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rocksndiamonds.git
2020-12-13
Holger Schemel
removed redundant code
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2020-12-13
Holger Schemel
renamed some variables
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2020-12-13
Holger Schemel
added basic support for user name selection screen...
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2020-12-13
Holger Schemel
added support for loading list of all user names
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2020-12-13
Holger Schemel
added support for loading and saving number of currentl...
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2020-12-13
Holger Schemel
added support for multiple user game data directories
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2020-12-13
Holger Schemel
added user structure for upcoming multiple user support
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2020-12-13
Holger Schemel
added setup option for upcoming new name selection...
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2020-12-13
Holger Schemel
added definitions for upcoming new name selection screen
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2020-12-13
Holger Schemel
removed unnecessary braces in "return" statements
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2020-12-13
Holger Schemel
added missing free() for local string variable
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2020-12-13
Holger Schemel
improved code to type player name in main menu
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2020-12-13
Holger Schemel
improved code to set or change current artwork
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2020-12-13
Holger Schemel
fixed bug with tile selection cursor for MM game engine
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2020-12-13
Holger Schemel
added using setup values for tile selection cursor...
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2020-12-13
Holger Schemel
added setup values for tile selection cursor for MM...
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2020-12-13
Holger Schemel
added function to remove entry from hash
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2020-12-13
Holger Schemel
moved initializing hash
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2020-12-13
Holger Schemel
fixed setup option position when using narrow font
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2020-12-12
Holger Schemel
improved tile selection cursor for MM game engine
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2020-12-12
Holger Schemel
added previously static function to header file
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2020-12-12
Holger Schemel
moved function to different source file
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2020-12-09
Holger Schemel
added highlighting of drawing element in editor when...
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2020-12-09
Holger Schemel
version number set to 4.2.0.6
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2020-12-04
Holger Schemel
fixed time of some game elements when reading native...
4.2.0.5
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2020-12-04
Holger Schemel
fixed score of some game elements when reading native...
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2020-12-04
Holger Schemel
fixed mapping of some game elements when reading native...
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2020-12-04
Holger Schemel
fixed compiling on OS/2 (ArcaOS, in fact)
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2020-12-01
Holger Schemel
fixed activating robot wheel at wrap-around position...
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2020-12-01
Holger Schemel
fixed wrap-around with entering EM style door (gate...
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2020-11-26
Holger Schemel
added "index.html" file for Emscripten support
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2020-11-26
Holger Schemel
added Emscripten support for running R'n'D in a web...
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2020-11-26
Holger Schemel
removed unused definition
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2020-11-26
Holger Schemel
minor Makefile changes
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2020-11-26
Holger Schemel
added fix to Makefile to execute "sdl2-config" only...
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2020-11-26
Holger Schemel
added abstractions for using getpwuid()
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2020-11-24
Holger Schemel
removed unused array
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2020-11-18
Holger Schemel
fixed compiler warning with GCC 9
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2020-11-14
Holger Schemel
fixed handling of player at fake acid for EM engine
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2020-11-11
Holger Schemel
version number set to 4.2.0.5
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2020-11-06
Holger Schemel
fixed graphical bugs if digging or collecting caused...
4.2.0.4
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2020-10-31
Holger Schemel
increased the maximum tape length for playing extreme...
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2020-10-31
Holger Schemel
fixed bug with not setting grid size and buttons after...
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2020-10-31
Holger Schemel
moved setting overlay grid size and buttons to separate...
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2020-10-29
Holger Schemel
changed handling "conf" and "properties" buttons in...
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2020-10-25
Holger Schemel
removed unused function
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2020-10-25
Holger Schemel
fixed bug with copying color key if surfaces have diffe...
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2020-10-25
Holger Schemel
changed function to check if a surface has a color key
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2020-10-24
Holger Schemel
improved inserting level sketch from clipboard to level...
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2020-10-22
Holger Schemel
fixed bug with clicked text area gadgets marking level...
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2020-10-22
Holger Schemel
fixed bug with text area gadgets when pressing "Escape...
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2020-10-22
Holger Schemel
fixed bug with text input gadgets when pressing "Escape...
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2020-10-12
Holger Schemel
re-added accidentally removed program icon
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2020-10-05
Holger Schemel
version number set to 4.2.0.4
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2020-10-04
Holger Schemel
added disabling overlay touch buttons when showing...
4.2.0.3
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2020-10-04
Holger Schemel
added check to prevent unnecessary SDL download for...
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2020-10-04
Holger Schemel
removed unnecessary screen redraws when waiting for...
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2020-10-04
Holger Schemel
added waiting for press/release events when waiting...
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2020-10-04
Holger Schemel
added always clearing player action when waiting for...
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2020-10-04
Holger Schemel
added clearing player action for non-game finger releas...
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2020-10-04
Holger Schemel
added clearing virtual buttons when clearing player...
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2020-10-04
Holger Schemel
added clearing touch info when clearing player action
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2020-10-04
Holger Schemel
moved code for setting touch info for finger events...
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2020-10-03
Holger Schemel
added creating engine snapshots when using mouse click...
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2020-10-03
Holger Schemel
fixed single-step mode for mouse click events
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2020-10-02
Holger Schemel
changed compiling on Android to use optimization for...
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2020-10-02
Holger Schemel
changed gcc optimization level from "-O3" to "-O2"...
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2020-10-01
Holger Schemel
fixed showing commit hash on version page of info scree...
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2020-10-01
Holger Schemel
fixed potential crash bug when loading custom artwork
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2020-09-29
Holger Schemel
fixed single-step mode for wrap-around levels in EM...
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2020-09-25
Holger Schemel
added full compatibility for wrap-around levels in...
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2020-09-24
Holger Schemel
fixed support for wrap-around levels in EM engine
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2020-09-19
Holger Schemel
added showing commit hash on version page of info screen
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2020-09-19
Holger Schemel
enabled init time debugging messages when compiled...
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2020-09-18
Holger Schemel
added multi-part line debug logging functions
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2020-09-18
Holger Schemel
removed unused functions to set/get internal error...
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2020-09-18
Holger Schemel
changed non-fatal error handling to use new error functions
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2020-09-18
Holger Schemel
changed fatal error handling to use new error functions
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2020-09-18
Holger Schemel
moved variables for network server thread to network...
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2020-09-18
Holger Schemel
renamed function
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2020-09-17
Holger Schemel
changed check for limiting debug output to substring...
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2020-09-17
Holger Schemel
moved checks for debug mode to main logging function
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2020-09-16
Holger Schemel
changed simple "printf()" debug output to new debug...
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2020-09-16
Holger Schemel
changed printing game tile information to console and...
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2020-09-16
Holger Schemel
changed printing level editor brush data to console...
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2020-09-16
Holger Schemel
fixed text event handling for newer SDL versions (again)
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2020-09-16
Holger Schemel
changed simple "printf()" debug output to new debug...
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2020-09-16
Holger Schemel
removed checking for debug mode when using debug logging
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2020-09-16
Holger Schemel
fixed debug logging to omit output if debug mode disabled
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2020-09-16
Holger Schemel
added setting Android log level for new logging functions
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2020-09-16
Holger Schemel
changed warnings and debug output to use new generic...
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2020-09-16
Holger Schemel
added option to limit debug output to specific debug...
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2020-09-16
Holger Schemel
added generic logging functions (not used yet)
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2020-09-16
Holger Schemel
fixed potentially invalid string pointers when parsing...
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2020-09-15
Holger Schemel
fixed regression bug introduced by changes for "autofix...
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2020-09-15
Holger Schemel
improved startup speed by optimizing parsing of paramet...
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2020-09-15
Holger Schemel
added ability to undo (restore) the previously recorded...
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2020-09-14
Holger Schemel
fixed key shortcut to start/end game (broken by regression)
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2020-09-14
Holger Schemel
moved code for fixing single-player tapes to separate...
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2020-09-14
Holger Schemel
minor improvement of function to check for string suffix
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