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added setup option to always play native BD caves with random colors
[rocksndiamonds.git]
/
src
/
game_em
/
logic.c
2023-11-24
Holger Schemel
added random push delay for rocks, nuts and bombs to...
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2022-06-24
Holger Schemel
added separate game variable to check for time limit...
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2020-12-01
Holger Schemel
fixed activating robot wheel at wrap-around position...
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2020-12-01
Holger Schemel
fixed wrap-around with entering EM style door (gate...
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2020-11-24
Holger Schemel
removed unused array
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2020-11-14
Holger Schemel
fixed handling of player at fake acid for EM engine
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2020-09-29
Holger Schemel
fixed single-step mode for wrap-around levels in EM...
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2020-09-25
Holger Schemel
added full compatibility for wrap-around levels in...
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2020-09-10
Holger Schemel
added handling 64-bit random value bug with old tapes...
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2020-09-01
Holger Schemel
changed constant number of eater arrays to variable...
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2020-08-25
Holger Schemel
fixed pushed objects going into acid in EM engine for...
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2020-08-25
Holger Schemel
fixed handling of pushed objects in EM engine for old...
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2020-08-25
Holger Schemel
fixed handling of androids in EM engine for old tapes
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2020-08-25
Holger Schemel
fixed handling of chain explosions in EM engine for...
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2020-05-28
Holger Schemel
added playing door/gate sound when wrapping-around...
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2020-05-19
Holger Schemel
minor change of preprocessor macro
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2020-05-19
Holger Schemel
replaced a few bitmask operations by modulo operations
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2020-05-19
Holger Schemel
minor code cleanup
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2020-05-19
Holger Schemel
changed type of some variables
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2020-05-19
Holger Schemel
renamed some variables and changed some initializations
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2020-05-19
Holger Schemel
renamed and removed some variables
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2020-05-19
Holger Schemel
renamed some variables to better describe their purpose
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2020-05-19
Holger Schemel
renamed constant
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2020-05-19
Holger Schemel
fixed checking position of inactive players
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2020-05-19
Holger Schemel
changed frame counter for EM engine counting upward...
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2020-05-19
Holger Schemel
moved calling EM engine logic to corresponding source...
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2020-05-19
Holger Schemel
changed handling of chain explosions in EM engine
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2020-05-19
Holger Schemel
minor change to handle explosion sound for EM engine
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2020-05-19
Holger Schemel
changed name of game element in EM engine
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2020-05-19
Holger Schemel
moved global random variable for EM engine to game...
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2020-05-19
Holger Schemel
added internal explosion objects in EM engine
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2020-05-19
Holger Schemel
changed handling of pushed objects in EM engine
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2020-05-19
Holger Schemel
added pushed objects going into acid (with compile...
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2020-05-19
Holger Schemel
renamed field in level structure for EM engine
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2020-05-19
Holger Schemel
added missing handling of bumper element in EM engine
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2020-05-19
Holger Schemel
changed some EM engine game element names
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2020-05-19
Holger Schemel
changed order of switch cases in EM engine source file
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2020-05-19
Holger Schemel
changed order of switch cases in EM engine source file
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2020-05-19
Holger Schemel
added using some more game element tables in EM engine
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2020-05-19
Holger Schemel
moved game element tables to game logic source file
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2020-05-19
Holger Schemel
renamed functions
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2020-05-19
Holger Schemel
changed some EM engine game element names
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2020-05-19
Holger Schemel
removed pre-processor directive for newly added EM...
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2020-05-19
Holger Schemel
fixed handling of fake acid for EM engine
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2020-05-19
Holger Schemel
added fast player relocation for level wrap-around...
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2020-05-19
Holger Schemel
added support for EM wrap-around levels also to level...
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2020-05-19
Holger Schemel
added support for wrap-around levels in EM engine
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2020-05-19
Holger Schemel
added limiting amoeba handling in EM engine to the...
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2020-05-19
Holger Schemel
added using cave buffer offsets in EM level conversion...
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2020-05-19
Holger Schemel
added cave buffer offsets to level structure in EM...
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2020-05-19
Holger Schemel
increased cave buffer offset (and adjusted graphics...
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2020-05-19
Holger Schemel
added separate playfield and buffer sizes for EM engine...
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2020-05-19
Holger Schemel
cleanup of EM engine cave size definition names
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2020-05-19
Holger Schemel
moved cave arrays and pointers for EM engine to level...
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2020-05-19
Holger Schemel
whitespace changes
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2020-05-19
Holger Schemel
added using cave pointers to handle game logic in EM...
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2020-05-19
Holger Schemel
changed order of cave tile changes in EM engine
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2020-05-19
Holger Schemel
moved code for explosions in EM engine to separate...
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2020-05-19
Holger Schemel
changed order of switch cases in EM engine source file
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2020-05-19
Holger Schemel
moved some switch statements in EM engine to separate...
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2020-05-19
Holger Schemel
moved game logic for EM engine to single source file
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