rnd-20030118-6-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <stdio.h>
18 #include <stdlib.h>
19 #include <string.h>
20 #include <time.h>
21 #include <sys/time.h>
22 #include <sys/types.h>
23 #include <sys/stat.h>
24 #include <errno.h>
25 #include <unistd.h>
26 #include <fcntl.h>
27
28 #include "libgame/libgame.h"
29
30 #include "conf_gfx.h"
31 #include "conf_snd.h"
32
33 #define IMG_UNDEFINED           (-1)
34 #define IMG_EMPTY               IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY            IMG_SP_EMPTY_SPACE
36 #define IMG_CHAR_START          IMG_CHAR_SPACE
37 #define IMG_CUSTOM_START        IMG_CUSTOM_1
38
39 #define SND_UNDEFINED           (-1)
40
41 #define WIN_XSIZE       672
42 #define WIN_YSIZE       560
43
44 #define SCR_FIELDX      17
45 #define SCR_FIELDY      17
46 #define MAX_BUF_XSIZE   (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE   (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX  3
49 #define MIN_LEV_FIELDY  3
50 #define STD_LEV_FIELDX  64
51 #define STD_LEV_FIELDY  32
52 #define MAX_LEV_FIELDX  128
53 #define MAX_LEV_FIELDY  128
54
55 #define SCREENX(a)      ((a) - scroll_x)
56 #define SCREENY(a)      ((a) - scroll_y)
57 #define LEVELX(a)       ((a) + scroll_x)
58 #define LEVELY(a)       ((a) + scroll_y)
59 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
60 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
61 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
62
63 /* values for 'Properties1' */
64 #define EP_BIT_AMOEBALIVE       (1 << 0)
65 #define EP_BIT_AMOEBOID         (1 << 1)
66 #define EP_BIT_SCHLUESSEL       (1 << 2)
67 #define EP_BIT_PFORTE           (1 << 3)
68 #define EP_BIT_SOLID            (1 << 4)
69 #define EP_BIT_MASSIVE          (1 << 5)
70 #define EP_BIT_SLIPPERY         (1 << 6)
71 #define EP_BIT_ENEMY            (1 << 7)
72 #define EP_BIT_MAUER            (1 << 8)
73 #define EP_BIT_CAN_FALL         (1 << 9)
74 #define EP_BIT_CAN_SMASH        (1 << 10)
75 #define EP_BIT_CAN_CHANGE       (1 << 11)
76 #define EP_BIT_CAN_MOVE         (1 << 12)
77 #define EP_BIT_COULD_MOVE       (1 << 13)
78 #define EP_BIT_DONT_TOUCH       (1 << 14)
79 #define EP_BIT_DONT_GO_TO       (1 << 15)
80 #define EP_BIT_MAMPF2           (1 << 16)
81 #define EP_BIT_CHAR             (1 << 17)
82 #define EP_BIT_BD_ELEMENT       (1 << 18)
83 #define EP_BIT_SB_ELEMENT       (1 << 19)
84 #define EP_BIT_GEM              (1 << 20)
85 #define EP_BIT_INACTIVE         (1 << 21)
86 #define EP_BIT_EXPLOSIVE        (1 << 22)
87 #define EP_BIT_MAMPF3           (1 << 23)
88 #define EP_BIT_PUSHABLE         (1 << 24)
89 #define EP_BIT_PLAYER           (1 << 25)
90 #define EP_BIT_HAS_CONTENT      (1 << 26)
91 #define EP_BIT_EATABLE          (1 << 27)
92 #define EP_BIT_SP_ELEMENT       (1 << 28)
93 #define EP_BIT_QUICK_GATE       (1 << 29)
94 #define EP_BIT_OVER_PLAYER      (1 << 30)
95 #define EP_BIT_ACTIVE_BOMB      (1 << 31)
96
97 /* values for 'Properties2' */
98 #define EP_BIT_BELT             (1 << 0)
99 #define EP_BIT_BELT_ACTIVE      (1 << 1)
100 #define EP_BIT_BELT_SWITCH      (1 << 2)
101 #define EP_BIT_TUBE             (1 << 3)
102 #define EP_BIT_EM_SLIPPERY_WALL (1 << 4)
103
104 #define IS_AMOEBALIVE(e)        (Properties1[e] & EP_BIT_AMOEBALIVE)
105 #define IS_AMOEBOID(e)          (Properties1[e] & EP_BIT_AMOEBOID)
106 #define IS_SCHLUESSEL(e)        (Properties1[e] & EP_BIT_SCHLUESSEL)
107 #define IS_PFORTE(e)            (Properties1[e] & EP_BIT_PFORTE)
108 #define IS_SOLID(e)             (Properties1[e] & EP_BIT_SOLID)
109 #define IS_MASSIVE(e)           (Properties1[e] & EP_BIT_MASSIVE)
110 #define IS_SLIPPERY(e)          (Properties1[e] & EP_BIT_SLIPPERY)
111 #define IS_ENEMY(e)             (Properties1[e] & EP_BIT_ENEMY)
112 #define IS_MAUER(e)             (Properties1[e] & EP_BIT_MAUER)
113 #define CAN_FALL(e)             (Properties1[e] & EP_BIT_CAN_FALL)
114 #define CAN_SMASH(e)            (Properties1[e] & EP_BIT_CAN_SMASH)
115 #define CAN_CHANGE(e)           (Properties1[e] & EP_BIT_CAN_CHANGE)
116 #define CAN_MOVE(e)             (Properties1[e] & EP_BIT_CAN_MOVE)
117 #define COULD_MOVE(e)           (Properties1[e] & EP_BIT_COULD_MOVE)
118 #define DONT_TOUCH(e)           (Properties1[e] & EP_BIT_DONT_TOUCH)
119 #define DONT_GO_TO(e)           (Properties1[e] & EP_BIT_DONT_GO_TO)
120 #define IS_MAMPF2(e)            (Properties1[e] & EP_BIT_MAMPF2)
121 #define IS_CHAR(e)              (Properties1[e] & EP_BIT_CHAR)
122 #define IS_BD_ELEMENT(e)        (Properties1[e] & EP_BIT_BD_ELEMENT)
123 #define IS_SB_ELEMENT(e)        (Properties1[e] & EP_BIT_SB_ELEMENT)
124 #define IS_GEM(e)               (Properties1[e] & EP_BIT_GEM)
125 #define IS_INACTIVE(e)          (Properties1[e] & EP_BIT_INACTIVE)
126 #define IS_EXPLOSIVE(e)         (Properties1[e] & EP_BIT_EXPLOSIVE)
127 #define IS_MAMPF3(e)            (Properties1[e] & EP_BIT_MAMPF3)
128 #define IS_PUSHABLE(e)          (Properties1[e] & EP_BIT_PUSHABLE)
129 #define ELEM_IS_PLAYER(e)       (Properties1[e] & EP_BIT_PLAYER)
130 #define HAS_CONTENT(e)          (Properties1[e] & EP_BIT_HAS_CONTENT)
131 #define IS_EATABLE(e)           (Properties1[e] & EP_BIT_EATABLE)
132 #define IS_SP_ELEMENT(e)        (Properties1[e] & EP_BIT_SP_ELEMENT)
133 #define IS_QUICK_GATE(e)        (Properties1[e] & EP_BIT_QUICK_GATE)
134 #define IS_OVER_PLAYER(e)       (Properties1[e] & EP_BIT_OVER_PLAYER)
135 #define IS_ACTIVE_BOMB(e)       (Properties1[e] & EP_BIT_ACTIVE_BOMB)
136
137 #define IS_BELT(e)              (Properties2[e] & EP_BIT_BELT)
138 #define IS_BELT_ACTIVE(e)       (Properties2[e] & EP_BIT_BELT_ACTIVE)
139 #define IS_BELT_SWITCH(e)       (Properties2[e] & EP_BIT_BELT_SWITCH)
140 #define IS_TUBE(e)              (Properties2[e] & EP_BIT_TUBE)
141 #define IS_EM_SLIPPERY_WALL(e)  (Properties2[e] & EP_BIT_EM_SLIPPERY_WALL)
142
143 #define IS_PLAYER(x,y)          (ELEM_IS_PLAYER(StorePlayer[x][y]))
144
145 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x,y))
146 #define IS_FREE_OR_PLAYER(x,y)  (Feld[x][y] == EL_EMPTY)
147
148 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
149 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
150 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
151
152 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
153                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
154                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
155                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
156                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
157                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
158                                  EL_ROCK)
159 #define EL_CHANGED2(e)          ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
160                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
161                                  EL_BD_ROCK)
162 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
163 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
164 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
165 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
166
167 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER1])
168 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
169 #define PROTECTED_FIELD(x,y)    (IS_TUBE(Feld[x][y]))
170 #define PLAYER_PROTECTED(x,y)   (SHIELD_ON(PLAYERINFO(x, y)) ||         \
171                                  PROTECTED_FIELD(x, y))
172
173 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER2 - IMG_PLAYER1))
174
175
176 #if 0
177
178 /* Bitmaps with graphic file */
179 #define PIX_BACK                0
180 #define PIX_DOOR                1
181 #define PIX_TOONS               2
182 #define PIX_FONT_BIG            3
183 #define PIX_FONT_SMALL          4
184 #define PIX_FONT_MEDIUM         5
185 #define PIX_FONT_EM             6
186 /* Bitmaps without graphic file */
187 #define PIX_DB_DOOR             7
188 #define PIX_DB_FIELD            8
189
190 #define NUM_PICTURES            7
191 #define NUM_BITMAPS             9
192
193 #else
194
195 /* Bitmaps with graphic file */
196 #define PIX_BACK                0
197 #define PIX_ELEMENTS            1
198 #define PIX_DOOR                2
199 #define PIX_HEROES              3
200 #define PIX_TOONS               4
201 #define PIX_SP                  5
202 #define PIX_DC                  6
203 #define PIX_MORE                7
204 #define PIX_FONT_BIG            8
205 #define PIX_FONT_SMALL          9
206 #define PIX_FONT_MEDIUM         10
207 #define PIX_FONT_EM             11
208 /* Bitmaps without graphic file */
209 #define PIX_DB_DOOR             12
210 #define PIX_DB_FIELD            13
211
212 #define NUM_PICTURES            12
213 #define NUM_BITMAPS             14
214
215 #endif
216
217 /* boundaries of arrays etc. */
218 #define MAX_LEVEL_NAME_LEN      32
219 #define MAX_LEVEL_AUTHOR_LEN    32
220 #define MAX_TAPELEN             (1000 * 50)     /* max. time * framerate */
221 #define MAX_SCORE_ENTRIES       100
222 #if 0
223 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
224 #define MAX_GRAPHICS            1536            /* see below: NUM_TILES */
225 #endif
226 #define MAX_NUM_AMOEBA          100
227
228 /* values for elements with content */
229 #define MIN_ELEMENT_CONTENTS    1
230 #define STD_ELEMENT_CONTENTS    4
231 #define MAX_ELEMENT_CONTENTS    8
232
233 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
234
235 /* fundamental game speed values */
236 #define GAME_FRAME_DELAY        20      /* frame delay in milliseconds */
237 #define FFWD_FRAME_DELAY        10      /* 200% speed for fast forward */
238 #define FRAMES_PER_SECOND       (1000 / GAME_FRAME_DELAY)
239 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
240 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
241
242 /* often used screen positions */
243 #define SX                      8
244 #define SY                      8
245 #define REAL_SX                 (SX - 2)
246 #define REAL_SY                 (SY - 2)
247 #define DX                      566
248 #define DY                      60
249 #define VX                      DX
250 #define VY                      400
251 #define EX                      DX
252 #define EY                      (VY - 44)
253 #define TILEX                   32
254 #define TILEY                   32
255 #define MINI_TILEX              (TILEX / 2)
256 #define MINI_TILEY              (TILEY / 2)
257 #define MICRO_TILEX             (TILEX / 8)
258 #define MICRO_TILEY             (TILEY / 8)
259 #define MIDPOSX                 (SCR_FIELDX / 2)
260 #define MIDPOSY                 (SCR_FIELDY / 2)
261 #define SXSIZE                  (SCR_FIELDX * TILEX)
262 #define SYSIZE                  (SCR_FIELDY * TILEY)
263 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
264 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
265 #define DXSIZE                  100
266 #define DYSIZE                  280
267 #define VXSIZE                  DXSIZE
268 #define VYSIZE                  100
269 #define EXSIZE                  DXSIZE
270 #define EYSIZE                  (VYSIZE + 44)
271 #define FULL_SXSIZE             (2 + SXSIZE + 2)
272 #define FULL_SYSIZE             (2 + SYSIZE + 2)
273 #define MICROLEV_XSIZE          ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
274 #define MICROLEV_YSIZE          ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
275 #define MICROLEV_XPOS           (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
276 #define MICROLEV_YPOS           (SX + 12 * TILEY - MICRO_TILEY)
277 #define MICROLABEL_YPOS         (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
278
279
280 /* "real" level file elements */
281 #define EL_UNDEFINED                    -1
282
283 #define EL_EMPTY_SPACE                  0
284 #define EL_EMPTY                        EL_EMPTY_SPACE
285 #define EL_SAND                         1
286 #define EL_WALL                         2
287 #define EL_WALL_CRUMBLED                3
288 #define EL_ROCK                         4
289 #define EL_KEY_OBSOLETE                 5  /* obsolete; mapped to EL_KEY1 */
290 #define EL_EMERALD                      6
291 #define EL_EXIT_CLOSED                  7
292 #define EL_PLAYER_OBSOLETE              8  /* obsolete; mapped to EL_PLAYER1 */
293 #define EL_BUG                          9
294 #define EL_SPACESHIP                    10
295 #define EL_YAMYAM                       11
296 #define EL_ROBOT                        12
297 #define EL_STEELWALL                    13
298 #define EL_DIAMOND                      14
299 #define EL_AMOEBA_DEAD                  15
300 #define EL_QUICKSAND_EMPTY              16
301 #define EL_QUICKSAND_FULL               17
302 #define EL_AMOEBA_DROP                  18
303 #define EL_BOMB                         19
304 #define EL_MAGIC_WALL                   20
305 #define EL_SPEED_PILL                   21
306 #define EL_ACID                         22
307 #define EL_AMOEBA_WET                   23
308 #define EL_AMOEBA_DRY                   24
309 #define EL_NUT                          25
310 #define EL_GAMEOFLIFE                   26
311 #define EL_BIOMAZE                      27
312 #define EL_DYNAMITE_ACTIVE              28
313 #define EL_STONEBLOCK                   29
314 #define EL_ROBOT_WHEEL                  30
315 #define EL_ROBOT_WHEEL_ACTIVE           31
316 #define EL_KEY1                         32
317 #define EL_KEY2                         33
318 #define EL_KEY3                         34
319 #define EL_KEY4                         35
320 #define EL_GATE1                        36
321 #define EL_GATE2                        37
322 #define EL_GATE3                        38
323 #define EL_GATE4                        39
324 #define EL_GATE1_GRAY                   40
325 #define EL_GATE2_GRAY                   41
326 #define EL_GATE3_GRAY                   42
327 #define EL_GATE4_GRAY                   43
328 #define EL_DYNAMITE                     44
329 #define EL_PACMAN                       45
330 #define EL_INVISIBLE_WALL               46
331 #define EL_LAMP                         47
332 #define EL_LAMP_ACTIVE                  48
333 #define EL_WALL_EMERALD                 49
334 #define EL_WALL_DIAMOND                 50
335 #define EL_AMOEBA_FULL                  51
336 #define EL_BD_AMOEBA                    52
337 #define EL_TIME_ORB_FULL                53
338 #define EL_TIME_ORB_EMPTY               54
339 #define EL_WALL_GROWING                 55
340 #define EL_BD_DIAMOND                   56
341 #define EL_EMERALD_YELLOW               57
342 #define EL_WALL_BD_DIAMOND              58
343 #define EL_WALL_EMERALD_YELLOW          59
344 #define EL_DARK_YAMYAM                  60
345 #define EL_BD_MAGIC_WALL                61
346 #define EL_INVISIBLE_STEELWALL          62
347
348 #define EL_UNUSED_63                    63
349
350 #define EL_DYNABOMB_NR                  64
351 #define EL_DYNABOMB_SZ                  65
352 #define EL_DYNABOMB_XL                  66
353 #define EL_SOKOBAN_OBJECT               67
354 #define EL_SOKOBAN_FIELD_EMPTY          68
355 #define EL_SOKOBAN_FIELD_FULL           69
356 #define EL_BD_BUTTERFLY_RIGHT           70
357 #define EL_BD_BUTTERFLY_UP              71
358 #define EL_BD_BUTTERFLY_LEFT            72
359 #define EL_BD_BUTTERFLY_DOWN            73
360 #define EL_BD_FIREFLY_RIGHT             74
361 #define EL_BD_FIREFLY_UP                75
362 #define EL_BD_FIREFLY_LEFT              76
363 #define EL_BD_FIREFLY_DOWN              77
364 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
365 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
366 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
367 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
368 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
369 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
370 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
371 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
372 #define EL_BD_BUTTERFLY                 78
373 #define EL_BD_FIREFLY                   79
374 #define EL_PLAYER1                      80
375 #define EL_PLAYER2                      81
376 #define EL_PLAYER3                      82
377 #define EL_PLAYER4                      83
378 #define EL_BUG_RIGHT                    84
379 #define EL_BUG_UP                       85
380 #define EL_BUG_LEFT                     86
381 #define EL_BUG_DOWN                     87
382 #define EL_SPACESHIP_RIGHT              88
383 #define EL_SPACESHIP_UP                 89
384 #define EL_SPACESHIP_LEFT               90
385 #define EL_SPACESHIP_DOWN               91
386 #define EL_PACMAN_RIGHT                 92
387 #define EL_PACMAN_UP                    93
388 #define EL_PACMAN_LEFT                  94
389 #define EL_PACMAN_DOWN                  95
390 #define EL_EMERALD_RED                  96
391 #define EL_EMERALD_PURPLE               97
392 #define EL_WALL_EMERALD_RED             98
393 #define EL_WALL_EMERALD_PURPLE          99
394 #define EL_ACIDPOOL_TOPLEFT             100
395 #define EL_ACIDPOOL_TOPRIGHT            101
396 #define EL_ACIDPOOL_BOTTOMLEFT          102
397 #define EL_ACIDPOOL_BOTTOM              103
398 #define EL_ACIDPOOL_BOTTOMRIGHT         104
399 #define EL_BD_WALL                      105
400 #define EL_BD_ROCK                      106
401 #define EL_EXIT_OPEN                    107
402 #define EL_BLACK_ORB                    108
403 #define EL_AMOEBA_TO_DIAMOND            109
404 #define EL_MOLE                         110
405 #define EL_PENGUIN                      111
406 #define EL_SATELLITE                    112
407 #define EL_ARROW_BLUE_LEFT              113
408 #define EL_ARROW_BLUE_RIGHT             114
409 #define EL_ARROW_BLUE_UP                115
410 #define EL_ARROW_BLUE_DOWN              116
411 #define EL_PIG                          117
412 #define EL_DRAGON                       118
413
414 #define EL_EM_KEY1_FILE                 119
415
416 #define EL_CHAR_START                   120
417 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
418 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
419 #define EL_CHAR_EXCLAM                  (EL_CHAR_ASCII0 + 33)
420 #define EL_CHAR_QUOTEDBL                (EL_CHAR_ASCII0 + 34)
421 #define EL_CHAR_NUMBERSIGN              (EL_CHAR_ASCII0 + 35)
422 #define EL_CHAR_DOLLAR                  (EL_CHAR_ASCII0 + 36)
423 #define EL_CHAR_PROCENT                 (EL_CHAR_ASCII0 + 37)
424 #define EL_CHAR_AMPERSAND               (EL_CHAR_ASCII0 + 38)
425 #define EL_CHAR_APOSTROPHE              (EL_CHAR_ASCII0 + 39)
426 #define EL_CHAR_PARENLEFT               (EL_CHAR_ASCII0 + 40)
427 #define EL_CHAR_PARENRIGHT              (EL_CHAR_ASCII0 + 41)
428 #define EL_CHAR_ASTERISK                (EL_CHAR_ASCII0 + 42)
429 #define EL_CHAR_PLUS                    (EL_CHAR_ASCII0 + 43)
430 #define EL_CHAR_COMMA                   (EL_CHAR_ASCII0 + 44)
431 #define EL_CHAR_MINUS                   (EL_CHAR_ASCII0 + 45)
432 #define EL_CHAR_PERIOD                  (EL_CHAR_ASCII0 + 46)
433 #define EL_CHAR_SLASH                   (EL_CHAR_ASCII0 + 47)
434 #define EL_CHAR_0                       (EL_CHAR_ASCII0 + 48)
435 #define EL_CHAR_9                       (EL_CHAR_ASCII0 + 57)
436 #define EL_CHAR_COLON                   (EL_CHAR_ASCII0 + 58)
437 #define EL_CHAR_SEMICOLON               (EL_CHAR_ASCII0 + 59)
438 #define EL_CHAR_LESS                    (EL_CHAR_ASCII0 + 60)
439 #define EL_CHAR_EQUAL                   (EL_CHAR_ASCII0 + 61)
440 #define EL_CHAR_GREATER                 (EL_CHAR_ASCII0 + 62)
441 #define EL_CHAR_QUESTION                (EL_CHAR_ASCII0 + 63)
442 #define EL_CHAR_AT                      (EL_CHAR_ASCII0 + 64)
443 #define EL_CHAR_A                       (EL_CHAR_ASCII0 + 65)
444 #define EL_CHAR_Z                       (EL_CHAR_ASCII0 + 90)
445 #define EL_CHAR_AE                      (EL_CHAR_ASCII0 + 91)
446 #define EL_CHAR_OE                      (EL_CHAR_ASCII0 + 92)
447 #define EL_CHAR_UE                      (EL_CHAR_ASCII0 + 93)
448 #define EL_CHAR_COPYRIGHT               (EL_CHAR_ASCII0 + 94)
449 #define EL_CHAR_UNDERSCORE              (EL_CHAR_ASCII0 + 95)
450 #define EL_CHAR_EMPTY                   (EL_CHAR_ASCII0 + 96)
451 #define EL_CHAR_DEGREE                  (EL_CHAR_ASCII0 + 97)
452 #define EL_CHAR_TM                      (EL_CHAR_ASCII0 + 98)
453 #define EL_CHAR_CURSOR                  (EL_CHAR_ASCII0 + 99)
454 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
455 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
456
457 #define EL_CHAR(x)                      ((x) == 'Ä' ? EL_CHAR_AE         : \
458                                          (x) == 'Ö' ? EL_CHAR_OE         : \
459                                          (x) == 'Ãœ' ? EL_CHAR_UE         : \
460                                          (x) == '^' ? EL_CHAR_COPYRIGHT  : \
461                                          (x) == '_' ? EL_CHAR_UNDERSCORE : \
462                                          (x) == '°' ? EL_CHAR_DEGREE     : \
463                                          (x) == '´' ? EL_CHAR_TM         : \
464                                          (x) == '|' ? EL_CHAR_CURSOR     : \
465                                          EL_CHAR_A + (x) - 'A')
466
467 #define EL_WALL_GROWING_X               200
468 #define EL_WALL_GROWING_Y               201
469 #define EL_WALL_GROWING_XY              202
470
471 #define EL_EM_GATE1                     203
472 #define EL_EM_GATE2                     204
473 #define EL_EM_GATE3                     205
474 #define EL_EM_GATE4                     206
475
476 #define EL_EM_KEY2_FILE                 207
477 #define EL_EM_KEY3_FILE                 208
478 #define EL_EM_KEY4_FILE                 209
479
480 #define EL_SP_START                     210
481 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
482 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
483 #define EL_SP_ZONK                      (EL_SP_START + 1)
484 #define EL_SP_BASE                      (EL_SP_START + 2)
485 #define EL_SP_MURPHY                    (EL_SP_START + 3)
486 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
487 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
488 #define EL_SP_HARD_GRAY                 (EL_SP_START + 6)
489 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
490 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
491 #define EL_SP_PORT1_RIGHT               (EL_SP_START + 9)
492 #define EL_SP_PORT1_DOWN                (EL_SP_START + 10)
493 #define EL_SP_PORT1_LEFT                (EL_SP_START + 11)
494 #define EL_SP_PORT1_UP                  (EL_SP_START + 12)
495 #define EL_SP_PORT2_RIGHT               (EL_SP_START + 13)
496 #define EL_SP_PORT2_DOWN                (EL_SP_START + 14)
497 #define EL_SP_PORT2_LEFT                (EL_SP_START + 15)
498 #define EL_SP_PORT2_UP                  (EL_SP_START + 16)
499 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
500 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
501 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
502 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
503 #define EL_SP_PORT_Y                    (EL_SP_START + 21)
504 #define EL_SP_PORT_X                    (EL_SP_START + 22)
505 #define EL_SP_PORT_XY                   (EL_SP_START + 23)
506 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
507 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
508 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
509 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
510 #define EL_SP_HARD_BASE1                (EL_SP_START + 28)
511 #define EL_SP_HARD_GREEN                (EL_SP_START + 29)
512 #define EL_SP_HARD_BLUE                 (EL_SP_START + 30)
513 #define EL_SP_HARD_RED                  (EL_SP_START + 31)
514 #define EL_SP_HARD_YELLOW               (EL_SP_START + 32)
515 #define EL_SP_HARD_BASE2                (EL_SP_START + 33)
516 #define EL_SP_HARD_BASE3                (EL_SP_START + 34)
517 #define EL_SP_HARD_BASE4                (EL_SP_START + 35)
518 #define EL_SP_HARD_BASE5                (EL_SP_START + 36)
519 #define EL_SP_HARD_BASE6                (EL_SP_START + 37)
520 #define EL_SP_CHIP_UPPER                (EL_SP_START + 38)
521 #define EL_SP_CHIP_LOWER                (EL_SP_START + 39)
522 #define EL_SP_END                       (EL_SP_START + 39)
523
524 #define EL_EM_GATE1_GRAY                250
525 #define EL_EM_GATE2_GRAY                251
526 #define EL_EM_GATE3_GRAY                252
527 #define EL_EM_GATE4_GRAY                253
528
529 #define EL_UNUSED_254                   254
530 #define EL_UNUSED_255                   255
531
532 #define EL_PEARL                        256
533 #define EL_CRYSTAL                      257
534 #define EL_WALL_PEARL                   258
535 #define EL_WALL_CRYSTAL                 259
536 #define EL_DOOR_WHITE                   260
537 #define EL_DOOR_WHITE_GRAY              261
538 #define EL_KEY_WHITE                    262
539 #define EL_SHIELD_NORMAL                263
540 #define EL_EXTRA_TIME                   264
541 #define EL_SWITCHGATE_OPEN              265
542 #define EL_SWITCHGATE_CLOSED            266
543 #define EL_SWITCHGATE_SWITCH_UP         267
544 #define EL_SWITCHGATE_SWITCH_DOWN       268
545
546 #define EL_UNUSED_269                   269
547 #define EL_UNUSED_270                   270
548
549 #define EL_CONVEYOR_BELT1_LEFT          271
550 #define EL_CONVEYOR_BELT1_MIDDLE        272
551 #define EL_CONVEYOR_BELT1_RIGHT         273
552 #define EL_CONVEYOR_BELT1_SWITCH_LEFT   274
553 #define EL_CONVEYOR_BELT1_SWITCH_MIDDLE 275
554 #define EL_CONVEYOR_BELT1_SWITCH_RIGHT  276
555 #define EL_CONVEYOR_BELT2_LEFT          277
556 #define EL_CONVEYOR_BELT2_MIDDLE        278
557 #define EL_CONVEYOR_BELT2_RIGHT         279
558 #define EL_CONVEYOR_BELT2_SWITCH_LEFT   280
559 #define EL_CONVEYOR_BELT2_SWITCH_MIDDLE 281
560 #define EL_CONVEYOR_BELT2_SWITCH_RIGHT  282
561 #define EL_CONVEYOR_BELT3_LEFT          283
562 #define EL_CONVEYOR_BELT3_MIDDLE        284
563 #define EL_CONVEYOR_BELT3_RIGHT         285
564 #define EL_CONVEYOR_BELT3_SWITCH_LEFT   286
565 #define EL_CONVEYOR_BELT3_SWITCH_MIDDLE 287
566 #define EL_CONVEYOR_BELT3_SWITCH_RIGHT  288
567 #define EL_CONVEYOR_BELT4_LEFT          289
568 #define EL_CONVEYOR_BELT4_MIDDLE        290
569 #define EL_CONVEYOR_BELT4_RIGHT         291
570 #define EL_CONVEYOR_BELT4_SWITCH_LEFT   292
571 #define EL_CONVEYOR_BELT4_SWITCH_MIDDLE 293
572 #define EL_CONVEYOR_BELT4_SWITCH_RIGHT  294
573 #define EL_LANDMINE                     295
574 #define EL_ENVELOPE                     296
575 #define EL_LIGHT_SWITCH                 297
576 #define EL_LIGHT_SWITCH_ACTIVE          298
577 #define EL_SIGN_EXCLAMATION             299
578 #define EL_SIGN_RADIOACTIVITY           300
579 #define EL_SIGN_STOP                    301
580 #define EL_SIGN_WHEELCHAIR              302
581 #define EL_SIGN_PARKING                 303
582 #define EL_SIGN_ONEWAY                  304
583 #define EL_SIGN_HEART                   305
584 #define EL_SIGN_TRIANGLE                306
585 #define EL_SIGN_ROUND                   307
586 #define EL_SIGN_EXIT                    308
587 #define EL_SIGN_YINYANG                 309
588 #define EL_SIGN_OTHER                   310
589 #define EL_MOLE_LEFT                    311
590 #define EL_MOLE_RIGHT                   312
591 #define EL_MOLE_UP                      313
592 #define EL_MOLE_DOWN                    314
593 #define EL_STEELWALL_SLANTED            315
594 #define EL_INVISIBLE_SAND               316
595 #define EL_DX_UNKNOWN_15                317
596 #define EL_DX_UNKNOWN_42                318
597
598 #define EL_UNUSED_319                   319
599 #define EL_UNUSED_320                   320
600
601 #define EL_SHIELD_DEADLY                321
602 #define EL_TIMEGATE_OPEN                322
603 #define EL_TIMEGATE_CLOSED              323
604 #define EL_TIMEGATE_SWITCH_ACTIVE       324
605 #define EL_TIMEGATE_SWITCH              325
606
607 #define EL_BALLOON                      326
608 #define EL_BALLOON_SEND_LEFT            327
609 #define EL_BALLOON_SEND_RIGHT           328
610 #define EL_BALLOON_SEND_UP              329
611 #define EL_BALLOON_SEND_DOWN            330
612 #define EL_BALLOON_SEND_ANY_DIRECTION   331
613
614 #define EL_EMC_STEELWALL1               332
615 #define EL_EMC_STEELWALL2               333
616 #define EL_EMC_STEELWALL3               334
617 #define EL_EMC_STEELWALL4               335
618 #define EL_EMC_WALL_PILLAR_UPPER        336
619 #define EL_EMC_WALL_PILLAR_MIDDLE       337
620 #define EL_EMC_WALL_PILLAR_LOWER        338
621 #define EL_EMC_WALL4                    339
622 #define EL_EMC_WALL5                    340
623 #define EL_EMC_WALL6                    341
624 #define EL_EMC_WALL7                    342
625 #define EL_EMC_WALL8                    343
626
627 #define EL_TUBE_ALL                     344
628 #define EL_TUBE_VERTICAL                345
629 #define EL_TUBE_HORIZONTAL              346
630 #define EL_TUBE_VERTICAL_LEFT           347
631 #define EL_TUBE_VERTICAL_RIGHT          348
632 #define EL_TUBE_HORIZONTAL_UP           349
633 #define EL_TUBE_HORIZONTAL_DOWN         350
634 #define EL_TUBE_LEFT_UP                 351
635 #define EL_TUBE_LEFT_DOWN               352
636 #define EL_TUBE_RIGHT_UP                353
637 #define EL_TUBE_RIGHT_DOWN              354
638 #define EL_SPRING                       355
639 #define EL_TRAP                         356
640 #define EL_DX_SUPABOMB                  357
641
642 #define EL_UNUSED_358                   358
643 #define EL_UNUSED_359                   359
644
645 #define EL_CUSTOM_START                 360
646 #define EL_CUSTOM_1                     (EL_CUSTOM_START + 0)
647 #define EL_CUSTOM_128                   (EL_CUSTOM_START + 127)
648 #define EL_CUSTOM_END                   (EL_CUSTOM_START + 127)
649
650 #define NUM_FILE_ELEMENTS               488
651
652
653 /* "real" (and therefore drawable) runtime elements */
654 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
655
656 #define EL_EM_KEY1                      (EL_FIRST_RUNTIME_REAL + 0)
657 #define EL_EM_KEY2                      (EL_FIRST_RUNTIME_REAL + 1)
658 #define EL_EM_KEY3                      (EL_FIRST_RUNTIME_REAL + 2)
659 #define EL_EM_KEY4                      (EL_FIRST_RUNTIME_REAL + 3)
660 #define EL_DYNABOMB_PLAYER1_ACTIVE      (EL_FIRST_RUNTIME_REAL + 4)
661 #define EL_DYNABOMB_PLAYER2_ACTIVE      (EL_FIRST_RUNTIME_REAL + 5)
662 #define EL_DYNABOMB_PLAYER3_ACTIVE      (EL_FIRST_RUNTIME_REAL + 6)
663 #define EL_DYNABOMB_PLAYER4_ACTIVE      (EL_FIRST_RUNTIME_REAL + 7)
664 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 8)
665 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 9)
666 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 10)
667 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 11)
668 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 12)
669 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 13)
670 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
671 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 15)
672 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 16)
673 #define EL_CONVEYOR_BELT1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
674 #define EL_CONVEYOR_BELT1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
675 #define EL_CONVEYOR_BELT1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
676 #define EL_CONVEYOR_BELT2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
677 #define EL_CONVEYOR_BELT2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
678 #define EL_CONVEYOR_BELT2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
679 #define EL_CONVEYOR_BELT3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
680 #define EL_CONVEYOR_BELT3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
681 #define EL_CONVEYOR_BELT3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
682 #define EL_CONVEYOR_BELT4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 26)
683 #define EL_CONVEYOR_BELT4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 27)
684 #define EL_CONVEYOR_BELT4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 28)
685 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 29)
686 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 30)
687 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 31)
688 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 32)
689 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 33)
690 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 34)
691 #define EL_AMOEBA_DRIPPING              (EL_FIRST_RUNTIME_REAL + 35)
692 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 36)
693 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 37)
694 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 38)
695 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 39)
696 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 40)
697 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 41)
698 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 42)
699 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 43)
700 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 44)
701
702 /* "unreal" (and therefore not drawable) runtime elements */
703 #define EL_FIRST_RUNTIME_UNREAL         (EL_FIRST_RUNTIME_REAL + 45)
704
705 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
706 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
707 #define EL_NUT_CRACKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
708 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 3)
709 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 4)
710 #define EL_AMOEBA_CREATING              (EL_FIRST_RUNTIME_UNREAL + 5)
711 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 6)
712 #define EL_WALL_GROWING_ACTIVE          (EL_FIRST_RUNTIME_UNREAL + 7)
713 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 8)
714 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 9)
715 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 10)
716 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 11)
717 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 12)
718
719 /* dummy (not drawable) runtime elements (internal use only) */
720 #define EL_FIRST_DUMMY                  (EL_FIRST_RUNTIME_UNREAL + 13)
721
722 #define EL_STEELWALL_TOPLEFT                    (EL_FIRST_DUMMY + 0)
723 #define EL_STEELWALL_TOPRIGHT                   (EL_FIRST_DUMMY + 1)
724 #define EL_STEELWALL_BOTTOMLEFT                 (EL_FIRST_DUMMY + 2)
725 #define EL_STEELWALL_BOTTOMRIGHT                (EL_FIRST_DUMMY + 3)
726 #define EL_STEELWALL_HORIZONTAL                 (EL_FIRST_DUMMY + 4)
727 #define EL_STEELWALL_VERTICAL                   (EL_FIRST_DUMMY + 5)
728 #define EL_INVISIBLE_STEELWALL_TOPLEFT          (EL_FIRST_DUMMY + 6)
729 #define EL_INVISIBLE_STEELWALL_TOPRIGHT         (EL_FIRST_DUMMY + 7)
730 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT       (EL_FIRST_DUMMY + 8)
731 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT      (EL_FIRST_DUMMY + 9)
732 #define EL_INVISIBLE_STEELWALL_HORIZONTAL       (EL_FIRST_DUMMY + 10)
733 #define EL_INVISIBLE_STEELWALL_VERTICAL         (EL_FIRST_DUMMY + 11)
734 #define EL_SAND_CRUMBLED                        (EL_FIRST_DUMMY + 12)
735 #define EL_BD_AMOEBA_PART1                      (EL_FIRST_DUMMY + 13)
736 #define EL_BD_AMOEBA_PART2                      (EL_FIRST_DUMMY + 14)
737 #define EL_BD_AMOEBA_PART3                      (EL_FIRST_DUMMY + 15)
738 #define EL_BD_AMOEBA_PART4                      (EL_FIRST_DUMMY + 16)
739 #define EL_AMOEBA_WET_PART1                     (EL_FIRST_DUMMY + 17)
740 #define EL_AMOEBA_WET_PART2                     (EL_FIRST_DUMMY + 18)
741 #define EL_AMOEBA_WET_PART3                     (EL_FIRST_DUMMY + 19)
742 #define EL_AMOEBA_WET_PART4                     (EL_FIRST_DUMMY + 20)
743 #define EL_AMOEBA_DRY_PART1                     (EL_FIRST_DUMMY + 21)
744 #define EL_AMOEBA_DRY_PART2                     (EL_FIRST_DUMMY + 22)
745 #define EL_AMOEBA_DRY_PART3                     (EL_FIRST_DUMMY + 23)
746 #define EL_AMOEBA_DRY_PART4                     (EL_FIRST_DUMMY + 24)
747 #define EL_AMOEBA_DEAD_PART1                    (EL_FIRST_DUMMY + 25)
748 #define EL_AMOEBA_DEAD_PART2                    (EL_FIRST_DUMMY + 26)
749 #define EL_AMOEBA_DEAD_PART3                    (EL_FIRST_DUMMY + 27)
750 #define EL_AMOEBA_DEAD_PART4                    (EL_FIRST_DUMMY + 28)
751 #define EL_DYNABOMB_ACTIVE                      (EL_FIRST_DUMMY + 29)
752 #define EL_SHIELD_NORMAL_ACTIVE                 (EL_FIRST_DUMMY + 30)
753 #define EL_SHIELD_DEADLY_ACTIVE                 (EL_FIRST_DUMMY + 31)
754 #define EL_ARROW_RED_LEFT                       (EL_FIRST_DUMMY + 32)
755 #define EL_ARROW_RED_RIGHT                      (EL_FIRST_DUMMY + 33)
756 #define EL_ARROW_RED_UP                         (EL_FIRST_DUMMY + 34)
757 #define EL_ARROW_RED_DOWN                       (EL_FIRST_DUMMY + 35)
758
759 #define MAX_NUM_ELEMENTS                        (EL_FIRST_DUMMY + 36)
760
761
762 /* values for graphics/sounds action types */
763 #define ACTION_DEFAULT                          0
764 #define ACTION_WAITING                          1
765 #define ACTION_FALLING                          2
766 #define ACTION_MOVING                           3
767 #define ACTION_DIGGING                          4
768 #define ACTION_SNAPPING                         5
769 #define ACTION_COLLECTING                       6
770 #define ACTION_PUSHING                          7
771 #define ACTION_PASSING                          8
772 #define ACTION_IMPACT                           9
773 #define ACTION_CRACKING                         10
774 #define ACTION_BREAKING                         11
775 #define ACTION_ACTIVATING                       12
776 #define ACTION_OPENING                          13
777 #define ACTION_CLOSING                          14
778 #define ACTION_EATING                           15
779 #define ACTION_ATTACKING                        16
780 #define ACTION_GROWING                          17
781 #define ACTION_SHRINKING                        18
782 #define ACTION_ACTIVE                           19
783 #define ACTION_OTHER                            20
784
785 #define NUM_ACTIONS                             21
786
787
788 /* values for image configuration suffixes */
789 #define GFX_ARG_XPOS                            0
790 #define GFX_ARG_YPOS                            1
791 #define GFX_ARG_OFFSET                          2
792 #define GFX_ARG_VERTICAL                        3
793 #define GFX_ARG_XOFFSET                         4
794 #define GFX_ARG_YOFFSET                         5
795 #define GFX_ARG_FRAMES                          6
796 #define GFX_ARG_START_FRAME                     7
797 #define GFX_ARG_DELAY                           8
798 #define GFX_ARG_MODE_LOOP                       9
799 #define GFX_ARG_MODE_LINEAR                     10
800 #define GFX_ARG_MODE_PINGPONG                   11
801 #define GFX_ARG_MODE_PINGPONG2                  12
802 #define GFX_ARG_MODE_RANDOM                     13
803 #define GFX_ARG_MODE_REVERSE                    14
804 #define GFX_ARG_GLOBAL_SYNC                     15
805
806 #define NUM_GFX_ARGS                            16
807
808
809 /* values for sound configuration suffixes */
810 #define SND_ARG_MODE_LOOP                       0
811
812 #define NUM_SND_ARGS                            1
813
814
815 /* values for game_status */
816 #define EXITGAME                0
817 #define MAINMENU                1
818 #define PLAYING                 2
819 #define LEVELED                 3
820 #define HELPSCREEN              4
821 #define CHOOSELEVEL             5
822 #define TYPENAME                6
823 #define HALLOFFAME              7
824 #define SETUP                   8
825
826 #define PROGRAM_VERSION_MAJOR   2
827 #define PROGRAM_VERSION_MINOR   2
828 #define PROGRAM_VERSION_PATCH   0
829 #define PROGRAM_VERSION_STRING  "2.2.0rc3"
830
831 #define PROGRAM_TITLE_STRING    "Rocks'n'Diamonds"
832 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
833 #define PROGRAM_RIGHTS_STRING   "Copyright ^1995-2003 by"
834 #define PROGRAM_DOS_PORT_STRING "DOS port done by Guido Schulz"
835 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
836 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
837 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
838 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
839 #define UNIX_USERDATA_DIRECTORY ".rocksndiamonds"
840 #define COOKIE_PREFIX           "ROCKSNDIAMONDS"
841 #define FILENAME_PREFIX         "Rocks"
842
843 #define X11_ICON_FILENAME       "rocks_icon.xbm"
844 #define X11_ICONMASK_FILENAME   "rocks_iconmask.xbm"
845 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
846
847 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
848 ** currently supported/known file version numbers:
849 **      1.0 (old)
850 **      1.2 (still in use)
851 **      1.4 (still in use)
852 **      2.0 (actual)
853 */
854 #define FILE_VERSION_1_0        VERSION_IDENT(1,0,0)
855 #define FILE_VERSION_1_2        VERSION_IDENT(1,2,0)
856 #define FILE_VERSION_1_4        VERSION_IDENT(1,4,0)
857 #define FILE_VERSION_2_0        VERSION_IDENT(2,0,0)
858
859 /* file version does not change for every program version, but is changed
860    when new features are introduced that are incompatible with older file
861    versions, so that they can be treated accordingly */
862 #define FILE_VERSION_ACTUAL     FILE_VERSION_2_0
863
864 #define GAME_VERSION_1_0        FILE_VERSION_1_0
865 #define GAME_VERSION_1_2        FILE_VERSION_1_2
866 #define GAME_VERSION_1_4        FILE_VERSION_1_4
867 #define GAME_VERSION_2_0        FILE_VERSION_2_0
868
869 #define GAME_VERSION_ACTUAL     VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
870                                               PROGRAM_VERSION_MINOR, \
871                                               PROGRAM_VERSION_PATCH)
872
873 /* values for game_emulation */
874 #define EMU_NONE                0
875 #define EMU_BOULDERDASH         1
876 #define EMU_SOKOBAN             2
877 #define EMU_SUPAPLEX            3
878
879 struct HiScore
880 {
881   char Name[MAX_PLAYER_NAME_LEN + 1];
882   int Score;
883 };
884
885 struct PlayerInfo
886 {
887   boolean present;              /* player present in level playfield */
888   boolean connected;            /* player connected (locally or via network) */
889   boolean active;               /* player (present && connected) */
890
891   int index_nr, client_nr, element_nr;
892
893   byte action;                  /* action from local input device */
894   byte effective_action;        /* action acknowledged from network server
895                                    or summarized over all configured input
896                                    devices when in single player mode */
897   byte programmed_action;       /* action forced by game itself (like moving
898                                    through doors); overrides other actions */
899
900   int jx,jy, last_jx,last_jy;
901   int MovDir, MovPos, GfxPos;
902   int Frame;
903
904   boolean Pushing;
905   boolean Switching;
906   boolean LevelSolved, GameOver;
907   boolean snapped;
908
909   int last_move_dir;
910   int is_moving;
911
912   unsigned long move_delay;
913   int move_delay_value;
914
915   unsigned long push_delay;
916   unsigned long push_delay_value;
917
918   int frame_reset_delay;
919
920   unsigned long actual_frame_counter;
921
922   int score;
923   int gems_still_needed;
924   int sokobanfields_still_needed;
925   int lights_still_needed;
926   int friends_still_needed;
927   int key[4];
928   int dynamite;
929   int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
930   int shield_normal_time_left;
931   int shield_deadly_time_left;
932 };
933
934 struct LevelInfo
935 {
936   int file_version;     /* file format version the level is stored with    */
937   int game_version;     /* game release version the level was created with */
938
939   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
940   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
941   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
942
943   int fieldx;
944   int fieldy;
945   int time;
946   int gems_needed;
947   char name[MAX_LEVEL_NAME_LEN + 1];
948   char author[MAX_LEVEL_AUTHOR_LEN + 1];
949   int score[LEVEL_SCORE_ELEMENTS];
950   int yam_content[MAX_ELEMENT_CONTENTS][3][3];
951   int num_yam_contents;
952   int amoeba_speed;
953   int amoeba_content;
954   int time_magic_wall;
955   int time_wheel;
956   int time_light;
957   int time_timegate;
958   boolean double_speed;
959   boolean gravity;
960   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
961
962   boolean no_level_file;
963 };
964
965 struct TapeInfo
966 {
967   int file_version;     /* file format version the tape is stored with    */
968   int game_version;     /* game release version the tape was created with */
969   int engine_version;   /* game engine version the tape was recorded with */
970
971   int level_nr;
972   unsigned long random_seed;
973   unsigned long date;
974   unsigned long counter;
975   unsigned long length;
976   unsigned long length_seconds;
977   unsigned int delay_played;
978   boolean pause_before_death;
979   boolean recording, playing, pausing;
980   boolean fast_forward;
981   boolean index_search;
982   boolean auto_play;
983   boolean auto_play_level_solved;
984   boolean quick_resume;
985   boolean single_step;
986   boolean changed;
987   boolean player_participates[MAX_PLAYERS];
988   int num_participating_players;
989
990   struct
991   {
992     byte action[MAX_PLAYERS];
993     byte delay;
994   } pos[MAX_TAPELEN];
995 };
996
997 struct GameInfo
998 {
999   /* constant within running game */
1000   int engine_version;
1001   int emulation;
1002   int initial_move_delay;
1003   int initial_move_delay_value;
1004
1005   /* variable within running game */
1006   int yam_content_nr;
1007   boolean magic_wall_active;
1008   int magic_wall_time_left;
1009   int light_time_left;
1010   int timegate_time_left;
1011   int belt_dir[4];
1012   int belt_dir_nr[4];
1013   int switchgate_pos;
1014   int balloon_dir;
1015   boolean explosions_delayed;
1016 };
1017
1018 struct GlobalInfo
1019 {
1020   char *autoplay_leveldir;
1021   int autoplay_level_nr;
1022
1023   float frames_per_second;
1024   boolean fps_slowdown;
1025   int fps_slowdown_factor;
1026 };
1027
1028 struct ElementInfo
1029 {
1030   char *token_name;             /* element token used in config files */
1031   char *sound_class_name;       /* classification for custom sound effects */
1032   char *editor_description;     /* short description for level editor */
1033
1034   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
1035                                 /* special graphics for left/right/up/down */
1036   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS];
1037
1038   int sound[NUM_ACTIONS];       /* default sounds for several actions */
1039 };
1040
1041 struct GraphicInfo
1042 {
1043   Bitmap *bitmap;
1044   int src_x, src_y;             /* derived from (tile sized) .xpos/.ypos */
1045   int offset_x, offset_y;       /* x/y offset to next animation frame */
1046   int anim_frames;
1047   int anim_start_frame;
1048   int anim_delay;               /* important: delay of 1 means "no delay"! */
1049   int anim_mode;
1050   boolean anim_global_sync;
1051
1052 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1053   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
1054   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
1055 #endif
1056 };
1057
1058 struct SoundInfo
1059 {
1060   boolean loop;
1061 };
1062
1063 struct SoundActionProperties
1064 {
1065   char *text;
1066   int value;
1067   boolean is_loop;
1068 };
1069
1070
1071 #if 0
1072 extern GC               tile_clip_gc;
1073 extern Bitmap          *pix[];
1074 #endif
1075 extern Bitmap          *bitmap_db_field, *bitmap_db_door;
1076 extern Pixmap           tile_clipmask[];
1077 extern DrawBuffer      *fieldbuffer;
1078 extern DrawBuffer      *drawto_field;
1079
1080 extern int              game_status;
1081 extern boolean          level_editor_test_game;
1082 extern boolean          network_playing;
1083
1084 extern int              key_joystick_mapping;
1085
1086 extern boolean          redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
1087 extern int              redraw_x1, redraw_y1;
1088
1089 extern short            Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1090 extern short            Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1091 extern short            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1092 extern short            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1093 extern short            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1094 extern short            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1095 extern short            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1096 extern short            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1097 extern boolean          Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1098 extern short            JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1099 extern short            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1100 extern short            AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
1101 extern short            ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1102 extern short            ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1103
1104 extern unsigned long    Properties1[MAX_NUM_ELEMENTS];
1105 extern unsigned long    Properties2[MAX_NUM_ELEMENTS];
1106
1107 extern int              GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1108 extern short            GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
1109
1110 extern int              lev_fieldx,lev_fieldy, scroll_x,scroll_y;
1111
1112 extern int              FX,FY, ScrollStepSize;
1113 extern int              ScreenMovDir, ScreenMovPos, ScreenGfxPos;
1114 extern int              BorderElement;
1115 extern int              GameFrameDelay;
1116 extern int              FfwdFrameDelay;
1117 extern int              BX1,BY1, BX2,BY2;
1118 extern int              SBX_Left, SBX_Right;
1119 extern int              SBY_Upper, SBY_Lower;
1120 extern int              ZX,ZY, ExitX,ExitY;
1121 extern int              AllPlayersGone;
1122
1123 extern int              TimeFrames, TimePlayed, TimeLeft;
1124 extern boolean          SiebAktiv;
1125 extern int              SiebCount;
1126
1127 extern boolean          network_player_action_received;
1128
1129 extern int              graphics_action_mapping[];
1130
1131 extern struct LevelInfo         level;
1132 extern struct PlayerInfo        stored_player[], *local_player;
1133 extern struct HiScore           highscore[];
1134 extern struct TapeInfo          tape;
1135 extern struct GameInfo          game;
1136 extern struct GlobalInfo        global;
1137 extern struct ElementInfo       element_info[];
1138 extern struct GraphicInfo       graphic_info[];
1139 extern struct SoundInfo         sound_info[];
1140 extern struct SoundActionProperties sound_action_properties[];
1141 extern struct ConfigInfo        image_config[], sound_config[];
1142 extern struct ConfigInfo        image_config_suffix[], sound_config_suffix[];
1143 extern struct FileInfo         *image_files, *sound_files;
1144
1145 #endif  /* MAIN_H */