changed fading complete screen only if all viewports have changed
[rocksndiamonds.git] / src / events.c
2018-11-16 Holger Schemelfixed handling debug keys to prevent handling keys...
2018-11-16 Holger Schemelremoved leaving screens with "Escape" key if gadgets...
2018-11-14 Holger Schemelremoved support for SDL 1.2
2018-11-14 Holger Schemeladded support for level sketch copy/paste using Ctrl...
2018-11-14 Holger Schemelmoved (and renamed) global variable to game structure...
2018-10-23 Holger Schemelchanged comments from old to new style (multiple-line...
2018-10-23 Holger Schemelchanged comments from old to new style (one-line commen...
2018-10-08 Holger Schemelfixed compilation error for SDL 1.2 target 4.1.1.0
2018-09-29 Holger Schemeladded ignoring screen navigation events if text input...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wmissing-protot...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wstrict-prototy...
2018-09-12 Holger Schemelimproved clearing event queue after fading and after...
2018-08-14 Holger Schemelfixed ignoring mouse actions with MM engine using virtu...
2018-06-18 Holger Schemelremoved preprocessor definition for network mode that...
2018-06-18 Holger Schemeladded separate network info structure for network optio...
2018-06-17 Holger Schemeladded event actions (by simulating keyboard input)...
2018-06-17 Holger Schemelfixed order of handling mouse clicks on gadgets and...
2018-06-17 Holger Schemeladded event actions (active screen elements) for global...
2018-06-17 Holger Schemeladded key shortcut to dump identifiers for all gadgets...
2018-06-12 Holger Schemelimproved code to handle special game controller buttons
2018-06-11 Holger Schemeladded (optional) tape buttons to insert or play solutio...
2018-06-05 Holger Schemeladded option to draw pressed virtual buttons highlighted
2018-06-05 Holger Schemeladded updating virtual buttons setup screen depending...
2018-06-05 Holger Schemelmoved virtual buttons definitions to setup data structures
2018-06-05 Holger Schemeladded using configurable virtual buttons while playing
2018-06-05 Holger Schemeladded support for updating grid buttons after the scree...
2018-04-02 Holger Schemeladded support for non-button touch pads for MM game...
2018-03-23 Holger Schemelfixed bug in (still largely broken) single-step mode...
2018-03-23 Holger Schemeladded single-step mode (well, sort of) to MM game engine
2018-03-23 Holger Schemelfixed updating tile selection cursor position when...
2018-03-23 Holger Schemelfixed showing/hiding mouse cursor in playfield when...
2018-03-23 Holger Schemelimproved smoothness of moving tile selection cursor
2018-03-23 Holger Schemelfixed moving tile selection cursor
2018-03-23 Holger Schemelfixed bug with keyboard/joystick events unpausing MM...
2018-03-23 Holger Schemelfixed bug with ending solved MM level without scores...
2018-03-23 Holger Schemeladded tile selection cursor for playing MM levels with...
2018-03-23 Holger Schemeladded delaying joystick actions also on the high scores...
2018-03-23 Holger Schemeladded touch controls (follow finger) for MM game engine...
2018-03-23 Holger Schemelmoved code for separate touch controls to separate...
2018-03-23 Holger Schemelcleanup of gadget handling for Android/non-Android...
2018-03-23 Holger Schemeladded touch controls (wipe gestures) for MM game engine...
2018-03-23 Holger Schemeladded option 'off' for touch controls (for non-Android...
2018-03-23 Holger Schemelmoved function for processing 'follow finger' controls...
2018-03-23 Holger Schemelcleanup of function names related to processing (no...
2018-03-23 Holger Schemeladded unpausing tape by key or mouse button for appropr...
2018-03-23 Holger Schemelimproved handling mouse actions (for MM engine)
2018-03-23 Holger Schemelfixed bug with clickable mirrors not disabled when...
2018-03-23 Holger Schemelfixed dumping tiles when holding mouse button (MM engine)
2018-03-23 Holger Schemeldeactivated in-game mouse blanking for Mirror Magic...
2018-03-23 Holger Schemeladded in-game mouse actions for Mirror Magic game engine
2018-01-31 Holger Schemelrenamed function 'WaitEventFiltered' to 'WaitValidEvent'
2018-01-31 Holger Schemelchanged all event handling to always filter events
2018-01-31 Holger Schemelmoved waiting for and filtering events to separate...
2018-01-31 Holger Schemelrenamed function 'NextEvent' to 'WaitEvent'
2017-10-30 Holger Schemelfixed bug with handling mouse events after clicking...
2017-10-07 Holger Schemelchanged displaying FPS by cheat code ':fps' instead...
2017-10-07 Holger Schemelfixed frame delay debug keys by only allowing 'normal...
2017-09-23 Holger Schemelfixed and improved single step mode for all game engines
2017-09-23 Holger Schemelfixed bug in single button handling causing broken...
2017-09-08 Holger Schemelminor whitespace change
2017-09-08 Holger Schemeladded using single button for snap and drop when using...
2017-07-17 Holger Schemeladded clearing joystick state to 'clear all input actio...
2017-07-16 Holger Schemeladded support for 'select' key on certain devices ...
2017-07-16 Holger Schemeladded enabling/disabling virtual button overlay dependi...
2017-07-11 Holger Schemeladded support for special media buttons on Amazon Fire...
2017-07-02 Holger Schemelfixed bug with handling released game controller buttons
2017-07-02 Holger Schemeladded slightly larger delay after first joystick moveme...
2017-07-02 Holger Schemeladded handling 'back' and 'start' buttons on game contr...
2017-06-30 Holger Schemeladded hot-plug support for game controllers and joysticks
2017-06-30 Holger Schemelimproved support for game controllers and joysticks
2017-04-23 Holger Schemeladded animation event by 'any' input (click anywhere...
2017-04-18 Holger Schemelchanged click events for global animations to ignore...
2017-04-18 Holger Schemeladded first version of simple click events for global...
2017-04-10 Holger Schemelfixed calculating window size percentage after resizing
2016-12-12 Holger Schemelfixed toggling game speed (using debug mode key shortcuts)
2016-12-12 Holger Schemelimproved virtual buttons for touch devices (Android)
2016-11-29 Holger Schemeladjust drawable screen size to cover the whole device...
2016-11-29 Holger Schemelfixed new game control input method 'follow finger...
2016-11-29 Holger Schemelchanged event filter to not set as SDL event filter...
2016-11-23 Holger Schemelfixed bug not using configured distance values for...
2016-11-23 Holger Schemeladded new game control input method 'follow finger...
2016-10-27 Holger Schemelimproved shifting up video display when activating...
2016-10-26 Holger Schemeladded shifting up video display when activating screen...
2016-06-16 Holger Schemeladded recognizing keypad keys +/-/0 as window scaling...
2016-06-16 Holger Schemelfixed handling of modifier keys for debug key shortcuts
2016-06-14 Holger Schemelmoved key event handling for debug keys to separate...
2016-06-14 Holger Schemelchanged behaviour of key shortcut to start/pause/contin...
2016-06-14 Holger Schemeladded mouse wheel support also for SDL2 target
2016-06-13 Holger Schemelremoved debug key shortcut to enable/disable Supaplex...
2016-06-13 Holger Schemeladded configurable debug key shortcuts for changing...
2016-06-12 Holger Schemeladded easier accessible shortcuts for scaling up or...
2016-04-27 Holger Schemeladded support for meta/windows/command key for window...
2016-04-25 Holger Schemelrenamed and cleaned up source files for handling global...
2016-04-22 Holger Schemelremoved empty (obsolete) functions to init/do/stop...
2016-04-21 Holger Schemelremoved unneeded additional screen redraws when window...
2016-04-21 Holger Schemelfixed setting effective window scaling value when windo...
2016-04-19 Holger Schemelmoved video frame synchronization to single location...
2016-04-15 Holger Schemelfixed repeatedly toggling fullscreen mode by repeated...
2016-04-15 Holger SchemelMerge branch 'global-anims'
2016-03-19 Holger Schemelcode cleanup of main event loop
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