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added wrapper function for graphic animation frame at level position
[rocksndiamonds.git]
/
src
/
game_mm
/
export.h
2020-12-12
Holger Schemel
moved function to different source file
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2020-05-19
Holger Schemel
cleanup of unused MM engine declarations
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2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
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2018-10-22
Holger Schemel
removed unneeded 'extern' keyword for function declarat...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-03-23
Holger Schemel
fixed saving snapshots (step, move and collect mode...
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2018-03-23
Holger Schemel
added touch controls (follow finger) for MM game engine...
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2018-03-23
Holger Schemel
completed game engine snapshot values to save/load...
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2018-03-23
Holger Schemel
added configurable delay times for some MM style elemen...
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2018-03-23
Holger Schemel
fixed drawing enabled laser when redrawing level playfi...
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2018-03-23
Holger Schemel
replaced hardcoded sounds with newly added element...
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2018-03-23
Holger Schemel
fixed sound for charging level time (energy) for MM...
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2018-03-23
Holger Schemel
improved handling mouse actions (for MM engine)
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2018-03-23
Holger Schemel
moved initial cycling of mirrors from 'after fading...
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2018-03-23
Holger Schemel
added graphical panel values for time and health (mainl...
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2018-03-23
Holger Schemel
fixed copying level from native R'n'D to MM engine
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2018-03-23
Holger Schemel
fixed fading in game screen before playing for Mirror...
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2018-03-23
Holger Schemel
added missing initialization of element properties...
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2018-03-23
Holger Schemel
fixed mapping level file game elements between RND...
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2018-03-23
Holger Schemel
added in-game mouse actions for Mirror Magic game engine
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2018-03-23
Holger Schemel
added basic support for game engine snapshots for Mirro...
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2018-03-23
Holger Schemel
fixed mapping level file game elements between RND...
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2018-03-23
Holger Schemel
added and adjusted source files for Mirror Magic game...
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