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[rocksndiamonds.git]
/
src
/
libgame
/
system.c
2022-04-16
Holger Schemel
fixed crash with "autotest" due to clearing undefined...
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2022-04-09
Holger Schemel
added definition for persistent directory name for...
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2022-04-06
Holger Schemel
added support for busy animation on non-loading screens
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2022-03-13
Holger Schemel
added stopping screen fading if "Escape" key event...
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2021-10-30
Holger Schemel
added counting active API threads
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2021-09-06
Holger Schemel
renamed setup option for using score server
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2021-08-10
Holger Schemel
removed storing and sending system UUID again
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2021-08-08
Holger Schemel
added setup values to store system and player UUID
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2021-05-30
Holger Schemel
added command line function to write element collecting...
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2021-05-14
Holger Schemel
removed support for global (common/system-wide) scores...
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2021-05-03
Holger Schemel
added runtime flag to store if high score server is...
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2021-05-01
Holger Schemel
moved filesystem code for Emscripten platform to separa...
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2021-03-05
Holger Schemel
added freeing bitmap (potentially replaced after scalin...
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2021-03-04
Holger Schemel
added some cleanup and comments
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2021-03-04
Holger Schemel
fixed using custom sized game graphics also for global...
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2021-03-04
Holger Schemel
added support for accessing (scaled) original size...
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2021-03-04
Holger Schemel
changed name of preprocessor constant to improve readab...
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2021-02-15
Holger Schemel
added persistent personal game data for Emscripten...
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2020-12-13
Holger Schemel
added support for multiple user game data directories
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2020-12-13
Holger Schemel
added user structure for upcoming multiple user support
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2020-12-12
Holger Schemel
improved tile selection cursor for MM game engine
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2020-10-31
Holger Schemel
moved setting overlay grid size and buttons to separate...
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2020-09-18
Holger Schemel
removed unused functions to set/get internal error...
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2020-09-18
Holger Schemel
changed fatal error handling to use new error functions
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2020-09-18
Holger Schemel
moved variables for network server thread to network...
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2020-09-16
Holger Schemel
changed warnings and debug output to use new generic...
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2020-09-03
Holger Schemel
changed "http" to "https" in URLs
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2020-07-14
Holger Schemel
fixed text event handling for newer SDL versions on...
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2020-06-18
Holger Schemel
added pre-processor directive to set if platform has...
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2020-05-19
Holger Schemel
whitespace changes
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2019-05-25
Holger Schemel
fixed initially displaying custom mouse cursor in upper...
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2019-05-24
Holger Schemel
added video frame counter (currently not used)
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2019-04-22
Holger Schemel
added pumping events when waiting for screen redraw
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2019-04-04
Holger Schemel
added function to update the mouse position when changi...
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2019-04-04
Holger Schemel
added SDL event filter to track mouse position from...
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2019-04-03
Holger Schemel
improved global animation class "pointer" for animation...
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2019-03-21
Holger Schemel
added generic support for handling user events
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2019-03-20
Holger Schemel
cleanup of obsolete client message event from SDL 1.2
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2019-03-18
Holger Schemel
added fields to graphics info structure to store curren...
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2019-03-03
Holger Schemel
added detecting use of touch device for user input...
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2018-12-11
Holger Schemel
changed request dialog to disable virtual buttons inste...
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2018-11-14
Holger Schemel
removed support for SDL 1.2
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2018-10-23
Holger Schemel
changed comments from old to new style (multiple-line...
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2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
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2018-10-22
Holger Schemel
removed 'inline' keyword (compilers are better at this...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wmissing-protot...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-09-13
Holger Schemel
fixed bug with losing image filename when scaling bitmaps
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2018-08-28
Holger Schemel
moved level set info structure to game library layer
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2018-06-18
Holger Schemel
deactivated some debug messages
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2018-06-18
Holger Schemel
added separate network info structure for network optio...
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2018-06-05
Holger Schemel
added option to draw pressed virtual buttons highlighted
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2018-06-05
Holger Schemel
removed explicit check for Android for displaying virtu...
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2018-06-05
Holger Schemel
moved virtual buttons definitions to setup data structures
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2018-06-05
Holger Schemel
added using configurable virtual buttons while playing
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2018-06-05
Holger Schemel
added separate grid buttons for landscape and portrait...
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2018-06-05
Holger Schemel
added grid buttons to virtual buttons setup screen
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2018-06-05
Holger Schemel
added grid to (not yet functional) setup screen to...
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2018-04-12
Holger Schemel
changed internal program versioning naming conventions
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2018-04-10
Holger Schemel
fixed tile selection cursor position for levels smaller...
4.1.0.0
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2018-03-23
Holger Schemel
fixed moving tile selection cursor
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2018-03-23
Holger Schemel
added tile selection cursor for playing MM levels with...
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2018-03-23
Holger Schemel
fixed setting flag for initialized video for headless...
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2018-03-23
Holger Schemel
fixed default video depth not being initialized in...
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2018-03-23
Holger Schemel
fixed crash bug when playing MM style tapes in headless...
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2018-02-06
Holger Schemel
added some performance tuning for "autotest" and warp...
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2018-01-31
Holger Schemel
renamed function 'NextEvent' to 'WaitEvent'
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2017-11-15
Holger Schemel
added fix to prevent Windows from complaining about...
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2017-11-13
Holger Schemel
fixed repeated creation of differently sized bitmaps...
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2017-10-11
Holger Schemel
added custom version string to default program configur...
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2017-10-09
Holger Schemel
fixed bug with cheat codes not working anymore after...
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2017-10-07
Holger Schemel
added function for getting current draw deactivation...
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2017-07-17
Holger Schemel
moved clearing joystick state from closing to initializ...
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2017-07-16
Holger Schemel
added enabling/disabling virtual button overlay dependi...
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2017-07-03
Holger Schemel
fixed joystick naming convention from file descriptor...
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2017-06-30
Holger Schemel
improved support for game controllers and joysticks
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2017-05-20
Holger Schemel
added debug output for scores directory used (global...
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2017-02-01
Holger Schemel
added headless mode (no window) for automated tape...
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2017-01-10
Holger Schemel
added detection of global (common/system-wide) scores...
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2016-12-12
Holger Schemel
fixed some compilation errors for SDL 1.2 target
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2016-12-01
Holger Schemel
added overlay graphics for virtual buttons for touch...
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2016-11-29
Holger Schemel
adjust drawable screen size to cover the whole device...
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2016-11-29
Holger Schemel
changed event filter to not set as SDL event filter...
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2016-10-27
Holger Schemel
improved shifting up video display when activating...
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2016-10-26
Holger Schemel
added shifting up video display when activating screen...
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2016-06-29
Holger Schemel
changed zooming bitmaps to use masked surface for zooming
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2016-06-29
Holger Schemel
cleanup code for zooming bitmaps and creating correspon...
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2016-06-14
Holger Schemel
added mouse wheel support also for SDL2 target
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2016-05-31
Holger Schemel
changed function for re-creating bitmaps to always...
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2016-05-31
Holger Schemel
fixed re-creating window-sized buffers only if window...
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2016-05-25
Holger Schemel
removed using cross-fading buffer (not needed anymore...
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2016-05-25
Holger Schemel
added also fading in/out global animations to be starte...
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2016-05-23
Holger Schemel
prepared global animation functions to update different...
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2016-04-19
Holger Schemel
moved video frame synchronization to single location...
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2016-04-15
Holger Schemel
Merge branch 'global-anims'
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2016-04-03
Holger Schemel
changed screen rendering mode from preprocessor to...
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2016-04-02
Holger Schemel
removed some global variables from function parameters
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2016-04-02
Holger Schemel
fixed (reactivated) global animations (toons) for SDL...
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2016-03-22
Holger Schemel
cleanup of fade bitmap handling (after screen size...
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2016-03-01
Holger Schemel
Merge branch 'master' into global-anims
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