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extended support for explosion settings in BD engine to level editor
[rocksndiamonds.git]
/
src
/
events.c
2018-09-29
Holger Schemel
added ignoring screen navigation events if text input...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wmissing-protot...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-09-12
Holger Schemel
improved clearing event queue after fading and after...
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2018-08-14
Holger Schemel
fixed ignoring mouse actions with MM engine using virtu...
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2018-06-18
Holger Schemel
removed preprocessor definition for network mode that...
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2018-06-18
Holger Schemel
added separate network info structure for network optio...
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2018-06-17
Holger Schemel
added event actions (by simulating keyboard input)...
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2018-06-17
Holger Schemel
fixed order of handling mouse clicks on gadgets and...
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2018-06-17
Holger Schemel
added event actions (active screen elements) for global...
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2018-06-17
Holger Schemel
added key shortcut to dump identifiers for all gadgets...
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2018-06-12
Holger Schemel
improved code to handle special game controller buttons
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2018-06-11
Holger Schemel
added (optional) tape buttons to insert or play solutio...
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2018-06-05
Holger Schemel
added option to draw pressed virtual buttons highlighted
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2018-06-05
Holger Schemel
added updating virtual buttons setup screen depending...
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2018-06-05
Holger Schemel
moved virtual buttons definitions to setup data structures
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2018-06-05
Holger Schemel
added using configurable virtual buttons while playing
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2018-06-05
Holger Schemel
added support for updating grid buttons after the scree...
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2018-04-02
Holger Schemel
added support for non-button touch pads for MM game...
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2018-03-23
Holger Schemel
fixed bug in (still largely broken) single-step mode...
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2018-03-23
Holger Schemel
added single-step mode (well, sort of) to MM game engine
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2018-03-23
Holger Schemel
fixed updating tile selection cursor position when...
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2018-03-23
Holger Schemel
fixed showing/hiding mouse cursor in playfield when...
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2018-03-23
Holger Schemel
improved smoothness of moving tile selection cursor
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2018-03-23
Holger Schemel
fixed moving tile selection cursor
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2018-03-23
Holger Schemel
fixed bug with keyboard/joystick events unpausing MM...
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2018-03-23
Holger Schemel
fixed bug with ending solved MM level without scores...
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2018-03-23
Holger Schemel
added tile selection cursor for playing MM levels with...
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2018-03-23
Holger Schemel
added delaying joystick actions also on the high scores...
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2018-03-23
Holger Schemel
added touch controls (follow finger) for MM game engine...
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2018-03-23
Holger Schemel
moved code for separate touch controls to separate...
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2018-03-23
Holger Schemel
cleanup of gadget handling for Android/non-Android...
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2018-03-23
Holger Schemel
added touch controls (wipe gestures) for MM game engine...
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2018-03-23
Holger Schemel
added option 'off' for touch controls (for non-Android...
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2018-03-23
Holger Schemel
moved function for processing 'follow finger' controls...
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2018-03-23
Holger Schemel
cleanup of function names related to processing (no...
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2018-03-23
Holger Schemel
added unpausing tape by key or mouse button for appropr...
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2018-03-23
Holger Schemel
improved handling mouse actions (for MM engine)
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2018-03-23
Holger Schemel
fixed bug with clickable mirrors not disabled when...
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2018-03-23
Holger Schemel
fixed dumping tiles when holding mouse button (MM engine)
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2018-03-23
Holger Schemel
deactivated in-game mouse blanking for Mirror Magic...
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2018-03-23
Holger Schemel
added in-game mouse actions for Mirror Magic game engine
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2018-01-31
Holger Schemel
renamed function 'WaitEventFiltered' to 'WaitValidEvent'
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2018-01-31
Holger Schemel
changed all event handling to always filter events
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2018-01-31
Holger Schemel
moved waiting for and filtering events to separate...
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2018-01-31
Holger Schemel
renamed function 'NextEvent' to 'WaitEvent'
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2017-10-30
Holger Schemel
fixed bug with handling mouse events after clicking...
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2017-10-07
Holger Schemel
changed displaying FPS by cheat code ':fps' instead...
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2017-10-07
Holger Schemel
fixed frame delay debug keys by only allowing 'normal...
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2017-09-23
Holger Schemel
fixed and improved single step mode for all game engines
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2017-09-23
Holger Schemel
fixed bug in single button handling causing broken...
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2017-09-08
Holger Schemel
minor whitespace change
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2017-09-08
Holger Schemel
added using single button for snap and drop when using...
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2017-07-17
Holger Schemel
added clearing joystick state to 'clear all input actio...
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2017-07-16
Holger Schemel
added support for 'select' key on certain devices ...
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2017-07-16
Holger Schemel
added enabling/disabling virtual button overlay dependi...
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2017-07-11
Holger Schemel
added support for special media buttons on Amazon Fire...
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2017-07-02
Holger Schemel
fixed bug with handling released game controller buttons
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2017-07-02
Holger Schemel
added slightly larger delay after first joystick moveme...
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2017-07-02
Holger Schemel
added handling 'back' and 'start' buttons on game contr...
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2017-06-30
Holger Schemel
added hot-plug support for game controllers and joysticks
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2017-06-30
Holger Schemel
improved support for game controllers and joysticks
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2017-04-23
Holger Schemel
added animation event by 'any' input (click anywhere...
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2017-04-18
Holger Schemel
changed click events for global animations to ignore...
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2017-04-18
Holger Schemel
added first version of simple click events for global...
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2017-04-10
Holger Schemel
fixed calculating window size percentage after resizing
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2016-12-12
Holger Schemel
fixed toggling game speed (using debug mode key shortcuts)
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2016-12-12
Holger Schemel
improved virtual buttons for touch devices (Android)
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2016-11-29
Holger Schemel
adjust drawable screen size to cover the whole device...
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2016-11-29
Holger Schemel
fixed new game control input method 'follow finger...
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2016-11-29
Holger Schemel
changed event filter to not set as SDL event filter...
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2016-11-23
Holger Schemel
fixed bug not using configured distance values for...
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2016-11-23
Holger Schemel
added new game control input method 'follow finger...
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2016-10-27
Holger Schemel
improved shifting up video display when activating...
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2016-10-26
Holger Schemel
added shifting up video display when activating screen...
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2016-06-16
Holger Schemel
added recognizing keypad keys +/-/0 as window scaling...
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2016-06-16
Holger Schemel
fixed handling of modifier keys for debug key shortcuts
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2016-06-14
Holger Schemel
moved key event handling for debug keys to separate...
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2016-06-14
Holger Schemel
changed behaviour of key shortcut to start/pause/contin...
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2016-06-14
Holger Schemel
added mouse wheel support also for SDL2 target
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2016-06-13
Holger Schemel
removed debug key shortcut to enable/disable Supaplex...
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2016-06-13
Holger Schemel
added configurable debug key shortcuts for changing...
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2016-06-12
Holger Schemel
added easier accessible shortcuts for scaling up or...
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2016-04-27
Holger Schemel
added support for meta/windows/command key for window...
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2016-04-25
Holger Schemel
renamed and cleaned up source files for handling global...
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2016-04-22
Holger Schemel
removed empty (obsolete) functions to init/do/stop...
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2016-04-21
Holger Schemel
removed unneeded additional screen redraws when window...
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2016-04-21
Holger Schemel
fixed setting effective window scaling value when windo...
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2016-04-19
Holger Schemel
moved video frame synchronization to single location...
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2016-04-15
Holger Schemel
fixed repeatedly toggling fullscreen mode by repeated...
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2016-04-15
Holger Schemel
Merge branch 'global-anims'
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2016-03-19
Holger Schemel
code cleanup of main event loop
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2016-03-19
Holger Schemel
improved synchronization of main game loop
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2016-03-09
Holger Schemel
fixed graphical responsiveness of gadgets (mainly in...
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2016-03-06
Holger Schemel
added dedicated setter function for setting game status
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2016-03-01
Holger Schemel
Merge branch 'master' into global-anims
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2016-02-23
Holger Schemel
Merge branch 'master' into global-anims
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2016-02-03
Holger Schemel
improved synchronization of main game loop
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2016-01-20
Holger Schemel
small structural code change for global animations...
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2015-11-07
Holger Schemel
cleanup of game mode handling
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