Holger Schemel [Sun, 20 Nov 2005 01:56:53 +0000 (02:56 +0100)]
rnd-
20051120-1-src
* fixed music initialization bug in init.c (thanks to David Binderman)
* fixed mouse wheel "button" bug in editor (thanks to Tomi Belan)
(this bug must probably be fixed at other places, too)
* fixed buggy '#include "SDL.h"' statements in src/libgame/sdl.h
(should be '#include <SDL.h>' instead)
Holger Schemel [Sun, 18 Sep 2005 10:04:13 +0000 (12:04 +0200)]
rnd-
20050918-1-src
* fixed bug preventing "walkable from no direction" from being ignored
(due to compatibility code overwriting this setting after loading)
Holger Schemel [Mon, 15 Aug 2005 22:09:25 +0000 (00:09 +0200)]
rocksndiamonds-3.1.1
* fixed bug on Mac OS X (use of reserved name "Random") in EM engine
Holger Schemel [Mon, 15 Aug 2005 21:43:12 +0000 (23:43 +0200)]
Holger Schemel [Sun, 7 Aug 2005 02:51:27 +0000 (04:51 +0200)]
rnd-
20050807-2-src
* version number temporarily set to 3.1.1 (intermediate bugfix release)
* version 3.1.1 released
Holger Schemel [Sat, 6 Aug 2005 22:48:45 +0000 (00:48 +0200)]
rnd-
20050807-1-src
* changed some va_arg() arguments from 'long' to 'int', fixing problems
on 64-bit architecture systems with LP64 data model
* fixed bug with bombs not exploding when hitting the last level line
(introduced after the release of 3.1.0)
* added support for dumping small-sized level sketches from editor
Holger Schemel [Sun, 24 Jul 2005 21:37:09 +0000 (23:37 +0200)]
rnd-
20050724-1-src
* added recognition of "trigger element" for "change digged element to"
(this is not really what the "trigger element" was made for, but its
use may seem obvious for leaving back digged elements unchanged)
* fixed multiple warnings about failed joystick device initialization
Holger Schemel [Wed, 29 Jun 2005 23:01:10 +0000 (01:01 +0200)]
rnd-
20050630-1-src
* fixed bug with dynamite dropped on top of just dropped custom element
(collect dynamite, collect CE, drop CE => dynamite was also dropped);
dynamite can still be dropped, but drop key must be released before
* fixed bug with wrong start directory when started from file browser
(due to this bug, R'n'D could not be started from KDE's Konqueror)
Holger Schemel [Mon, 27 Jun 2005 19:30:18 +0000 (21:30 +0200)]
rnd-
20050627-1-src
* fixed bug causing "change when impact" on player not working
* fixed wrong priority of "hitting something" over "hitting <element>"
* fixed wrong priority of "hit by something" over "hit by <element>"
Holger Schemel [Sun, 26 Jun 2005 18:16:43 +0000 (20:16 +0200)]
Holger Schemel [Fri, 24 Jun 2005 06:46:57 +0000 (08:46 +0200)]
Holger Schemel [Wed, 15 Jun 2005 08:15:35 +0000 (10:15 +0200)]
rnd-
20050615-1-src
* fixed graphical bug which caused the player (being Murphy) to show
collecting animations although the element was collected by penguin
Holger Schemel [Fri, 10 Jun 2005 07:51:09 +0000 (09:51 +0200)]
rnd-
20050610-1-src
* fixed two bugs causing wrong door background graphics in system.c
(in functions "SetBackgroundBitmap()" and "DrawingOnBackground()")
Holger Schemel [Wed, 8 Jun 2005 00:18:34 +0000 (02:18 +0200)]
Holger Schemel [Sun, 5 Jun 2005 22:02:47 +0000 (00:02 +0200)]
rnd-
20050606-1-src
* fixed bug with exploding bomb using R'n'D graphics in EM engine
* enhanced tape autoplay to accept "autoplay <set> [<nr> ...]" format
Holger Schemel [Sat, 4 Jun 2005 01:46:34 +0000 (03:46 +0200)]
Holger Schemel [Fri, 3 Jun 2005 07:29:34 +0000 (09:29 +0200)]
Holger Schemel [Mon, 30 May 2005 22:33:24 +0000 (00:33 +0200)]
rnd-
20050531-1-src
* uploaded pre-release (test) version 3.2.0-2 binary and source code
* fixed small bug with "linear" animation not working for active lamp
Holger Schemel [Tue, 24 May 2005 23:21:33 +0000 (01:21 +0200)]
rnd-
20050525-1-src
* fixed bug with moving up despite gravity due to "block last field"
* fixed small bug with wrong draw offset when typing name in main menu
* when reading user names from "passwd", ignore data after first comma
* when creating new "levelinfo.conf", only write some selected entries
Holger Schemel [Mon, 23 May 2005 19:30:58 +0000 (21:30 +0200)]
rnd-
20050523-1-src
* added setup option "skip levels" and possibility to skip levels
* fixed displaying "imported from/by" on preview with empty string
* fixed ignoring draw offset for fonts used for level preview texts
Holger Schemel [Sun, 24 Apr 2005 00:15:10 +0000 (02:15 +0200)]
rnd-
20050424-1-src
* fixed a delay problem with SDL and too many mouse motion events
* added setup option "skip levels" and level skipping functionality
Holger Schemel [Mon, 11 Apr 2005 22:05:12 +0000 (00:05 +0200)]
Holger Schemel [Mon, 14 Mar 2005 00:19:43 +0000 (01:19 +0100)]
Holger Schemel [Sun, 6 Mar 2005 23:22:32 +0000 (00:22 +0100)]
rnd-
20050307-1-src
* fixed mapping of obsolete element token names in "editorsetup.conf"
* fixed bug with sound "acid.splashing" treated as a loop sound
* fixed some little sound bugs in native EM engine
Holger Schemel [Mon, 21 Feb 2005 02:15:00 +0000 (03:15 +0100)]
rnd-
20050221-1-src
* fixed small bug when dragging scrollbars to end positions
Holger Schemel [Sun, 20 Feb 2005 03:23:59 +0000 (04:23 +0100)]
Holger Schemel [Sat, 19 Feb 2005 03:19:55 +0000 (04:19 +0100)]
rnd-
20050219-1-src
* added editor element descriptions written by Aaron Davidson
Holger Schemel [Thu, 3 Feb 2005 02:40:56 +0000 (03:40 +0100)]
rnd-
20050203-1-src
* improved fallback handling when configured artwork is not available
(now using default artwork instead of exiting when files not found)
Holger Schemel [Wed, 2 Feb 2005 02:16:18 +0000 (03:16 +0100)]
rnd-
20050202-1-src
* fixed bug on level selection screen when dragging scrollbar
Holger Schemel [Sat, 29 Jan 2005 00:37:37 +0000 (01:37 +0100)]
Holger Schemel [Sat, 22 Jan 2005 17:21:42 +0000 (18:21 +0100)]
Holger Schemel [Sat, 22 Jan 2005 16:11:39 +0000 (17:11 +0100)]
rnd-
20050122-1-src
* fixed bug which caused broken tapes when appending to EM engine tapes
* uploaded pre-release (test) version 3.2.0-1 binary and source code
* added code to replace changed artwork config tokens with other tokens
(needed for backwards compatibility, so that older tokens still work)
* added native R'n'D graphics for some new EMC elements in EM engine
* fixed some bugs in the EM engine integration code
* changed EM engine code to allow diagonal movement
* changed EM engine code to allow use of separate snap and drop keys
Holger Schemel [Mon, 17 Jan 2005 00:29:45 +0000 (01:29 +0100)]
Holger Schemel [Sun, 16 Jan 2005 01:18:23 +0000 (02:18 +0100)]
Holger Schemel [Sat, 15 Jan 2005 20:51:18 +0000 (21:51 +0100)]
Holger Schemel [Mon, 3 Jan 2005 19:50:41 +0000 (20:50 +0100)]
rnd-
20050103-2-src
* fixed some redraw bugs when using EM engine
Holger Schemel [Mon, 3 Jan 2005 00:23:32 +0000 (01:23 +0100)]
rnd-
20050103-1-src
* fixed bug with not converting RND levels which are set to use native
engine to native level structure when loading
* uploaded pre-release (test) version 3.2.0-0 binary and source code
* version number set to 3.2.0
Holger Schemel [Sat, 1 Jan 2005 18:34:07 +0000 (19:34 +0100)]
rnd-
20050101-1-src
* level data now reset to defaults after attempt to load invalid file
Holger Schemel [Mon, 6 Dec 2004 02:18:56 +0000 (03:18 +0100)]
Holger Schemel [Tue, 30 Nov 2004 01:39:25 +0000 (02:39 +0100)]
Holger Schemel [Mon, 29 Nov 2004 22:29:53 +0000 (23:29 +0100)]
Holger Schemel [Mon, 29 Nov 2004 17:05:46 +0000 (18:05 +0100)]
Holger Schemel [Mon, 29 Nov 2004 12:14:45 +0000 (13:14 +0100)]
Holger Schemel [Mon, 29 Nov 2004 04:07:56 +0000 (05:07 +0100)]
Holger Schemel [Sat, 27 Nov 2004 17:48:07 +0000 (18:48 +0100)]
Holger Schemel [Sat, 27 Nov 2004 15:26:24 +0000 (16:26 +0100)]
Holger Schemel [Sat, 27 Nov 2004 03:44:49 +0000 (04:44 +0100)]
Holger Schemel [Fri, 26 Nov 2004 15:56:03 +0000 (16:56 +0100)]
Holger Schemel [Thu, 25 Nov 2004 02:37:03 +0000 (03:37 +0100)]
Holger Schemel [Wed, 24 Nov 2004 00:57:28 +0000 (01:57 +0100)]
Holger Schemel [Mon, 22 Nov 2004 01:36:55 +0000 (02:36 +0100)]
Holger Schemel [Sun, 21 Nov 2004 01:53:21 +0000 (02:53 +0100)]
Holger Schemel [Sun, 14 Nov 2004 10:46:09 +0000 (11:46 +0100)]
rnd-
20041114-1-src
* added use of "editorsetup.conf" for different level sets
Holger Schemel [Tue, 26 Oct 2004 00:16:37 +0000 (02:16 +0200)]
rnd-
20041026-1-src
* added auto-detection for various types of Emerald Mine level files
Holger Schemel [Sun, 17 Oct 2004 22:58:38 +0000 (00:58 +0200)]
Holger Schemel [Sun, 17 Oct 2004 21:21:00 +0000 (23:21 +0200)]
Holger Schemel [Sun, 17 Oct 2004 01:58:32 +0000 (03:58 +0200)]
rnd-
20041017-1-src
* fixed bug with scrollbars getting too small when list is very large
* fixed bug with 3+3 (cross) sized explosion not making explosion sound
Holger Schemel [Mon, 4 Oct 2004 21:58:46 +0000 (23:58 +0200)]
rnd-
20041004-2-src
* added most level editor configuration gadgets for new EMC elements
Holger Schemel [Mon, 4 Oct 2004 20:15:05 +0000 (22:15 +0200)]
Holger Schemel [Fri, 1 Oct 2004 01:25:34 +0000 (03:25 +0200)]
rnd-
20041001-1-src
* added more element and graphic definitions for new EMC elements
Holger Schemel [Tue, 28 Sep 2004 00:10:42 +0000 (02:10 +0200)]
rnd-
20040928-1-src
* modified native EM engine to use integrated R'n'D sound system
Holger Schemel [Mon, 27 Sep 2004 18:50:02 +0000 (20:50 +0200)]
Holger Schemel [Mon, 27 Sep 2004 17:24:37 +0000 (19:24 +0200)]
Holger Schemel [Mon, 27 Sep 2004 10:07:59 +0000 (12:07 +0200)]
Holger Schemel [Tue, 21 Sep 2004 00:10:09 +0000 (02:10 +0200)]
rnd-
20040921-1-src
* added SDL support to graphics functions in native EM engine
(by always using generic libgame interface functions)
* fixed bug in frame synchronization in native EM engine
* added code to convert levels between R'n'D and native EM engine
* new Emerald Mine engine can now play levels selected in main menu
Holger Schemel [Sat, 18 Sep 2004 02:10:52 +0000 (04:10 +0200)]
Holger Schemel [Sat, 18 Sep 2004 01:20:03 +0000 (03:20 +0200)]
Holger Schemel [Fri, 17 Sep 2004 18:23:56 +0000 (20:23 +0200)]
Holger Schemel [Wed, 15 Sep 2004 23:00:40 +0000 (01:00 +0200)]
Holger Schemel [Sun, 22 Aug 2004 23:42:22 +0000 (01:42 +0200)]
Holger Schemel [Sun, 22 Aug 2004 23:08:32 +0000 (01:08 +0200)]
Holger Schemel [Sun, 22 Aug 2004 18:34:19 +0000 (20:34 +0200)]
Holger Schemel [Sun, 22 Aug 2004 13:54:57 +0000 (15:54 +0200)]
Holger Schemel [Sat, 21 Aug 2004 23:54:35 +0000 (01:54 +0200)]
Holger Schemel [Sat, 21 Aug 2004 22:48:49 +0000 (00:48 +0200)]
Holger Schemel [Sat, 21 Aug 2004 20:14:09 +0000 (22:14 +0200)]
Holger Schemel [Sat, 21 Aug 2004 17:10:34 +0000 (19:10 +0200)]
Holger Schemel [Sat, 21 Aug 2004 14:51:43 +0000 (16:51 +0200)]
Holger Schemel [Sat, 21 Aug 2004 12:12:19 +0000 (14:12 +0200)]
Holger Schemel [Sat, 21 Aug 2004 10:10:23 +0000 (12:10 +0200)]
Holger Schemel [Fri, 20 Aug 2004 01:28:25 +0000 (03:28 +0200)]
Holger Schemel [Thu, 19 Aug 2004 01:37:14 +0000 (03:37 +0200)]
Holger Schemel [Tue, 17 Aug 2004 09:01:20 +0000 (11:01 +0200)]
Holger Schemel [Mon, 16 Aug 2004 01:11:24 +0000 (03:11 +0200)]
rnd-
20040816-2-src
* fixed big memory leak in function "CreateBitmapWithSmallBitmaps()"
(which creates scaled down graphics for level editor and preview);
there's still a memory leak somewhere in the artwork handling code
* added "scale image up" functionality to X11 version of zoom function
Holger Schemel [Sun, 15 Aug 2004 22:15:52 +0000 (00:15 +0200)]
Holger Schemel [Sat, 14 Aug 2004 20:58:59 +0000 (22:58 +0200)]
Holger Schemel [Sun, 8 Aug 2004 08:22:36 +0000 (10:22 +0200)]
rnd-
20040808-1-src
* improved level change detection in editor (settings now also checked)
* fixed bug with "can move into acid" and "don't collide with" state
Holger Schemel [Sat, 7 Aug 2004 13:47:55 +0000 (15:47 +0200)]
rnd-
20040807-1-src
* fixed bug in gadget code which caused reset of CEs in level editor
(example: pressing 'b' [grab brush] on CE config page erased values)
(solution: check if gadgets in ClickOnGadget() are really mapped)
* fixed maze runner style CEs to use the configured move delay value
* added Aaron Davidson's tutorial level set to the "Tutorials" section
Holger Schemel [Mon, 21 Jun 2004 07:40:58 +0000 (09:40 +0200)]
rnd-
20040621-1-src
* fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens"
* fixed the above fix because it broke level set "machine" (*sigh*)
* fixed random element placement in level editor to work as expected
* fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND"
Holger Schemel [Sat, 19 Jun 2004 20:06:58 +0000 (22:06 +0200)]
rnd-
20040619-1-src
* re-recorded tape for BD2K3, level 010 (broken due to bugfix)
Holger Schemel [Tue, 15 Jun 2004 19:39:09 +0000 (21:39 +0200)]
rnd-
20040615-1-src
* fixed bug (missing array boundary check) which caused broken tapes
* fixed bug (when loading level template) which caused broken levels
* fixed bug with new block last field code when using non-yellow player
Holger Schemel [Sat, 12 Jun 2004 21:36:15 +0000 (23:36 +0200)]
rnd-
20040612-4-src
* fixed blocking delay of last field for EM and SP style block delay
* fixed bug where the player had to wait for the usual move delay after
unsuccessfully trying to move, when he directly could move after that
* the last two changes should make original Supaplex level 93 solvable
* improved use of random number generator to make it less predictable
Holger Schemel [Sat, 12 Jun 2004 21:00:45 +0000 (23:00 +0200)]
rnd-
20040612-3-src
* internal change of how the player blocks the last field when moving
Holger Schemel [Sat, 12 Jun 2004 17:51:42 +0000 (19:51 +0200)]
rnd-
20040612-2-src
* fixed bug when pressing "stop, pause, stop, play" on tape recorder
Holger Schemel [Sat, 12 Jun 2004 10:06:42 +0000 (12:06 +0200)]
rnd-
20040612-1-src
* fixed waste of static memory usage of the binary, making it smaller
* fixed very little graphical bug in Supaplex explosion
Holger Schemel [Fri, 11 Jun 2004 02:02:35 +0000 (04:02 +0200)]
rnd-
20040611-1-src
* fixed bug with wrong door state after trying to quickload empty tape
* version number set to 3.1.1
* version 3.1.0 released
Holger Schemel [Mon, 7 Jun 2004 01:07:17 +0000 (03:07 +0200)]
Holger Schemel [Sun, 6 Jun 2004 23:57:07 +0000 (01:57 +0200)]
rocksndiamonds-3.1.0
* fixed bug with crash when writing user levelinfo.conf the first time
Holger Schemel [Sun, 6 Jun 2004 15:07:53 +0000 (17:07 +0200)]
rnd-
20040606-1-src
* added option "convert LEVELDIR [NR]" to command line batch commands
* re-converted Supaplex levels to apply latest engine fixes
* changed "use graphic/sound of element" to "use graphic of element"
due to compatibility problems with some levels ("bug machine" etc.)
Holger Schemel [Mon, 24 May 2004 07:12:29 +0000 (09:12 +0200)]
rnd-
20040524-1-src
* fixed bug with CE change replacing player with same or other player