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replaced glib function calls to g_file_get_contents()
[rocksndiamonds.git]
/
src
/
tools.c
2018-06-14
Holger Schemel
removed SDL 2.0 key symbols (using preprocessor) when...
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2018-06-13
Holger Schemel
fixed bug causing crash when trying to draw undefined...
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2018-06-05
Holger Schemel
fixed bug with not updating screen during request door...
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2018-06-03
Holger Schemel
added correcting positions for envelope request buttons...
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2018-06-03
Holger Schemel
removed support for off-screen positions for request...
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2018-04-20
Holger Schemel
added recognizing "y/Y" and "n/N" keys to answer reques...
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2018-04-09
Holger Schemel
fixed always redrawing global border when redrawing...
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2018-04-05
Holger Schemel
added always redrawing global border when redrawing...
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2018-03-23
Holger Schemel
added centering levels that are smaller than the playfi...
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2018-03-23
Holger Schemel
fixed saving snapshots (step, move and collect mode...
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2018-03-23
Holger Schemel
added single-step mode (well, sort of) to MM game engine
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2018-03-23
Holger Schemel
fixed moving tile selection cursor
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2018-03-23
Holger Schemel
added tile selection cursor for playing MM levels with...
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2018-03-23
Holger Schemel
added editor door 1 animation if viewport is unchanged...
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2018-03-23
Holger Schemel
fixed fading complete screen if playfield viewport...
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2018-03-23
Holger Schemel
added options for post delay for door actions
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2018-03-23
Holger Schemel
added support for separate opening/closing sounds for...
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2018-03-23
Holger Schemel
fixed line style drawing with empty space over MM style...
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2018-03-23
Holger Schemel
replaced hardcoded sounds with newly added element...
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2018-03-23
Holger Schemel
fixed sound for charging level time (energy) for MM...
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2018-03-23
Holger Schemel
fixed bug using scroll buffer also for MM engine after...
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2018-03-23
Holger Schemel
forced standard element size when playing levels using...
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2018-03-23
Holger Schemel
extended level flood fill function for variable array...
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2018-03-23
Holger Schemel
added functions for masked drawing of sized elements
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2018-03-23
Holger Schemel
added function to map editor elements to game elements...
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2018-03-23
Holger Schemel
added using invisible border element for Mirror Magic...
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2018-03-23
Holger Schemel
fixed editor and preview wall graphics for Mirror Magic...
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2018-03-23
Holger Schemel
fixed dumping tiles for (not yet centered) MM levels...
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2018-03-23
Holger Schemel
fixed editor and preview wall graphics for Mirror Magic...
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2018-03-23
Holger Schemel
fixed mapping level file game elements between RND...
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2018-03-23
Holger Schemel
added function to get graphics for MM style game elements
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2018-03-23
Holger Schemel
fixed mapping level file game elements between RND...
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2018-03-23
Holger Schemel
added basic support for Mirror Magic game engine (first...
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2018-03-23
Holger Schemel
fixed bug with extremely slow envelopes when using...
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2018-02-18
Holger Schemel
removed unused function
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2018-02-02
Holger Schemel
added function to get music filename by music ID
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2018-01-31
Holger Schemel
changed all event handling to always filter events
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2018-01-31
Holger Schemel
renamed function 'NextEvent' to 'WaitEvent'
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2018-01-28
Holger Schemel
fixed bug with not redrawing level and author name...
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2018-01-28
Holger Schemel
cleanup of some function names ('Ext' functions without...
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2017-11-15
Holger Schemel
added fix to prevent Windows from complaining about...
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2017-10-07
Holger Schemel
improved displaying FPS (debug mode only)
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2017-09-23
Holger Schemel
fixed and improved single step mode for all game engines
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2017-07-25
Holger Schemel
replaced obsolete joystick calibration with game contro...
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2017-07-16
Holger Schemel
added support for 'select' key on certain devices ...
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2017-07-11
Holger Schemel
added support for special media buttons on Amazon Fire...
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2017-07-02
Holger Schemel
fixed bug with handling released game controller buttons
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2017-07-02
Holger Schemel
fixed indentation
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2017-07-02
Holger Schemel
added handling 'back' and 'start' buttons on game contr...
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2017-05-20
Holger Schemel
added support for separate animations for 'old' (entere...
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2017-04-10
Holger Schemel
added recognizing window resize events in door request...
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2017-02-01
Holger Schemel
added headless mode (no window) for automated tape...
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2017-01-12
Holger Schemel
fixed nasty bug that stopped animations when defining...
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2016-12-20
Holger Schemel
fixed bug with restarting same menu music on different...
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2016-12-20
Holger Schemel
added wrapper function for playing and fading menu...
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2016-12-19
Holger Schemel
added storing last game mode when setting new game...
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2016-12-01
Holger Schemel
added overlay graphics for virtual buttons for touch...
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2016-11-28
Holger Schemel
fixed acid animation for elements falling/moving into...
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2016-11-07
Holger Schemel
added functions to get current player position for...
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2016-11-07
Holger Schemel
small code cleanup
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2016-11-07
Holger Schemel
added functions to get level position (tile) from scree...
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2016-10-07
Holger Schemel
fixed drawing of inner corners for growing/shrinking...
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2016-10-07
Holger Schemel
fixed drawing of crumbled borders for 64x64 sized game...
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2016-09-17
Holger Schemel
fixed saving game engine snapshots (save after game...
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2016-09-17
Holger Schemel
replaced local static variables with variables stored...
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2016-09-14
Holger Schemel
fixed bug with using game tile size scaling factor...
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2016-09-13
Holger Schemel
cleanup of functions for getting graphic source (bitmap...
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2016-06-14
Holger Schemel
added debug key handling to request dialog event loop
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2016-05-31
Holger Schemel
fixed 'skip next fade' logic for cross-fading buffers
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2016-05-30
Holger Schemel
fixed screen redraw if fading area differs from redraw...
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2016-05-30
Holger Schemel
fixed screen redraw if fading area differs from redraw...
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2016-05-29
Holger Schemel
fixed removing potential multiple screen redraw in...
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2016-05-29
Holger Schemel
fixed redrawing playfield and doors when drawing playfi...
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2016-05-29
Holger Schemel
removed potential multiple screen redraw in the same...
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2016-05-25
Holger Schemel
renamed variables which changed their meaning after...
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2016-05-25
Holger Schemel
removed using cross-fading buffer (not needed anymore...
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2016-05-25
Holger Schemel
added also fading in/out global animations to be starte...
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2016-05-11
Holger Schemel
changed names of constants for different drawing targets
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2016-04-25
Holger Schemel
renamed and cleaned up source files for handling global...
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2016-04-24
Holger Schemel
removed obsolete toon animation code (done by global...
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2016-04-22
Holger Schemel
removed empty (obsolete) functions to init/do/stop...
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2016-04-19
Holger Schemel
moved video frame synchronization to single location...
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2016-04-18
Holger Schemel
added generic solution for naming conventions of extra...
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2016-04-15
Holger Schemel
Merge branch 'global-anims'
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2016-04-14
Holger Schemel
added support for separate animations for 'main only...
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2016-04-09
Holger Schemel
cleanup of setting/resetting game status to control...
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2016-03-31
Holger Schemel
removed support for 'real' (non-desktop) fullscreen...
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2016-03-22
Holger Schemel
improved robustness of function for drawing global...
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2016-03-22
Holger Schemel
fixed bugs when drawing global borders when fading...
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2016-03-22
Holger Schemel
added drawing global borders when fading screens
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2016-03-22
Holger Schemel
changed drawing of global borders to more generic appro...
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2016-03-22
Holger Schemel
changed getting global border from game status to more...
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2016-03-22
Holger Schemel
cleanup of state changes before/after fading in/out...
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2016-03-22
Holger Schemel
changed drawing of global borders to more generic approach
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2016-03-20
Holger Schemel
fixed forced screen redraw in every frame (again)
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2016-03-20
Holger Schemel
changed main screen to initially start with closed...
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2016-03-19
Holger Schemel
fixed bug with drawing masked borders for off-screen...
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2016-03-19
Holger Schemel
fixed wrong screen transitions by forced screen redraw...
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2016-03-19
Holger Schemel
added frame time debugging (deactivated)
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2016-03-08
Holger Schemel
forced screen redraw in every frame to continue drawing...
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