struct ConfigInfo image_config_suffix[] =
{
- { ".xpos", "0", TYPE_INTEGER },
- { ".ypos", "0", TYPE_INTEGER },
- { ".offset", "32", TYPE_INTEGER },
- { ".vertical", "false", TYPE_BOOLEAN },
- { ".xoffset", GFX_ARG_UNDEFINED, TYPE_INTEGER },
- { ".yoffset", GFX_ARG_UNDEFINED, TYPE_INTEGER },
- { ".frames", GFX_ARG_UNDEFINED, TYPE_INTEGER },
- { ".start_frame", GFX_ARG_UNDEFINED, TYPE_INTEGER },
- { ".delay", "1", TYPE_INTEGER },
- { ".mode_loop", "false", TYPE_BOOLEAN },
- { ".mode_linear", "false", TYPE_BOOLEAN },
- { ".mode_pingpong", "false", TYPE_BOOLEAN },
- { ".mode_pingpong2", "false", TYPE_BOOLEAN },
- { ".mode_random", "false", TYPE_BOOLEAN },
- { ".mode_reverse", "false", TYPE_BOOLEAN },
- { ".global_sync", GFX_ARG_UNDEFINED, TYPE_BOOLEAN },
-
- { NULL, NULL, 0 }
+ { ".xpos", "0", TYPE_INTEGER },
+ { ".ypos", "0", TYPE_INTEGER },
+ { ".offset", "32", TYPE_INTEGER },
+ { ".vertical", "false", TYPE_BOOLEAN },
+ { ".xoffset", ARG_UNDEFINED, TYPE_INTEGER },
+ { ".yoffset", ARG_UNDEFINED, TYPE_INTEGER },
+ { ".frames", ARG_UNDEFINED, TYPE_INTEGER },
+ { ".start_frame", ARG_UNDEFINED, TYPE_INTEGER },
+ { ".delay", "1", TYPE_INTEGER },
+ { ".mode_loop", "false", TYPE_BOOLEAN },
+ { ".mode_linear", "false", TYPE_BOOLEAN },
+ { ".mode_pingpong", "false", TYPE_BOOLEAN },
+ { ".mode_pingpong2", "false", TYPE_BOOLEAN },
+ { ".mode_random", "false", TYPE_BOOLEAN },
+ { ".mode_reverse", "false", TYPE_BOOLEAN },
+ { ".global_sync", ARG_UNDEFINED, TYPE_BOOLEAN },
+
+ { NULL, NULL, 0 }
};
struct ConfigInfo image_config[] =
***********************************************************/
#include "libgame/libgame.h"
+#include "main.h"
+/* List values that are not defined in the configuration file are set to
+ reliable default values. If that value is GFX_ARG_UNDEFINED, it will
+ be dynamically determined, using some of the other list values. */
+
struct ConfigInfo sound_config_suffix[] =
{
- { ".mode_loop", "0", TYPE_BOOLEAN },
+ { ".mode_loop", ARG_UNDEFINED, TYPE_BOOLEAN },
- { NULL, NULL, 0 }
+ { NULL, NULL, 0 }
};
struct ConfigInfo sound_config[] =
{ "yamyam.moving", SND_FILE_UNDEFINED },
{ "yamyam.waiting", "njam.wav" },
{ "yamyam.eating", SND_FILE_UNDEFINED },
- { "robot.stepping", "schlurf.wav" },
+ { "robot.moving", "schlurf.wav" },
+ { "robot.moving.mode_loop", "false" },
{ "robot.waiting", SND_FILE_UNDEFINED },
{ "robot_wheel.activating", "deng.wav" },
{ "robot_wheel.active", "miep.wav" },
#define SND_YAMYAM_MOVING 65
#define SND_YAMYAM_WAITING 66
#define SND_YAMYAM_EATING 67
-#define SND_ROBOT_STEPPING 68
+#define SND_ROBOT_MOVING 68
#define SND_ROBOT_WAITING 69
#define SND_ROBOT_WHEEL_ACTIVATING 70
#define SND_ROBOT_WHEEL_ACTIVE 71
-#define COMPILE_DATE_STRING "[2003-01-18 14:21]"
+#define COMPILE_DATE_STRING "[2003-01-18 18:43]"
void DumpLevel(struct LevelInfo *level)
{
- printf_line('-', 79);
+ printf_line("-", 79);
printf("Level xxx (file version %06d, game version %06d)\n",
level->file_version, level->game_version);
- printf_line('-', 79);
+ printf_line("-", 79);
printf("Level Author: '%s'\n", level->author);
printf("Level Title: '%s'\n", level->name);
printf("Double Speed Movement: %s\n", (level->double_speed ? "yes" : "no"));
printf("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
- printf_line('-', 79);
+ printf_line("-", 79);
}
return;
}
- printf_line('-', 79);
+ printf_line("-", 79);
printf("Tape of Level %03d (file version %06d, game version %06d)\n",
tape->level_nr, tape->file_version, tape->game_version);
- printf_line('-', 79);
+ printf_line("-", 79);
for(i=0; i<tape->length; i++)
{
printf("(%03d)\n", tape->pos[i].delay);
}
- printf_line('-', 79);
+ printf_line("-", 79);
}
static void InitArtworkInfo(void);
static void InitLevelArtworkInfo(void);
static void InitNetworkServer(void);
+static void InitArtworkConfig(void);
static void InitImages(void);
static void InitMixer(void);
static void InitSound(void);
+static void InitMusic(void);
static void InitGfx(void);
static void InitGfxBackground(void);
static void InitGadgets(void);
InitSetup();
InitPlayerInfo();
InitArtworkInfo(); /* needed before loading gfx, sound & music */
+ InitArtworkConfig(); /* needed before forking sound child process */
+ InitMixer();
InitCounter();
- InitMixer();
+
InitJoysticks();
InitRND(NEW_RANDOMIZE);
InitImages(); /* needs to know current level directory */
InitSound(); /* needs to know current level directory */
+ InitMusic(); /* needs to know current level directory */
InitGfxBackground();
InitNetworkServer();
}
-void InitGlobal()
+static void InitGlobal()
{
global.autoplay_leveldir = NULL;
global.fps_slowdown_factor = 1;
}
-void InitSetup()
+static void InitSetup()
{
LoadSetup(); /* global setup info */
}
-void InitPlayerInfo()
+static void InitPlayerInfo()
{
int i;
local_player->connected = TRUE;
}
-void InitLevelInfo()
+static void InitLevelInfo()
{
LoadLevelInfo(); /* global level info */
LoadLevelSetup_LastSeries(); /* last played series info */
LoadLevelSetup_SeriesInfo(); /* last played level info */
}
-void InitArtworkInfo()
+static void InitArtworkInfo()
{
LoadArtworkInfo();
}
+static void InitArtworkConfig()
+{
+ InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
+ InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
+}
+
void InitLevelArtworkInfo()
{
LoadLevelArtworkInfo();
#endif
}
-static void ReinitializeGraphics()
+static void InitMixer()
{
- ReloadCustomImages(); /* load custom image files */
+ OpenAudio();
+ StartMixer();
+}
- InitGraphicInfo(); /* initialize graphic info from config file */
+static void ReinitializeGraphics()
+{
+ InitGraphicInfo(); /* initialize graphic info from config file */
InitFontInfo(bitmap_font_initial,
graphic_info[IMG_FONT_BIG].bitmap,
InitToons();
}
-static void InitImages()
+static void ReinitializeSounds()
{
- InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
-
- ReinitializeGraphics();
+ InitSoundInfo(); /* initialize sounds info from config file */
}
-static void InitMixer()
+static void ReinitializeMusic()
{
- OpenAudio();
-
- InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
+ /* currently nothing to do */
+}
- StartMixer();
+static void InitImages()
+{
+ ReloadCustomImages();
+ ReinitializeGraphics();
}
static void InitSound()
{
- /* load custom sounds and music */
- InitReloadSounds(artwork.snd_current->identifier);
- InitReloadMusic(artwork.mus_current->identifier);
+ InitReloadCustomSounds(artwork.snd_current->identifier);
+ ReinitializeSounds();
+}
- InitSoundInfo();
+static void InitMusic()
+{
+ InitReloadCustomMusic(artwork.mus_current->identifier);
+ ReinitializeMusic();
}
static void InitTileClipmasks()
if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
last_override_level_graphics != setup.override_level_graphics)
{
-#if 0
- printf("CHANGED GFX: '%s' -> '%s'\n",
- artwork.gfx_current_identifier, gfx_new_identifier);
-#endif
-
-#if 0
- int i;
+#if 1
+ printf("RELOADING GRAPHICS '%s' -> '%s' (-> '%s')\n",
+ artwork.gfx_current_identifier,
+ artwork.gfx_current->identifier,
+ gfx_new_identifier);
#endif
setLevelArtworkDir(artwork.gfx_first);
ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
-#if 0
- for (i=0; i<NUM_PICTURES; i++)
- {
- DrawInitText(image_filename[i], 150, FC_YELLOW);
- ReloadCustomImage(pix[i], image_filename[i]);
- }
-#endif
-
-#if 0
- SyncDisplay();
-#endif
-
+ ReloadCustomImages();
ReinitializeGraphics();
FreeTileClipmasks();
InitTileClipmasks();
-#if 0
- InitGfxBackground();
-
- /* force redraw of (open or closed) door graphics */
- SetDoorState(DOOR_OPEN_ALL);
- CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
-#endif
-
#if 0
artwork.gfx_current_identifier = gfx_new_identifier;
#else
if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
last_override_level_sounds != setup.override_level_sounds)
{
+#if 1
+ printf("RELOADING SOUNDS '%s' -> '%s' (-> '%s')\n",
+ artwork.snd_current_identifier,
+ snd_new_identifier,
+ artwork.snd_current->identifier);
+#endif
+
/* set artwork path to send it to the sound server process */
setLevelArtworkDir(artwork.snd_first);
- InitReloadSounds(snd_new_identifier);
+ InitReloadCustomSounds(snd_new_identifier);
+ ReinitializeSounds();
+#if 0
artwork.snd_current_identifier = snd_new_identifier;
+#else
+ artwork.snd_current_identifier = artwork.snd_current->identifier;
+#endif
+
last_override_level_sounds = setup.override_level_sounds;
redraw_screen = TRUE;
/* set artwork path to send it to the sound server process */
setLevelArtworkDir(artwork.mus_first);
- InitReloadMusic(mus_new_identifier);
+ InitReloadCustomMusic(mus_new_identifier);
+ ReinitializeMusic();
+#if 0
artwork.mus_current_identifier = mus_new_identifier;
+#else
+ artwork.mus_current_identifier = artwork.mus_current->identifier;
+#endif
last_override_level_music = setup.override_level_music;
redraw_screen = TRUE;
}
}
+static void set_graphic_parameters(int graphic, int action, int *parameter)
+{
+ Bitmap *src_bitmap = getBitmapFromImageID(graphic);
+ int num_xtiles = (src_bitmap ? src_bitmap->width : TILEX) / TILEX;
+ int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
+
+ graphic_info[graphic].bitmap = src_bitmap;
+
+ graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
+ graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
+ graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
+ graphic_info[graphic].offset_y = 0;
+
+ /* animation frames are ordered vertically instead of horizontally */
+ if (parameter[GFX_ARG_VERTICAL])
+ {
+ graphic_info[graphic].offset_x = 0;
+ graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
+ }
+
+ /* optionally, the x and y offset of frames can be specified directly */
+ if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
+ if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
+
+ /* automatically determine correct number of frames, if not defined */
+ if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
+ else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
+ graphic_info[graphic].anim_frames = num_xtiles;
+ else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
+ graphic_info[graphic].anim_frames = num_ytiles;
+ else
+ graphic_info[graphic].anim_frames = 1;
+
+ graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
+ if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
+ graphic_info[graphic].anim_delay = 1;
+
+ /* set mode for animation frame order */
+ if (parameter[GFX_ARG_MODE_LOOP])
+ graphic_info[graphic].anim_mode = ANIM_LOOP;
+ else if (parameter[GFX_ARG_MODE_LINEAR])
+ graphic_info[graphic].anim_mode = ANIM_LINEAR;
+ else if (parameter[GFX_ARG_MODE_PINGPONG])
+ graphic_info[graphic].anim_mode = ANIM_PINGPONG;
+ else if (parameter[GFX_ARG_MODE_PINGPONG2])
+ graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
+ else if (parameter[GFX_ARG_MODE_RANDOM])
+ graphic_info[graphic].anim_mode = ANIM_RANDOM;
+ else if (graphic_info[graphic].anim_frames > 1)
+ graphic_info[graphic].anim_mode = ANIM_LOOP;
+ else
+ graphic_info[graphic].anim_mode = ANIM_NONE;
+
+ /* set additional flag to play animation frames in reverse order */
+ if (parameter[GFX_ARG_MODE_REVERSE])
+ graphic_info[graphic].anim_mode |= ANIM_REVERSE;
+
+ /* set first frame of animation after determining animation mode */
+ graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
+
+ /* automatically determine correct start frame, if not defined */
+ if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].anim_start_frame = 0;
+ else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
+ graphic_info[graphic].anim_start_frame =
+ graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
+
+ /* animation synchronized with global frame counter, not move position */
+ graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
+
+ /* set global_sync for all animations with undefined "animation action" */
+ if (parameter[GFX_ARG_GLOBAL_SYNC] == ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].anim_global_sync =
+ (action == ACTION_DEFAULT ? TRUE : FALSE);
+
+ /* "linear" animations are never globally synchronized */
+ if (parameter[GFX_ARG_MODE_LINEAR])
+ graphic_info[graphic].anim_global_sync = FALSE;
+}
+
static void InitGraphicInfo()
{
static boolean clipmasks_initialized = FALSE;
static int gfx_action[NUM_IMAGE_FILES];
- int src_x, src_y;
- int first_frame, last_frame;
int i;
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
Pixmap src_pixmap;
for (i=0; i<NUM_IMAGE_FILES; i++)
{
- Bitmap *src_bitmap = getBitmapFromImageID(i);
- int num_xtiles = (src_bitmap ? src_bitmap->width : TILEX) / TILEX;
- int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
- int *parameter = image_files[i].parameter;
-
- graphic_info[i].bitmap = src_bitmap;
-
- graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
- graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
- graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
- graphic_info[i].offset_y = 0;
-
- /* animation frames are ordered vertically instead of horizontally */
- if (parameter[GFX_ARG_VERTICAL])
- {
- graphic_info[i].offset_x = 0;
- graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
- }
-
- /* optionally, the x and y offset of frames can be specified directly */
- if (parameter[GFX_ARG_XOFFSET] != GFX_ARG_UNDEFINED_VALUE)
- graphic_info[i].offset_x = parameter[GFX_ARG_XOFFSET];
- if (parameter[GFX_ARG_YOFFSET] != GFX_ARG_UNDEFINED_VALUE)
- graphic_info[i].offset_y = parameter[GFX_ARG_YOFFSET];
-
- /* automatically determine correct number of frames, if not defined */
- if (parameter[GFX_ARG_FRAMES] != GFX_ARG_UNDEFINED_VALUE)
- graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
- else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
- graphic_info[i].anim_frames = num_xtiles;
- else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
- graphic_info[i].anim_frames = num_ytiles;
- else
- graphic_info[i].anim_frames = 1;
-
- graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
- if (graphic_info[i].anim_delay == 0) /* delay must be at least 1 */
- graphic_info[i].anim_delay = 1;
-
- /* set mode for animation frame order */
- if (parameter[GFX_ARG_MODE_LOOP])
- graphic_info[i].anim_mode = ANIM_LOOP;
- else if (parameter[GFX_ARG_MODE_LINEAR])
- graphic_info[i].anim_mode = ANIM_LINEAR;
- else if (parameter[GFX_ARG_MODE_PINGPONG])
- graphic_info[i].anim_mode = ANIM_PINGPONG;
- else if (parameter[GFX_ARG_MODE_PINGPONG2])
- graphic_info[i].anim_mode = ANIM_PINGPONG2;
- else if (parameter[GFX_ARG_MODE_RANDOM])
- graphic_info[i].anim_mode = ANIM_RANDOM;
- else if (graphic_info[i].anim_frames > 1)
- graphic_info[i].anim_mode = ANIM_LOOP;
- else
- graphic_info[i].anim_mode = ANIM_NONE;
-
- /* set additional flag to play animation frames in reverse order */
- if (parameter[GFX_ARG_MODE_REVERSE])
- graphic_info[i].anim_mode |= ANIM_REVERSE;
-
- /* set first frame of animation after determining animation mode */
- graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
-
- /* automatically determine correct start frame, if not defined */
- if (parameter[GFX_ARG_START_FRAME] == GFX_ARG_UNDEFINED_VALUE)
- graphic_info[i].anim_start_frame = 0;
- else if (graphic_info[i].anim_mode & ANIM_REVERSE)
- graphic_info[i].anim_start_frame =
- graphic_info[i].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
-
- /* animation synchronized with global frame counter, not move position */
- graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
-
- /* set global_sync for all animations with undefined "animation action" */
- if (parameter[GFX_ARG_GLOBAL_SYNC] == GFX_ARG_UNDEFINED_VALUE)
- graphic_info[i].anim_global_sync =
- (gfx_action[i] == ACTION_DEFAULT ? TRUE : FALSE);
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int first_frame, last_frame;
- /* "linear" animations are never globally synchronized */
- if (parameter[GFX_ARG_MODE_LINEAR])
- graphic_info[i].anim_global_sync = FALSE;
+ set_graphic_parameters(i, gfx_action[i], image_files[i].parameter);
/* now check if no animation frames are outside of the loaded image */
src_x + TILEX > src_bitmap->width ||
src_y + TILEY > src_bitmap->height)
{
- Error(ERR_RETURN, "custom artwork configuration error:");
+ Error(ERR_RETURN_LINE, "-");
+ Error(ERR_RETURN, "warning: error found in config file:");
Error(ERR_RETURN, "- config file: '%s'",
getImageConfigFilename());
Error(ERR_RETURN, "- config token: '%s'",
getTokenFromImageID(i));
Error(ERR_RETURN, "- image file: '%s'",
src_bitmap->source_filename);
- Error(ERR_EXIT, "error: first animation frame out of bounds (%d,%d)",
+ Error(ERR_RETURN,
+ "error: first animation frame out of bounds (%d, %d)",
src_x, src_y);
+ Error(ERR_RETURN, "custom graphic rejected for this element/action");
+ Error(ERR_RETURN_LINE, "-");
+
+ set_graphic_parameters(i, gfx_action[i],
+ image_files[i].default_parameter);
}
last_frame = graphic_info[i].anim_frames - 1;
src_x + TILEX > src_bitmap->width ||
src_y + TILEY > src_bitmap->height)
{
- Error(ERR_RETURN, "custom artwork configuration error:");
+ Error(ERR_RETURN_LINE, "-");
+ Error(ERR_RETURN, "warning: error found in config file:");
Error(ERR_RETURN, "- config file: '%s'",
getImageConfigFilename());
Error(ERR_RETURN, "- config token: '%s'",
getTokenFromImageID(i));
Error(ERR_RETURN, "- image file: '%s'",
src_bitmap->source_filename);
- Error(ERR_EXIT, "error: last animation frame (%d) out of bounds (%d,%d)",
+ Error(ERR_RETURN,
+ "error: last animation frame (%d) out of bounds (%d, %d)",
last_frame, src_x, src_y);
+ Error(ERR_RETURN, "custom graphic rejected for this element/action");
+ Error(ERR_RETURN_LINE, "-");
+
+ set_graphic_parameters(i, gfx_action[i],
+ image_files[i].default_parameter);
}
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
clipmasks_initialized = TRUE;
}
+static void set_sound_parameters(int sound, int *parameter)
+{
+ /* explicit loop mode setting in configuration overrides default value */
+ if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
+ sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
+}
+
static void InitSoundInfo()
{
int sound_effect_properties[NUM_SOUND_FILES];
}
}
}
+
+ set_sound_parameters(i, sound_files[i].parameter);
}
#if 0
printf("DEBUG: reloading images '%s' ...\n", artwork.gfx_current_identifier);
#endif
+ LoadArtworkConfig(image_info);
ReloadCustomArtworkList(image_info);
}
#include "text.h"
+/* ------------------------------------------------------------------------- */
+/* some generic helper functions */
+/* ------------------------------------------------------------------------- */
+
+void fprintf_line(FILE *stream, char *line_string, int line_length)
+{
+ int i;
+
+ for (i=0; i<line_length; i++)
+ fprintf(stream, "%s", line_string);
+
+ fprintf(stream, "\n");
+}
+
+void printf_line(char *line_string, int line_length)
+{
+ fprintf_line(stdout, line_string, line_length);
+}
+
+/* int2str() returns a number converted to a string;
+ the used memory is static, but will be overwritten by later calls,
+ so if you want to save the result, copy it to a private string buffer;
+ there can be 10 local calls of int2str() without buffering the result --
+ the 11th call will then destroy the result from the first call and so on.
+*/
+
+char *int2str(int number, int size)
+{
+ static char shift_array[10][40];
+ static int shift_counter = 0;
+ char *s = shift_array[shift_counter];
+
+ shift_counter = (shift_counter + 1) % 10;
+
+ if (size > 20)
+ size = 20;
+
+ if (size)
+ {
+ sprintf(s, " %09d", number);
+ return &s[strlen(s) - size];
+ }
+ else
+ {
+ sprintf(s, "%d", number);
+ return s;
+ }
+}
+
+
+/* ------------------------------------------------------------------------- */
+/* counter functions */
+/* ------------------------------------------------------------------------- */
+
#if defined(PLATFORM_MSDOS)
volatile unsigned long counter = 0;
*counter_var = actual_counter;
}
-/* int2str() returns a number converted to a string;
- the used memory is static, but will be overwritten by later calls,
- so if you want to save the result, copy it to a private string buffer;
- there can be 10 local calls of int2str() without buffering the result --
- the 11th call will then destroy the result from the first call and so on.
-*/
-
-char *int2str(int number, int size)
-{
- static char shift_array[10][40];
- static int shift_counter = 0;
- char *s = shift_array[shift_counter];
- shift_counter = (shift_counter + 1) % 10;
-
- if (size > 20)
- size = 20;
-
- if (size)
- {
- sprintf(s, " %09d", number);
- return &s[strlen(s) - size];
- }
- else
- {
- sprintf(s, "%d", number);
- return s;
- }
-}
+/* ------------------------------------------------------------------------- */
+/* random generator functions */
+/* ------------------------------------------------------------------------- */
unsigned int SimpleRND(unsigned int max)
{
#endif
}
+
+/* ------------------------------------------------------------------------- */
+/* system info functions */
+/* ------------------------------------------------------------------------- */
+
char *getLoginName()
{
#if defined(PLATFORM_WIN32)
#endif
}
+
+/* ------------------------------------------------------------------------- */
+/* various string functions */
+/* ------------------------------------------------------------------------- */
+
char *getPath2(char *path1, char *path2)
{
char *complete_path = checked_malloc(strlen(path1) + 1 +
return s_copy;
}
+
+/* ------------------------------------------------------------------------- */
+/* command line option handling functions */
+/* ------------------------------------------------------------------------- */
+
static void printUsage()
{
printf("\n"
}
}
+
+/* ------------------------------------------------------------------------- */
+/* error handling functions */
+/* ------------------------------------------------------------------------- */
+
/* used by SetError() and GetError() to store internal error messages */
static char internal_error[1024]; /* this is bad */
void Error(int mode, char *format, ...)
{
+ static boolean last_line_was_separator = FALSE;
char *process_name = "";
FILE *error = stderr;
char *newline = "\n";
if (mode & ERR_WARN && !options.verbose)
return;
+ if (mode == ERR_RETURN_LINE)
+ {
+ if (!last_line_was_separator)
+ fprintf_line(error, format, 79);
+
+ last_line_was_separator = TRUE;
+
+ return;
+ }
+
+ last_line_was_separator = FALSE;
+
#if defined(PLATFORM_MSDOS)
newline = "\r\n";
}
}
+
+/* ------------------------------------------------------------------------- */
+/* memory allocation functions */
+/* ------------------------------------------------------------------------- */
+
void *checked_malloc(unsigned long size)
{
void *ptr;
return ptr;
}
+
+/* ------------------------------------------------------------------------- */
+/* various helper functions */
+/* ------------------------------------------------------------------------- */
+
inline void swap_numbers(int *i1, int *i2)
{
int help = *i1;
}
-/* ========================================================================= */
+/* ------------------------------------------------------------------------- */
/* functions for generic lists */
-/* ========================================================================= */
+/* ------------------------------------------------------------------------- */
ListNode *newListNode()
{
}
-/* ========================================================================= */
+/* ------------------------------------------------------------------------- */
/* functions for checking filenames */
-/* ========================================================================= */
+/* ------------------------------------------------------------------------- */
boolean FileIsGraphic(char *filename)
{
return FALSE;
}
-/* ========================================================================= */
+/* ------------------------------------------------------------------------- */
/* functions for loading artwork configuration information */
-/* ========================================================================= */
+/* ------------------------------------------------------------------------- */
static int get_parameter_value(int type, char *value)
{
- return (type == TYPE_INTEGER ? get_integer_from_string(value) :
+ return (strcmp(value, ARG_UNDEFINED) == 0 ? ARG_UNDEFINED_VALUE :
+ type == TYPE_INTEGER ? get_integer_from_string(value) :
type == TYPE_BOOLEAN ? get_boolean_from_string(value) :
-1);
}
return file_list;
}
-#if 0
-static void CheckArtworkConfig(struct ArtworkListInfo *artwork_info)
-{
- struct FileInfo *file_list = artwork_info->file_list;
- struct ConfigInfo *suffix_list = artwork_info->suffix_list;
- int num_file_list_entries = artwork_info->num_file_list_entries;
- int num_suffix_list_entries = artwork_info->num_suffix_list_entries;
- char *filename = getCustomArtworkConfigFilename(artwork_info->type);
- struct SetupFileList *setup_file_list;
- char *known_token_value = "[KNOWN_TOKEN]";
- int i, j;
-
- if (!options.verbose)
- return;
-
- if (filename == NULL)
- return;
-
- if ((setup_file_list = loadSetupFileList(filename)) == NULL)
- return;
-
- for (i=0; i<num_file_list_entries; i++)
- {
- /* check for config token that is the base token without any suffixes */
- if (getTokenValue(setup_file_list, file_list[i].token) != NULL)
- {
- /* mark token as well known from default config */
- setTokenValue(setup_file_list, file_list[i].token, known_token_value);
- }
-
- /* check for config tokens that can be build by base token and suffixes */
- for (j=0; j<num_suffix_list_entries; j++)
- {
- char *token = getStringCat2(file_list[i].token, suffix_list[j].token);
-
- if (getTokenValue(setup_file_list, token) != NULL)
- {
- /* mark token as well known from default config */
- setTokenValue(setup_file_list, token, known_token_value);
- }
-
- free(token);
- }
- }
-
- /* set some additional tokens to "known" */
- setTokenValue(setup_file_list, "name", known_token_value);
- setTokenValue(setup_file_list, "sort_priority", known_token_value);
-
- /* check for each token in config file if it is defined in default config */
- while (setup_file_list != NULL)
- {
- if (strcmp(setup_file_list->value, known_token_value) != 0)
- {
- Error(ERR_RETURN, "custom artwork configuration warning:");
- Error(ERR_RETURN, "- config file: '%s'", filename);
- Error(ERR_RETURN, "- config token: '%s'", setup_file_list->token);
- Error(ERR_WARN, "token not recognized");
- }
-
- setup_file_list = setup_file_list->next;
- }
-
- freeSetupFileList(setup_file_list);
-}
-#endif
-
-static void LoadArtworkConfig(struct ArtworkListInfo *artwork_info)
+void LoadArtworkConfig(struct ArtworkListInfo *artwork_info)
{
struct FileInfo *file_list = artwork_info->file_list;
struct ConfigInfo *suffix_list = artwork_info->suffix_list;
setTokenValue(setup_file_list, "name", known_token_value);
setTokenValue(setup_file_list, "sort_priority", known_token_value);
- if (options.verbose)
+ if (options.verbose && !IS_CHILD_PROCESS(audio.mixer_pid))
{
+ boolean unknown_tokens_found = FALSE;
+
/* check each token in config file if it is defined in default config */
while (setup_file_list != NULL)
{
if (strcmp(setup_file_list->value, known_token_value) != 0)
{
- Error(ERR_RETURN, "custom artwork configuration warning:");
- Error(ERR_RETURN, "- config file: '%s'", filename);
- Error(ERR_RETURN, "- config token: '%s'", setup_file_list->token);
- Error(ERR_WARN, "token not recognized");
+ if (!unknown_tokens_found)
+ {
+ Error(ERR_RETURN_LINE, "-");
+ Error(ERR_RETURN, "warning: unknown token(s) found in config file:");
+ Error(ERR_RETURN, "- config file: '%s'", filename);
+
+ unknown_tokens_found = TRUE;
+ }
+
+ Error(ERR_RETURN, "- unknown token: '%s'", setup_file_list->token);
}
setup_file_list = setup_file_list->next;
}
+
+ if (unknown_tokens_found)
+ Error(ERR_RETURN_LINE, "-");
}
freeSetupFileList(setup_file_list);
int i;
#if 0
- CheckArtworkConfig(artwork_info);
-#endif
LoadArtworkConfig(artwork_info);
+#endif
#if 0
if (draw_init[artwork_info->type].do_it)
}
-/* ========================================================================= */
+/* ------------------------------------------------------------------------- */
/* functions only needed for non-Unix (non-command-line) systems */
/* (MS-DOS only; SDL/Windows creates files "stdout.txt" and "stderr.txt") */
-/* ========================================================================= */
+/* ------------------------------------------------------------------------- */
#if defined(PLATFORM_MSDOS)
#endif
-/* ========================================================================= */
-/* some generic helper functions */
-/* ========================================================================= */
-
-void printf_line(char line_char, int line_length)
-{
- int i;
-
- for (i=0; i<line_length; i++)
- printf("%c", line_char);
-
- printf("\n");
-}
-
-
-/* ========================================================================= */
+/* ------------------------------------------------------------------------- */
/* the following is only for debugging purpose and normally not used */
-/* ========================================================================= */
+/* ------------------------------------------------------------------------- */
#define DEBUG_NUM_TIMESTAMPS 3
/* values for Error() */
#define ERR_RETURN 0
-#define ERR_WARN (1 << 0)
-#define ERR_EXIT (1 << 1)
-#define ERR_HELP (1 << 2)
-#define ERR_SOUND_SERVER (1 << 3)
-#define ERR_NETWORK_SERVER (1 << 4)
-#define ERR_NETWORK_CLIENT (1 << 5)
+#define ERR_RETURN_LINE (1 << 0)
+#define ERR_WARN (1 << 1)
+#define ERR_EXIT (1 << 2)
+#define ERR_HELP (1 << 3)
+#define ERR_SOUND_SERVER (1 << 4)
+#define ERR_NETWORK_SERVER (1 << 5)
+#define ERR_NETWORK_CLIENT (1 << 6)
#define ERR_FROM_SERVER (ERR_SOUND_SERVER | ERR_NETWORK_SERVER)
#define ERR_EXIT_HELP (ERR_EXIT | ERR_HELP)
#define ERR_EXIT_SOUND_SERVER (ERR_EXIT | ERR_SOUND_SERVER)
#define MAX_FILENAME_LEN 256
#define MAX_LINE_LEN 1000
+void fprintf_line(FILE *, char *, int);
+void printf_line(char *, int);
+char *int2str(int, int);
+
void InitCounter(void);
unsigned long Counter(void);
void Delay(unsigned long);
boolean FrameReached(unsigned long *, unsigned long);
boolean DelayReached(unsigned long *, unsigned long);
void WaitUntilDelayReached(unsigned long *, unsigned long);
-char *int2str(int, int);
+
unsigned int SimpleRND(unsigned int);
unsigned int RND(unsigned int);
unsigned int InitRND(long);
+
char *getLoginName(void);
char *getRealName(void);
char *getHomeDir(void);
+
char *getPath2(char *, char *);
char *getPath3(char *, char *, char*);
char *getStringCopy(char *);
void *checked_malloc(unsigned long);
void *checked_calloc(unsigned long);
void *checked_realloc(void *, unsigned long);
+
inline void swap_numbers(int *, int *);
inline void swap_number_pairs(int *, int *, int *, int *);
int get_integer_from_string(char *);
boolean get_boolean_from_string(char *);
-
ListNode *newListNode(void);
void addNodeToList(ListNode **, char *, void *);
void deleteNodeFromList(ListNode **, char *, void (*function)(void *));
ListNode *getNodeFromKey(ListNode *, char *);
int getNumNodes(ListNode *);
-
boolean FileIsGraphic(char *);
boolean FileIsSound(char *);
boolean FileIsMusic(char *);
struct FileInfo *getFileListFromConfigList(struct ConfigInfo *,
struct ConfigInfo *, int);
+void LoadArtworkConfig(struct ArtworkListInfo *);
void ReloadCustomArtworkList(struct ArtworkListInfo *);
void FreeCustomArtworkList(struct ArtworkListInfo *);
-
#if !defined(PLATFORM_UNIX)
void initErrorFile();
FILE *openErrorFile();
void dumpErrorFile();
#endif
-void printf_line(char, int);
-
void debug_print_timestamp(int, char *);
#endif /* MISC_H */
printf("DEBUG: reloading sounds '%s' ...\n", artwork.snd_current_identifier);
#endif
+ LoadArtworkConfig(sound_info);
ReloadCustomArtworkList(sound_info);
}
LoadCustomMusic();
}
-void InitReloadSounds(char *set_identifier)
+void InitReloadCustomSounds(char *set_identifier)
{
if (!audio.sound_available)
return;
#if defined(AUDIO_UNIX_NATIVE)
+ LoadArtworkConfig(sound_info); /* also load config on sound client */
WriteReloadInfoToPipe(set_identifier, SND_CTRL_RELOAD_SOUNDS);
#else
ReloadCustomSounds();
#endif
}
-void InitReloadMusic(char *set_identifier)
+void InitReloadCustomMusic(char *set_identifier)
{
if (!audio.music_available)
return;
void StopSoundExt(int, int);
struct FileInfo *getCurrentSoundList();
void InitSoundList(struct ConfigInfo *, struct ConfigInfo *, int);
-void InitReloadSounds(char *);
-void InitReloadMusic(char *);
+void InitReloadCustomSounds(char *);
+void InitReloadCustomMusic(char *);
void FreeAllSounds(void);
void FreeAllMusic(void);
/* default name for unknown player names */
#define ANONYMOUS_NAME "anonymous"
+/* default name for new levels */
+#define NAMELESS_LEVEL_NAME "nameless level"
+
/* default text for non-existant artwork */
#define NOT_AVAILABLE "(not available)"
/* default value for undefined filename */
#define UNDEFINED_FILENAME "[NONE]"
-/* default name for new levels */
-#define NAMELESS_LEVEL_NAME "nameless level"
+/* default values for undefined configuration file parameters */
+#define ARG_UNDEFINED "-1000000"
+#define ARG_UNDEFINED_VALUE (atoi(ARG_UNDEFINED))
/* definitions for game sub-directories */
#ifndef RO_GAME_DIR
{ ".attacking", ACTION_ATTACKING, TRUE },
/* other (non-loop) sound actions are optional */
+#if 0
{ ".stepping", ACTION_MOVING, FALSE }, /* discrete moving */
+#endif
{ ".digging", ACTION_DIGGING, FALSE },
{ ".collecting", ACTION_COLLECTING, FALSE },
{ ".passing", ACTION_PASSING, FALSE },
#define NUM_GFX_ARGS 16
-#define GFX_ARG_UNDEFINED "-1000000"
-#define GFX_ARG_UNDEFINED_VALUE (atoi(GFX_ARG_UNDEFINED))
-
/* values for sound configuration suffixes */
-/* (currently none) */
+#define SND_ARG_MODE_LOOP 0
+
+#define NUM_SND_ARGS 1
/* values for game_status */
autoplay_level_nr = autoplay_leveldir->first_level;
- printf_line('=', 79);
+ printf_line("=", 79);
printf("Automatically playing level tapes\n");
- printf_line('-', 79);
+ printf_line("-", 79);
printf("Level series identifier: '%s'\n", autoplay_leveldir->identifier);
printf("Level series name: '%s'\n", autoplay_leveldir->name);
printf("Level series author: '%s'\n", autoplay_leveldir->author);
printf("Number of levels: %d\n", autoplay_leveldir->levels);
- printf_line('=', 79);
+ printf_line("=", 79);
printf("\n");
for (i=0; i<MAX_NUM_AUTOPLAY_LEVELS; i++)
}
printf("\n");
- printf_line('=', 79);
+ printf_line("=", 79);
printf("Number of levels played: %d\n", num_levels_played);
printf("Number of levels solved: %d (%d%%)\n", num_levels_solved,
(num_levels_played ? num_levels_solved * 100 / num_levels_played :0));
- printf_line('-', 79);
+ printf_line("-", 79);
printf("Summary (for automatic parsing by scripts):\n");
printf("LEVELDIR '%s', SOLVED %d/%d (%d%%)",
autoplay_leveldir->identifier, num_levels_solved, num_levels_played,
printf(" %03d", i);
}
printf("\n");
- printf_line('=', 79);
+ printf_line("=", 79);
CloseAllAndExit(0);
}