added "pause" element to game elements in EM engine
[rocksndiamonds.git] / src / events.c
2019-10-02 Holger Schemeladded showing overlay touch buttons only if touch scree...
2019-09-19 Holger Schemeladded code for overlay touch buttons (currently not...
2019-09-18 Holger Schemeladded additional check for handling gadgets from button...
2019-09-18 Holger Schemelfixed check for virtual buttons when handling gadgets
2019-09-18 Holger Schemelmoved code to separate function
2019-09-18 Holger Schemelremoved unused code
2019-06-20 Holger Schemeladded support for undo/redo using Ctrl-z/Ctrl-Shift...
2019-06-03 Holger Schemelfixed mouse x/y position (for pointer class global...
2019-05-31 Holger Schemelfixed handling global animation click events (finally)
2019-04-04 Holger Schemeladded function to update the mouse position when changi...
2019-04-04 Holger Schemeladded SDL event filter to track mouse position from...
2019-03-23 Holger Schemeladded global animation actions executed after init...
2019-03-21 Holger Schemelfixed inconsistent global animation state after event...
2019-03-21 Holger Schemelfixed handling global animation key event actions multi...
2019-03-21 Holger Schemeladded generic support for handling user events
2019-03-20 Holger Schemelcleanup of obsolete client message event from SDL 1.2
2019-03-20 Holger Schemelremoved obsolete window events from SDL 1.2
2019-03-20 Holger Schemelfixed handling global animation key actions when mouse...
2019-03-18 Holger Schemeladded fields to graphics info structure to store curren...
2019-03-03 Holger Schemeladded detecting use of touch device for user input...
2019-02-21 Holger Schemeladded more detailed messages for drag-and-drop actions
2019-02-20 Holger Schemelfixed drag-and-drop support for SDL older than version...
2019-02-10 Holger Schemelfixed bug with not undrawing virtual buttons when movin...
2019-02-10 Holger Schemelfixed bug when snapping envelope (introduced by commit...
2019-02-02 Holger Schemelfixed output of debug key actions
2019-02-02 Holger Schemelremoved drag-and-drop support if compiled with SDL...
2019-01-24 Holger Schemelfixed bug with player moving when releasing one of...
2019-01-24 Holger Schemelimproved handling and displaying dropped level set...
2019-01-22 Holger Schemelimproved handling and confirming dropped level set...
2019-01-22 Holger Schemeladded selecting new level set if dropped as zip file...
2019-01-13 Holger Schemeladded generic function to add new level or artwork...
2019-01-12 Holger Schemeladded adding extracted level and artwork info from...
2019-01-12 Holger Schemeladded extracting level and artwork sets from zip files...
2019-01-12 Holger Schemeladded experimental (cross-platform) drag and drop test...
2019-01-12 Holger Schemelremoved experimental (Windows specific) drag and drop...
2018-12-29 Holger Schemeladded stopping text input when pressing joystick button
2018-12-17 Holger Schemelfixed bug in handling debug keys when compiled without...
2018-12-11 Holger Schemeladded using gadgets that do not overlap with virtual...
2018-12-11 Holger Schemeladded toggling virtual buttons using 'menu' button...
2018-11-16 Holger Schemelfixed handling debug keys to prevent handling keys...
2018-11-16 Holger Schemelremoved leaving screens with "Escape" key if gadgets...
2018-11-14 Holger Schemelremoved support for SDL 1.2
2018-11-14 Holger Schemeladded support for level sketch copy/paste using Ctrl...
2018-11-14 Holger Schemelmoved (and renamed) global variable to game structure...
2018-10-23 Holger Schemelchanged comments from old to new style (multiple-line...
2018-10-23 Holger Schemelchanged comments from old to new style (one-line commen...
2018-10-08 Holger Schemelfixed compilation error for SDL 1.2 target 4.1.1.0
2018-09-29 Holger Schemeladded ignoring screen navigation events if text input...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wmissing-protot...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wstrict-prototy...
2018-09-12 Holger Schemelimproved clearing event queue after fading and after...
2018-08-14 Holger Schemelfixed ignoring mouse actions with MM engine using virtu...
2018-06-18 Holger Schemelremoved preprocessor definition for network mode that...
2018-06-18 Holger Schemeladded separate network info structure for network optio...
2018-06-17 Holger Schemeladded event actions (by simulating keyboard input)...
2018-06-17 Holger Schemelfixed order of handling mouse clicks on gadgets and...
2018-06-17 Holger Schemeladded event actions (active screen elements) for global...
2018-06-17 Holger Schemeladded key shortcut to dump identifiers for all gadgets...
2018-06-12 Holger Schemelimproved code to handle special game controller buttons
2018-06-11 Holger Schemeladded (optional) tape buttons to insert or play solutio...
2018-06-05 Holger Schemeladded option to draw pressed virtual buttons highlighted
2018-06-05 Holger Schemeladded updating virtual buttons setup screen depending...
2018-06-05 Holger Schemelmoved virtual buttons definitions to setup data structures
2018-06-05 Holger Schemeladded using configurable virtual buttons while playing
2018-06-05 Holger Schemeladded support for updating grid buttons after the scree...
2018-04-02 Holger Schemeladded support for non-button touch pads for MM game...
2018-03-23 Holger Schemelfixed bug in (still largely broken) single-step mode...
2018-03-23 Holger Schemeladded single-step mode (well, sort of) to MM game engine
2018-03-23 Holger Schemelfixed updating tile selection cursor position when...
2018-03-23 Holger Schemelfixed showing/hiding mouse cursor in playfield when...
2018-03-23 Holger Schemelimproved smoothness of moving tile selection cursor
2018-03-23 Holger Schemelfixed moving tile selection cursor
2018-03-23 Holger Schemelfixed bug with keyboard/joystick events unpausing MM...
2018-03-23 Holger Schemelfixed bug with ending solved MM level without scores...
2018-03-23 Holger Schemeladded tile selection cursor for playing MM levels with...
2018-03-23 Holger Schemeladded delaying joystick actions also on the high scores...
2018-03-23 Holger Schemeladded touch controls (follow finger) for MM game engine...
2018-03-23 Holger Schemelmoved code for separate touch controls to separate...
2018-03-23 Holger Schemelcleanup of gadget handling for Android/non-Android...
2018-03-23 Holger Schemeladded touch controls (wipe gestures) for MM game engine...
2018-03-23 Holger Schemeladded option 'off' for touch controls (for non-Android...
2018-03-23 Holger Schemelmoved function for processing 'follow finger' controls...
2018-03-23 Holger Schemelcleanup of function names related to processing (no...
2018-03-23 Holger Schemeladded unpausing tape by key or mouse button for appropr...
2018-03-23 Holger Schemelimproved handling mouse actions (for MM engine)
2018-03-23 Holger Schemelfixed bug with clickable mirrors not disabled when...
2018-03-23 Holger Schemelfixed dumping tiles when holding mouse button (MM engine)
2018-03-23 Holger Schemeldeactivated in-game mouse blanking for Mirror Magic...
2018-03-23 Holger Schemeladded in-game mouse actions for Mirror Magic game engine
2018-01-31 Holger Schemelrenamed function 'WaitEventFiltered' to 'WaitValidEvent'
2018-01-31 Holger Schemelchanged all event handling to always filter events
2018-01-31 Holger Schemelmoved waiting for and filtering events to separate...
2018-01-31 Holger Schemelrenamed function 'NextEvent' to 'WaitEvent'
2017-10-30 Holger Schemelfixed bug with handling mouse events after clicking...
2017-10-07 Holger Schemelchanged displaying FPS by cheat code ':fps' instead...
2017-10-07 Holger Schemelfixed frame delay debug keys by only allowing 'normal...
2017-09-23 Holger Schemelfixed and improved single step mode for all game engines
2017-09-23 Holger Schemelfixed bug in single button handling causing broken...
2017-09-08 Holger Schemelminor whitespace change
2017-09-08 Holger Schemeladded using single button for snap and drop when using...
next