fixed mapping level file game elements between RND and MM formats (again)
[rocksndiamonds.git] / src / game_mm / export.h
1 #ifndef GAME_MM_EXPORT_H
2 #define GAME_MM_EXPORT_H
3
4 /* ========================================================================= */
5 /* functions and definitions exported from game_mm to main program           */
6 /* ========================================================================= */
7
8 /* ------------------------------------------------------------------------- */
9 /* constant definitions                                                      */
10 /* ------------------------------------------------------------------------- */
11
12 #define MM_MAX_PLAYFIELD_WIDTH          MAX_PLAYFIELD_WIDTH
13 #define MM_MAX_PLAYFIELD_HEIGHT         MAX_PLAYFIELD_HEIGHT
14
15 #define MM_STD_PLAYFIELD_WIDTH          16
16 #define MM_STD_PLAYFIELD_HEIGHT         12
17
18 #define MM_MAX_PLAYFIELD_SIZE           (MM_MAX_PLAYFIELD_WIDTH *       \
19                                          MM_MAX_PLAYFIELD_HEIGHT)
20
21 #define MAX_NUM_AMOEBA                  100
22 #define MAX_NUM_BEAMERS                 8
23
24 #define MAX_LASER_LEN                   256
25 #define MAX_LASER_ENERGY                100
26 #define MAX_LASER_OVERLOAD              100
27
28 #define MM_LEVEL_SCORE_ELEMENTS         16
29
30 #define MM_MAX_LEVEL_NAME_LEN           32
31 #define MM_MAX_LEVEL_AUTHOR_LEN         32
32
33
34 #define EL_MM_START_1_NATIVE            0
35 #define EL_MM_END_1_NATIVE              155
36
37 #define EL_MM_CHAR_START_NATIVE         160
38 #define EL_MM_CHAR_END_NATIVE           239
39
40 #define EL_MM_START_2_NATIVE            240
41 #define EL_MM_END_2_NATIVE              430
42
43 #define EL_MM_RUNTIME_START_NATIVE      500
44 #define EL_MM_RUNTIME_END_NATIVE        504
45
46 #define EL_MM_DUMMY_START_NATIVE        700
47 #define EL_MM_DUMMY_END_NATIVE          709
48
49 /* elements to be specially mapped */
50 #define EL_MM_EMPTY_NATIVE              0
51 #define EL_DF_EMPTY_NATIVE              304
52
53
54 /* ------------------------------------------------------------------------- */
55 /* data structure definitions                                                */
56 /* ------------------------------------------------------------------------- */
57
58 struct GlobalInfo_MM
59 {
60 };
61
62 struct CycleList
63 {
64   int x, y;
65   int steps;
66 };
67
68 struct MovingList
69 {
70   int x, y;
71   int dir;
72 };
73
74 struct DamageList
75 {
76   int x, y;
77   int edge, angle;
78   boolean is_mirror;
79 };
80
81 struct BeamerInfo
82 {
83   int x, y;
84   int num;
85 };
86
87 struct PacMan
88 {
89   int XP, YP;
90   int Dr;
91 };
92
93 struct LaserInfo
94 {
95   struct XY start_edge;
96   int start_angle;
97
98   int current_angle;
99
100   struct DamageList damage[MAX_LASER_LEN + 10];
101   int num_damages;
102
103   struct XY edge[MAX_LASER_LEN + 10];
104   int num_edges;
105
106   struct BeamerInfo beamer[MAX_NUM_BEAMERS][2];
107   int beamer_edge[MAX_NUM_BEAMERS];
108   int beamer_nr[MAX_NUM_BEAMERS];
109   int num_beamers;
110
111   boolean overloaded;
112   int overload_value;
113
114   boolean fuse_off;
115   int fuse_x, fuse_y;
116
117   int dest_element;
118   boolean stops_inside_element;
119
120   boolean redraw;
121
122   int wall_mask;
123 };
124
125 struct GameInfo_MM
126 {
127   boolean LevelSolved;
128   boolean GameOver;
129
130   struct CycleList cycle[MM_MAX_PLAYFIELD_SIZE];
131   int num_cycle;
132
133   struct MovingList pacman[MM_MAX_PLAYFIELD_SIZE];
134   int num_pacman;
135
136   int score;
137   int energy_left;
138   int kettles_still_needed;
139   int lights_still_needed;
140   int num_keys;
141
142   boolean level_solved;
143   boolean game_over;
144   int game_over_cause;
145
146   boolean cheat_no_overload;
147   boolean cheat_no_explosion;
148 };
149
150 struct LevelInfo_MM
151 {
152   int file_version;             /* version of file the level was stored with */
153   int game_version;             /* version of game engine to play this level */
154   boolean encoding_16bit_field;         /* level contains 16-bit elements */
155
156   int fieldx;
157   int fieldy;
158   int time;
159   int kettles_needed;
160   boolean auto_count_kettles;
161   boolean laser_red, laser_green, laser_blue;
162   char name[MM_MAX_LEVEL_NAME_LEN + 1];
163   char author[MM_MAX_LEVEL_AUTHOR_LEN + 1];
164   int score[MM_LEVEL_SCORE_ELEMENTS];
165   int amoeba_speed;
166   int time_fuse;
167
168   short field[MAX_PLAYFIELD_WIDTH][MAX_PLAYFIELD_HEIGHT];
169 };
170
171 struct GraphicInfo_MM
172 {
173 };
174
175 struct EngineSnapshotInfo_MM
176 {
177   struct GameInfo_MM game_mm;
178 };
179
180
181 /* ------------------------------------------------------------------------- */
182 /* exported functions                                                        */
183 /* ------------------------------------------------------------------------- */
184
185 extern struct GlobalInfo_MM global_mm_info;
186 extern struct GameInfo_MM game_mm;
187 extern struct LevelInfo_MM native_mm_level;
188 extern struct EngineSnapshotInfo_MM engine_snapshot_mm;
189
190 extern void mm_open_all();
191 extern void mm_close_all();
192
193 extern void InitGfxBuffers_MM();
194
195 extern void InitGameEngine_MM();
196 extern void GameActions_MM(byte *, boolean);
197
198 extern void ClickElement(int, int, int);
199
200 extern unsigned int InitEngineRandom_MM(int);
201
202 extern void setLevelInfoToDefaults_MM();
203 extern void copyInternalEngineVars_MM();
204 extern boolean LoadNativeLevel_MM(char *, boolean);
205 extern void SaveNativeLevel_MM(char *);
206
207 extern int getFieldbufferOffsetX_MM();
208 extern int getFieldbufferOffsetY_MM();
209
210 extern void BlitScreenToBitmap_MM(Bitmap *);
211 extern void RedrawPlayfield_MM();
212
213 extern void LoadEngineSnapshotValues_MM();
214 extern void SaveEngineSnapshotValues_MM(ListNode **);
215
216 #endif  /* GAME_MM_EXPORT_H */