added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
27 #include "engines.h"
28
29 #include "conf_gfx.h"   // include auto-generated data structure definitions
30 #include "conf_snd.h"   // include auto-generated data structure definitions
31 #include "conf_mus.h"   // include auto-generated data structure definitions
32
33
34 #define IMG_UNDEFINED                   (-1)
35 #define IMG_EMPTY                       IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
38 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
39 #define IMG_CHAR_START                  IMG_CHAR_SPACE
40 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
41 #define IMG_CUSTOM_START                IMG_CUSTOM_1
42
43 #define SND_UNDEFINED                   (-1)
44 #define MUS_UNDEFINED                   (-1)
45
46 #define WIN_XSIZE_DEFAULT               672
47 #define WIN_YSIZE_DEFAULT               560
48
49 #define SCR_FIELDX_DEFAULT              17
50 #define SCR_FIELDY_DEFAULT              17
51
52 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
53 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
54
55 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
56 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
57 #define MIN_LEV_FIELDX                  3
58 #define MIN_LEV_FIELDY                  3
59 #define STD_LEV_FIELDX                  64
60 #define STD_LEV_FIELDY                  32
61 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
62 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
63
64 #define MIN_SCROLL_DELAY                0
65 #define STD_SCROLL_DELAY                3
66 #define MAX_SCROLL_DELAY                8
67
68 #define SCREENX(a)                      ((a) - scroll_x)
69 #define SCREENY(a)                      ((a) - scroll_y)
70 #define LEVELX(a)                       ((a) + scroll_x)
71 #define LEVELY(a)                       ((a) + scroll_y)
72
73 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
74                                          (y) >= 0 && (y) < (ysize))
75 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
76                                         ((x) >= (xmin) && (x) <= (xmax) && \
77                                          (y) >= (ymin) && (y) <= (ymax))
78
79 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
80 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
81 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
82 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
83
84 // values for configurable properties (custom elem's only, else pre-defined)
85 // (never change these values, as they are stored in level files!)
86 #define EP_DIGGABLE                     0
87 #define EP_COLLECTIBLE_ONLY             1
88 #define EP_DONT_RUN_INTO                2
89 #define EP_DONT_COLLIDE_WITH            3
90 #define EP_DONT_TOUCH                   4
91 #define EP_INDESTRUCTIBLE               5
92 #define EP_SLIPPERY                     6
93 #define EP_CAN_CHANGE                   7
94 #define EP_CAN_MOVE                     8
95 #define EP_CAN_FALL                     9
96 #define EP_CAN_SMASH_PLAYER             10
97 #define EP_CAN_SMASH_ENEMIES            11
98 #define EP_CAN_SMASH_EVERYTHING         12
99 #define EP_EXPLODES_BY_FIRE             13
100 #define EP_EXPLODES_SMASHED             14
101 #define EP_EXPLODES_IMPACT              15
102 #define EP_WALKABLE_OVER                16
103 #define EP_WALKABLE_INSIDE              17
104 #define EP_WALKABLE_UNDER               18
105 #define EP_PASSABLE_OVER                19
106 #define EP_PASSABLE_INSIDE              20
107 #define EP_PASSABLE_UNDER               21
108 #define EP_DROPPABLE                    22
109 #define EP_EXPLODES_1X1_OLD             23
110 #define EP_PUSHABLE                     24
111 #define EP_EXPLODES_CROSS_OLD           25
112 #define EP_PROTECTED                    26
113 #define EP_CAN_MOVE_INTO_ACID           27
114 #define EP_THROWABLE                    28
115 #define EP_CAN_EXPLODE                  29
116 #define EP_GRAVITY_REACHABLE            30
117 #define EP_DONT_GET_HIT_BY              31
118
119 // values for pre-defined properties
120 // (from here on, values can be changed by inserting new values)
121 #define EP_EMPTY_SPACE                  32
122 #define EP_PLAYER                       33
123 #define EP_CAN_PASS_MAGIC_WALL          34
124 #define EP_CAN_PASS_DC_MAGIC_WALL       35
125 #define EP_SWITCHABLE                   36
126 #define EP_BD_ELEMENT                   37
127 #define EP_SP_ELEMENT                   38
128 #define EP_SB_ELEMENT                   39
129 #define EP_GEM                          40
130 #define EP_FOOD_DARK_YAMYAM             41
131 #define EP_FOOD_PENGUIN                 42
132 #define EP_FOOD_PIG                     43
133 #define EP_HISTORIC_WALL                44
134 #define EP_HISTORIC_SOLID               45
135 #define EP_CLASSIC_ENEMY                46
136 #define EP_BELT                         47
137 #define EP_BELT_ACTIVE                  48
138 #define EP_BELT_SWITCH                  49
139 #define EP_TUBE                         50
140 #define EP_ACID_POOL                    51
141 #define EP_KEYGATE                      52
142 #define EP_AMOEBOID                     53
143 #define EP_AMOEBALIVE                   54
144 #define EP_HAS_EDITOR_CONTENT           55
145 #define EP_CAN_TURN_EACH_MOVE           56
146 #define EP_CAN_GROW                     57
147 #define EP_ACTIVE_BOMB                  58
148 #define EP_INACTIVE                     59
149
150 // values for special configurable properties (depending on level settings)
151 #define EP_EM_SLIPPERY_WALL             60
152
153 // values for special graphics properties (no effect on game engine)
154 #define EP_GFX_CRUMBLED                 61
155
156 // values for derived properties (determined from properties above)
157 #define EP_ACCESSIBLE_OVER              62
158 #define EP_ACCESSIBLE_INSIDE            63
159 #define EP_ACCESSIBLE_UNDER             64
160 #define EP_WALKABLE                     65
161 #define EP_PASSABLE                     66
162 #define EP_ACCESSIBLE                   67
163 #define EP_COLLECTIBLE                  68
164 #define EP_SNAPPABLE                    69
165 #define EP_WALL                         70
166 #define EP_SOLID_FOR_PUSHING            71
167 #define EP_DRAGONFIRE_PROOF             72
168 #define EP_EXPLOSION_PROOF              73
169 #define EP_CAN_SMASH                    74
170 #define EP_EXPLODES_3X3_OLD             75
171 #define EP_CAN_EXPLODE_BY_FIRE          76
172 #define EP_CAN_EXPLODE_SMASHED          77
173 #define EP_CAN_EXPLODE_IMPACT           78
174 #define EP_SP_PORT                      79
175 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    80
176 #define EP_CAN_EXPLODE_BY_EXPLOSION     81
177 #define EP_COULD_MOVE_INTO_ACID         82
178 #define EP_MAYBE_DONT_COLLIDE_WITH      83
179 #define EP_CAN_BE_CLONED_BY_ANDROID     84
180
181 // values for internal purpose only (level editor)
182 #define EP_WALK_TO_OBJECT               85
183 #define EP_DEADLY                       86
184 #define EP_EDITOR_CASCADE               87
185 #define EP_EDITOR_CASCADE_ACTIVE        88
186 #define EP_EDITOR_CASCADE_INACTIVE      89
187
188 // values for internal purpose only (game engine)
189 #define EP_HAS_ACTION                   90
190 #define EP_CAN_CHANGE_OR_HAS_ACTION     91
191
192 // values for internal purpose only (other)
193 #define EP_OBSOLETE                     92
194
195 #define NUM_ELEMENT_PROPERTIES          93
196
197 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
198 #define EP_BITFIELD_BASE_NR             0
199
200 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
201 #define EP_BITMASK_DEFAULT              0
202
203 #define PROPERTY_BIT(p)                 (1u << ((p) % 32))
204 #define PROPERTY_VAR(e, p)              (element_info[e].properties[(p) / 32])
205 #define HAS_PROPERTY(e, p)      ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
206 #define SET_PROPERTY(e, p, v)   ((v) ?                                     \
207                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
208                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
209
210
211 // values for change events for custom elements (stored in level file)
212 #define CE_DELAY                        0
213 #define CE_TOUCHED_BY_PLAYER            1
214 #define CE_PRESSED_BY_PLAYER            2
215 #define CE_PUSHED_BY_PLAYER             3
216 #define CE_DROPPED_BY_PLAYER            4
217 #define CE_HITTING_SOMETHING            5
218 #define CE_IMPACT                       6
219 #define CE_SMASHED                      7
220 #define CE_TOUCHING_X                   8
221 #define CE_CHANGE_OF_X                  9
222 #define CE_EXPLOSION_OF_X               10
223 #define CE_PLAYER_TOUCHES_X             11
224 #define CE_PLAYER_PRESSES_X             12
225 #define CE_PLAYER_PUSHES_X              13
226 #define CE_PLAYER_COLLECTS_X            14
227 #define CE_PLAYER_DROPS_X               15
228 #define CE_VALUE_GETS_ZERO              16
229 #define CE_VALUE_GETS_ZERO_OF_X         17
230 #define CE_BY_OTHER_ACTION              18
231 #define CE_BY_DIRECT_ACTION             19
232 #define CE_PLAYER_DIGS_X                20
233 #define CE_ENTERED_BY_PLAYER            21
234 #define CE_LEFT_BY_PLAYER               22
235 #define CE_PLAYER_ENTERS_X              23
236 #define CE_PLAYER_LEAVES_X              24
237 #define CE_SWITCHED                     25
238 #define CE_SWITCH_OF_X                  26
239 #define CE_HIT_BY_SOMETHING             27
240 #define CE_HITTING_X                    28
241 #define CE_HIT_BY_X                     29
242 #define CE_BLOCKED                      30
243 #define CE_SWITCHED_BY_PLAYER           31
244 #define CE_PLAYER_SWITCHES_X            32
245 #define CE_SNAPPED_BY_PLAYER            33
246 #define CE_PLAYER_SNAPS_X               34
247 #define CE_MOVE_OF_X                    35
248 #define CE_DIGGING_X                    36
249 #define CE_CREATION_OF_X                37
250 #define CE_SCORE_GETS_ZERO              38
251 #define CE_SCORE_GETS_ZERO_OF_X         39
252 #define CE_VALUE_CHANGES                40
253 #define CE_VALUE_CHANGES_OF_X           41
254 #define CE_SCORE_CHANGES                42
255 #define CE_SCORE_CHANGES_OF_X           43
256 #define CE_CLICKED_BY_MOUSE             44
257 #define CE_PRESSED_BY_MOUSE             45
258 #define CE_MOUSE_CLICKED_ON_X           46
259 #define CE_MOUSE_PRESSED_ON_X           47
260 #define CE_NEXT_TO_PLAYER               48
261 #define CE_NEXT_TO_X                    49
262 #define CE_PLAYER_NEXT_TO_X             50
263
264 #define NUM_CHANGE_EVENTS               51
265
266 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
267
268 #define CE_HEADLINE_SPECIAL_EVENTS      250
269 #define CE_UNDEFINED                    255
270
271 #define CE_BITMASK_DEFAULT              0
272
273 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
274 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
275
276 #define CH_EVENT_VAR(e, c)              (element_info[e].change->has_event[c])
277 #define CH_ANY_EVENT_VAR(e, c)          (element_info[e].has_change_event[c])
278
279 #define PAGE_HAS_CHANGE_EVENT(p, c)     ((p)->has_event[c])
280 #define HAS_CHANGE_EVENT(e, c)          (IS_CUSTOM_ELEMENT(e) &&        \
281                                          CH_EVENT_VAR(e, c))
282 #define HAS_ANY_CHANGE_EVENT(e, c)      (IS_CUSTOM_ELEMENT(e) &&        \
283                                          CH_ANY_EVENT_VAR(e, c))
284
285 #define SET_CHANGE_EVENT(e, c, v)       (IS_CUSTOM_ELEMENT(e) ?         \
286                                          CH_EVENT_VAR(e, c) = (v) : 0)
287 #define SET_ANY_CHANGE_EVENT(e, c, v)   (IS_CUSTOM_ELEMENT(e) ?         \
288                                          CH_ANY_EVENT_VAR(e, c) = (v) : 0)
289
290 // values for player bitmasks
291 #define PLAYER_BITS_NONE                0
292 #define PLAYER_BITS_1                   (1 << 0)
293 #define PLAYER_BITS_2                   (1 << 1)
294 #define PLAYER_BITS_3                   (1 << 2)
295 #define PLAYER_BITS_4                   (1 << 3)
296 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
297                                          PLAYER_BITS_2 | \
298                                          PLAYER_BITS_3 | \
299                                          PLAYER_BITS_4)
300 #define PLAYER_BITS_TRIGGER             (1 << 4)
301 #define PLAYER_BITS_ACTION              (1 << 5)
302
303 // values for move directions (bits 0 - 3: basic move directions)
304 #define MV_BIT_PREVIOUS                 4
305 #define MV_BIT_TRIGGER                  5
306 #define MV_BIT_TRIGGER_BACK             6
307 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
308 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
309
310 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
311 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
312 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
313 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
314 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
315
316 // values for move stepsize
317 #define STEPSIZE_NOT_MOVING             0
318 #define STEPSIZE_VERY_SLOW              1
319 #define STEPSIZE_SLOW                   2
320 #define STEPSIZE_NORMAL                 4
321 #define STEPSIZE_FAST                   8
322 #define STEPSIZE_VERY_FAST              16
323 #define STEPSIZE_EVEN_FASTER            32
324 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
325 #define STEPSIZE_FASTER                 200     // (symbolic value only)
326 #define STEPSIZE_RESET                  100     // (symbolic value only)
327
328 // values for change side for custom elements
329 #define CH_SIDE_NONE                    MV_NONE
330 #define CH_SIDE_LEFT                    MV_LEFT
331 #define CH_SIDE_RIGHT                   MV_RIGHT
332 #define CH_SIDE_TOP                     MV_UP
333 #define CH_SIDE_BOTTOM                  MV_DOWN
334 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
335 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
336 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
337
338 #define CH_SIDE_FROM_BUTTON(b)  ((b) == MB_LEFTBUTTON   ? CH_SIDE_LEFT :       \
339                                  (b) == MB_RIGHTBUTTON  ? CH_SIDE_RIGHT :      \
340                                  (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
341                                  CH_SIDE_NONE)
342
343 // values for change player for custom elements
344 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
345 #define CH_PLAYER_1                     PLAYER_BITS_1
346 #define CH_PLAYER_2                     PLAYER_BITS_2
347 #define CH_PLAYER_3                     PLAYER_BITS_3
348 #define CH_PLAYER_4                     PLAYER_BITS_4
349 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
350
351 // values for change page for custom elements
352 #define CH_PAGE_ANY_FILE                (0xff)
353 #define CH_PAGE_ANY                     (0xffffffff)
354
355 // values for change power for custom elements
356 #define CP_WHEN_EMPTY                   0
357 #define CP_WHEN_DIGGABLE                1
358 #define CP_WHEN_DESTRUCTIBLE            2
359 #define CP_WHEN_COLLECTIBLE             3
360 #define CP_WHEN_REMOVABLE               4
361 #define CP_WHEN_WALKABLE                5
362
363 // values for change actions for custom elements (stored in level file)
364 #define CA_NO_ACTION                    0
365 #define CA_EXIT_PLAYER                  1
366 #define CA_KILL_PLAYER                  2
367 #define CA_MOVE_PLAYER                  3
368 #define CA_RESTART_LEVEL                4
369 #define CA_SHOW_ENVELOPE                5
370 #define CA_SET_LEVEL_TIME               6
371 #define CA_SET_LEVEL_GEMS               7
372 #define CA_SET_LEVEL_SCORE              8
373 #define CA_SET_LEVEL_WIND               9
374 #define CA_SET_PLAYER_GRAVITY           10
375 #define CA_SET_PLAYER_KEYS              11
376 #define CA_SET_PLAYER_SPEED             12
377 #define CA_SET_PLAYER_SHIELD            13
378 #define CA_SET_PLAYER_ARTWORK           14
379 #define CA_SET_CE_SCORE                 15
380 #define CA_SET_CE_VALUE                 16
381 #define CA_SET_ENGINE_SCAN_MODE         17
382 #define CA_SET_PLAYER_INVENTORY         18
383 #define CA_SET_CE_ARTWORK               19
384 #define CA_SET_LEVEL_RANDOM_SEED        20
385 #define CA_MOVE_PLAYER_NEW              21
386
387 #define CA_HEADLINE_LEVEL_ACTIONS       250
388 #define CA_HEADLINE_PLAYER_ACTIONS      251
389 #define CA_HEADLINE_CE_ACTIONS          252
390 #define CA_HEADLINE_ENGINE_ACTIONS      253
391 #define CA_UNDEFINED                    255
392
393 // values for change action mode for custom elements
394 #define CA_MODE_UNDEFINED               0
395 #define CA_MODE_SET                     1
396 #define CA_MODE_ADD                     2
397 #define CA_MODE_SUBTRACT                3
398 #define CA_MODE_MULTIPLY                4
399 #define CA_MODE_DIVIDE                  5
400 #define CA_MODE_MODULO                  6
401
402 // values for change action parameters for custom elements
403 #define CA_ARG_MIN                      0
404 #define CA_ARG_0                        0
405 #define CA_ARG_1                        1
406 #define CA_ARG_2                        2
407 #define CA_ARG_3                        3
408 #define CA_ARG_4                        4
409 #define CA_ARG_5                        5
410 #define CA_ARG_6                        6
411 #define CA_ARG_7                        7
412 #define CA_ARG_8                        8
413 #define CA_ARG_9                        9
414 #define CA_ARG_10                       10
415 #define CA_ARG_100                      100
416 #define CA_ARG_1000                     1000
417 #define CA_ARG_MAX                      9999
418 #define CA_ARG_PLAYER                   10000
419 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
420 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
421 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
422 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
423 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
424 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
425 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
426 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
427 #define CA_ARG_NUMBER                   11000
428 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
429 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
430 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
431 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
432 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
433 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
434 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
435 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
436 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
437 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
438 #define CA_ARG_ELEMENT                  12000
439 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
440 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
441 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
442 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
443 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
444 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
445 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
446 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
447 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
448 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
449 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
450 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
451 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
452 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
453 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
454 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
455 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
456 #define CA_ARG_SPEED                    13000
457 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
458 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
459 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
460 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
461 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
462 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
463 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
464 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
465 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
466 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
467 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
468 #define CA_ARG_GRAVITY                  14000
469 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
470 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
471 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
472 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
473 #define CA_ARG_DIRECTION                15000
474 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
475 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
476 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
477 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
478 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
479 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
480 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
481 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
482 #define CA_ARG_SHIELD                   16000
483 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
484 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
485 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
486 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
487 #define CA_ARG_SCAN_MODE                17000
488 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
489 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
490 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
491 #define CA_ARG_INVENTORY                18000
492 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
493 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
494 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
495 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
496 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
497 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
498 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
499 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
500 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
501 #define CA_ARG_UNDEFINED                65535
502
503 // values for custom move patterns (bits 0 - 3: basic move directions)
504 #define MV_BIT_TOWARDS_PLAYER           4
505 #define MV_BIT_AWAY_FROM_PLAYER         5
506 #define MV_BIT_ALONG_LEFT_SIDE          6
507 #define MV_BIT_ALONG_RIGHT_SIDE         7
508 #define MV_BIT_TURNING_LEFT             8
509 #define MV_BIT_TURNING_RIGHT            9
510 #define MV_BIT_WHEN_PUSHED              10
511 #define MV_BIT_MAZE_RUNNER              11
512 #define MV_BIT_MAZE_HUNTER              12
513 #define MV_BIT_WHEN_DROPPED             13
514 #define MV_BIT_TURNING_LEFT_RIGHT       14
515 #define MV_BIT_TURNING_RIGHT_LEFT       15
516 #define MV_BIT_TURNING_RANDOM           16
517 #define MV_BIT_WIND_DIRECTION           17
518
519 // values for custom move patterns
520 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
521 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
522 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
523 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
524 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
525 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
526 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
527 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
528 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
529 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
530 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
531 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
532 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
533 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
534 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
535
536 // values for initial move direction
537 #define MV_START_NONE                   (MV_NONE)
538 #define MV_START_AUTOMATIC              (MV_NONE)
539 #define MV_START_LEFT                   (MV_LEFT)
540 #define MV_START_RIGHT                  (MV_RIGHT)
541 #define MV_START_UP                     (MV_UP)
542 #define MV_START_DOWN                   (MV_DOWN)
543 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
544 #define MV_START_PREVIOUS               (MV_PREVIOUS)
545
546 // values for elements left behind by custom elements
547 #define LEAVE_TYPE_UNLIMITED            0
548 #define LEAVE_TYPE_LIMITED              1
549
550 // values for slippery property for custom elements
551 #define SLIPPERY_ANY_RANDOM             0
552 #define SLIPPERY_ANY_LEFT_RIGHT         1
553 #define SLIPPERY_ANY_RIGHT_LEFT         2
554 #define SLIPPERY_ONLY_LEFT              3
555 #define SLIPPERY_ONLY_RIGHT             4
556
557 // values for explosion type for custom elements
558 #define EXPLODES_3X3                    0
559 #define EXPLODES_1X1                    1
560 #define EXPLODES_CROSS                  2
561
562 // macros for configurable properties
563 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
564 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
565 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
566 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
567 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
568 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
569 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
570 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
571 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
572 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
573 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
574 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
575 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
576 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
577 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
578 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
579 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
580 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
581 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
582 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
583 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
584 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
585 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
586 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
587 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
588 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
589 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
590 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
591 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
592 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
593 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
594 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
595
596 // macros for special configurable properties
597 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
598
599 // macros for special graphics properties
600 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
601
602 // macros for pre-defined properties
603 #define IS_EMPTY_SPACE(e)       HAS_PROPERTY(e, EP_EMPTY_SPACE)
604 #define IS_PLAYER_ELEMENT(e)    HAS_PROPERTY(e, EP_PLAYER)
605 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
606 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
607 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
608 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
609 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
610 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
611 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
612 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
613 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
614 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
615 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
616 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
617 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
618 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
619 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
620 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
621 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
622 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
623 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
624 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
625 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
626 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
627 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
628 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
629 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
630 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
631
632 // macros for derived properties
633 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
634 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
635 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
636 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
637 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
638 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
639 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
640 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
641 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
642 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
643 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
644 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
645 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
646 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
647 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
648 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
649 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
650 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
651 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
652                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
653 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
654                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
655 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
656 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
657 #define CAN_BE_CLONED_BY_ANDROID(e)     \
658                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
659
660 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
661 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
662                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
663 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
664                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
665
666 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
667 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
668                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
669
670 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
671
672 #define IS_EMPTY(e)             IS_EMPTY_SPACE(e)
673 #define IS_EMPTY_ELEMENT(e)     IS_EMPTY_SPACE(e)
674
675 // special macros used in game engine
676 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
677                                  (e) <= NUM_FILE_ELEMENTS)
678
679 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
680                                  (e) <= NUM_DRAWABLE_ELEMENTS)
681
682 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
683                                  (e) <= NUM_RUNTIME_ELEMENTS)
684
685 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
686                                  (e) <= MAX_NUM_ELEMENTS)
687
688 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
689                                  (e) <= EL_CUSTOM_END)
690
691 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
692                                  (e) <= EL_GROUP_END)
693
694 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
695                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
696
697 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
698                                  (e) <= EL_INTERNAL_END)
699
700 #define IS_MM_ELEMENT_1(e)      ((e) >= EL_MM_START_1 &&                \
701                                  (e) <= EL_MM_END_1)
702 #define IS_MM_ELEMENT_2(e)      ((e) >= EL_MM_START_2 &&                \
703                                  (e) <= EL_MM_END_2)
704 #define IS_MM_ELEMENT_3(e)      ((e) >= EL_MM_START_3 &&                \
705                                  (e) <= EL_MM_END_3)
706 #define IS_MM_ELEMENT(e)        (IS_MM_ELEMENT_1(e) ||                  \
707                                  IS_MM_ELEMENT_2(e) ||                  \
708                                  IS_MM_ELEMENT_3(e))
709
710 #define IS_DF_ELEMENT_1(e)      ((e) >= EL_DF_START_1 &&                \
711                                  (e) <= EL_DF_END_1)
712 #define IS_DF_ELEMENT_2(e)      ((e) >= EL_DF_START_2 &&                \
713                                  (e) <= EL_DF_END_2)
714 #define IS_DF_ELEMENT(e)        (IS_DF_ELEMENT_1(e) ||                  \
715                                  IS_DF_ELEMENT_2(e))
716
717 #define IS_MM_MCDUFFIN(e)       ((e) >= EL_MM_MCDUFFIN_START &&         \
718                                  (e) <= EL_MM_MCDUFFIN_END)
719
720 #define IS_DF_LASER(e)          ((e) >= EL_DF_LASER_START &&            \
721                                  (e) <= EL_DF_LASER_END)
722
723 #define IS_MM_WALL(e)           (((e) >= EL_MM_WALL_START &&            \
724                                   (e) <= EL_MM_WALL_END) ||             \
725                                  ((e) >= EL_DF_WALL_START &&            \
726                                   (e) <= EL_DF_WALL_END))
727
728 #define IS_DF_WALL(e)           ((e) >= EL_DF_WALL_START &&             \
729                                  (e) <= EL_DF_WALL_END)
730
731 #define IS_MM_WALL_EDITOR(e)    ((e) == EL_MM_STEEL_WALL ||             \
732                                  (e) == EL_MM_WOODEN_WALL ||            \
733                                  (e) == EL_MM_ICE_WALL ||               \
734                                  (e) == EL_MM_AMOEBA_WALL ||            \
735                                  (e) == EL_DF_STEEL_WALL ||             \
736                                  (e) == EL_DF_WOODEN_WALL)
737
738 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
739                                  (e) <= EL_ENVELOPE_4)
740
741 #define IS_MM_ENVELOPE(e)       ((e) >= EL_MM_ENVELOPE_1 &&             \
742                                  (e) <= EL_MM_ENVELOPE_4)
743
744 #define IS_BALLOON_ELEMENT(e)   ((e) == EL_BALLOON ||                   \
745                                  (e) == EL_BALLOON_SWITCH_LEFT ||       \
746                                  (e) == EL_BALLOON_SWITCH_RIGHT ||      \
747                                  (e) == EL_BALLOON_SWITCH_UP ||         \
748                                  (e) == EL_BALLOON_SWITCH_DOWN ||       \
749                                  (e) == EL_BALLOON_SWITCH_ANY ||        \
750                                  (e) == EL_BALLOON_SWITCH_NONE)
751
752 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
753                                  (e) <= EL_KEY_4)
754 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
755                                  (e) <= EL_EM_KEY_4)
756 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
757                                  (e) <= EL_EMC_KEY_8)
758 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
759                                  IS_EM_KEY(e) ||                        \
760                                  IS_EMC_KEY(e))
761 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
762 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
763 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
764 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
765                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
766                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
767
768 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
769                                  (e) <= EL_GATE_4)
770 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
771                                  (e) <= EL_EM_GATE_4)
772 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
773                                  (e) <= EL_EMC_GATE_8)
774 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
775 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
776                                  IS_EM_GATE(e) ||                       \
777                                  IS_EMC_GATE(e) ||                      \
778                                  IS_DC_GATE(e))
779 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
780 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
781 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
782 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
783                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
784                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
785
786 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
787                                  (e) <= EL_GATE_4_GRAY)
788 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
789                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
790 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
791                                  (e) <= EL_EM_GATE_4_GRAY)
792 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
793                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
794 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
795                                  (e) <= EL_EMC_GATE_8_GRAY)
796 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
797                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
798 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
799 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
800
801 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
802                                  IS_EM_GATE_GRAY(e) ||                  \
803                                  IS_EMC_GATE_GRAY(e) ||                 \
804                                  IS_DC_GATE_GRAY(e))
805 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
806                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
807                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
808                                  IS_DC_GATE_GRAY_ACTIVE(e))
809 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
810 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
811 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
812 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
813 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
814 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
815 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
816                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
817                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
818
819 #define RND_ENVELOPE_NR(e)      ((e) - EL_ENVELOPE_1)
820 #define MM_ENVELOPE_NR(e)       ((e) - EL_MM_ENVELOPE_1)
821 #define ENVELOPE_NR(e)          (IS_ENVELOPE(e) ? RND_ENVELOPE_NR(e) :  \
822                                  MM_ENVELOPE_NR(e))
823
824 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
825
826 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
827                                  (e) <= EL_EMC_WALL_3)
828 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
829                                  (e) == EL_SP_CHIP_LEFT ||              \
830                                  (e) == EL_SP_CHIP_RIGHT ||             \
831                                  (e) == EL_SP_CHIP_TOP ||               \
832                                  (e) == EL_SP_CHIP_BOTTOM)
833 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
834                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
835                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
836                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
837                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
838                                  (e) == EL_SP_HARDWARE_BASE_6)
839
840 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
841                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
842
843 // !!! IMPROVE THIS !!!
844 #define IS_EM_ELEMENT(e)        (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
845
846 #define MM_WALL_BASE(e)         ((e) & 0xfff0)
847 #define MM_WALL_BITS(e)         ((e) & 0x000f)
848
849 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
850
851 // !!! CHECK THIS !!!
852 #if 1
853 #define TILE_GFX_ELEMENT(x, y)                                          \
854                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
855                     Tile[x][y] != EL_EXPLOSION ?                        \
856                     GfxElement[x][y] : Tile[x][y])
857 #else
858 #define TILE_GFX_ELEMENT(x, y)                                          \
859         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
860                     Tile[x][y] != EL_EXPLOSION ?                        \
861                     GfxElement[x][y] : Tile[x][y])
862 #endif
863
864 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
865 // (solution: add separate "use sound of element" to level file and editor)
866 #if 0
867 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
868 #else
869 #define SND_ELEMENT(e)          (e)
870 #endif
871
872 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
873 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
874 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
875
876 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
877         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
878          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
879
880 #define IS_PLAYER(x, y)         (IS_PLAYER_ELEMENT(StorePlayer[x][y]))
881
882 #define IS_FREE(x, y)           (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
883 #define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
884
885 #define IS_MOVING(x, y)         (MovPos[x][y] != 0)
886 #define IS_FALLING(x, y)        (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
887 #define IS_BLOCKED(x, y)        (Tile[x][y] == EL_BLOCKED)
888
889 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
890
891 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
892                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
893                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
894                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
895                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
896                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
897                                  EL_ROCK)
898 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
899                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
900                                  EL_BD_ROCK)
901 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
902                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
903                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
904                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
905                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
906                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
907                                  (e) == EL_PEARL          ? EL_BOMB    :    \
908                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
909                                  EL_ROCK)
910 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
911 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
912 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
913 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
914
915 #define PLAYERINFO(x, y)        (&stored_player[StorePlayer[x][y] - EL_PLAYER_1])
916 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
917
918 #define ENEMY_PROTECTED_FIELD(x, y)     (IS_PROTECTED(Tile[x][y]) ||       \
919                                          IS_PROTECTED(Back[x][y]))
920 #define EXPLOSION_PROTECTED_FIELD(x, y) (IS_EXPLOSION_PROOF(Tile[x][y]))
921 #define PLAYER_ENEMY_PROTECTED(x, y)    (SHIELD_ON(PLAYERINFO(x, y)) ||    \
922                                          ENEMY_PROTECTED_FIELD(x, y))
923 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
924                                          EXPLOSION_PROTECTED_FIELD(x, y))
925
926 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
927                                  (p)->switch_x == (x) && (p)->switch_y == (y))
928
929 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
930                                  (p)->drop_x == (x) && (p)->drop_y == (y))
931
932 #define PLAYER_NR_GFX(g, i)     ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
933
934 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
935                                  (e) : EL_PLAYER_1)
936
937 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
938
939 #define GET_EMPTY_ELEMENT(i)    ((i) == 0 ? EL_EMPTY_SPACE :            \
940                                  EL_EMPTY_SPACE_1 + (i) - 1)
941
942 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
943 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
944 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
945
946 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
947                                                               ANIM_CE_SCORE |  \
948                                                               ANIM_CE_DELAY))
949 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
950 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
951 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
952 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
953
954 #define IS_LOOP_SOUND(s)        ((s) >= 0 && sound_info[s].loop)
955 #define IS_LOOP_MUSIC(s)        ((s) <  0 || music_info[s].loop)
956
957 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
958
959 #define IS_GLOBAL_ANIM_PART(a)  ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
960
961 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
962 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
963 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
964                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
965
966 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
967 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
968                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
969                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
970                                  (d) == MV_UP    ? "MV_UP"    :         \
971                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
972
973 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
974 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
975 #define FONT_ACTIVE(f)          (ActiveFont[f])
976
977 // fundamental game speed values
978 #define MICROLEVEL_SCROLL_DELAY 50      // delay for scrolling micro level
979 #define MICROLEVEL_LABEL_DELAY  250     // delay for micro level label
980
981 // boundaries of arrays etc.
982 #define MAX_LEVEL_NAME_LEN      32
983 #define MAX_LEVEL_AUTHOR_LEN    32
984 #define MAX_ELEMENT_NAME_LEN    32
985 #define MAX_TAPES_PER_SET       1024
986 #define MAX_SCORE_ENTRIES       100
987 #define MAX_NUM_TITLE_IMAGES    5
988 #define MAX_NUM_TITLE_MESSAGES  5
989
990 #define MAX_NUM_AMOEBA          100
991
992 #define NUM_ENVELOPES           4
993 #define MIN_ENVELOPE_XSIZE      1
994 #define MIN_ENVELOPE_YSIZE      1
995 #define MAX_ENVELOPE_XSIZE      30
996 #define MAX_ENVELOPE_YSIZE      20
997 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
998 #define MIN_CHANGE_PAGES        1
999 #define MAX_CHANGE_PAGES        32
1000 #define MIN_ELEMENTS_IN_GROUP   1
1001 #define MAX_ELEMENTS_IN_GROUP   16
1002 #define MIN_ANDROID_ELEMENTS    1
1003 #define MAX_ANDROID_ELEMENTS    32
1004 #define MAX_ANDROID_ELEMENTS_OLD 16     // (extended since version 4.2.0.0)
1005
1006 #define MAX_ISO_DATE_LEN        10
1007 #define MAX_PLATFORM_TEXT_LEN   16
1008 #define MAX_VERSION_TEXT_LEN    16
1009 #define MAX_COUNTRY_CODE_LEN    2
1010 #define MAX_COUNTRY_NAME_LEN    64
1011
1012 // values for elements with content
1013 #define MIN_ELEMENT_CONTENTS    1
1014 #define STD_ELEMENT_CONTENTS    4
1015 #define MAX_ELEMENT_CONTENTS    8
1016
1017 #define MIN_MM_BALL_CONTENTS    1
1018 #define STD_MM_BALL_CONTENTS    8
1019 #define MAX_MM_BALL_CONTENTS    16
1020
1021 // values for initial player inventory
1022 #define MIN_INITIAL_INVENTORY_SIZE      1
1023 #define MAX_INITIAL_INVENTORY_SIZE      8
1024
1025 // often used screen positions
1026 #define TILESIZE                32
1027 #define TILEX                   TILESIZE
1028 #define TILEY                   TILESIZE
1029 #define TILEX_VAR               TILESIZE_VAR
1030 #define TILEY_VAR               TILESIZE_VAR
1031 #define MINI_TILESIZE           (TILESIZE / 2)
1032 #define MINI_TILEX              MINI_TILESIZE
1033 #define MINI_TILEY              MINI_TILESIZE
1034 #define MICRO_TILESIZE          (TILESIZE / 8)
1035 #define MICRO_TILEX             MICRO_TILESIZE
1036 #define MICRO_TILEY             MICRO_TILESIZE
1037 #define MIDPOSX                 (SCR_FIELDX / 2)
1038 #define MIDPOSY                 (SCR_FIELDY / 2)
1039 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1040 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1041
1042 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1043 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1044 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1045 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
1046 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
1047 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1048
1049 // values for GfxRedraw
1050 #define GFX_REDRAW_NONE                         (0)
1051 #define GFX_REDRAW_TILE                         (1 << 0)
1052 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1053 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1054 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1055
1056 // score for elements
1057 #define SC_EMERALD              0
1058 #define SC_DIAMOND              1
1059 #define SC_BUG                  2
1060 #define SC_SPACESHIP            3
1061 #define SC_YAMYAM               4
1062 #define SC_ROBOT                5
1063 #define SC_PACMAN               6
1064 #define SC_NUT                  7
1065 #define SC_DYNAMITE             8
1066 #define SC_KEY                  9
1067 #define SC_TIME_BONUS           10
1068 #define SC_CRYSTAL              11
1069 #define SC_PEARL                12
1070 #define SC_SHIELD               13
1071 #define SC_ELEM_BONUS           14
1072 #define SC_UNKNOWN_15           15
1073
1074 #define LEVEL_SCORE_ELEMENTS    16      // level elements with score
1075
1076
1077 // "real" level file elements
1078 #define EL_UNDEFINED                    -1
1079
1080 #define EL_EMPTY_SPACE                  0
1081 #define EL_EMPTY                        EL_EMPTY_SPACE
1082 #define EL_SAND                         1
1083 #define EL_WALL                         2
1084 #define EL_WALL_SLIPPERY                3
1085 #define EL_ROCK                         4
1086 #define EL_KEY_OBSOLETE                 5       // obsolete; now EL_KEY_1
1087 #define EL_EMERALD                      6
1088 #define EL_EXIT_CLOSED                  7
1089 #define EL_PLAYER_OBSOLETE              8       // obsolete; now EL_PLAYER_1
1090 #define EL_BUG                          9
1091 #define EL_SPACESHIP                    10
1092 #define EL_YAMYAM                       11
1093 #define EL_ROBOT                        12
1094 #define EL_STEELWALL                    13
1095 #define EL_DIAMOND                      14
1096 #define EL_AMOEBA_DEAD                  15
1097 #define EL_QUICKSAND_EMPTY              16
1098 #define EL_QUICKSAND_FULL               17
1099 #define EL_AMOEBA_DROP                  18
1100 #define EL_BOMB                         19
1101 #define EL_MAGIC_WALL                   20
1102 #define EL_SPEED_PILL                   21
1103 #define EL_ACID                         22
1104 #define EL_AMOEBA_WET                   23
1105 #define EL_AMOEBA_DRY                   24
1106 #define EL_NUT                          25
1107 #define EL_GAME_OF_LIFE                 26
1108 #define EL_BIOMAZE                      27
1109 #define EL_DYNAMITE_ACTIVE              28
1110 #define EL_STONEBLOCK                   29
1111 #define EL_ROBOT_WHEEL                  30
1112 #define EL_ROBOT_WHEEL_ACTIVE           31
1113 #define EL_KEY_1                        32
1114 #define EL_KEY_2                        33
1115 #define EL_KEY_3                        34
1116 #define EL_KEY_4                        35
1117 #define EL_GATE_1                       36
1118 #define EL_GATE_2                       37
1119 #define EL_GATE_3                       38
1120 #define EL_GATE_4                       39
1121 #define EL_GATE_1_GRAY                  40
1122 #define EL_GATE_2_GRAY                  41
1123 #define EL_GATE_3_GRAY                  42
1124 #define EL_GATE_4_GRAY                  43
1125 #define EL_DYNAMITE                     44
1126 #define EL_PACMAN                       45
1127 #define EL_INVISIBLE_WALL               46
1128 #define EL_LAMP                         47
1129 #define EL_LAMP_ACTIVE                  48
1130 #define EL_WALL_EMERALD                 49
1131 #define EL_WALL_DIAMOND                 50
1132 #define EL_AMOEBA_FULL                  51
1133 #define EL_BD_AMOEBA                    52
1134 #define EL_TIME_ORB_FULL                53
1135 #define EL_TIME_ORB_EMPTY               54
1136 #define EL_EXPANDABLE_WALL              55
1137 #define EL_BD_DIAMOND                   56
1138 #define EL_EMERALD_YELLOW               57
1139 #define EL_WALL_BD_DIAMOND              58
1140 #define EL_WALL_EMERALD_YELLOW          59
1141 #define EL_DARK_YAMYAM                  60
1142 #define EL_BD_MAGIC_WALL                61
1143 #define EL_INVISIBLE_STEELWALL          62
1144 #define EL_SOKOBAN_FIELD_PLAYER         63
1145 #define EL_DYNABOMB_INCREASE_NUMBER     64
1146 #define EL_DYNABOMB_INCREASE_SIZE       65
1147 #define EL_DYNABOMB_INCREASE_POWER      66
1148 #define EL_SOKOBAN_OBJECT               67
1149 #define EL_SOKOBAN_FIELD_EMPTY          68
1150 #define EL_SOKOBAN_FIELD_FULL           69
1151 #define EL_BD_BUTTERFLY_RIGHT           70
1152 #define EL_BD_BUTTERFLY_UP              71
1153 #define EL_BD_BUTTERFLY_LEFT            72
1154 #define EL_BD_BUTTERFLY_DOWN            73
1155 #define EL_BD_FIREFLY_RIGHT             74
1156 #define EL_BD_FIREFLY_UP                75
1157 #define EL_BD_FIREFLY_LEFT              76
1158 #define EL_BD_FIREFLY_DOWN              77
1159 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1160 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1161 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1162 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1163 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1164 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1165 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1166 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1167 #define EL_BD_BUTTERFLY                 78
1168 #define EL_BD_FIREFLY                   79
1169 #define EL_PLAYER_1                     80
1170 #define EL_PLAYER_2                     81
1171 #define EL_PLAYER_3                     82
1172 #define EL_PLAYER_4                     83
1173 #define EL_BUG_RIGHT                    84
1174 #define EL_BUG_UP                       85
1175 #define EL_BUG_LEFT                     86
1176 #define EL_BUG_DOWN                     87
1177 #define EL_SPACESHIP_RIGHT              88
1178 #define EL_SPACESHIP_UP                 89
1179 #define EL_SPACESHIP_LEFT               90
1180 #define EL_SPACESHIP_DOWN               91
1181 #define EL_PACMAN_RIGHT                 92
1182 #define EL_PACMAN_UP                    93
1183 #define EL_PACMAN_LEFT                  94
1184 #define EL_PACMAN_DOWN                  95
1185 #define EL_EMERALD_RED                  96
1186 #define EL_EMERALD_PURPLE               97
1187 #define EL_WALL_EMERALD_RED             98
1188 #define EL_WALL_EMERALD_PURPLE          99
1189 #define EL_ACID_POOL_TOPLEFT            100
1190 #define EL_ACID_POOL_TOPRIGHT           101
1191 #define EL_ACID_POOL_BOTTOMLEFT         102
1192 #define EL_ACID_POOL_BOTTOM             103
1193 #define EL_ACID_POOL_BOTTOMRIGHT        104
1194 #define EL_BD_WALL                      105
1195 #define EL_BD_ROCK                      106
1196 #define EL_EXIT_OPEN                    107
1197 #define EL_BLACK_ORB                    108
1198 #define EL_AMOEBA_TO_DIAMOND            109
1199 #define EL_MOLE                         110
1200 #define EL_PENGUIN                      111
1201 #define EL_SATELLITE                    112
1202 #define EL_ARROW_LEFT                   113
1203 #define EL_ARROW_RIGHT                  114
1204 #define EL_ARROW_UP                     115
1205 #define EL_ARROW_DOWN                   116
1206 #define EL_PIG                          117
1207 #define EL_DRAGON                       118
1208
1209 #define EL_EM_KEY_1_FILE_OBSOLETE       119     // obsolete; now EL_EM_KEY_1
1210
1211 #define EL_CHAR_START                   120
1212 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1213 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1214
1215 #include "conf_chr.h"   // include auto-generated data structure definitions
1216
1217 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1218 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1219
1220 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1221
1222 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1223 #define EL_EXPANDABLE_WALL_VERTICAL     201
1224 #define EL_EXPANDABLE_WALL_ANY          202
1225
1226 #define EL_EM_GATE_1                    203
1227 #define EL_EM_GATE_2                    204
1228 #define EL_EM_GATE_3                    205
1229 #define EL_EM_GATE_4                    206
1230
1231 #define EL_EM_KEY_2_FILE_OBSOLETE       207     // obsolete; now EL_EM_KEY_2
1232 #define EL_EM_KEY_3_FILE_OBSOLETE       208     // obsolete; now EL_EM_KEY_3
1233 #define EL_EM_KEY_4_FILE_OBSOLETE       209     // obsolete; now EL_EM_KEY_4
1234
1235 #define EL_SP_START                     210
1236 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1237 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1238 #define EL_SP_ZONK                      (EL_SP_START + 1)
1239 #define EL_SP_BASE                      (EL_SP_START + 2)
1240 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1241 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1242 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1243 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1244 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1245 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1246 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1247 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1248 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1249 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1250 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1251 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1252 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1253 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1254 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1255 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1256 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1257 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1258 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1259 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1260 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1261 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1262 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1263 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1264 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1265 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1266 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1267 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1268 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1269 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1270 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1271 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1272 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1273 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1274 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1275 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1276 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1277 #define EL_SP_END                       (EL_SP_START + 39)
1278
1279 #define EL_EM_GATE_1_GRAY               250
1280 #define EL_EM_GATE_2_GRAY               251
1281 #define EL_EM_GATE_3_GRAY               252
1282 #define EL_EM_GATE_4_GRAY               253
1283
1284 #define EL_EM_DYNAMITE                  254
1285 #define EL_EM_DYNAMITE_ACTIVE           255
1286
1287 #define EL_PEARL                        256
1288 #define EL_CRYSTAL                      257
1289 #define EL_WALL_PEARL                   258
1290 #define EL_WALL_CRYSTAL                 259
1291 #define EL_DC_GATE_WHITE                260
1292 #define EL_DC_GATE_WHITE_GRAY           261
1293 #define EL_DC_KEY_WHITE                 262
1294 #define EL_SHIELD_NORMAL                263
1295 #define EL_EXTRA_TIME                   264
1296 #define EL_SWITCHGATE_OPEN              265
1297 #define EL_SWITCHGATE_CLOSED            266
1298 #define EL_SWITCHGATE_SWITCH_UP         267
1299 #define EL_SWITCHGATE_SWITCH_DOWN       268
1300
1301 #define EL_UNUSED_269                   269
1302 #define EL_UNUSED_270                   270
1303
1304 #define EL_CONVEYOR_BELT_1_LEFT          271
1305 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1306 #define EL_CONVEYOR_BELT_1_RIGHT         273
1307 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1308 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1309 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1310 #define EL_CONVEYOR_BELT_2_LEFT          277
1311 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1312 #define EL_CONVEYOR_BELT_2_RIGHT         279
1313 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1314 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1315 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1316 #define EL_CONVEYOR_BELT_3_LEFT          283
1317 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1318 #define EL_CONVEYOR_BELT_3_RIGHT         285
1319 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1320 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1321 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1322 #define EL_CONVEYOR_BELT_4_LEFT          289
1323 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1324 #define EL_CONVEYOR_BELT_4_RIGHT         291
1325 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1326 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1327 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1328 #define EL_LANDMINE                     295
1329 #define EL_ENVELOPE_OBSOLETE            296   // obsolete; now EL_ENVELOPE_1
1330 #define EL_LIGHT_SWITCH                 297
1331 #define EL_LIGHT_SWITCH_ACTIVE          298
1332 #define EL_SIGN_EXCLAMATION             299
1333 #define EL_SIGN_RADIOACTIVITY           300
1334 #define EL_SIGN_STOP                    301
1335 #define EL_SIGN_WHEELCHAIR              302
1336 #define EL_SIGN_PARKING                 303
1337 #define EL_SIGN_NO_ENTRY                304
1338 #define EL_SIGN_UNUSED_1                305
1339 #define EL_SIGN_GIVE_WAY                306
1340 #define EL_SIGN_ENTRY_FORBIDDEN         307
1341 #define EL_SIGN_EMERGENCY_EXIT          308
1342 #define EL_SIGN_YIN_YANG                309
1343 #define EL_SIGN_UNUSED_2                310
1344 #define EL_MOLE_LEFT                    311
1345 #define EL_MOLE_RIGHT                   312
1346 #define EL_MOLE_UP                      313
1347 #define EL_MOLE_DOWN                    314
1348 #define EL_STEELWALL_SLIPPERY           315
1349 #define EL_INVISIBLE_SAND               316
1350 #define EL_DX_UNKNOWN_15                317
1351 #define EL_DX_UNKNOWN_42                318
1352
1353 #define EL_UNUSED_319                   319
1354 #define EL_UNUSED_320                   320
1355
1356 #define EL_SHIELD_DEADLY                321
1357 #define EL_TIMEGATE_OPEN                322
1358 #define EL_TIMEGATE_CLOSED              323
1359 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1360 #define EL_TIMEGATE_SWITCH              325
1361
1362 #define EL_BALLOON                      326
1363 #define EL_BALLOON_SWITCH_LEFT          327
1364 #define EL_BALLOON_SWITCH_RIGHT         328
1365 #define EL_BALLOON_SWITCH_UP            329
1366 #define EL_BALLOON_SWITCH_DOWN          330
1367 #define EL_BALLOON_SWITCH_ANY           331
1368
1369 #define EL_EMC_STEELWALL_1              332
1370 #define EL_EMC_STEELWALL_2              333
1371 #define EL_EMC_STEELWALL_3              334
1372 #define EL_EMC_STEELWALL_4              335
1373 #define EL_EMC_WALL_1                   336
1374 #define EL_EMC_WALL_2                   337
1375 #define EL_EMC_WALL_3                   338
1376 #define EL_EMC_WALL_4                   339
1377 #define EL_EMC_WALL_5                   340
1378 #define EL_EMC_WALL_6                   341
1379 #define EL_EMC_WALL_7                   342
1380 #define EL_EMC_WALL_8                   343
1381
1382 #define EL_TUBE_ANY                     344
1383 #define EL_TUBE_VERTICAL                345
1384 #define EL_TUBE_HORIZONTAL              346
1385 #define EL_TUBE_VERTICAL_LEFT           347
1386 #define EL_TUBE_VERTICAL_RIGHT          348
1387 #define EL_TUBE_HORIZONTAL_UP           349
1388 #define EL_TUBE_HORIZONTAL_DOWN         350
1389 #define EL_TUBE_LEFT_UP                 351
1390 #define EL_TUBE_LEFT_DOWN               352
1391 #define EL_TUBE_RIGHT_UP                353
1392 #define EL_TUBE_RIGHT_DOWN              354
1393 #define EL_SPRING                       355
1394 #define EL_TRAP                         356
1395 #define EL_DX_SUPABOMB                  357
1396
1397 #define EL_UNUSED_358                   358
1398 #define EL_UNUSED_359                   359
1399
1400 // ---------- begin of custom elements section --------------------------------
1401 #define EL_CUSTOM_START                 360
1402
1403 #include "conf_cus.h"   // include auto-generated data structure definitions
1404
1405 #define NUM_CUSTOM_ELEMENTS             256
1406 #define EL_CUSTOM_END                   615
1407 // ---------- end of custom elements section ----------------------------------
1408
1409 #define EL_EM_KEY_1                     616
1410 #define EL_EM_KEY_2                     617
1411 #define EL_EM_KEY_3                     618
1412 #define EL_EM_KEY_4                     619
1413 #define EL_ENVELOPE_1                   620
1414 #define EL_ENVELOPE_2                   621
1415 #define EL_ENVELOPE_3                   622
1416 #define EL_ENVELOPE_4                   623
1417
1418 // ---------- begin of group elements section ---------------------------------
1419 #define EL_GROUP_START                  624
1420
1421 #include "conf_grp.h"   // include auto-generated data structure definitions
1422
1423 #define NUM_GROUP_ELEMENTS              32
1424 #define EL_GROUP_END                    655
1425 // ---------- end of group elements section -----------------------------------
1426
1427 #define EL_UNKNOWN                      656
1428 #define EL_TRIGGER_ELEMENT              657
1429 #define EL_TRIGGER_PLAYER               658
1430
1431 // SP style elements
1432 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1433 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1434 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1435 #define EL_SP_GRAVITY_ON_PORT_UP        662
1436 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1437 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1438 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1439 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1440
1441 // EMC style elements
1442 #define EL_BALLOON_SWITCH_NONE          667
1443 #define EL_EMC_GATE_5                   668
1444 #define EL_EMC_GATE_6                   669
1445 #define EL_EMC_GATE_7                   670
1446 #define EL_EMC_GATE_8                   671
1447 #define EL_EMC_GATE_5_GRAY              672
1448 #define EL_EMC_GATE_6_GRAY              673
1449 #define EL_EMC_GATE_7_GRAY              674
1450 #define EL_EMC_GATE_8_GRAY              675
1451 #define EL_EMC_KEY_5                    676
1452 #define EL_EMC_KEY_6                    677
1453 #define EL_EMC_KEY_7                    678
1454 #define EL_EMC_KEY_8                    679
1455 #define EL_EMC_ANDROID                  680
1456 #define EL_EMC_GRASS                    681
1457 #define EL_EMC_MAGIC_BALL               682
1458 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1459 #define EL_EMC_MAGIC_BALL_SWITCH        684
1460 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1461 #define EL_EMC_SPRING_BUMPER            686
1462 #define EL_EMC_PLANT                    687
1463 #define EL_EMC_LENSES                   688
1464 #define EL_EMC_MAGNIFIER                689
1465 #define EL_EMC_WALL_9                   690
1466 #define EL_EMC_WALL_10                  691
1467 #define EL_EMC_WALL_11                  692
1468 #define EL_EMC_WALL_12                  693
1469 #define EL_EMC_WALL_13                  694
1470 #define EL_EMC_WALL_14                  695
1471 #define EL_EMC_WALL_15                  696
1472 #define EL_EMC_WALL_16                  697
1473 #define EL_EMC_WALL_SLIPPERY_1          698
1474 #define EL_EMC_WALL_SLIPPERY_2          699
1475 #define EL_EMC_WALL_SLIPPERY_3          700
1476 #define EL_EMC_WALL_SLIPPERY_4          701
1477 #define EL_EMC_FAKE_GRASS               702
1478 #define EL_EMC_FAKE_ACID                703
1479 #define EL_EMC_DRIPPER                  704
1480
1481 #define EL_TRIGGER_CE_VALUE             705
1482 #define EL_TRIGGER_CE_SCORE             706
1483 #define EL_CURRENT_CE_VALUE             707
1484 #define EL_CURRENT_CE_SCORE             708
1485
1486 #define EL_YAMYAM_LEFT                  709
1487 #define EL_YAMYAM_RIGHT                 710
1488 #define EL_YAMYAM_UP                    711
1489 #define EL_YAMYAM_DOWN                  712
1490
1491 #define EL_BD_EXPANDABLE_WALL           713
1492
1493 #define EL_PREV_CE_8                    714
1494 #define EL_PREV_CE_7                    715
1495 #define EL_PREV_CE_6                    716
1496 #define EL_PREV_CE_5                    717
1497 #define EL_PREV_CE_4                    718
1498 #define EL_PREV_CE_3                    719
1499 #define EL_PREV_CE_2                    720
1500 #define EL_PREV_CE_1                    721
1501 #define EL_SELF                         722
1502 #define EL_NEXT_CE_1                    723
1503 #define EL_NEXT_CE_2                    724
1504 #define EL_NEXT_CE_3                    725
1505 #define EL_NEXT_CE_4                    726
1506 #define EL_NEXT_CE_5                    727
1507 #define EL_NEXT_CE_6                    728
1508 #define EL_NEXT_CE_7                    729
1509 #define EL_NEXT_CE_8                    730
1510 #define EL_ANY_ELEMENT                  731
1511
1512 #define EL_STEEL_CHAR_START             732
1513 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1514 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1515
1516 // (auto-generated data structure definitions included with normal chars)
1517
1518 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1519 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1520
1521 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1522
1523 #define EL_SPERMS                       812
1524 #define EL_BULLET                       813
1525 #define EL_HEART                        814
1526 #define EL_CROSS                        815
1527 #define EL_FRANKIE                      816
1528 #define EL_SIGN_SPERMS                  817
1529 #define EL_SIGN_BULLET                  818
1530 #define EL_SIGN_HEART                   819
1531 #define EL_SIGN_CROSS                   820
1532 #define EL_SIGN_FRANKIE                 821
1533
1534 #define EL_STEEL_EXIT_CLOSED            822
1535 #define EL_STEEL_EXIT_OPEN              823
1536
1537 #define EL_DC_STEELWALL_1_LEFT          824
1538 #define EL_DC_STEELWALL_1_RIGHT         825
1539 #define EL_DC_STEELWALL_1_TOP           826
1540 #define EL_DC_STEELWALL_1_BOTTOM        827
1541 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1542 #define EL_DC_STEELWALL_1_VERTICAL      829
1543 #define EL_DC_STEELWALL_1_TOPLEFT       830
1544 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1545 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1546 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1547 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1548 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1549 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1550 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1551
1552 #define EL_DC_STEELWALL_2_LEFT          838
1553 #define EL_DC_STEELWALL_2_RIGHT         839
1554 #define EL_DC_STEELWALL_2_TOP           840
1555 #define EL_DC_STEELWALL_2_BOTTOM        841
1556 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1557 #define EL_DC_STEELWALL_2_VERTICAL      843
1558 #define EL_DC_STEELWALL_2_MIDDLE        844
1559 #define EL_DC_STEELWALL_2_SINGLE        845
1560
1561 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1562 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1563 #define EL_DC_TIMEGATE_SWITCH           848
1564 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1565
1566 #define EL_DC_LANDMINE                  850
1567
1568 #define EL_EXPANDABLE_STEELWALL            851
1569 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1570 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1571 #define EL_EXPANDABLE_STEELWALL_ANY        854
1572
1573 #define EL_EM_EXIT_CLOSED               855
1574 #define EL_EM_EXIT_OPEN                 856
1575 #define EL_EM_STEEL_EXIT_CLOSED         857
1576 #define EL_EM_STEEL_EXIT_OPEN           858
1577
1578 #define EL_DC_GATE_FAKE_GRAY            859
1579
1580 #define EL_DC_MAGIC_WALL                860
1581
1582 #define EL_QUICKSAND_FAST_EMPTY         861
1583 #define EL_QUICKSAND_FAST_FULL          862
1584
1585 #define EL_FROM_LEVEL_TEMPLATE          863
1586
1587 #define EL_MM_START                     864
1588 #define EL_MM_START_1                   EL_MM_START
1589
1590 #define EL_MM_EMPTY_SPACE               (EL_MM_START + 0)
1591 #define EL_MM_EMPTY                     EL_MM_EMPTY_SPACE
1592 #define EL_MM_MIRROR_START              (EL_MM_START + 1)
1593 #define EL_MM_MIRROR_1                  (EL_MM_MIRROR_START + 0)
1594 #define EL_MM_MIRROR_2                  (EL_MM_MIRROR_START + 1)
1595 #define EL_MM_MIRROR_3                  (EL_MM_MIRROR_START + 2)
1596 #define EL_MM_MIRROR_4                  (EL_MM_MIRROR_START + 3)
1597 #define EL_MM_MIRROR_5                  (EL_MM_MIRROR_START + 4)
1598 #define EL_MM_MIRROR_6                  (EL_MM_MIRROR_START + 5)
1599 #define EL_MM_MIRROR_7                  (EL_MM_MIRROR_START + 6)
1600 #define EL_MM_MIRROR_8                  (EL_MM_MIRROR_START + 7)
1601 #define EL_MM_MIRROR_9                  (EL_MM_MIRROR_START + 8)
1602 #define EL_MM_MIRROR_10                 (EL_MM_MIRROR_START + 9)
1603 #define EL_MM_MIRROR_11                 (EL_MM_MIRROR_START + 10)
1604 #define EL_MM_MIRROR_12                 (EL_MM_MIRROR_START + 11)
1605 #define EL_MM_MIRROR_13                 (EL_MM_MIRROR_START + 12)
1606 #define EL_MM_MIRROR_14                 (EL_MM_MIRROR_START + 13)
1607 #define EL_MM_MIRROR_15                 (EL_MM_MIRROR_START + 14)
1608 #define EL_MM_MIRROR_16                 (EL_MM_MIRROR_START + 15)
1609 #define EL_MM_MIRROR_END                EL_MM_MIRROR_15
1610 #define EL_MM_STEEL_GRID_FIXED_START    (EL_MM_START + 17)
1611 #define EL_MM_STEEL_GRID_FIXED_1        (EL_MM_STEEL_GRID_FIXED_START + 0)
1612 #define EL_MM_STEEL_GRID_FIXED_2        (EL_MM_STEEL_GRID_FIXED_START + 1)
1613 #define EL_MM_STEEL_GRID_FIXED_3        (EL_MM_STEEL_GRID_FIXED_START + 2)
1614 #define EL_MM_STEEL_GRID_FIXED_4        (EL_MM_STEEL_GRID_FIXED_START + 3)
1615 #define EL_MM_STEEL_GRID_FIXED_END      EL_MM_STEEL_GRID_FIXED_03
1616 #define EL_MM_MCDUFFIN_START            (EL_MM_START + 21)
1617 #define EL_MM_MCDUFFIN_RIGHT            (EL_MM_MCDUFFIN_START + 0)
1618 #define EL_MM_MCDUFFIN_UP               (EL_MM_MCDUFFIN_START + 1)
1619 #define EL_MM_MCDUFFIN_LEFT             (EL_MM_MCDUFFIN_START + 2)
1620 #define EL_MM_MCDUFFIN_DOWN             (EL_MM_MCDUFFIN_START + 3)
1621 #define EL_MM_MCDUFFIN_END              EL_MM_MCDUFFIN_DOWN
1622 #define EL_MM_EXIT_CLOSED               (EL_MM_START + 25)
1623 #define EL_MM_EXIT_OPENING_1            (EL_MM_START + 26)
1624 #define EL_MM_EXIT_OPENING_2            (EL_MM_START + 27)
1625 #define EL_MM_EXIT_OPEN                 (EL_MM_START + 28)
1626 #define EL_MM_KETTLE                    (EL_MM_START + 29)
1627 #define EL_MM_BOMB                      (EL_MM_START + 30)
1628 #define EL_MM_PRISM                     (EL_MM_START + 31)
1629 #define EL_MM_WALL_START                (EL_MM_START + 32)
1630 #define EL_MM_WALL_EMPTY                EL_MM_WALL_START
1631 #define EL_MM_WALL_00                   EL_MM_WALL_START
1632 #define EL_MM_STEEL_WALL_START          EL_MM_WALL_00
1633 #define EL_MM_STEEL_WALL_1              EL_MM_STEEL_WALL_START
1634 #define EL_MM_WALL_15                   (EL_MM_START + 47)
1635 #define EL_MM_STEEL_WALL_END            EL_MM_WALL_15
1636 #define EL_MM_WALL_16                   (EL_MM_START + 48)
1637 #define EL_MM_WOODEN_WALL_START         EL_MM_WALL_16
1638 #define EL_MM_WOODEN_WALL_1             EL_MM_WOODEN_WALL_START
1639 #define EL_MM_WALL_31                   (EL_MM_START + 63)
1640 #define EL_MM_WOODEN_WALL_END           EL_MM_WALL_31
1641 #define EL_MM_WALL_32                   (EL_MM_START + 64)
1642 #define EL_MM_ICE_WALL_START            EL_MM_WALL_32
1643 #define EL_MM_ICE_WALL_1                EL_MM_ICE_WALL_START
1644 #define EL_MM_WALL_47                   (EL_MM_START + 79)
1645 #define EL_MM_ICE_WALL_END              EL_MM_WALL_47
1646 #define EL_MM_WALL_48                   (EL_MM_START + 80)
1647 #define EL_MM_AMOEBA_WALL_START         EL_MM_WALL_48
1648 #define EL_MM_AMOEBA_WALL_1             EL_MM_AMOEBA_WALL_START
1649 #define EL_MM_WALL_63                   (EL_MM_START + 95)
1650 #define EL_MM_AMOEBA_WALL_END           EL_MM_WALL_63
1651 #define EL_MM_WALL_END                  EL_MM_WALL_63
1652 #define EL_MM_WOODEN_BLOCK              (EL_MM_START + 96)
1653 #define EL_MM_GRAY_BALL                 (EL_MM_START + 97)
1654 #define EL_MM_TELEPORTER_START          (EL_MM_START + 98)
1655 #define EL_MM_TELEPORTER_1              (EL_MM_TELEPORTER_START + 0)
1656 #define EL_MM_TELEPORTER_2              (EL_MM_TELEPORTER_START + 1)
1657 #define EL_MM_TELEPORTER_3              (EL_MM_TELEPORTER_START + 2)
1658 #define EL_MM_TELEPORTER_4              (EL_MM_TELEPORTER_START + 3)
1659 #define EL_MM_TELEPORTER_5              (EL_MM_TELEPORTER_START + 4)
1660 #define EL_MM_TELEPORTER_6              (EL_MM_TELEPORTER_START + 5)
1661 #define EL_MM_TELEPORTER_7              (EL_MM_TELEPORTER_START + 6)
1662 #define EL_MM_TELEPORTER_8              (EL_MM_TELEPORTER_START + 7)
1663 #define EL_MM_TELEPORTER_9              (EL_MM_TELEPORTER_START + 8)
1664 #define EL_MM_TELEPORTER_10             (EL_MM_TELEPORTER_START + 9)
1665 #define EL_MM_TELEPORTER_11             (EL_MM_TELEPORTER_START + 10)
1666 #define EL_MM_TELEPORTER_12             (EL_MM_TELEPORTER_START + 11)
1667 #define EL_MM_TELEPORTER_13             (EL_MM_TELEPORTER_START + 12)
1668 #define EL_MM_TELEPORTER_14             (EL_MM_TELEPORTER_START + 13)
1669 #define EL_MM_TELEPORTER_15             (EL_MM_TELEPORTER_START + 14)
1670 #define EL_MM_TELEPORTER_16             (EL_MM_TELEPORTER_START + 15)
1671 #define EL_MM_TELEPORTER_END            EL_MM_TELEPORTER_15
1672 #define EL_MM_FUSE_ACTIVE               (EL_MM_START + 114)
1673 #define EL_MM_PACMAN_START              (EL_MM_START + 115)
1674 #define EL_MM_PACMAN_RIGHT              (EL_MM_PACMAN_START + 0)
1675 #define EL_MM_PACMAN_UP                 (EL_MM_PACMAN_START + 1)
1676 #define EL_MM_PACMAN_LEFT               (EL_MM_PACMAN_START + 2)
1677 #define EL_MM_PACMAN_DOWN               (EL_MM_PACMAN_START + 3)
1678 #define EL_MM_PACMAN_END                EL_MM_PACMAN_DOWN
1679 #define EL_MM_POLARIZER_START           (EL_MM_START + 119)
1680 #define EL_MM_POLARIZER_1               (EL_MM_POLARIZER_START + 0)
1681 #define EL_MM_POLARIZER_2               (EL_MM_POLARIZER_START + 1)
1682 #define EL_MM_POLARIZER_3               (EL_MM_POLARIZER_START + 2)
1683 #define EL_MM_POLARIZER_4               (EL_MM_POLARIZER_START + 3)
1684 #define EL_MM_POLARIZER_5               (EL_MM_POLARIZER_START + 4)
1685 #define EL_MM_POLARIZER_6               (EL_MM_POLARIZER_START + 5)
1686 #define EL_MM_POLARIZER_7               (EL_MM_POLARIZER_START + 6)
1687 #define EL_MM_POLARIZER_8               (EL_MM_POLARIZER_START + 7)
1688 #define EL_MM_POLARIZER_9               (EL_MM_POLARIZER_START + 8)
1689 #define EL_MM_POLARIZER_10              (EL_MM_POLARIZER_START + 9)
1690 #define EL_MM_POLARIZER_11              (EL_MM_POLARIZER_START + 10)
1691 #define EL_MM_POLARIZER_12              (EL_MM_POLARIZER_START + 11)
1692 #define EL_MM_POLARIZER_13              (EL_MM_POLARIZER_START + 12)
1693 #define EL_MM_POLARIZER_14              (EL_MM_POLARIZER_START + 13)
1694 #define EL_MM_POLARIZER_15              (EL_MM_POLARIZER_START + 14)
1695 #define EL_MM_POLARIZER_16              (EL_MM_POLARIZER_START + 15)
1696 #define EL_MM_POLARIZER_END             EL_MM_POLARIZER_15
1697 #define EL_MM_POLARIZER_CROSS_START     (EL_MM_START + 135)
1698 #define EL_MM_POLARIZER_CROSS_1         (EL_MM_POLARIZER_CROSS_START + 0)
1699 #define EL_MM_POLARIZER_CROSS_2         (EL_MM_POLARIZER_CROSS_START + 1)
1700 #define EL_MM_POLARIZER_CROSS_3         (EL_MM_POLARIZER_CROSS_START + 2)
1701 #define EL_MM_POLARIZER_CROSS_4         (EL_MM_POLARIZER_CROSS_START + 3)
1702 #define EL_MM_POLARIZER_CROSS_END       EL_MM_POLARIZER_CROSS_03
1703 #define EL_MM_MIRROR_FIXED_START        (EL_MM_START + 139)
1704 #define EL_MM_MIRROR_FIXED_1            (EL_MM_MIRROR_FIXED_START + 0)
1705 #define EL_MM_MIRROR_FIXED_2            (EL_MM_MIRROR_FIXED_START + 1)
1706 #define EL_MM_MIRROR_FIXED_3            (EL_MM_MIRROR_FIXED_START + 2)
1707 #define EL_MM_MIRROR_FIXED_4            (EL_MM_MIRROR_FIXED_START + 3)
1708 #define EL_MM_MIRROR_FIXED_END          EL_MM_MIRROR_FIXED_03
1709 #define EL_MM_STEEL_LOCK                (EL_MM_START + 143)
1710 #define EL_MM_KEY                       (EL_MM_START + 144)
1711 #define EL_MM_LIGHTBULB                 (EL_MM_START + 145)
1712 #define EL_MM_LIGHTBULB_ACTIVE          (EL_MM_START + 146)
1713 #define EL_MM_LIGHTBALL                 (EL_MM_START + 147)
1714 #define EL_MM_STEEL_BLOCK               (EL_MM_START + 148)
1715 #define EL_MM_WOODEN_LOCK               (EL_MM_START + 149)
1716 #define EL_MM_FUEL_FULL                 (EL_MM_START + 150)
1717 #define EL_MM_WOODEN_GRID_FIXED_START   (EL_MM_START + 151)
1718 #define EL_MM_WOODEN_GRID_FIXED_1       (EL_MM_WOODEN_GRID_FIXED_START + 0)
1719 #define EL_MM_WOODEN_GRID_FIXED_2       (EL_MM_WOODEN_GRID_FIXED_START + 1)
1720 #define EL_MM_WOODEN_GRID_FIXED_3       (EL_MM_WOODEN_GRID_FIXED_START + 2)
1721 #define EL_MM_WOODEN_GRID_FIXED_4       (EL_MM_WOODEN_GRID_FIXED_START + 3)
1722 #define EL_MM_WOODEN_GRID_FIXED_END     EL_MM_WOODEN_GRID_FIXED_03
1723 #define EL_MM_FUEL_EMPTY                (EL_MM_START + 155)
1724 #define EL_MM_ENVELOPE_1                (EL_MM_START + 156)
1725 #define EL_MM_ENVELOPE_2                (EL_MM_START + 157)
1726 #define EL_MM_ENVELOPE_3                (EL_MM_START + 158)
1727 #define EL_MM_ENVELOPE_4                (EL_MM_START + 159)
1728
1729 #define EL_MM_END_1                     (EL_MM_START + 159)
1730 #define EL_MM_START_2                   (EL_MM_START + 160)
1731
1732 #define EL_DF_START                     EL_MM_START_2
1733 #define EL_DF_START_1                   EL_MM_START_2
1734 #define EL_DF_START2                    (EL_DF_START - 240)
1735
1736 #define EL_DF_MIRROR_START              EL_DF_START
1737 #define EL_DF_MIRROR_1                  (EL_DF_MIRROR_START + 0)
1738 #define EL_DF_MIRROR_2                  (EL_DF_MIRROR_START + 1)
1739 #define EL_DF_MIRROR_3                  (EL_DF_MIRROR_START + 2)
1740 #define EL_DF_MIRROR_4                  (EL_DF_MIRROR_START + 3)
1741 #define EL_DF_MIRROR_5                  (EL_DF_MIRROR_START + 4)
1742 #define EL_DF_MIRROR_6                  (EL_DF_MIRROR_START + 5)
1743 #define EL_DF_MIRROR_7                  (EL_DF_MIRROR_START + 6)
1744 #define EL_DF_MIRROR_8                  (EL_DF_MIRROR_START + 7)
1745 #define EL_DF_MIRROR_9                  (EL_DF_MIRROR_START + 8)
1746 #define EL_DF_MIRROR_10                 (EL_DF_MIRROR_START + 9)
1747 #define EL_DF_MIRROR_11                 (EL_DF_MIRROR_START + 10)
1748 #define EL_DF_MIRROR_12                 (EL_DF_MIRROR_START + 11)
1749 #define EL_DF_MIRROR_13                 (EL_DF_MIRROR_START + 12)
1750 #define EL_DF_MIRROR_14                 (EL_DF_MIRROR_START + 13)
1751 #define EL_DF_MIRROR_15                 (EL_DF_MIRROR_START + 14)
1752 #define EL_DF_MIRROR_16                 (EL_DF_MIRROR_START + 15)
1753 #define EL_DF_MIRROR_END                EL_DF_MIRROR_15
1754
1755 #define EL_DF_WOODEN_GRID_FIXED_START   (EL_DF_START2 + 256)
1756 #define EL_DF_WOODEN_GRID_FIXED_1       (EL_DF_WOODEN_GRID_FIXED_START + 0)
1757 #define EL_DF_WOODEN_GRID_FIXED_2       (EL_DF_WOODEN_GRID_FIXED_START + 1)
1758 #define EL_DF_WOODEN_GRID_FIXED_3       (EL_DF_WOODEN_GRID_FIXED_START + 2)
1759 #define EL_DF_WOODEN_GRID_FIXED_4       (EL_DF_WOODEN_GRID_FIXED_START + 3)
1760 #define EL_DF_WOODEN_GRID_FIXED_5       (EL_DF_WOODEN_GRID_FIXED_START + 4)
1761 #define EL_DF_WOODEN_GRID_FIXED_6       (EL_DF_WOODEN_GRID_FIXED_START + 5)
1762 #define EL_DF_WOODEN_GRID_FIXED_7       (EL_DF_WOODEN_GRID_FIXED_START + 6)
1763 #define EL_DF_WOODEN_GRID_FIXED_8       (EL_DF_WOODEN_GRID_FIXED_START + 7)
1764 #define EL_DF_WOODEN_GRID_FIXED_END     EL_DF_WOODEN_GRID_FIXED_07
1765
1766 #define EL_DF_STEEL_GRID_FIXED_START    (EL_DF_START2 + 264)
1767 #define EL_DF_STEEL_GRID_FIXED_1        (EL_DF_STEEL_GRID_FIXED_START + 0)
1768 #define EL_DF_STEEL_GRID_FIXED_2        (EL_DF_STEEL_GRID_FIXED_START + 1)
1769 #define EL_DF_STEEL_GRID_FIXED_3        (EL_DF_STEEL_GRID_FIXED_START + 2)
1770 #define EL_DF_STEEL_GRID_FIXED_4        (EL_DF_STEEL_GRID_FIXED_START + 3)
1771 #define EL_DF_STEEL_GRID_FIXED_5        (EL_DF_STEEL_GRID_FIXED_START + 4)
1772 #define EL_DF_STEEL_GRID_FIXED_6        (EL_DF_STEEL_GRID_FIXED_START + 5)
1773 #define EL_DF_STEEL_GRID_FIXED_7        (EL_DF_STEEL_GRID_FIXED_START + 6)
1774 #define EL_DF_STEEL_GRID_FIXED_8        (EL_DF_STEEL_GRID_FIXED_START + 7)
1775 #define EL_DF_STEEL_GRID_FIXED_END      EL_DF_STEEL_GRID_FIXED_07
1776
1777 #define EL_DF_WOODEN_WALL_START         (EL_DF_START2 + 272)
1778 #define EL_DF_WOODEN_WALL_1             (EL_DF_WOODEN_WALL_START + 0)
1779 #define EL_DF_WOODEN_WALL_END           (EL_DF_WOODEN_WALL_START + 15)
1780
1781 #define EL_DF_STEEL_WALL_START          (EL_DF_START2 + 288)
1782 #define EL_DF_STEEL_WALL_1              (EL_DF_STEEL_WALL_START + 0)
1783 #define EL_DF_STEEL_WALL_END            (EL_DF_STEEL_WALL_START + 15)
1784
1785 #define EL_DF_WALL_START                EL_DF_WOODEN_WALL_START
1786 #define EL_DF_WALL_END                  EL_DF_STEEL_WALL_END
1787
1788 #define EL_DF_EMPTY                     (EL_DF_START2 + 304)
1789 #define EL_DF_CELL                      (EL_DF_START2 + 305)
1790 #define EL_DF_MINE                      (EL_DF_START2 + 306)
1791 #define EL_DF_REFRACTOR                 (EL_DF_START2 + 307)
1792
1793 #define EL_DF_LASER_START               (EL_DF_START2 + 308)
1794 #define EL_DF_LASER_RIGHT               (EL_DF_LASER_START + 0)
1795 #define EL_DF_LASER_UP                  (EL_DF_LASER_START + 1)
1796 #define EL_DF_LASER_LEFT                (EL_DF_LASER_START + 2)
1797 #define EL_DF_LASER_DOWN                (EL_DF_LASER_START + 3)
1798 #define EL_DF_LASER_END                 EL_DF_LASER_DOWN
1799
1800 #define EL_DF_RECEIVER_START            (EL_DF_START2 + 312)
1801 #define EL_DF_RECEIVER_RIGHT            (EL_DF_RECEIVER_START + 0)
1802 #define EL_DF_RECEIVER_UP               (EL_DF_RECEIVER_START + 1)
1803 #define EL_DF_RECEIVER_LEFT             (EL_DF_RECEIVER_START + 2)
1804 #define EL_DF_RECEIVER_DOWN             (EL_DF_RECEIVER_START + 3)
1805 #define EL_DF_RECEIVER_END              EL_DF_RECEIVER_DOWN
1806
1807 #define EL_DF_FIBRE_OPTIC_START         (EL_DF_START2 + 316)
1808 #define EL_DF_FIBRE_OPTIC_RED_1         (EL_DF_FIBRE_OPTIC_START + 0)
1809 #define EL_DF_FIBRE_OPTIC_RED_2         (EL_DF_FIBRE_OPTIC_START + 1)
1810 #define EL_DF_FIBRE_OPTIC_YELLOW_1      (EL_DF_FIBRE_OPTIC_START + 2)
1811 #define EL_DF_FIBRE_OPTIC_YELLOW_2      (EL_DF_FIBRE_OPTIC_START + 3)
1812 #define EL_DF_FIBRE_OPTIC_GREEN_1       (EL_DF_FIBRE_OPTIC_START + 4)
1813 #define EL_DF_FIBRE_OPTIC_GREEN_2       (EL_DF_FIBRE_OPTIC_START + 5)
1814 #define EL_DF_FIBRE_OPTIC_BLUE_1        (EL_DF_FIBRE_OPTIC_START + 6)
1815 #define EL_DF_FIBRE_OPTIC_BLUE_2        (EL_DF_FIBRE_OPTIC_START + 7)
1816 #define EL_DF_FIBRE_OPTIC_END           EL_DF_FIBRE_OPTIC_07
1817
1818 #define EL_DF_MIRROR_ROTATING_START     (EL_DF_START2 + 324)
1819 #define EL_DF_MIRROR_ROTATING_1         (EL_DF_MIRROR_ROTATING_START + 0)
1820 #define EL_DF_MIRROR_ROTATING_2         (EL_DF_MIRROR_ROTATING_START + 1)
1821 #define EL_DF_MIRROR_ROTATING_3         (EL_DF_MIRROR_ROTATING_START + 2)
1822 #define EL_DF_MIRROR_ROTATING_4         (EL_DF_MIRROR_ROTATING_START + 3)
1823 #define EL_DF_MIRROR_ROTATING_5         (EL_DF_MIRROR_ROTATING_START + 4)
1824 #define EL_DF_MIRROR_ROTATING_6         (EL_DF_MIRROR_ROTATING_START + 5)
1825 #define EL_DF_MIRROR_ROTATING_7         (EL_DF_MIRROR_ROTATING_START + 6)
1826 #define EL_DF_MIRROR_ROTATING_8         (EL_DF_MIRROR_ROTATING_START + 7)
1827 #define EL_DF_MIRROR_ROTATING_9         (EL_DF_MIRROR_ROTATING_START + 8)
1828 #define EL_DF_MIRROR_ROTATING_10        (EL_DF_MIRROR_ROTATING_START + 9)
1829 #define EL_DF_MIRROR_ROTATING_11        (EL_DF_MIRROR_ROTATING_START + 10)
1830 #define EL_DF_MIRROR_ROTATING_12        (EL_DF_MIRROR_ROTATING_START + 11)
1831 #define EL_DF_MIRROR_ROTATING_13        (EL_DF_MIRROR_ROTATING_START + 12)
1832 #define EL_DF_MIRROR_ROTATING_14        (EL_DF_MIRROR_ROTATING_START + 13)
1833 #define EL_DF_MIRROR_ROTATING_15        (EL_DF_MIRROR_ROTATING_START + 14)
1834 #define EL_DF_MIRROR_ROTATING_16        (EL_DF_MIRROR_ROTATING_START + 15)
1835 #define EL_DF_MIRROR_ROTATING_END       EL_DF_MIRROR_ROTATING_15
1836
1837 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1838 #define EL_DF_WOODEN_GRID_ROTATING_1    (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1839 #define EL_DF_WOODEN_GRID_ROTATING_2    (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1840 #define EL_DF_WOODEN_GRID_ROTATING_3    (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1841 #define EL_DF_WOODEN_GRID_ROTATING_4    (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1842 #define EL_DF_WOODEN_GRID_ROTATING_5    (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1843 #define EL_DF_WOODEN_GRID_ROTATING_6    (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1844 #define EL_DF_WOODEN_GRID_ROTATING_7    (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1845 #define EL_DF_WOODEN_GRID_ROTATING_8    (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1846 #define EL_DF_WOODEN_GRID_ROTATING_END  EL_DF_WOODEN_GRID_ROTATING_07
1847
1848 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1849 #define EL_DF_STEEL_GRID_ROTATING_1     (EL_DF_STEEL_GRID_ROTATING_START + 0)
1850 #define EL_DF_STEEL_GRID_ROTATING_2     (EL_DF_STEEL_GRID_ROTATING_START + 1)
1851 #define EL_DF_STEEL_GRID_ROTATING_3     (EL_DF_STEEL_GRID_ROTATING_START + 2)
1852 #define EL_DF_STEEL_GRID_ROTATING_4     (EL_DF_STEEL_GRID_ROTATING_START + 3)
1853 #define EL_DF_STEEL_GRID_ROTATING_5     (EL_DF_STEEL_GRID_ROTATING_START + 4)
1854 #define EL_DF_STEEL_GRID_ROTATING_6     (EL_DF_STEEL_GRID_ROTATING_START + 5)
1855 #define EL_DF_STEEL_GRID_ROTATING_7     (EL_DF_STEEL_GRID_ROTATING_START + 6)
1856 #define EL_DF_STEEL_GRID_ROTATING_8     (EL_DF_STEEL_GRID_ROTATING_START + 7)
1857 #define EL_DF_STEEL_GRID_ROTATING_END   EL_DF_STEEL_GRID_ROTATING_07
1858
1859 #define EL_DF_END_1                     (EL_DF_START2 + 355)
1860
1861 #define EL_MM_TELEPORTER_RED_START      (EL_DF_START2 + 356)
1862 #define EL_MM_TELEPORTER_RED_1          (EL_MM_TELEPORTER_RED_START + 0)
1863 #define EL_MM_TELEPORTER_RED_2          (EL_MM_TELEPORTER_RED_START + 1)
1864 #define EL_MM_TELEPORTER_RED_3          (EL_MM_TELEPORTER_RED_START + 2)
1865 #define EL_MM_TELEPORTER_RED_4          (EL_MM_TELEPORTER_RED_START + 3)
1866 #define EL_MM_TELEPORTER_RED_5          (EL_MM_TELEPORTER_RED_START + 4)
1867 #define EL_MM_TELEPORTER_RED_6          (EL_MM_TELEPORTER_RED_START + 5)
1868 #define EL_MM_TELEPORTER_RED_7          (EL_MM_TELEPORTER_RED_START + 6)
1869 #define EL_MM_TELEPORTER_RED_8          (EL_MM_TELEPORTER_RED_START + 7)
1870 #define EL_MM_TELEPORTER_RED_9          (EL_MM_TELEPORTER_RED_START + 8)
1871 #define EL_MM_TELEPORTER_RED_10         (EL_MM_TELEPORTER_RED_START + 9)
1872 #define EL_MM_TELEPORTER_RED_11         (EL_MM_TELEPORTER_RED_START + 10)
1873 #define EL_MM_TELEPORTER_RED_12         (EL_MM_TELEPORTER_RED_START + 11)
1874 #define EL_MM_TELEPORTER_RED_13         (EL_MM_TELEPORTER_RED_START + 12)
1875 #define EL_MM_TELEPORTER_RED_14         (EL_MM_TELEPORTER_RED_START + 13)
1876 #define EL_MM_TELEPORTER_RED_15         (EL_MM_TELEPORTER_RED_START + 14)
1877 #define EL_MM_TELEPORTER_RED_16         (EL_MM_TELEPORTER_RED_START + 15)
1878 #define EL_MM_TELEPORTER_RED_END        EL_MM_TELEPORTER_RED_16
1879 #define EL_MM_TELEPORTER_YELLOW_START   (EL_DF_START2 + 372)
1880 #define EL_MM_TELEPORTER_YELLOW_1       (EL_MM_TELEPORTER_YELLOW_START + 0)
1881 #define EL_MM_TELEPORTER_YELLOW_2       (EL_MM_TELEPORTER_YELLOW_START + 1)
1882 #define EL_MM_TELEPORTER_YELLOW_3       (EL_MM_TELEPORTER_YELLOW_START + 2)
1883 #define EL_MM_TELEPORTER_YELLOW_4       (EL_MM_TELEPORTER_YELLOW_START + 3)
1884 #define EL_MM_TELEPORTER_YELLOW_5       (EL_MM_TELEPORTER_YELLOW_START + 4)
1885 #define EL_MM_TELEPORTER_YELLOW_6       (EL_MM_TELEPORTER_YELLOW_START + 5)
1886 #define EL_MM_TELEPORTER_YELLOW_7       (EL_MM_TELEPORTER_YELLOW_START + 6)
1887 #define EL_MM_TELEPORTER_YELLOW_8       (EL_MM_TELEPORTER_YELLOW_START + 7)
1888 #define EL_MM_TELEPORTER_YELLOW_9       (EL_MM_TELEPORTER_YELLOW_START + 8)
1889 #define EL_MM_TELEPORTER_YELLOW_10      (EL_MM_TELEPORTER_YELLOW_START + 9)
1890 #define EL_MM_TELEPORTER_YELLOW_11      (EL_MM_TELEPORTER_YELLOW_START + 10)
1891 #define EL_MM_TELEPORTER_YELLOW_12      (EL_MM_TELEPORTER_YELLOW_START + 11)
1892 #define EL_MM_TELEPORTER_YELLOW_13      (EL_MM_TELEPORTER_YELLOW_START + 12)
1893 #define EL_MM_TELEPORTER_YELLOW_14      (EL_MM_TELEPORTER_YELLOW_START + 13)
1894 #define EL_MM_TELEPORTER_YELLOW_15      (EL_MM_TELEPORTER_YELLOW_START + 14)
1895 #define EL_MM_TELEPORTER_YELLOW_16      (EL_MM_TELEPORTER_YELLOW_START + 15)
1896 #define EL_MM_TELEPORTER_YELLOW_END     EL_MM_TELEPORTER_YELLOW_16
1897 #define EL_MM_TELEPORTER_GREEN_START    (EL_DF_START2 + 388)
1898 #define EL_MM_TELEPORTER_GREEN_1        (EL_MM_TELEPORTER_GREEN_START + 0)
1899 #define EL_MM_TELEPORTER_GREEN_2        (EL_MM_TELEPORTER_GREEN_START + 1)
1900 #define EL_MM_TELEPORTER_GREEN_3        (EL_MM_TELEPORTER_GREEN_START + 2)
1901 #define EL_MM_TELEPORTER_GREEN_4        (EL_MM_TELEPORTER_GREEN_START + 3)
1902 #define EL_MM_TELEPORTER_GREEN_5        (EL_MM_TELEPORTER_GREEN_START + 4)
1903 #define EL_MM_TELEPORTER_GREEN_6        (EL_MM_TELEPORTER_GREEN_START + 5)
1904 #define EL_MM_TELEPORTER_GREEN_7        (EL_MM_TELEPORTER_GREEN_START + 6)
1905 #define EL_MM_TELEPORTER_GREEN_8        (EL_MM_TELEPORTER_GREEN_START + 7)
1906 #define EL_MM_TELEPORTER_GREEN_9        (EL_MM_TELEPORTER_GREEN_START + 8)
1907 #define EL_MM_TELEPORTER_GREEN_10       (EL_MM_TELEPORTER_GREEN_START + 9)
1908 #define EL_MM_TELEPORTER_GREEN_11       (EL_MM_TELEPORTER_GREEN_START + 10)
1909 #define EL_MM_TELEPORTER_GREEN_12       (EL_MM_TELEPORTER_GREEN_START + 11)
1910 #define EL_MM_TELEPORTER_GREEN_13       (EL_MM_TELEPORTER_GREEN_START + 12)
1911 #define EL_MM_TELEPORTER_GREEN_14       (EL_MM_TELEPORTER_GREEN_START + 13)
1912 #define EL_MM_TELEPORTER_GREEN_15       (EL_MM_TELEPORTER_GREEN_START + 14)
1913 #define EL_MM_TELEPORTER_GREEN_16       (EL_MM_TELEPORTER_GREEN_START + 15)
1914 #define EL_MM_TELEPORTER_GREEN_END      EL_MM_TELEPORTER_GREEN_16
1915 #define EL_MM_TELEPORTER_BLUE_START     (EL_DF_START2 + 404)
1916 #define EL_MM_TELEPORTER_BLUE_1         (EL_MM_TELEPORTER_BLUE_START + 0)
1917 #define EL_MM_TELEPORTER_BLUE_2         (EL_MM_TELEPORTER_BLUE_START + 1)
1918 #define EL_MM_TELEPORTER_BLUE_3         (EL_MM_TELEPORTER_BLUE_START + 2)
1919 #define EL_MM_TELEPORTER_BLUE_4         (EL_MM_TELEPORTER_BLUE_START + 3)
1920 #define EL_MM_TELEPORTER_BLUE_5         (EL_MM_TELEPORTER_BLUE_START + 4)
1921 #define EL_MM_TELEPORTER_BLUE_6         (EL_MM_TELEPORTER_BLUE_START + 5)
1922 #define EL_MM_TELEPORTER_BLUE_7         (EL_MM_TELEPORTER_BLUE_START + 6)
1923 #define EL_MM_TELEPORTER_BLUE_8         (EL_MM_TELEPORTER_BLUE_START + 7)
1924 #define EL_MM_TELEPORTER_BLUE_9         (EL_MM_TELEPORTER_BLUE_START + 8)
1925 #define EL_MM_TELEPORTER_BLUE_10        (EL_MM_TELEPORTER_BLUE_START + 9)
1926 #define EL_MM_TELEPORTER_BLUE_11        (EL_MM_TELEPORTER_BLUE_START + 10)
1927 #define EL_MM_TELEPORTER_BLUE_12        (EL_MM_TELEPORTER_BLUE_START + 11)
1928 #define EL_MM_TELEPORTER_BLUE_13        (EL_MM_TELEPORTER_BLUE_START + 12)
1929 #define EL_MM_TELEPORTER_BLUE_14        (EL_MM_TELEPORTER_BLUE_START + 13)
1930 #define EL_MM_TELEPORTER_BLUE_15        (EL_MM_TELEPORTER_BLUE_START + 14)
1931 #define EL_MM_TELEPORTER_BLUE_16        (EL_MM_TELEPORTER_BLUE_START + 15)
1932 #define EL_MM_TELEPORTER_BLUE_END       EL_MM_TELEPORTER_BLUE_16
1933
1934 #define EL_MM_MCDUFFIN                  1204
1935 #define EL_MM_PACMAN                    1205
1936 #define EL_MM_FUSE                      1206
1937 #define EL_MM_STEEL_WALL                1207
1938 #define EL_MM_WOODEN_WALL               1208
1939 #define EL_MM_ICE_WALL                  1209
1940 #define EL_MM_AMOEBA_WALL               1210
1941 #define EL_DF_LASER                     1211
1942 #define EL_DF_RECEIVER                  1212
1943 #define EL_DF_STEEL_WALL                1213
1944 #define EL_DF_WOODEN_WALL               1214
1945
1946 #define EL_MM_END_2                     (EL_DF_START2 + 430)
1947
1948 #define EL_SPRING_LEFT                  1215
1949 #define EL_SPRING_RIGHT                 1216
1950
1951 // ---------- begin of empty space elements section ---------------------------
1952 #define EL_EMPTY_SPACE_START            1217
1953
1954 #include "conf_emp.h"   // include auto-generated data structure definitions
1955
1956 #define NUM_EMPTY_SPACE_ELEMENTS        16
1957 #define NUM_EMPTY_ELEMENTS_ALL          (NUM_EMPTY_SPACE_ELEMENTS + 1)
1958 #define EL_EMPTY_SPACE_END              1232
1959 // ---------- end of empty space elements section -----------------------------
1960
1961 #define EL_MM_START_3                   EL_DF_MIRROR_FIXED_START
1962 #define EL_DF_START_2                   EL_DF_MIRROR_FIXED_START
1963
1964 #define EL_DF_MIRROR_FIXED_START        1233
1965 #define EL_DF_MIRROR_FIXED_1            (EL_DF_MIRROR_FIXED_START + 0)
1966 #define EL_DF_MIRROR_FIXED_2            (EL_DF_MIRROR_FIXED_START + 1)
1967 #define EL_DF_MIRROR_FIXED_3            (EL_DF_MIRROR_FIXED_START + 2)
1968 #define EL_DF_MIRROR_FIXED_4            (EL_DF_MIRROR_FIXED_START + 3)
1969 #define EL_DF_MIRROR_FIXED_5            (EL_DF_MIRROR_FIXED_START + 4)
1970 #define EL_DF_MIRROR_FIXED_6            (EL_DF_MIRROR_FIXED_START + 5)
1971 #define EL_DF_MIRROR_FIXED_7            (EL_DF_MIRROR_FIXED_START + 6)
1972 #define EL_DF_MIRROR_FIXED_8            (EL_DF_MIRROR_FIXED_START + 7)
1973 #define EL_DF_MIRROR_FIXED_9            (EL_DF_MIRROR_FIXED_START + 8)
1974 #define EL_DF_MIRROR_FIXED_10           (EL_DF_MIRROR_FIXED_START + 9)
1975 #define EL_DF_MIRROR_FIXED_11           (EL_DF_MIRROR_FIXED_START + 10)
1976 #define EL_DF_MIRROR_FIXED_12           (EL_DF_MIRROR_FIXED_START + 11)
1977 #define EL_DF_MIRROR_FIXED_13           (EL_DF_MIRROR_FIXED_START + 12)
1978 #define EL_DF_MIRROR_FIXED_14           (EL_DF_MIRROR_FIXED_START + 13)
1979 #define EL_DF_MIRROR_FIXED_15           (EL_DF_MIRROR_FIXED_START + 14)
1980 #define EL_DF_MIRROR_FIXED_16           (EL_DF_MIRROR_FIXED_START + 15)
1981 #define EL_DF_MIRROR_FIXED_END          EL_DF_MIRROR_FIXED_16
1982
1983 #define EL_DF_SLOPE_START               1249
1984 #define EL_DF_SLOPE_1                   (EL_DF_SLOPE_START + 0)
1985 #define EL_DF_SLOPE_2                   (EL_DF_SLOPE_START + 1)
1986 #define EL_DF_SLOPE_3                   (EL_DF_SLOPE_START + 2)
1987 #define EL_DF_SLOPE_4                   (EL_DF_SLOPE_START + 3)
1988 #define EL_DF_SLOPE_END                 EL_DF_SLOPE_4
1989
1990 #define EL_MM_END_3                     EL_DF_SLOPE_END
1991 #define EL_DF_END_2                     EL_DF_SLOPE_END
1992
1993 #define NUM_FILE_ELEMENTS               1253
1994
1995
1996 // "real" (and therefore drawable) runtime elements
1997 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1998
1999 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
2000 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
2001 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
2002 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
2003 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
2004 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
2005 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
2006 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
2007 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
2008 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
2009 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
2010 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
2011 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
2012 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
2013 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
2014 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
2015 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
2016 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
2017 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
2018 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
2019 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
2020 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
2021 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
2022 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
2023 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
2024 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
2025 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
2026 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
2027 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
2028 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
2029 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
2030 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
2031 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
2032 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
2033 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
2034 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
2035 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
2036 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
2037 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
2038 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
2039 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
2040 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
2041 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
2042 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
2043 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
2044 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
2045 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
2046 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
2047 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
2048 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
2049 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
2050 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
2051 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
2052 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
2053 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
2054 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
2055 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
2056 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
2057 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
2058 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
2059 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
2060 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
2061 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
2062 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
2063 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
2064 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
2065 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
2066 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
2067 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
2068 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
2069 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
2070 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
2071 #define EL_MM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 72)
2072 #define EL_MM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 73)
2073 #define EL_MM_GRAY_BALL_ACTIVE          (EL_FIRST_RUNTIME_REAL + 74)
2074 #define EL_MM_GRAY_BALL_OPENING         (EL_FIRST_RUNTIME_REAL + 75)
2075 #define EL_MM_ICE_WALL_SHRINKING        (EL_FIRST_RUNTIME_REAL + 76)
2076 #define EL_MM_AMOEBA_WALL_GROWING       (EL_FIRST_RUNTIME_REAL + 77)
2077 #define EL_MM_PACMAN_EATING_RIGHT       (EL_FIRST_RUNTIME_REAL + 78)
2078 #define EL_MM_PACMAN_EATING_UP          (EL_FIRST_RUNTIME_REAL + 79)
2079 #define EL_MM_PACMAN_EATING_LEFT        (EL_FIRST_RUNTIME_REAL + 80)
2080 #define EL_MM_PACMAN_EATING_DOWN        (EL_FIRST_RUNTIME_REAL + 81)
2081 #define EL_MM_BOMB_ACTIVE               (EL_FIRST_RUNTIME_REAL + 82)
2082 #define EL_DF_MINE_ACTIVE               (EL_FIRST_RUNTIME_REAL + 83)
2083
2084 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 84)
2085
2086 #define EL_MM_RUNTIME_START             EL_MM_EXIT_OPENING
2087 #define EL_MM_RUNTIME_END               EL_MM_AMOEBA_WALL_GROWING
2088
2089 // "unreal" (and therefore not drawable) runtime elements
2090 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
2091
2092 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
2093 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
2094 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
2095 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
2096 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
2097 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
2098 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
2099 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
2100 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
2101 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
2102 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
2103 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
2104 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
2105 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
2106 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
2107 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
2108 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
2109 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
2110 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
2111 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
2112 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
2113 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
2114 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
2115 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
2116
2117 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
2118
2119 // dummy elements (never used as game elements, only used as graphics)
2120 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
2121
2122 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
2123 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
2124 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
2125 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
2126 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
2127 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
2128 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
2129 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
2130 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
2131 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2132 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
2133 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
2134 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
2135 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
2136 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
2137 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
2138 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
2139 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
2140 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
2141 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
2142 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
2143 #define EL_MM_LIGHTBALL_RED             (EL_FIRST_DUMMY + 21)
2144 #define EL_MM_LIGHTBALL_BLUE            (EL_FIRST_DUMMY + 22)
2145 #define EL_MM_LIGHTBALL_YELLOW          (EL_FIRST_DUMMY + 23)
2146 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 24)
2147 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 25)
2148 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 26)
2149 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 27)
2150 #define EL_MM_DEFAULT                   (EL_FIRST_DUMMY + 28)
2151 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 29)
2152 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 30)
2153 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 31)
2154 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 32)
2155 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 33)
2156 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 34)
2157 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 35)
2158 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 36)
2159
2160 // internal elements (only used for internal purposes like copying)
2161 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 37)
2162
2163 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
2164 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
2165 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
2166 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
2167
2168 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2169 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2170 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
2171 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
2172 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
2173 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
2174 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
2175 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
2176 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
2177 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
2178 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
2179 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
2180 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
2181 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
2182 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
2183 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
2184 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 20)
2185 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 21)
2186 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 22)
2187 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 23)
2188 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 24)
2189 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 25)
2190 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 26)
2191 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 27)
2192 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 28)
2193 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 29)
2194 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 30)
2195 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 31)
2196 #define EL_INTERNAL_CASCADE_ES                  (EL_FIRST_INTERNAL + 32)
2197 #define EL_INTERNAL_CASCADE_ES_ACTIVE           (EL_FIRST_INTERNAL + 33)
2198 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 34)
2199 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 35)
2200 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 36)
2201 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 37)
2202 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 38)
2203 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 39)
2204
2205 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
2206 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
2207 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
2208 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 39)
2209
2210 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 40)
2211
2212
2213 // values for graphics/sounds action types
2214 enum
2215 {
2216   ACTION_DEFAULT = 0,
2217   ACTION_WAITING,
2218   ACTION_FALLING,
2219   ACTION_MOVING,
2220   ACTION_DIGGING,
2221   ACTION_SNAPPING,
2222   ACTION_COLLECTING,
2223   ACTION_DROPPING,
2224   ACTION_PUSHING,
2225   ACTION_WALKING,
2226   ACTION_PASSING,
2227   ACTION_IMPACT,
2228   ACTION_BREAKING,
2229   ACTION_ACTIVATING,
2230   ACTION_DEACTIVATING,
2231   ACTION_OPENING,
2232   ACTION_CLOSING,
2233   ACTION_ATTACKING,
2234   ACTION_GROWING,
2235   ACTION_SHRINKING,
2236   ACTION_ACTIVE,
2237   ACTION_FILLING,
2238   ACTION_EMPTYING,
2239   ACTION_CHANGING,
2240   ACTION_EXPLODING,
2241   ACTION_BORING,
2242   ACTION_BORING_1,
2243   ACTION_BORING_2,
2244   ACTION_BORING_3,
2245   ACTION_BORING_4,
2246   ACTION_BORING_5,
2247   ACTION_BORING_6,
2248   ACTION_BORING_7,
2249   ACTION_BORING_8,
2250   ACTION_BORING_9,
2251   ACTION_BORING_10,
2252   ACTION_SLEEPING,
2253   ACTION_SLEEPING_1,
2254   ACTION_SLEEPING_2,
2255   ACTION_SLEEPING_3,
2256   ACTION_AWAKENING,
2257   ACTION_DYING,
2258   ACTION_TURNING,
2259   ACTION_TURNING_FROM_LEFT,
2260   ACTION_TURNING_FROM_RIGHT,
2261   ACTION_TURNING_FROM_UP,
2262   ACTION_TURNING_FROM_DOWN,
2263   ACTION_SMASHED_BY_ROCK,
2264   ACTION_SMASHED_BY_SPRING,
2265   ACTION_EATING,
2266   ACTION_TWINKLING,
2267   ACTION_SPLASHING,
2268   ACTION_HITTING,
2269   ACTION_PAGE_1,
2270   ACTION_PAGE_2,
2271   ACTION_PAGE_3,
2272   ACTION_PAGE_4,
2273   ACTION_PAGE_5,
2274   ACTION_PAGE_6,
2275   ACTION_PAGE_7,
2276   ACTION_PAGE_8,
2277   ACTION_PAGE_9,
2278   ACTION_PAGE_10,
2279   ACTION_PAGE_11,
2280   ACTION_PAGE_12,
2281   ACTION_PAGE_13,
2282   ACTION_PAGE_14,
2283   ACTION_PAGE_15,
2284   ACTION_PAGE_16,
2285   ACTION_PAGE_17,
2286   ACTION_PAGE_18,
2287   ACTION_PAGE_19,
2288   ACTION_PAGE_20,
2289   ACTION_PAGE_21,
2290   ACTION_PAGE_22,
2291   ACTION_PAGE_23,
2292   ACTION_PAGE_24,
2293   ACTION_PAGE_25,
2294   ACTION_PAGE_26,
2295   ACTION_PAGE_27,
2296   ACTION_PAGE_28,
2297   ACTION_PAGE_29,
2298   ACTION_PAGE_30,
2299   ACTION_PAGE_31,
2300   ACTION_PAGE_32,
2301   ACTION_PART_1,
2302   ACTION_PART_2,
2303   ACTION_PART_3,
2304   ACTION_PART_4,
2305   ACTION_PART_5,
2306   ACTION_PART_6,
2307   ACTION_PART_7,
2308   ACTION_PART_8,
2309   ACTION_PART_9,
2310   ACTION_PART_10,
2311   ACTION_PART_11,
2312   ACTION_PART_12,
2313   ACTION_PART_13,
2314   ACTION_PART_14,
2315   ACTION_PART_15,
2316   ACTION_PART_16,
2317   ACTION_PART_17,
2318   ACTION_PART_18,
2319   ACTION_PART_19,
2320   ACTION_PART_20,
2321   ACTION_PART_21,
2322   ACTION_PART_22,
2323   ACTION_PART_23,
2324   ACTION_PART_24,
2325   ACTION_PART_25,
2326   ACTION_PART_26,
2327   ACTION_PART_27,
2328   ACTION_PART_28,
2329   ACTION_PART_29,
2330   ACTION_PART_30,
2331   ACTION_PART_31,
2332   ACTION_PART_32,
2333   ACTION_OTHER,
2334
2335   NUM_ACTIONS
2336 };
2337
2338 #define ACTION_BORING_LAST              ACTION_BORING_10
2339 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2340
2341
2342 // values for special image configuration suffixes (must match game mode)
2343 enum
2344 {
2345   GFX_SPECIAL_ARG_DEFAULT = 0,
2346   GFX_SPECIAL_ARG_LOADING_INITIAL,
2347   GFX_SPECIAL_ARG_LOADING,
2348   GFX_SPECIAL_ARG_TITLE_INITIAL,
2349   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2350   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2351   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2352   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2353   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2354   GFX_SPECIAL_ARG_TITLE,
2355   GFX_SPECIAL_ARG_TITLE_1,
2356   GFX_SPECIAL_ARG_TITLE_2,
2357   GFX_SPECIAL_ARG_TITLE_3,
2358   GFX_SPECIAL_ARG_TITLE_4,
2359   GFX_SPECIAL_ARG_TITLE_5,
2360   GFX_SPECIAL_ARG_MAIN,
2361   GFX_SPECIAL_ARG_NAMES,
2362   GFX_SPECIAL_ARG_LEVELS,
2363   GFX_SPECIAL_ARG_LEVELNR,
2364   GFX_SPECIAL_ARG_SCORES,
2365   GFX_SPECIAL_ARG_SCOREINFO,
2366   GFX_SPECIAL_ARG_EDITOR,
2367   GFX_SPECIAL_ARG_INFO,
2368   GFX_SPECIAL_ARG_SETUP,
2369   GFX_SPECIAL_ARG_PLAYING,
2370   GFX_SPECIAL_ARG_DOOR,
2371   GFX_SPECIAL_ARG_TAPE,
2372   GFX_SPECIAL_ARG_PANEL,
2373   GFX_SPECIAL_ARG_PREVIEW,
2374   GFX_SPECIAL_ARG_CRUMBLED,
2375   GFX_SPECIAL_ARG_MAINONLY,
2376   GFX_SPECIAL_ARG_NAMESONLY,
2377   GFX_SPECIAL_ARG_SCORESONLY,
2378   GFX_SPECIAL_ARG_TYPENAME,
2379   GFX_SPECIAL_ARG_TYPENAMES,
2380   GFX_SPECIAL_ARG_SUBMENU,
2381   GFX_SPECIAL_ARG_MENU,
2382   GFX_SPECIAL_ARG_TOONS,
2383   GFX_SPECIAL_ARG_SCORESOLD,
2384   GFX_SPECIAL_ARG_SCORESNEW,
2385   GFX_SPECIAL_ARG_NO_TITLE,
2386   GFX_SPECIAL_ARG_FADING,
2387   GFX_SPECIAL_ARG_RESTARTING,
2388   GFX_SPECIAL_ARG_QUIT,
2389
2390   NUM_SPECIAL_GFX_ARGS
2391 };
2392
2393 // these additional definitions are currently only used for draw offsets
2394 enum
2395 {
2396   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2397   GFX_SPECIAL_ARG_INFO_TITLE,
2398   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2399   GFX_SPECIAL_ARG_INFO_MUSIC,
2400   GFX_SPECIAL_ARG_INFO_CREDITS,
2401   GFX_SPECIAL_ARG_INFO_PROGRAM,
2402   GFX_SPECIAL_ARG_INFO_VERSION,
2403   GFX_SPECIAL_ARG_INFO_LEVELSET,
2404
2405   NUM_SPECIAL_GFX_INFO_ARGS
2406 };
2407
2408 // these additional definitions are currently only used for draw offsets
2409 // (must match SETUP_MODE_* values as defined in src/screens.c)
2410 // (should also match corresponding entries in src/conf_gfx.c)
2411 enum
2412 {
2413   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2414   GFX_SPECIAL_ARG_SETUP_GAME,
2415   GFX_SPECIAL_ARG_SETUP_ENGINES,
2416   GFX_SPECIAL_ARG_SETUP_EDITOR,
2417   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2418   GFX_SPECIAL_ARG_SETUP_SOUND,
2419   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2420   GFX_SPECIAL_ARG_SETUP_INPUT,
2421   GFX_SPECIAL_ARG_SETUP_TOUCH,
2422   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2423   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2424   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2425   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2426   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2427   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2428   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2429   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2430
2431   NUM_SPECIAL_GFX_SETUP_ARGS
2432 };
2433
2434 // values for image configuration suffixes
2435 enum
2436 {
2437   GFX_ARG_X = 0,
2438   GFX_ARG_Y,
2439   GFX_ARG_XPOS,
2440   GFX_ARG_YPOS,
2441   GFX_ARG_WIDTH,
2442   GFX_ARG_HEIGHT,
2443   GFX_ARG_VERTICAL,
2444   GFX_ARG_OFFSET,
2445   GFX_ARG_XOFFSET,
2446   GFX_ARG_YOFFSET,
2447   GFX_ARG_2ND_MOVEMENT_TILE,
2448   GFX_ARG_2ND_VERTICAL,
2449   GFX_ARG_2ND_OFFSET,
2450   GFX_ARG_2ND_XOFFSET,
2451   GFX_ARG_2ND_YOFFSET,
2452   GFX_ARG_2ND_SWAP_TILES,
2453   GFX_ARG_FRAMES,
2454   GFX_ARG_FRAMES_PER_LINE,
2455   GFX_ARG_START_FRAME,
2456   GFX_ARG_DELAY,
2457   GFX_ARG_ANIM_MODE,
2458   GFX_ARG_GLOBAL_SYNC,
2459   GFX_ARG_GLOBAL_ANIM_SYNC,
2460   GFX_ARG_CRUMBLED_LIKE,
2461   GFX_ARG_DIGGABLE_LIKE,
2462   GFX_ARG_BORDER_SIZE,
2463   GFX_ARG_STEP_OFFSET,
2464   GFX_ARG_STEP_XOFFSET,
2465   GFX_ARG_STEP_YOFFSET,
2466   GFX_ARG_STEP_DELAY,
2467   GFX_ARG_DIRECTION,
2468   GFX_ARG_POSITION,
2469   GFX_ARG_DRAW_XOFFSET,
2470   GFX_ARG_DRAW_YOFFSET,
2471   GFX_ARG_DRAW_MASKED,
2472   GFX_ARG_DRAW_ORDER,
2473   GFX_ARG_INIT_DELAY_FIXED,
2474   GFX_ARG_INIT_DELAY_RANDOM,
2475   GFX_ARG_INIT_DELAY_ACTION,
2476   GFX_ARG_ANIM_DELAY_FIXED,
2477   GFX_ARG_ANIM_DELAY_RANDOM,
2478   GFX_ARG_ANIM_DELAY_ACTION,
2479   GFX_ARG_POST_DELAY_FIXED,
2480   GFX_ARG_POST_DELAY_RANDOM,
2481   GFX_ARG_POST_DELAY_ACTION,
2482   GFX_ARG_INIT_EVENT,
2483   GFX_ARG_INIT_EVENT_ACTION,
2484   GFX_ARG_ANIM_EVENT,
2485   GFX_ARG_ANIM_EVENT_ACTION,
2486   GFX_ARG_NAME,
2487   GFX_ARG_SCALE_UP_FACTOR,
2488   GFX_ARG_TILE_SIZE,
2489   GFX_ARG_CLONE_FROM,
2490   GFX_ARG_FADE_MODE,
2491   GFX_ARG_FADE_DELAY,
2492   GFX_ARG_POST_DELAY,
2493   GFX_ARG_AUTO_DELAY,
2494   GFX_ARG_AUTO_DELAY_UNIT,
2495   GFX_ARG_ALIGN,
2496   GFX_ARG_VALIGN,
2497   GFX_ARG_SORT_PRIORITY,
2498   GFX_ARG_CLASS,
2499   GFX_ARG_STYLE,
2500   GFX_ARG_ALPHA,
2501   GFX_ARG_ACTIVE_XOFFSET,
2502   GFX_ARG_ACTIVE_YOFFSET,
2503   GFX_ARG_PRESSED_XOFFSET,
2504   GFX_ARG_PRESSED_YOFFSET,
2505   GFX_ARG_STACKED_XFACTOR,
2506   GFX_ARG_STACKED_YFACTOR,
2507   GFX_ARG_STACKED_XOFFSET,
2508   GFX_ARG_STACKED_YOFFSET,
2509
2510   NUM_GFX_ARGS
2511 };
2512
2513 // values for sound configuration suffixes
2514 enum
2515 {
2516   SND_ARG_MODE_LOOP = 0,
2517   SND_ARG_VOLUME,
2518   SND_ARG_PRIORITY,
2519
2520   NUM_SND_ARGS
2521 };
2522
2523 // values for music configuration suffixes
2524 enum
2525 {
2526   MUS_ARG_MODE_LOOP = 0,
2527
2528   NUM_MUS_ARGS
2529 };
2530
2531 // values for font configuration (definitions must match those from main.c)
2532 enum
2533 {
2534   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2535   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2536   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2537   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2538   FONT_TITLE_1,
2539   FONT_TITLE_2,
2540   FONT_MENU_1_ACTIVE,
2541   FONT_MENU_2_ACTIVE,
2542   FONT_MENU_1,
2543   FONT_MENU_2,
2544   FONT_TEXT_1_ACTIVE,
2545   FONT_TEXT_2_ACTIVE,
2546   FONT_TEXT_3_ACTIVE,
2547   FONT_TEXT_4_ACTIVE,
2548   FONT_TEXT_1,
2549   FONT_TEXT_2,
2550   FONT_TEXT_3,
2551   FONT_TEXT_4,
2552   FONT_ENVELOPE_1,
2553   FONT_ENVELOPE_2,
2554   FONT_ENVELOPE_3,
2555   FONT_ENVELOPE_4,
2556   FONT_REQUEST_NARROW,
2557   FONT_REQUEST,
2558   FONT_INPUT_1_ACTIVE,
2559   FONT_INPUT_2_ACTIVE,
2560   FONT_INPUT_1,
2561   FONT_INPUT_2,
2562   FONT_OPTION_OFF_NARROW,
2563   FONT_OPTION_OFF,
2564   FONT_OPTION_ON_NARROW,
2565   FONT_OPTION_ON,
2566   FONT_VALUE_1,
2567   FONT_VALUE_2,
2568   FONT_VALUE_OLD_NARROW,
2569   FONT_VALUE_OLD,
2570   FONT_VALUE_NARROW,
2571   FONT_LEVEL_NUMBER_ACTIVE,
2572   FONT_LEVEL_NUMBER,
2573   FONT_TAPE_RECORDER,
2574   FONT_GAME_INFO,
2575   FONT_INFO_ELEMENTS,
2576   FONT_INFO_LEVELSET,
2577   FONT_MAIN_NETWORK_PLAYERS,
2578
2579   NUM_FONTS
2580 };
2581
2582 #define NUM_INITIAL_FONTS               4
2583
2584 // values for toon animation configuration
2585 #define MAX_NUM_TOONS                   20
2586
2587 // values for global animation configuration (must match those from main.c)
2588 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2589 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2590 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2591 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2592
2593 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2594 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2595 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2596 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2597
2598 #define GLOBAL_ANIM_ID_PART_FIRST       0
2599 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2600 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2601
2602 // values for global border graphics
2603 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2604 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2605
2606 // values for game_status (must match special image configuration suffixes)
2607 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2608 #define GAME_MODE_LOADING_INITIAL       GFX_SPECIAL_ARG_LOADING_INITIAL
2609 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2610 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2611 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2612 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2613 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2614 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2615 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2616 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2617 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2618 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2619 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2620 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2621 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2622 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2623 #define GAME_MODE_NAMES                 GFX_SPECIAL_ARG_NAMES
2624 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2625 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2626 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2627 #define GAME_MODE_SCOREINFO             GFX_SPECIAL_ARG_SCOREINFO
2628 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2629 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2630 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2631 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2632 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2633 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2634 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2635 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2636 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2637 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2638 #define GAME_MODE_PSEUDO_NAMESONLY      GFX_SPECIAL_ARG_NAMESONLY
2639 #define GAME_MODE_PSEUDO_SCORESONLY     GFX_SPECIAL_ARG_SCORESONLY
2640 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2641 #define GAME_MODE_PSEUDO_TYPENAMES      GFX_SPECIAL_ARG_TYPENAMES
2642 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
2643 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
2644 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
2645 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
2646 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
2647 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
2648 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
2649 #define GAME_MODE_PSEUDO_RESTARTING     GFX_SPECIAL_ARG_RESTARTING
2650 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
2651
2652 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
2653
2654 // special definitions currently only used for custom artwork configuration
2655 #define MUSIC_PREFIX_BACKGROUND         0
2656 #define NUM_MUSIC_PREFIXES              1
2657
2658 // definitions for demo animation lists
2659 #define HELPANIM_LIST_NEXT              -1
2660 #define HELPANIM_LIST_END               -999
2661
2662
2663 // program information and versioning definitions
2664 #define PROGRAM_VERSION_SUPER           4
2665 #define PROGRAM_VERSION_MAJOR           3
2666 #define PROGRAM_VERSION_MINOR           8
2667 #define PROGRAM_VERSION_PATCH           2
2668 #define PROGRAM_VERSION_EXTRA           ""
2669
2670 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2671 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2672 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2673 #define PROGRAM_WEBSITE_STRING          "https://www.artsoft.org/"
2674 #define PROGRAM_COPYRIGHT_STRING        "1995-2024 by Holger Schemel"
2675 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2676
2677 #define PROGRAM_ICON_FILENAME           "icons/icon.png"
2678
2679 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2680
2681 #define USERDATA_DIRECTORY_OTHER        "userdata"
2682
2683 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2684 ** currently supported/known file version numbers:
2685 **      1.0 (old)
2686 **      1.2 (still in use)
2687 **      1.4 (still in use)
2688 **      2.0 (actual)
2689 */
2690 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2691 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2692 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2693 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2694 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2695
2696 /* file version does not change for every program version, but is changed
2697    when new features are introduced that are incompatible with older file
2698    versions, so that they can be treated accordingly */
2699 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2700
2701 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2702 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2703 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2704 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2705 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2706
2707 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2708                                                       PROGRAM_VERSION_MAJOR, \
2709                                                       PROGRAM_VERSION_MINOR, \
2710                                                       PROGRAM_VERSION_PATCH)
2711
2712 // values for game_emulation
2713 #define EMU_NONE                        0
2714 #define EMU_BOULDERDASH                 1
2715 #define EMU_UNUSED_2                    2
2716 #define EMU_SUPAPLEX                    3
2717
2718 // values for level file type identifier
2719 #define LEVEL_FILE_TYPE_UNKNOWN         0
2720 #define LEVEL_FILE_TYPE_RND             1
2721 #define LEVEL_FILE_TYPE_BD              2
2722 #define LEVEL_FILE_TYPE_EM              3
2723 #define LEVEL_FILE_TYPE_SP              4
2724 #define LEVEL_FILE_TYPE_DX              5
2725 #define LEVEL_FILE_TYPE_SB              6
2726 #define LEVEL_FILE_TYPE_DC              7
2727 #define LEVEL_FILE_TYPE_MM              8
2728
2729 #define NUM_LEVEL_FILE_TYPES            9
2730
2731 // values for game engine type identifier
2732 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2733 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2734 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2735 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2736 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2737
2738 #define NUM_ENGINE_TYPES                4
2739
2740 // values for automatically playing tapes
2741 #define AUTOPLAY_NONE                   0
2742 #define AUTOPLAY_PLAY                   (1 << 0)
2743 #define AUTOPLAY_FFWD                   (1 << 1)
2744 #define AUTOPLAY_WARP                   (1 << 2)
2745 #define AUTOPLAY_TEST                   (1 << 3)
2746 #define AUTOPLAY_SAVE                   (1 << 4)
2747 #define AUTOPLAY_UPLOAD                 (1 << 5)
2748 #define AUTOPLAY_FIX                    (1 << 6)
2749 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2750
2751 #define AUTOPLAY_MODE_NONE              0
2752 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2753 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2754 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2755 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2756 #define AUTOPLAY_MODE_SAVE              (AUTOPLAY_MODE_TEST | AUTOPLAY_SAVE)
2757 #define AUTOPLAY_MODE_UPLOAD            (AUTOPLAY_MODE_TEST | AUTOPLAY_UPLOAD)
2758 #define AUTOPLAY_MODE_FIX               (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
2759 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2760
2761
2762 struct BorderInfo
2763 {
2764   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2765   boolean draw_masked_when_fading;
2766 };
2767
2768 struct RequestButtonInfo
2769 {
2770   struct TextPosInfo yes;
2771   struct TextPosInfo no;
2772   struct TextPosInfo confirm;
2773
2774   struct TextPosInfo player_1;
2775   struct TextPosInfo player_2;
2776   struct TextPosInfo player_3;
2777   struct TextPosInfo player_4;
2778
2779   struct TextPosInfo touch_yes;
2780   struct TextPosInfo touch_no;
2781   struct TextPosInfo touch_confirm;
2782 };
2783
2784 struct MenuMainButtonInfo
2785 {
2786   struct MenuPosInfo name;
2787   struct MenuPosInfo levels;
2788   struct MenuPosInfo scores;
2789   struct MenuPosInfo editor;
2790   struct MenuPosInfo info;
2791   struct MenuPosInfo game;
2792   struct MenuPosInfo setup;
2793   struct MenuPosInfo quit;
2794
2795   struct MenuPosInfo prev_level;
2796   struct MenuPosInfo next_level;
2797
2798   struct MenuPosInfo first_level;
2799   struct MenuPosInfo last_level;
2800   struct MenuPosInfo level_number;
2801
2802   struct MenuPosInfo insert_solution;
2803   struct MenuPosInfo play_solution;
2804
2805   struct MenuPosInfo levelset_info;
2806   struct MenuPosInfo switch_ecs_aga;
2807 };
2808
2809 struct MenuMainTextInfo
2810 {
2811   struct TextPosInfo name;
2812   struct TextPosInfo levels;
2813   struct TextPosInfo scores;
2814   struct TextPosInfo editor;
2815   struct TextPosInfo info;
2816   struct TextPosInfo game;
2817   struct TextPosInfo setup;
2818   struct TextPosInfo quit;
2819
2820   struct TextPosInfo first_level;
2821   struct TextPosInfo last_level;
2822   struct TextPosInfo level_number;
2823   struct TextPosInfo level_info_1;
2824   struct TextPosInfo level_info_2;
2825   struct TextPosInfo level_name;
2826   struct TextPosInfo level_author;
2827   struct TextPosInfo level_year;
2828   struct TextPosInfo level_imported_from;
2829   struct TextPosInfo level_imported_by;
2830   struct TextPosInfo level_tested_by;
2831   struct TextPosInfo title_1;
2832   struct TextPosInfo title_2;
2833   struct TextPosInfo title_3;
2834 };
2835
2836 struct MenuMainInputInfo
2837 {
2838   struct TextPosInfo name;
2839 };
2840
2841 struct MenuMainInfo
2842 {
2843   struct MenuMainButtonInfo button;
2844   struct MenuMainTextInfo text;
2845   struct MenuMainInputInfo input;
2846
2847   struct TextPosInfo preview_players;
2848   struct TextPosInfo network_players;
2849 };
2850
2851 struct MenuSetupButtonInfo
2852 {
2853   struct MenuPosInfo prev_player;
2854   struct MenuPosInfo next_player;
2855
2856   struct MenuPosInfo touch_back;
2857   struct MenuPosInfo touch_next;
2858   struct MenuPosInfo touch_back2;
2859   struct MenuPosInfo touch_next2;
2860 };
2861
2862 struct MenuSetupInfo
2863 {
2864   struct MenuSetupButtonInfo button;
2865 };
2866
2867 struct MenuScoresButtonInfo
2868 {
2869   struct MenuPosInfo prev_level;
2870   struct MenuPosInfo next_level;
2871   struct MenuPosInfo prev_score;
2872   struct MenuPosInfo next_score;
2873   struct MenuPosInfo play_tape;
2874 };
2875
2876 struct MenuScoresInfo
2877 {
2878   struct MenuScoresButtonInfo button;
2879 };
2880
2881 struct TitleFadingInfo
2882 {
2883   int fade_mode;
2884   int fade_delay;
2885   int post_delay;
2886   int auto_delay;
2887   int auto_delay_unit;
2888 };
2889
2890 struct TitleMessageInfo
2891 {
2892   int x, y;
2893   int width, height;
2894   int chars, lines;
2895   int align, valign;
2896   int font;
2897   boolean autowrap;
2898   boolean centered;
2899   boolean parse_comments;
2900   int sort_priority;
2901
2902   int fade_mode;
2903   int fade_delay;
2904   int post_delay;
2905   int auto_delay;
2906   int auto_delay_unit;
2907 };
2908
2909 struct InitInfo
2910 {
2911   struct MenuPosInfo busy_initial;
2912   struct MenuPosInfo busy;
2913   struct MenuPosInfo busy_playfield;
2914 };
2915
2916 struct MenuInfo
2917 {
2918   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2919   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2920   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2921   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2922   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2923   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2924
2925   int scrollbar_xoffset;
2926
2927   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2928
2929   int list_size[NUM_SPECIAL_GFX_ARGS];
2930   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2931   int list_entry_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2932   int tile_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2933
2934   int left_spacing[NUM_SPECIAL_GFX_ARGS];
2935   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2936   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2937   int middle_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2938   int right_spacing[NUM_SPECIAL_GFX_ARGS];
2939   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2940   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2941   int top_spacing[NUM_SPECIAL_GFX_ARGS];
2942   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2943   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2944   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
2945   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2946   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2947
2948   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
2949   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2950   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2951   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
2952   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2953   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2954   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
2955   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2956   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2957   int line_spacing[NUM_SPECIAL_GFX_ARGS];
2958   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2959   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2960   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
2961   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2962   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2963
2964   struct TitleFadingInfo enter_menu;
2965   struct TitleFadingInfo leave_menu;
2966   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2967   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2968   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2969
2970   int sound[NUM_SPECIAL_GFX_ARGS];
2971   int music[NUM_SPECIAL_GFX_ARGS];
2972
2973   struct MenuMainInfo main;
2974   struct MenuSetupInfo setup;
2975   struct MenuScoresInfo scores;
2976 };
2977
2978 struct DoorInfo
2979 {
2980   struct DoorPartPosInfo part_1;
2981   struct DoorPartPosInfo part_2;
2982   struct DoorPartPosInfo part_3;
2983   struct DoorPartPosInfo part_4;
2984   struct DoorPartPosInfo part_5;
2985   struct DoorPartPosInfo part_6;
2986   struct DoorPartPosInfo part_7;
2987   struct DoorPartPosInfo part_8;
2988
2989   struct DoorPartPosInfo panel;
2990
2991   int width;
2992   int height;
2993   int step_offset;
2994   int step_delay;
2995   int post_delay;
2996   int anim_mode;
2997 };
2998
2999 struct RequestInfo
3000 {
3001   struct RequestButtonInfo button;
3002   int x, y;
3003   int width, height;
3004   int border_size;
3005   int line_spacing;
3006   int step_offset;
3007   int step_delay;
3008   int anim_mode;
3009   int align;
3010   int valign;
3011   int sort_priority;
3012   boolean autowrap;
3013   boolean centered;
3014   boolean wrap_single_words;
3015
3016   // run-time values
3017   Bitmap *bitmap;
3018   int sx, sy;
3019   int xsize, ysize;
3020 };
3021
3022 struct PreviewInfo
3023 {
3024   int x, y;
3025   int align, valign;
3026   int xsize, ysize;
3027   int xoffset, yoffset;
3028   int tile_size;
3029   int step_offset;
3030   int step_delay;
3031   int anim_mode;
3032
3033   boolean redefined;            // redefined by custom artwork
3034 };
3035
3036 struct EditorTabsInfo
3037 {
3038   int x;
3039   int y;
3040   int yoffset2;
3041   int width;
3042   int height;
3043   int draw_xoffset;
3044   int draw_yoffset;
3045 };
3046
3047 struct EditorSettingsInfo
3048 {
3049   struct MenuPosInfo headline;
3050
3051   struct XY element_graphic;
3052   struct XY element_name;
3053
3054   struct EditorTabsInfo tabs;
3055
3056   struct XY tooltip;
3057 };
3058
3059 struct EditorGadgetInfo
3060 {
3061   int normal_spacing;
3062   int small_spacing;
3063   int tiny_spacing;
3064   int line_spacing;
3065   int text_spacing;
3066   int tab_spacing;
3067
3068   struct Rect separator_line;
3069 };
3070
3071 struct EditorButtonInfo
3072 {
3073   struct XYTileSize prev_level;
3074   struct XYTileSize next_level;
3075
3076   struct XYTileSize properties;
3077   struct XYTileSize element_left;
3078   struct XYTileSize element_middle;
3079   struct XYTileSize element_right;
3080   struct XYTileSize palette;
3081
3082   struct XYTileSize draw_single;
3083   struct XYTileSize draw_connected;
3084   struct XYTileSize draw_line;
3085   struct XYTileSize draw_arc;
3086   struct XYTileSize draw_rectangle;
3087   struct XYTileSize draw_filled_box;
3088   struct XYTileSize rotate_up;
3089   struct XYTileSize draw_text;
3090   struct XYTileSize flood_fill;
3091   struct XYTileSize rotate_left;
3092   struct XYTileSize zoom_level;
3093   struct XYTileSize rotate_right;
3094   struct XYTileSize draw_random;
3095   struct XYTileSize grab_brush;
3096   struct XYTileSize rotate_down;
3097   struct XYTileSize pick_element;
3098
3099   struct XYTileSize ce_copy_from;
3100   struct XYTileSize ce_copy_to;
3101   struct XYTileSize ce_swap;
3102   struct XYTileSize ce_copy;
3103   struct XYTileSize ce_paste;
3104
3105   struct XYTileSize undo;
3106   struct XYTileSize conf;
3107   struct XYTileSize save;
3108   struct XYTileSize clear;
3109   struct XYTileSize test;
3110   struct XYTileSize exit;
3111 };
3112
3113 struct EditorInputInfo
3114 {
3115   struct XY level_number;
3116 };
3117
3118 struct EditorPaletteInfo
3119 {
3120   int x, y;
3121   int cols, rows;
3122   int tile_size;
3123   boolean show_as_separate_screen;
3124   boolean show_on_element_buttons;
3125
3126   struct XYTileSize element_left;
3127   struct XYTileSize element_middle;
3128   struct XYTileSize element_right;
3129 };
3130
3131 struct EditorDrawingAreaInfo
3132 {
3133   int tile_size;
3134 };
3135
3136 struct EditorInfo
3137 {
3138   struct EditorSettingsInfo settings;
3139   struct EditorGadgetInfo gadget;
3140   struct EditorButtonInfo button;
3141   struct EditorInputInfo input;
3142   struct EditorPaletteInfo palette;
3143   struct EditorDrawingAreaInfo drawingarea;
3144 };
3145
3146 struct ViewportInfo
3147 {
3148   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3149   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3150   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3151   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3152 };
3153
3154 struct ScoreEntry
3155 {
3156   char tape_basename[MAX_FILENAME_LEN + 1];
3157   char name[MAX_PLAYER_NAME_LEN + 1];
3158   int score;
3159   int time;             // time (in frames) or steps played
3160
3161   // additional score information for score info screen
3162   int id;
3163   char tape_date[MAX_ISO_DATE_LEN + 1];
3164   char platform[MAX_PLATFORM_TEXT_LEN + 1];
3165   char version[MAX_VERSION_TEXT_LEN + 1];
3166   char country_code[MAX_COUNTRY_CODE_LEN + 1];
3167   char country_name[MAX_COUNTRY_NAME_LEN + 1];
3168 };
3169
3170 struct ScoreInfo
3171 {
3172   int file_version;     // file format version the score is stored with
3173   int game_version;     // game release version the score was created with
3174
3175   char level_identifier[MAX_FILENAME_LEN + 1];
3176   int level_nr;
3177
3178   int num_entries;
3179   int last_added;
3180   int last_added_local;
3181   int last_level_nr;
3182   int last_entry_nr;
3183   int next_level_nr;
3184
3185   boolean updated;
3186   boolean uploaded;
3187   boolean tape_downloaded;
3188   boolean force_last_added;
3189   boolean continue_playing;
3190   boolean continue_on_return;
3191
3192   struct ScoreEntry entry[MAX_SCORE_ENTRIES];
3193 };
3194
3195 struct Content
3196 {
3197   int e[3][3];
3198 };
3199
3200 struct EnvelopeInfo
3201 {
3202   int xsize;
3203   int ysize;
3204
3205   boolean autowrap;
3206   boolean centered;
3207
3208   char text[MAX_ENVELOPE_TEXT_LEN + 1];
3209 };
3210
3211 struct LevelFileInfo
3212 {
3213   int nr;
3214   int type;
3215   boolean packed;
3216   char *basename;
3217   char *filename;
3218 };
3219
3220 struct DateInfo
3221 {
3222   int year;
3223   int month;
3224   int day;
3225
3226   enum
3227   {
3228     DATE_SRC_CLOCK,
3229     DATE_SRC_LEVELFILE
3230   } src;
3231 };
3232
3233 struct LevelInfo
3234 {
3235   struct LevelFileInfo file_info;
3236
3237   int game_engine_type;
3238
3239   // level stored in native format for the alternative native game engines
3240   struct LevelInfo_EM *native_em_level;
3241   struct LevelInfo_SP *native_sp_level;
3242   struct LevelInfo_MM *native_mm_level;
3243
3244   int file_version;     // file format version the level is stored with
3245   int game_version;     // game release version the level was created with
3246
3247   struct DateInfo creation_date;
3248
3249   boolean encoding_16bit_field;         // level contains 16-bit elements
3250   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3251   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3252
3253   int fieldx, fieldy;
3254
3255   int time;                             // available time (seconds)
3256   int gems_needed;
3257   boolean auto_count_gems;
3258   boolean rate_time_over_score;
3259
3260   char name[MAX_LEVEL_NAME_LEN + 1];
3261   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3262
3263   int random_seed;
3264
3265   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3266
3267   int score[LEVEL_SCORE_ELEMENTS];
3268
3269   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3270   int num_yamyam_contents;
3271
3272   int amoeba_speed;
3273   int amoeba_content;
3274
3275   int game_of_life[4];
3276   int biomaze[4];
3277
3278   int time_magic_wall;
3279   int time_wheel;
3280   int time_light;
3281   int time_timegate;
3282
3283   int shield_normal_time;
3284   int shield_deadly_time;
3285
3286   int extra_time;
3287   int time_orb_time;
3288
3289   int extra_time_score;
3290
3291   int start_element[MAX_PLAYERS];
3292   boolean use_start_element[MAX_PLAYERS];
3293
3294   int artwork_element[MAX_PLAYERS];
3295   boolean use_artwork_element[MAX_PLAYERS];
3296
3297   int explosion_element[MAX_PLAYERS];
3298   boolean use_explosion_element[MAX_PLAYERS];
3299
3300   // values for the new EMC elements
3301   int android_move_time;
3302   int android_clone_time;
3303   boolean ball_random;
3304   boolean ball_active_initial;
3305   int ball_time;
3306   int lenses_score;
3307   int magnify_score;
3308   int slurp_score;
3309   int lenses_time;
3310   int magnify_time;
3311   int wind_direction_initial;
3312
3313   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3314   int num_ball_contents;
3315
3316   int num_android_clone_elements;
3317   int android_clone_element[MAX_ANDROID_ELEMENTS];
3318
3319   int can_move_into_acid_bits;  // bitfield to store property for elements
3320   int dont_collide_with_bits;   // bitfield to store property for elements
3321
3322   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3323   boolean initial_player_gravity[MAX_PLAYERS];
3324
3325   boolean use_initial_inventory[MAX_PLAYERS];
3326   int initial_inventory_size[MAX_PLAYERS];
3327   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3328
3329   boolean em_slippery_gems;     // EM style "gems slip from wall" behaviour
3330   boolean em_explodes_by_fire;  // EM style chain explosion behaviour
3331   boolean use_spring_bug;       // for compatibility with old levels
3332   boolean use_time_orb_bug;     // for compatibility with old levels
3333   boolean use_life_bugs;        // for compatibility with old levels
3334   boolean instant_relocation;   // no visual delay when relocating player
3335   boolean shifted_relocation;   // no level centering when relocating player
3336   boolean lazy_relocation;      // only redraw off-screen player relocation
3337   boolean can_pass_to_walkable; // player can pass to empty or walkable tile
3338   boolean grow_into_diggable;   // amoeba can grow into anything diggable
3339   boolean sb_fields_needed;     // all Sokoban fields must be solved
3340   boolean sb_objects_needed;    // all Sokoban objects must be solved
3341   boolean auto_exit_sokoban;    // automatically finish solved Sokoban levels
3342   boolean solved_by_one_player; // level is solved if one player enters exit
3343   boolean finish_dig_collect;   // only finished dig/collect triggers ce action
3344   boolean keep_walkable_ce;     // keep walkable CE if it changes to the player
3345
3346   boolean continuous_snapping;  // repeated snapping without releasing key
3347   boolean block_snap_field;     // snapping blocks field to show animation
3348   boolean block_last_field;     // player blocks previous field while moving
3349   boolean sp_block_last_field;  // player blocks previous field while moving
3350
3351   // values for MM/DF elements
3352   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3353   boolean df_laser_red, df_laser_green, df_laser_blue;
3354   int mm_time_fuse;
3355   int mm_time_bomb;
3356   int mm_time_ball;
3357   int mm_time_block;
3358
3359   int num_mm_ball_contents;
3360   int mm_ball_choice_mode;
3361   int mm_ball_content[MAX_MM_BALL_CONTENTS];
3362   boolean rotate_mm_ball_content;
3363   boolean explode_mm_ball;
3364
3365   // ('int' instead of 'boolean' because used as selectbox value in editor)
3366   int use_step_counter;         // count steps instead of seconds for level
3367
3368   int time_score_base;          // use time score for 1 or 10 seconds/steps
3369
3370   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3371
3372   boolean use_custom_template;  // use custom properties from template file
3373
3374   boolean file_has_custom_elements;     // set when level file contains CEs
3375
3376   boolean no_valid_file;        // set when level file missing or invalid
3377   boolean no_level_file;        // set when falling back to level template
3378
3379   boolean changed;              // set when level was changed in the editor
3380
3381   // runtime flags to handle bugs in old levels (not stored in level file)
3382   boolean use_action_after_change_bug;
3383 };
3384
3385 struct NetworkLevelInfo
3386 {
3387   char *leveldir_identifier;            // network levelset identifier
3388
3389   struct LevelFileInfo file_info;       // file info for level file
3390   struct LevelFileInfo tmpl_info;       // file info for level template
3391
3392   boolean use_network_level_files;      // use levels from network server
3393   boolean use_custom_template;          // use CEs from level template
3394 };
3395
3396 struct GlobalInfo
3397 {
3398   char *autoplay_leveldir;
3399   int autoplay_level[MAX_TAPES_PER_SET];
3400   int autoplay_mode;
3401   boolean autoplay_all;
3402   time_t autoplay_time;
3403
3404   char *patchtapes_mode;
3405   char *patchtapes_leveldir;
3406   int patchtapes_level[MAX_TAPES_PER_SET];
3407   boolean patchtapes_all;
3408
3409   char *convert_leveldir;
3410   int convert_level_nr;
3411
3412   char *dumplevel_leveldir;
3413   int dumplevel_level_nr;
3414
3415   char *dumptape_leveldir;
3416   int dumptape_level_nr;
3417
3418   char *create_sketch_images_dir;
3419   char *create_collect_images_dir;
3420
3421   int num_toons;
3422
3423   float frames_per_second;
3424   boolean show_frames_per_second;
3425
3426   // global values for fading screens and masking borders
3427   int border_status;
3428
3429   // values for global animations
3430   int anim_status;
3431   int anim_status_next;
3432
3433   boolean use_envelope_request;
3434
3435   char **user_names;
3436 };
3437
3438 struct ElementChangeInfo
3439 {
3440   boolean can_change;           // use or ignore this change info
3441
3442   boolean has_event[NUM_CHANGE_EVENTS];         // change events
3443
3444   int trigger_player;           // player triggering change
3445   int trigger_side;             // side triggering change
3446   int trigger_page;             // page triggering change
3447
3448   int target_element;           // target element after change
3449
3450   int delay_fixed;              // added frame delay before changed (fixed)
3451   int delay_random;             // added frame delay before changed (random)
3452   int delay_frames;             // either 1 (frames) or 50 (seconds; 50 fps)
3453
3454   int initial_trigger_element;  // initial element triggering change
3455
3456   struct Content target_content;// elements for extended change target
3457   boolean use_target_content;   // use extended change target
3458   boolean only_if_complete;     // only use complete target content
3459   boolean use_random_replace;   // use random value for replacing elements
3460   int random_percentage;        // random value for replacing elements
3461   int replace_when;             // type of elements that can be replaced
3462
3463   boolean explode;              // explode instead of change
3464
3465   boolean has_action;           // execute action on specified condition
3466   int action_type;              // type of action
3467   int action_mode;              // mode of action
3468   int action_arg;               // parameter of action
3469   int action_element;           // element related to action
3470
3471   // ---------- internal values used at runtime when playing ----------
3472
3473   int trigger_element;          // element triggering change
3474
3475   /* functions that are called before, while and after the change of an
3476      element -- currently only used for non-custom elements */
3477   void (*pre_change_function)(int x, int y);
3478   void (*change_function)(int x, int y);
3479   void (*post_change_function)(int x, int y);
3480
3481   short actual_trigger_element; // element that actually triggered change
3482   int actual_trigger_x;         // element x position that triggered change
3483   int actual_trigger_y;         // element y position that triggered change
3484   int actual_trigger_side;      // element side that triggered the change
3485   int actual_trigger_player;    // player which actually triggered change
3486   int actual_trigger_player_bits; // player bits of triggering players
3487   int actual_trigger_ce_value;  // CE value of element that triggered change
3488   int actual_trigger_ce_score;  // CE score of element that triggered change
3489
3490   boolean can_change_or_has_action;     // can_change | has_action
3491
3492   // ---------- internal values used in level editor ----------
3493
3494   int direct_action;            // change triggered by actions on element
3495   int other_action;             // change triggered by other element actions
3496 };
3497
3498 struct ElementGroupInfo
3499 {
3500   int num_elements;                     // number of elements in this group
3501   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3502
3503   int choice_mode;              // how to choose element from group
3504
3505   // ---------- internal values used at runtime when playing ----------
3506
3507   /* the following is the same as above, but with recursively resolved group
3508      elements (group elements may also contain further group elements!) */
3509   int num_elements_resolved;
3510   short element_resolved[NUM_FILE_ELEMENTS];
3511
3512   int choice_pos;               // current element choice position
3513 };
3514
3515 struct ElementNameInfo
3516 {
3517   // ---------- token and description strings ----------
3518
3519   char *token_name;             // element token used in config files
3520   char *class_name;             // element class used in config files
3521   char *editor_description;     // pre-defined description for level editor
3522 };
3523
3524 struct ElementInfo
3525 {
3526   // ---------- token and description strings ----------
3527
3528   char *token_name;             // element token used in config files
3529   char *class_name;             // element class used in config files
3530   char *editor_description;     // pre-defined description for level editor
3531   char *custom_description;     // alternative description from config file
3532   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
3533
3534   // ---------- graphic and sound definitions ----------
3535
3536   int graphic[NUM_ACTIONS];     // default graphics for several actions
3537   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3538                                 // special graphics for left/right/up/down
3539
3540   int crumbled[NUM_ACTIONS];    // crumbled graphics for several actions
3541   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3542                                 // crumbled graphics for left/right/up/down
3543
3544   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3545                                 // special graphics for certain screens
3546
3547   int sound[NUM_ACTIONS];       // default sounds for several actions
3548
3549   // ---------- special element property values ----------
3550
3551   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
3552
3553   boolean use_gfx_element;      // use custom graphic element
3554   int gfx_element_initial;      // initial optional custom graphic element
3555
3556   int access_direction;         // accessible from which direction
3557
3558   int collect_score_initial;    // initial score value for collecting
3559   int collect_count_initial;    // initial count value for collecting
3560
3561   int ce_value_fixed_initial;   // initial value for custom variable (fix)
3562   int ce_value_random_initial;  // initial value for custom variable (rnd)
3563   boolean use_last_ce_value;    // use value from element before change
3564
3565   int push_delay_fixed;         // constant delay before pushing
3566   int push_delay_random;        // additional random delay before pushing
3567   int drop_delay_fixed;         // constant delay after dropping
3568   int drop_delay_random;        // additional random delay after dropping
3569   int move_delay_fixed;         // constant delay after moving
3570   int move_delay_random;        // additional random delay after moving
3571   int step_delay_fixed;         // constant delay while moving
3572   int step_delay_random;        // additional random delay while moving
3573
3574   int move_pattern;             // direction movable element moves to
3575   int move_direction_initial;   // initial direction element moves to
3576   int move_stepsize;            // step size element moves with
3577
3578   int move_enter_element;       // element that can be entered (and removed)
3579   int move_leave_element;       // element that can be left behind
3580   int move_leave_type;          // change (limited) or leave (unlimited)
3581
3582   int slippery_type;            // how/where other elements slip away
3583
3584   struct Content content;       // new elements after explosion
3585
3586   int explosion_type;           // type of explosion, like 3x3, 3+3 or 1x1
3587   int explosion_delay;          // duration of explosion of this element
3588   int ignition_delay;           // delay for explosion by other explosion
3589
3590   struct ElementChangeInfo *change_page; // actual list of change pages
3591   struct ElementChangeInfo *change;      // pointer to current change page
3592
3593   int num_change_pages;         // actual number of change pages
3594   int current_change_page;      // currently edited change page
3595
3596   struct ElementGroupInfo *group;       // pointer to element group info
3597
3598   boolean has_anim_event;       // element can trigger global animation
3599
3600   // ---------- internal values used at runtime when playing ----------
3601
3602   boolean has_change_event[NUM_CHANGE_EVENTS];
3603
3604   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3605   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3606
3607   boolean in_group[NUM_GROUP_ELEMENTS];
3608
3609   int gfx_element;              // runtime optional custom graphic element
3610
3611   int collect_score;            // runtime score value for collecting
3612
3613   // count of this element on playfield, calculated after each frame
3614   int element_count;
3615
3616   // ---------- internal values used in level editor ----------
3617
3618   int access_type;              // walkable or passable
3619   int access_layer;             // accessible over/inside/under
3620   int access_protected;         // protection against deadly elements
3621   int walk_to_action;           // diggable/collectible/pushable
3622   int smash_targets;            // can smash player/enemies/everything
3623   int deadliness;               // deadly when running/colliding/touching
3624
3625   boolean can_explode_by_fire;  // element explodes by fire
3626   boolean can_explode_smashed;  // element explodes when smashed
3627   boolean can_explode_impact;   // element explodes on impact
3628
3629   boolean modified_settings;    // set for all modified custom elements
3630 };
3631
3632 struct FontInfo
3633 {
3634   char *token_name;             // font token used in config files
3635
3636   int graphic;                  // default graphic for this font
3637   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3638                                 // special graphics for certain screens
3639   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3640                                 // internal bitmap ID for special graphics
3641 };
3642
3643 struct GlobalAnimNameInfo
3644 {
3645   char *token_name;             // global animation token in config files
3646 };
3647
3648 struct GlobalAnimInfo
3649 {
3650   char *token_name;             // global animation token in config files
3651
3652   // global animation graphic and control definitions
3653   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3654
3655   // global animation sound and music definitions
3656   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3657   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3658 };
3659
3660 struct GlobalAnimEventListInfo
3661 {
3662   int *event_value;
3663   int num_event_values;
3664 };
3665
3666 struct GlobalAnimEventInfo
3667 {
3668   struct GlobalAnimEventListInfo **event_list;
3669   int num_event_lists;
3670 };
3671
3672 struct GraphicInfo
3673 {
3674   Bitmap **bitmaps;             // bitmaps in all required sizes
3675   Bitmap *bitmap;               // bitmap in default size
3676
3677   int src_image_width;          // scaled bitmap size, but w/o small images
3678   int src_image_height;         // scaled bitmap size, but w/o small images
3679
3680   int src_x, src_y;             // start position of animation frames
3681   int width, height;            // width/height of each animation frame
3682
3683   int offset_x, offset_y;       // x/y offset to next animation frame
3684   int offset2_x, offset2_y;     // x/y offset to second movement tile
3685
3686   boolean double_movement;      // animation has second movement tile
3687   int swap_double_tiles;        // explicitely force or forbid tile swapping
3688
3689   int anim_frames;
3690   int anim_frames_per_line;
3691   int anim_start_frame;
3692   int anim_delay;               // important: delay of 1 means "no delay"!
3693   int anim_mode;
3694
3695   boolean anim_global_sync;
3696   boolean anim_global_anim_sync;
3697
3698   int crumbled_like;            // element for cloning crumble graphics
3699   int diggable_like;            // element for cloning digging graphics
3700
3701   int border_size;              // border size for "crumbled" graphics
3702
3703   int scale_up_factor;          // optional factor for scaling image up
3704   int tile_size;                // optional explicitly defined tile size
3705
3706   int clone_from;               // graphic for cloning *all* settings
3707
3708   int init_delay_fixed;         // optional initial delay values for global
3709   int init_delay_random;        // animations (pause interval before start)
3710   int init_delay_action;        // optional action called on animation start
3711   int anim_delay_fixed;         // optional delay values for bored/sleeping
3712   int anim_delay_random;        // and global animations (animation length)
3713   int anim_delay_action;        // optional action called on animation end
3714   int post_delay_fixed;         // optional delay values after bored/global
3715   int post_delay_random;        // animations (pause before next animation)
3716   int post_delay_action;        // optional action called after post delay
3717
3718   int init_event;               // optional event triggering animation start
3719   int init_event_action;        // optional action called on animation start
3720   int anim_event;               // optional event triggering animation end
3721   int anim_event_action;        // optional action called on animation end
3722
3723   int step_offset;              // optional step offset of toon animations
3724   int step_xoffset;             // optional step offset of toon animations
3725   int step_yoffset;             // optional step offset of toon animations
3726   int step_delay;               // optional step delay of toon animations
3727   int direction;                // optional move direction of toon animations
3728   int position;                 // optional draw position of toon animations
3729   int x;                        // optional draw position of toon animations
3730   int y;                        // optional draw position of toon animations
3731
3732   int draw_xoffset;             // optional offset for drawing font chars
3733   int draw_yoffset;             // optional offset for drawing font chars
3734
3735   int draw_masked;              // optional setting for drawing envelope gfx
3736   int draw_order;               // optional draw order for global animations
3737
3738   int fade_mode;                // optional setting for drawing title screens
3739   int fade_delay;               // optional setting for drawing title screens
3740   int post_delay;               // optional setting for drawing title screens
3741   int auto_delay;               // optional setting for drawing title screens
3742   int auto_delay_unit;          // optional setting for drawing title screens
3743   int align, valign;            // optional setting for drawing title screens
3744   int sort_priority;            // optional setting for drawing title screens
3745
3746   int class;
3747   int style;
3748   int alpha;
3749
3750   int active_xoffset;
3751   int active_yoffset;
3752   int pressed_xoffset;
3753   int pressed_yoffset;
3754
3755   int stacked_xfactor;
3756   int stacked_yfactor;
3757   int stacked_xoffset;
3758   int stacked_yoffset;
3759
3760   boolean use_image_size;       // use image size as default width and height
3761 };
3762
3763 struct SoundInfo
3764 {
3765   boolean loop;
3766   int volume;
3767   int priority;
3768 };
3769
3770 struct MusicInfo
3771 {
3772   boolean loop;
3773 };
3774
3775 struct MusicPrefixInfo
3776 {
3777   char *prefix;
3778   boolean is_loop_music;
3779 };
3780
3781 struct MusicFileInfo
3782 {
3783   char *basename;
3784
3785   char *title_header;
3786   char *artist_header;
3787   char *album_header;
3788   char *year_header;
3789   char *played_header;
3790
3791   char *title;
3792   char *artist;
3793   char *album;
3794   char *year;
3795   char *played;
3796
3797   int music;
3798
3799   boolean is_sound;
3800
3801   struct MusicFileInfo *prev, *next;
3802 };
3803
3804 struct ElementActionInfo
3805 {
3806   char *suffix;
3807   int value;
3808   boolean is_loop_sound;
3809 };
3810
3811 struct ElementDirectionInfo
3812 {
3813   char *suffix;
3814   int value;
3815 };
3816
3817 struct SpecialSuffixInfo
3818 {
3819   char *suffix;
3820   int value;
3821 };
3822
3823 struct HelpAnimInfo
3824 {
3825   int element;
3826   int action;
3827   int direction;
3828
3829   int delay;
3830 };
3831
3832
3833 extern Bitmap                  *bitmap_db_field;
3834 extern Bitmap                  *bitmap_db_door_1;
3835 extern Bitmap                  *bitmap_db_door_2;
3836 extern Bitmap                  *bitmap_db_store_1;
3837 extern Bitmap                  *bitmap_db_store_2;
3838 extern DrawBuffer              *fieldbuffer;
3839 extern DrawBuffer              *drawto_field;
3840
3841 extern int                      game_status;
3842 extern int                      game_status_last_screen;
3843 extern boolean                  level_editor_test_game;
3844 extern boolean                  score_info_tape_play;
3845 extern boolean                  network_playing;
3846
3847 extern int                      key_joystick_mapping;
3848
3849 extern short                    Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3850 extern short                    Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3851 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3852 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3853 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3854 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3855 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3856 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3857 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3858 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3859 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3860 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3861 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3862 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3863 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3864 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3865 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3866 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3867 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3868 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3869 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3870 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
3871 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
3872 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3873 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3874 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3875 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3876 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3877
3878 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3879 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3880 extern int                      GfxRandomStatic[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3881 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3882 extern int                      GfxElementEmpty[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3883 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3884 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3885 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3886
3887 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
3888 extern int                      ActiveButton[NUM_IMAGE_FILES];
3889 extern int                      ActiveFont[NUM_FONTS];
3890
3891 extern int                      lev_fieldx, lev_fieldy;
3892 extern int                      scroll_x, scroll_y;
3893
3894 extern int                      WIN_XSIZE, WIN_YSIZE;
3895 extern int                      SCR_FIELDX, SCR_FIELDY;
3896 extern int                      REAL_SX, REAL_SY;
3897 extern int                      SX, SY;
3898 extern int                      DX, DY;
3899 extern int                      VX, VY;
3900 extern int                      EX, EY;
3901 extern int                      dDX, dDY;
3902 extern int                      FULL_SXSIZE, FULL_SYSIZE;
3903 extern int                      SXSIZE, SYSIZE;
3904 extern int                      DXSIZE, DYSIZE;
3905 extern int                      VXSIZE, VYSIZE;
3906 extern int                      EXSIZE, EYSIZE;
3907 extern int                      TILESIZE_VAR;
3908
3909 extern int                      FADE_SX, FADE_SY;
3910 extern int                      FADE_SXSIZE, FADE_SYSIZE;
3911
3912 extern int                      FX, FY;
3913 extern int                      ScrollStepSize;
3914 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3915 extern int                      BorderElement;
3916 extern int                      MenuFrameDelay;
3917 extern int                      GameFrameDelay;
3918 extern int                      FfwdFrameDelay;
3919 extern int                      BX1, BY1;
3920 extern int                      BX2, BY2;
3921 extern int                      SBX_Left, SBX_Right;
3922 extern int                      SBY_Upper, SBY_Lower;
3923
3924 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
3925
3926 extern boolean                  network_player_action_received;
3927
3928 extern int                      graphics_action_mapping[];
3929
3930 extern struct LevelInfo         level, level_template;
3931 extern struct ScoreInfo         scores, server_scores;
3932 extern struct TapeInfo          tape;
3933 extern struct GlobalInfo        global;
3934 extern struct BorderInfo        border;
3935 extern struct ViewportInfo      viewport;
3936 extern struct TitleFadingInfo   fading;
3937 extern struct TitleFadingInfo   fading_none;
3938 extern struct TitleFadingInfo   title_initial_first_default;
3939 extern struct TitleFadingInfo   title_initial_default;
3940 extern struct TitleFadingInfo   title_first_default;
3941 extern struct TitleFadingInfo   title_default;
3942 extern struct TitleMessageInfo  titlescreen_initial_first_default;
3943 extern struct TitleMessageInfo  titlescreen_initial_first[];
3944 extern struct TitleMessageInfo  titlescreen_initial_default;
3945 extern struct TitleMessageInfo  titlescreen_initial[];
3946 extern struct TitleMessageInfo  titlescreen_first_default;
3947 extern struct TitleMessageInfo  titlescreen_first[];
3948 extern struct TitleMessageInfo  titlescreen_default;
3949 extern struct TitleMessageInfo  titlescreen[];
3950 extern struct TitleMessageInfo  titlemessage_initial_first_default;
3951 extern struct TitleMessageInfo  titlemessage_initial_first[];
3952 extern struct TitleMessageInfo  titlemessage_initial_default;
3953 extern struct TitleMessageInfo  titlemessage_initial[];
3954 extern struct TitleMessageInfo  titlemessage_first_default;
3955 extern struct TitleMessageInfo  titlemessage_first[];
3956 extern struct TitleMessageInfo  titlemessage_default;
3957 extern struct TitleMessageInfo  titlemessage[];
3958 extern struct TitleMessageInfo  readme;
3959 extern struct InitInfo          init, init_last;
3960 extern struct MenuInfo          menu;
3961 extern struct DoorInfo          door_1, door_2;
3962 extern struct RequestInfo       request;
3963 extern struct PreviewInfo       preview;
3964 extern struct EditorInfo        editor;
3965 extern struct ElementInfo       element_info[];
3966 extern struct ElementNameInfo   element_name_info[];
3967 extern struct ElementActionInfo element_action_info[];
3968 extern struct ElementDirectionInfo element_direction_info[];
3969 extern struct SpecialSuffixInfo special_suffix_info[];
3970 extern struct TokenIntPtrInfo   image_config_vars[];
3971 extern struct FontInfo          font_info[];
3972 extern struct GlobalAnimInfo    global_anim_info[];
3973 extern struct GlobalAnimNameInfo global_anim_name_info[];
3974 extern struct GlobalAnimEventInfo global_anim_event_info;
3975 extern struct MusicPrefixInfo   music_prefix_info[];
3976 extern struct GraphicInfo      *graphic_info;
3977 extern struct SoundInfo        *sound_info;
3978 extern struct MusicInfo        *music_info;
3979 extern struct MusicFileInfo    *music_file_info;
3980 extern struct HelpAnimInfo     *helpanim_info;
3981 extern SetupFileHash           *helptext_info;
3982 extern SetupFileHash           *image_config_hash;
3983 extern SetupFileHash           *element_token_hash;
3984 extern SetupFileHash           *graphic_token_hash;
3985 extern SetupFileHash           *font_token_hash;
3986 extern SetupFileHash           *hide_setup_hash;
3987 extern SetupFileHash           *anim_url_hash;
3988 extern struct ConfigTypeInfo    image_config_suffix[];
3989 extern struct ConfigTypeInfo    sound_config_suffix[];
3990 extern struct ConfigTypeInfo    music_config_suffix[];
3991 extern struct ConfigInfo        image_config[];
3992 extern struct ConfigInfo        sound_config[];
3993 extern struct ConfigInfo        music_config[];
3994 extern struct ConfigInfo        helpanim_config[];
3995 extern struct ConfigInfo        helptext_config[];
3996
3997 #endif  // MAIN_H