added mouse click events to CE change events (experimental)
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
27 #include "engines.h"
28
29 #include "conf_gfx.h"   // include auto-generated data structure definitions
30 #include "conf_snd.h"   // include auto-generated data structure definitions
31 #include "conf_mus.h"   // include auto-generated data structure definitions
32
33
34 #define IMG_UNDEFINED                   (-1)
35 #define IMG_EMPTY                       IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
38 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
39 #define IMG_CHAR_START                  IMG_CHAR_SPACE
40 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
41 #define IMG_CUSTOM_START                IMG_CUSTOM_1
42
43 #define SND_UNDEFINED                   (-1)
44 #define MUS_UNDEFINED                   (-1)
45
46 #define WIN_XSIZE_DEFAULT               672
47 #define WIN_YSIZE_DEFAULT               560
48
49 #define SCR_FIELDX_DEFAULT              17
50 #define SCR_FIELDY_DEFAULT              17
51
52 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
53 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
54
55 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
56 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
57 #define MIN_LEV_FIELDX                  3
58 #define MIN_LEV_FIELDY                  3
59 #define STD_LEV_FIELDX                  64
60 #define STD_LEV_FIELDY                  32
61 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
62 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
63
64 #define MIN_SCROLL_DELAY                0
65 #define STD_SCROLL_DELAY                3
66 #define MAX_SCROLL_DELAY                8
67
68 #define SCREENX(a)                      ((a) - scroll_x)
69 #define SCREENY(a)                      ((a) - scroll_y)
70 #define LEVELX(a)                       ((a) + scroll_x)
71 #define LEVELY(a)                       ((a) + scroll_y)
72
73 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
74                                          (y) >= 0 && (y) < (ysize))
75 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
76                                         ((x) >= (xmin) && (x) <= (xmax) && \
77                                          (y) >= (ymin) && (y) <= (ymax))
78
79 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
80 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
81 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
82 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
83
84 // values for configurable properties (custom elem's only, else pre-defined)
85 // (never change these values, as they are stored in level files!)
86 #define EP_DIGGABLE                     0
87 #define EP_COLLECTIBLE_ONLY             1
88 #define EP_DONT_RUN_INTO                2
89 #define EP_DONT_COLLIDE_WITH            3
90 #define EP_DONT_TOUCH                   4
91 #define EP_INDESTRUCTIBLE               5
92 #define EP_SLIPPERY                     6
93 #define EP_CAN_CHANGE                   7
94 #define EP_CAN_MOVE                     8
95 #define EP_CAN_FALL                     9
96 #define EP_CAN_SMASH_PLAYER             10
97 #define EP_CAN_SMASH_ENEMIES            11
98 #define EP_CAN_SMASH_EVERYTHING         12
99 #define EP_EXPLODES_BY_FIRE             13
100 #define EP_EXPLODES_SMASHED             14
101 #define EP_EXPLODES_IMPACT              15
102 #define EP_WALKABLE_OVER                16
103 #define EP_WALKABLE_INSIDE              17
104 #define EP_WALKABLE_UNDER               18
105 #define EP_PASSABLE_OVER                19
106 #define EP_PASSABLE_INSIDE              20
107 #define EP_PASSABLE_UNDER               21
108 #define EP_DROPPABLE                    22
109 #define EP_EXPLODES_1X1_OLD             23
110 #define EP_PUSHABLE                     24
111 #define EP_EXPLODES_CROSS_OLD           25
112 #define EP_PROTECTED                    26
113 #define EP_CAN_MOVE_INTO_ACID           27
114 #define EP_THROWABLE                    28
115 #define EP_CAN_EXPLODE                  29
116 #define EP_GRAVITY_REACHABLE            30
117 #define EP_DONT_GET_HIT_BY              31
118
119 // values for pre-defined properties
120 // (from here on, values can be changed by inserting new values)
121 #define EP_PLAYER                       32
122 #define EP_CAN_PASS_MAGIC_WALL          33
123 #define EP_CAN_PASS_DC_MAGIC_WALL       34
124 #define EP_SWITCHABLE                   35
125 #define EP_BD_ELEMENT                   36
126 #define EP_SP_ELEMENT                   37
127 #define EP_SB_ELEMENT                   38
128 #define EP_GEM                          39
129 #define EP_FOOD_DARK_YAMYAM             40
130 #define EP_FOOD_PENGUIN                 41
131 #define EP_FOOD_PIG                     42
132 #define EP_HISTORIC_WALL                43
133 #define EP_HISTORIC_SOLID               44
134 #define EP_CLASSIC_ENEMY                45
135 #define EP_BELT                         46
136 #define EP_BELT_ACTIVE                  47
137 #define EP_BELT_SWITCH                  48
138 #define EP_TUBE                         49
139 #define EP_ACID_POOL                    50
140 #define EP_KEYGATE                      51
141 #define EP_AMOEBOID                     52
142 #define EP_AMOEBALIVE                   53
143 #define EP_HAS_EDITOR_CONTENT           54
144 #define EP_CAN_TURN_EACH_MOVE           55
145 #define EP_CAN_GROW                     56
146 #define EP_ACTIVE_BOMB                  57
147 #define EP_INACTIVE                     58
148
149 // values for special configurable properties (depending on level settings)
150 #define EP_EM_SLIPPERY_WALL             59
151
152 // values for special graphics properties (no effect on game engine)
153 #define EP_GFX_CRUMBLED                 60
154
155 // values for derived properties (determined from properties above)
156 #define EP_ACCESSIBLE_OVER              61
157 #define EP_ACCESSIBLE_INSIDE            62
158 #define EP_ACCESSIBLE_UNDER             63
159 #define EP_WALKABLE                     64
160 #define EP_PASSABLE                     65
161 #define EP_ACCESSIBLE                   66
162 #define EP_COLLECTIBLE                  67
163 #define EP_SNAPPABLE                    68
164 #define EP_WALL                         69
165 #define EP_SOLID_FOR_PUSHING            70
166 #define EP_DRAGONFIRE_PROOF             71
167 #define EP_EXPLOSION_PROOF              72
168 #define EP_CAN_SMASH                    73
169 #define EP_EXPLODES_3X3_OLD             74
170 #define EP_CAN_EXPLODE_BY_FIRE          75
171 #define EP_CAN_EXPLODE_SMASHED          76
172 #define EP_CAN_EXPLODE_IMPACT           77
173 #define EP_SP_PORT                      78
174 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
175 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
176 #define EP_COULD_MOVE_INTO_ACID         81
177 #define EP_MAYBE_DONT_COLLIDE_WITH      82
178 #define EP_CAN_BE_CLONED_BY_ANDROID     83
179
180 // values for internal purpose only (level editor)
181 #define EP_WALK_TO_OBJECT               84
182 #define EP_DEADLY                       85
183 #define EP_EDITOR_CASCADE               86
184 #define EP_EDITOR_CASCADE_ACTIVE        87
185 #define EP_EDITOR_CASCADE_INACTIVE      88
186
187 // values for internal purpose only (game engine)
188 #define EP_HAS_ACTION                   89
189 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
190
191 // values for internal purpose only (other)
192 #define EP_OBSOLETE                     91
193
194 #define NUM_ELEMENT_PROPERTIES          92
195
196 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
197 #define EP_BITFIELD_BASE_NR             0
198
199 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
200 #define EP_BITMASK_DEFAULT              0
201
202 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
203 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
204 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
205 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
206                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
207                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
208
209
210 // values for change events for custom elements (stored in level file)
211 #define CE_DELAY                        0
212 #define CE_TOUCHED_BY_PLAYER            1
213 #define CE_PRESSED_BY_PLAYER            2
214 #define CE_PUSHED_BY_PLAYER             3
215 #define CE_DROPPED_BY_PLAYER            4
216 #define CE_HITTING_SOMETHING            5
217 #define CE_IMPACT                       6
218 #define CE_SMASHED                      7
219 #define CE_TOUCHING_X                   8
220 #define CE_CHANGE_OF_X                  9
221 #define CE_EXPLOSION_OF_X               10
222 #define CE_PLAYER_TOUCHES_X             11
223 #define CE_PLAYER_PRESSES_X             12
224 #define CE_PLAYER_PUSHES_X              13
225 #define CE_PLAYER_COLLECTS_X            14
226 #define CE_PLAYER_DROPS_X               15
227 #define CE_VALUE_GETS_ZERO              16
228 #define CE_VALUE_GETS_ZERO_OF_X         17
229 #define CE_BY_OTHER_ACTION              18
230 #define CE_BY_DIRECT_ACTION             19
231 #define CE_PLAYER_DIGS_X                20
232 #define CE_ENTERED_BY_PLAYER            21
233 #define CE_LEFT_BY_PLAYER               22
234 #define CE_PLAYER_ENTERS_X              23
235 #define CE_PLAYER_LEAVES_X              24
236 #define CE_SWITCHED                     25
237 #define CE_SWITCH_OF_X                  26
238 #define CE_HIT_BY_SOMETHING             27
239 #define CE_HITTING_X                    28
240 #define CE_HIT_BY_X                     29
241 #define CE_BLOCKED                      30
242 #define CE_SWITCHED_BY_PLAYER           31
243 #define CE_PLAYER_SWITCHES_X            32
244 #define CE_SNAPPED_BY_PLAYER            33
245 #define CE_PLAYER_SNAPS_X               34
246 #define CE_MOVE_OF_X                    35
247 #define CE_DIGGING_X                    36
248 #define CE_CREATION_OF_X                37
249 #define CE_SCORE_GETS_ZERO              38
250 #define CE_SCORE_GETS_ZERO_OF_X         39
251 #define CE_VALUE_CHANGES                40
252 #define CE_VALUE_CHANGES_OF_X           41
253 #define CE_SCORE_CHANGES                42
254 #define CE_SCORE_CHANGES_OF_X           43
255 #define CE_CLICKED_BY_MOUSE             44
256 #define CE_PRESSED_BY_MOUSE             45
257 #define CE_MOUSE_CLICKED_ON_X           46
258 #define CE_MOUSE_PRESSED_ON_X           47
259
260 #define NUM_CHANGE_EVENTS               48
261
262 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
263
264 #define CE_HEADLINE_SPECIAL_EVENTS      250
265 #define CE_UNDEFINED                    255
266
267 #define CE_BITMASK_DEFAULT              0
268
269 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
270 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
271
272 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
273 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
274
275 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
276 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
277                                          CH_EVENT_VAR(e,c))
278 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
279                                          CH_ANY_EVENT_VAR(e,c))
280
281 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
282                                          CH_EVENT_VAR(e,c) = (v) : 0)
283 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
284                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
285
286 // values for player bitmasks
287 #define PLAYER_BITS_NONE                0
288 #define PLAYER_BITS_1                   (1 << 0)
289 #define PLAYER_BITS_2                   (1 << 1)
290 #define PLAYER_BITS_3                   (1 << 2)
291 #define PLAYER_BITS_4                   (1 << 3)
292 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
293                                          PLAYER_BITS_2 | \
294                                          PLAYER_BITS_3 | \
295                                          PLAYER_BITS_4)
296 #define PLAYER_BITS_TRIGGER             (1 << 4)
297 #define PLAYER_BITS_ACTION              (1 << 5)
298
299 // values for move directions (bits 0 - 3: basic move directions)
300 #define MV_BIT_PREVIOUS                 4
301 #define MV_BIT_TRIGGER                  5
302 #define MV_BIT_TRIGGER_BACK             6
303 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
304 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
305
306 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
307 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
308 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
309 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
310 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
311
312 // values for move stepsize
313 #define STEPSIZE_NOT_MOVING             0
314 #define STEPSIZE_VERY_SLOW              1
315 #define STEPSIZE_SLOW                   2
316 #define STEPSIZE_NORMAL                 4
317 #define STEPSIZE_FAST                   8
318 #define STEPSIZE_VERY_FAST              16
319 #define STEPSIZE_EVEN_FASTER            32
320 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
321 #define STEPSIZE_FASTER                 200     // (symbolic value only)
322 #define STEPSIZE_RESET                  100     // (symbolic value only)
323
324 // values for change side for custom elements
325 #define CH_SIDE_NONE                    MV_NONE
326 #define CH_SIDE_LEFT                    MV_LEFT
327 #define CH_SIDE_RIGHT                   MV_RIGHT
328 #define CH_SIDE_TOP                     MV_UP
329 #define CH_SIDE_BOTTOM                  MV_DOWN
330 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
331 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
332 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
333
334 // values for change player for custom elements
335 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
336 #define CH_PLAYER_1                     PLAYER_BITS_1
337 #define CH_PLAYER_2                     PLAYER_BITS_2
338 #define CH_PLAYER_3                     PLAYER_BITS_3
339 #define CH_PLAYER_4                     PLAYER_BITS_4
340 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
341
342 // values for change page for custom elements
343 #define CH_PAGE_ANY_FILE                (0xff)
344 #define CH_PAGE_ANY                     (0xffffffff)
345
346 // values for change power for custom elements
347 #define CP_WHEN_EMPTY                   0
348 #define CP_WHEN_DIGGABLE                1
349 #define CP_WHEN_DESTRUCTIBLE            2
350 #define CP_WHEN_COLLECTIBLE             3
351 #define CP_WHEN_REMOVABLE               4
352 #define CP_WHEN_WALKABLE                5
353
354 // values for change actions for custom elements (stored in level file)
355 #define CA_NO_ACTION                    0
356 #define CA_EXIT_PLAYER                  1
357 #define CA_KILL_PLAYER                  2
358 #define CA_MOVE_PLAYER                  3
359 #define CA_RESTART_LEVEL                4
360 #define CA_SHOW_ENVELOPE                5
361 #define CA_SET_LEVEL_TIME               6
362 #define CA_SET_LEVEL_GEMS               7
363 #define CA_SET_LEVEL_SCORE              8
364 #define CA_SET_LEVEL_WIND               9
365 #define CA_SET_PLAYER_GRAVITY           10
366 #define CA_SET_PLAYER_KEYS              11
367 #define CA_SET_PLAYER_SPEED             12
368 #define CA_SET_PLAYER_SHIELD            13
369 #define CA_SET_PLAYER_ARTWORK           14
370 #define CA_SET_CE_SCORE                 15
371 #define CA_SET_CE_VALUE                 16
372 #define CA_SET_ENGINE_SCAN_MODE         17
373 #define CA_SET_PLAYER_INVENTORY         18
374 #define CA_SET_CE_ARTWORK               19
375 #define CA_SET_LEVEL_RANDOM_SEED        20
376
377 #define CA_HEADLINE_LEVEL_ACTIONS       250
378 #define CA_HEADLINE_PLAYER_ACTIONS      251
379 #define CA_HEADLINE_CE_ACTIONS          252
380 #define CA_HEADLINE_ENGINE_ACTIONS      253
381 #define CA_UNDEFINED                    255
382
383 // values for change action mode for custom elements
384 #define CA_MODE_UNDEFINED               0
385 #define CA_MODE_SET                     1
386 #define CA_MODE_ADD                     2
387 #define CA_MODE_SUBTRACT                3
388 #define CA_MODE_MULTIPLY                4
389 #define CA_MODE_DIVIDE                  5
390 #define CA_MODE_MODULO                  6
391
392 // values for change action parameters for custom elements
393 #define CA_ARG_MIN                      0
394 #define CA_ARG_0                        0
395 #define CA_ARG_1                        1
396 #define CA_ARG_2                        2
397 #define CA_ARG_3                        3
398 #define CA_ARG_4                        4
399 #define CA_ARG_5                        5
400 #define CA_ARG_6                        6
401 #define CA_ARG_7                        7
402 #define CA_ARG_8                        8
403 #define CA_ARG_9                        9
404 #define CA_ARG_10                       10
405 #define CA_ARG_100                      100
406 #define CA_ARG_1000                     1000
407 #define CA_ARG_MAX                      9999
408 #define CA_ARG_PLAYER                   10000
409 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
410 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
411 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
412 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
413 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
414 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
415 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
416 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
417 #define CA_ARG_NUMBER                   11000
418 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
419 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
420 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
421 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
422 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
423 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
424 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
425 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
426 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
427 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
428 #define CA_ARG_ELEMENT                  12000
429 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
430 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
431 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
432 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
433 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
434 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
435 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
436 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
437 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
438 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
439 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
440 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
441 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
442 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
443 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
444 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
445 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
446 #define CA_ARG_SPEED                    13000
447 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
448 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
449 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
450 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
451 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
452 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
453 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
454 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
455 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
456 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
457 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
458 #define CA_ARG_GRAVITY                  14000
459 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
460 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
461 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
462 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
463 #define CA_ARG_DIRECTION                15000
464 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
465 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
466 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
467 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
468 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
469 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
470 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
471 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
472 #define CA_ARG_SHIELD                   16000
473 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
474 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
475 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
476 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
477 #define CA_ARG_SCAN_MODE                17000
478 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
479 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
480 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
481 #define CA_ARG_INVENTORY                18000
482 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
483 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
484 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
485 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
486 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
487 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
488 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
489 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
490 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
491 #define CA_ARG_UNDEFINED                65535
492
493 // values for custom move patterns (bits 0 - 3: basic move directions)
494 #define MV_BIT_TOWARDS_PLAYER           4
495 #define MV_BIT_AWAY_FROM_PLAYER         5
496 #define MV_BIT_ALONG_LEFT_SIDE          6
497 #define MV_BIT_ALONG_RIGHT_SIDE         7
498 #define MV_BIT_TURNING_LEFT             8
499 #define MV_BIT_TURNING_RIGHT            9
500 #define MV_BIT_WHEN_PUSHED              10
501 #define MV_BIT_MAZE_RUNNER              11
502 #define MV_BIT_MAZE_HUNTER              12
503 #define MV_BIT_WHEN_DROPPED             13
504 #define MV_BIT_TURNING_LEFT_RIGHT       14
505 #define MV_BIT_TURNING_RIGHT_LEFT       15
506 #define MV_BIT_TURNING_RANDOM           16
507 #define MV_BIT_WIND_DIRECTION           17
508
509 // values for custom move patterns
510 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
511 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
512 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
513 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
514 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
515 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
516 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
517 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
518 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
519 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
520 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
521 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
522 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
523 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
524 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
525
526 // values for initial move direction
527 #define MV_START_NONE                   (MV_NONE)
528 #define MV_START_AUTOMATIC              (MV_NONE)
529 #define MV_START_LEFT                   (MV_LEFT)
530 #define MV_START_RIGHT                  (MV_RIGHT)
531 #define MV_START_UP                     (MV_UP)
532 #define MV_START_DOWN                   (MV_DOWN)
533 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
534 #define MV_START_PREVIOUS               (MV_PREVIOUS)
535
536 // values for elements left behind by custom elements
537 #define LEAVE_TYPE_UNLIMITED            0
538 #define LEAVE_TYPE_LIMITED              1
539
540 // values for slippery property for custom elements
541 #define SLIPPERY_ANY_RANDOM             0
542 #define SLIPPERY_ANY_LEFT_RIGHT         1
543 #define SLIPPERY_ANY_RIGHT_LEFT         2
544 #define SLIPPERY_ONLY_LEFT              3
545 #define SLIPPERY_ONLY_RIGHT             4
546
547 // values for explosion type for custom elements
548 #define EXPLODES_3X3                    0
549 #define EXPLODES_1X1                    1
550 #define EXPLODES_CROSS                  2
551
552 // macros for configurable properties
553 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
554 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
555 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
556 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
557 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
558 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
559 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
560 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
561 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
562 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
563 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
564 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
565 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
566 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
567 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
568 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
569 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
570 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
571 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
572 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
573 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
574 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
575 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
576 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
577 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
578 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
579 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
580 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
581 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
582 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
583 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
584 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
585
586 // macros for special configurable properties
587 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
588
589 // macros for special graphics properties
590 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
591
592 // macros for pre-defined properties
593 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
594 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
595 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
596 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
597 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
598 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
599 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
600 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
601 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
602 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
603 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
604 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
605 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
606 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
607 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
608 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
609 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
610 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
611 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
612 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
613 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
614 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
615 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
616 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
617 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
618 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
619 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
620
621 // macros for derived properties
622 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
623 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
624 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
625 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
626 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
627 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
628 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
629 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
630 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
631 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
632 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
633 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
634 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
635 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
636 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
637 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
638 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
639 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
640 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
641                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
642 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
643                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
644 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
645 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
646 #define CAN_BE_CLONED_BY_ANDROID(e)     \
647                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
648
649 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
650 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
651                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
652 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
653                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
654
655 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
656 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
657                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
658
659 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
660
661 // special macros used in game engine
662 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
663                                  (e) <= NUM_FILE_ELEMENTS)
664
665 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
666                                  (e) <= NUM_DRAWABLE_ELEMENTS)
667
668 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
669                                  (e) <= NUM_RUNTIME_ELEMENTS)
670
671 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
672                                  (e) <= MAX_NUM_ELEMENTS)
673
674 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
675                                  (e) <= EL_CUSTOM_END)
676
677 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
678                                  (e) <= EL_GROUP_END)
679
680 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
681                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
682
683 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
684                                  (e) <= EL_INTERNAL_END)
685
686 #define IS_MM_ELEMENT(e)        ((e) >= EL_MM_START &&                  \
687                                  (e) <= EL_MM_END)
688
689 #define IS_DF_ELEMENT(e)        ((e) >= EL_DF_START &&                  \
690                                  (e) <= EL_DF_END)
691
692 #define IS_MM_MCDUFFIN(e)       ((e) >= EL_MM_MCDUFFIN_START &&         \
693                                  (e) <= EL_MM_MCDUFFIN_END)
694
695 #define IS_DF_LASER(e)          ((e) >= EL_DF_LASER_START &&            \
696                                  (e) <= EL_DF_LASER_END)
697
698 #define IS_MM_WALL(e)           (((e) >= EL_MM_WALL_START &&            \
699                                   (e) <= EL_MM_WALL_END) ||             \
700                                  ((e) >= EL_DF_WALL_START &&            \
701                                   (e) <= EL_DF_WALL_END))
702
703 #define IS_DF_WALL(e)           ((e) >= EL_DF_WALL_START &&             \
704                                  (e) <= EL_DF_WALL_END)
705
706 #define IS_MM_WALL_EDITOR(e)    ((e) == EL_MM_STEEL_WALL ||             \
707                                  (e) == EL_MM_WOODEN_WALL ||            \
708                                  (e) == EL_MM_ICE_WALL ||               \
709                                  (e) == EL_MM_AMOEBA_WALL ||            \
710                                  (e) == EL_DF_STEEL_WALL ||             \
711                                  (e) == EL_DF_WOODEN_WALL)
712
713 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
714                                  (e) <= EL_ENVELOPE_4)
715
716 #define IS_BALLOON_ELEMENT(e)   ((e) == EL_BALLOON ||                   \
717                                  (e) == EL_BALLOON_SWITCH_LEFT ||       \
718                                  (e) == EL_BALLOON_SWITCH_RIGHT ||      \
719                                  (e) == EL_BALLOON_SWITCH_UP ||         \
720                                  (e) == EL_BALLOON_SWITCH_DOWN ||       \
721                                  (e) == EL_BALLOON_SWITCH_ANY ||        \
722                                  (e) == EL_BALLOON_SWITCH_NONE)
723
724 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
725                                  (e) <= EL_KEY_4)
726 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
727                                  (e) <= EL_EM_KEY_4)
728 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
729                                  (e) <= EL_EMC_KEY_8)
730 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
731                                  IS_EM_KEY(e) ||                        \
732                                  IS_EMC_KEY(e))
733 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
734 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
735 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
736 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
737                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
738                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
739
740 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
741                                  (e) <= EL_GATE_4)
742 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
743                                  (e) <= EL_EM_GATE_4)
744 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
745                                  (e) <= EL_EMC_GATE_8)
746 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
747 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
748                                  IS_EM_GATE(e) ||                       \
749                                  IS_EMC_GATE(e) ||                      \
750                                  IS_DC_GATE(e))
751 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
752 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
753 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
754 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
755                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
756                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
757
758 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
759                                  (e) <= EL_GATE_4_GRAY)
760 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
761                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
762 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
763                                  (e) <= EL_EM_GATE_4_GRAY)
764 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
765                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
766 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
767                                  (e) <= EL_EMC_GATE_8_GRAY)
768 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
769                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
770 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
771 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
772
773 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
774                                  IS_EM_GATE_GRAY(e) ||                  \
775                                  IS_EMC_GATE_GRAY(e) ||                 \
776                                  IS_DC_GATE_GRAY(e))
777 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
778                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
779                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
780                                  IS_DC_GATE_GRAY_ACTIVE(e))
781 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
782 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
783 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
784 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
785 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
786 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
787 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
788                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
789                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
790
791 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
792
793 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
794                                  (e) <= EL_EMC_WALL_3)
795 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
796                                  (e) == EL_SP_CHIP_LEFT ||              \
797                                  (e) == EL_SP_CHIP_RIGHT ||             \
798                                  (e) == EL_SP_CHIP_TOP ||               \
799                                  (e) == EL_SP_CHIP_BOTTOM)
800 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
801                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
802                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
803                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
804                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
805                                  (e) == EL_SP_HARDWARE_BASE_6)
806
807 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
808                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
809
810 #define MM_WALL_BASE(e)         ((e) & 0xfff0)
811 #define MM_WALL_BITS(e)         ((e) & 0x000f)
812
813 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
814
815 // !!! CHECK THIS !!!
816 #if 1
817 #define TILE_GFX_ELEMENT(x, y)                                          \
818                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
819                     Feld[x][y] != EL_EXPLOSION ?                        \
820                     GfxElement[x][y] : Feld[x][y])
821 #else
822 #define TILE_GFX_ELEMENT(x, y)                                          \
823         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
824                     Feld[x][y] != EL_EXPLOSION ?                        \
825                     GfxElement[x][y] : Feld[x][y])
826 #endif
827
828 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
829 // (solution: add separate "use sound of element" to level file and editor)
830 #if 0
831 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
832 #else
833 #define SND_ELEMENT(e)          (e)
834 #endif
835
836 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
837 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
838 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
839
840 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
841         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
842          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
843
844 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
845
846 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
847 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
848
849 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
850 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
851 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
852
853 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
854
855 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
856                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
857                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
858                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
859                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
860                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
861                                  EL_ROCK)
862 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
863                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
864                                  EL_BD_ROCK)
865 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
866                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
867                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
868                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
869                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
870                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
871                                  (e) == EL_PEARL          ? EL_BOMB    :    \
872                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
873                                  EL_ROCK)
874 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
875 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
876 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
877 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
878
879 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
880 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
881
882 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
883                                          IS_PROTECTED(Back[x][y]))
884 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
885 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
886                                          ENEMY_PROTECTED_FIELD(x, y))
887 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
888                                          EXPLOSION_PROTECTED_FIELD(x, y))
889
890 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
891                                  (p)->switch_x == (x) && (p)->switch_y == (y))
892
893 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
894                                  (p)->drop_x == (x) && (p)->drop_y == (y))
895
896 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
897
898 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
899                                  (e) : EL_PLAYER_1)
900
901 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
902
903 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
904 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
905 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
906
907 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
908                                                               ANIM_CE_SCORE |  \
909                                                               ANIM_CE_DELAY))
910 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
911 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
912 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
913 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
914
915 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
916 #define IS_LOOP_MUSIC(s)        (music_info[s].loop)
917
918 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
919
920 #define IS_GLOBAL_ANIM_PART(a)  ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
921
922 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
923 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
924 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
925                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
926
927 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
928 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
929                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
930                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
931                                  (d) == MV_UP    ? "MV_UP"    :         \
932                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
933
934 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
935 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
936 #define FONT_ACTIVE(f)          (ActiveFont[f])
937
938 // fundamental game speed values
939 #define MICROLEVEL_SCROLL_DELAY 50      // delay for scrolling micro level
940 #define MICROLEVEL_LABEL_DELAY  250     // delay for micro level label
941
942 // boundaries of arrays etc.
943 #define MAX_LEVEL_NAME_LEN      32
944 #define MAX_LEVEL_AUTHOR_LEN    32
945 #define MAX_ELEMENT_NAME_LEN    32
946 #define MAX_TAPES_PER_SET       1024
947 #define MAX_SCORE_ENTRIES       100
948 #define MAX_NUM_TITLE_IMAGES    5
949 #define MAX_NUM_TITLE_MESSAGES  5
950
951 #define MAX_NUM_AMOEBA          100
952
953 #define NUM_ENVELOPES           4
954 #define MIN_ENVELOPE_XSIZE      1
955 #define MIN_ENVELOPE_YSIZE      1
956 #define MAX_ENVELOPE_XSIZE      30
957 #define MAX_ENVELOPE_YSIZE      20
958 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
959 #define MIN_CHANGE_PAGES        1
960 #define MAX_CHANGE_PAGES        32
961 #define MIN_ELEMENTS_IN_GROUP   1
962 #define MAX_ELEMENTS_IN_GROUP   16
963 #define MIN_ANDROID_ELEMENTS    1
964 #define MAX_ANDROID_ELEMENTS    32
965 #define MAX_ANDROID_ELEMENTS_OLD 16     // (extended after version 4.1.4.1)
966
967 // values for elements with content
968 #define MIN_ELEMENT_CONTENTS    1
969 #define STD_ELEMENT_CONTENTS    4
970 #define MAX_ELEMENT_CONTENTS    8
971
972 // values for initial player inventory
973 #define MIN_INITIAL_INVENTORY_SIZE      1
974 #define MAX_INITIAL_INVENTORY_SIZE      8
975
976 // often used screen positions
977 #define TILESIZE                32
978 #define TILEX                   TILESIZE
979 #define TILEY                   TILESIZE
980 #define TILEX_VAR               TILESIZE_VAR
981 #define TILEY_VAR               TILESIZE_VAR
982 #define MINI_TILESIZE           (TILESIZE / 2)
983 #define MINI_TILEX              MINI_TILESIZE
984 #define MINI_TILEY              MINI_TILESIZE
985 #define MICRO_TILESIZE          (TILESIZE / 8)
986 #define MICRO_TILEX             MICRO_TILESIZE
987 #define MICRO_TILEY             MICRO_TILESIZE
988 #define MIDPOSX                 (SCR_FIELDX / 2)
989 #define MIDPOSY                 (SCR_FIELDY / 2)
990 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
991 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
992
993 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
994 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
995 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
996 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
997 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
998 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
999
1000 // values for GfxRedraw
1001 #define GFX_REDRAW_NONE                         (0)
1002 #define GFX_REDRAW_TILE                         (1 << 0)
1003 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1004 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1005 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1006
1007 // score for elements
1008 #define SC_EMERALD              0
1009 #define SC_DIAMOND              1
1010 #define SC_BUG                  2
1011 #define SC_SPACESHIP            3
1012 #define SC_YAMYAM               4
1013 #define SC_ROBOT                5
1014 #define SC_PACMAN               6
1015 #define SC_NUT                  7
1016 #define SC_DYNAMITE             8
1017 #define SC_KEY                  9
1018 #define SC_TIME_BONUS           10
1019 #define SC_CRYSTAL              11
1020 #define SC_PEARL                12
1021 #define SC_SHIELD               13
1022 #define SC_ELEM_BONUS           14
1023 #define SC_UNKNOWN_15           15
1024
1025 #define LEVEL_SCORE_ELEMENTS    16      // level elements with score
1026
1027
1028 // "real" level file elements
1029 #define EL_UNDEFINED                    -1
1030
1031 #define EL_EMPTY_SPACE                  0
1032 #define EL_EMPTY                        EL_EMPTY_SPACE
1033 #define EL_SAND                         1
1034 #define EL_WALL                         2
1035 #define EL_WALL_SLIPPERY                3
1036 #define EL_ROCK                         4
1037 #define EL_KEY_OBSOLETE                 5       // obsolete; now EL_KEY_1
1038 #define EL_EMERALD                      6
1039 #define EL_EXIT_CLOSED                  7
1040 #define EL_PLAYER_OBSOLETE              8       // obsolete; now EL_PLAYER_1
1041 #define EL_BUG                          9
1042 #define EL_SPACESHIP                    10
1043 #define EL_YAMYAM                       11
1044 #define EL_ROBOT                        12
1045 #define EL_STEELWALL                    13
1046 #define EL_DIAMOND                      14
1047 #define EL_AMOEBA_DEAD                  15
1048 #define EL_QUICKSAND_EMPTY              16
1049 #define EL_QUICKSAND_FULL               17
1050 #define EL_AMOEBA_DROP                  18
1051 #define EL_BOMB                         19
1052 #define EL_MAGIC_WALL                   20
1053 #define EL_SPEED_PILL                   21
1054 #define EL_ACID                         22
1055 #define EL_AMOEBA_WET                   23
1056 #define EL_AMOEBA_DRY                   24
1057 #define EL_NUT                          25
1058 #define EL_GAME_OF_LIFE                 26
1059 #define EL_BIOMAZE                      27
1060 #define EL_DYNAMITE_ACTIVE              28
1061 #define EL_STONEBLOCK                   29
1062 #define EL_ROBOT_WHEEL                  30
1063 #define EL_ROBOT_WHEEL_ACTIVE           31
1064 #define EL_KEY_1                        32
1065 #define EL_KEY_2                        33
1066 #define EL_KEY_3                        34
1067 #define EL_KEY_4                        35
1068 #define EL_GATE_1                       36
1069 #define EL_GATE_2                       37
1070 #define EL_GATE_3                       38
1071 #define EL_GATE_4                       39
1072 #define EL_GATE_1_GRAY                  40
1073 #define EL_GATE_2_GRAY                  41
1074 #define EL_GATE_3_GRAY                  42
1075 #define EL_GATE_4_GRAY                  43
1076 #define EL_DYNAMITE                     44
1077 #define EL_PACMAN                       45
1078 #define EL_INVISIBLE_WALL               46
1079 #define EL_LAMP                         47
1080 #define EL_LAMP_ACTIVE                  48
1081 #define EL_WALL_EMERALD                 49
1082 #define EL_WALL_DIAMOND                 50
1083 #define EL_AMOEBA_FULL                  51
1084 #define EL_BD_AMOEBA                    52
1085 #define EL_TIME_ORB_FULL                53
1086 #define EL_TIME_ORB_EMPTY               54
1087 #define EL_EXPANDABLE_WALL              55
1088 #define EL_BD_DIAMOND                   56
1089 #define EL_EMERALD_YELLOW               57
1090 #define EL_WALL_BD_DIAMOND              58
1091 #define EL_WALL_EMERALD_YELLOW          59
1092 #define EL_DARK_YAMYAM                  60
1093 #define EL_BD_MAGIC_WALL                61
1094 #define EL_INVISIBLE_STEELWALL          62
1095 #define EL_SOKOBAN_FIELD_PLAYER         63
1096 #define EL_DYNABOMB_INCREASE_NUMBER     64
1097 #define EL_DYNABOMB_INCREASE_SIZE       65
1098 #define EL_DYNABOMB_INCREASE_POWER      66
1099 #define EL_SOKOBAN_OBJECT               67
1100 #define EL_SOKOBAN_FIELD_EMPTY          68
1101 #define EL_SOKOBAN_FIELD_FULL           69
1102 #define EL_BD_BUTTERFLY_RIGHT           70
1103 #define EL_BD_BUTTERFLY_UP              71
1104 #define EL_BD_BUTTERFLY_LEFT            72
1105 #define EL_BD_BUTTERFLY_DOWN            73
1106 #define EL_BD_FIREFLY_RIGHT             74
1107 #define EL_BD_FIREFLY_UP                75
1108 #define EL_BD_FIREFLY_LEFT              76
1109 #define EL_BD_FIREFLY_DOWN              77
1110 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1111 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1112 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1113 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1114 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1115 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1116 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1117 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1118 #define EL_BD_BUTTERFLY                 78
1119 #define EL_BD_FIREFLY                   79
1120 #define EL_PLAYER_1                     80
1121 #define EL_PLAYER_2                     81
1122 #define EL_PLAYER_3                     82
1123 #define EL_PLAYER_4                     83
1124 #define EL_BUG_RIGHT                    84
1125 #define EL_BUG_UP                       85
1126 #define EL_BUG_LEFT                     86
1127 #define EL_BUG_DOWN                     87
1128 #define EL_SPACESHIP_RIGHT              88
1129 #define EL_SPACESHIP_UP                 89
1130 #define EL_SPACESHIP_LEFT               90
1131 #define EL_SPACESHIP_DOWN               91
1132 #define EL_PACMAN_RIGHT                 92
1133 #define EL_PACMAN_UP                    93
1134 #define EL_PACMAN_LEFT                  94
1135 #define EL_PACMAN_DOWN                  95
1136 #define EL_EMERALD_RED                  96
1137 #define EL_EMERALD_PURPLE               97
1138 #define EL_WALL_EMERALD_RED             98
1139 #define EL_WALL_EMERALD_PURPLE          99
1140 #define EL_ACID_POOL_TOPLEFT            100
1141 #define EL_ACID_POOL_TOPRIGHT           101
1142 #define EL_ACID_POOL_BOTTOMLEFT         102
1143 #define EL_ACID_POOL_BOTTOM             103
1144 #define EL_ACID_POOL_BOTTOMRIGHT        104
1145 #define EL_BD_WALL                      105
1146 #define EL_BD_ROCK                      106
1147 #define EL_EXIT_OPEN                    107
1148 #define EL_BLACK_ORB                    108
1149 #define EL_AMOEBA_TO_DIAMOND            109
1150 #define EL_MOLE                         110
1151 #define EL_PENGUIN                      111
1152 #define EL_SATELLITE                    112
1153 #define EL_ARROW_LEFT                   113
1154 #define EL_ARROW_RIGHT                  114
1155 #define EL_ARROW_UP                     115
1156 #define EL_ARROW_DOWN                   116
1157 #define EL_PIG                          117
1158 #define EL_DRAGON                       118
1159
1160 #define EL_EM_KEY_1_FILE_OBSOLETE       119     // obsolete; now EL_EM_KEY_1
1161
1162 #define EL_CHAR_START                   120
1163 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1164 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1165
1166 #include "conf_chr.h"   // include auto-generated data structure definitions
1167
1168 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1169 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1170
1171 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1172
1173 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1174 #define EL_EXPANDABLE_WALL_VERTICAL     201
1175 #define EL_EXPANDABLE_WALL_ANY          202
1176
1177 #define EL_EM_GATE_1                    203
1178 #define EL_EM_GATE_2                    204
1179 #define EL_EM_GATE_3                    205
1180 #define EL_EM_GATE_4                    206
1181
1182 #define EL_EM_KEY_2_FILE_OBSOLETE       207     // obsolete; now EL_EM_KEY_2
1183 #define EL_EM_KEY_3_FILE_OBSOLETE       208     // obsolete; now EL_EM_KEY_3
1184 #define EL_EM_KEY_4_FILE_OBSOLETE       209     // obsolete; now EL_EM_KEY_4
1185
1186 #define EL_SP_START                     210
1187 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1188 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1189 #define EL_SP_ZONK                      (EL_SP_START + 1)
1190 #define EL_SP_BASE                      (EL_SP_START + 2)
1191 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1192 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1193 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1194 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1195 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1196 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1197 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1198 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1199 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1200 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1201 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1202 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1203 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1204 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1205 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1206 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1207 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1208 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1209 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1210 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1211 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1212 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1213 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1214 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1215 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1216 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1217 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1218 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1219 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1220 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1221 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1222 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1223 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1224 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1225 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1226 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1227 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1228 #define EL_SP_END                       (EL_SP_START + 39)
1229
1230 #define EL_EM_GATE_1_GRAY               250
1231 #define EL_EM_GATE_2_GRAY               251
1232 #define EL_EM_GATE_3_GRAY               252
1233 #define EL_EM_GATE_4_GRAY               253
1234
1235 #define EL_EM_DYNAMITE                  254
1236 #define EL_EM_DYNAMITE_ACTIVE           255
1237
1238 #define EL_PEARL                        256
1239 #define EL_CRYSTAL                      257
1240 #define EL_WALL_PEARL                   258
1241 #define EL_WALL_CRYSTAL                 259
1242 #define EL_DC_GATE_WHITE                260
1243 #define EL_DC_GATE_WHITE_GRAY           261
1244 #define EL_DC_KEY_WHITE                 262
1245 #define EL_SHIELD_NORMAL                263
1246 #define EL_EXTRA_TIME                   264
1247 #define EL_SWITCHGATE_OPEN              265
1248 #define EL_SWITCHGATE_CLOSED            266
1249 #define EL_SWITCHGATE_SWITCH_UP         267
1250 #define EL_SWITCHGATE_SWITCH_DOWN       268
1251
1252 #define EL_UNUSED_269                   269
1253 #define EL_UNUSED_270                   270
1254
1255 #define EL_CONVEYOR_BELT_1_LEFT          271
1256 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1257 #define EL_CONVEYOR_BELT_1_RIGHT         273
1258 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1259 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1260 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1261 #define EL_CONVEYOR_BELT_2_LEFT          277
1262 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1263 #define EL_CONVEYOR_BELT_2_RIGHT         279
1264 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1265 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1266 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1267 #define EL_CONVEYOR_BELT_3_LEFT          283
1268 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1269 #define EL_CONVEYOR_BELT_3_RIGHT         285
1270 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1271 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1272 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1273 #define EL_CONVEYOR_BELT_4_LEFT          289
1274 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1275 #define EL_CONVEYOR_BELT_4_RIGHT         291
1276 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1277 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1278 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1279 #define EL_LANDMINE                     295
1280 #define EL_ENVELOPE_OBSOLETE            296   // obsolete; now EL_ENVELOPE_1
1281 #define EL_LIGHT_SWITCH                 297
1282 #define EL_LIGHT_SWITCH_ACTIVE          298
1283 #define EL_SIGN_EXCLAMATION             299
1284 #define EL_SIGN_RADIOACTIVITY           300
1285 #define EL_SIGN_STOP                    301
1286 #define EL_SIGN_WHEELCHAIR              302
1287 #define EL_SIGN_PARKING                 303
1288 #define EL_SIGN_NO_ENTRY                304
1289 #define EL_SIGN_UNUSED_1                305
1290 #define EL_SIGN_GIVE_WAY                306
1291 #define EL_SIGN_ENTRY_FORBIDDEN         307
1292 #define EL_SIGN_EMERGENCY_EXIT          308
1293 #define EL_SIGN_YIN_YANG                309
1294 #define EL_SIGN_UNUSED_2                310
1295 #define EL_MOLE_LEFT                    311
1296 #define EL_MOLE_RIGHT                   312
1297 #define EL_MOLE_UP                      313
1298 #define EL_MOLE_DOWN                    314
1299 #define EL_STEELWALL_SLIPPERY           315
1300 #define EL_INVISIBLE_SAND               316
1301 #define EL_DX_UNKNOWN_15                317
1302 #define EL_DX_UNKNOWN_42                318
1303
1304 #define EL_UNUSED_319                   319
1305 #define EL_UNUSED_320                   320
1306
1307 #define EL_SHIELD_DEADLY                321
1308 #define EL_TIMEGATE_OPEN                322
1309 #define EL_TIMEGATE_CLOSED              323
1310 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1311 #define EL_TIMEGATE_SWITCH              325
1312
1313 #define EL_BALLOON                      326
1314 #define EL_BALLOON_SWITCH_LEFT          327
1315 #define EL_BALLOON_SWITCH_RIGHT         328
1316 #define EL_BALLOON_SWITCH_UP            329
1317 #define EL_BALLOON_SWITCH_DOWN          330
1318 #define EL_BALLOON_SWITCH_ANY           331
1319
1320 #define EL_EMC_STEELWALL_1              332
1321 #define EL_EMC_STEELWALL_2              333
1322 #define EL_EMC_STEELWALL_3              334
1323 #define EL_EMC_STEELWALL_4              335
1324 #define EL_EMC_WALL_1                   336
1325 #define EL_EMC_WALL_2                   337
1326 #define EL_EMC_WALL_3                   338
1327 #define EL_EMC_WALL_4                   339
1328 #define EL_EMC_WALL_5                   340
1329 #define EL_EMC_WALL_6                   341
1330 #define EL_EMC_WALL_7                   342
1331 #define EL_EMC_WALL_8                   343
1332
1333 #define EL_TUBE_ANY                     344
1334 #define EL_TUBE_VERTICAL                345
1335 #define EL_TUBE_HORIZONTAL              346
1336 #define EL_TUBE_VERTICAL_LEFT           347
1337 #define EL_TUBE_VERTICAL_RIGHT          348
1338 #define EL_TUBE_HORIZONTAL_UP           349
1339 #define EL_TUBE_HORIZONTAL_DOWN         350
1340 #define EL_TUBE_LEFT_UP                 351
1341 #define EL_TUBE_LEFT_DOWN               352
1342 #define EL_TUBE_RIGHT_UP                353
1343 #define EL_TUBE_RIGHT_DOWN              354
1344 #define EL_SPRING                       355
1345 #define EL_TRAP                         356
1346 #define EL_DX_SUPABOMB                  357
1347
1348 #define EL_UNUSED_358                   358
1349 #define EL_UNUSED_359                   359
1350
1351 // ---------- begin of custom elements section --------------------------------
1352 #define EL_CUSTOM_START                 360
1353
1354 #include "conf_cus.h"   // include auto-generated data structure definitions
1355
1356 #define NUM_CUSTOM_ELEMENTS             256
1357 #define EL_CUSTOM_END                   615
1358 // ---------- end of custom elements section ----------------------------------
1359
1360 #define EL_EM_KEY_1                     616
1361 #define EL_EM_KEY_2                     617
1362 #define EL_EM_KEY_3                     618
1363 #define EL_EM_KEY_4                     619
1364 #define EL_ENVELOPE_1                   620
1365 #define EL_ENVELOPE_2                   621
1366 #define EL_ENVELOPE_3                   622
1367 #define EL_ENVELOPE_4                   623
1368
1369 // ---------- begin of group elements section ---------------------------------
1370 #define EL_GROUP_START                  624
1371
1372 #include "conf_grp.h"   // include auto-generated data structure definitions
1373
1374 #define NUM_GROUP_ELEMENTS              32
1375 #define EL_GROUP_END                    655
1376 // ---------- end of custom elements section ----------------------------------
1377
1378 #define EL_UNKNOWN                      656
1379 #define EL_TRIGGER_ELEMENT              657
1380 #define EL_TRIGGER_PLAYER               658
1381
1382 // SP style elements
1383 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1384 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1385 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1386 #define EL_SP_GRAVITY_ON_PORT_UP        662
1387 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1388 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1389 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1390 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1391
1392 // EMC style elements
1393 #define EL_BALLOON_SWITCH_NONE          667
1394 #define EL_EMC_GATE_5                   668
1395 #define EL_EMC_GATE_6                   669
1396 #define EL_EMC_GATE_7                   670
1397 #define EL_EMC_GATE_8                   671
1398 #define EL_EMC_GATE_5_GRAY              672
1399 #define EL_EMC_GATE_6_GRAY              673
1400 #define EL_EMC_GATE_7_GRAY              674
1401 #define EL_EMC_GATE_8_GRAY              675
1402 #define EL_EMC_KEY_5                    676
1403 #define EL_EMC_KEY_6                    677
1404 #define EL_EMC_KEY_7                    678
1405 #define EL_EMC_KEY_8                    679
1406 #define EL_EMC_ANDROID                  680
1407 #define EL_EMC_GRASS                    681
1408 #define EL_EMC_MAGIC_BALL               682
1409 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1410 #define EL_EMC_MAGIC_BALL_SWITCH        684
1411 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1412 #define EL_EMC_SPRING_BUMPER            686
1413 #define EL_EMC_PLANT                    687
1414 #define EL_EMC_LENSES                   688
1415 #define EL_EMC_MAGNIFIER                689
1416 #define EL_EMC_WALL_9                   690
1417 #define EL_EMC_WALL_10                  691
1418 #define EL_EMC_WALL_11                  692
1419 #define EL_EMC_WALL_12                  693
1420 #define EL_EMC_WALL_13                  694
1421 #define EL_EMC_WALL_14                  695
1422 #define EL_EMC_WALL_15                  696
1423 #define EL_EMC_WALL_16                  697
1424 #define EL_EMC_WALL_SLIPPERY_1          698
1425 #define EL_EMC_WALL_SLIPPERY_2          699
1426 #define EL_EMC_WALL_SLIPPERY_3          700
1427 #define EL_EMC_WALL_SLIPPERY_4          701
1428 #define EL_EMC_FAKE_GRASS               702
1429 #define EL_EMC_FAKE_ACID                703
1430 #define EL_EMC_DRIPPER                  704
1431
1432 #define EL_TRIGGER_CE_VALUE             705
1433 #define EL_TRIGGER_CE_SCORE             706
1434 #define EL_CURRENT_CE_VALUE             707
1435 #define EL_CURRENT_CE_SCORE             708
1436
1437 #define EL_YAMYAM_LEFT                  709
1438 #define EL_YAMYAM_RIGHT                 710
1439 #define EL_YAMYAM_UP                    711
1440 #define EL_YAMYAM_DOWN                  712
1441
1442 #define EL_BD_EXPANDABLE_WALL           713
1443
1444 #define EL_PREV_CE_8                    714
1445 #define EL_PREV_CE_7                    715
1446 #define EL_PREV_CE_6                    716
1447 #define EL_PREV_CE_5                    717
1448 #define EL_PREV_CE_4                    718
1449 #define EL_PREV_CE_3                    719
1450 #define EL_PREV_CE_2                    720
1451 #define EL_PREV_CE_1                    721
1452 #define EL_SELF                         722
1453 #define EL_NEXT_CE_1                    723
1454 #define EL_NEXT_CE_2                    724
1455 #define EL_NEXT_CE_3                    725
1456 #define EL_NEXT_CE_4                    726
1457 #define EL_NEXT_CE_5                    727
1458 #define EL_NEXT_CE_6                    728
1459 #define EL_NEXT_CE_7                    729
1460 #define EL_NEXT_CE_8                    730
1461 #define EL_ANY_ELEMENT                  731
1462
1463 #define EL_STEEL_CHAR_START             732
1464 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1465 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1466
1467 // (auto-generated data structure definitions included with normal chars)
1468
1469 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1470 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1471
1472 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1473
1474 #define EL_SPERMS                       812
1475 #define EL_BULLET                       813
1476 #define EL_HEART                        814
1477 #define EL_CROSS                        815
1478 #define EL_FRANKIE                      816
1479 #define EL_SIGN_SPERMS                  817
1480 #define EL_SIGN_BULLET                  818
1481 #define EL_SIGN_HEART                   819
1482 #define EL_SIGN_CROSS                   820
1483 #define EL_SIGN_FRANKIE                 821
1484
1485 #define EL_STEEL_EXIT_CLOSED            822
1486 #define EL_STEEL_EXIT_OPEN              823
1487
1488 #define EL_DC_STEELWALL_1_LEFT          824
1489 #define EL_DC_STEELWALL_1_RIGHT         825
1490 #define EL_DC_STEELWALL_1_TOP           826
1491 #define EL_DC_STEELWALL_1_BOTTOM        827
1492 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1493 #define EL_DC_STEELWALL_1_VERTICAL      829
1494 #define EL_DC_STEELWALL_1_TOPLEFT       830
1495 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1496 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1497 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1498 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1499 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1500 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1501 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1502
1503 #define EL_DC_STEELWALL_2_LEFT          838
1504 #define EL_DC_STEELWALL_2_RIGHT         839
1505 #define EL_DC_STEELWALL_2_TOP           840
1506 #define EL_DC_STEELWALL_2_BOTTOM        841
1507 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1508 #define EL_DC_STEELWALL_2_VERTICAL      843
1509 #define EL_DC_STEELWALL_2_MIDDLE        844
1510 #define EL_DC_STEELWALL_2_SINGLE        845
1511
1512 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1513 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1514 #define EL_DC_TIMEGATE_SWITCH           848
1515 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1516
1517 #define EL_DC_LANDMINE                  850
1518
1519 #define EL_EXPANDABLE_STEELWALL            851
1520 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1521 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1522 #define EL_EXPANDABLE_STEELWALL_ANY        854
1523
1524 #define EL_EM_EXIT_CLOSED               855
1525 #define EL_EM_EXIT_OPEN                 856
1526 #define EL_EM_STEEL_EXIT_CLOSED         857
1527 #define EL_EM_STEEL_EXIT_OPEN           858
1528
1529 #define EL_DC_GATE_FAKE_GRAY            859
1530
1531 #define EL_DC_MAGIC_WALL                860
1532
1533 #define EL_QUICKSAND_FAST_EMPTY         861
1534 #define EL_QUICKSAND_FAST_FULL          862
1535
1536 #define EL_FROM_LEVEL_TEMPLATE          863
1537
1538 #define EL_MM_START                     864
1539 #define EL_MM_START_1                   EL_MM_START
1540
1541 #define EL_MM_EMPTY_SPACE               (EL_MM_START + 0)
1542 #define EL_MM_EMPTY                     EL_MM_EMPTY_SPACE
1543 #define EL_MM_MIRROR_START              (EL_MM_START + 1)
1544 #define EL_MM_MIRROR_1                  (EL_MM_MIRROR_START + 0)
1545 #define EL_MM_MIRROR_2                  (EL_MM_MIRROR_START + 1)
1546 #define EL_MM_MIRROR_3                  (EL_MM_MIRROR_START + 2)
1547 #define EL_MM_MIRROR_4                  (EL_MM_MIRROR_START + 3)
1548 #define EL_MM_MIRROR_5                  (EL_MM_MIRROR_START + 4)
1549 #define EL_MM_MIRROR_6                  (EL_MM_MIRROR_START + 5)
1550 #define EL_MM_MIRROR_7                  (EL_MM_MIRROR_START + 6)
1551 #define EL_MM_MIRROR_8                  (EL_MM_MIRROR_START + 7)
1552 #define EL_MM_MIRROR_9                  (EL_MM_MIRROR_START + 8)
1553 #define EL_MM_MIRROR_10                 (EL_MM_MIRROR_START + 9)
1554 #define EL_MM_MIRROR_11                 (EL_MM_MIRROR_START + 10)
1555 #define EL_MM_MIRROR_12                 (EL_MM_MIRROR_START + 11)
1556 #define EL_MM_MIRROR_13                 (EL_MM_MIRROR_START + 12)
1557 #define EL_MM_MIRROR_14                 (EL_MM_MIRROR_START + 13)
1558 #define EL_MM_MIRROR_15                 (EL_MM_MIRROR_START + 14)
1559 #define EL_MM_MIRROR_16                 (EL_MM_MIRROR_START + 15)
1560 #define EL_MM_MIRROR_END                EL_MM_MIRROR_15
1561 #define EL_MM_STEEL_GRID_FIXED_START    (EL_MM_START + 17)
1562 #define EL_MM_STEEL_GRID_FIXED_1        (EL_MM_STEEL_GRID_FIXED_START + 0)
1563 #define EL_MM_STEEL_GRID_FIXED_2        (EL_MM_STEEL_GRID_FIXED_START + 1)
1564 #define EL_MM_STEEL_GRID_FIXED_3        (EL_MM_STEEL_GRID_FIXED_START + 2)
1565 #define EL_MM_STEEL_GRID_FIXED_4        (EL_MM_STEEL_GRID_FIXED_START + 3)
1566 #define EL_MM_STEEL_GRID_FIXED_END      EL_MM_STEEL_GRID_FIXED_03
1567 #define EL_MM_MCDUFFIN_START            (EL_MM_START + 21)
1568 #define EL_MM_MCDUFFIN_RIGHT            (EL_MM_MCDUFFIN_START + 0)
1569 #define EL_MM_MCDUFFIN_UP               (EL_MM_MCDUFFIN_START + 1)
1570 #define EL_MM_MCDUFFIN_LEFT             (EL_MM_MCDUFFIN_START + 2)
1571 #define EL_MM_MCDUFFIN_DOWN             (EL_MM_MCDUFFIN_START + 3)
1572 #define EL_MM_MCDUFFIN_END              EL_MM_MCDUFFIN_DOWN
1573 #define EL_MM_EXIT_CLOSED               (EL_MM_START + 25)
1574 #define EL_MM_EXIT_OPENING_1            (EL_MM_START + 26)
1575 #define EL_MM_EXIT_OPENING_2            (EL_MM_START + 27)
1576 #define EL_MM_EXIT_OPEN                 (EL_MM_START + 28)
1577 #define EL_MM_KETTLE                    (EL_MM_START + 29)
1578 #define EL_MM_BOMB                      (EL_MM_START + 30)
1579 #define EL_MM_PRISM                     (EL_MM_START + 31)
1580 #define EL_MM_WALL_START                (EL_MM_START + 32)
1581 #define EL_MM_WALL_EMPTY                EL_MM_WALL_START
1582 #define EL_MM_WALL_00                   EL_MM_WALL_START
1583 #define EL_MM_STEEL_WALL_START          EL_MM_WALL_00
1584 #define EL_MM_STEEL_WALL_1              EL_MM_STEEL_WALL_START
1585 #define EL_MM_WALL_15                   (EL_MM_START + 47)
1586 #define EL_MM_STEEL_WALL_END            EL_MM_WALL_15
1587 #define EL_MM_WALL_16                   (EL_MM_START + 48)
1588 #define EL_MM_WOODEN_WALL_START         EL_MM_WALL_16
1589 #define EL_MM_WOODEN_WALL_1             EL_MM_WOODEN_WALL_START
1590 #define EL_MM_WALL_31                   (EL_MM_START + 63)
1591 #define EL_MM_WOODEN_WALL_END           EL_MM_WALL_31
1592 #define EL_MM_WALL_32                   (EL_MM_START + 64)
1593 #define EL_MM_ICE_WALL_START            EL_MM_WALL_32
1594 #define EL_MM_ICE_WALL_1                EL_MM_ICE_WALL_START
1595 #define EL_MM_WALL_47                   (EL_MM_START + 79)
1596 #define EL_MM_ICE_WALL_END              EL_MM_WALL_47
1597 #define EL_MM_WALL_48                   (EL_MM_START + 80)
1598 #define EL_MM_AMOEBA_WALL_START         EL_MM_WALL_48
1599 #define EL_MM_AMOEBA_WALL_1             EL_MM_AMOEBA_WALL_START
1600 #define EL_MM_WALL_63                   (EL_MM_START + 95)
1601 #define EL_MM_AMOEBA_WALL_END           EL_MM_WALL_63
1602 #define EL_MM_WALL_END                  EL_MM_WALL_63
1603 #define EL_MM_WOODEN_BLOCK              (EL_MM_START + 96)
1604 #define EL_MM_GRAY_BALL                 (EL_MM_START + 97)
1605 #define EL_MM_TELEPORTER_START          (EL_MM_START + 98)
1606 #define EL_MM_TELEPORTER_1              (EL_MM_TELEPORTER_START + 0)
1607 #define EL_MM_TELEPORTER_2              (EL_MM_TELEPORTER_START + 1)
1608 #define EL_MM_TELEPORTER_3              (EL_MM_TELEPORTER_START + 2)
1609 #define EL_MM_TELEPORTER_4              (EL_MM_TELEPORTER_START + 3)
1610 #define EL_MM_TELEPORTER_5              (EL_MM_TELEPORTER_START + 4)
1611 #define EL_MM_TELEPORTER_6              (EL_MM_TELEPORTER_START + 5)
1612 #define EL_MM_TELEPORTER_7              (EL_MM_TELEPORTER_START + 6)
1613 #define EL_MM_TELEPORTER_8              (EL_MM_TELEPORTER_START + 7)
1614 #define EL_MM_TELEPORTER_9              (EL_MM_TELEPORTER_START + 8)
1615 #define EL_MM_TELEPORTER_10             (EL_MM_TELEPORTER_START + 9)
1616 #define EL_MM_TELEPORTER_11             (EL_MM_TELEPORTER_START + 10)
1617 #define EL_MM_TELEPORTER_12             (EL_MM_TELEPORTER_START + 11)
1618 #define EL_MM_TELEPORTER_13             (EL_MM_TELEPORTER_START + 12)
1619 #define EL_MM_TELEPORTER_14             (EL_MM_TELEPORTER_START + 13)
1620 #define EL_MM_TELEPORTER_15             (EL_MM_TELEPORTER_START + 14)
1621 #define EL_MM_TELEPORTER_16             (EL_MM_TELEPORTER_START + 15)
1622 #define EL_MM_TELEPORTER_END            EL_MM_TELEPORTER_15
1623 #define EL_MM_FUSE_ACTIVE               (EL_MM_START + 114)
1624 #define EL_MM_PACMAN_START              (EL_MM_START + 115)
1625 #define EL_MM_PACMAN_RIGHT              (EL_MM_PACMAN_START + 0)
1626 #define EL_MM_PACMAN_UP                 (EL_MM_PACMAN_START + 1)
1627 #define EL_MM_PACMAN_LEFT               (EL_MM_PACMAN_START + 2)
1628 #define EL_MM_PACMAN_DOWN               (EL_MM_PACMAN_START + 3)
1629 #define EL_MM_PACMAN_END                EL_MM_PACMAN_DOWN
1630 #define EL_MM_POLARIZER_START           (EL_MM_START + 119)
1631 #define EL_MM_POLARIZER_1               (EL_MM_POLARIZER_START + 0)
1632 #define EL_MM_POLARIZER_2               (EL_MM_POLARIZER_START + 1)
1633 #define EL_MM_POLARIZER_3               (EL_MM_POLARIZER_START + 2)
1634 #define EL_MM_POLARIZER_4               (EL_MM_POLARIZER_START + 3)
1635 #define EL_MM_POLARIZER_5               (EL_MM_POLARIZER_START + 4)
1636 #define EL_MM_POLARIZER_6               (EL_MM_POLARIZER_START + 5)
1637 #define EL_MM_POLARIZER_7               (EL_MM_POLARIZER_START + 6)
1638 #define EL_MM_POLARIZER_8               (EL_MM_POLARIZER_START + 7)
1639 #define EL_MM_POLARIZER_9               (EL_MM_POLARIZER_START + 8)
1640 #define EL_MM_POLARIZER_10              (EL_MM_POLARIZER_START + 9)
1641 #define EL_MM_POLARIZER_11              (EL_MM_POLARIZER_START + 10)
1642 #define EL_MM_POLARIZER_12              (EL_MM_POLARIZER_START + 11)
1643 #define EL_MM_POLARIZER_13              (EL_MM_POLARIZER_START + 12)
1644 #define EL_MM_POLARIZER_14              (EL_MM_POLARIZER_START + 13)
1645 #define EL_MM_POLARIZER_15              (EL_MM_POLARIZER_START + 14)
1646 #define EL_MM_POLARIZER_16              (EL_MM_POLARIZER_START + 15)
1647 #define EL_MM_POLARIZER_END             EL_MM_POLARIZER_15
1648 #define EL_MM_POLARIZER_CROSS_START     (EL_MM_START + 135)
1649 #define EL_MM_POLARIZER_CROSS_1         (EL_MM_POLARIZER_CROSS_START + 0)
1650 #define EL_MM_POLARIZER_CROSS_2         (EL_MM_POLARIZER_CROSS_START + 1)
1651 #define EL_MM_POLARIZER_CROSS_3         (EL_MM_POLARIZER_CROSS_START + 2)
1652 #define EL_MM_POLARIZER_CROSS_4         (EL_MM_POLARIZER_CROSS_START + 3)
1653 #define EL_MM_POLARIZER_CROSS_END       EL_MM_POLARIZER_CROSS_03
1654 #define EL_MM_MIRROR_FIXED_START        (EL_MM_START + 139)
1655 #define EL_MM_MIRROR_FIXED_1            (EL_MM_MIRROR_FIXED_START + 0)
1656 #define EL_MM_MIRROR_FIXED_2            (EL_MM_MIRROR_FIXED_START + 1)
1657 #define EL_MM_MIRROR_FIXED_3            (EL_MM_MIRROR_FIXED_START + 2)
1658 #define EL_MM_MIRROR_FIXED_4            (EL_MM_MIRROR_FIXED_START + 3)
1659 #define EL_MM_MIRROR_FIXED_END          EL_MM_MIRROR_FIXED_03
1660 #define EL_MM_STEEL_LOCK                (EL_MM_START + 143)
1661 #define EL_MM_KEY                       (EL_MM_START + 144)
1662 #define EL_MM_LIGHTBULB                 (EL_MM_START + 145)
1663 #define EL_MM_LIGHTBULB_ACTIVE          (EL_MM_START + 146)
1664 #define EL_MM_LIGHTBALL                 (EL_MM_START + 147)
1665 #define EL_MM_STEEL_BLOCK               (EL_MM_START + 148)
1666 #define EL_MM_WOODEN_LOCK               (EL_MM_START + 149)
1667 #define EL_MM_FUEL_FULL                 (EL_MM_START + 150)
1668 #define EL_MM_WOODEN_GRID_FIXED_START   (EL_MM_START + 151)
1669 #define EL_MM_WOODEN_GRID_FIXED_1       (EL_MM_WOODEN_GRID_FIXED_START + 0)
1670 #define EL_MM_WOODEN_GRID_FIXED_2       (EL_MM_WOODEN_GRID_FIXED_START + 1)
1671 #define EL_MM_WOODEN_GRID_FIXED_3       (EL_MM_WOODEN_GRID_FIXED_START + 2)
1672 #define EL_MM_WOODEN_GRID_FIXED_4       (EL_MM_WOODEN_GRID_FIXED_START + 3)
1673 #define EL_MM_WOODEN_GRID_FIXED_END     EL_MM_WOODEN_GRID_FIXED_03
1674 #define EL_MM_FUEL_EMPTY                (EL_MM_START + 155)
1675
1676 #define EL_MM_UNUSED_156                (EL_MM_START + 156)
1677 #define EL_MM_UNUSED_157                (EL_MM_START + 157)
1678 #define EL_MM_UNUSED_158                (EL_MM_START + 158)
1679 #define EL_MM_UNUSED_159                (EL_MM_START + 159)
1680
1681 #define EL_MM_END_1                     (EL_MM_START + 159)
1682 #define EL_MM_START_2                   (EL_MM_START + 160)
1683
1684 #define EL_DF_START                     EL_MM_START_2
1685 #define EL_DF_START2                    (EL_DF_START - 240)
1686
1687 #define EL_DF_MIRROR_START              EL_DF_START
1688 #define EL_DF_MIRROR_1                  (EL_DF_MIRROR_START + 0)
1689 #define EL_DF_MIRROR_2                  (EL_DF_MIRROR_START + 1)
1690 #define EL_DF_MIRROR_3                  (EL_DF_MIRROR_START + 2)
1691 #define EL_DF_MIRROR_4                  (EL_DF_MIRROR_START + 3)
1692 #define EL_DF_MIRROR_5                  (EL_DF_MIRROR_START + 4)
1693 #define EL_DF_MIRROR_6                  (EL_DF_MIRROR_START + 5)
1694 #define EL_DF_MIRROR_7                  (EL_DF_MIRROR_START + 6)
1695 #define EL_DF_MIRROR_8                  (EL_DF_MIRROR_START + 7)
1696 #define EL_DF_MIRROR_9                  (EL_DF_MIRROR_START + 8)
1697 #define EL_DF_MIRROR_10                 (EL_DF_MIRROR_START + 9)
1698 #define EL_DF_MIRROR_11                 (EL_DF_MIRROR_START + 10)
1699 #define EL_DF_MIRROR_12                 (EL_DF_MIRROR_START + 11)
1700 #define EL_DF_MIRROR_13                 (EL_DF_MIRROR_START + 12)
1701 #define EL_DF_MIRROR_14                 (EL_DF_MIRROR_START + 13)
1702 #define EL_DF_MIRROR_15                 (EL_DF_MIRROR_START + 14)
1703 #define EL_DF_MIRROR_16                 (EL_DF_MIRROR_START + 15)
1704 #define EL_DF_MIRROR_END                EL_DF_MIRROR_15
1705
1706 #define EL_DF_WOODEN_GRID_FIXED_START   (EL_DF_START2 + 256)
1707 #define EL_DF_WOODEN_GRID_FIXED_1       (EL_DF_WOODEN_GRID_FIXED_START + 0)
1708 #define EL_DF_WOODEN_GRID_FIXED_2       (EL_DF_WOODEN_GRID_FIXED_START + 1)
1709 #define EL_DF_WOODEN_GRID_FIXED_3       (EL_DF_WOODEN_GRID_FIXED_START + 2)
1710 #define EL_DF_WOODEN_GRID_FIXED_4       (EL_DF_WOODEN_GRID_FIXED_START + 3)
1711 #define EL_DF_WOODEN_GRID_FIXED_5       (EL_DF_WOODEN_GRID_FIXED_START + 4)
1712 #define EL_DF_WOODEN_GRID_FIXED_6       (EL_DF_WOODEN_GRID_FIXED_START + 5)
1713 #define EL_DF_WOODEN_GRID_FIXED_7       (EL_DF_WOODEN_GRID_FIXED_START + 6)
1714 #define EL_DF_WOODEN_GRID_FIXED_8       (EL_DF_WOODEN_GRID_FIXED_START + 7)
1715 #define EL_DF_WOODEN_GRID_FIXED_END     EL_DF_WOODEN_GRID_FIXED_07
1716
1717 #define EL_DF_STEEL_GRID_FIXED_START    (EL_DF_START2 + 264)
1718 #define EL_DF_STEEL_GRID_FIXED_1        (EL_DF_STEEL_GRID_FIXED_START + 0)
1719 #define EL_DF_STEEL_GRID_FIXED_2        (EL_DF_STEEL_GRID_FIXED_START + 1)
1720 #define EL_DF_STEEL_GRID_FIXED_3        (EL_DF_STEEL_GRID_FIXED_START + 2)
1721 #define EL_DF_STEEL_GRID_FIXED_4        (EL_DF_STEEL_GRID_FIXED_START + 3)
1722 #define EL_DF_STEEL_GRID_FIXED_5        (EL_DF_STEEL_GRID_FIXED_START + 4)
1723 #define EL_DF_STEEL_GRID_FIXED_6        (EL_DF_STEEL_GRID_FIXED_START + 5)
1724 #define EL_DF_STEEL_GRID_FIXED_7        (EL_DF_STEEL_GRID_FIXED_START + 6)
1725 #define EL_DF_STEEL_GRID_FIXED_8        (EL_DF_STEEL_GRID_FIXED_START + 7)
1726 #define EL_DF_STEEL_GRID_FIXED_END      EL_DF_STEEL_GRID_FIXED_07
1727
1728 #define EL_DF_WOODEN_WALL_START         (EL_DF_START2 + 272)
1729 #define EL_DF_WOODEN_WALL_1             (EL_DF_WOODEN_WALL_START + 0)
1730 #define EL_DF_WOODEN_WALL_END           (EL_DF_WOODEN_WALL_START + 15)
1731
1732 #define EL_DF_STEEL_WALL_START          (EL_DF_START2 + 288)
1733 #define EL_DF_STEEL_WALL_1              (EL_DF_STEEL_WALL_START + 0)
1734 #define EL_DF_STEEL_WALL_END            (EL_DF_STEEL_WALL_START + 15)
1735
1736 #define EL_DF_WALL_START                EL_DF_WOODEN_WALL_START
1737 #define EL_DF_WALL_END                  EL_DF_STEEL_WALL_END
1738
1739 #define EL_DF_EMPTY                     (EL_DF_START2 + 304)
1740 #define EL_DF_CELL                      (EL_DF_START2 + 305)
1741 #define EL_DF_MINE                      (EL_DF_START2 + 306)
1742 #define EL_DF_REFRACTOR                 (EL_DF_START2 + 307)
1743
1744 #define EL_DF_LASER_START               (EL_DF_START2 + 308)
1745 #define EL_DF_LASER_RIGHT               (EL_DF_LASER_START + 0)
1746 #define EL_DF_LASER_UP                  (EL_DF_LASER_START + 1)
1747 #define EL_DF_LASER_LEFT                (EL_DF_LASER_START + 2)
1748 #define EL_DF_LASER_DOWN                (EL_DF_LASER_START + 3)
1749 #define EL_DF_LASER_END                 EL_DF_LASER_DOWN
1750
1751 #define EL_DF_RECEIVER_START            (EL_DF_START2 + 312)
1752 #define EL_DF_RECEIVER_RIGHT            (EL_DF_RECEIVER_START + 0)
1753 #define EL_DF_RECEIVER_UP               (EL_DF_RECEIVER_START + 1)
1754 #define EL_DF_RECEIVER_LEFT             (EL_DF_RECEIVER_START + 2)
1755 #define EL_DF_RECEIVER_DOWN             (EL_DF_RECEIVER_START + 3)
1756 #define EL_DF_RECEIVER_END              EL_DF_RECEIVER_DOWN
1757
1758 #define EL_DF_FIBRE_OPTIC_START         (EL_DF_START2 + 316)
1759 #define EL_DF_FIBRE_OPTIC_RED_1         (EL_DF_FIBRE_OPTIC_START + 0)
1760 #define EL_DF_FIBRE_OPTIC_RED_2         (EL_DF_FIBRE_OPTIC_START + 1)
1761 #define EL_DF_FIBRE_OPTIC_YELLOW_1      (EL_DF_FIBRE_OPTIC_START + 2)
1762 #define EL_DF_FIBRE_OPTIC_YELLOW_2      (EL_DF_FIBRE_OPTIC_START + 3)
1763 #define EL_DF_FIBRE_OPTIC_GREEN_1       (EL_DF_FIBRE_OPTIC_START + 4)
1764 #define EL_DF_FIBRE_OPTIC_GREEN_2       (EL_DF_FIBRE_OPTIC_START + 5)
1765 #define EL_DF_FIBRE_OPTIC_BLUE_1        (EL_DF_FIBRE_OPTIC_START + 6)
1766 #define EL_DF_FIBRE_OPTIC_BLUE_2        (EL_DF_FIBRE_OPTIC_START + 7)
1767 #define EL_DF_FIBRE_OPTIC_END           EL_DF_FIBRE_OPTIC_07
1768
1769 #define EL_DF_MIRROR_ROTATING_START     (EL_DF_START2 + 324)
1770 #define EL_DF_MIRROR_ROTATING_1         (EL_DF_MIRROR_ROTATING_START + 0)
1771 #define EL_DF_MIRROR_ROTATING_2         (EL_DF_MIRROR_ROTATING_START + 1)
1772 #define EL_DF_MIRROR_ROTATING_3         (EL_DF_MIRROR_ROTATING_START + 2)
1773 #define EL_DF_MIRROR_ROTATING_4         (EL_DF_MIRROR_ROTATING_START + 3)
1774 #define EL_DF_MIRROR_ROTATING_5         (EL_DF_MIRROR_ROTATING_START + 4)
1775 #define EL_DF_MIRROR_ROTATING_6         (EL_DF_MIRROR_ROTATING_START + 5)
1776 #define EL_DF_MIRROR_ROTATING_7         (EL_DF_MIRROR_ROTATING_START + 6)
1777 #define EL_DF_MIRROR_ROTATING_8         (EL_DF_MIRROR_ROTATING_START + 7)
1778 #define EL_DF_MIRROR_ROTATING_9         (EL_DF_MIRROR_ROTATING_START + 8)
1779 #define EL_DF_MIRROR_ROTATING_10        (EL_DF_MIRROR_ROTATING_START + 9)
1780 #define EL_DF_MIRROR_ROTATING_11        (EL_DF_MIRROR_ROTATING_START + 10)
1781 #define EL_DF_MIRROR_ROTATING_12        (EL_DF_MIRROR_ROTATING_START + 11)
1782 #define EL_DF_MIRROR_ROTATING_13        (EL_DF_MIRROR_ROTATING_START + 12)
1783 #define EL_DF_MIRROR_ROTATING_14        (EL_DF_MIRROR_ROTATING_START + 13)
1784 #define EL_DF_MIRROR_ROTATING_15        (EL_DF_MIRROR_ROTATING_START + 14)
1785 #define EL_DF_MIRROR_ROTATING_16        (EL_DF_MIRROR_ROTATING_START + 15)
1786 #define EL_DF_MIRROR_ROTATING_END       EL_DF_MIRROR_ROTATING_15
1787
1788 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1789 #define EL_DF_WOODEN_GRID_ROTATING_1    (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1790 #define EL_DF_WOODEN_GRID_ROTATING_2    (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1791 #define EL_DF_WOODEN_GRID_ROTATING_3    (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1792 #define EL_DF_WOODEN_GRID_ROTATING_4    (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1793 #define EL_DF_WOODEN_GRID_ROTATING_5    (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1794 #define EL_DF_WOODEN_GRID_ROTATING_6    (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1795 #define EL_DF_WOODEN_GRID_ROTATING_7    (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1796 #define EL_DF_WOODEN_GRID_ROTATING_8    (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1797 #define EL_DF_WOODEN_GRID_ROTATING_END  EL_DF_WOODEN_GRID_ROTATING_07
1798
1799 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1800 #define EL_DF_STEEL_GRID_ROTATING_1     (EL_DF_STEEL_GRID_ROTATING_START + 0)
1801 #define EL_DF_STEEL_GRID_ROTATING_2     (EL_DF_STEEL_GRID_ROTATING_START + 1)
1802 #define EL_DF_STEEL_GRID_ROTATING_3     (EL_DF_STEEL_GRID_ROTATING_START + 2)
1803 #define EL_DF_STEEL_GRID_ROTATING_4     (EL_DF_STEEL_GRID_ROTATING_START + 3)
1804 #define EL_DF_STEEL_GRID_ROTATING_5     (EL_DF_STEEL_GRID_ROTATING_START + 4)
1805 #define EL_DF_STEEL_GRID_ROTATING_6     (EL_DF_STEEL_GRID_ROTATING_START + 5)
1806 #define EL_DF_STEEL_GRID_ROTATING_7     (EL_DF_STEEL_GRID_ROTATING_START + 6)
1807 #define EL_DF_STEEL_GRID_ROTATING_8     (EL_DF_STEEL_GRID_ROTATING_START + 7)
1808 #define EL_DF_STEEL_GRID_ROTATING_END   EL_DF_STEEL_GRID_ROTATING_07
1809
1810 #define EL_DF_END                       (EL_DF_START2 + 355)
1811
1812 #define EL_MM_TELEPORTER_RED_START      (EL_DF_START2 + 356)
1813 #define EL_MM_TELEPORTER_RED_1          (EL_MM_TELEPORTER_RED_START + 0)
1814 #define EL_MM_TELEPORTER_RED_2          (EL_MM_TELEPORTER_RED_START + 1)
1815 #define EL_MM_TELEPORTER_RED_3          (EL_MM_TELEPORTER_RED_START + 2)
1816 #define EL_MM_TELEPORTER_RED_4          (EL_MM_TELEPORTER_RED_START + 3)
1817 #define EL_MM_TELEPORTER_RED_5          (EL_MM_TELEPORTER_RED_START + 4)
1818 #define EL_MM_TELEPORTER_RED_6          (EL_MM_TELEPORTER_RED_START + 5)
1819 #define EL_MM_TELEPORTER_RED_7          (EL_MM_TELEPORTER_RED_START + 6)
1820 #define EL_MM_TELEPORTER_RED_8          (EL_MM_TELEPORTER_RED_START + 7)
1821 #define EL_MM_TELEPORTER_RED_9          (EL_MM_TELEPORTER_RED_START + 8)
1822 #define EL_MM_TELEPORTER_RED_10         (EL_MM_TELEPORTER_RED_START + 9)
1823 #define EL_MM_TELEPORTER_RED_11         (EL_MM_TELEPORTER_RED_START + 10)
1824 #define EL_MM_TELEPORTER_RED_12         (EL_MM_TELEPORTER_RED_START + 11)
1825 #define EL_MM_TELEPORTER_RED_13         (EL_MM_TELEPORTER_RED_START + 12)
1826 #define EL_MM_TELEPORTER_RED_14         (EL_MM_TELEPORTER_RED_START + 13)
1827 #define EL_MM_TELEPORTER_RED_15         (EL_MM_TELEPORTER_RED_START + 14)
1828 #define EL_MM_TELEPORTER_RED_16         (EL_MM_TELEPORTER_RED_START + 15)
1829 #define EL_MM_TELEPORTER_RED_END        EL_MM_TELEPORTER_RED_16
1830 #define EL_MM_TELEPORTER_YELLOW_START   (EL_DF_START2 + 372)
1831 #define EL_MM_TELEPORTER_YELLOW_1       (EL_MM_TELEPORTER_YELLOW_START + 0)
1832 #define EL_MM_TELEPORTER_YELLOW_2       (EL_MM_TELEPORTER_YELLOW_START + 1)
1833 #define EL_MM_TELEPORTER_YELLOW_3       (EL_MM_TELEPORTER_YELLOW_START + 2)
1834 #define EL_MM_TELEPORTER_YELLOW_4       (EL_MM_TELEPORTER_YELLOW_START + 3)
1835 #define EL_MM_TELEPORTER_YELLOW_5       (EL_MM_TELEPORTER_YELLOW_START + 4)
1836 #define EL_MM_TELEPORTER_YELLOW_6       (EL_MM_TELEPORTER_YELLOW_START + 5)
1837 #define EL_MM_TELEPORTER_YELLOW_7       (EL_MM_TELEPORTER_YELLOW_START + 6)
1838 #define EL_MM_TELEPORTER_YELLOW_8       (EL_MM_TELEPORTER_YELLOW_START + 7)
1839 #define EL_MM_TELEPORTER_YELLOW_9       (EL_MM_TELEPORTER_YELLOW_START + 8)
1840 #define EL_MM_TELEPORTER_YELLOW_10      (EL_MM_TELEPORTER_YELLOW_START + 9)
1841 #define EL_MM_TELEPORTER_YELLOW_11      (EL_MM_TELEPORTER_YELLOW_START + 10)
1842 #define EL_MM_TELEPORTER_YELLOW_12      (EL_MM_TELEPORTER_YELLOW_START + 11)
1843 #define EL_MM_TELEPORTER_YELLOW_13      (EL_MM_TELEPORTER_YELLOW_START + 12)
1844 #define EL_MM_TELEPORTER_YELLOW_14      (EL_MM_TELEPORTER_YELLOW_START + 13)
1845 #define EL_MM_TELEPORTER_YELLOW_15      (EL_MM_TELEPORTER_YELLOW_START + 14)
1846 #define EL_MM_TELEPORTER_YELLOW_16      (EL_MM_TELEPORTER_YELLOW_START + 15)
1847 #define EL_MM_TELEPORTER_YELLOW_END     EL_MM_TELEPORTER_YELLOW_16
1848 #define EL_MM_TELEPORTER_GREEN_START    (EL_DF_START2 + 388)
1849 #define EL_MM_TELEPORTER_GREEN_1        (EL_MM_TELEPORTER_GREEN_START + 0)
1850 #define EL_MM_TELEPORTER_GREEN_2        (EL_MM_TELEPORTER_GREEN_START + 1)
1851 #define EL_MM_TELEPORTER_GREEN_3        (EL_MM_TELEPORTER_GREEN_START + 2)
1852 #define EL_MM_TELEPORTER_GREEN_4        (EL_MM_TELEPORTER_GREEN_START + 3)
1853 #define EL_MM_TELEPORTER_GREEN_5        (EL_MM_TELEPORTER_GREEN_START + 4)
1854 #define EL_MM_TELEPORTER_GREEN_6        (EL_MM_TELEPORTER_GREEN_START + 5)
1855 #define EL_MM_TELEPORTER_GREEN_7        (EL_MM_TELEPORTER_GREEN_START + 6)
1856 #define EL_MM_TELEPORTER_GREEN_8        (EL_MM_TELEPORTER_GREEN_START + 7)
1857 #define EL_MM_TELEPORTER_GREEN_9        (EL_MM_TELEPORTER_GREEN_START + 8)
1858 #define EL_MM_TELEPORTER_GREEN_10       (EL_MM_TELEPORTER_GREEN_START + 9)
1859 #define EL_MM_TELEPORTER_GREEN_11       (EL_MM_TELEPORTER_GREEN_START + 10)
1860 #define EL_MM_TELEPORTER_GREEN_12       (EL_MM_TELEPORTER_GREEN_START + 11)
1861 #define EL_MM_TELEPORTER_GREEN_13       (EL_MM_TELEPORTER_GREEN_START + 12)
1862 #define EL_MM_TELEPORTER_GREEN_14       (EL_MM_TELEPORTER_GREEN_START + 13)
1863 #define EL_MM_TELEPORTER_GREEN_15       (EL_MM_TELEPORTER_GREEN_START + 14)
1864 #define EL_MM_TELEPORTER_GREEN_16       (EL_MM_TELEPORTER_GREEN_START + 15)
1865 #define EL_MM_TELEPORTER_GREEN_END      EL_MM_TELEPORTER_GREEN_16
1866 #define EL_MM_TELEPORTER_BLUE_START     (EL_DF_START2 + 404)
1867 #define EL_MM_TELEPORTER_BLUE_1         (EL_MM_TELEPORTER_BLUE_START + 0)
1868 #define EL_MM_TELEPORTER_BLUE_2         (EL_MM_TELEPORTER_BLUE_START + 1)
1869 #define EL_MM_TELEPORTER_BLUE_3         (EL_MM_TELEPORTER_BLUE_START + 2)
1870 #define EL_MM_TELEPORTER_BLUE_4         (EL_MM_TELEPORTER_BLUE_START + 3)
1871 #define EL_MM_TELEPORTER_BLUE_5         (EL_MM_TELEPORTER_BLUE_START + 4)
1872 #define EL_MM_TELEPORTER_BLUE_6         (EL_MM_TELEPORTER_BLUE_START + 5)
1873 #define EL_MM_TELEPORTER_BLUE_7         (EL_MM_TELEPORTER_BLUE_START + 6)
1874 #define EL_MM_TELEPORTER_BLUE_8         (EL_MM_TELEPORTER_BLUE_START + 7)
1875 #define EL_MM_TELEPORTER_BLUE_9         (EL_MM_TELEPORTER_BLUE_START + 8)
1876 #define EL_MM_TELEPORTER_BLUE_10        (EL_MM_TELEPORTER_BLUE_START + 9)
1877 #define EL_MM_TELEPORTER_BLUE_11        (EL_MM_TELEPORTER_BLUE_START + 10)
1878 #define EL_MM_TELEPORTER_BLUE_12        (EL_MM_TELEPORTER_BLUE_START + 11)
1879 #define EL_MM_TELEPORTER_BLUE_13        (EL_MM_TELEPORTER_BLUE_START + 12)
1880 #define EL_MM_TELEPORTER_BLUE_14        (EL_MM_TELEPORTER_BLUE_START + 13)
1881 #define EL_MM_TELEPORTER_BLUE_15        (EL_MM_TELEPORTER_BLUE_START + 14)
1882 #define EL_MM_TELEPORTER_BLUE_16        (EL_MM_TELEPORTER_BLUE_START + 15)
1883 #define EL_MM_TELEPORTER_BLUE_END       EL_MM_TELEPORTER_BLUE_16
1884
1885 #define EL_MM_MCDUFFIN                  1204
1886 #define EL_MM_PACMAN                    1205
1887 #define EL_MM_FUSE                      1206
1888 #define EL_MM_STEEL_WALL                1207
1889 #define EL_MM_WOODEN_WALL               1208
1890 #define EL_MM_ICE_WALL                  1209
1891 #define EL_MM_AMOEBA_WALL               1210
1892 #define EL_DF_LASER                     1211
1893 #define EL_DF_RECEIVER                  1212
1894 #define EL_DF_STEEL_WALL                1213
1895 #define EL_DF_WOODEN_WALL               1214
1896
1897 #define EL_MM_END_2                     (EL_DF_START2 + 430)
1898 #define EL_MM_END                       EL_MM_END_2
1899
1900 #define NUM_FILE_ELEMENTS               1215
1901
1902
1903 // "real" (and therefore drawable) runtime elements
1904 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1905
1906 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1907 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1908 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1909 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1910 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1911 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1912 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1913 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1914 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1915 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1916 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1917 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1918 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1919 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1920 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1921 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1922 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1923 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1924 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1925 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1926 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1927 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1928 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1929 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1930 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1931 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1932 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1933 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1934 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1935 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1936 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1937 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1938 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1939 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1940 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1941 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1942 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1943 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1944 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1945 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1946 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1947 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1948 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1949 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1950 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1951 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1952 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1953 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1954 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1955 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1956 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1957 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1958 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1959 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1960 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1961 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1962 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1963 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1964 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1965 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1966 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1967 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1968 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1969 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1970 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1971 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1972 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1973 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1974 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1975 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1976 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1977 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1978 #define EL_MM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 72)
1979 #define EL_MM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 73)
1980 #define EL_MM_GRAY_BALL_OPENING         (EL_FIRST_RUNTIME_REAL + 74)
1981 #define EL_MM_ICE_WALL_SHRINKING        (EL_FIRST_RUNTIME_REAL + 75)
1982 #define EL_MM_AMOEBA_WALL_GROWING       (EL_FIRST_RUNTIME_REAL + 76)
1983 #define EL_MM_PACMAN_EATING_RIGHT       (EL_FIRST_RUNTIME_REAL + 77)
1984 #define EL_MM_PACMAN_EATING_UP          (EL_FIRST_RUNTIME_REAL + 78)
1985 #define EL_MM_PACMAN_EATING_LEFT        (EL_FIRST_RUNTIME_REAL + 79)
1986 #define EL_MM_PACMAN_EATING_DOWN        (EL_FIRST_RUNTIME_REAL + 80)
1987
1988 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 81)
1989
1990 #define EL_MM_RUNTIME_START             EL_MM_EXIT_OPENING
1991 #define EL_MM_RUNTIME_END               EL_MM_AMOEBA_WALL_GROWING
1992
1993 // "unreal" (and therefore not drawable) runtime elements
1994 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
1995
1996 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1997 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1998 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1999 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
2000 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
2001 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
2002 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
2003 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
2004 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
2005 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
2006 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
2007 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
2008 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
2009 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
2010 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
2011 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
2012 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
2013 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
2014 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
2015 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
2016 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
2017 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
2018 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
2019 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
2020
2021 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
2022
2023 // dummy elements (never used as game elements, only used as graphics)
2024 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
2025
2026 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
2027 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
2028 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
2029 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
2030 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
2031 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
2032 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
2033 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
2034 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
2035 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2036 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
2037 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
2038 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
2039 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
2040 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
2041 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
2042 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
2043 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
2044 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
2045 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
2046 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
2047 #define EL_MM_LIGHTBALL_RED             (EL_FIRST_DUMMY + 21)
2048 #define EL_MM_LIGHTBALL_BLUE            (EL_FIRST_DUMMY + 22)
2049 #define EL_MM_LIGHTBALL_YELLOW          (EL_FIRST_DUMMY + 23)
2050 #define EL_MM_MASK_MCDUFFIN_RIGHT       (EL_FIRST_DUMMY + 24)
2051 #define EL_MM_MASK_MCDUFFIN_UP          (EL_FIRST_DUMMY + 25)
2052 #define EL_MM_MASK_MCDUFFIN_LEFT        (EL_FIRST_DUMMY + 26)
2053 #define EL_MM_MASK_MCDUFFIN_DOWN        (EL_FIRST_DUMMY + 27)
2054 #define EL_MM_MASK_GRID_1               (EL_FIRST_DUMMY + 28)
2055 #define EL_MM_MASK_GRID_2               (EL_FIRST_DUMMY + 29)
2056 #define EL_MM_MASK_GRID_3               (EL_FIRST_DUMMY + 30)
2057 #define EL_MM_MASK_GRID_4               (EL_FIRST_DUMMY + 31)
2058 #define EL_MM_MASK_RECTANGLE            (EL_FIRST_DUMMY + 32)
2059 #define EL_MM_MASK_CIRCLE               (EL_FIRST_DUMMY + 33)
2060 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 34)
2061 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 35)
2062 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 36)
2063 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 37)
2064 #define EL_MM_DEFAULT                   (EL_FIRST_DUMMY + 38)
2065 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 39)
2066 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 40)
2067 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 41)
2068 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 42)
2069 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 43)
2070 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 44)
2071 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 45)
2072 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 46)
2073
2074 #define EL_MM_DUMMY_START               EL_MM_MASK_MCDUFFIN_RIGHT
2075 #define EL_MM_DUMMY_END                 EL_MM_MASK_CIRCLE
2076
2077 // internal elements (only used for internal purposes like copying)
2078 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 47)
2079
2080 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
2081 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
2082 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
2083 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
2084
2085 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2086 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2087 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
2088 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
2089 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
2090 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
2091 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
2092 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
2093 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
2094 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
2095 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
2096 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
2097 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
2098 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
2099 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
2100 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
2101 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 20)
2102 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 21)
2103 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 22)
2104 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 23)
2105 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 24)
2106 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 25)
2107 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 26)
2108 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 27)
2109 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 28)
2110 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 29)
2111 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 30)
2112 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 31)
2113 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 32)
2114 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 33)
2115 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 34)
2116 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 35)
2117 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 36)
2118 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 37)
2119
2120 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
2121 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
2122 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
2123 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 37)
2124
2125 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 38)
2126
2127
2128 // values for graphics/sounds action types
2129 enum
2130 {
2131   ACTION_DEFAULT = 0,
2132   ACTION_WAITING,
2133   ACTION_FALLING,
2134   ACTION_MOVING,
2135   ACTION_DIGGING,
2136   ACTION_SNAPPING,
2137   ACTION_COLLECTING,
2138   ACTION_DROPPING,
2139   ACTION_PUSHING,
2140   ACTION_WALKING,
2141   ACTION_PASSING,
2142   ACTION_IMPACT,
2143   ACTION_BREAKING,
2144   ACTION_ACTIVATING,
2145   ACTION_DEACTIVATING,
2146   ACTION_OPENING,
2147   ACTION_CLOSING,
2148   ACTION_ATTACKING,
2149   ACTION_GROWING,
2150   ACTION_SHRINKING,
2151   ACTION_ACTIVE,
2152   ACTION_FILLING,
2153   ACTION_EMPTYING,
2154   ACTION_CHANGING,
2155   ACTION_EXPLODING,
2156   ACTION_BORING,
2157   ACTION_BORING_1,
2158   ACTION_BORING_2,
2159   ACTION_BORING_3,
2160   ACTION_BORING_4,
2161   ACTION_BORING_5,
2162   ACTION_BORING_6,
2163   ACTION_BORING_7,
2164   ACTION_BORING_8,
2165   ACTION_BORING_9,
2166   ACTION_BORING_10,
2167   ACTION_SLEEPING,
2168   ACTION_SLEEPING_1,
2169   ACTION_SLEEPING_2,
2170   ACTION_SLEEPING_3,
2171   ACTION_AWAKENING,
2172   ACTION_DYING,
2173   ACTION_TURNING,
2174   ACTION_TURNING_FROM_LEFT,
2175   ACTION_TURNING_FROM_RIGHT,
2176   ACTION_TURNING_FROM_UP,
2177   ACTION_TURNING_FROM_DOWN,
2178   ACTION_SMASHED_BY_ROCK,
2179   ACTION_SMASHED_BY_SPRING,
2180   ACTION_EATING,
2181   ACTION_TWINKLING,
2182   ACTION_SPLASHING,
2183   ACTION_HITTING,
2184   ACTION_PAGE_1,
2185   ACTION_PAGE_2,
2186   ACTION_PAGE_3,
2187   ACTION_PAGE_4,
2188   ACTION_PAGE_5,
2189   ACTION_PAGE_6,
2190   ACTION_PAGE_7,
2191   ACTION_PAGE_8,
2192   ACTION_PAGE_9,
2193   ACTION_PAGE_10,
2194   ACTION_PAGE_11,
2195   ACTION_PAGE_12,
2196   ACTION_PAGE_13,
2197   ACTION_PAGE_14,
2198   ACTION_PAGE_15,
2199   ACTION_PAGE_16,
2200   ACTION_PAGE_17,
2201   ACTION_PAGE_18,
2202   ACTION_PAGE_19,
2203   ACTION_PAGE_20,
2204   ACTION_PAGE_21,
2205   ACTION_PAGE_22,
2206   ACTION_PAGE_23,
2207   ACTION_PAGE_24,
2208   ACTION_PAGE_25,
2209   ACTION_PAGE_26,
2210   ACTION_PAGE_27,
2211   ACTION_PAGE_28,
2212   ACTION_PAGE_29,
2213   ACTION_PAGE_30,
2214   ACTION_PAGE_31,
2215   ACTION_PAGE_32,
2216   ACTION_PART_1,
2217   ACTION_PART_2,
2218   ACTION_PART_3,
2219   ACTION_PART_4,
2220   ACTION_PART_5,
2221   ACTION_PART_6,
2222   ACTION_PART_7,
2223   ACTION_PART_8,
2224   ACTION_PART_9,
2225   ACTION_PART_10,
2226   ACTION_PART_11,
2227   ACTION_PART_12,
2228   ACTION_PART_13,
2229   ACTION_PART_14,
2230   ACTION_PART_15,
2231   ACTION_PART_16,
2232   ACTION_PART_17,
2233   ACTION_PART_18,
2234   ACTION_PART_19,
2235   ACTION_PART_20,
2236   ACTION_PART_21,
2237   ACTION_PART_22,
2238   ACTION_PART_23,
2239   ACTION_PART_24,
2240   ACTION_PART_25,
2241   ACTION_PART_26,
2242   ACTION_PART_27,
2243   ACTION_PART_28,
2244   ACTION_PART_29,
2245   ACTION_PART_30,
2246   ACTION_PART_31,
2247   ACTION_PART_32,
2248   ACTION_OTHER,
2249
2250   NUM_ACTIONS
2251 };
2252
2253 #define ACTION_BORING_LAST              ACTION_BORING_10
2254 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2255
2256
2257 // values for special image configuration suffixes (must match game mode)
2258 enum
2259 {
2260   GFX_SPECIAL_ARG_DEFAULT = 0,
2261   GFX_SPECIAL_ARG_LOADING,
2262   GFX_SPECIAL_ARG_TITLE_INITIAL,
2263   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2264   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2265   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2266   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2267   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2268   GFX_SPECIAL_ARG_TITLE,
2269   GFX_SPECIAL_ARG_TITLE_1,
2270   GFX_SPECIAL_ARG_TITLE_2,
2271   GFX_SPECIAL_ARG_TITLE_3,
2272   GFX_SPECIAL_ARG_TITLE_4,
2273   GFX_SPECIAL_ARG_TITLE_5,
2274   GFX_SPECIAL_ARG_MAIN,
2275   GFX_SPECIAL_ARG_LEVELS,
2276   GFX_SPECIAL_ARG_LEVELNR,
2277   GFX_SPECIAL_ARG_SCORES,
2278   GFX_SPECIAL_ARG_EDITOR,
2279   GFX_SPECIAL_ARG_INFO,
2280   GFX_SPECIAL_ARG_SETUP,
2281   GFX_SPECIAL_ARG_PLAYING,
2282   GFX_SPECIAL_ARG_DOOR,
2283   GFX_SPECIAL_ARG_TAPE,
2284   GFX_SPECIAL_ARG_PANEL,
2285   GFX_SPECIAL_ARG_PREVIEW,
2286   GFX_SPECIAL_ARG_CRUMBLED,
2287   GFX_SPECIAL_ARG_MAINONLY,
2288   GFX_SPECIAL_ARG_TYPENAME,
2289   GFX_SPECIAL_ARG_SUBMENU,
2290   GFX_SPECIAL_ARG_MENU,
2291   GFX_SPECIAL_ARG_TOONS,
2292   GFX_SPECIAL_ARG_SCORESOLD,
2293   GFX_SPECIAL_ARG_SCORESNEW,
2294   GFX_SPECIAL_ARG_NO_TITLE,
2295   GFX_SPECIAL_ARG_FADING,
2296   GFX_SPECIAL_ARG_QUIT,
2297
2298   NUM_SPECIAL_GFX_ARGS
2299 };
2300
2301 // these additional definitions are currently only used for draw offsets
2302 enum
2303 {
2304   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2305   GFX_SPECIAL_ARG_INFO_TITLE,
2306   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2307   GFX_SPECIAL_ARG_INFO_MUSIC,
2308   GFX_SPECIAL_ARG_INFO_CREDITS,
2309   GFX_SPECIAL_ARG_INFO_PROGRAM,
2310   GFX_SPECIAL_ARG_INFO_VERSION,
2311   GFX_SPECIAL_ARG_INFO_LEVELSET,
2312
2313   NUM_SPECIAL_GFX_INFO_ARGS
2314 };
2315
2316 // these additional definitions are currently only used for draw offsets
2317 // (must match SETUP_MODE_* values as defined in src/screens.c)
2318 // (should also match corresponding entries in src/conf_gfx.c)
2319 enum
2320 {
2321   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2322   GFX_SPECIAL_ARG_SETUP_GAME,
2323   GFX_SPECIAL_ARG_SETUP_EDITOR,
2324   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2325   GFX_SPECIAL_ARG_SETUP_SOUND,
2326   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2327   GFX_SPECIAL_ARG_SETUP_INPUT,
2328   GFX_SPECIAL_ARG_SETUP_TOUCH,
2329   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2330   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2331   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2332   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2333   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2334   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2335   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2336   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2337
2338   NUM_SPECIAL_GFX_SETUP_ARGS
2339 };
2340
2341 // values for image configuration suffixes
2342 enum
2343 {
2344   GFX_ARG_X = 0,
2345   GFX_ARG_Y,
2346   GFX_ARG_XPOS,
2347   GFX_ARG_YPOS,
2348   GFX_ARG_WIDTH,
2349   GFX_ARG_HEIGHT,
2350   GFX_ARG_VERTICAL,
2351   GFX_ARG_OFFSET,
2352   GFX_ARG_XOFFSET,
2353   GFX_ARG_YOFFSET,
2354   GFX_ARG_2ND_MOVEMENT_TILE,
2355   GFX_ARG_2ND_VERTICAL,
2356   GFX_ARG_2ND_OFFSET,
2357   GFX_ARG_2ND_XOFFSET,
2358   GFX_ARG_2ND_YOFFSET,
2359   GFX_ARG_2ND_SWAP_TILES,
2360   GFX_ARG_FRAMES,
2361   GFX_ARG_FRAMES_PER_LINE,
2362   GFX_ARG_START_FRAME,
2363   GFX_ARG_DELAY,
2364   GFX_ARG_ANIM_MODE,
2365   GFX_ARG_GLOBAL_SYNC,
2366   GFX_ARG_CRUMBLED_LIKE,
2367   GFX_ARG_DIGGABLE_LIKE,
2368   GFX_ARG_BORDER_SIZE,
2369   GFX_ARG_STEP_OFFSET,
2370   GFX_ARG_STEP_XOFFSET,
2371   GFX_ARG_STEP_YOFFSET,
2372   GFX_ARG_STEP_DELAY,
2373   GFX_ARG_DIRECTION,
2374   GFX_ARG_POSITION,
2375   GFX_ARG_DRAW_XOFFSET,
2376   GFX_ARG_DRAW_YOFFSET,
2377   GFX_ARG_DRAW_MASKED,
2378   GFX_ARG_DRAW_ORDER,
2379   GFX_ARG_INIT_DELAY_FIXED,
2380   GFX_ARG_INIT_DELAY_RANDOM,
2381   GFX_ARG_INIT_DELAY_ACTION,
2382   GFX_ARG_ANIM_DELAY_FIXED,
2383   GFX_ARG_ANIM_DELAY_RANDOM,
2384   GFX_ARG_ANIM_DELAY_ACTION,
2385   GFX_ARG_POST_DELAY_FIXED,
2386   GFX_ARG_POST_DELAY_RANDOM,
2387   GFX_ARG_POST_DELAY_ACTION,
2388   GFX_ARG_INIT_EVENT,
2389   GFX_ARG_INIT_EVENT_ACTION,
2390   GFX_ARG_ANIM_EVENT,
2391   GFX_ARG_ANIM_EVENT_ACTION,
2392   GFX_ARG_NAME,
2393   GFX_ARG_SCALE_UP_FACTOR,
2394   GFX_ARG_TILE_SIZE,
2395   GFX_ARG_CLONE_FROM,
2396   GFX_ARG_FADE_MODE,
2397   GFX_ARG_FADE_DELAY,
2398   GFX_ARG_POST_DELAY,
2399   GFX_ARG_AUTO_DELAY,
2400   GFX_ARG_AUTO_DELAY_UNIT,
2401   GFX_ARG_ALIGN,
2402   GFX_ARG_VALIGN,
2403   GFX_ARG_SORT_PRIORITY,
2404   GFX_ARG_CLASS,
2405   GFX_ARG_STYLE,
2406   GFX_ARG_ACTIVE_XOFFSET,
2407   GFX_ARG_ACTIVE_YOFFSET,
2408   GFX_ARG_PRESSED_XOFFSET,
2409   GFX_ARG_PRESSED_YOFFSET,
2410
2411   NUM_GFX_ARGS
2412 };
2413
2414 // values for sound configuration suffixes
2415 enum
2416 {
2417   SND_ARG_MODE_LOOP = 0,
2418   SND_ARG_VOLUME,
2419   SND_ARG_PRIORITY,
2420
2421   NUM_SND_ARGS
2422 };
2423
2424 // values for music configuration suffixes
2425 enum
2426 {
2427   MUS_ARG_MODE_LOOP = 0,
2428
2429   NUM_MUS_ARGS
2430 };
2431
2432 // values for font configuration (definitions must match those from main.c)
2433 enum
2434 {
2435   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2436   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2437   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2438   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2439   FONT_TITLE_1,
2440   FONT_TITLE_2,
2441   FONT_MENU_1_ACTIVE,
2442   FONT_MENU_2_ACTIVE,
2443   FONT_MENU_1,
2444   FONT_MENU_2,
2445   FONT_TEXT_1_ACTIVE,
2446   FONT_TEXT_2_ACTIVE,
2447   FONT_TEXT_3_ACTIVE,
2448   FONT_TEXT_4_ACTIVE,
2449   FONT_TEXT_1,
2450   FONT_TEXT_2,
2451   FONT_TEXT_3,
2452   FONT_TEXT_4,
2453   FONT_ENVELOPE_1,
2454   FONT_ENVELOPE_2,
2455   FONT_ENVELOPE_3,
2456   FONT_ENVELOPE_4,
2457   FONT_REQUEST,
2458   FONT_INPUT_1_ACTIVE,
2459   FONT_INPUT_2_ACTIVE,
2460   FONT_INPUT_1,
2461   FONT_INPUT_2,
2462   FONT_OPTION_OFF_NARROW,
2463   FONT_OPTION_OFF,
2464   FONT_OPTION_ON_NARROW,
2465   FONT_OPTION_ON,
2466   FONT_VALUE_1,
2467   FONT_VALUE_2,
2468   FONT_VALUE_OLD_NARROW,
2469   FONT_VALUE_OLD,
2470   FONT_VALUE_NARROW,
2471   FONT_LEVEL_NUMBER_ACTIVE,
2472   FONT_LEVEL_NUMBER,
2473   FONT_TAPE_RECORDER,
2474   FONT_GAME_INFO,
2475   FONT_INFO_ELEMENTS,
2476   FONT_INFO_LEVELSET,
2477   FONT_MAIN_NETWORK_PLAYERS,
2478
2479   NUM_FONTS
2480 };
2481
2482 #define NUM_INITIAL_FONTS               4
2483
2484 // values for toon animation configuration
2485 #define MAX_NUM_TOONS                   20
2486
2487 // values for global animation configuration (must match those from main.c)
2488 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2489 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2490 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2491 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2492
2493 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2494 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2495 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2496 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2497
2498 #define GLOBAL_ANIM_ID_PART_FIRST       0
2499 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2500 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2501
2502 // values for global border graphics
2503 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2504 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2505
2506 // values for game_status (must match special image configuration suffixes)
2507 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2508 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2509 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2510 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2511 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2512 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2513 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2514 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2515 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2516 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2517 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2518 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2519 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2520 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2521 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2522 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2523 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2524 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2525 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2526 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2527 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2528 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2529 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2530 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2531 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2532 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2533 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2534 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2535 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2536 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
2537 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
2538 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
2539 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
2540 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
2541 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
2542 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
2543 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
2544
2545 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
2546
2547 // special definitions currently only used for custom artwork configuration
2548 #define MUSIC_PREFIX_BACKGROUND         0
2549 #define NUM_MUSIC_PREFIXES              1
2550
2551 // definitions for demo animation lists
2552 #define HELPANIM_LIST_NEXT              -1
2553 #define HELPANIM_LIST_END               -999
2554
2555
2556 // program information and versioning definitions
2557 #define PROGRAM_VERSION_SUPER           4
2558 #define PROGRAM_VERSION_MAJOR           1
2559 #define PROGRAM_VERSION_MINOR           4
2560 #define PROGRAM_VERSION_PATCH           2
2561 #define PROGRAM_VERSION_EXTRA           ""
2562
2563 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2564 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2565 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2566 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
2567 #define PROGRAM_COPYRIGHT_STRING        "Copyright \xa9""1995-2019 by Holger Schemel"
2568 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2569
2570 #define PROGRAM_ICON_FILENAME           "RocksIcon32x32.png"
2571
2572 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2573
2574 #define USERDATA_DIRECTORY_OTHER        "userdata"
2575
2576 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2577 ** currently supported/known file version numbers:
2578 **      1.0 (old)
2579 **      1.2 (still in use)
2580 **      1.4 (still in use)
2581 **      2.0 (actual)
2582 */
2583 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2584 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2585 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2586 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2587 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2588
2589 /* file version does not change for every program version, but is changed
2590    when new features are introduced that are incompatible with older file
2591    versions, so that they can be treated accordingly */
2592 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2593
2594 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2595 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2596 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2597 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2598 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2599
2600 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2601                                                       PROGRAM_VERSION_MAJOR, \
2602                                                       PROGRAM_VERSION_MINOR, \
2603                                                       PROGRAM_VERSION_PATCH)
2604
2605 // values for game_emulation
2606 #define EMU_NONE                        0
2607 #define EMU_BOULDERDASH                 1
2608 #define EMU_SOKOBAN                     2
2609 #define EMU_SUPAPLEX                    3
2610
2611 // values for level file type identifier
2612 #define LEVEL_FILE_TYPE_UNKNOWN         0
2613 #define LEVEL_FILE_TYPE_RND             1
2614 #define LEVEL_FILE_TYPE_BD              2
2615 #define LEVEL_FILE_TYPE_EM              3
2616 #define LEVEL_FILE_TYPE_SP              4
2617 #define LEVEL_FILE_TYPE_DX              5
2618 #define LEVEL_FILE_TYPE_SB              6
2619 #define LEVEL_FILE_TYPE_DC              7
2620 #define LEVEL_FILE_TYPE_MM              8
2621
2622 #define NUM_LEVEL_FILE_TYPES            9
2623
2624 // values for game engine type identifier
2625 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2626 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2627 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2628 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2629 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2630
2631 #define NUM_ENGINE_TYPES                4
2632
2633 // values for automatically playing tapes
2634 #define AUTOPLAY_NONE                   0
2635 #define AUTOPLAY_PLAY                   (1 << 0)
2636 #define AUTOPLAY_FFWD                   (1 << 1)
2637 #define AUTOPLAY_WARP                   (1 << 2)
2638 #define AUTOPLAY_TEST                   (1 << 3)
2639 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2640
2641 #define AUTOPLAY_MODE_NONE              0
2642 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2643 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2644 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2645 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2646 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2647
2648
2649 struct BorderInfo
2650 {
2651   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2652   boolean draw_masked_when_fading;
2653 };
2654
2655 struct RequestButtonInfo
2656 {
2657   struct TextPosInfo yes;
2658   struct TextPosInfo no;
2659   struct TextPosInfo confirm;
2660
2661   struct TextPosInfo player_1;
2662   struct TextPosInfo player_2;
2663   struct TextPosInfo player_3;
2664   struct TextPosInfo player_4;
2665
2666   struct TextPosInfo touch_yes;
2667   struct TextPosInfo touch_no;
2668   struct TextPosInfo touch_confirm;
2669 };
2670
2671 struct MenuMainButtonInfo
2672 {
2673   struct MenuPosInfo name;
2674   struct MenuPosInfo levels;
2675   struct MenuPosInfo scores;
2676   struct MenuPosInfo editor;
2677   struct MenuPosInfo info;
2678   struct MenuPosInfo game;
2679   struct MenuPosInfo setup;
2680   struct MenuPosInfo quit;
2681
2682   struct MenuPosInfo prev_level;
2683   struct MenuPosInfo next_level;
2684
2685   struct MenuPosInfo first_level;
2686   struct MenuPosInfo last_level;
2687   struct MenuPosInfo level_number;
2688
2689   struct MenuPosInfo insert_solution;
2690   struct MenuPosInfo play_solution;
2691
2692   struct MenuPosInfo switch_ecs_aga;
2693 };
2694
2695 struct MenuMainTextInfo
2696 {
2697   struct TextPosInfo name;
2698   struct TextPosInfo levels;
2699   struct TextPosInfo scores;
2700   struct TextPosInfo editor;
2701   struct TextPosInfo info;
2702   struct TextPosInfo game;
2703   struct TextPosInfo setup;
2704   struct TextPosInfo quit;
2705
2706   struct TextPosInfo first_level;
2707   struct TextPosInfo last_level;
2708   struct TextPosInfo level_number;
2709   struct TextPosInfo level_info_1;
2710   struct TextPosInfo level_info_2;
2711   struct TextPosInfo level_name;
2712   struct TextPosInfo level_author;
2713   struct TextPosInfo level_year;
2714   struct TextPosInfo level_imported_from;
2715   struct TextPosInfo level_imported_by;
2716   struct TextPosInfo level_tested_by;
2717   struct TextPosInfo title_1;
2718   struct TextPosInfo title_2;
2719   struct TextPosInfo title_3;
2720 };
2721
2722 struct MenuMainInputInfo
2723 {
2724   struct TextPosInfo name;
2725 };
2726
2727 struct MenuMainInfo
2728 {
2729   struct MenuMainButtonInfo button;
2730   struct MenuMainTextInfo text;
2731   struct MenuMainInputInfo input;
2732
2733   struct TextPosInfo preview_players;
2734   struct TextPosInfo network_players;
2735 };
2736
2737 struct MenuSetupButtonInfo
2738 {
2739   struct MenuPosInfo prev_player;
2740   struct MenuPosInfo next_player;
2741
2742   struct MenuPosInfo touch_back;
2743   struct MenuPosInfo touch_next;
2744   struct MenuPosInfo touch_back2;
2745   struct MenuPosInfo touch_next2;
2746 };
2747
2748 struct MenuSetupInfo
2749 {
2750   struct MenuSetupButtonInfo button;
2751 };
2752
2753 struct TitleFadingInfo
2754 {
2755   int fade_mode;
2756   int fade_delay;
2757   int post_delay;
2758   int auto_delay;
2759   int auto_delay_unit;
2760 };
2761
2762 struct TitleMessageInfo
2763 {
2764   int x, y;
2765   int width, height;
2766   int chars, lines;
2767   int align, valign;
2768   int font;
2769   boolean autowrap;
2770   boolean centered;
2771   boolean parse_comments;
2772   int sort_priority;
2773
2774   int fade_mode;
2775   int fade_delay;
2776   int post_delay;
2777   int auto_delay;
2778   int auto_delay_unit;
2779 };
2780
2781 struct InitInfo
2782 {
2783   struct MenuPosInfo busy;
2784 };
2785
2786 struct MenuInfo
2787 {
2788   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2789   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2790   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2791   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2792   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2793   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2794
2795   int scrollbar_xoffset;
2796
2797   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2798
2799   int list_size[NUM_SPECIAL_GFX_ARGS];
2800   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2801
2802   int left_spacing[NUM_SPECIAL_GFX_ARGS];
2803   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2804   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2805   int right_spacing[NUM_SPECIAL_GFX_ARGS];
2806   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2807   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2808   int top_spacing[NUM_SPECIAL_GFX_ARGS];
2809   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2810   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2811   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
2812   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2813   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2814
2815   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
2816   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2817   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2818   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
2819   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2820   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2821   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
2822   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2823   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2824   int line_spacing[NUM_SPECIAL_GFX_ARGS];
2825   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2826   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2827   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
2828   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2829   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2830
2831   struct TitleFadingInfo enter_menu;
2832   struct TitleFadingInfo leave_menu;
2833   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2834   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2835   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2836
2837   int sound[NUM_SPECIAL_GFX_ARGS];
2838   int music[NUM_SPECIAL_GFX_ARGS];
2839
2840   struct MenuMainInfo main;
2841   struct MenuSetupInfo setup;
2842 };
2843
2844 struct DoorInfo
2845 {
2846   struct DoorPartPosInfo part_1;
2847   struct DoorPartPosInfo part_2;
2848   struct DoorPartPosInfo part_3;
2849   struct DoorPartPosInfo part_4;
2850   struct DoorPartPosInfo part_5;
2851   struct DoorPartPosInfo part_6;
2852   struct DoorPartPosInfo part_7;
2853   struct DoorPartPosInfo part_8;
2854
2855   struct DoorPartPosInfo panel;
2856
2857   int width;
2858   int height;
2859   int step_offset;
2860   int step_delay;
2861   int post_delay;
2862   int anim_mode;
2863 };
2864
2865 struct RequestInfo
2866 {
2867   struct RequestButtonInfo button;
2868   int x, y;
2869   int width, height;
2870   int border_size;
2871   int line_spacing;
2872   int step_offset;
2873   int step_delay;
2874   int anim_mode;
2875   int align;
2876   int valign;
2877   boolean autowrap;
2878   boolean centered;
2879   boolean wrap_single_words;
2880 };
2881
2882 struct PreviewInfo
2883 {
2884   int x, y;
2885   int align, valign;
2886   int xsize, ysize;
2887   int xoffset, yoffset;
2888   int tile_size;
2889   int step_offset;
2890   int step_delay;
2891   int anim_mode;
2892
2893   boolean redefined;            // redefined by custom artwork
2894 };
2895
2896 struct EditorTabsInfo
2897 {
2898   int x;
2899   int y;
2900   int yoffset2;
2901   int width;
2902   int height;
2903   int draw_xoffset;
2904   int draw_yoffset;
2905 };
2906
2907 struct EditorSettingsInfo
2908 {
2909   struct MenuPosInfo headline;
2910
2911   struct XY element_graphic;
2912   struct XY element_name;
2913
2914   struct EditorTabsInfo tabs;
2915
2916   struct XY tooltip;
2917 };
2918
2919 struct EditorGadgetInfo
2920 {
2921   int normal_spacing;
2922   int small_spacing;
2923   int tiny_spacing;
2924   int line_spacing;
2925   int text_spacing;
2926   int tab_spacing;
2927
2928   struct Rect separator_line;
2929 };
2930
2931 struct EditorButtonInfo
2932 {
2933   struct XYTileSize prev_level;
2934   struct XYTileSize next_level;
2935
2936   struct XYTileSize properties;
2937   struct XYTileSize element_left;
2938   struct XYTileSize element_middle;
2939   struct XYTileSize element_right;
2940   struct XYTileSize palette;
2941
2942   struct XYTileSize draw_single;
2943   struct XYTileSize draw_connected;
2944   struct XYTileSize draw_line;
2945   struct XYTileSize draw_arc;
2946   struct XYTileSize draw_rectangle;
2947   struct XYTileSize draw_filled_box;
2948   struct XYTileSize rotate_up;
2949   struct XYTileSize draw_text;
2950   struct XYTileSize flood_fill;
2951   struct XYTileSize rotate_left;
2952   struct XYTileSize zoom_level;
2953   struct XYTileSize rotate_right;
2954   struct XYTileSize draw_random;
2955   struct XYTileSize grab_brush;
2956   struct XYTileSize rotate_down;
2957   struct XYTileSize pick_element;
2958
2959   struct XYTileSize ce_copy_from;
2960   struct XYTileSize ce_copy_to;
2961   struct XYTileSize ce_swap;
2962   struct XYTileSize ce_copy;
2963   struct XYTileSize ce_paste;
2964
2965   struct XYTileSize undo;
2966   struct XYTileSize conf;
2967   struct XYTileSize save;
2968   struct XYTileSize clear;
2969   struct XYTileSize test;
2970   struct XYTileSize exit;
2971 };
2972
2973 struct EditorInputInfo
2974 {
2975   struct XY level_number;
2976 };
2977
2978 struct EditorPaletteInfo
2979 {
2980   int x, y;
2981   int cols, rows;
2982   int tile_size;
2983   boolean show_as_separate_screen;
2984   boolean show_on_element_buttons;
2985
2986   struct XYTileSize element_left;
2987   struct XYTileSize element_middle;
2988   struct XYTileSize element_right;
2989 };
2990
2991 struct EditorDrawingAreaInfo
2992 {
2993   int tile_size;
2994 };
2995
2996 struct EditorInfo
2997 {
2998   struct EditorSettingsInfo settings;
2999   struct EditorGadgetInfo gadget;
3000   struct EditorButtonInfo button;
3001   struct EditorInputInfo input;
3002   struct EditorPaletteInfo palette;
3003   struct EditorDrawingAreaInfo drawingarea;
3004 };
3005
3006 struct ViewportInfo
3007 {
3008   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3009   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3010   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3011   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3012 };
3013
3014 struct HiScore
3015 {
3016   char Name[MAX_PLAYER_NAME_LEN + 1];
3017   int Score;
3018 };
3019
3020 struct Content
3021 {
3022   int e[3][3];
3023 };
3024
3025 struct EnvelopeInfo
3026 {
3027   int xsize;
3028   int ysize;
3029
3030   boolean autowrap;
3031   boolean centered;
3032
3033   char text[MAX_ENVELOPE_TEXT_LEN + 1];
3034 };
3035
3036 struct LevelFileInfo
3037 {
3038   int nr;
3039   int type;
3040   boolean packed;
3041   char *basename;
3042   char *filename;
3043 };
3044
3045 struct DateInfo
3046 {
3047   int year;
3048   int month;
3049   int day;
3050
3051   enum
3052   {
3053     DATE_SRC_CLOCK,
3054     DATE_SRC_LEVELFILE
3055   } src;
3056 };
3057
3058 struct LevelInfo
3059 {
3060   struct LevelFileInfo file_info;
3061
3062   int game_engine_type;
3063
3064   // level stored in native format for the alternative native game engines
3065   struct LevelInfo_EM *native_em_level;
3066   struct LevelInfo_SP *native_sp_level;
3067   struct LevelInfo_MM *native_mm_level;
3068
3069   int file_version;     // file format version the level is stored with
3070   int game_version;     // game release version the level was created with
3071
3072   struct DateInfo creation_date;
3073
3074   boolean encoding_16bit_field;         // level contains 16-bit elements
3075   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3076   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3077
3078   int fieldx, fieldy;
3079
3080   int time;                             // available time (seconds)
3081   int gems_needed;
3082   boolean auto_count_gems;
3083
3084   char name[MAX_LEVEL_NAME_LEN + 1];
3085   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3086
3087   int random_seed;
3088
3089   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3090
3091   int score[LEVEL_SCORE_ELEMENTS];
3092
3093   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3094   int num_yamyam_contents;
3095
3096   int amoeba_speed;
3097   int amoeba_content;
3098
3099   int game_of_life[4];
3100   int biomaze[4];
3101
3102   int time_magic_wall;
3103   int time_wheel;
3104   int time_light;
3105   int time_timegate;
3106
3107   int shield_normal_time;
3108   int shield_deadly_time;
3109
3110   int extra_time;
3111   int time_orb_time;
3112
3113   int extra_time_score;
3114
3115   int start_element[MAX_PLAYERS];
3116   boolean use_start_element[MAX_PLAYERS];
3117
3118   int artwork_element[MAX_PLAYERS];
3119   boolean use_artwork_element[MAX_PLAYERS];
3120
3121   int explosion_element[MAX_PLAYERS];
3122   boolean use_explosion_element[MAX_PLAYERS];
3123
3124   // values for the new EMC elements
3125   int android_move_time;
3126   int android_clone_time;
3127   boolean ball_random;
3128   boolean ball_active_initial;
3129   int ball_time;
3130   int lenses_score;
3131   int magnify_score;
3132   int slurp_score;
3133   int lenses_time;
3134   int magnify_time;
3135   int wind_direction_initial;
3136
3137   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3138   int num_ball_contents;
3139
3140   int num_android_clone_elements;
3141   int android_clone_element[MAX_ANDROID_ELEMENTS];
3142
3143   int can_move_into_acid_bits;  // bitfield to store property for elements
3144   int dont_collide_with_bits;   // bitfield to store property for elements
3145
3146   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3147   boolean initial_player_gravity[MAX_PLAYERS];
3148
3149   boolean use_initial_inventory[MAX_PLAYERS];
3150   int initial_inventory_size[MAX_PLAYERS];
3151   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3152
3153   boolean em_slippery_gems;     // EM style "gems slip from wall" behaviour
3154   boolean em_explodes_by_fire;  // EM style chain explosion behaviour
3155   boolean use_spring_bug;       // for compatibility with old levels
3156   boolean use_time_orb_bug;     // for compatibility with old levels
3157   boolean use_life_bugs;        // for compatibility with old levels
3158   boolean instant_relocation;   // no visual delay when relocating player
3159   boolean shifted_relocation;   // no level centering when relocating player
3160   boolean lazy_relocation;      // only redraw off-screen player relocation
3161   boolean can_pass_to_walkable; // player can pass to empty or walkable tile
3162   boolean grow_into_diggable;   // amoeba can grow into anything diggable
3163   boolean sb_fields_needed;     // all Sokoban fields must be solved
3164   boolean sb_objects_needed;    // all Sokoban objects must be solved
3165   boolean auto_exit_sokoban;    // automatically finish solved Sokoban levels
3166   boolean solved_by_one_player; // level is solved if one player enters exit
3167
3168   boolean continuous_snapping;  // repeated snapping without releasing key
3169   boolean block_snap_field;     // snapping blocks field to show animation
3170   boolean block_last_field;     // player blocks previous field while moving
3171   boolean sp_block_last_field;  // player blocks previous field while moving
3172
3173   // values for MM/DF elements
3174   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3175   boolean df_laser_red, df_laser_green, df_laser_blue;
3176   int mm_time_fuse;
3177   int mm_time_bomb;
3178   int mm_time_ball;
3179   int mm_time_block;
3180
3181   // ('int' instead of 'boolean' because used as selectbox value in editor)
3182   int use_step_counter;         // count steps instead of seconds for level
3183
3184   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3185
3186   boolean use_custom_template;  // use custom properties from template file
3187
3188   boolean file_has_custom_elements;     // set when level file contains CEs
3189
3190   boolean no_valid_file;        // set when level file missing or invalid
3191   boolean no_level_file;        // set when falling back to level template
3192
3193   boolean changed;              // set when level was changed in the editor
3194
3195   // runtime flags to handle bugs in old levels (not stored in level file)
3196   boolean use_action_after_change_bug;
3197
3198   // runtime flags to indicate level properties (not stored in level file)
3199   boolean has_mouse_events;
3200 };
3201
3202 struct NetworkLevelInfo
3203 {
3204   char *leveldir_identifier;            // network levelset identifier
3205
3206   struct LevelFileInfo file_info;       // file info for level file
3207   struct LevelFileInfo tmpl_info;       // file info for level template
3208
3209   boolean use_network_level_files;      // use levels from network server
3210   boolean use_custom_template;          // use CEs from level template
3211 };
3212
3213 struct GlobalInfo
3214 {
3215   char *autoplay_leveldir;
3216   int autoplay_level[MAX_TAPES_PER_SET];
3217   boolean autoplay_all;
3218   boolean autoplay_mode;
3219
3220   char *convert_leveldir;
3221   int convert_level_nr;
3222
3223   char *create_images_dir;
3224
3225   int num_toons;
3226
3227   float frames_per_second;
3228   boolean show_frames_per_second;
3229
3230   // global values for fading screens and masking borders
3231   int border_status;
3232
3233   // values for global animations
3234   int anim_status;
3235   int anim_status_next;
3236
3237   boolean use_envelope_request;
3238 };
3239
3240 struct ElementChangeInfo
3241 {
3242   boolean can_change;           // use or ignore this change info
3243
3244   boolean has_event[NUM_CHANGE_EVENTS];         // change events
3245
3246   int trigger_player;           // player triggering change
3247   int trigger_side;             // side triggering change
3248   int trigger_page;             // page triggering change
3249
3250   int target_element;           // target element after change
3251
3252   int delay_fixed;              // added frame delay before changed (fixed)
3253   int delay_random;             // added frame delay before changed (random)
3254   int delay_frames;             // either 1 (frames) or 50 (seconds; 50 fps)
3255
3256   int initial_trigger_element;  // initial element triggering change
3257
3258   struct Content target_content;// elements for extended change target
3259   boolean use_target_content;   // use extended change target
3260   boolean only_if_complete;     // only use complete target content
3261   boolean use_random_replace;   // use random value for replacing elements
3262   int random_percentage;        // random value for replacing elements
3263   int replace_when;             // type of elements that can be replaced
3264
3265   boolean explode;              // explode instead of change
3266
3267   boolean has_action;           // execute action on specified condition
3268   int action_type;              // type of action
3269   int action_mode;              // mode of action
3270   int action_arg;               // parameter of action
3271   int action_element;           // element related to action
3272
3273   // ---------- internal values used at runtime when playing ----------
3274
3275   int trigger_element;          // element triggering change
3276
3277   /* functions that are called before, while and after the change of an
3278      element -- currently only used for non-custom elements */
3279   void (*pre_change_function)(int x, int y);
3280   void (*change_function)(int x, int y);
3281   void (*post_change_function)(int x, int y);
3282
3283   short actual_trigger_element; // element that actually triggered change
3284   int actual_trigger_side;      // element side that triggered the change
3285   int actual_trigger_player;    // player which actually triggered change
3286   int actual_trigger_player_bits; // player bits of triggering players
3287   int actual_trigger_ce_value;  // CE value of element that triggered change
3288   int actual_trigger_ce_score;  // CE score of element that triggered change
3289
3290   boolean can_change_or_has_action;     // can_change | has_action
3291
3292   // ---------- internal values used in level editor ----------
3293
3294   int direct_action;            // change triggered by actions on element
3295   int other_action;             // change triggered by other element actions
3296 };
3297
3298 struct ElementGroupInfo
3299 {
3300   int num_elements;                     // number of elements in this group
3301   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3302
3303   int choice_mode;              // how to choose element from group
3304
3305   // ---------- internal values used at runtime when playing ----------
3306
3307   /* the following is the same as above, but with recursively resolved group
3308      elements (group elements may also contain further group elements!) */
3309   int num_elements_resolved;
3310   short element_resolved[NUM_FILE_ELEMENTS];
3311
3312   int choice_pos;               // current element choice position
3313 };
3314
3315 struct ElementNameInfo
3316 {
3317   // ---------- token and description strings ----------
3318
3319   char *token_name;             // element token used in config files
3320   char *class_name;             // element class used in config files
3321   char *editor_description;     // pre-defined description for level editor
3322 };
3323
3324 struct ElementInfo
3325 {
3326   // ---------- token and description strings ----------
3327
3328   char *token_name;             // element token used in config files
3329   char *class_name;             // element class used in config files
3330   char *editor_description;     // pre-defined description for level editor
3331   char *custom_description;     // alternative description from config file
3332   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
3333
3334   // ---------- graphic and sound definitions ----------
3335
3336   int graphic[NUM_ACTIONS];     // default graphics for several actions
3337   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3338                                 // special graphics for left/right/up/down
3339
3340   int crumbled[NUM_ACTIONS];    // crumbled graphics for several actions
3341   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3342                                 // crumbled graphics for left/right/up/down
3343
3344   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3345                                 // special graphics for certain screens
3346
3347   int sound[NUM_ACTIONS];       // default sounds for several actions
3348
3349   // ---------- special element property values ----------
3350
3351   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
3352
3353   boolean use_gfx_element;      // use custom graphic element
3354   int gfx_element_initial;      // initial optional custom graphic element
3355
3356   int access_direction;         // accessible from which direction
3357
3358   int collect_score_initial;    // initial score value for collecting
3359   int collect_count_initial;    // initial count value for collecting
3360
3361   int ce_value_fixed_initial;   // initial value for custom variable (fix)
3362   int ce_value_random_initial;  // initial value for custom variable (rnd)
3363   boolean use_last_ce_value;    // use value from element before change
3364
3365   int push_delay_fixed;         // constant delay before pushing
3366   int push_delay_random;        // additional random delay before pushing
3367   int drop_delay_fixed;         // constant delay after dropping
3368   int drop_delay_random;        // additional random delay after dropping
3369   int move_delay_fixed;         // constant delay after moving
3370   int move_delay_random;        // additional random delay after moving
3371
3372   int move_pattern;             // direction movable element moves to
3373   int move_direction_initial;   // initial direction element moves to
3374   int move_stepsize;            // step size element moves with
3375
3376   int move_enter_element;       // element that can be entered (and removed)
3377   int move_leave_element;       // element that can be left behind
3378   int move_leave_type;          // change (limited) or leave (unlimited)
3379
3380   int slippery_type;            // how/where other elements slip away
3381
3382   struct Content content;       // new elements after explosion
3383
3384   int explosion_type;           // type of explosion, like 3x3, 3+3 or 1x1
3385   int explosion_delay;          // duration of explosion of this element
3386   int ignition_delay;           // delay for explosion by other explosion
3387
3388   struct ElementChangeInfo *change_page; // actual list of change pages
3389   struct ElementChangeInfo *change;      // pointer to current change page
3390
3391   int num_change_pages;         // actual number of change pages
3392   int current_change_page;      // currently edited change page
3393
3394   struct ElementGroupInfo *group;       // pointer to element group info
3395
3396   // ---------- internal values used at runtime when playing ----------
3397
3398   boolean has_change_event[NUM_CHANGE_EVENTS];
3399
3400   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3401   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3402
3403   boolean in_group[NUM_GROUP_ELEMENTS];
3404
3405   int gfx_element;              // runtime optional custom graphic element
3406
3407   int collect_score;            // runtime score value for collecting
3408
3409   // count of this element on playfield, calculated after each frame
3410   int element_count;
3411
3412   // ---------- internal values used in level editor ----------
3413
3414   int access_type;              // walkable or passable
3415   int access_layer;             // accessible over/inside/under
3416   int access_protected;         // protection against deadly elements
3417   int walk_to_action;           // diggable/collectible/pushable
3418   int smash_targets;            // can smash player/enemies/everything
3419   int deadliness;               // deadly when running/colliding/touching
3420
3421   boolean can_explode_by_fire;  // element explodes by fire
3422   boolean can_explode_smashed;  // element explodes when smashed
3423   boolean can_explode_impact;   // element explodes on impact
3424
3425   boolean modified_settings;    // set for all modified custom elements
3426 };
3427
3428 struct FontInfo
3429 {
3430   char *token_name;             // font token used in config files
3431
3432   int graphic;                  // default graphic for this font
3433   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3434                                 // special graphics for certain screens
3435   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3436                                 // internal bitmap ID for special graphics
3437 };
3438
3439 struct GlobalAnimNameInfo
3440 {
3441   char *token_name;             // global animation token in config files
3442 };
3443
3444 struct GlobalAnimInfo
3445 {
3446   char *token_name;             // global animation token in config files
3447
3448   // global animation graphic and control definitions
3449   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3450
3451   // global animation sound and music definitions
3452   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3453   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3454 };
3455
3456 struct GlobalAnimEventListInfo
3457 {
3458   int *event_value;
3459   int num_event_values;
3460 };
3461
3462 struct GlobalAnimEventInfo
3463 {
3464   struct GlobalAnimEventListInfo **event_list;
3465   int num_event_lists;
3466 };
3467
3468 struct GraphicInfo
3469 {
3470   Bitmap **bitmaps;             // bitmaps in all required sizes
3471   Bitmap *bitmap;               // bitmap in default size
3472
3473   int src_image_width;          // scaled bitmap size, but w/o small images
3474   int src_image_height;         // scaled bitmap size, but w/o small images
3475
3476   int src_x, src_y;             // start position of animation frames
3477   int width, height;            // width/height of each animation frame
3478
3479   int offset_x, offset_y;       // x/y offset to next animation frame
3480   int offset2_x, offset2_y;     // x/y offset to second movement tile
3481
3482   boolean double_movement;      // animation has second movement tile
3483   int swap_double_tiles;        // explicitely force or forbid tile swapping
3484
3485   int anim_frames;
3486   int anim_frames_per_line;
3487   int anim_start_frame;
3488   int anim_delay;               // important: delay of 1 means "no delay"!
3489   int anim_mode;
3490
3491   boolean anim_global_sync;
3492
3493   int crumbled_like;            // element for cloning crumble graphics
3494   int diggable_like;            // element for cloning digging graphics
3495
3496   int border_size;              // border size for "crumbled" graphics
3497
3498   int scale_up_factor;          // optional factor for scaling image up
3499   int tile_size;                // optional explicitly defined tile size
3500
3501   int clone_from;               // graphic for cloning *all* settings
3502
3503   int init_delay_fixed;         // optional initial delay values for global
3504   int init_delay_random;        // animations (pause interval before start)
3505   int init_delay_action;        // optional action called on animation start
3506   int anim_delay_fixed;         // optional delay values for bored/sleeping
3507   int anim_delay_random;        // and global animations (animation length)
3508   int anim_delay_action;        // optional action called on animation end
3509   int post_delay_fixed;         // optional delay values after bored/global
3510   int post_delay_random;        // animations (pause before next animation)
3511   int post_delay_action;        // optional action called after post delay
3512
3513   int init_event;               // optional event triggering animation start
3514   int init_event_action;        // optional action called on animation start
3515   int anim_event;               // optional event triggering animation end
3516   int anim_event_action;        // optional action called on animation end
3517
3518   int step_offset;              // optional step offset of toon animations
3519   int step_xoffset;             // optional step offset of toon animations
3520   int step_yoffset;             // optional step offset of toon animations
3521   int step_delay;               // optional step delay of toon animations
3522   int direction;                // optional move direction of toon animations
3523   int position;                 // optional draw position of toon animations
3524   int x;                        // optional draw position of toon animations
3525   int y;                        // optional draw position of toon animations
3526
3527   int draw_xoffset;             // optional offset for drawing font chars
3528   int draw_yoffset;             // optional offset for drawing font chars
3529
3530   int draw_masked;              // optional setting for drawing envelope gfx
3531   int draw_order;               // optional draw order for global animations
3532
3533   int fade_mode;                // optional setting for drawing title screens
3534   int fade_delay;               // optional setting for drawing title screens
3535   int post_delay;               // optional setting for drawing title screens
3536   int auto_delay;               // optional setting for drawing title screens
3537   int auto_delay_unit;          // optional setting for drawing title screens
3538   int align, valign;            // optional setting for drawing title screens
3539   int sort_priority;            // optional setting for drawing title screens
3540
3541   int class;
3542   int style;
3543
3544   int active_xoffset;
3545   int active_yoffset;
3546   int pressed_xoffset;
3547   int pressed_yoffset;
3548
3549   boolean use_image_size;       // use image size as default width and height
3550 };
3551
3552 struct SoundInfo
3553 {
3554   boolean loop;
3555   int volume;
3556   int priority;
3557 };
3558
3559 struct MusicInfo
3560 {
3561   boolean loop;
3562 };
3563
3564 struct MusicPrefixInfo
3565 {
3566   char *prefix;
3567   boolean is_loop_music;
3568 };
3569
3570 struct MusicFileInfo
3571 {
3572   char *basename;
3573
3574   char *title_header;
3575   char *artist_header;
3576   char *album_header;
3577   char *year_header;
3578
3579   char *title;
3580   char *artist;
3581   char *album;
3582   char *year;
3583
3584   int music;
3585
3586   boolean is_sound;
3587
3588   struct MusicFileInfo *next;
3589 };
3590
3591 struct ElementActionInfo
3592 {
3593   char *suffix;
3594   int value;
3595   boolean is_loop_sound;
3596 };
3597
3598 struct ElementDirectionInfo
3599 {
3600   char *suffix;
3601   int value;
3602 };
3603
3604 struct SpecialSuffixInfo
3605 {
3606   char *suffix;
3607   int value;
3608 };
3609
3610 struct HelpAnimInfo
3611 {
3612   int element;
3613   int action;
3614   int direction;
3615
3616   int delay;
3617 };
3618
3619
3620 extern Bitmap                  *bitmap_db_field;
3621 extern Bitmap                  *bitmap_db_panel;
3622 extern Bitmap                  *bitmap_db_door_1;
3623 extern Bitmap                  *bitmap_db_door_2;
3624 extern Bitmap                  *bitmap_db_store_1;
3625 extern Bitmap                  *bitmap_db_store_2;
3626 extern DrawBuffer              *fieldbuffer;
3627 extern DrawBuffer              *drawto_field;
3628
3629 extern int                      game_status;
3630 extern boolean                  game_status_last_screen;
3631 extern boolean                  level_editor_test_game;
3632 extern boolean                  network_playing;
3633 extern boolean                  network_server;
3634 extern SDL_Thread              *server_thread;
3635
3636 extern int                      key_joystick_mapping;
3637
3638 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3639 extern short                    Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3640 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3641 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3642 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3643 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3644 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3645 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3646 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3647 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3648 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3649 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3650 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3651 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3652 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3653 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3654 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3655 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3656 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3657 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3658 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3659 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
3660 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
3661 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3662 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3663 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3664 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3665 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3666
3667 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3668 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3669 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3670 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3671 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3672 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3673
3674 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
3675 extern int                      ActiveButton[NUM_IMAGE_FILES];
3676 extern int                      ActiveFont[NUM_FONTS];
3677
3678 extern int                      lev_fieldx, lev_fieldy;
3679 extern int                      scroll_x, scroll_y;
3680
3681 extern int                      WIN_XSIZE, WIN_YSIZE;
3682 extern int                      SCR_FIELDX, SCR_FIELDY;
3683 extern int                      REAL_SX, REAL_SY;
3684 extern int                      SX, SY;
3685 extern int                      DX, DY;
3686 extern int                      VX, VY;
3687 extern int                      EX, EY;
3688 extern int                      dDX, dDY;
3689 extern int                      FULL_SXSIZE, FULL_SYSIZE;
3690 extern int                      SXSIZE, SYSIZE;
3691 extern int                      DXSIZE, DYSIZE;
3692 extern int                      VXSIZE, VYSIZE;
3693 extern int                      EXSIZE, EYSIZE;
3694 extern int                      TILESIZE_VAR;
3695
3696 extern int                      FADE_SX, FADE_SY;
3697 extern int                      FADE_SXSIZE, FADE_SYSIZE;
3698
3699 extern int                      FX, FY;
3700 extern int                      ScrollStepSize;
3701 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3702 extern int                      BorderElement;
3703 extern int                      MenuFrameDelay;
3704 extern int                      GameFrameDelay;
3705 extern int                      FfwdFrameDelay;
3706 extern int                      BX1, BY1;
3707 extern int                      BX2, BY2;
3708 extern int                      SBX_Left, SBX_Right;
3709 extern int                      SBY_Upper, SBY_Lower;
3710
3711 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
3712
3713 extern boolean                  network_player_action_received;
3714
3715 extern int                      graphics_action_mapping[];
3716
3717 extern struct LevelInfo         level, level_template;
3718 extern struct HiScore           highscore[];
3719 extern struct TapeInfo          tape;
3720 extern struct GlobalInfo        global;
3721 extern struct BorderInfo        border;
3722 extern struct ViewportInfo      viewport;
3723 extern struct TitleFadingInfo   fading;
3724 extern struct TitleFadingInfo   fading_none;
3725 extern struct TitleFadingInfo   title_initial_first_default;
3726 extern struct TitleFadingInfo   title_initial_default;
3727 extern struct TitleFadingInfo   title_first_default;
3728 extern struct TitleFadingInfo   title_default;
3729 extern struct TitleMessageInfo  titlescreen_initial_first_default;
3730 extern struct TitleMessageInfo  titlescreen_initial_first[];
3731 extern struct TitleMessageInfo  titlescreen_initial_default;
3732 extern struct TitleMessageInfo  titlescreen_initial[];
3733 extern struct TitleMessageInfo  titlescreen_first_default;
3734 extern struct TitleMessageInfo  titlescreen_first[];
3735 extern struct TitleMessageInfo  titlescreen_default;
3736 extern struct TitleMessageInfo  titlescreen[];
3737 extern struct TitleMessageInfo  titlemessage_initial_first_default;
3738 extern struct TitleMessageInfo  titlemessage_initial_first[];
3739 extern struct TitleMessageInfo  titlemessage_initial_default;
3740 extern struct TitleMessageInfo  titlemessage_initial[];
3741 extern struct TitleMessageInfo  titlemessage_first_default;
3742 extern struct TitleMessageInfo  titlemessage_first[];
3743 extern struct TitleMessageInfo  titlemessage_default;
3744 extern struct TitleMessageInfo  titlemessage[];
3745 extern struct TitleMessageInfo  readme;
3746 extern struct InitInfo          init, init_last;
3747 extern struct MenuInfo          menu;
3748 extern struct DoorInfo          door_1, door_2;
3749 extern struct RequestInfo       request;
3750 extern struct PreviewInfo       preview;
3751 extern struct EditorInfo        editor;
3752 extern struct ElementInfo       element_info[];
3753 extern struct ElementNameInfo   element_name_info[];
3754 extern struct ElementActionInfo element_action_info[];
3755 extern struct ElementDirectionInfo element_direction_info[];
3756 extern struct SpecialSuffixInfo special_suffix_info[];
3757 extern struct TokenIntPtrInfo   image_config_vars[];
3758 extern struct FontInfo          font_info[];
3759 extern struct GlobalAnimInfo    global_anim_info[];
3760 extern struct GlobalAnimNameInfo global_anim_name_info[];
3761 extern struct GlobalAnimEventInfo global_anim_event_info;
3762 extern struct MusicPrefixInfo   music_prefix_info[];
3763 extern struct GraphicInfo      *graphic_info;
3764 extern struct SoundInfo        *sound_info;
3765 extern struct MusicInfo        *music_info;
3766 extern struct MusicFileInfo    *music_file_info;
3767 extern struct HelpAnimInfo     *helpanim_info;
3768 extern SetupFileHash           *helptext_info;
3769 extern SetupFileHash           *image_config_hash;
3770 extern SetupFileHash           *element_token_hash;
3771 extern SetupFileHash           *graphic_token_hash;
3772 extern SetupFileHash           *font_token_hash;
3773 extern SetupFileHash           *hide_setup_hash;
3774 extern struct ConfigTypeInfo    image_config_suffix[];
3775 extern struct ConfigTypeInfo    sound_config_suffix[];
3776 extern struct ConfigTypeInfo    music_config_suffix[];
3777 extern struct ConfigInfo        image_config[];
3778 extern struct ConfigInfo        sound_config[];
3779 extern struct ConfigInfo        music_config[];
3780 extern struct ConfigInfo        helpanim_config[];
3781 extern struct ConfigInfo        helptext_config[];
3782
3783 #endif  // MAIN_H