Holger Schemel [Fri, 20 Apr 2007 18:09:45 +0000 (20:09 +0200)]
rnd-
20070420-2-src
* added graphics engine directive "border.draw_masked_when_fading" that
enables/disables drawing of border mask over screen that is just faded
Holger Schemel [Thu, 19 Apr 2007 22:10:27 +0000 (00:10 +0200)]
Holger Schemel [Wed, 18 Apr 2007 17:53:09 +0000 (19:53 +0200)]
rnd-
20070418-1-src
* fixed small problem with separate fading definition for game screen
Holger Schemel [Sat, 14 Apr 2007 22:43:25 +0000 (00:43 +0200)]
rnd-
20070415-1-src
* added eight pure decoration graphic definitions for the game panel
Holger Schemel [Sat, 14 Apr 2007 21:30:14 +0000 (23:30 +0200)]
rnd-
20070414-2-src
* added additional configuration directives to define main menu buttons:
- menu.button_name and menu.button_name.active
- menu.button_levels and menu.button_levels.active
- menu.button_scores and menu.button_scores.active
- menu.button_editor and menu.button_editor.active
- menu.button_info and menu.button_info.active
- menu.button_game and menu.button_game.active
- menu.button_setup and menu.button_setup.active
- menu.button_quit and menu.button_quit.active
Holger Schemel [Sat, 14 Apr 2007 18:16:57 +0000 (20:16 +0200)]
rnd-
20070414-1-src
* added additional configuration directives for setup screen draw offset
menu.draw_xoffset.SETUP[XXX] and menu.draw_yoffset.SETUP[XXX] with XXX
in GAME, EDITOR, GRAPHICS, SOUND, ARTWORK, INPUT, SHORTCUTS_1,
SHORTCUTS_2, CHOOSE_ARTWORK, CHOOSE_OTHER (where "CHOOSE_ARTWORK" is
used to define draw offset on custom artwork selection screens and
"CHOOSE_OTHER" is used on all other list style selection screens, like
choosing game speed or screen mode for fullscreen mode)
Holger Schemel [Fri, 13 Apr 2007 20:10:37 +0000 (22:10 +0200)]
Holger Schemel [Tue, 10 Apr 2007 00:41:49 +0000 (02:41 +0200)]
Holger Schemel [Mon, 9 Apr 2007 00:42:39 +0000 (02:42 +0200)]
rnd-
20070409-1-src
* fixed displaying of game panel values for Emerald Mine game engine
* fixed displaying end-of-level time and score values on new game panel
Holger Schemel [Sun, 8 Apr 2007 15:13:16 +0000 (17:13 +0200)]
rnd-
20070408-1-src
* added support for accessing native Diamond Caves II level packages
Holger Schemel [Sat, 7 Apr 2007 20:52:49 +0000 (22:52 +0200)]
rnd-
20070407-4-src
* added game panel control to display arbitrary elements on game panel
Holger Schemel [Sat, 7 Apr 2007 18:05:09 +0000 (20:05 +0200)]
rnd-
20070407-3-src
* added game panel control to display custom element score (globally
unique for identical custom elements) either as value or as element
* added ".draw_masked" and ".draw_order" to game panel control drawing
Holger Schemel [Sat, 7 Apr 2007 15:24:57 +0000 (17:24 +0200)]
Holger Schemel [Sat, 7 Apr 2007 01:40:23 +0000 (03:40 +0200)]
rnd-
20070407-1-src
* fixed some general bugs with handling of ".active" elements and fonts
Holger Schemel [Thu, 5 Apr 2007 01:01:41 +0000 (03:01 +0200)]
rnd-
20070405-1-src
* added animation for game panel elements (similar to game elements)
Holger Schemel [Wed, 4 Apr 2007 21:14:19 +0000 (23:14 +0200)]
rnd-
20070404-2-src
* cleanup of game panel elements (some elements were not really needed)
* added displaying of gravity state (on/off) as new game panel control
Holger Schemel [Tue, 3 Apr 2007 23:05:13 +0000 (01:05 +0200)]
Holger Schemel [Tue, 3 Apr 2007 19:16:10 +0000 (21:16 +0200)]
rnd-
20070403-3-src
* fixed bug when fading out to game screen with border mask defined
Holger Schemel [Tue, 3 Apr 2007 17:56:26 +0000 (19:56 +0200)]
rnd-
20070403-2-src
* added new pseudo game mode "PANEL" to define panel fonts and graphics
- panel fonts now use ".PANEL" suffix instead of ".PLAYING" suffix
- panel graphics now use ".PANEL" suffix instead of ".DOOR" suffix
(else graphics would have to use ".PLAYING", which would be confusing)
Holger Schemel [Tue, 3 Apr 2007 00:01:57 +0000 (02:01 +0200)]
rnd-
20070403-1-src
* added attribute ".tile_size" for element style game panel controls
Holger Schemel [Sun, 1 Apr 2007 21:19:48 +0000 (23:19 +0200)]
rnd-
20070401-2-src
* added <space> key as additional valid key to use for confirm requester
Holger Schemel [Sun, 1 Apr 2007 00:38:14 +0000 (02:38 +0200)]
rnd-
20070401-1-src
* improved menu fading, adding separate fading definitions for entering
and leaving a "content" screen (in general), and optional definitions
for the special "content" screens SCORES, EDITOR, INFO and PLAYING
Holger Schemel [Fri, 30 Mar 2007 23:52:46 +0000 (01:52 +0200)]
rnd-
20070331-2-src
* replaced setup option "scroll delay: on/off" by new setup option that
directly allows selecting the desired scroll delay value from 0 to 8
Holger Schemel [Fri, 30 Mar 2007 22:52:45 +0000 (00:52 +0200)]
rnd-
20070331-1-src
* added option "game.forced_scroll_delay_value" to override user choice
of scroll delay value for certain level sets with "graphicsinfo.conf"
Holger Schemel [Fri, 30 Mar 2007 11:58:55 +0000 (13:58 +0200)]
rnd-
20070330-1-src
* added (currently invisible) setup option to define scroll delay value
* fixed small bug in priority handling when auto-detecting level start
position in levels without player element (but player from CE etc.)
Holger Schemel [Wed, 28 Mar 2007 23:04:46 +0000 (01:04 +0200)]
rnd-
20070329-1-src
* added displaying of most game panel control elements (not animated)
Holger Schemel [Mon, 26 Mar 2007 22:28:12 +0000 (00:28 +0200)]
rnd-
20070327-1-src
* added new configuration directives to display additional game engine
values on the game control panel, like the following examples:
- game.panel.time_hh/time_mm/time_ss - level time in HH/MM/SS format
- game.panel.penguins - number of penguins to rescue
- game.panel.level_name - level name of current level
Holger Schemel [Sat, 24 Mar 2007 02:26:37 +0000 (03:26 +0100)]
rnd-
20070324-1-src
* added new menu fading effect "melt", shamelessly stolen from "DOOM"
Holger Schemel [Fri, 23 Mar 2007 19:35:54 +0000 (20:35 +0100)]
rnd-
20070323-1-src
* added new player option "no centering when relocating" for "invisible"
teleportations to level areas that look exactly the same, giving the
illusion that the player did not relocate at all (this was the default
since 3.2.3, but caused visual problems with room creation in "Zelda")
Holger Schemel [Wed, 21 Mar 2007 23:12:57 +0000 (00:12 +0100)]
rnd-
20070322-1-src
* fixed small bug with recognizing also ".font_xyz" style definitions
Holger Schemel [Wed, 21 Mar 2007 19:46:36 +0000 (20:46 +0100)]
rnd-
20070321-1-src
* improved menu fading, adding separate fading definitions for entering
and leaving a menu and for fading between menu and "content" screens
Holger Schemel [Tue, 20 Mar 2007 20:57:22 +0000 (21:57 +0100)]
rnd-
20070320-3-src
* improved menu fading, adding separate fading definitions for fading
between menu screens and fading between menu and "destination" screens
Holger Schemel [Tue, 20 Mar 2007 00:37:39 +0000 (01:37 +0100)]
Holger Schemel [Mon, 19 Mar 2007 23:19:15 +0000 (00:19 +0100)]
rnd-
20070320-1-src
* fading settings of "[titlemessage_initial]" and "[titlemessage]" set
to "[DEFAULT]" in static configuration (set from "[title_initial]" and
"[title]")
* improved title fading, allowing fading animation types "none", "fade"
and "crossfade" (including cross-fading of last title to main menu)
Holger Schemel [Mon, 19 Mar 2007 14:22:39 +0000 (15:22 +0100)]
rnd-
20070319-1-src
* titlemessage_initial_x and titlemessage_x set to "[DEFAULT]" in static
configuration (set from "[titlemessage_initial]" and "[titlemessage]")
Holger Schemel [Sun, 18 Mar 2007 21:54:35 +0000 (22:54 +0100)]
Holger Schemel [Sun, 18 Mar 2007 19:14:57 +0000 (20:14 +0100)]
rnd-
20070318-2-src
* added configurability of graphics, sounds and music for title screens
Holger Schemel [Sun, 18 Mar 2007 10:02:00 +0000 (11:02 +0100)]
Holger Schemel [Fri, 16 Mar 2007 02:59:22 +0000 (03:59 +0100)]
Holger Schemel [Thu, 15 Mar 2007 02:46:30 +0000 (03:46 +0100)]
Holger Schemel [Thu, 15 Mar 2007 00:37:40 +0000 (01:37 +0100)]
rnd-
20070315-1-src
* added full configurability of "readme.txt" screen appearance:
- readme.x: <left position used with alignment>
- readme.y: <top position>
- readme.width: <maximim text width in pixels>
- readme.height: <maximum text height in pixels>
- readme.chars: <maximum number of chars per line>
- readme.lines: <maximum number of lines displayed>
- readme.align: left,center,right (default: center)
- readme.font: font name
- readme.autowrap: true,false (default: true)
- readme.centered: true,false (default: false)
- readme.skip_comments: true,false (default: true)
- readme.sort_priority: (currently not used)
when "readme.chars" and/or "readme.lines" is set to "-1" (this is the
default), they are automatically determined from "readme.width" and
"readme.height" accordingly; when they are not "-1", they have
precedence over "readme.width" and "readme.height"
Holger Schemel [Tue, 13 Mar 2007 23:36:26 +0000 (00:36 +0100)]
rnd-
20070314-1-src
* added internal ad-hoc config settings for displaying text files like
title messages or "readme.txt" style level set info files:
- .autowrap: true,false (default: true)
- .centered: true,false (default: false)
- .skip_comments: true,false (default: true)
(the leading '.' and the separating ':' are mandatory here)
Holger Schemel [Mon, 12 Mar 2007 22:46:36 +0000 (23:46 +0100)]
Holger Schemel [Mon, 12 Mar 2007 15:58:17 +0000 (16:58 +0100)]
Holger Schemel [Mon, 12 Mar 2007 09:27:35 +0000 (10:27 +0100)]
Holger Schemel [Mon, 12 Mar 2007 01:04:21 +0000 (02:04 +0100)]
Holger Schemel [Sat, 10 Mar 2007 17:19:07 +0000 (18:19 +0100)]
Holger Schemel [Sat, 10 Mar 2007 00:31:59 +0000 (01:31 +0100)]
rnd-
20070310-1-src
* changed some numerical limits in the level editor from 255 to 999
Holger Schemel [Wed, 7 Mar 2007 09:17:55 +0000 (10:17 +0100)]
rnd-
20070307-1-src
* added option "system.sdl_videodriver" to select SDL video driver
* added output of SDL video and audio driver to "version info" page
* added group element drawing to IntelliDraw drawing functions
* fixed animation resetting problem again (last try broke Snake Bite)
* fixed diagonal scrolling in screen scrolling (last try broke Pac Man)
Holger Schemel [Tue, 6 Mar 2007 01:29:21 +0000 (02:29 +0100)]
Holger Schemel [Mon, 5 Mar 2007 21:26:24 +0000 (22:26 +0100)]
Holger Schemel [Sun, 4 Mar 2007 02:04:55 +0000 (03:04 +0100)]
Holger Schemel [Fri, 2 Mar 2007 00:33:35 +0000 (01:33 +0100)]
rnd-
20070302-1-src
* added new (special) "include: <filename>" directive that works in all
configuration files (like "graphicsinfo.conf") and that has the same
effect as if that directive would be replaced with the content of the
specified file (this can be useful to split large configuration files
into several smaller ones and include them from one main file, or to
store configuration settings that always stay the same into a separate
file, while including it and only add those parts that really change)
Holger Schemel [Mon, 26 Feb 2007 01:32:57 +0000 (02:32 +0100)]
Holger Schemel [Sat, 24 Feb 2007 18:49:14 +0000 (19:49 +0100)]
rnd-
20070224-2-src
* fixed minor bug (screen redraw of player tiles) in EMC graphics engine
Holger Schemel [Sat, 24 Feb 2007 02:16:45 +0000 (03:16 +0100)]
rnd-
20070224-1-src
* fixed bug in "InitMovingField()" where treating an integer array as
boolean caused wrong resetting of animations while elements are moving
* fixed problem with resetting animations when starting element change
Holger Schemel [Wed, 21 Feb 2007 02:40:16 +0000 (03:40 +0100)]
Holger Schemel [Wed, 21 Feb 2007 01:50:28 +0000 (02:50 +0100)]
Holger Schemel [Tue, 20 Feb 2007 23:52:36 +0000 (00:52 +0100)]
Holger Schemel [Tue, 20 Feb 2007 02:22:37 +0000 (03:22 +0100)]
Holger Schemel [Mon, 19 Feb 2007 23:24:39 +0000 (00:24 +0100)]
Holger Schemel [Mon, 19 Feb 2007 10:19:48 +0000 (11:19 +0100)]
Holger Schemel [Sat, 17 Feb 2007 16:44:29 +0000 (17:44 +0100)]
Holger Schemel [Wed, 14 Feb 2007 23:04:46 +0000 (00:04 +0100)]
rnd-
20070215-1-src
* added setup option to select game speed (from very slow to very fast)
Holger Schemel [Fri, 9 Feb 2007 01:41:16 +0000 (02:41 +0100)]
rnd-
20070209-1-src
* added sort priority for order of title screens and title messages
Holger Schemel [Thu, 8 Feb 2007 01:10:27 +0000 (02:10 +0100)]
rnd-
20070208-2-src
* added remaining menu draw offset definitions for info sub-screens
Holger Schemel [Thu, 8 Feb 2007 00:10:37 +0000 (01:10 +0100)]
rnd-
20070208-1-src
* added blanking of mouse pointer when displaying title screens
Holger Schemel [Wed, 7 Feb 2007 22:37:28 +0000 (23:37 +0100)]
rnd-
20070207-2-src
* changed end of game again: do not wait for the user to press a key
anymore, but directly ask/confirm tape saving and go to hall of fame
* re-enabled quitting of lost game by pressing space or return again
* improved handling of title text messages (initial and for level set)
* added new options "auto-wrap" and "centered" for DC2 style envelopes
Holger Schemel [Wed, 7 Feb 2007 00:34:31 +0000 (01:34 +0100)]
Holger Schemel [Sat, 3 Feb 2007 17:51:45 +0000 (18:51 +0100)]
Holger Schemel [Sat, 3 Feb 2007 02:40:08 +0000 (03:40 +0100)]
Holger Schemel [Wed, 31 Jan 2007 22:50:58 +0000 (23:50 +0100)]
rnd-
20070131-1-src
* fixed displaying and typing of player name when it is centered
* added special characters to be allowed for player name (not only A-Z)
* fixed blit in ScrollLevel() to same bitmap to not overlap anymore
(newer versions of the SDL library seem to not like this anymore)
Holger Schemel [Fri, 26 Jan 2007 01:54:29 +0000 (02:54 +0100)]
Holger Schemel [Thu, 25 Jan 2007 02:13:06 +0000 (03:13 +0100)]
Holger Schemel [Wed, 24 Jan 2007 21:21:45 +0000 (22:21 +0100)]
rnd-
20070124-2-src
* added code for configuration directives for control of game panel
Holger Schemel [Wed, 24 Jan 2007 02:19:35 +0000 (03:19 +0100)]
Holger Schemel [Tue, 23 Jan 2007 20:39:59 +0000 (21:39 +0100)]
rnd-
20070123-1-src
* fixed small cosmetical bug with underlining property tabs in editor
Holger Schemel [Sun, 21 Jan 2007 02:03:23 +0000 (03:03 +0100)]
Holger Schemel [Sat, 20 Jan 2007 23:39:44 +0000 (00:39 +0100)]
rnd-
20070121-1-src
* added EM/DC style exits for newly supported Diamond Caves II levels
* added white key and gate for newly supported Diamond Caves II levels
* added fake (no key) gate for newly supported Diamond Caves II levels
Holger Schemel [Sat, 20 Jan 2007 21:32:52 +0000 (22:32 +0100)]
rnd-
20070120-1-src
* fixed small drawing bug in X11FadeRectangle
Holger Schemel [Sun, 14 Jan 2007 21:41:58 +0000 (22:41 +0100)]
rnd-
20070114-2-src
* changed maximum value for endless loop detection to a higher value
(some levels really used very deep recursion without being endless)
* added growing steel walls for newly supported Diamond Caves II levels
* added snappable land mine for newly supported Diamond Caves II levels
Holger Schemel [Sun, 14 Jan 2007 01:25:26 +0000 (02:25 +0100)]
Holger Schemel [Sat, 13 Jan 2007 14:05:59 +0000 (15:05 +0100)]
Holger Schemel [Sat, 13 Jan 2007 04:09:06 +0000 (05:09 +0100)]
rnd-
20070113-1-src
* added steel text elements for newly supported Diamond Caves II levels
* added level file loader for native Diamond Caves II levels
Holger Schemel [Tue, 9 Jan 2007 01:56:07 +0000 (02:56 +0100)]
rnd-
20070109-1-src
* version number set to 3.2.4
Holger Schemel [Sat, 6 Jan 2007 02:38:26 +0000 (03:38 +0100)]
Holger Schemel [Fri, 5 Jan 2007 12:11:54 +0000 (13:11 +0100)]
rocksndiamonds-3.2.3
* version 3.2.3 released
Holger Schemel [Thu, 4 Jan 2007 21:53:21 +0000 (22:53 +0100)]
rnd-
20070104-2-src
* added workaround (warning and request to quit the current game) when
changing elements cause endless recursion loop (which would otherwise
freeze the game, causing a crash-like program exit on some systems)
Holger Schemel [Thu, 4 Jan 2007 16:29:23 +0000 (17:29 +0100)]
rnd-
20070104-1-src
* fixed malloc/free bug when updating EMC artwork entries in level list
Holger Schemel [Sat, 30 Dec 2006 10:15:19 +0000 (11:15 +0100)]
Holger Schemel [Sat, 16 Dec 2006 13:08:06 +0000 (14:08 +0100)]
rnd-
20061216-1-src
* fixed nasty string overflow bug when entering too long envelope text
Holger Schemel [Wed, 6 Dec 2006 00:17:03 +0000 (01:17 +0100)]
rnd-
20061206-1-src
* added feedback sounds for menu navigation "menu.item.activating" and
"menu.item.selecting" (for highlighting and executing menu entries)
Holger Schemel [Sun, 3 Dec 2006 12:10:04 +0000 (13:10 +0100)]
rnd-
20061203-1-src
* improved "no scrolling when relocating" to also consider scroll delay
(meaning that the player is not automatically centered in this case;
this makes it possible to "invisibly" relocate the player to a region
of the level playfield which looks the same as the old level region)
Holger Schemel [Sat, 2 Dec 2006 15:29:14 +0000 (16:29 +0100)]
rnd-
20061202-1-src
* fixed bug with displaying masked borders over title screens when
screen fading is disabled
Holger Schemel [Sat, 25 Nov 2006 15:54:35 +0000 (16:54 +0100)]
rnd-
20061125-2-src
* added special editor graphic for "char_space" to distinguish it from
"empty_space" when editing a level (in-game graphics still the same)
Holger Schemel [Sat, 25 Nov 2006 14:50:47 +0000 (15:50 +0100)]
rnd-
20061125-1-src
* fixed infinite loop / crash bug when killing the player while having
a CE with the setting "kill player X when explosion of <player X>"
Holger Schemel [Mon, 20 Nov 2006 23:13:51 +0000 (00:13 +0100)]
rnd-
20061121-1-src
* fixed nasty bug with initialization only done for the first player
Holger Schemel [Sun, 19 Nov 2006 16:00:11 +0000 (17:00 +0100)]
rnd-
20061119-1-src
* small change to handle loading empty element/content list micro chunks
* uploaded pre-release (test) version 3.2.3-0 binary and source code
Holger Schemel [Thu, 2 Nov 2006 00:56:40 +0000 (01:56 +0100)]
Holger Schemel [Wed, 1 Nov 2006 20:43:29 +0000 (21:43 +0100)]