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extended support for explosion settings in BD engine to level editor
[rocksndiamonds.git]
/
src
/
game_em
/
reademc.c
2023-04-01
Holger Schemel
white space changes
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2021-01-07
Holger Schemel
fixed time score for native Emerald Mine and Diamond...
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2020-09-24
Holger Schemel
fixed support for wrap-around levels in EM engine
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2020-09-16
Holger Schemel
removed checking for debug mode when using debug logging
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2020-09-16
Holger Schemel
changed warnings and debug output to use new generic...
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2020-09-02
Holger Schemel
fixed wrong eater content when loading native EM levels
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2020-09-01
Holger Schemel
changed number of eater arrays from 8 to 4 for pre...
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2020-08-23
Holger Schemel
fixed support for initially moving spring in EM game...
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2020-08-20
Holger Schemel
fixed support for wrap-around levels in EM engine for...
4.2.0.1
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2020-05-19
Holger Schemel
added option to swap game elements in EM caves using...
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2020-05-19
Holger Schemel
changed element mapping for native EM levels (V4/V5...
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2020-05-19
Holger Schemel
changed element mapping for native EM levels (final...
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2020-05-19
Holger Schemel
fixed bad formatting
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2020-05-19
Holger Schemel
fixed using correct wall elements for different EM...
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2020-05-19
Holger Schemel
added byte positions to mapping tables for EM engine
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2020-05-19
Holger Schemel
improved code for loading native EM levels
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2020-05-19
Holger Schemel
renamed some variables and changed some initializations
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2020-05-19
Holger Schemel
added flags for test mode, teamwork mode and infinite...
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2020-05-19
Holger Schemel
improved setting android clone elements
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2020-05-19
Holger Schemel
renamed constant
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2020-05-19
Holger Schemel
added using separate constants for tiles in EM engine...
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2020-05-19
Holger Schemel
changed some initial cave elements for EM engine
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2020-05-19
Holger Schemel
changed name of game element in EM engine
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2020-05-19
Holger Schemel
cleanup of code for loading native EM levels
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2020-05-19
Holger Schemel
renamed field in level structure for EM engine
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2020-05-19
Holger Schemel
renamed some fields in level structure for EM engine
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2020-05-19
Holger Schemel
added using separate level structures (initial and...
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2020-05-19
Holger Schemel
moved initial cave data to level structure for EM engine
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2020-05-19
Holger Schemel
moved initial player position to level structure for...
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2020-05-19
Holger Schemel
moved setting android clone data back to previous function
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2020-05-19
Holger Schemel
moved change of "grass" to "dirt" for pre-V5 EM levels...
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2020-05-19
Holger Schemel
changed order of cave parameter initializations in...
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2020-05-19
Holger Schemel
added macros to get and put 16 bit big endian values
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2020-05-19
Holger Schemel
changed some numbers from hexadecimal to decimal
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2020-05-19
Holger Schemel
moved setting android clone data to different function
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2020-05-19
Holger Schemel
moved function to different source file
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2020-05-19
Holger Schemel
moved cave handling code for EM engine to new source...
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