rnd-20070304-1-src
authorHolger Schemel <info@artsoft.org>
Sun, 4 Mar 2007 02:04:55 +0000 (03:04 +0100)
committerHolger Schemel <info@artsoft.org>
Sat, 30 Aug 2014 08:54:40 +0000 (10:54 +0200)
src/conftime.h
src/editor.c
src/game.c
src/libgame/misc.c
src/main.h

index f1b3d9f646c46e8d4dae3bcd7c5cc87a99daf234..23891440f67f874c61343f03947796ae2945fae6 100644 (file)
@@ -1 +1 @@
-#define COMPILE_DATE_STRING "2007-03-02 00:13"
+#define COMPILE_DATE_STRING "2007-03-04 02:56"
index 23b2dfdcd04c294edf4b352eda39df86ed67730b..4c6393974ea0e399dad7f265d2059d418824182d 100644 (file)
@@ -8522,6 +8522,82 @@ static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
   return (element_new != EL_EMPTY ? element_new : element_old);
 }
 
+static int getOpenDirectionFromSteel2(int element)
+{
+  switch (element)
+  {
+    case EL_DC_STEELWALL_2_LEFT:       return (MV_RIGHT);
+    case EL_DC_STEELWALL_2_RIGHT:      return (MV_LEFT);
+    case EL_DC_STEELWALL_2_TOP:                return (MV_DOWN);
+    case EL_DC_STEELWALL_2_BOTTOM:     return (MV_UP);
+    case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
+    case EL_DC_STEELWALL_2_VERTICAL:   return (MV_VERTICAL);
+    case EL_DC_STEELWALL_2_MIDDLE:     return (MV_ANY_DIRECTION);
+    case EL_DC_STEELWALL_2_SINGLE:     return (MV_NONE);
+  }
+
+  return MV_NONE;
+}
+
+static int getSteel2FromOpenDirection(int direction)
+{
+  switch (direction)
+  {
+    case (MV_RIGHT):                   return EL_DC_STEELWALL_2_LEFT;
+    case (MV_LEFT):                    return EL_DC_STEELWALL_2_RIGHT;
+    case (MV_DOWN):                    return EL_DC_STEELWALL_2_TOP;
+    case (MV_UP):                      return EL_DC_STEELWALL_2_BOTTOM;
+    case (MV_HORIZONTAL):              return EL_DC_STEELWALL_2_HORIZONTAL;
+    case (MV_VERTICAL):                        return EL_DC_STEELWALL_2_VERTICAL;
+    case (MV_ANY_DIRECTION):           return EL_DC_STEELWALL_2_MIDDLE;
+    case (MV_NONE):                    return EL_DC_STEELWALL_2_SINGLE;
+  }
+
+  return EL_EMPTY;
+}
+
+static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
+{
+  int element_new = getSteel2FromOpenDirection(direction);
+
+  return (element_new != EL_EMPTY ? element_new : element_old);
+}
+
+static int getOpenDirectionFromChip(int element)
+{
+  switch (element)
+  {
+    case EL_SP_CHIP_SINGLE:            return (MV_NONE);
+    case EL_SP_CHIP_LEFT:              return (MV_RIGHT);
+    case EL_SP_CHIP_RIGHT:             return (MV_LEFT);
+    case EL_SP_CHIP_TOP:               return (MV_DOWN);
+    case EL_SP_CHIP_BOTTOM:            return (MV_UP);
+  }
+
+  return MV_NONE;
+}
+
+static int getChipFromOpenDirection(int direction)
+{
+  switch (direction)
+  {
+    case (MV_NONE):                    return EL_SP_CHIP_SINGLE;
+    case (MV_LEFT):                    return EL_SP_CHIP_RIGHT;
+    case (MV_RIGHT):                   return EL_SP_CHIP_LEFT;
+    case (MV_UP):                      return EL_SP_CHIP_BOTTOM;
+    case (MV_DOWN):                    return EL_SP_CHIP_TOP;
+  }
+
+  return EL_EMPTY;
+}
+
+static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
+{
+  int element_new = getChipFromOpenDirection(direction);
+
+  return (element_new != EL_EMPTY ? element_new : element_old);
+}
+
 static int getClosedTube(int x, int y)
 {
   static int xy[4][2] =
@@ -8532,8 +8608,8 @@ static int getClosedTube(int x, int y)
     { 0, +1 }
   };
   int element_old = IntelliDrawBuffer[x][y];
-  int tube_direction_old = getOpenDirectionFromTube(element_old);
-  int tube_direction_new = MV_NONE;
+  int direction_old = getOpenDirectionFromTube(element_old);
+  int direction_new = MV_NONE;
   int i;
 
   for (i = 0; i < NUM_DIRECTIONS; i++)
@@ -8544,12 +8620,12 @@ static int getClosedTube(int x, int y)
     int dir_opposite = MV_DIR_OPPOSITE(dir);
 
     if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
-       (tube_direction_old & dir) &&
+       (direction_old & dir) &&
        (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
-      tube_direction_new |= dir;
+      direction_new |= dir;
   }
 
-  return getTubeFromOpenDirectionNotEmpty(tube_direction_new, element_old);
+  return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
 }
 
 static int getClosedBelt(int x, int y)
@@ -8562,9 +8638,9 @@ static int getClosedBelt(int x, int y)
     { 0, +1 }
   };
   int element_old = IntelliDrawBuffer[x][y];
-  int belt_nr = getBeltNrFromBeltElement(element_old);
-  int belt_direction_old = getOpenDirectionFromBelt(element_old);
-  int belt_direction_new = MV_NONE;
+  int nr = getBeltNrFromBeltElement(element_old);
+  int direction_old = getOpenDirectionFromBelt(element_old);
+  int direction_new = MV_NONE;
   int i;
 
   for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
@@ -8575,12 +8651,12 @@ static int getClosedBelt(int x, int y)
     int dir_opposite = MV_DIR_OPPOSITE(dir);
 
     if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
-       (belt_direction_old & dir) &&
+       (direction_old & dir) &&
        (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
-      belt_direction_new |= dir;
+      direction_new |= dir;
   }
 
-  return getBeltFromNrAndOpenDirection(belt_nr, belt_direction_new);
+  return getBeltFromNrAndOpenDirection(nr, direction_new);
 }
 
 static int getClosedPool(int x, int y)
@@ -8593,8 +8669,8 @@ static int getClosedPool(int x, int y)
     { 0, +1 }
   };
   int element_old = IntelliDrawBuffer[x][y];
-  int pool_direction_old = getOpenDirectionFromPool(element_old);
-  int pool_direction_new = MV_NONE;
+  int direction_old = getOpenDirectionFromPool(element_old);
+  int direction_new = MV_NONE;
   int i;
 
   for (i = 0; i < NUM_DIRECTIONS; i++)
@@ -8606,12 +8682,12 @@ static int getClosedPool(int x, int y)
 
     if (IN_LEV_FIELD(xx, yy) &&
        IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
-       (pool_direction_old & dir) &&
+       (direction_old & dir) &&
        (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
-      pool_direction_new |= dir;
+      direction_new |= dir;
   }
 
-  return getPoolFromOpenDirectionNotEmpty(pool_direction_new, element_old);
+  return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
 }
 
 static int getClosedPillar(int x, int y)
@@ -8624,8 +8700,8 @@ static int getClosedPillar(int x, int y)
     { 0, +1 }
   };
   int element_old = IntelliDrawBuffer[x][y];
-  int pillar_direction_old = getOpenDirectionFromPillar(element_old);
-  int pillar_direction_new = MV_NONE;
+  int direction_old = getOpenDirectionFromPillar(element_old);
+  int direction_new = MV_NONE;
   int i;
 
   for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
@@ -8636,12 +8712,72 @@ static int getClosedPillar(int x, int y)
     int dir_opposite = MV_DIR_OPPOSITE(dir);
 
     if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
-       (pillar_direction_old & dir) &&
+       (direction_old & dir) &&
        (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
-      pillar_direction_new |= dir;
+      direction_new |= dir;
   }
 
-  return getPillarFromOpenDirectionNotEmpty(pillar_direction_new, element_old);
+  return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
+}
+
+static int getClosedSteel2(int x, int y)
+{
+  static int xy[4][2] =
+  {
+    { -1, 0 },
+    { +1, 0 },
+    { 0, -1 },
+    { 0, +1 }
+  };
+  int element_old = IntelliDrawBuffer[x][y];
+  int direction_old = getOpenDirectionFromSteel2(element_old);
+  int direction_new = MV_NONE;
+  int i;
+
+  for (i = 0; i < NUM_DIRECTIONS; i++)
+  {
+    int xx = x + xy[i][0];
+    int yy = y + xy[i][1];
+    int dir = MV_DIR_FROM_BIT(i);
+    int dir_opposite = MV_DIR_OPPOSITE(dir);
+
+    if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
+       (direction_old & dir) &&
+       (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
+      direction_new |= dir;
+  }
+
+  return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
+}
+
+static int getClosedChip(int x, int y)
+{
+  static int xy[4][2] =
+  {
+    { -1, 0 },
+    { +1, 0 },
+    { 0, -1 },
+    { 0, +1 }
+  };
+  int element_old = IntelliDrawBuffer[x][y];
+  int direction_old = getOpenDirectionFromChip(element_old);
+  int direction_new = MV_NONE;
+  int i;
+
+  for (i = 0; i < NUM_DIRECTIONS; i++)
+  {
+    int xx = x + xy[i][0];
+    int yy = y + xy[i][1];
+    int dir = MV_DIR_FROM_BIT(i);
+    int dir_opposite = MV_DIR_OPPOSITE(dir);
+
+    if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
+       (direction_old & dir) &&
+       (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
+      direction_new |= dir;
+  }
+
+  return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
 }
 
 static void SetElementSimple(int x, int y, int element, boolean change_level)
@@ -8704,7 +8840,7 @@ static void SetElementIntelliDraw(int x, int y, int new_element,
     int direction = MV_NONE;
     int i;
 
-    /* if existing element is tube, keep all existing tube directions */
+    /* if old element is of same kind, keep all existing directions */
     if (IS_TUBE(old_element))
       direction |= getOpenDirectionFromTube(old_element);
 
@@ -8742,7 +8878,7 @@ static void SetElementIntelliDraw(int x, int y, int new_element,
     int direction = MV_NONE;
     int i;
 
-    /* if existing element is belt, keep all existing belt directions */
+    /* if old element is of same kind, keep all existing directions */
     if (IS_BELT(old_element))
       direction |= getOpenDirectionFromBelt(old_element);
 
@@ -8780,7 +8916,7 @@ static void SetElementIntelliDraw(int x, int y, int new_element,
     int direction = MV_NONE;
     int i;
 
-    /* if existing element is pool, keep all existing pool directions */
+    /* if old element is of same kind, keep all existing directions */
     if (IS_ACID_POOL_OR_ACID(old_element))
       direction |= getOpenDirectionFromPool(old_element);
 
@@ -8804,42 +8940,13 @@ static void SetElementIntelliDraw(int x, int y, int new_element,
       }
     }
 
-#if 1
-    int foo = last_element_new;
-
-    if (foo == EL_EMPTY)
-      foo = EL_ACID;
-
-    if (last_element_new == EL_EMPTY)
-      last_element_new = old_element;
-
-    if (last_element_new != EL_UNDEFINED)
-      new_element = getPoolFromOpenDirectionNotEmpty(direction,
-                                                    foo);
-    else
-      new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
-
-#else
-
-#if 0
+    /* special corrections needed for intuitively correct acid pool drawing */
     if (last_element_new == EL_EMPTY)
       last_element_new = new_element;
-#else
-    if (last_element_new == EL_EMPTY)
-      last_element_new = EL_ACID;
-#endif
+    else if (last_element_new != EL_UNDEFINED)
+      new_element = last_element_new;
 
-#if 1
-    if (last_element_new != EL_UNDEFINED)
-      new_element = getPoolFromOpenDirectionNotEmpty(direction,
-                                                    last_element_new);
-    else
-      new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
-#else
     new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
-#endif
-
-#endif
 
     if (last_element_new != EL_UNDEFINED)
       MergeAndCloseNeighbourElements(x, y, &new_element,
@@ -8852,7 +8959,7 @@ static void SetElementIntelliDraw(int x, int y, int new_element,
     int direction = MV_NONE;
     int i;
 
-    /* if existing element is pillar, keep all existing pillar directions */
+    /* if old element is of same kind, keep all existing directions */
     if (IS_EMC_PILLAR(old_element))
       direction |= getOpenDirectionFromPillar(old_element);
 
@@ -8883,6 +8990,107 @@ static void SetElementIntelliDraw(int x, int y, int new_element,
                                     last_x, last_y, &last_element_new,
                                     getClosedPillar, change_level);
   }
+  else if (IS_DC_STEELWALL_2(new_element))
+  {
+    int last_element_new = EL_UNDEFINED;
+    int direction = MV_NONE;
+    int i;
+
+    /* if old element is of same kind, keep all existing directions */
+    if (IS_DC_STEELWALL_2(old_element))
+      direction |= getOpenDirectionFromSteel2(old_element);
+
+    for (i = 0; i < NUM_DIRECTIONS; i++)
+    {
+      int xx = x + xy[i][0];
+      int yy = y + xy[i][1];
+
+      if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
+         IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
+      {
+       int dir = MV_DIR_FROM_BIT(i);
+       int dir_opposite = MV_DIR_OPPOSITE(dir);
+       int last_element_old = IntelliDrawBuffer[last_x][last_y];
+       int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
+       int last_direction_new = last_direction_old | dir_opposite;
+
+       last_element_new = getSteel2FromOpenDirection(last_direction_new);
+
+       direction |= dir;
+      }
+    }
+
+    new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
+
+    if (last_element_new != EL_UNDEFINED)
+      MergeAndCloseNeighbourElements(x, y, &new_element,
+                                    last_x, last_y, &last_element_new,
+                                    getClosedSteel2, change_level);
+  }
+  else if (IS_SP_CHIP(new_element))
+  {
+    int last_element_new = EL_UNDEFINED;
+    int direction = MV_NONE;
+    int i;
+
+    /* (do not keep existing directions, regardless of kind of old element) */
+
+    for (i = 0; i < NUM_DIRECTIONS; i++)
+    {
+      int xx = x + xy[i][0];
+      int yy = y + xy[i][1];
+
+      if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
+         IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
+      {
+       int dir = MV_DIR_FROM_BIT(i);
+       int dir_opposite = MV_DIR_OPPOSITE(dir);
+       int last_element_old = IntelliDrawBuffer[last_x][last_y];
+       int last_direction_old = getOpenDirectionFromChip(last_element_old);
+       int last_direction_new = last_direction_old | dir_opposite;
+
+       if (last_direction_old == MV_NONE)
+       {
+         last_element_new = getChipFromOpenDirection(last_direction_new);
+         direction |= dir;
+       }
+       else if (last_direction_old & (dir | dir_opposite))
+       {
+         direction |= MV_DIR_OPPOSITE(last_direction_old);
+       }
+       else
+       {
+         direction |= MV_DIR_OPPOSITE(dir);
+       }
+      }
+    }
+
+    new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
+
+    if (last_element_new != EL_UNDEFINED)
+      MergeAndCloseNeighbourElements(x, y, &new_element,
+                                    last_x, last_y, &last_element_new,
+                                    getClosedChip, change_level);
+  }
+  else if (IS_SP_HARDWARE_BASE(new_element))
+  {
+    int nr = GetSimpleRandom(6);
+
+    new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
+                  nr == 1 ? EL_SP_HARDWARE_BASE_2 :
+                  nr == 2 ? EL_SP_HARDWARE_BASE_3 :
+                  nr == 3 ? EL_SP_HARDWARE_BASE_4 :
+                  nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
+  }
+  else if (new_element == EL_SP_HARDWARE_GREEN ||
+          new_element == EL_SP_HARDWARE_BLUE ||
+          new_element == EL_SP_HARDWARE_RED)
+  {
+    int nr = GetSimpleRandom(3);
+
+    new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
+                  nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
+  }
   else if (IS_BELT_SWITCH(old_element))
   {
     int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
@@ -9563,8 +9771,8 @@ static void RandomPlacement(int new_element)
   {
     while (num_elements > 0)
     {
-      x = RND(lev_fieldx);
-      y = RND(lev_fieldy);
+      x = GetSimpleRandom(lev_fieldx);
+      y = GetSimpleRandom(lev_fieldy);
 
       /* don't place element at the same position twice */
       if (free_position[x][y])
index afa0f24f923f9cbcccfbe3ebcac1872545fe2b55..a52780cbc7e63762ac4fc04c86c170a9984224cf 100644 (file)
@@ -10107,13 +10107,15 @@ void GameActions_RND()
 
        /* continue moving after pushing (this is actually a bug) */
        if (!IS_MOVING(x, y))
-       {
          Stop[x][y] = FALSE;
-       }
       }
     }
   }
 
+#if 0
+  debug_print_timestamp(0, "start main loop profiling");
+#endif
+
   SCAN_PLAYFIELD(x, y)
   {
     ChangeCount[x][y] = 0;
@@ -10188,6 +10190,63 @@ void GameActions_RND()
 #endif
   }
 
+#if 0
+  debug_print_timestamp(0, "- time for pre-main loop:");
+#endif
+
+#if 0  // -------------------- !!! TEST ONLY !!! --------------------
+  SCAN_PLAYFIELD(x, y)
+  {
+    element = Feld[x][y];
+    graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
+
+#if 1
+    {
+#if 1
+      int element2 = element;
+      int graphic2 = graphic;
+#else
+      int element2 = Feld[x][y];
+      int graphic2 = el_act_dir2img(element2, GfxAction[x][y], GfxDir[x][y]);
+#endif
+      int last_gfx_frame = GfxFrame[x][y];
+
+      if (graphic_info[graphic2].anim_global_sync)
+       GfxFrame[x][y] = FrameCounter;
+      else if (ANIM_MODE(graphic2) == ANIM_CE_VALUE)
+       GfxFrame[x][y] = CustomValue[x][y];
+      else if (ANIM_MODE(graphic2) == ANIM_CE_SCORE)
+       GfxFrame[x][y] = element_info[element2].collect_score;
+      else if (ANIM_MODE(graphic2) == ANIM_CE_DELAY)
+       GfxFrame[x][y] = ChangeDelay[x][y];
+
+      if (redraw && GfxFrame[x][y] != last_gfx_frame)
+       DrawLevelGraphicAnimation(x, y, graphic2);
+    }
+#else
+    ResetGfxFrame(x, y, TRUE);
+#endif
+
+#if 1
+    if (ANIM_MODE(graphic) == ANIM_RANDOM &&
+       IS_NEXT_FRAME(GfxFrame[x][y], graphic))
+      ResetRandomAnimationValue(x, y);
+#endif
+
+#if 1
+    SetRandomAnimationValue(x, y);
+#endif
+
+#if 1
+    PlayLevelSoundActionIfLoop(x, y, GfxAction[x][y]);
+#endif
+  }
+#endif // -------------------- !!! TEST ONLY !!! --------------------
+
+#if 0
+  debug_print_timestamp(0, "- time for TEST loop:     -->");
+#endif
+
   SCAN_PLAYFIELD(x, y)
   {
     element = Feld[x][y];
@@ -10231,6 +10290,143 @@ void GameActions_RND()
       graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
     }
 
+#if 0  // ---------------------------------------------------------------------
+
+    if (!IS_MOVING(x, y) && (CAN_FALL(element) || CAN_MOVE(element)))
+    {
+      StartMoving(x, y);
+
+      element = Feld[x][y];
+      graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
+
+      if (IS_ANIMATED(graphic) &&
+         !IS_MOVING(x, y) &&
+         !Stop[x][y])
+       DrawLevelGraphicAnimationIfNeeded(x, y, graphic);
+
+      if (IS_GEM(element) || element == EL_SP_INFOTRON)
+       DrawTwinkleOnField(x, y);
+    }
+    else if (IS_MOVING(x, y))
+      ContinueMoving(x, y);
+    else
+    {
+      switch (element)
+      {
+        case EL_ACID:
+        case EL_EXIT_OPEN:
+        case EL_EM_EXIT_OPEN:
+        case EL_SP_EXIT_OPEN:
+        case EL_STEEL_EXIT_OPEN:
+        case EL_EM_STEEL_EXIT_OPEN:
+        case EL_SP_TERMINAL:
+        case EL_SP_TERMINAL_ACTIVE:
+        case EL_EXTRA_TIME:
+        case EL_SHIELD_NORMAL:
+        case EL_SHIELD_DEADLY:
+         if (IS_ANIMATED(graphic))
+           DrawLevelGraphicAnimationIfNeeded(x, y, graphic);
+         break;
+
+        case EL_DYNAMITE_ACTIVE:
+        case EL_EM_DYNAMITE_ACTIVE:
+        case EL_DYNABOMB_PLAYER_1_ACTIVE:
+        case EL_DYNABOMB_PLAYER_2_ACTIVE:
+        case EL_DYNABOMB_PLAYER_3_ACTIVE:
+        case EL_DYNABOMB_PLAYER_4_ACTIVE:
+        case EL_SP_DISK_RED_ACTIVE:
+         CheckDynamite(x, y);
+         break;
+
+        case EL_AMOEBA_GROWING:
+         AmoebeWaechst(x, y);
+         break;
+
+        case EL_AMOEBA_SHRINKING:
+         AmoebaDisappearing(x, y);
+         break;
+
+#if !USE_NEW_AMOEBA_CODE
+        case EL_AMOEBA_WET:
+        case EL_AMOEBA_DRY:
+        case EL_AMOEBA_FULL:
+        case EL_BD_AMOEBA:
+        case EL_EMC_DRIPPER:
+         AmoebeAbleger(x, y);
+         break;
+#endif
+
+        case EL_GAME_OF_LIFE:
+        case EL_BIOMAZE:
+         Life(x, y);
+         break;
+
+        case EL_EXIT_CLOSED:
+         CheckExit(x, y);
+         break;
+
+        case EL_EM_EXIT_CLOSED:
+         CheckExitEM(x, y);
+         break;
+
+        case EL_STEEL_EXIT_CLOSED:
+         CheckExitSteel(x, y);
+         break;
+
+        case EL_EM_STEEL_EXIT_CLOSED:
+         CheckExitSteelEM(x, y);
+         break;
+
+        case EL_SP_EXIT_CLOSED:
+         CheckExitSP(x, y);
+         break;
+
+        case EL_EXPANDABLE_WALL_GROWING:
+        case EL_EXPANDABLE_STEELWALL_GROWING:
+         MauerWaechst(x, y);
+         break;
+
+        case EL_EXPANDABLE_WALL:
+        case EL_EXPANDABLE_WALL_HORIZONTAL:
+        case EL_EXPANDABLE_WALL_VERTICAL:
+        case EL_EXPANDABLE_WALL_ANY:
+        case EL_BD_EXPANDABLE_WALL:
+         MauerAbleger(x, y);
+         break;
+
+        case EL_EXPANDABLE_STEELWALL_HORIZONTAL:
+        case EL_EXPANDABLE_STEELWALL_VERTICAL:
+        case EL_EXPANDABLE_STEELWALL_ANY:
+         MauerAblegerStahl(x, y);
+         break;
+
+        case EL_FLAMES:
+         CheckForDragon(x, y);
+         break;
+
+        case EL_EXPLOSION:
+         break;
+
+        case EL_ELEMENT_SNAPPING:
+        case EL_DIAGONAL_SHRINKING:
+        case EL_DIAGONAL_GROWING:
+       {
+         graphic =
+           el_act_dir2img(GfxElement[x][y], GfxAction[x][y],GfxDir[x][y]);
+
+         DrawLevelGraphicAnimationIfNeeded(x, y, graphic);
+         break;
+       }
+
+        default:
+         if (IS_ANIMATED(graphic) && !IS_CHANGING(x, y))
+           DrawLevelGraphicAnimationIfNeeded(x, y, graphic);
+         break;
+      }
+    }
+
+#else  // ---------------------------------------------------------------------
+
     if (!IS_MOVING(x, y) && (CAN_FALL(element) || CAN_MOVE(element)))
     {
       StartMoving(x, y);
@@ -10313,6 +10509,8 @@ void GameActions_RND()
     else if (IS_ANIMATED(graphic) && !IS_CHANGING(x, y))
       DrawLevelGraphicAnimationIfNeeded(x, y, graphic);
 
+#endif // ---------------------------------------------------------------------
+
     if (IS_BELT_ACTIVE(element))
       PlayLevelSoundAction(x, y, ACTION_ACTIVE);
 
@@ -10338,6 +10536,10 @@ void GameActions_RND()
     }
   }
 
+#if 0
+  debug_print_timestamp(0, "- time for MAIN loop:     -->");
+#endif
+
 #if USE_NEW_AMOEBA_CODE
   /* new experimental amoeba growth stuff */
   if (!(FrameCounter % 8))
@@ -10521,6 +10723,11 @@ void GameActions_RND()
     local_player->show_envelope = 0;
   }
 
+#if 0
+  debug_print_timestamp(0, "stop main loop profiling ");
+  printf("----------------------------------------------------------\n");
+#endif
+
   /* use random number generator in every frame to make it less predictable */
   if (game.engine_version >= VERSION_IDENT(3,1,1,0))
     RND(1);
index 41b68190559a73a7eae920ee3e1a472000197120..e0e8a0ffb30c0e915a64d1fc6ebc339d49032ef3 100644 (file)
@@ -2805,10 +2805,46 @@ void NotifyUserAboutErrorFile()
 
 #if DEBUG
 
-#define DEBUG_NUM_TIMESTAMPS   3
+#define DEBUG_NUM_TIMESTAMPS           3
+#define DEBUG_TIME_IN_MICROSECONDS     1
+
+#if DEBUG_TIME_IN_MICROSECONDS
+static double Counter_Microseconds()
+{
+  static struct timeval base_time = { 0, 0 };
+  struct timeval current_time;
+  double counter;
+
+  gettimeofday(&current_time, NULL);
+
+  /* reset base time in case of wrap-around */
+  if (current_time.tv_sec < base_time.tv_sec)
+    base_time = current_time;
+
+  counter =
+    ((double)(current_time.tv_sec  - base_time.tv_sec)) * 1000000 +
+    ((double)(current_time.tv_usec - base_time.tv_usec));
+
+  return counter;              /* return microseconds since last init */
+}
+#endif
 
 void debug_print_timestamp(int counter_nr, char *message)
 {
+#if DEBUG_TIME_IN_MICROSECONDS
+  static double counter[DEBUG_NUM_TIMESTAMPS][2];
+
+  if (counter_nr >= DEBUG_NUM_TIMESTAMPS)
+    Error(ERR_EXIT, "debugging: increase DEBUG_NUM_TIMESTAMPS in misc.c");
+
+  counter[counter_nr][0] = Counter_Microseconds();
+
+  if (message)
+    printf("%s %.3f ms\n", message,
+          (counter[counter_nr][0] - counter[counter_nr][1]) / 1000);
+
+  counter[counter_nr][1] = counter[counter_nr][0];
+#else
   static long counter[DEBUG_NUM_TIMESTAMPS][2];
 
   if (counter_nr >= DEBUG_NUM_TIMESTAMPS)
@@ -2817,10 +2853,11 @@ void debug_print_timestamp(int counter_nr, char *message)
   counter[counter_nr][0] = Counter();
 
   if (message)
-    printf("%s %.3f seconds\n", message,
+    printf("%s %.3f s\n", message,
           (float)(counter[counter_nr][0] - counter[counter_nr][1]) / 1000);
 
   counter[counter_nr][1] = counter[counter_nr][0];
+#endif
 }
 
 void debug_print_parent_only(char *format, ...)
index 2be92c6bf151a2d1bdd026243f88e84e3c610fd9..3137db7999b67044e95c47e4a548742f1c463202 100644 (file)
 
 #define IS_ACID_POOL_OR_ACID(e)        (IS_ACID_POOL(e) || (e) == EL_ACID)
 
-#define IS_EMC_PILLAR(e)       ((e) >= EL_EMC_WALL_1 && (e) <= EL_EMC_WALL_3)
+#define IS_EMC_PILLAR(e)       ((e) >= EL_EMC_WALL_1 &&                \
+                                (e) <= EL_EMC_WALL_3)
+#define IS_SP_CHIP(e)          ((e) == EL_SP_CHIP_SINGLE ||            \
+                                (e) == EL_SP_CHIP_LEFT ||              \
+                                (e) == EL_SP_CHIP_RIGHT ||             \
+                                (e) == EL_SP_CHIP_TOP ||               \
+                                (e) == EL_SP_CHIP_BOTTOM)
+#define IS_SP_HARDWARE_BASE(e) ((e) == EL_SP_HARDWARE_BASE_1 ||        \
+                                (e) == EL_SP_HARDWARE_BASE_2 ||        \
+                                (e) == EL_SP_HARDWARE_BASE_3 ||        \
+                                (e) == EL_SP_HARDWARE_BASE_4 ||        \
+                                (e) == EL_SP_HARDWARE_BASE_5 ||        \
+                                (e) == EL_SP_HARDWARE_BASE_6)
+
+#define IS_DC_STEELWALL_2(e)   ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
+                                (e) <= EL_DC_STEELWALL_2_SINGLE)
 
 #define GFX_ELEMENT(e)         (element_info[e].use_gfx_element ?      \
                                 element_info[e].gfx_element : e)