Holger Schemel [Sat, 10 Mar 2007 00:31:59 +0000 (01:31 +0100)]
rnd-
20070310-1-src
* changed some numerical limits in the level editor from 255 to 999
Holger Schemel [Wed, 7 Mar 2007 09:17:55 +0000 (10:17 +0100)]
rnd-
20070307-1-src
* added option "system.sdl_videodriver" to select SDL video driver
* added output of SDL video and audio driver to "version info" page
* added group element drawing to IntelliDraw drawing functions
* fixed animation resetting problem again (last try broke Snake Bite)
* fixed diagonal scrolling in screen scrolling (last try broke Pac Man)
Holger Schemel [Tue, 6 Mar 2007 01:29:21 +0000 (02:29 +0100)]
Holger Schemel [Mon, 5 Mar 2007 21:26:24 +0000 (22:26 +0100)]
Holger Schemel [Sun, 4 Mar 2007 02:04:55 +0000 (03:04 +0100)]
Holger Schemel [Fri, 2 Mar 2007 00:33:35 +0000 (01:33 +0100)]
rnd-
20070302-1-src
* added new (special) "include: <filename>" directive that works in all
configuration files (like "graphicsinfo.conf") and that has the same
effect as if that directive would be replaced with the content of the
specified file (this can be useful to split large configuration files
into several smaller ones and include them from one main file, or to
store configuration settings that always stay the same into a separate
file, while including it and only add those parts that really change)
Holger Schemel [Mon, 26 Feb 2007 01:32:57 +0000 (02:32 +0100)]
Holger Schemel [Sat, 24 Feb 2007 18:49:14 +0000 (19:49 +0100)]
rnd-
20070224-2-src
* fixed minor bug (screen redraw of player tiles) in EMC graphics engine
Holger Schemel [Sat, 24 Feb 2007 02:16:45 +0000 (03:16 +0100)]
rnd-
20070224-1-src
* fixed bug in "InitMovingField()" where treating an integer array as
boolean caused wrong resetting of animations while elements are moving
* fixed problem with resetting animations when starting element change
Holger Schemel [Wed, 21 Feb 2007 02:40:16 +0000 (03:40 +0100)]
Holger Schemel [Wed, 21 Feb 2007 01:50:28 +0000 (02:50 +0100)]
Holger Schemel [Tue, 20 Feb 2007 23:52:36 +0000 (00:52 +0100)]
Holger Schemel [Tue, 20 Feb 2007 02:22:37 +0000 (03:22 +0100)]
Holger Schemel [Mon, 19 Feb 2007 23:24:39 +0000 (00:24 +0100)]
Holger Schemel [Mon, 19 Feb 2007 10:19:48 +0000 (11:19 +0100)]
Holger Schemel [Sat, 17 Feb 2007 16:44:29 +0000 (17:44 +0100)]
Holger Schemel [Wed, 14 Feb 2007 23:04:46 +0000 (00:04 +0100)]
rnd-
20070215-1-src
* added setup option to select game speed (from very slow to very fast)
Holger Schemel [Fri, 9 Feb 2007 01:41:16 +0000 (02:41 +0100)]
rnd-
20070209-1-src
* added sort priority for order of title screens and title messages
Holger Schemel [Thu, 8 Feb 2007 01:10:27 +0000 (02:10 +0100)]
rnd-
20070208-2-src
* added remaining menu draw offset definitions for info sub-screens
Holger Schemel [Thu, 8 Feb 2007 00:10:37 +0000 (01:10 +0100)]
rnd-
20070208-1-src
* added blanking of mouse pointer when displaying title screens
Holger Schemel [Wed, 7 Feb 2007 22:37:28 +0000 (23:37 +0100)]
rnd-
20070207-2-src
* changed end of game again: do not wait for the user to press a key
anymore, but directly ask/confirm tape saving and go to hall of fame
* re-enabled quitting of lost game by pressing space or return again
* improved handling of title text messages (initial and for level set)
* added new options "auto-wrap" and "centered" for DC2 style envelopes
Holger Schemel [Wed, 7 Feb 2007 00:34:31 +0000 (01:34 +0100)]
Holger Schemel [Sat, 3 Feb 2007 17:51:45 +0000 (18:51 +0100)]
Holger Schemel [Sat, 3 Feb 2007 02:40:08 +0000 (03:40 +0100)]
Holger Schemel [Wed, 31 Jan 2007 22:50:58 +0000 (23:50 +0100)]
rnd-
20070131-1-src
* fixed displaying and typing of player name when it is centered
* added special characters to be allowed for player name (not only A-Z)
* fixed blit in ScrollLevel() to same bitmap to not overlap anymore
(newer versions of the SDL library seem to not like this anymore)
Holger Schemel [Fri, 26 Jan 2007 01:54:29 +0000 (02:54 +0100)]
Holger Schemel [Thu, 25 Jan 2007 02:13:06 +0000 (03:13 +0100)]
Holger Schemel [Wed, 24 Jan 2007 21:21:45 +0000 (22:21 +0100)]
rnd-
20070124-2-src
* added code for configuration directives for control of game panel
Holger Schemel [Wed, 24 Jan 2007 02:19:35 +0000 (03:19 +0100)]
Holger Schemel [Tue, 23 Jan 2007 20:39:59 +0000 (21:39 +0100)]
rnd-
20070123-1-src
* fixed small cosmetical bug with underlining property tabs in editor
Holger Schemel [Sun, 21 Jan 2007 02:03:23 +0000 (03:03 +0100)]
Holger Schemel [Sat, 20 Jan 2007 23:39:44 +0000 (00:39 +0100)]
rnd-
20070121-1-src
* added EM/DC style exits for newly supported Diamond Caves II levels
* added white key and gate for newly supported Diamond Caves II levels
* added fake (no key) gate for newly supported Diamond Caves II levels
Holger Schemel [Sat, 20 Jan 2007 21:32:52 +0000 (22:32 +0100)]
rnd-
20070120-1-src
* fixed small drawing bug in X11FadeRectangle
Holger Schemel [Sun, 14 Jan 2007 21:41:58 +0000 (22:41 +0100)]
rnd-
20070114-2-src
* changed maximum value for endless loop detection to a higher value
(some levels really used very deep recursion without being endless)
* added growing steel walls for newly supported Diamond Caves II levels
* added snappable land mine for newly supported Diamond Caves II levels
Holger Schemel [Sun, 14 Jan 2007 01:25:26 +0000 (02:25 +0100)]
Holger Schemel [Sat, 13 Jan 2007 14:05:59 +0000 (15:05 +0100)]
Holger Schemel [Sat, 13 Jan 2007 04:09:06 +0000 (05:09 +0100)]
rnd-
20070113-1-src
* added steel text elements for newly supported Diamond Caves II levels
* added level file loader for native Diamond Caves II levels
Holger Schemel [Tue, 9 Jan 2007 01:56:07 +0000 (02:56 +0100)]
rnd-
20070109-1-src
* version number set to 3.2.4
Holger Schemel [Sat, 6 Jan 2007 02:38:26 +0000 (03:38 +0100)]
Holger Schemel [Fri, 5 Jan 2007 12:11:54 +0000 (13:11 +0100)]
rocksndiamonds-3.2.3
* version 3.2.3 released
Holger Schemel [Thu, 4 Jan 2007 21:53:21 +0000 (22:53 +0100)]
rnd-
20070104-2-src
* added workaround (warning and request to quit the current game) when
changing elements cause endless recursion loop (which would otherwise
freeze the game, causing a crash-like program exit on some systems)
Holger Schemel [Thu, 4 Jan 2007 16:29:23 +0000 (17:29 +0100)]
rnd-
20070104-1-src
* fixed malloc/free bug when updating EMC artwork entries in level list
Holger Schemel [Sat, 30 Dec 2006 10:15:19 +0000 (11:15 +0100)]
Holger Schemel [Sat, 16 Dec 2006 13:08:06 +0000 (14:08 +0100)]
rnd-
20061216-1-src
* fixed nasty string overflow bug when entering too long envelope text
Holger Schemel [Wed, 6 Dec 2006 00:17:03 +0000 (01:17 +0100)]
rnd-
20061206-1-src
* added feedback sounds for menu navigation "menu.item.activating" and
"menu.item.selecting" (for highlighting and executing menu entries)
Holger Schemel [Sun, 3 Dec 2006 12:10:04 +0000 (13:10 +0100)]
rnd-
20061203-1-src
* improved "no scrolling when relocating" to also consider scroll delay
(meaning that the player is not automatically centered in this case;
this makes it possible to "invisibly" relocate the player to a region
of the level playfield which looks the same as the old level region)
Holger Schemel [Sat, 2 Dec 2006 15:29:14 +0000 (16:29 +0100)]
rnd-
20061202-1-src
* fixed bug with displaying masked borders over title screens when
screen fading is disabled
Holger Schemel [Sat, 25 Nov 2006 15:54:35 +0000 (16:54 +0100)]
rnd-
20061125-2-src
* added special editor graphic for "char_space" to distinguish it from
"empty_space" when editing a level (in-game graphics still the same)
Holger Schemel [Sat, 25 Nov 2006 14:50:47 +0000 (15:50 +0100)]
rnd-
20061125-1-src
* fixed infinite loop / crash bug when killing the player while having
a CE with the setting "kill player X when explosion of <player X>"
Holger Schemel [Mon, 20 Nov 2006 23:13:51 +0000 (00:13 +0100)]
rnd-
20061121-1-src
* fixed nasty bug with initialization only done for the first player
Holger Schemel [Sun, 19 Nov 2006 16:00:11 +0000 (17:00 +0100)]
rnd-
20061119-1-src
* small change to handle loading empty element/content list micro chunks
* uploaded pre-release (test) version 3.2.3-0 binary and source code
Holger Schemel [Thu, 2 Nov 2006 00:56:40 +0000 (01:56 +0100)]
Holger Schemel [Wed, 1 Nov 2006 20:43:29 +0000 (21:43 +0100)]
Holger Schemel [Wed, 1 Nov 2006 20:11:26 +0000 (21:11 +0100)]
rnd-
20061101-1-src
* some optimizations on startup speed by reducing initial text output
Holger Schemel [Mon, 30 Oct 2006 23:32:41 +0000 (00:32 +0100)]
rnd-
20061031-1-src
* added caching of custom artwork information for faster startup times
Holger Schemel [Mon, 30 Oct 2006 18:53:49 +0000 (19:53 +0100)]
Holger Schemel [Mon, 30 Oct 2006 10:19:57 +0000 (11:19 +0100)]
Holger Schemel [Mon, 30 Oct 2006 01:02:05 +0000 (02:02 +0100)]
rnd-
20061030-1-src
* fixed graphical bug when using fewer menu entries on level selection
screen than usual (with "menu.list_size.LEVELS" directive)
* fixed crash bug (Windows/SDL only) caused by BlitBitmap blitting from
the backbuffer to the backbuffer by error (with identical rectangle)
Holger Schemel [Sun, 29 Oct 2006 19:26:55 +0000 (20:26 +0100)]
Holger Schemel [Sat, 28 Oct 2006 21:44:36 +0000 (23:44 +0200)]
rnd-
20061028-3-src
< * fixed bug which caused elements with "change when digging <e>" event
Holger Schemel [Sat, 28 Oct 2006 12:24:25 +0000 (14:24 +0200)]
rnd-
20061028-2-src
* fixed bug which caused elements with "change when digging <e>" event
to change for _every_ digged element, not only those specified in <e>
Holger Schemel [Sat, 28 Oct 2006 11:44:10 +0000 (13:44 +0200)]
rnd-
20061028-1-src
* fixed bug when displaying titlescreen with size less than element tile
Holger Schemel [Tue, 24 Oct 2006 17:56:07 +0000 (19:56 +0200)]
rnd-
20061024-1-src
* fixed bug that allowed making engine snapshots from the level editor
Holger Schemel [Sun, 22 Oct 2006 13:25:49 +0000 (15:25 +0200)]
rnd-
20061022-1-src
* fixed bugs with player name and current level positions on main screen
Holger Schemel [Fri, 20 Oct 2006 18:26:53 +0000 (20:26 +0200)]
rnd-
20061020-2-src
* fixed bug with background not drawn in Hall of Fame after game was won
Holger Schemel [Fri, 20 Oct 2006 17:48:37 +0000 (19:48 +0200)]
rnd-
20061020-1-src
* added configuration directives for control of title screens:
- "title.fade_delay" for fading time
- "title.post_delay" for pause between screens (when not crossfading)
- "title.auto_delay" to automatically continue after some time
these settings can each be overridden by specifying them with titles:
- "titlescreen_initial_{1-5}.{fade_delay,post_delay,auto_delay}"
- "titlescreen_{1-5}.{fade_delay,post_delay,auto_delay}"
fading mode can also be specified:
- "titlescreen_initial_{1-5}.anim_mode: {fade,crossfade}
- "titlescreen_{1-5}.anim_mode: {fade,crossfade}
default is using normal fading for menues and initial title screens,
while using cross-fading for level set title screens
Holger Schemel [Thu, 19 Oct 2006 17:52:03 +0000 (19:52 +0200)]
Holger Schemel [Wed, 18 Oct 2006 22:37:14 +0000 (00:37 +0200)]
rnd-
20061019-1-src
* added configuration directives for the remaining main menu items
Holger Schemel [Tue, 17 Oct 2006 23:11:02 +0000 (01:11 +0200)]
rnd-
20061018-1-src
* added additional configuration directives for preview info text
* limited mouse wheel sensitive screen area to scrollable screen area
Holger Schemel [Tue, 17 Oct 2006 18:36:28 +0000 (20:36 +0200)]
rnd-
20061017-2-src
* added additional configuration directives for info screen draw offset:
menu.draw_{x,y}offset.INFO[{ELEMENTS,MUSIC,CREDITS,PROGRAM,LEVELSET}]
Holger Schemel [Tue, 17 Oct 2006 00:46:59 +0000 (02:46 +0200)]
rnd-
20061017-1-src
* added highlighted menu text entries to menu navigation when selected
Holger Schemel [Sun, 15 Oct 2006 02:11:59 +0000 (04:11 +0200)]
rnd-
20061015-1-src
* added configurable main menu button and text positions
Holger Schemel [Sat, 14 Oct 2006 21:01:03 +0000 (23:01 +0200)]
rnd-
20061014-2-src
* fixed bug that prevented player from being killed when indestructible,
non-walkable element is placed on player position by extended change
Holger Schemel [Sat, 14 Oct 2006 10:47:55 +0000 (12:47 +0200)]
rnd-
20061014-1-src
* fixed bug that prevented player from correctly being created in the
top left corner by a custom element change in a level without player
Holger Schemel [Fri, 13 Oct 2006 18:23:11 +0000 (20:23 +0200)]
rnd-
20061013-2-src
* added page fading effects for remaining info sub-screens
* fixed small bug that caused some delays when answering door request
Holger Schemel [Fri, 13 Oct 2006 01:15:22 +0000 (03:15 +0200)]
rnd-
20061013-1-src
* added directives "border.draw_masked.*" for menu/playfield area and
door areas to display overlapping/masked borders from "global.border"
Holger Schemel [Mon, 9 Oct 2006 20:30:21 +0000 (22:30 +0200)]
rnd-
20061009-1-src
* fixed bug with CE with move speed "not moving" not being animated
* when changing player artwork by CE action, reset animation frame
Holger Schemel [Tue, 3 Oct 2006 13:24:13 +0000 (15:24 +0200)]
rnd-
20061003-2-src
* fixed bug with un-pausing a paused game by releasing still pressed key
* fixed bug with not redrawing screen when toggling to/from fullscreen
mode while fast reloading tape (without redrawing playfield contents)
* fixed bug with quick-saving tape snapshot despite answering with "no"
Holger Schemel [Tue, 3 Oct 2006 08:03:09 +0000 (10:03 +0200)]
rnd-
20061003-1-src
* fixed bug with not unmapping main menu screen gadgets on other screens
* version number set to 3.2.3
* version 3.2.2 released
Holger Schemel [Tue, 29 Aug 2006 21:30:03 +0000 (23:30 +0200)]
rocksndiamonds-3.2.2
Holger Schemel [Tue, 29 Aug 2006 17:56:27 +0000 (19:56 +0200)]
rnd-
20060829-1-src
* fixed bug with redrawing screen in fullscreen mode after quick tape
reloading when using the EMC game engine
Holger Schemel [Mon, 28 Aug 2006 20:49:38 +0000 (22:49 +0200)]
rnd-
20060828-1-src
* fixed bug in GameWon() when level contains no exit (like in Sokoban)
Holger Schemel [Thu, 24 Aug 2006 02:11:51 +0000 (04:11 +0200)]
rnd-
20060824-1-src
* added engine snapshot functionality for instant tape reloading (this
only works for the last tape saved using "quick save", and does not
work across program restarts, because it completely works in memory)
Holger Schemel [Mon, 21 Aug 2006 00:10:31 +0000 (02:10 +0200)]
rnd-
20060821-1-src
* version number set to 3.2.2
Holger Schemel [Sun, 20 Aug 2006 18:05:35 +0000 (20:05 +0200)]
rocksndiamonds-3.2.1
Holger Schemel [Sun, 20 Aug 2006 17:58:10 +0000 (19:58 +0200)]
Holger Schemel [Sun, 20 Aug 2006 12:13:08 +0000 (14:13 +0200)]
rnd-
20060820-1-src
* fixed nasty bugs with handling error message file on Mac OS X systems
Holger Schemel [Sat, 19 Aug 2006 16:42:44 +0000 (18:42 +0200)]
Holger Schemel [Sat, 19 Aug 2006 14:29:03 +0000 (16:29 +0200)]
Holger Schemel [Sat, 19 Aug 2006 11:53:33 +0000 (13:53 +0200)]
Holger Schemel [Sat, 19 Aug 2006 11:33:34 +0000 (13:33 +0200)]
rnd-
20060819-2-src
* code cleanup (removed many annoying "#if 0" blocks)
Holger Schemel [Fri, 18 Aug 2006 22:48:39 +0000 (00:48 +0200)]
Holger Schemel [Fri, 18 Aug 2006 19:17:25 +0000 (21:17 +0200)]
rnd-
20060818-1-src
* fixed bug that caused broken tapes when manually appending to tapes
using the "pause before death" functionality, followed by recording
* added setup option to disable fading of screens for faster testing
Holger Schemel [Wed, 16 Aug 2006 20:59:58 +0000 (22:59 +0200)]
rnd-
20060816-4-src
* code cleanup of new fading functions
Holger Schemel [Wed, 16 Aug 2006 20:30:29 +0000 (22:30 +0200)]
Holger Schemel [Wed, 16 Aug 2006 19:25:59 +0000 (21:25 +0200)]
Holger Schemel [Tue, 15 Aug 2006 23:48:34 +0000 (01:48 +0200)]
rnd-
20060816-1-src
* added some more smooth screen fadings (game start, hall of fame etc.)
Holger Schemel [Tue, 15 Aug 2006 20:16:47 +0000 (22:16 +0200)]
rnd-
20060815-2-src
* changed behaviour after solved game -- do not immediately stop engine
Holger Schemel [Mon, 14 Aug 2006 23:23:26 +0000 (01:23 +0200)]
rnd-
20060815-1-src
* fixed bug with displaying pushed CE with value/score/delay anim_mode
Holger Schemel [Sat, 12 Aug 2006 20:22:56 +0000 (22:22 +0200)]
rnd-
20060812-2-src
* added configurable game panel value positions (gems, time, score etc.)