added asking for and uploading tapes to score server (only once)
[rocksndiamonds.git] / src / libgame / system.c
2021-08-10 Holger Schemelremoved storing and sending system UUID again
2021-08-08 Holger Schemeladded setup values to store system and player UUID
2021-05-30 Holger Schemeladded command line function to write element collecting...
2021-05-14 Holger Schemelremoved support for global (common/system-wide) scores...
2021-05-03 Holger Schemeladded runtime flag to store if high score server is...
2021-05-01 Holger Schemelmoved filesystem code for Emscripten platform to separa...
2021-03-05 Holger Schemeladded freeing bitmap (potentially replaced after scalin...
2021-03-04 Holger Schemeladded some cleanup and comments
2021-03-04 Holger Schemelfixed using custom sized game graphics also for global...
2021-03-04 Holger Schemeladded support for accessing (scaled) original size...
2021-03-04 Holger Schemelchanged name of preprocessor constant to improve readab...
2021-02-15 Holger Schemeladded persistent personal game data for Emscripten...
2020-12-13 Holger Schemeladded support for multiple user game data directories
2020-12-13 Holger Schemeladded user structure for upcoming multiple user support
2020-12-12 Holger Schemelimproved tile selection cursor for MM game engine
2020-10-31 Holger Schemelmoved setting overlay grid size and buttons to separate...
2020-09-18 Holger Schemelremoved unused functions to set/get internal error...
2020-09-18 Holger Schemelchanged fatal error handling to use new error functions
2020-09-18 Holger Schemelmoved variables for network server thread to network...
2020-09-16 Holger Schemelchanged warnings and debug output to use new generic...
2020-09-03 Holger Schemelchanged "http" to "https" in URLs
2020-07-14 Holger Schemelfixed text event handling for newer SDL versions on...
2020-06-18 Holger Schemeladded pre-processor directive to set if platform has...
2020-05-19 Holger Schemelwhitespace changes
2019-05-25 Holger Schemelfixed initially displaying custom mouse cursor in upper...
2019-05-24 Holger Schemeladded video frame counter (currently not used)
2019-04-22 Holger Schemeladded pumping events when waiting for screen redraw
2019-04-04 Holger Schemeladded function to update the mouse position when changi...
2019-04-04 Holger Schemeladded SDL event filter to track mouse position from...
2019-04-03 Holger Schemelimproved global animation class "pointer" for animation...
2019-03-21 Holger Schemeladded generic support for handling user events
2019-03-20 Holger Schemelcleanup of obsolete client message event from SDL 1.2
2019-03-18 Holger Schemeladded fields to graphics info structure to store curren...
2019-03-03 Holger Schemeladded detecting use of touch device for user input...
2018-12-11 Holger Schemelchanged request dialog to disable virtual buttons inste...
2018-11-14 Holger Schemelremoved support for SDL 1.2
2018-10-23 Holger Schemelchanged comments from old to new style (multiple-line...
2018-10-23 Holger Schemelchanged comments from old to new style (one-line commen...
2018-10-22 Holger Schemelremoved 'inline' keyword (compilers are better at this...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wmissing-protot...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wstrict-prototy...
2018-09-13 Holger Schemelfixed bug with losing image filename when scaling bitmaps
2018-08-28 Holger Schemelmoved level set info structure to game library layer
2018-06-18 Holger Schemeldeactivated some debug messages
2018-06-18 Holger Schemeladded separate network info structure for network optio...
2018-06-05 Holger Schemeladded option to draw pressed virtual buttons highlighted
2018-06-05 Holger Schemelremoved explicit check for Android for displaying virtu...
2018-06-05 Holger Schemelmoved virtual buttons definitions to setup data structures
2018-06-05 Holger Schemeladded using configurable virtual buttons while playing
2018-06-05 Holger Schemeladded separate grid buttons for landscape and portrait...
2018-06-05 Holger Schemeladded grid buttons to virtual buttons setup screen
2018-06-05 Holger Schemeladded grid to (not yet functional) setup screen to...
2018-04-12 Holger Schemelchanged internal program versioning naming conventions
2018-04-10 Holger Schemelfixed tile selection cursor position for levels smaller... 4.1.0.0
2018-03-23 Holger Schemelfixed moving tile selection cursor
2018-03-23 Holger Schemeladded tile selection cursor for playing MM levels with...
2018-03-23 Holger Schemelfixed setting flag for initialized video for headless...
2018-03-23 Holger Schemelfixed default video depth not being initialized in...
2018-03-23 Holger Schemelfixed crash bug when playing MM style tapes in headless...
2018-02-06 Holger Schemeladded some performance tuning for "autotest" and warp...
2018-01-31 Holger Schemelrenamed function 'NextEvent' to 'WaitEvent'
2017-11-15 Holger Schemeladded fix to prevent Windows from complaining about...
2017-11-13 Holger Schemelfixed repeated creation of differently sized bitmaps...
2017-10-11 Holger Schemeladded custom version string to default program configur...
2017-10-09 Holger Schemelfixed bug with cheat codes not working anymore after...
2017-10-07 Holger Schemeladded function for getting current draw deactivation...
2017-07-17 Holger Schemelmoved clearing joystick state from closing to initializ...
2017-07-16 Holger Schemeladded enabling/disabling virtual button overlay dependi...
2017-07-03 Holger Schemelfixed joystick naming convention from file descriptor...
2017-06-30 Holger Schemelimproved support for game controllers and joysticks
2017-05-20 Holger Schemeladded debug output for scores directory used (global...
2017-02-01 Holger Schemeladded headless mode (no window) for automated tape...
2017-01-10 Holger Schemeladded detection of global (common/system-wide) scores...
2016-12-12 Holger Schemelfixed some compilation errors for SDL 1.2 target
2016-12-01 Holger Schemeladded overlay graphics for virtual buttons for touch...
2016-11-29 Holger Schemeladjust drawable screen size to cover the whole device...
2016-11-29 Holger Schemelchanged event filter to not set as SDL event filter...
2016-10-27 Holger Schemelimproved shifting up video display when activating...
2016-10-26 Holger Schemeladded shifting up video display when activating screen...
2016-06-29 Holger Schemelchanged zooming bitmaps to use masked surface for zooming
2016-06-29 Holger Schemelcleanup code for zooming bitmaps and creating correspon...
2016-06-14 Holger Schemeladded mouse wheel support also for SDL2 target
2016-05-31 Holger Schemelchanged function for re-creating bitmaps to always...
2016-05-31 Holger Schemelfixed re-creating window-sized buffers only if window...
2016-05-25 Holger Schemelremoved using cross-fading buffer (not needed anymore...
2016-05-25 Holger Schemeladded also fading in/out global animations to be starte...
2016-05-23 Holger Schemelprepared global animation functions to update different...
2016-04-19 Holger Schemelmoved video frame synchronization to single location...
2016-04-15 Holger SchemelMerge branch 'global-anims'
2016-04-03 Holger Schemelchanged screen rendering mode from preprocessor to...
2016-04-02 Holger Schemelremoved some global variables from function parameters
2016-04-02 Holger Schemelfixed (reactivated) global animations (toons) for SDL...
2016-03-22 Holger Schemelcleanup of fade bitmap handling (after screen size...
2016-03-01 Holger SchemelMerge branch 'master' into global-anims
2016-02-23 Holger SchemelMerge branch 'master' into global-anims
2016-02-17 Holger Schemeladded drawing global animations below and above masked...
2016-02-09 Holger Schemelfixed re-initialization of textures after change of...
2016-02-08 Holger Schemelfixed using SDL internal structure in platform independ...
2016-02-08 Holger Schemeladded test code for using bitmaps instead of textures...
2016-01-19 Holger Schemeladded blitting of textures for global animations
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