (EL_SP_START + 30)
523 #define EL_SP_HARD_RED                  (EL_SP_START + 31)
524 #define EL_SP_HARD_YELLOW               (EL_SP_START + 32)
525 #define EL_SP_HARD_BASE2                (EL_SP_START + 33)
526 #define EL_SP_HARD_BASE3                (EL_SP_START + 34)
527 #define EL_SP_HARD_BASE4                (EL_SP_START + 35)
528 #define EL_SP_HARD_BASE5                (EL_SP_START + 36)
529 #define EL_SP_HARD_BASE6                (EL_SP_START + 37)
530 #define EL_SP_CHIP_UPPER                (EL_SP_START + 38)
531 #define EL_SP_CHIP_LOWER                (EL_SP_START + 39)
532 #define EL_SP_END                       (EL_SP_START + 39)
533
534 #define EL_EM_GATE1_GRAY                250
535 #define EL_EM_GATE2_GRAY                251
536 #define EL_EM_GATE3_GRAY                252
537 #define EL_EM_GATE4_GRAY                253
538
539 #define EL_UNUSED_254                   254
540 #define EL_UNUSED_255                   255
541
542 #define EL_PEARL                        256
543 #define EL_CRYSTAL                      257
544 #define EL_WALL_PEARL                   258
545 #define EL_WALL_CRYSTAL                 259
546 #define EL_DOOR_WHITE                   260
547 #define EL_DOOR_WHITE_GRAY              261
548 #define EL_KEY_WHITE                    262
549 #define EL_SHIELD_NORMAL                263
550 #define EL_EXTRA_TIME                   264
551 #define EL_SWITCHGATE_OPEN              265
552 #define EL_SWITCHGATE_CLOSED            266
553 #define EL_SWITCHGATE_SWITCH_UP         267
554 #define EL_SWITCHGATE_SWITCH_DOWN       268
555
556 #define EL_UNUSED_269                   269
557 #define EL_UNUSED_270                   270
558
559 #define EL_CONVEYOR_BELT1_LEFT          271
560 #define EL_CONVEYOR_BELT1_MIDDLE        272
561 #define EL_CONVEYOR_BELT1_RIGHT         273
562 #define EL_CONVEYOR_BELT1_SWITCH_LEFT   274
563 #define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275
564 #define EL_CONVEYOR_BELT1_SWITCH_RIGHT  276
565 #define EL_CONVEYOR_BELT2_LEFT          277
566 #define EL_CONVEYOR_BELT2_MIDDLE        278
567 #define EL_CONVEYOR_BELT2_RIGHT         279
568 #define EL_CONVEYOR_BELT2_SWITCH_LEFT   280
569 #define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281
570 #define EL_CONVEYOR_BELT2_SWITCH_RIGHT  282
571 #define EL_CONVEYOR_BELT3_LEFT          283
572 #define EL_CONVEYOR_BELT3_MIDDLE        284
573 #define EL_CONVEYOR_BELT3_RIGHT         285
574 #define EL_CONVEYOR_BELT3_SWITCH_LEFT   286
575 #define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287
576 #define EL_CONVEYOR_BELT3_SWITCH_RIGHT  288
577 #define EL_CONVEYOR_BELT4_LEFT          289
578 #define EL_CONVEYOR_BELT4_MIDDLE        290
579 #define EL_CONVEYOR_BELT4_RIGHT         291
580 #define EL_CONVEYOR_BELT4_SWITCH_LEFT   292
581 #define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293
582 #define EL_CONVEYOR_BELT4_SWITCH_RIGHT  294
583 #define EL_LANDMINE                     295
584 #define EL_ENVELOPE                     296
585 #define EL_LIGHT_SWITCH                 297
586 #define EL_LIGHT_SWITCH_ACTIVE          298
587 #define EL_SIGN_EXCLAMATION             299
588 #define EL_SIGN_RADIOACTIVITY           300
589 #define EL_SIGN_STOP                    301
590 #define EL_SIGN_WHEELCHAIR              302
591 #define EL_SIGN_PARKING                 303
592 #define EL_SIGN_ONEWAY                  304
593 #define EL_SIGN_HEART                   305
594 #define EL_SIGN_TRIANGLE                306
595 #define EL_SIGN_ROUND                   307
596 #define EL_SIGN_EXIT                    308
597 #define EL_SIGN_YINYANG                 309
598 #define EL_SIGN_OTHER                   310
599 #define EL_MOLE_LEFT                    311
600 #define EL_MOLE_RIGHT                   312
601 #define EL_MOLE_UP                      313
602 #define EL_MOLE_DOWN                    314
603 #define EL_STEELWALL_SLANTED            315
604 #define EL_INVISIBLE_SAND               316
605 #define EL_DX_UNKNOWN_15                317
606 #define EL_DX_UNKNOWN_42                318
607
608 #define EL_UNUSED_319                   319
609 #define EL_UNUSED_320                   320
610
611 #define EL_SHIELD_DEADLY                321
612 #define EL_TIMEGATE_OPEN                322
613 #define EL_TIMEGATE_CLOSED              323
614 #define EL_TIMEGATE_SWITCH_ACTIVE       324
615 #define EL_TIMEGATE_SWITCH              325
616
617 #define EL_BALLOON                      326
618 #define EL_BALLOON_SEND_LEFT            327
619 #define EL_BALLOON_SEND_RIGHT           328
620 #define EL_BALLOON_SEND_UP              329
621 #define EL_BALLOON_SEND_DOWN            330
622 #define EL_BALLOON_SEND_ANY_DIRECTION   331
623
624 #define EL_EMC_STEELWALL1               332
625 #define EL_EMC_STEELWALL2               333
626 #define EL_EMC_STEELWALL3               334
627 #define EL_EMC_STEELWALL4               335
628 #define EL_EMC_WALL_PILLAR_UPPER        336
629 #define EL_EMC_WALL_PILLAR_MIDDLE       337
630 #define EL_EMC_WALL_PILLAR_LOWER        338
631 #define EL_EMC_WALL4                    339
632 #define EL_EMC_WALL5                    340
633 #define EL_EMC_WALL6                    341
634 #define EL_EMC_WALL7                    342
635 #define EL_EMC_WALL8                    343
636
637 #define EL_TUBE_ALL                     344
638 #define EL_TUBE_VERTICAL                345
639 #define EL_TUBE_HORIZONTAL              346
640 #define EL_TUBE_VERTICAL_LEFT           347
641 #define EL_TUBE_VERTICAL_RIGHT          348
642 #define EL_TUBE_HORIZONTAL_UP           349
643 #define EL_TUBE_HORIZONTAL_DOWN         350
644 #define EL_TUBE_LEFT_UP                 351
645 #define EL_TUBE_LEFT_DOWN               352
646 #define EL_TUBE_RIGHT_UP                353
647 #define EL_TUBE_RIGHT_DOWN              354
648 #define EL_SPRING                       355
649 #define EL_TRAP                         356
650 #define EL_DX_SUPABOMB                  357
651
652 #define EL_UNUSED_358                   358
653 #define EL_UNUSED_359                   359
654
655 #define EL_CUSTOM_START                 360
656 #define EL_CUSTOM_1                     (EL_CUSTOM_START + 0)
657 #define EL_CUSTOM_128                   (EL_CUSTOM_START + 127)
658 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
659
660 #define NUM_FILE_ELEMENTS               488
661
662
663 /* "real" (and therefore drawable) runtime elements */
664 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
665
666 #define EL_EM_KEY1                      (EL_FIRST_RUNTIME_REAL + 0)
667 #define EL_EM_KEY2                      (EL_FIRST_RUNTIME_REAL + 1)
668 #define EL_EM_KEY3                      (EL_FIRST_RUNTIME_REAL + 2)
669 #define EL_EM_KEY4                      (EL_FIRST_RUNTIME_REAL + 3)
670 #define EL_DYNABOMB_PLAYER1_ACTIVE      (EL_FIRST_RUNTIME_REAL + 4)
671 #define EL_DYNABOMB_PLAYER2_ACTIVE      (EL_FIRST_RUNTIME_REAL + 5)
672 #define EL_DYNABOMB_PLAYER3_ACTIVE      (EL_FIRST_RUNTIME_REAL + 6)
673 #define EL_DYNABOMB_PLAYER4_ACTIVE      (EL_FIRST_RUNTIME_REAL + 7)
674 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 8)
675 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 9)
676 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 10)
677 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 11)
678 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 12)
679 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 13)
680 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
681 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 15)
682 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
683 #define EL_CONVEYOR_BELT1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
684 #define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
685 #define EL_CONVEYOR_BELT1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
686 #define EL_CONVEYOR_BELT2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
687 #define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
688 #define EL_CONVEYOR_BELT2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
689 #define EL_CONVEYOR_BELT3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
690 #define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
691 #define EL_CONVEYOR_BELT3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
692 #define EL_CONVEYOR_BELT4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 26)
693 #define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
694 #define EL_CONVEYOR_BELT4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 28)
695 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 29)
696 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
697 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
698 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
699 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
700 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
701 #define EL_AMOEBA_DRIPPING              (EL_FIRST_RUNTIME_REAL + 35)
702 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
703 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
704 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
705 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
706 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
707 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
708 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
709 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
710 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
711
712 /* "unreal" (and therefore not drawable) runtime elements */
713 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
714
715 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
716 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
717 #define EL_NUT_CRACKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
718 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
719 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
720 #define EL_AMOEBA_CREATING              (EL_FIRST_RUNTIME_UNREAL + 5)
721 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
722 #define EL_WALL_GROWING_ACTIVE          (EL_FIRST_RUNTIME_UNREAL + 7)
723 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
724 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
725 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
726 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
727 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
728
729 /* dummy (not drawable) runtime elements (internal use only) */
730 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
731
732 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
733 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
734 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
735 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
736 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
737 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
738 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
739 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
740 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
741 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
742 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
743 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
744 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
745 #define EL_BD_AMOEBA_PART1                      (EL_FIRST_DUMMY + 13)
746 #define EL_BD_AMOEBA_PART2                      (EL_FIRST_DUMMY + 14)
747 #define EL_BD_AMOEBA_PART3                      (EL_FIRST_DUMMY + 15)
748 #define EL_BD_AMOEBA_PART4                      (EL_FIRST_DUMMY + 16)
749 #define EL_AMOEBA_WET_PART1                     (EL_FIRST_DUMMY + 17)
750 #define EL_AMOEBA_WET_PART2                     (EL_FIRST_DUMMY + 18)
751 #define EL_AMOEBA_WET_PART3                     (EL_FIRST_DUMMY + 19)
752 #define EL_AMOEBA_WET_PART4                     (EL_FIRST_DUMMY + 20)
753 #define EL_AMOEBA_DRY_PART1                     (EL_FIRST_DUMMY + 21)
754 #define EL_AMOEBA_DRY_PART2                     (EL_FIRST_DUMMY + 22)
755 #define EL_AMOEBA_DRY_PART3                     (EL_FIRST_DUMMY + 23)
756 #define EL_AMOEBA_DRY_PART4                     (EL_FIRST_DUMMY + 24)
757 #define EL_AMOEBA_FULL_PART1                    (EL_FIRST_DUMMY + 25)
758 #define EL_AMOEBA_FULL_PART2                    (EL_FIRST_DUMMY + 26)
759 #define EL_AMOEBA_FULL_PART3                    (EL_FIRST_DUMMY + 27)
760 #define EL_AMOEBA_FULL_PART4                    (EL_FIRST_DUMMY + 28)
761 #define EL_AMOEBA_DEAD_PART1                    (EL_FIRST_DUMMY + 29)
762 #define EL_AMOEBA_DEAD_PART2                    (EL_FIRST_DUMMY + 30)
763 #define EL_AMOEBA_DEAD_PART3                    (EL_FIRST_DUMMY + 31)
764 #define EL_AMOEBA_DEAD_PART4                    (EL_FIRST_DUMMY + 32)
765 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 33)
766 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 34)
767 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 35)
768 #define EL_ARROW_RED_LEFT                       (EL_FIRST_DUMMY + 36)
769 #define EL_ARROW_RED_RIGHT                      (EL_FIRST_DUMMY + 37)
770 #define EL_ARROW_RED_UP                         (EL_FIRST_DUMMY + 38)
771 #define EL_ARROW_RED_DOWN                       (EL_FIRST_DUMMY + 39)
772
773 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 40)
774
775
776 /* values for graphics/sounds action types */
777 #define ACTION_DEFAULT                          0
778 #define ACTION_WAITING                          1
779 #define ACTION_FALLING                          2
780 #define ACTION_MOVING                           3
781 #define ACTION_DIGGING                          4
782 #define ACTION_SNAPPING                         5
783 #define ACTION_COLLECTING                       6
784 #define ACTION_PUSHING                          7
785 #define ACTION_PASSING                          8
786 #define ACTION_IMPACT                           9
787 #define ACTION_CRACKING                         10
788 #define ACTION_BREAKING                         11
789 #define ACTION_ACTIVATING                       12
790 #define ACTION_OPENING                          13
791 #define ACTION_CLOSING                          14
792 #define ACTION_EATING                           15
793 #define ACTION_ATTACKING                        16
794 #define ACTION_GROWING                          17
795 #define ACTION_SHRINKING                        18
796 #define ACTION_ACTIVE                           19
797 #define ACTION_OTHER                            20
798
799 #define NUM_ACTIONS                             21
800
801
802 /* values for image configuration suffixes */
803 #define GFX_ARG_XPOS                            0
804 #define GFX_ARG_YPOS                            1
805 #define GFX_ARG_OFFSET                          2
806 #define GFX_ARG_VERTICAL                        3
807 #define GFX_ARG_XOFFSET                         4
808 #define GFX_ARG_YOFFSET                         5
809 #define GFX_ARG_FRAMES                          6
810 #define GFX_ARG_START_FRAME                     7
811 #define GFX_ARG_DELAY                           8
812 #define GFX_ARG_MODE_LOOP                       9
813 #define GFX_ARG_MODE_LINEAR                     10
814 #define GFX_ARG_MODE_PINGPONG                   11
815 #define GFX_ARG_MODE_PINGPONG2                  12
816 #define GFX_ARG_MODE_RANDOM                     13
817 #define GFX_ARG_MODE_REVERSE                    14
818 #define GFX_ARG_GLOBAL_SYNC                     15
819
820 #define NUM_GFX_ARGS                            16
821
822
823 /* values for sound configuration suffixes */
824 #define SND_ARG_MODE_LOOP                       0
825
826 #define NUM_SND_ARGS                            1
827
828
829 /* values for game_status */
830 #define EXITGAME                0
831 #define MAINMENU                1
832 #define PLAYING                 2
833 #define LEVELED                 3
834 #define HELPSCREEN              4
835 #define CHOOSELEVEL             5
836 #define TYPENAME                6
837 #define HALLOFFAME              7
838 #define SETUP                   8
839
840 #define PROGRAM_VERSION_MAJOR   2
841 #define PROGRAM_VERSION_MINOR   2
842 #define PROGRAM_VERSION_PATCH   0
843 #define PROGRAM_VERSION_STRING  "2.2.0rc3"
844
845 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
846 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
847 #define PROGRAM_RIGHTS_STRING   "Copyright ^1995-2003 by"
848 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
849 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
850 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
851 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
852 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
853 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
854 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
855 #define FILENAME_PREFIX         "Rocks"
856
857 #define X11_ICON_FILENAME       "rocks_icon.xbm"
858 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
859 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
860
861 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
862 ** currently supported/known file version numbers:
863 **      1.0 (old)
864 **      1.2 (still in use)
865 **      1.4 (still in use)
866 **      2.0 (actual)
867 */
868 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
869 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
870 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
871 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
872
873 /* file version does not change for every program version, but is changed
874    when new features are introduced that are incompatible with older file
875    versions, so that they can be treated accordingly */
876 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
877
878 #define GAME_VERSION_1_0        FILE_VERSION_1_0
879 #define GAME_VERSION_1_2        FILE_VERSION_1_2
880 #define GAME_VERSION_1_4        FILE_VERSION_1_4
881 #define GAME_VERSION_2_0        FILE_VERSION_2_0
882
883 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
884                                               PROGRAM_VERSION_MINOR, \
885                                               PROGRAM_VERSION_PATCH)
886
887 /* values for game_emulation */
888 #define EMU_NONE                0
889 #define EMU_BOULDERDASH         1
890 #define EMU_SOKOBAN             2
891 #define EMU_SUPAPLEX            3
892
893 struct HiScore
894 {
895   char Name[MAX_PLAYER_NAME_LEN + 1];
896   int Score;
897 };
898
899 struct PlayerInfo
900 {
901   boolean present;              /* player present in level playfield */
902   boolean connected;            /* player connected (locally or via network) */
903   boolean active;               /* player (present && connected) */
904
905   int index_nr, client_nr, element_nr;
906
907   byte action;                  /* action from local input device */
908   byte effective_action;        /* action acknowledged from network server
909                                    or summarized over all configured input
910                                    devices when in single player mode */
911   byte programmed_action;       /* action forced by game itself (like moving
912                                    through doors); overrides other actions */
913
914   int jx,jy, last_jx,last_jy;
915   int MovDir, MovPos, GfxPos;
916   int Frame;
917
918   boolean Pushing;
919   boolean Switching;
920   boolean LevelSolved, GameOver;
921   boolean snapped;
922
923   int last_move_dir;
924   int is_moving;
925
926   unsigned long move_delay;
927   int move_delay_value;
928
929   unsigned long push_delay;
930   unsigned long push_delay_value;
931
932   int frame_reset_delay;
933
934   unsigned long actual_frame_counter;
935
936   int score;
937   int gems_still_needed;
938   int sokobanfields_still_needed;
939   int lights_still_needed;
940   int friends_still_needed;
941   int key[4];
942   int dynamite;
943   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
944   int shield_normal_time_left;
945   int shield_deadly_time_left;
946 };
947
948 struct LevelInfo
949 {
950   int file_version;     /* file format version the level is stored with    */
951   int game_version;     /* game release version the level was created with */
952
953   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
954   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
955   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
956
957   int fieldx;
958   int fieldy;
959   int time;
960   int gems_needed;
961   char name[MAX_LEVEL_NAME_LEN + 1];
962   char author[MAX_LEVEL_AUTHOR_LEN + 1];
963   int score[LEVEL_SCORE_ELEMENTS];
964   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
965   int num_yam_contents;
966   int amoeba_speed;
967   int amoeba_content;
968   int time_magic_wall;
969   int time_wheel;
970   int time_light;
971   int time_timegate;
972   boolean double_speed;
973   boolean gravity;
974   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
975
976   boolean no_level_file;
977 };
978
979 struct TapeInfo
980 {
981   int file_version;     /* file format version the tape is stored with    */
982   int game_version;     /* game release version the tape was created with */
983   int engine_version;   /* game engine version the tape was recorded with */
984
985   int level_nr;
986   unsigned long random_seed;
987   unsigned long date;
988   unsigned long counter;
989   unsigned long length;
990   unsigned long length_seconds;
991   unsigned int delay_played;
992   boolean pause_before_death;
993   boolean recording, playing, pausing;
994   boolean fast_forward;
995   boolean index_search;
996   boolean auto_play;
997   boolean auto_play_level_solved;
998   boolean quick_resume;
999   boolean single_step;
1000   boolean changed;
1001   boolean player_participates[MAX_PLAYERS];
1002   int num_participating_players;
1003
1004   struct
1005   {
1006     byte action[MAX_PLAYERS];
1007     byte delay;
1008   } pos[MAX_TAPELEN];
1009 };
1010
1011 struct GameInfo
1012 {
1013   /* constant within running game */
1014   int engine_version;
1015   int emulation;
1016   int initial_move_delay;
1017   int initial_move_delay_value;
1018
1019   /* variable within running game */
1020   int yam_content_nr;
1021   boolean magic_wall_active;
1022   int magic_wall_time_left;
1023   int light_time_left;
1024   int timegate_time_left;
1025   int belt_dir[4];
1026   int belt_dir_nr[4];
1027   int switchgate_pos;
1028   int balloon_dir;
1029   boolean explosions_delayed;
1030 };
1031
1032 struct GlobalInfo
1033 {
1034   char *autoplay_leveldir;
1035   int autoplay_level_nr;
1036
1037   float frames_per_second;
1038   boolean fps_slowdown;
1039   int fps_slowdown_factor;
1040 };
1041
1042 struct ElementInfo
1043 {
1044   char *token_name;             /* element token prefix used in config files */
1045   char *sound_class_name;       /* classification for custom sound effects */
1046   char *editor_description;     /* short description for level editor */
1047   char *custom_description;     /* custom description for level editor */
1048
1049   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1050                                 /* special graphics for left/right/up/down */
1051   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1052
1053   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1054 };
1055
1056 struct GraphicInfo
1057 {
1058   Bitmap *bitmap;
1059   int src_x, src_y;             /* derived from (tile sized) .xpos/.ypos */
1060   int offset_x, offset_y;       /* x/y offset to next animation frame */
1061   int anim_frames;
1062   int anim_start_frame;
1063   int anim_delay;               /* important: delay of 1 means "no delay"! */
1064   int anim_mode;
1065   boolean anim_global_sync;
1066
1067 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1068   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1069   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1070 #endif
1071 };
1072
1073 struct SoundInfo
1074 {
1075   boolean loop;
1076 };
1077
1078 struct ElementActionInfo
1079 {
1080   char *suffix;
1081   int value;
1082   boolean is_loop_sound;
1083 };
1084
1085 struct ElementDirectionInfo
1086 {
1087   char *suffix;
1088   int value;
1089 };
1090
1091
1092 #if 0
1093 extern GC                       tile_clip_gc;
1094 extern Bitmap                  *pix[];
1095 #endif
1096 extern Bitmap                  *bitmap_db_field, *bitmap_db_door;
1097 extern Pixmap                   tile_clipmask[];
1098 extern DrawBuffer             *fieldbuffer;
1099 extern DrawBuffer             *drawto_field;
1100
1101 extern int                      game_status;
1102 extern boolean                  level_editor_test_game;
1103 extern boolean                  network_playing;
1104
1105 extern int                      key_joystick_mapping;
1106
1107 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1108 extern int                      redraw_x1, redraw_y1;
1109
1110 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1111 extern short                    Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1112 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1113 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1114 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1115 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1116 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1117 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1118 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1119 extern short                    JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1120 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1121 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
1122 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
1123 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1124 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1125
1126 extern unsigned long            Properties1[MAX_NUM_ELEMENTS];
1127 extern unsigned long            Properties2[MAX_NUM_ELEMENTS];
1128
1129 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1130 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1131 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1132
1133 extern int                      lev_fieldx, lev_fieldy;
1134 extern int                      scroll_x, scroll_y;
1135
1136 extern int                      FX, FY;
1137 extern int                      ScrollStepSize;
1138 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1139 extern int                      BorderElement;
1140 extern int                      GameFrameDelay;
1141 extern int                      FfwdFrameDelay;
1142 extern int                      BX1, BY1;
1143 extern int                      BX2, BY2;
1144 extern int                      SBX_Left, SBX_Right;
1145 extern int                      SBY_Upper, SBY_Lower;
1146 extern int                      ZX, ZY;
1147 extern int                      ExitX, ExitY;
1148 extern int                      AllPlayersGone;
1149
1150 extern int                      TimeFrames, TimePlayed, TimeLeft;
1151 extern boolean                  SiebAktiv;
1152 extern int                      SiebCount;
1153
1154 extern boolean                  network_player_action_received;
1155
1156 extern int                      graphics_action_mapping[];
1157
1158 extern struct LevelInfo         level;
1159 extern struct PlayerInfo        stored_player[], *local_player;
1160 extern struct HiScore           highscore[];
1161 extern struct TapeInfo          tape;
1162 extern struct GameInfo          game;
1163 extern struct GlobalInfo        global;
1164 extern struct ElementInfo       element_info[];
1165 extern struct ElementActionInfo element_action_info[];
1166 extern struct ElementDirectionInfo element_direction_info[];
1167 extern struct GraphicInfo      *graphic_info;
1168 extern struct SoundInfo        *sound_info;
1169 extern struct ConfigInfo        image_config[], sound_config[];
1170 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1171
1172 #endif  /* MAIN_H */