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added using separate level structures (initial and runtime) for EM engine
[rocksndiamonds.git]
/
src
/
events.c
2020-05-19
Holger Schemel
removed runtime values from level structure for EM...
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2019-10-02
Holger Schemel
added showing overlay touch buttons only if touch scree...
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2019-09-19
Holger Schemel
added code for overlay touch buttons (currently not...
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2019-09-18
Holger Schemel
added additional check for handling gadgets from button...
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2019-09-18
Holger Schemel
fixed check for virtual buttons when handling gadgets
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2019-09-18
Holger Schemel
moved code to separate function
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2019-09-18
Holger Schemel
removed unused code
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2019-06-20
Holger Schemel
added support for undo/redo using Ctrl-z/Ctrl-Shift...
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2019-06-03
Holger Schemel
fixed mouse x/y position (for pointer class global...
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2019-05-31
Holger Schemel
fixed handling global animation click events (finally)
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2019-04-04
Holger Schemel
added function to update the mouse position when changi...
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2019-04-04
Holger Schemel
added SDL event filter to track mouse position from...
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2019-03-23
Holger Schemel
added global animation actions executed after init...
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2019-03-21
Holger Schemel
fixed inconsistent global animation state after event...
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2019-03-21
Holger Schemel
fixed handling global animation key event actions multi...
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2019-03-21
Holger Schemel
added generic support for handling user events
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2019-03-20
Holger Schemel
cleanup of obsolete client message event from SDL 1.2
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2019-03-20
Holger Schemel
removed obsolete window events from SDL 1.2
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2019-03-20
Holger Schemel
fixed handling global animation key actions when mouse...
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2019-03-18
Holger Schemel
added fields to graphics info structure to store curren...
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2019-03-03
Holger Schemel
added detecting use of touch device for user input...
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2019-02-21
Holger Schemel
added more detailed messages for drag-and-drop actions
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2019-02-20
Holger Schemel
fixed drag-and-drop support for SDL older than version...
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2019-02-10
Holger Schemel
fixed bug with not undrawing virtual buttons when movin...
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2019-02-10
Holger Schemel
fixed bug when snapping envelope (introduced by commit...
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2019-02-02
Holger Schemel
fixed output of debug key actions
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2019-02-02
Holger Schemel
removed drag-and-drop support if compiled with SDL...
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2019-01-24
Holger Schemel
fixed bug with player moving when releasing one of...
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2019-01-24
Holger Schemel
improved handling and displaying dropped level set...
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2019-01-22
Holger Schemel
improved handling and confirming dropped level set...
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2019-01-22
Holger Schemel
added selecting new level set if dropped as zip file...
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2019-01-13
Holger Schemel
added generic function to add new level or artwork...
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2019-01-12
Holger Schemel
added adding extracted level and artwork info from...
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2019-01-12
Holger Schemel
added extracting level and artwork sets from zip files...
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2019-01-12
Holger Schemel
added experimental (cross-platform) drag and drop test...
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2019-01-12
Holger Schemel
removed experimental (Windows specific) drag and drop...
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2018-12-29
Holger Schemel
added stopping text input when pressing joystick button
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2018-12-17
Holger Schemel
fixed bug in handling debug keys when compiled without...
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2018-12-11
Holger Schemel
added using gadgets that do not overlap with virtual...
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2018-12-11
Holger Schemel
added toggling virtual buttons using 'menu' button...
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2018-11-16
Holger Schemel
fixed handling debug keys to prevent handling keys...
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2018-11-16
Holger Schemel
removed leaving screens with "Escape" key if gadgets...
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2018-11-14
Holger Schemel
removed support for SDL 1.2
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2018-11-14
Holger Schemel
added support for level sketch copy/paste using Ctrl...
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2018-11-14
Holger Schemel
moved (and renamed) global variable to game structure...
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2018-10-23
Holger Schemel
changed comments from old to new style (multiple-line...
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2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
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2018-10-08
Holger Schemel
fixed compilation error for SDL 1.2 target
4.1.1.0
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2018-09-29
Holger Schemel
added ignoring screen navigation events if text input...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wmissing-protot...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-09-12
Holger Schemel
improved clearing event queue after fading and after...
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2018-08-14
Holger Schemel
fixed ignoring mouse actions with MM engine using virtu...
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2018-06-18
Holger Schemel
removed preprocessor definition for network mode that...
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2018-06-18
Holger Schemel
added separate network info structure for network optio...
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2018-06-17
Holger Schemel
added event actions (by simulating keyboard input)...
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2018-06-17
Holger Schemel
fixed order of handling mouse clicks on gadgets and...
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2018-06-17
Holger Schemel
added event actions (active screen elements) for global...
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2018-06-17
Holger Schemel
added key shortcut to dump identifiers for all gadgets...
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2018-06-12
Holger Schemel
improved code to handle special game controller buttons
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2018-06-11
Holger Schemel
added (optional) tape buttons to insert or play solutio...
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2018-06-05
Holger Schemel
added option to draw pressed virtual buttons highlighted
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2018-06-05
Holger Schemel
added updating virtual buttons setup screen depending...
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2018-06-05
Holger Schemel
moved virtual buttons definitions to setup data structures
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2018-06-05
Holger Schemel
added using configurable virtual buttons while playing
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2018-06-05
Holger Schemel
added support for updating grid buttons after the scree...
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2018-04-02
Holger Schemel
added support for non-button touch pads for MM game...
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2018-03-23
Holger Schemel
fixed bug in (still largely broken) single-step mode...
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2018-03-23
Holger Schemel
added single-step mode (well, sort of) to MM game engine
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2018-03-23
Holger Schemel
fixed updating tile selection cursor position when...
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2018-03-23
Holger Schemel
fixed showing/hiding mouse cursor in playfield when...
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2018-03-23
Holger Schemel
improved smoothness of moving tile selection cursor
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2018-03-23
Holger Schemel
fixed moving tile selection cursor
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2018-03-23
Holger Schemel
fixed bug with keyboard/joystick events unpausing MM...
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2018-03-23
Holger Schemel
fixed bug with ending solved MM level without scores...
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2018-03-23
Holger Schemel
added tile selection cursor for playing MM levels with...
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2018-03-23
Holger Schemel
added delaying joystick actions also on the high scores...
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2018-03-23
Holger Schemel
added touch controls (follow finger) for MM game engine...
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2018-03-23
Holger Schemel
moved code for separate touch controls to separate...
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2018-03-23
Holger Schemel
cleanup of gadget handling for Android/non-Android...
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2018-03-23
Holger Schemel
added touch controls (wipe gestures) for MM game engine...
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2018-03-23
Holger Schemel
added option 'off' for touch controls (for non-Android...
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2018-03-23
Holger Schemel
moved function for processing 'follow finger' controls...
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2018-03-23
Holger Schemel
cleanup of function names related to processing (no...
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2018-03-23
Holger Schemel
added unpausing tape by key or mouse button for appropr...
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2018-03-23
Holger Schemel
improved handling mouse actions (for MM engine)
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2018-03-23
Holger Schemel
fixed bug with clickable mirrors not disabled when...
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2018-03-23
Holger Schemel
fixed dumping tiles when holding mouse button (MM engine)
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2018-03-23
Holger Schemel
deactivated in-game mouse blanking for Mirror Magic...
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2018-03-23
Holger Schemel
added in-game mouse actions for Mirror Magic game engine
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2018-01-31
Holger Schemel
renamed function 'WaitEventFiltered' to 'WaitValidEvent'
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2018-01-31
Holger Schemel
changed all event handling to always filter events
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2018-01-31
Holger Schemel
moved waiting for and filtering events to separate...
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2018-01-31
Holger Schemel
renamed function 'NextEvent' to 'WaitEvent'
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2017-10-30
Holger Schemel
fixed bug with handling mouse events after clicking...
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2017-10-07
Holger Schemel
changed displaying FPS by cheat code ':fps' instead...
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2017-10-07
Holger Schemel
fixed frame delay debug keys by only allowing 'normal...
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2017-09-23
Holger Schemel
fixed and improved single step mode for all game engines
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2017-09-23
Holger Schemel
fixed bug in single button handling causing broken...
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2017-09-08
Holger Schemel
minor whitespace change
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