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[rocksndiamonds.git]
/
src
/
libgame
/
sdl.c
2022-05-07
Holger Schemel
fixed bug with referencing out-of-scope structures
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2022-03-13
Holger Schemel
added stopping screen fading if "Escape" key event...
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2020-12-13
Holger Schemel
added support for multiple user game data directories
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2020-12-12
Holger Schemel
added previously static function to header file
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2020-10-31
Holger Schemel
fixed bug with not setting grid size and buttons after...
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2020-10-25
Holger Schemel
removed unused function
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2020-10-25
Holger Schemel
fixed bug with copying color key if surfaces have diffe...
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2020-10-25
Holger Schemel
changed function to check if a surface has a color key
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2020-09-18
Holger Schemel
changed fatal error handling to use new error functions
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2020-09-16
Holger Schemel
changed simple "printf()" debug output to new debug...
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2020-09-16
Holger Schemel
changed warnings and debug output to use new generic...
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2020-09-05
Holger Schemel
added check for OpenGL renderer when trying to change...
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2020-09-05
Holger Schemel
added macros for converting vsync mode string and integ...
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2020-09-05
Holger Schemel
added setting video vsync mode when creating renderer
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2020-09-03
Holger Schemel
added storing current video vsync mode after setting it
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2020-09-03
Holger Schemel
added option for setting hint for render driver to...
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2020-09-03
Holger Schemel
changed "http" to "https" in URLs
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2020-09-03
Holger Schemel
added displaying render driver on info screen page
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2020-08-09
Holger Schemel
added disabling overlay touch buttons when using joystick
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2020-07-27
Holger Schemel
fixed screen size for newer SDL versions on Android
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2020-07-14
Holger Schemel
fixed screen rotation for newer SDL versions on Android
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2020-05-19
Holger Schemel
fixed drawing global animations when switching screens...
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2020-05-19
Holger Schemel
whitespace changes
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2020-05-19
Holger Schemel
added workaround for a bug in SDL 2.0.12 which prevents...
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2019-12-10
Holger Schemel
improved error messages when IMG_Load() fails loading...
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2019-09-19
Holger Schemel
added code for overlay touch buttons (currently not...
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2019-09-18
Holger Schemel
improved highlighting currently configured virtual...
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2019-05-24
Holger Schemel
added video frame counter (currently not used)
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2019-04-22
Holger Schemel
added pumping events when waiting for screen redraw
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2019-04-04
Holger Schemel
added function to update the mouse position when changi...
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2019-04-04
Holger Schemel
added SDL event filter to track mouse position from...
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2019-02-10
Holger Schemel
removed code and image for using virtual buttons from...
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2019-01-12
Holger Schemel
removed experimental (Windows specific) drag and drop...
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2018-12-11
Holger Schemel
fixed compiler warning due to missing function prototype
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2018-11-14
Holger Schemel
removed support for SDL 1.2
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2018-10-23
Holger Schemel
changed comments from old to new style (multiple-line...
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2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
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2018-10-22
Holger Schemel
removed 'inline' keyword (compilers are better at this...
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2018-09-26
Holger Schemel
added support for (normal and adaptive) vertical sync...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wmissing-protot...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-06-27
Holger Schemel
added delay function that regularly updates the screen...
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2018-06-05
Holger Schemel
added option to draw pressed virtual buttons highlighted
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2018-06-05
Holger Schemel
added option to draw virtual buttons outlined
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2018-06-05
Holger Schemel
code cleanup
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2018-06-05
Holger Schemel
added configurability of transparency for virtual buttons
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2018-06-05
Holger Schemel
added empty borders between different virtual buttons
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2018-06-05
Holger Schemel
added using configurable virtual buttons while playing
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2018-06-05
Holger Schemel
added grid buttons to virtual buttons setup screen
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2018-06-05
Holger Schemel
added grid to (not yet functional) setup screen to...
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2018-04-26
Holger Schemel
fixed potential bug with alpha blending when using...
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2018-03-23
Holger Schemel
added tile selection cursor for playing MM levels with...
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2018-01-31
Holger Schemel
renamed function 'NextEvent' to 'WaitEvent'
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2017-09-29
Holger Schemel
deactivated game controller debug messages
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2017-09-26
Holger Schemel
fixed assertion warning when building with SDL 2.0...
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2017-09-12
Holger Schemel
moved game controller base mappings file to new 'conf...
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2017-07-25
Holger Schemel
added comment
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2017-07-25
Holger Schemel
replaced obsolete joystick calibration with game contro...
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2017-07-17
Holger Schemel
moved clearing joystick state from closing to initializ...
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2017-07-16
Holger Schemel
added enabling/disabling virtual button overlay dependi...
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2017-07-11
Holger Schemel
fixed and added some range checks for joysticks
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2017-07-03
Holger Schemel
fixed joystick naming convention from file descriptor...
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2017-07-03
Holger Schemel
added using global and personal game controller mapping...
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2017-06-30
Holger Schemel
added hot-plug support for game controllers and joysticks
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2017-06-30
Holger Schemel
improved support for game controllers and joysticks
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2017-02-01
Holger Schemel
added headless mode (no window) for automated tape...
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2016-12-12
Holger Schemel
fixed some compilation errors for SDL 1.2 target
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2016-12-12
Holger Schemel
improved virtual buttons for touch devices (Android)
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2016-12-01
Holger Schemel
added overlay graphics for virtual buttons for touch...
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2016-11-29
Holger Schemel
adjust drawable screen size to cover the whole device...
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2016-10-27
Holger Schemel
improved shifting up video display when activating...
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2016-10-26
Holger Schemel
added shifting up video display when activating screen...
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2016-06-29
Holger Schemel
changed loading images to use function for creating...
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2016-06-29
Holger Schemel
changed error handling and messages when loading images
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2016-06-29
Holger Schemel
cleanup of function for zooming bitmap (with masked...
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2016-06-29
Holger Schemel
cleanup of function for creating opaque surface from...
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2016-06-29
Holger Schemel
fixed zooming surfaces to keep alpha channel
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2016-06-29
Holger Schemel
changed zooming bitmaps to use masked surface for zooming
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2016-06-27
Holger Schemel
fixed loading images with alpha channel or transparent...
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2016-06-27
Holger Schemel
fixed converting surfaces with alpha channel for SDL 1.2
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2016-06-27
Holger Schemel
replaced SDL/SDL2 specific alpha blending by newly...
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2016-06-27
Holger Schemel
added abstractions for alpha blending and color key...
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2016-06-27
Holger Schemel
changed setting native surface to use internal conversi...
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2016-06-27
Holger Schemel
changed setting native surface to use internal conversi...
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2016-06-27
Holger Schemel
changed pixel format check to ignore alpha channel
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2016-05-31
Holger Schemel
changed function for re-creating bitmaps to always...
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2016-05-25
Holger Schemel
removed using cross-fading buffer (not needed anymore...
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2016-05-25
Holger Schemel
added also fading in/out global animations to be starte...
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2016-05-23
Holger Schemel
prepared global animation functions to update different...
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2016-05-11
Holger Schemel
changed names of constants for different drawing targets
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2016-04-24
Holger Schemel
added check if rendering to target texture is supported...
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2016-04-22
Holger Schemel
fixed using unsupported rendering mode from config...
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2016-04-22
Holger Schemel
small fix to prevent compilation warning for SDL1 target
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2016-04-21
Holger Schemel
changed screen update function name to be explicit...
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2016-04-19
Holger Schemel
moved video frame synchronization to single location...
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2016-04-15
Holger Schemel
Merge branch 'global-anims'
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2016-04-05
Holger Schemel
added screen rendering mode to be configurable via...
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2016-04-03
Holger Schemel
changed screen rendering mode from preprocessor to...
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2016-04-02
Holger Schemel
moved redundant code to new function
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2016-04-02
Holger Schemel
removed redundant code (again)
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