cleanup of setup value fonts on setup screens
[rocksndiamonds.git] / src / game_em / reademc.c
2023-04-01 Holger Schemelwhite space changes
2021-01-07 Holger Schemelfixed time score for native Emerald Mine and Diamond...
2020-09-24 Holger Schemelfixed support for wrap-around levels in EM engine
2020-09-16 Holger Schemelremoved checking for debug mode when using debug logging
2020-09-16 Holger Schemelchanged warnings and debug output to use new generic...
2020-09-02 Holger Schemelfixed wrong eater content when loading native EM levels
2020-09-01 Holger Schemelchanged number of eater arrays from 8 to 4 for pre...
2020-08-23 Holger Schemelfixed support for initially moving spring in EM game...
2020-08-20 Holger Schemelfixed support for wrap-around levels in EM engine for... 4.2.0.1
2020-05-19 Holger Schemeladded option to swap game elements in EM caves using...
2020-05-19 Holger Schemelchanged element mapping for native EM levels (V4/V5...
2020-05-19 Holger Schemelchanged element mapping for native EM levels (final...
2020-05-19 Holger Schemelfixed bad formatting
2020-05-19 Holger Schemelfixed using correct wall elements for different EM...
2020-05-19 Holger Schemeladded byte positions to mapping tables for EM engine
2020-05-19 Holger Schemelimproved code for loading native EM levels
2020-05-19 Holger Schemelrenamed some variables and changed some initializations
2020-05-19 Holger Schemeladded flags for test mode, teamwork mode and infinite...
2020-05-19 Holger Schemelimproved setting android clone elements
2020-05-19 Holger Schemelrenamed constant
2020-05-19 Holger Schemeladded using separate constants for tiles in EM engine...
2020-05-19 Holger Schemelchanged some initial cave elements for EM engine
2020-05-19 Holger Schemelchanged name of game element in EM engine
2020-05-19 Holger Schemelcleanup of code for loading native EM levels
2020-05-19 Holger Schemelrenamed field in level structure for EM engine
2020-05-19 Holger Schemelrenamed some fields in level structure for EM engine
2020-05-19 Holger Schemeladded using separate level structures (initial and...
2020-05-19 Holger Schemelmoved initial cave data to level structure for EM engine
2020-05-19 Holger Schemelmoved initial player position to level structure for...
2020-05-19 Holger Schemelmoved setting android clone data back to previous function
2020-05-19 Holger Schemelmoved change of "grass" to "dirt" for pre-V5 EM levels...
2020-05-19 Holger Schemelchanged order of cave parameter initializations in...
2020-05-19 Holger Schemeladded macros to get and put 16 bit big endian values
2020-05-19 Holger Schemelchanged some numbers from hexadecimal to decimal
2020-05-19 Holger Schemelmoved setting android clone data to different function
2020-05-19 Holger Schemelmoved function to different source file
2020-05-19 Holger Schemelmoved cave handling code for EM engine to new source...