deactivated in-game mouse blanking for Mirror Magic game engine
authorHolger Schemel <info@artsoft.org>
Sat, 18 Feb 2017 13:41:30 +0000 (14:41 +0100)
committerHolger Schemel <info@artsoft.org>
Fri, 23 Mar 2018 22:21:08 +0000 (23:21 +0100)
src/events.c

index 2365674739f44880cc7890a31ea06d5e482b6be1..f769714ea10da1c7a6017d653d48cbbcdba1a0f5 100644 (file)
@@ -298,7 +298,8 @@ void HandleMouseCursor()
        cursor_inside_playfield &&
        DelayReached(&special_cursor_delay, special_cursor_delay_value))
     {
-      SetMouseCursor(CURSOR_PLAYFIELD);
+      if (level.game_engine_type != GAME_ENGINE_TYPE_MM)
+       SetMouseCursor(CURSOR_PLAYFIELD);
     }
   }
   else if (gfx.cursor_mode != CURSOR_DEFAULT)