Holger Schemel [Wed, 17 May 2023 10:29:18 +0000 (12:29 +0200)]
moved code to count bits to separate function
Holger Schemel [Wed, 17 May 2023 09:25:43 +0000 (11:25 +0200)]
added stopping game startup actions on Escape key when using MM engine
Holger Schemel [Wed, 17 May 2023 09:11:52 +0000 (11:11 +0200)]
fixed debug code for fast game startup when using MM engine
Holger Schemel [Sat, 6 May 2023 12:34:58 +0000 (14:34 +0200)]
added new steel slope game element for MM game engine
Holger Schemel [Sat, 22 Apr 2023 15:23:08 +0000 (17:23 +0200)]
fixed bug with macro for laser angle for MM engine
Holger Schemel [Sat, 22 Apr 2023 13:25:32 +0000 (15:25 +0200)]
fixed getting level position after laser hits something in MM engine
Holger Schemel [Tue, 16 May 2023 18:09:54 +0000 (20:09 +0200)]
improved flipping and rotating tiles in brushes in level editor
Holger Schemel [Sun, 14 May 2023 22:04:43 +0000 (00:04 +0200)]
added flipping and rotating tiles in brushes in level editor
Holger Schemel [Sun, 14 May 2023 15:42:20 +0000 (17:42 +0200)]
fixed drawing mouse pointer global animation above MM engine tile cursor
Holger Schemel [Fri, 12 May 2023 10:51:48 +0000 (12:51 +0200)]
fixed preprocessor macros to detect MM and DF game elements
Holger Schemel [Thu, 11 May 2023 19:08:51 +0000 (21:08 +0200)]
added flipping and rotating brushes in level editor
Holger Schemel [Sat, 6 May 2023 22:15:31 +0000 (00:15 +0200)]
fixed centering text from files (like credits) using different font width
Holger Schemel [Sat, 22 Apr 2023 13:08:33 +0000 (15:08 +0200)]
added functions to get level position from laser position for MM engine
Holger Schemel [Sat, 22 Apr 2023 12:25:20 +0000 (14:25 +0200)]
fixed editor element descriptions for fixed mirror elements of MM engine
Holger Schemel [Fri, 21 Apr 2023 21:55:13 +0000 (23:55 +0200)]
added description for Deflektor style fixed mirror game elements
This should have been part of commit
7b347435.
Holger Schemel [Wed, 12 Apr 2023 13:29:01 +0000 (15:29 +0200)]
fixed showing level music file info in correct level order
Holger Schemel [Wed, 12 Apr 2023 12:36:58 +0000 (14:36 +0200)]
added reading unconfigured music files from already existing list
Before, the list of unconfigured music files was read from the music
directory (in function "LoadMusicInfo()" in "src/files.c") instead
of using the already existing list from the sound sub-system (read
exactly the same way in function "LoadCustomMusic_NoConf()" in
"src/libgame/sound.c"). Now, the code just uses this existing list.
Holger Schemel [Wed, 12 Apr 2023 12:01:48 +0000 (14:01 +0200)]
added playing the first unconfigured music file in the first level
Before, the (unconfigured) music file to be played in the first level
of a level set depended on the number of the first level (with the
result that the first music file was played in level 000, the second
music file was played in level 001 and so on, which probably was not
the intended behaviour when the level set started with level 001).
Now the first music file in the list of unconfigured music files is
played in the first level of a level set, regardless of the number of
that level (which is either 000 or 001 for most level sets).
Holger Schemel [Wed, 12 Apr 2023 11:57:20 +0000 (13:57 +0200)]
added sorting unconfigured music files by filename
Before, unconfigured music files were played in the order they were
stored in the file system (that is, in unpredictable order). This
change adds sorting them by filename.
Holger Schemel [Wed, 12 Apr 2023 11:54:25 +0000 (13:54 +0200)]
added showing configured level on music info screen
Holger Schemel [Wed, 12 Apr 2023 11:46:58 +0000 (13:46 +0200)]
fixed bug with checking music only for current instead of all levels
Holger Schemel [Tue, 11 Apr 2023 14:19:34 +0000 (16:19 +0200)]
added Deflektor style fixed mirror game elements to MM engine
Holger Schemel [Mon, 10 Apr 2023 11:31:55 +0000 (13:31 +0200)]
improved scanning laser outside level, but inside visible playfield area
This change adds checking that not only the current, but also the next
step of the laser beam is still inside the visible playfield area.
This is a correction of commit
dea6197b.
Holger Schemel [Mon, 10 Apr 2023 11:20:16 +0000 (13:20 +0200)]
fixed regression bug with bad playfield offset
This reverts commit
a35cd127.
The bug introduced by the above commit was caused by a wrong comment
indicating that a certain offset was related to the playfield border,
which was wrong. In fact, this offset is related to the width of the
laser beam (to store the middle position of the tile the laser beam
touches, to be able to draw a variable-width laser beam later with a
size that is relative to the middle of the tile).
As the laser beam currently has a width of 4 pixels, this value has
to be set to 2 here.
Holger Schemel [Sat, 8 Apr 2023 11:24:34 +0000 (13:24 +0200)]
added supporting reference elements for custom element explosion content
Holger Schemel [Fri, 7 Apr 2023 18:07:18 +0000 (20:07 +0200)]
fixed bug with using already assigned byte position when saving level
Holger Schemel [Fri, 7 Apr 2023 17:12:56 +0000 (19:12 +0200)]
fixed bug with laser passing between two diagonally placed DF polarizers
This reverts commit
f00dbcf8.
The behaviour "fixed" in the above commit as being a bug is in fact
the correct and intended behaviour, as Deflektor style polarizors are
to be treated as solid, tile-filling blocks, not as tiles with a
little bit free space around them, as suggested by the graphics (and
as it is the case with the Mirror Magic variant of these tiles).
Holger Schemel [Fri, 7 Apr 2023 10:53:26 +0000 (12:53 +0200)]
fixed scanning laser outside level, but inside visible playfield area
Holger Schemel [Fri, 7 Apr 2023 10:49:13 +0000 (12:49 +0200)]
replaced variables
Holger Schemel [Fri, 7 Apr 2023 10:47:25 +0000 (12:47 +0200)]
removed hardcoding playfield viewport border
Holger Schemel [Fri, 7 Apr 2023 10:39:24 +0000 (12:39 +0200)]
removed variables
Holger Schemel [Fri, 7 Apr 2023 10:36:08 +0000 (12:36 +0200)]
removed hardcoding playfield viewport border
Holger Schemel [Fri, 7 Apr 2023 08:27:54 +0000 (10:27 +0200)]
fixed bug with laser not passing between two diagonally placed DF polarizers
Holger Schemel [Fri, 7 Apr 2023 08:23:43 +0000 (10:23 +0200)]
added redrawing laser when auto-rotating mirrors in MM engine
Holger Schemel [Fri, 7 Apr 2023 08:17:45 +0000 (10:17 +0200)]
changed element names of Deflektor style polarizers in level editor
Holger Schemel [Mon, 3 Apr 2023 14:00:55 +0000 (16:00 +0200)]
version number set to 4.3.5.5
Holger Schemel [Mon, 3 Apr 2023 10:27:48 +0000 (12:27 +0200)]
added deployment as release target dependency to top level Makefile
Holger Schemel [Mon, 3 Apr 2023 09:09:04 +0000 (11:09 +0200)]
fixed moving tile cursor off the visible playfield area in MM engine
Holger Schemel [Mon, 3 Apr 2023 09:06:02 +0000 (11:06 +0200)]
code cleanup (no functional change)
Holger Schemel [Mon, 3 Apr 2023 08:34:27 +0000 (10:34 +0200)]
fixed nasty bug that caused empty screen on game elements info screen
No, this was not meant to be an April Fools' Day joke.
Holger Schemel [Sun, 2 Apr 2023 18:24:51 +0000 (20:24 +0200)]
fixed showing program title headers and footers on loading screen
This got lost when adding support for background image for loading
screen in commit
b1734380.
Holger Schemel [Sun, 2 Apr 2023 17:51:42 +0000 (19:51 +0200)]
version number set to 4.3.5.4
Holger Schemel [Sat, 1 Apr 2023 10:50:02 +0000 (12:50 +0200)]
fixed custom element change page gadget events in level editor
Holger Schemel [Sat, 1 Apr 2023 10:33:33 +0000 (12:33 +0200)]
renamed misleading texts, constants, variables and function names
Holger Schemel [Sat, 1 Apr 2023 10:10:13 +0000 (12:10 +0200)]
fixed toolbox gadgets on properties page after test game in level editor
Holger Schemel [Sat, 1 Apr 2023 10:07:33 +0000 (12:07 +0200)]
moved code to separate function
Holger Schemel [Sat, 1 Apr 2023 08:22:56 +0000 (10:22 +0200)]
fixed showing special toolbox buttons for empty space elements in editor
Holger Schemel [Sat, 1 Apr 2023 00:39:00 +0000 (02:39 +0200)]
code cleanup
Holger Schemel [Sat, 1 Apr 2023 00:38:04 +0000 (02:38 +0200)]
added support for levels larger than visible playfield in MM engine
Holger Schemel [Sat, 1 Apr 2023 00:27:59 +0000 (02:27 +0200)]
white space changes
Holger Schemel [Fri, 31 Mar 2023 18:32:55 +0000 (20:32 +0200)]
removed duplicated code
Holger Schemel [Fri, 31 Mar 2023 18:17:13 +0000 (20:17 +0200)]
fixed graphical bugs with off-screen playfield movement in MM engine
This changes handles graphical bugs that may occur if the playfield of
levels played with the MM game engine are larger than the visible part
of the playfield. (This is not supported with MM style levels, but may
occur when using custom artwork with smaller playfield viewport than
intended by the level designer.)
The problem could be seen with levels where pacman game elements leave
and re-enter the visible part of the playfield.
Holger Schemel [Fri, 31 Mar 2023 14:09:18 +0000 (16:09 +0200)]
fixed handling laser when clicking on one of several McDuffins in MM engine
Holger Schemel [Fri, 31 Mar 2023 14:04:48 +0000 (16:04 +0200)]
added removing existing McDuffin when drawing new one in level editor
Holger Schemel [Thu, 30 Mar 2023 19:36:06 +0000 (21:36 +0200)]
fixed several bugs with shared playfield bitmap in MM game engine
This fixes several bugs that resulted from using the normal background
bitmap for the Mirror Magic game engine (which was possible because
this game engine does not support scrolling levels and therefore only
uses the visible playfield viewport).
The main bugs fixed by this change are preventing MM engine levels
that are larger than the visible playfield area drawing over the
border area, and some problems with envelope style requests (like
restoring an outdated copy of the backbuffer after an envelope
request was answered after a game was lost).
While fixing these visible bugs, this change also brings a cleanup of
the MM engine code, which used three different bitmap pointers before
(that all pointed to the same backbuffer bitmap).
Holger Schemel [Wed, 29 Mar 2023 06:02:33 +0000 (08:02 +0200)]
added respecting user-configured screen orientation locking on Android
On Android, locking the screen orientation to portrait or landscape
as configured by the user of the device was completely ignored so far.
This change adds respecting this device setting by using the setting
"fullUser" for the app's screen orientation activity (always use user
defined screen orientation) instead of the previously used setting
"fullSensor" (always use sensor-based rotation, regardless of any
user-configured locking of screen rotation).
The corresponding entry in the Android Manifest file was added only to
document this changed behaviour, even though it is in fact ignored, as
this activity setting is finally hard-coded in the Java activity code,
where it was changed to use the new behaviour.
Holger Schemel [Mon, 27 Mar 2023 07:48:35 +0000 (09:48 +0200)]
added support for tile size for game elements info screen
This adds support for the following two graphics configuration options
to customize the element tile size and the space between element
graphic and element description on the game elements info screen:
* menu.tile_size.INFO[ELEMENTS] - tile size of element graphics
* menu.middle_spacing.INFO[ELEMENTS] - space between element and text
Supported tile sizes are game tile size as defined by "game.tile_size"
and the usual standard tile sizes 32, 16, 8 and 4 pixels.
Holger Schemel [Mon, 27 Mar 2023 07:39:49 +0000 (09:39 +0200)]
removed unused definitions for menu list entry size
Holger Schemel [Sun, 26 Mar 2023 14:41:24 +0000 (16:41 +0200)]
added support for menu list entry size for game elements info screen
This commit adds support for using the following three graphics
configuration options to customize the available size (height),
spacing between lines of text and spacing between list entries
for the list of game element graphics and descriptions on the
game elements info screen:
* menu.list_entry_size.INFO[ELEMENTS] - available height for text
* menu.line_spacing.INFO[ELEMENTS] - space between lines of text
* menu.extra_spacing.INFO[ELEMENTS] - space between list entries
Holger Schemel [Sun, 26 Mar 2023 14:20:21 +0000 (16:20 +0200)]
added variable to cleanup code
Holger Schemel [Sun, 26 Mar 2023 14:02:16 +0000 (16:02 +0200)]
added definitions for menu list entry size (not used yet)
Holger Schemel [Sun, 26 Mar 2023 13:46:25 +0000 (15:46 +0200)]
added functions to enable and disable drawing text
Holger Schemel [Sat, 25 Mar 2023 08:54:24 +0000 (09:54 +0100)]
fixed crumbling graphics bug when player explodes after digging sand
Holger Schemel [Fri, 24 Mar 2023 09:59:46 +0000 (10:59 +0100)]
fixed bug with short delay in crumbling border elements around explosion
Holger Schemel [Thu, 23 Mar 2023 19:42:55 +0000 (20:42 +0100)]
fixed playfield redraw bug when closing envelope after asking to play again
Holger Schemel [Thu, 23 Mar 2023 11:53:08 +0000 (12:53 +0100)]
fixed MM wall tiles in dynamic element list in level editor
Holger Schemel [Thu, 23 Mar 2023 11:43:03 +0000 (12:43 +0100)]
fixed sort order for empty elements in dynamic element list in level editor
Holger Schemel [Thu, 23 Mar 2023 11:32:04 +0000 (12:32 +0100)]
added count of MM wall tiles to element properties page in level editor
Holger Schemel [Thu, 23 Mar 2023 11:16:51 +0000 (12:16 +0100)]
minor code cleanup
Holger Schemel [Thu, 23 Mar 2023 08:00:50 +0000 (09:00 +0100)]
added count of similar elements to element properties page in level editor
Holger Schemel [Wed, 22 Mar 2023 18:22:22 +0000 (19:22 +0100)]
moved getting restart message to request function
Holger Schemel [Wed, 22 Mar 2023 18:21:25 +0000 (19:21 +0100)]
moved function to other code location (no functional change)
Holger Schemel [Wed, 22 Mar 2023 18:17:46 +0000 (19:17 +0100)]
changed function to static
Holger Schemel [Wed, 22 Mar 2023 18:13:54 +0000 (19:13 +0100)]
removed variable that was not required
Holger Schemel [Wed, 22 Mar 2023 18:09:03 +0000 (19:09 +0100)]
removed variable that always had the same value when checked
Holger Schemel [Wed, 22 Mar 2023 17:16:26 +0000 (18:16 +0100)]
fixed graphics of McDuffin for MM engine
Holger Schemel [Wed, 22 Mar 2023 17:12:49 +0000 (18:12 +0100)]
moved requesting game restart to function that checks for game over
Holger Schemel [Tue, 21 Mar 2023 04:48:56 +0000 (05:48 +0100)]
fixed playing "game.losing" sound also when playing tape
Holger Schemel [Tue, 21 Mar 2023 04:43:41 +0000 (05:43 +0100)]
fixed playing "game.losing" sound also if not asking to play again
Holger Schemel [Mon, 20 Mar 2023 20:33:35 +0000 (21:33 +0100)]
version number set to 4.3.5.3
Holger Schemel [Sun, 12 Mar 2023 20:40:48 +0000 (21:40 +0100)]
changed sound effect "game.losing" to be undefined by default
This sound effect (evil laughter after the player has died) was not
played anymore due to a bug (fixed with commit
ca4a7685) for about
twenty years and is deactivated by default now as it was not used in
a lot of custom level sets anymore.
Holger Schemel [Sun, 12 Mar 2023 20:18:03 +0000 (21:18 +0100)]
added game over messages for Deflektor style levels in MM game engine
Holger Schemel [Sun, 12 Mar 2023 14:55:49 +0000 (15:55 +0100)]
moved handling game over condition from MM game engine to main engine
Holger Schemel [Sun, 12 Mar 2023 14:52:50 +0000 (15:52 +0100)]
moved code to create restart message to separate function
Holger Schemel [Sun, 12 Mar 2023 14:23:27 +0000 (15:23 +0100)]
added variable to store if level uses McDuffin in MM game engine
Holger Schemel [Sun, 12 Mar 2023 13:00:54 +0000 (14:00 +0100)]
added sound loop debug output (deactivated)
Holger Schemel [Sun, 12 Mar 2023 12:58:13 +0000 (13:58 +0100)]
fixed loop mode for some sound effects
Holger Schemel [Sun, 12 Mar 2023 12:55:14 +0000 (13:55 +0100)]
fixed closing doors simultaneously when aborting restart from level editor
Holger Schemel [Sun, 12 Mar 2023 12:38:54 +0000 (13:38 +0100)]
added short delay before playing "game.losing" sound effect
Holger Schemel [Sun, 12 Mar 2023 12:31:30 +0000 (13:31 +0100)]
added playing "game.losing" sound effect for all game engines
Holger Schemel [Sun, 12 Mar 2023 12:17:40 +0000 (13:17 +0100)]
fixed bug with playing two global game sounds as game element sounds
The two game sounds "game.losing" and "game.sokoban_solving" were
played as playfield position related, game element specific sounds
before (which especially caused problems with "game.losing" being
defined as a loop sound, but which was stopped after a very short
time, because loop sounds have to be regularly re-initiated to keep
playing, which was not the case here).
As a result, the sound effect "game.losing" (an evil laughter after
the player has died) could effectively not be heard anymore after a
game was lost for many years.
Holger Schemel [Sat, 11 Mar 2023 11:23:41 +0000 (12:23 +0100)]
fixed bug with scaled down background bitmaps
This change makes sure to always use the original sized bitmaps for
backgrounds, instead of the "standard size" bitmap size, which can
indeed be scaled down if the same image file was used not only for
a background bitmap, but also for a game element, but with a tile
size larger than 32x32 (which results in the image being scaled down
to also get a 32x32 tile size). When using the same image for
background graphics, the unmodified original bitmap size must be used
instead of the "normalized" or "standard" (scaled down) bitmap size.
Holger Schemel [Wed, 8 Mar 2023 20:39:56 +0000 (21:39 +0100)]
added dirty workaround to erase text if input gadget font has draw offset
Holger Schemel [Wed, 8 Mar 2023 20:13:46 +0000 (21:13 +0100)]
removed disabling music if no unconfigured music found
Holger Schemel [Wed, 8 Mar 2023 20:12:58 +0000 (21:12 +0100)]
added initializing pointer
Holger Schemel [Wed, 8 Mar 2023 19:56:54 +0000 (20:56 +0100)]
added checking pointer
Holger Schemel [Mon, 6 Mar 2023 23:10:11 +0000 (00:10 +0100)]
fixed reading music from directory if music configured for all levels
When collecting music files that may have music info available for the
music info screen, do not add music files from music directory if game
music is configured for all levels of a level set.
This fixes a bug with showing music info for music files that is never
played in the game, which happens if there is no "unconfigured" music
in a custom music directory (because all contained music is configured
in the custom music configuration), so the program falls back to the
default music directory (which contains unconfigured music files which
can be played as in-game music, but which is never used in this case).
Holger Schemel [Mon, 6 Mar 2023 23:04:23 +0000 (00:04 +0100)]
fixed returning from function with incomplete list pointers
Holger Schemel [Sat, 4 Mar 2023 11:27:26 +0000 (12:27 +0100)]
fixed bug with wind not working in R'n'D levels using EM engine
Holger Schemel [Wed, 1 Mar 2023 17:08:22 +0000 (18:08 +0100)]
increased number of level sets in the "last played" menu to 100