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added setup option for using "player is pushing" graphics in BD engine
[rocksndiamonds.git]
/
src
/
files.c
2024-04-14
Holger Schemel
added setup option for using "player is pushing" graphi...
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2024-04-10
Holger Schemel
added setup option to always play native BD caves with...
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2024-04-10
Holger Schemel
fixed empty default level according to default game...
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2024-04-10
Holger Schemel
added setup option to select default game engine type
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2024-04-10
Holger Schemel
renamed setup option token
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2024-04-10
Holger Schemel
added setup option to select preferred color type for...
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2024-04-10
Holger Schemel
added setup options to select color palettes for BD...
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2024-04-08
Holger Schemel
added support for level color settings in BD engine...
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2024-04-02
Holger Schemel
added option for BD1 magic wall / amoeba bug for native...
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2024-04-02
Holger Schemel
added option for magic wall timer of zero for native...
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2024-04-01
Holger Schemel
added also loading non-successful replay when loading...
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2024-04-01
Holger Schemel
added support for rocket launcher in BD engine
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2024-03-25
Holger Schemel
extended support for explosion settings in BD engine...
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2024-03-25
Holger Schemel
added support for explosion settings in BD engine to...
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2024-03-25
Holger Schemel
moved some code
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2024-03-25
Holger Schemel
extended support for rock/diamond settings in BD engine...
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2024-03-25
Holger Schemel
moved gravity compatibility settings to gravity switch...
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2024-03-25
Holger Schemel
added support for gravity settings in BD engine to...
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2024-03-25
Holger Schemel
moved creature movement settings to creature switch...
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2024-03-25
Holger Schemel
added support for creature movement settings in BD...
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2024-03-24
Holger Schemel
added preprocessor macros to improve code readability
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2024-03-24
Holger Schemel
added support for sand (dirt) settings in BD engine...
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2024-03-24
Holger Schemel
extended support for expanding wall settings in BD...
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2024-03-24
Holger Schemel
added support for skeleton settings in BD engine to...
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2024-03-24
Holger Schemel
fixed element default settings for acid (BD engine)
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2024-03-24
Holger Schemel
added support for pneumatic hammer settings in BD engin...
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2024-03-24
Holger Schemel
extended support for slime settings in BD engine to...
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2024-03-24
Holger Schemel
added support for nut settings in BD engine to level...
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2024-03-24
Holger Schemel
extended support for magic wall settings in BD engine...
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2024-03-23
Holger Schemel
extended functions to map between R'n'D and BD cave...
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2024-03-23
Holger Schemel
added "effects" game elements for native BD engine...
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2024-03-22
Holger Schemel
added support for water settings in BD engine to level...
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2024-03-22
Holger Schemel
added support for conveyor belt settings in BD engine...
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2024-03-20
Holger Schemel
added support for replicator settings in BD engine...
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2024-03-20
Holger Schemel
added support for expanding wall settings in BD engine...
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2024-03-20
Holger Schemel
added support for bladder settings in BD engine to...
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2024-03-20
Holger Schemel
added support for biter settings in BD engine to level...
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2024-03-19
Holger Schemel
added support for acid settings in BD engine to level...
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2024-03-18
Holger Schemel
added correcting random numbers for predictable slime...
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2024-03-18
Holger Schemel
fixed using wrong cave level number when converting...
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2024-03-17
Holger Schemel
added support for slime settings in BD engine to level...
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2024-03-17
Holger Schemel
added support for snap element in BD engine to level...
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2024-03-16
Holger Schemel
added support for voodoo doll settings in BD engine...
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2024-03-13
Holger Schemel
added support for clock settings in BD engine to level...
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2024-03-12
Holger Schemel
added support for amoeba settings in BD engine to level...
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2024-03-11
Holger Schemel
added support for magic wall settings in BD engine...
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2024-03-11
Holger Schemel
removed support for object rendering wrap-around for...
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2024-03-11
Holger Schemel
reordered BD level properties
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2024-03-11
Holger Schemel
added support for pushing settings in BD engine to...
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2024-03-11
Holger Schemel
reordered and commented BD level properties
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2024-03-11
Holger Schemel
white space changes
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2024-03-11
Holger Schemel
added support for active player in BD engine to level...
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2024-03-11
Holger Schemel
added support for gravity effects in BD engine to level...
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2024-03-11
Holger Schemel
added support for short explosions in BD engine to...
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2024-03-11
Holger Schemel
added support for scanning first/last row in BD engine...
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2024-03-11
Holger Schemel
added support for object rendering wrap-around for...
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2024-03-10
Holger Schemel
added support for line-shifting wrap-around in BD engin...
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2024-03-10
Holger Schemel
added support for hatching delay in BD engine to level...
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2024-03-10
Holger Schemel
added support for game cycle delay in BD engine to...
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2024-03-09
Holger Schemel
added difficulty level to level names for native BD...
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2024-03-09
Holger Schemel
added support for scheduling type in BD engine to level...
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2024-03-09
Holger Schemel
added support for PAL timing in BD engine to level...
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2024-03-09
Holger Schemel
added support for extra diamond score in BD engine...
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2024-03-08
Holger Schemel
added support for intermission levels in BD engine...
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2024-02-28
Holger Schemel
added support for diagonal player movement in BD engine...
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2024-02-28
Holger Schemel
added loading both level packages and single levels...
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2024-02-28
Holger Schemel
added asking before overwriting when saving native...
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2024-02-27
Holger Schemel
added saving native BDCFF file with cheat code ":save...
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2024-02-21
Holger Schemel
renamed functions
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2024-02-21
Holger Schemel
removed unused code
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2024-02-18
Holger Schemel
added setup option to enable smooth element movement...
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2024-02-18
Holger Schemel
added setup option to disable delayed scrolling for...
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2024-02-18
Holger Schemel
added special level file flag to force using BD engine...
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2024-02-18
Holger Schemel
added setup options to skip (un)covering and hatching...
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2024-02-18
Holger Schemel
added code to load native Boulder Dash levels
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2024-02-18
Holger Schemel
added code to convert native Boulder Dash tapes
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2024-02-18
Holger Schemel
added code to convert native Boulder Dash levels
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2024-02-18
Holger Schemel
added game elements for native Boulder Dash game engine
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2024-02-18
Holger Schemel
added support for sound configuration parameters (not...
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2024-02-18
Holger Schemel
white space changes
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2024-02-18
Holger Schemel
added more support for native Boulder Dash game engine...
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2024-02-18
Holger Schemel
added basic support for native Boulder Dash game engine...
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2024-01-07
Holger Schemel
fixed truncating internal game element descriptions...
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2023-12-13
Holger Schemel
changed setup option to disable global animations to...
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2023-11-19
Holger Schemel
added support for fading in and fading out global anima...
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2023-11-10
Holger Schemel
added using trigger element position for CE triggered...
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2023-10-08
Holger Schemel
added new animation mode "level_nr" to select frame...
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2023-09-03
Holger Schemel
added option to not trigger further animations if CE...
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2023-09-03
Holger Schemel
fixed bugs when parsing global animation parameter...
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2023-09-03
Holger Schemel
added setting global animation position from CE trigger...
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2023-09-03
Holger Schemel
added support for CE change pages triggering global...
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2023-09-03
Holger Schemel
added support for custom elements triggering global...
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2023-09-03
Holger Schemel
fixed bug with re-initialized variables when reading...
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2023-09-03
Holger Schemel
added wrapper functions to initialize and set variables
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2023-09-03
Holger Schemel
moved code to check redefined screen positions to separ...
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2023-06-08
Holger Schemel
fixed crash bug on info screen if music set has no...
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2023-06-01
Holger Schemel
added options "played_header" and "played" to music...
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2023-04-12
Holger Schemel
fixed showing level music file info in correct level...
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2023-04-12
Holger Schemel
added reading unconfigured music files from already...
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2023-04-12
Holger Schemel
fixed bug with checking music only for current instead...
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