203d4093d6632e9182fae2af9042c8c2ff26e9ae
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static Bitmap *bitmap_font_initial = NULL;
59
60 static void InitGlobal(void);
61 static void InitSetup(void);
62 static void InitPlayerInfo(void);
63 static void InitLevelInfo(void);
64 static void InitArtworkInfo(void);
65 static void InitLevelArtworkInfo(void);
66 static void InitNetworkServer(void);
67 static void InitImages(void);
68 static void InitMixer(void);
69 static void InitSound(void);
70 static void InitGfx(void);
71 static void InitGfxBackground(void);
72 static void InitGadgets(void);
73 static void InitElementProperties(void);
74 static void InitElementInfo(void);
75 static void InitGraphicInfo(void);
76 static void InitSoundInfo();
77 static void Execute_Command(char *);
78
79 void OpenAll(void)
80 {
81   InitGlobal();         /* initialize some global variables */
82
83   if (options.execute_command)
84     Execute_Command(options.execute_command);
85
86   if (options.serveronly)
87   {
88 #if defined(PLATFORM_UNIX)
89     NetworkServer(options.server_port, options.serveronly);
90 #else
91     Error(ERR_WARN, "networking only supported in Unix version");
92 #endif
93     exit(0);    /* never reached */
94   }
95
96   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
97                   PROGRAM_TITLE_STRING, getWindowTitleString(),
98                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
99                   MSDOS_POINTER_FILENAME,
100                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
101
102   InitSetup();
103   InitPlayerInfo();
104   InitArtworkInfo();            /* needed before loading gfx, sound & music */
105
106   InitCounter();
107   InitMixer();
108   InitJoysticks();
109   InitRND(NEW_RANDOMIZE);
110
111   InitVideoDisplay();
112   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
113                   setup.fullscreen);
114
115   InitEventFilter(FilterMouseMotionEvents);
116
117   InitElementProperties();
118   InitElementInfo();
119
120   InitGfx();
121
122   InitLevelInfo();
123   InitLevelArtworkInfo();
124
125   InitImages();                 /* needs to know current level directory */
126   InitSound();                  /* needs to know current level directory */
127
128   InitGfxBackground();
129
130   if (global.autoplay_leveldir)
131   {
132     AutoPlayTape();
133     return;
134   }
135
136   DrawMainMenu();
137
138   InitNetworkServer();
139 }
140
141 void InitGlobal()
142 {
143   global.autoplay_leveldir = NULL;
144
145   global.frames_per_second = 0;
146   global.fps_slowdown = FALSE;
147   global.fps_slowdown_factor = 1;
148 }
149
150 void InitSetup()
151 {
152   LoadSetup();                                  /* global setup info */
153 }
154
155 void InitPlayerInfo()
156 {
157   int i;
158
159   /* choose default local player */
160   local_player = &stored_player[0];
161
162   for (i=0; i<MAX_PLAYERS; i++)
163     stored_player[i].connected = FALSE;
164
165   local_player->connected = TRUE;
166 }
167
168 void InitLevelInfo()
169 {
170   LoadLevelInfo();                              /* global level info */
171   LoadLevelSetup_LastSeries();                  /* last played series info */
172   LoadLevelSetup_SeriesInfo();                  /* last played level info */
173 }
174
175 void InitArtworkInfo()
176 {
177   LoadArtworkInfo();
178 }
179
180 void InitLevelArtworkInfo()
181 {
182   LoadLevelArtworkInfo();
183 }
184
185 void InitNetworkServer()
186 {
187 #if defined(PLATFORM_UNIX)
188   int nr_wanted;
189 #endif
190
191   if (!options.network)
192     return;
193
194 #if defined(PLATFORM_UNIX)
195   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
196
197   if (!ConnectToServer(options.server_host, options.server_port))
198     Error(ERR_EXIT, "cannot connect to network game server");
199
200   SendToServer_PlayerName(setup.player_name);
201   SendToServer_ProtocolVersion();
202
203   if (nr_wanted)
204     SendToServer_NrWanted(nr_wanted);
205 #endif
206 }
207
208 static void ReinitializeGraphics()
209 {
210   ReloadCustomImages();         /* load custom image files */
211
212   InitGraphicInfo();            /* initialize graphic info from config file */
213
214   InitFontInfo(bitmap_font_initial,
215                graphic_info[IMG_FONT_BIG].bitmap,
216                graphic_info[IMG_FONT_MEDIUM].bitmap,
217                graphic_info[IMG_FONT_SMALL].bitmap,
218                graphic_info[IMG_FONT_EM].bitmap);
219
220   SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
221   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
222
223   InitGadgets();
224   InitToons();
225 }
226
227 static void InitImages()
228 {
229   InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
230
231   ReinitializeGraphics();
232 }
233
234 static void InitMixer()
235 {
236   OpenAudio();
237
238   InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
239
240   StartMixer();
241 }
242
243 static void InitSound()
244 {
245   /* load custom sounds and music */
246   InitReloadSounds(artwork.snd_current->identifier);
247   InitReloadMusic(artwork.mus_current->identifier);
248
249   InitSoundInfo();
250 }
251
252 static void InitTileClipmasks()
253 {
254 #if 0
255 #if defined(TARGET_X11)
256   XGCValues clip_gc_values;
257   unsigned long clip_gc_valuemask;
258
259 #if defined(TARGET_X11_NATIVE)
260
261 #if 0
262   GC copy_clipmask_gc;
263
264   static struct
265   {
266     int start;
267     int count;
268   }
269   tile_needs_clipping[] =
270   {
271     { GFX_SPIELER1_UP, 4 },
272     { GFX_SPIELER1_DOWN, 4 },
273     { GFX_SPIELER1_LEFT, 4 },
274     { GFX_SPIELER1_RIGHT, 4 },
275     { GFX_SPIELER1_PUSH_LEFT, 4 },
276     { GFX_SPIELER1_PUSH_RIGHT, 4 },
277     { GFX_SPIELER2_UP, 4 },
278     { GFX_SPIELER2_DOWN, 4 },
279     { GFX_SPIELER2_LEFT, 4 },
280     { GFX_SPIELER2_RIGHT, 4 },
281     { GFX_SPIELER2_PUSH_LEFT, 4 },
282     { GFX_SPIELER2_PUSH_RIGHT, 4 },
283     { GFX_SPIELER3_UP, 4 },
284     { GFX_SPIELER3_DOWN, 4 },
285     { GFX_SPIELER3_LEFT, 4 },
286     { GFX_SPIELER3_RIGHT, 4 },
287     { GFX_SPIELER3_PUSH_LEFT, 4 },
288     { GFX_SPIELER3_PUSH_RIGHT, 4 },
289     { GFX_SPIELER4_UP, 4 },
290     { GFX_SPIELER4_DOWN, 4 },
291     { GFX_SPIELER4_LEFT, 4 },
292     { GFX_SPIELER4_RIGHT, 4 },
293     { GFX_SPIELER4_PUSH_LEFT, 4 },
294     { GFX_SPIELER4_PUSH_RIGHT, 4 },
295     { GFX_SP_MURPHY, 1 },
296     { GFX_MURPHY_GO_LEFT, 3 },
297     { GFX_MURPHY_GO_RIGHT, 3 },
298     { GFX_MURPHY_SNAP_UP, 1 },
299     { GFX_MURPHY_SNAP_DOWN, 1 },
300     { GFX_MURPHY_SNAP_RIGHT, 1 },
301     { GFX_MURPHY_SNAP_LEFT, 1 },
302     { GFX_MURPHY_PUSH_RIGHT, 1 },
303     { GFX_MURPHY_PUSH_LEFT, 1 },
304     { GFX_GEBLUBBER, 4 },
305     { GFX_DYNAMIT, 7 },
306     { GFX_DYNABOMB, 4 },
307     { GFX_EXPLOSION, 8 },
308     { GFX_SOKOBAN_OBJEKT, 1 },
309     { GFX_FUNKELN_BLAU, 3 },
310     { GFX_FUNKELN_WEISS, 3 },
311     { GFX2_SHIELD_PASSIVE, 3 },
312     { GFX2_SHIELD_ACTIVE, 3 },
313     { -1, 0 }
314   };
315 #endif
316
317 #endif /* TARGET_X11_NATIVE */
318 #endif /* TARGET_X11 */
319
320   int i;
321
322   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
323   for (i=0; i<NUM_TILES; i++)
324     tile_clipmask[i] = None;
325
326 #if defined(TARGET_X11)
327   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
328      often very slow when preparing a masked XCopyArea() for big Pixmaps.
329      To prevent this, create small (tile-sized) mask Pixmaps which will then
330      be set much faster with XSetClipOrigin() and speed things up a lot. */
331
332   clip_gc_values.graphics_exposures = False;
333   clip_gc_valuemask = GCGraphicsExposures;
334   tile_clip_gc = XCreateGC(display, window->drawable,
335                            clip_gc_valuemask, &clip_gc_values);
336
337 #if 0
338   for (i=0; i<NUM_BITMAPS; i++)
339   {
340     if (pix[i]->clip_mask)
341     {
342       clip_gc_values.graphics_exposures = False;
343       clip_gc_values.clip_mask = pix[i]->clip_mask;
344       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
345       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
346                                          clip_gc_valuemask, &clip_gc_values);
347     }
348   }
349 #endif
350
351 #if defined(TARGET_X11_NATIVE)
352
353 #if 0
354   /* create graphic context structures needed for clipping */
355   clip_gc_values.graphics_exposures = False;
356   clip_gc_valuemask = GCGraphicsExposures;
357   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
358                                clip_gc_valuemask, &clip_gc_values);
359
360   /* create only those clipping Pixmaps we really need */
361   for (i=0; tile_needs_clipping[i].start>=0; i++)
362   {
363     int j;
364
365     for (j=0; j<tile_needs_clipping[i].count; j++)
366     {
367       int tile = tile_needs_clipping[i].start + j;
368       int graphic = tile;
369       int src_x, src_y;
370       Bitmap *src_bitmap;
371       Pixmap src_pixmap;
372
373       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
374       src_pixmap = src_bitmap->clip_mask;
375
376       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
377                                           TILEX, TILEY, 1);
378
379       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
380                 src_x, src_y, TILEX, TILEY, 0, 0);
381     }
382   }
383
384   XFreeGC(display, copy_clipmask_gc);
385 #endif
386
387 #endif /* TARGET_X11_NATIVE */
388 #endif /* TARGET_X11 */
389 #endif
390 }
391
392 void FreeTileClipmasks()
393 {
394 #if 0
395 #if defined(TARGET_X11)
396   int i;
397
398   for (i=0; i<NUM_TILES; i++)
399   {
400     if (tile_clipmask[i] != None)
401     {
402       XFreePixmap(display, tile_clipmask[i]);
403       tile_clipmask[i] = None;
404     }
405   }
406
407   if (tile_clip_gc)
408     XFreeGC(display, tile_clip_gc);
409   tile_clip_gc = None;
410
411 #if 0
412   for (i=0; i<NUM_BITMAPS; i++)
413   {
414     if (pix[i] != NULL && pix[i]->stored_clip_gc)
415     {
416       XFreeGC(display, pix[i]->stored_clip_gc);
417       pix[i]->stored_clip_gc = None;
418     }
419   }
420 #endif
421
422 #endif /* TARGET_X11 */
423 #endif
424 }
425
426 void InitGfx()
427 {
428 #if 0
429   int i;
430 #endif
431
432   /* initialize screen properties */
433   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
434                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
435   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
436   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
437   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
438
439   /* create additional image buffers for double-buffering */
440   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
441   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
442
443 #if 0
444   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
445
446   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
447 #else
448   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
449
450   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
451 #endif
452
453   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
454   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
455
456   DrawInitText("Loading graphics:", 120, FC_GREEN);
457
458 #if 0
459   for (i=0; i<NUM_PICTURES; i++)
460   {
461 #if 0
462     if (i != PIX_FONT_SMALL)
463 #endif
464     {
465       DrawInitText(image_filename[i], 150, FC_YELLOW);
466
467       pix[i] = LoadCustomImage(image_filename[i]);
468     }
469   }
470 #endif
471
472 #if 0
473   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
474                pix[PIX_FONT_EM]);
475 #endif
476
477   InitTileClipmasks();
478 }
479
480 void InitGfxBackground()
481 {
482   int x, y;
483
484   drawto = backbuffer;
485   fieldbuffer = bitmap_db_field;
486   SetDrawtoField(DRAW_BACKBUFFER);
487
488   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
489              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
490   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
491   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
492
493   for (x=0; x<MAX_BUF_XSIZE; x++)
494     for (y=0; y<MAX_BUF_YSIZE; y++)
495       redraw[x][y] = 0;
496   redraw_tiles = 0;
497   redraw_mask = REDRAW_ALL;
498 }
499
500 void ReloadCustomArtwork()
501 {
502   static char *leveldir_current_identifier = NULL;
503   static boolean last_override_level_graphics = FALSE;
504   static boolean last_override_level_sounds = FALSE;
505   static boolean last_override_level_music = FALSE;
506   /* identifier for new artwork; default: artwork configured in setup */
507   char *gfx_new_identifier = artwork.gfx_current->identifier;
508   char *snd_new_identifier = artwork.snd_current->identifier;
509   char *mus_new_identifier = artwork.mus_current->identifier;
510   boolean redraw_screen = FALSE;
511
512   if (leveldir_current_identifier == NULL)
513     leveldir_current_identifier = leveldir_current->identifier;
514
515 #if 0
516   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
517          leveldir_current->graphics_set);
518   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
519          leveldir_current->identifier);
520 #endif
521
522 #if 0
523   printf("graphics --> '%s' ('%s')\n",
524          artwork.gfx_current_identifier, artwork.gfx_current->filename);
525   printf("sounds   --> '%s' ('%s')\n",
526          artwork.snd_current_identifier, artwork.snd_current->filename);
527   printf("music    --> '%s' ('%s')\n",
528          artwork.mus_current_identifier, artwork.mus_current->filename);
529 #endif
530
531   /* leveldir_current may be invalid (level group, parent link) */
532   if (!validLevelSeries(leveldir_current))
533     return;
534
535 #if 0
536   printf("--> '%s'\n", artwork.gfx_current_identifier);
537 #endif
538
539   /* when a new level series was selected, check if there was a change
540      in custom artwork stored in level series directory */
541   if (leveldir_current_identifier != leveldir_current->identifier)
542   {
543     char *identifier_old = leveldir_current_identifier;
544     char *identifier_new = leveldir_current->identifier;
545
546     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
547         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
548       gfx_new_identifier = identifier_new;
549     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
550         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
551       snd_new_identifier = identifier_new;
552     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
553         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
554       mus_new_identifier = identifier_new;
555
556     leveldir_current_identifier = leveldir_current->identifier;
557   }
558
559   /* custom level artwork configured in level series configuration file
560      always overrides custom level artwork stored in level series directory
561      and (level independant) custom artwork configured in setup menue */
562   if (leveldir_current->graphics_set != NULL)
563     gfx_new_identifier = leveldir_current->graphics_set;
564   if (leveldir_current->sounds_set != NULL)
565     snd_new_identifier = leveldir_current->sounds_set;
566   if (leveldir_current->music_set != NULL)
567     mus_new_identifier = leveldir_current->music_set;
568
569   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
570       last_override_level_graphics != setup.override_level_graphics)
571   {
572 #if 0
573     printf("CHANGED GFX: '%s' -> '%s'\n",
574            artwork.gfx_current_identifier, gfx_new_identifier);
575 #endif
576
577 #if 0
578     int i;
579 #endif
580
581     setLevelArtworkDir(artwork.gfx_first);
582
583     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
584
585 #if 0
586     for (i=0; i<NUM_PICTURES; i++)
587     {
588       DrawInitText(image_filename[i], 150, FC_YELLOW);
589       ReloadCustomImage(pix[i], image_filename[i]);
590     }
591 #endif
592
593 #if 0
594     SyncDisplay();
595 #endif
596
597     ReinitializeGraphics();
598
599     FreeTileClipmasks();
600     InitTileClipmasks();
601
602 #if 0
603     InitGfxBackground();
604
605     /* force redraw of (open or closed) door graphics */
606     SetDoorState(DOOR_OPEN_ALL);
607     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
608 #endif
609
610 #if 0
611     artwork.gfx_current_identifier = gfx_new_identifier;
612 #else
613     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
614 #endif
615     last_override_level_graphics = setup.override_level_graphics;
616
617     redraw_screen = TRUE;
618   }
619
620   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
621       last_override_level_sounds != setup.override_level_sounds)
622   {
623     /* set artwork path to send it to the sound server process */
624     setLevelArtworkDir(artwork.snd_first);
625
626     InitReloadSounds(snd_new_identifier);
627
628     artwork.snd_current_identifier = snd_new_identifier;
629     last_override_level_sounds = setup.override_level_sounds;
630
631     redraw_screen = TRUE;
632   }
633
634   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
635       last_override_level_music != setup.override_level_music)
636   {
637     /* set artwork path to send it to the sound server process */
638     setLevelArtworkDir(artwork.mus_first);
639
640     InitReloadMusic(mus_new_identifier);
641
642     artwork.mus_current_identifier = mus_new_identifier;
643     last_override_level_music = setup.override_level_music;
644
645     redraw_screen = TRUE;
646   }
647
648   if (redraw_screen)
649   {
650     InitGfxBackground();
651
652     /* force redraw of (open or closed) door graphics */
653     SetDoorState(DOOR_OPEN_ALL);
654     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
655   }
656
657 #if 0
658   printf("<-- '%s'\n", artwork.gfx_current_identifier);
659 #endif
660 }
661
662 void FreeGadgets()
663 {
664   FreeLevelEditorGadgets();
665   FreeGameButtons();
666   FreeTapeButtons();
667   FreeToolButtons();
668   FreeScreenGadgets();
669 }
670
671 void InitGadgets()
672 {
673   static boolean gadgets_initialized = FALSE;
674
675   if (gadgets_initialized)
676     FreeGadgets();
677
678   CreateLevelEditorGadgets();
679   CreateGameButtons();
680   CreateTapeButtons();
681   CreateToolButtons();
682   CreateScreenGadgets();
683
684   gadgets_initialized = TRUE;
685 }
686
687 void InitElementInfo()
688 {
689
690   int i, act, dir;
691
692   /* set values to -1 to identify later as "uninitialized" values */
693   for (i=0; i<MAX_NUM_ELEMENTS; i++)
694   {
695     for (act=0; act<NUM_ACTIONS; act++)
696     {
697       element_info[i].graphic[act] = -1;
698
699       for (dir=0; dir<NUM_DIRECTIONS; dir++)
700         element_info[i].direction_graphic[act][dir] = -1;
701     }
702   }
703
704   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
705     element_info[i].graphic[ACTION_DEFAULT] =
706       IMG_CHAR_START + (i - EL_CHAR_START);
707
708   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
709     element_info[i].graphic[ACTION_DEFAULT] =
710       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
711
712   i = 0;
713   while (element_to_graphic[i].element > -1)
714   {
715     int element   = element_to_graphic[i].element;
716     int direction = element_to_graphic[i].direction;
717     int action    = element_to_graphic[i].action;
718     int graphic   = element_to_graphic[i].graphic;
719
720     if (action < 0)
721       action = ACTION_DEFAULT;
722
723     if (direction > -1)
724     {
725       direction = MV_DIR_BIT(direction);
726
727       element_info[element].direction_graphic[action][direction] = graphic;
728     }
729     else
730       element_info[element].graphic[action] = graphic;
731
732     i++;
733   }
734
735   /* now set all '-1' values to element specific default values */
736   for (i=0; i<MAX_NUM_ELEMENTS; i++)
737   {
738     int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
739     int default_action_direction_graphic[NUM_DIRECTIONS];
740
741     if (default_action_graphic == -1)
742       default_action_graphic = IMG_CHAR_QUESTION;
743
744     for (dir=0; dir<NUM_DIRECTIONS; dir++)
745     {
746       default_action_direction_graphic[dir] =
747         element_info[i].direction_graphic[ACTION_DEFAULT][dir];
748
749       if (default_action_direction_graphic[dir] == -1)
750         default_action_direction_graphic[dir] = default_action_graphic;
751     }
752
753     for (act=0; act<NUM_ACTIONS; act++)
754     {
755       for (dir=0; dir<NUM_DIRECTIONS; dir++)
756       {
757         int default_direction_graphic = element_info[i].graphic[act];
758
759         /* no graphic for current action -- use default direction graphic */
760         if (default_direction_graphic == -1)
761           default_direction_graphic = default_action_direction_graphic[dir];
762
763         if (element_info[i].direction_graphic[act][dir] == -1)
764           element_info[i].direction_graphic[act][dir] =
765             default_direction_graphic;
766       }
767
768       /* no graphic for this specific action -- use default action graphic */
769       if (element_info[i].graphic[act] == -1)
770         element_info[i].graphic[act] = default_action_graphic;
771     }
772   }
773 }
774
775 static void InitGraphicInfo()
776 {
777   static boolean clipmasks_initialized = FALSE;
778   static int gfx_action[NUM_IMAGE_FILES];
779   int src_x, src_y;
780   int first_frame, last_frame;
781   int i;
782 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
783   Pixmap src_pixmap;
784   XGCValues clip_gc_values;
785   unsigned long clip_gc_valuemask;
786   GC copy_clipmask_gc = None;
787 #endif
788
789   image_files = getCurrentImageList();
790
791   /* set temporary graphics action field to default value */
792   for (i=0; i<NUM_IMAGE_FILES; i++)
793     gfx_action[i] = ACTION_DEFAULT;
794
795   /* set temporary graphics action field from element_to_graphic list */
796   i = 0;
797   while (element_to_graphic[i].element > -1)
798   {
799     int action    = element_to_graphic[i].action;
800     int graphic   = element_to_graphic[i].graphic;
801
802     if (action == -1)
803       action = ACTION_DEFAULT;
804
805     gfx_action[graphic] = action;
806
807     i++;
808   }
809
810 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
811   if (clipmasks_initialized)
812   {
813     for (i=0; i<NUM_IMAGE_FILES; i++)
814     {
815       if (graphic_info[i].clip_mask)
816         XFreePixmap(display, graphic_info[i].clip_mask);
817       if (graphic_info[i].clip_gc)
818         XFreeGC(display, graphic_info[i].clip_gc);
819
820       graphic_info[i].clip_mask = None;
821       graphic_info[i].clip_gc = None;
822     }
823   }
824 #endif
825
826   for (i=0; i<NUM_IMAGE_FILES; i++)
827   {
828     Bitmap *src_bitmap = getBitmapFromImageID(i);
829     int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
830     int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
831     int *parameter = image_files[i].parameter;
832
833     graphic_info[i].bitmap = src_bitmap;
834
835     graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX;
836     graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY;
837     graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET];
838     graphic_info[i].offset_y = 0;
839
840     /* animation frames are ordered vertically instead of horizontally */
841     if (parameter[GFX_ARG_VERTICAL])
842     {
843       graphic_info[i].offset_x = 0;
844       graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET];
845     }
846
847     /* optionally, the x and y offset of frames can be specified directly */
848     if (parameter[GFX_ARG_XOFFSET] != GFX_ARG_UNDEFINED_VALUE)
849       graphic_info[i].offset_x = parameter[GFX_ARG_XOFFSET];
850     if (parameter[GFX_ARG_YOFFSET] != GFX_ARG_UNDEFINED_VALUE)
851       graphic_info[i].offset_y = parameter[GFX_ARG_YOFFSET];
852
853     /* automatically determine correct number of frames, if not defined */
854     if (parameter[GFX_ARG_FRAMES] != GFX_ARG_UNDEFINED_VALUE)
855       graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES];
856     else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
857       graphic_info[i].anim_frames =     num_xtiles;
858     else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
859       graphic_info[i].anim_frames =     num_ytiles;
860     else
861       graphic_info[i].anim_frames = 1;
862
863     graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY];
864     if (graphic_info[i].anim_delay == 0)        /* delay must be at least 1 */
865       graphic_info[i].anim_delay = 1;
866
867     /* set mode for animation frame order */
868     if (parameter[GFX_ARG_MODE_LOOP])
869       graphic_info[i].anim_mode = ANIM_LOOP;
870     else if (parameter[GFX_ARG_MODE_LINEAR])
871       graphic_info[i].anim_mode = ANIM_LINEAR;
872     else if (parameter[GFX_ARG_MODE_PINGPONG])
873       graphic_info[i].anim_mode = ANIM_PINGPONG;
874     else if (parameter[GFX_ARG_MODE_PINGPONG2])
875       graphic_info[i].anim_mode = ANIM_PINGPONG2;
876     else if (parameter[GFX_ARG_MODE_RANDOM])
877       graphic_info[i].anim_mode = ANIM_RANDOM;
878     else if (graphic_info[i].anim_frames > 1)
879       graphic_info[i].anim_mode = ANIM_LOOP;
880     else
881       graphic_info[i].anim_mode = ANIM_NONE;
882
883     /* set additional flag to play animation frames in reverse order */
884     if (parameter[GFX_ARG_MODE_REVERSE])
885       graphic_info[i].anim_mode |= ANIM_REVERSE;
886
887     /* set first frame of animation after determining animation mode */
888     graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME];
889
890     /* automatically determine correct start frame, if not defined */
891     if (parameter[GFX_ARG_START_FRAME] == GFX_ARG_UNDEFINED_VALUE)
892       graphic_info[i].anim_start_frame = 0;
893     else if (graphic_info[i].anim_mode & ANIM_REVERSE)
894       graphic_info[i].anim_start_frame =
895         graphic_info[i].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
896
897     /* animation synchronized with global frame counter, not move position */
898     graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
899
900     /* set global_sync for all animations with undefined "animation action" */
901     if (parameter[GFX_ARG_GLOBAL_SYNC] == GFX_ARG_UNDEFINED_VALUE)
902       graphic_info[i].anim_global_sync =
903         (gfx_action[i] == ACTION_DEFAULT ? TRUE : FALSE);
904
905     /* "linear" animations are never globally synchronized */
906     if (parameter[GFX_ARG_MODE_LINEAR])
907       graphic_info[i].anim_global_sync = FALSE;
908
909     /* now check if no animation frames are outside of the loaded image */
910
911     if (graphic_info[i].bitmap == NULL)
912       continue;         /* skip check for optional images that are undefined */
913
914     first_frame = 0;
915     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
916     if (src_x < 0 || src_y < 0 ||
917         src_x + TILEX > src_bitmap->width ||
918         src_y + TILEY > src_bitmap->height)
919     {
920       Error(ERR_RETURN, "custom artwork configuration error:");
921       Error(ERR_RETURN, "- config file: '%s'",
922             getImageConfigFilename());
923       Error(ERR_RETURN, "- config token: '%s'",
924             getTokenFromImageID(i));
925       Error(ERR_RETURN, "- image file: '%s'",
926             src_bitmap->source_filename);
927       Error(ERR_EXIT, "error: first animation frame out of bounds (%d,%d)",
928             src_x, src_y);
929     }
930
931     last_frame = graphic_info[i].anim_frames - 1;
932     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
933     if (src_x < 0 || src_y < 0 ||
934         src_x + TILEX > src_bitmap->width ||
935         src_y + TILEY > src_bitmap->height)
936     {
937       Error(ERR_RETURN, "custom artwork configuration error:");
938       Error(ERR_RETURN, "- config file: '%s'",
939             getImageConfigFilename());
940       Error(ERR_RETURN, "- config token: '%s'",
941             getTokenFromImageID(i));
942       Error(ERR_RETURN, "- image file: '%s'",
943             src_bitmap->source_filename);
944       Error(ERR_EXIT, "error: last animation frame (%d) out of bounds (%d,%d)",
945             last_frame, src_x, src_y);
946     }
947
948 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
949     /* currently we need only a tile clip mask from the first frame */
950     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
951
952     if (copy_clipmask_gc == None)
953     {
954       clip_gc_values.graphics_exposures = False;
955       clip_gc_valuemask = GCGraphicsExposures;
956       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
957                                    clip_gc_valuemask, &clip_gc_values);
958     }
959
960     graphic_info[i].clip_mask =
961       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
962
963     src_pixmap = src_bitmap->clip_mask;
964     XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
965               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
966
967     clip_gc_values.graphics_exposures = False;
968     clip_gc_values.clip_mask = graphic_info[i].clip_mask;
969     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
970     graphic_info[i].clip_gc =
971       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
972 #endif
973   }
974
975 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
976   if (copy_clipmask_gc)
977     XFreeGC(display, copy_clipmask_gc);
978 #endif
979
980   clipmasks_initialized = TRUE;
981 }
982
983 static void InitSoundInfo()
984 {
985   int sound_effect_properties[NUM_SOUND_FILES];
986   int i, j;
987
988   sound_files = getCurrentSoundList();
989
990   /* initialize sound effect for all elements to "no sound" */
991   for (i=0; i<MAX_NUM_ELEMENTS; i++)
992     for (j=0; j<NUM_ACTIONS; j++)
993       element_info[i].sound[j] = SND_UNDEFINED;
994
995   for (i=0; i<NUM_SOUND_FILES; i++)
996   {
997     int len_effect_text = strlen(sound_files[i].token);
998
999     sound_effect_properties[i] = ACTION_OTHER;
1000     sound_info[i].loop = FALSE;
1001
1002     /* determine all loop sounds and identify certain sound classes */
1003
1004     for (j=0; sound_action_properties[j].text; j++)
1005     {
1006       int len_action_text = strlen(sound_action_properties[j].text);
1007
1008       if (len_action_text < len_effect_text &&
1009           strcmp(&sound_files[i].token[len_effect_text - len_action_text],
1010                  sound_action_properties[j].text) == 0)
1011       {
1012         sound_effect_properties[i] = sound_action_properties[j].value;
1013
1014         if (sound_action_properties[j].is_loop)
1015           sound_info[i].loop = TRUE;
1016       }
1017     }
1018
1019     /* associate elements and some selected sound actions */
1020
1021     for (j=0; j<MAX_NUM_ELEMENTS; j++)
1022     {
1023       if (element_info[j].sound_class_name)
1024       {
1025         int len_class_text = strlen(element_info[j].sound_class_name);
1026
1027         if (len_class_text + 1 < len_effect_text &&
1028             strncmp(sound_files[i].token,
1029                     element_info[j].sound_class_name, len_class_text) == 0 &&
1030             sound_files[i].token[len_class_text] == '.')
1031         {
1032           int sound_action_value = sound_effect_properties[i];
1033
1034           element_info[j].sound[sound_action_value] = i;
1035         }
1036       }
1037     }
1038   }
1039
1040 #if 0
1041   /* TEST ONLY */
1042   {
1043     int element = EL_SAND;
1044     int sound_action = ACTION_DIGGING;
1045     int j = 0;
1046
1047     while (sound_action_properties[j].text)
1048     {
1049       if (sound_action_properties[j].value == sound_action)
1050         printf("element %d, sound action '%s'  == %d\n",
1051                element, sound_action_properties[j].text,
1052                element_info_[element].sound[sound_action]);
1053       j++;
1054     }
1055   }
1056 #endif
1057 }
1058
1059 void InitElementProperties()
1060 {
1061   int i, j;
1062
1063   static int ep_amoebalive[] =
1064   {
1065     EL_AMOEBA_WET,
1066     EL_AMOEBA_DRY,
1067     EL_AMOEBA_FULL,
1068     EL_BD_AMOEBA
1069   };
1070   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1071
1072   static int ep_amoeboid[] =
1073   {
1074     EL_AMOEBA_DEAD,
1075     EL_AMOEBA_WET,
1076     EL_AMOEBA_DRY,
1077     EL_AMOEBA_FULL,
1078     EL_BD_AMOEBA
1079   };
1080   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1081
1082   static int ep_schluessel[] =
1083   {
1084     EL_KEY1,
1085     EL_KEY2,
1086     EL_KEY3,
1087     EL_KEY4,
1088     EL_EM_KEY1,
1089     EL_EM_KEY2,
1090     EL_EM_KEY3,
1091     EL_EM_KEY4
1092   };
1093   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1094
1095   static int ep_pforte[] =
1096   {
1097     EL_GATE1,
1098     EL_GATE2,
1099     EL_GATE3,
1100     EL_GATE4,
1101     EL_GATE1_GRAY,
1102     EL_GATE2_GRAY,
1103     EL_GATE3_GRAY,
1104     EL_GATE4_GRAY,
1105     EL_EM_GATE1,
1106     EL_EM_GATE2,
1107     EL_EM_GATE3,
1108     EL_EM_GATE4,
1109     EL_EM_GATE1_GRAY,
1110     EL_EM_GATE2_GRAY,
1111     EL_EM_GATE3_GRAY,
1112     EL_EM_GATE4_GRAY,
1113     EL_SWITCHGATE_OPEN,
1114     EL_SWITCHGATE_OPENING,
1115     EL_SWITCHGATE_CLOSED,
1116     EL_SWITCHGATE_CLOSING,
1117     EL_TIMEGATE_OPEN,
1118     EL_TIMEGATE_OPENING,
1119     EL_TIMEGATE_CLOSED,
1120     EL_TIMEGATE_CLOSING,
1121     EL_TUBE_ALL,
1122     EL_TUBE_VERTICAL,
1123     EL_TUBE_HORIZONTAL,
1124     EL_TUBE_VERTICAL_LEFT,
1125     EL_TUBE_VERTICAL_RIGHT,
1126     EL_TUBE_HORIZONTAL_UP,
1127     EL_TUBE_HORIZONTAL_DOWN,
1128     EL_TUBE_LEFT_UP,
1129     EL_TUBE_LEFT_DOWN,
1130     EL_TUBE_RIGHT_UP,
1131     EL_TUBE_RIGHT_DOWN
1132   };
1133   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1134
1135   static int ep_solid[] =
1136   {
1137     EL_STEELWALL,
1138     EL_WALL,
1139     EL_WALL_GROWING,
1140     EL_WALL_GROWING_X,
1141     EL_WALL_GROWING_Y,
1142     EL_WALL_GROWING_XY,
1143     EL_BD_WALL,
1144     EL_WALL_CRUMBLED,
1145     EL_EXIT_CLOSED,
1146     EL_EXIT_OPENING,
1147     EL_EXIT_OPEN,
1148     EL_AMOEBA_DEAD,
1149     EL_AMOEBA_WET,
1150     EL_AMOEBA_DRY,
1151     EL_AMOEBA_FULL,
1152     EL_BD_AMOEBA,
1153     EL_QUICKSAND_FULL,
1154     EL_QUICKSAND_EMPTY,
1155     EL_QUICKSAND_FILLING,
1156     EL_QUICKSAND_EMPTYING,
1157     EL_MAGIC_WALL,
1158     EL_MAGIC_WALL_ACTIVE,
1159     EL_MAGIC_WALL_EMPTYING,
1160     EL_MAGIC_WALL_FILLING,
1161     EL_MAGIC_WALL_FULL,
1162     EL_MAGIC_WALL_DEAD,
1163     EL_BD_MAGIC_WALL,
1164     EL_BD_MAGIC_WALL_ACTIVE,
1165     EL_BD_MAGIC_WALL_EMPTYING,
1166     EL_BD_MAGIC_WALL_FULL,
1167     EL_BD_MAGIC_WALL_FILLING,
1168     EL_BD_MAGIC_WALL_DEAD,
1169     EL_GAMEOFLIFE,
1170     EL_BIOMAZE,
1171     EL_ACIDPOOL_TOPLEFT,
1172     EL_ACIDPOOL_TOPRIGHT,
1173     EL_ACIDPOOL_BOTTOMLEFT,
1174     EL_ACIDPOOL_BOTTOM,
1175     EL_ACIDPOOL_BOTTOMRIGHT,
1176     EL_SP_CHIP_SINGLE,
1177     EL_SP_CHIP_LEFT,
1178     EL_SP_CHIP_RIGHT,
1179     EL_SP_CHIP_UPPER,
1180     EL_SP_CHIP_LOWER,
1181     EL_SP_HARD_GRAY,
1182     EL_SP_HARD_GREEN,
1183     EL_SP_HARD_BLUE,
1184     EL_SP_HARD_RED,
1185     EL_SP_HARD_YELLOW,
1186     EL_SP_HARD_BASE1,
1187     EL_SP_HARD_BASE2,
1188     EL_SP_HARD_BASE3,
1189     EL_SP_HARD_BASE4,
1190     EL_SP_HARD_BASE5,
1191     EL_SP_HARD_BASE6,
1192     EL_SP_TERMINAL,
1193     EL_SP_TERMINAL_ACTIVE,
1194     EL_SP_EXIT_CLOSED,
1195     EL_SP_EXIT_OPEN,
1196     EL_INVISIBLE_STEELWALL,
1197     EL_INVISIBLE_STEELWALL_ACTIVE,
1198     EL_INVISIBLE_WALL,
1199     EL_INVISIBLE_WALL_ACTIVE,
1200     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1201     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1202     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1203     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1204     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1205     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1206     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1207     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1208     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1209     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1210     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1211     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1212     EL_SWITCHGATE_SWITCH_UP,
1213     EL_SWITCHGATE_SWITCH_DOWN,
1214     EL_LIGHT_SWITCH,
1215     EL_LIGHT_SWITCH_ACTIVE,
1216     EL_TIMEGATE_SWITCH,
1217     EL_TIMEGATE_SWITCH_ACTIVE,
1218     EL_SIGN_EXCLAMATION,
1219     EL_SIGN_RADIOACTIVITY,
1220     EL_SIGN_STOP,
1221     EL_SIGN_WHEELCHAIR,
1222     EL_SIGN_PARKING,
1223     EL_SIGN_ONEWAY,
1224     EL_SIGN_HEART,
1225     EL_SIGN_TRIANGLE,
1226     EL_SIGN_ROUND,
1227     EL_SIGN_EXIT,
1228     EL_SIGN_YINYANG,
1229     EL_SIGN_OTHER,
1230     EL_STEELWALL_SLANTED,
1231     EL_EMC_STEELWALL1,
1232     EL_EMC_STEELWALL2,
1233     EL_EMC_STEELWALL3,
1234     EL_EMC_STEELWALL4,
1235     EL_EMC_WALL_PILLAR_UPPER,
1236     EL_EMC_WALL_PILLAR_MIDDLE,
1237     EL_EMC_WALL_PILLAR_LOWER,
1238     EL_EMC_WALL4,
1239     EL_EMC_WALL5,
1240     EL_EMC_WALL6,
1241     EL_EMC_WALL7,
1242     EL_EMC_WALL8,
1243     EL_CRYSTAL,
1244     EL_WALL_PEARL,
1245     EL_WALL_CRYSTAL,
1246     EL_GATE1,
1247     EL_GATE2,
1248     EL_GATE3,
1249     EL_GATE4,
1250     EL_GATE1_GRAY,
1251     EL_GATE2_GRAY,
1252     EL_GATE3_GRAY,
1253     EL_GATE4_GRAY,
1254     EL_EM_GATE1,
1255     EL_EM_GATE2,
1256     EL_EM_GATE3,
1257     EL_EM_GATE4,
1258     EL_EM_GATE1_GRAY,
1259     EL_EM_GATE2_GRAY,
1260     EL_EM_GATE3_GRAY,
1261     EL_EM_GATE4_GRAY,
1262     EL_SWITCHGATE_OPEN,
1263     EL_SWITCHGATE_OPENING,
1264     EL_SWITCHGATE_CLOSED,
1265     EL_SWITCHGATE_CLOSING,
1266     EL_TIMEGATE_OPEN,
1267     EL_TIMEGATE_OPENING,
1268     EL_TIMEGATE_CLOSED,
1269     EL_TIMEGATE_CLOSING,
1270     EL_TUBE_ALL,
1271     EL_TUBE_VERTICAL,
1272     EL_TUBE_HORIZONTAL,
1273     EL_TUBE_VERTICAL_LEFT,
1274     EL_TUBE_VERTICAL_RIGHT,
1275     EL_TUBE_HORIZONTAL_UP,
1276     EL_TUBE_HORIZONTAL_DOWN,
1277     EL_TUBE_LEFT_UP,
1278     EL_TUBE_LEFT_DOWN,
1279     EL_TUBE_RIGHT_UP,
1280     EL_TUBE_RIGHT_DOWN
1281   };
1282   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1283
1284   static int ep_massive[] =
1285   {
1286     EL_STEELWALL,
1287     EL_ACID,
1288     EL_ACIDPOOL_TOPLEFT,
1289     EL_ACIDPOOL_TOPRIGHT,
1290     EL_ACIDPOOL_BOTTOMLEFT,
1291     EL_ACIDPOOL_BOTTOM,
1292     EL_ACIDPOOL_BOTTOMRIGHT,
1293     EL_SP_HARD_GRAY,
1294     EL_SP_HARD_GREEN,
1295     EL_SP_HARD_BLUE,
1296     EL_SP_HARD_RED,
1297     EL_SP_HARD_YELLOW,
1298     EL_SP_HARD_BASE1,
1299     EL_SP_HARD_BASE2,
1300     EL_SP_HARD_BASE3,
1301     EL_SP_HARD_BASE4,
1302     EL_SP_HARD_BASE5,
1303     EL_SP_HARD_BASE6,
1304     EL_INVISIBLE_STEELWALL,
1305     EL_INVISIBLE_STEELWALL_ACTIVE,
1306     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1307     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1308     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1309     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1310     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1311     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1312     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1313     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1314     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1315     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1316     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1317     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1318     EL_LIGHT_SWITCH,
1319     EL_LIGHT_SWITCH_ACTIVE,
1320     EL_SIGN_EXCLAMATION,
1321     EL_SIGN_RADIOACTIVITY,
1322     EL_SIGN_STOP,
1323     EL_SIGN_WHEELCHAIR,
1324     EL_SIGN_PARKING,
1325     EL_SIGN_ONEWAY,
1326     EL_SIGN_HEART,
1327     EL_SIGN_TRIANGLE,
1328     EL_SIGN_ROUND,
1329     EL_SIGN_EXIT,
1330     EL_SIGN_YINYANG,
1331     EL_SIGN_OTHER,
1332     EL_STEELWALL_SLANTED,
1333     EL_EMC_STEELWALL1,
1334     EL_EMC_STEELWALL2,
1335     EL_EMC_STEELWALL3,
1336     EL_EMC_STEELWALL4,
1337     EL_CRYSTAL,
1338     EL_GATE1,
1339     EL_GATE2,
1340     EL_GATE3,
1341     EL_GATE4,
1342     EL_GATE1_GRAY,
1343     EL_GATE2_GRAY,
1344     EL_GATE3_GRAY,
1345     EL_GATE4_GRAY,
1346     EL_EM_GATE1,
1347     EL_EM_GATE2,
1348     EL_EM_GATE3,
1349     EL_EM_GATE4,
1350     EL_EM_GATE1_GRAY,
1351     EL_EM_GATE2_GRAY,
1352     EL_EM_GATE3_GRAY,
1353     EL_EM_GATE4_GRAY,
1354     EL_SWITCHGATE_OPEN,
1355     EL_SWITCHGATE_OPENING,
1356     EL_SWITCHGATE_CLOSED,
1357     EL_SWITCHGATE_CLOSING,
1358     EL_TIMEGATE_OPEN,
1359     EL_TIMEGATE_OPENING,
1360     EL_TIMEGATE_CLOSED,
1361     EL_TIMEGATE_CLOSING,
1362     EL_TUBE_ALL,
1363     EL_TUBE_VERTICAL,
1364     EL_TUBE_HORIZONTAL,
1365     EL_TUBE_VERTICAL_LEFT,
1366     EL_TUBE_VERTICAL_RIGHT,
1367     EL_TUBE_HORIZONTAL_UP,
1368     EL_TUBE_HORIZONTAL_DOWN,
1369     EL_TUBE_LEFT_UP,
1370     EL_TUBE_LEFT_DOWN,
1371     EL_TUBE_RIGHT_UP,
1372     EL_TUBE_RIGHT_DOWN
1373   };
1374   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1375
1376   static int ep_slippery[] =
1377   {
1378     EL_WALL_CRUMBLED,
1379     EL_BD_WALL,
1380     EL_ROCK,
1381     EL_BD_ROCK,
1382     EL_EMERALD,
1383     EL_BD_DIAMOND,
1384     EL_EMERALD_YELLOW,
1385     EL_EMERALD_RED,
1386     EL_EMERALD_PURPLE,
1387     EL_DIAMOND,
1388     EL_BOMB,
1389     EL_NUT,
1390     EL_ROBOT_WHEEL_ACTIVE,
1391     EL_ROBOT_WHEEL,
1392     EL_TIME_ORB_FULL,
1393     EL_TIME_ORB_EMPTY,
1394     EL_LAMP_ACTIVE,
1395     EL_LAMP,
1396     EL_ACIDPOOL_TOPLEFT,
1397     EL_ACIDPOOL_TOPRIGHT,
1398     EL_SATELLITE,
1399     EL_SP_ZONK,
1400     EL_SP_INFOTRON,
1401     EL_SP_CHIP_SINGLE,
1402     EL_SP_CHIP_LEFT,
1403     EL_SP_CHIP_RIGHT,
1404     EL_SP_CHIP_UPPER,
1405     EL_SP_CHIP_LOWER,
1406     EL_SPEED_PILL,
1407     EL_STEELWALL_SLANTED,
1408     EL_PEARL,
1409     EL_CRYSTAL
1410   };
1411   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1412
1413   static int ep_enemy[] =
1414   {
1415     EL_BUG,
1416     EL_SPACESHIP,
1417     EL_BD_BUTTERFLY,
1418     EL_BD_FIREFLY,
1419     EL_YAMYAM,
1420     EL_DARK_YAMYAM,
1421     EL_ROBOT,
1422     EL_PACMAN,
1423     EL_SP_SNIKSNAK,
1424     EL_SP_ELECTRON
1425   };
1426   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1427
1428   static int ep_mauer[] =
1429   {
1430     EL_STEELWALL,
1431     EL_GATE1,
1432     EL_GATE2,
1433     EL_GATE3,
1434     EL_GATE4,
1435     EL_GATE1_GRAY,
1436     EL_GATE2_GRAY,
1437     EL_GATE3_GRAY,
1438     EL_GATE4_GRAY,
1439     EL_EM_GATE1,
1440     EL_EM_GATE2,
1441     EL_EM_GATE3,
1442     EL_EM_GATE4,
1443     EL_EM_GATE1_GRAY,
1444     EL_EM_GATE2_GRAY,
1445     EL_EM_GATE3_GRAY,
1446     EL_EM_GATE4_GRAY,
1447     EL_EXIT_CLOSED,
1448     EL_EXIT_OPENING,
1449     EL_EXIT_OPEN,
1450     EL_WALL,
1451     EL_WALL_CRUMBLED,
1452     EL_WALL_GROWING,
1453     EL_WALL_GROWING_X,
1454     EL_WALL_GROWING_Y,
1455     EL_WALL_GROWING_XY,
1456     EL_WALL_GROWING_ACTIVE,
1457     EL_BD_WALL,
1458     EL_SP_CHIP_SINGLE,
1459     EL_SP_CHIP_LEFT,
1460     EL_SP_CHIP_RIGHT,
1461     EL_SP_CHIP_UPPER,
1462     EL_SP_CHIP_LOWER,
1463     EL_SP_HARD_GRAY,
1464     EL_SP_HARD_GREEN,
1465     EL_SP_HARD_BLUE,
1466     EL_SP_HARD_RED,
1467     EL_SP_HARD_YELLOW,
1468     EL_SP_HARD_BASE1,
1469     EL_SP_HARD_BASE2,
1470     EL_SP_HARD_BASE3,
1471     EL_SP_HARD_BASE4,
1472     EL_SP_HARD_BASE5,
1473     EL_SP_HARD_BASE6,
1474     EL_SP_TERMINAL,
1475     EL_SP_TERMINAL_ACTIVE,
1476     EL_SP_EXIT_CLOSED,
1477     EL_SP_EXIT_OPEN,
1478     EL_INVISIBLE_STEELWALL,
1479     EL_INVISIBLE_STEELWALL_ACTIVE,
1480     EL_INVISIBLE_WALL,
1481     EL_INVISIBLE_WALL_ACTIVE,
1482     EL_STEELWALL_SLANTED,
1483     EL_EMC_STEELWALL1,
1484     EL_EMC_STEELWALL2,
1485     EL_EMC_STEELWALL3,
1486     EL_EMC_STEELWALL4,
1487     EL_EMC_WALL_PILLAR_UPPER,
1488     EL_EMC_WALL_PILLAR_MIDDLE,
1489     EL_EMC_WALL_PILLAR_LOWER,
1490     EL_EMC_WALL4,
1491     EL_EMC_WALL5,
1492     EL_EMC_WALL6,
1493     EL_EMC_WALL7,
1494     EL_EMC_WALL8
1495   };
1496   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1497
1498   static int ep_can_fall[] =
1499   {
1500     EL_ROCK,
1501     EL_BD_ROCK,
1502     EL_EMERALD,
1503     EL_BD_DIAMOND,
1504     EL_EMERALD_YELLOW,
1505     EL_EMERALD_RED,
1506     EL_EMERALD_PURPLE,
1507     EL_DIAMOND,
1508     EL_BOMB,
1509     EL_NUT,
1510     EL_AMOEBA_DROP,
1511     EL_QUICKSAND_FULL,
1512     EL_MAGIC_WALL_FULL,
1513     EL_BD_MAGIC_WALL_FULL,
1514     EL_TIME_ORB_FULL,
1515     EL_TIME_ORB_EMPTY,
1516     EL_SP_ZONK,
1517     EL_SP_INFOTRON,
1518     EL_SP_DISK_ORANGE,
1519     EL_PEARL,
1520     EL_CRYSTAL,
1521     EL_SPRING,
1522     EL_DX_SUPABOMB
1523   };
1524   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1525
1526   static int ep_can_smash[] =
1527   {
1528     EL_ROCK,
1529     EL_BD_ROCK,
1530     EL_EMERALD,
1531     EL_BD_DIAMOND,
1532     EL_EMERALD_YELLOW,
1533     EL_EMERALD_RED,
1534     EL_EMERALD_PURPLE,
1535     EL_DIAMOND,
1536     EL_KEY1,
1537     EL_KEY2,
1538     EL_KEY3,
1539     EL_KEY4,
1540     EL_EM_KEY1,
1541     EL_EM_KEY2,
1542     EL_EM_KEY3,
1543     EL_EM_KEY4,
1544     EL_BOMB,
1545     EL_NUT,
1546     EL_AMOEBA_DROP,
1547     EL_TIME_ORB_FULL,
1548     EL_TIME_ORB_EMPTY,
1549     EL_SP_ZONK,
1550     EL_SP_INFOTRON,
1551     EL_SP_DISK_ORANGE,
1552     EL_PEARL,
1553     EL_CRYSTAL,
1554     EL_SPRING,
1555     EL_DX_SUPABOMB
1556   };
1557   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1558
1559   static int ep_can_change[] =
1560   {
1561     EL_ROCK,
1562     EL_BD_ROCK,
1563     EL_EMERALD,
1564     EL_BD_DIAMOND,
1565     EL_EMERALD_YELLOW,
1566     EL_EMERALD_RED,
1567     EL_EMERALD_PURPLE,
1568     EL_DIAMOND
1569   };
1570   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1571
1572   static int ep_can_move[] =
1573   {
1574     EL_BUG,
1575     EL_SPACESHIP,
1576     EL_BD_BUTTERFLY,
1577     EL_BD_FIREFLY,
1578     EL_YAMYAM,
1579     EL_DARK_YAMYAM,
1580     EL_ROBOT,
1581     EL_PACMAN,
1582     EL_MOLE,
1583     EL_PENGUIN,
1584     EL_PIG,
1585     EL_DRAGON,
1586     EL_SATELLITE,
1587     EL_SP_SNIKSNAK,
1588     EL_SP_ELECTRON,
1589     EL_BALLOON,
1590     EL_SPRING
1591   };
1592   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1593
1594   static int ep_could_move[] =
1595   {
1596     EL_BUG_RIGHT,
1597     EL_BUG_UP,
1598     EL_BUG_LEFT,
1599     EL_BUG_DOWN,
1600     EL_SPACESHIP_RIGHT,
1601     EL_SPACESHIP_UP,
1602     EL_SPACESHIP_LEFT,
1603     EL_SPACESHIP_DOWN,
1604     EL_BD_BUTTERFLY_RIGHT,
1605     EL_BD_BUTTERFLY_UP,
1606     EL_BD_BUTTERFLY_LEFT,
1607     EL_BD_BUTTERFLY_DOWN,
1608     EL_BD_FIREFLY_RIGHT,
1609     EL_BD_FIREFLY_UP,
1610     EL_BD_FIREFLY_LEFT,
1611     EL_BD_FIREFLY_DOWN,
1612     EL_PACMAN_RIGHT,
1613     EL_PACMAN_UP,
1614     EL_PACMAN_LEFT,
1615     EL_PACMAN_DOWN
1616   };
1617   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1618
1619   static int ep_dont_touch[] =
1620   {
1621     EL_BUG,
1622     EL_SPACESHIP,
1623     EL_BD_BUTTERFLY,
1624     EL_BD_FIREFLY
1625   };
1626   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1627
1628   static int ep_dont_go_to[] =
1629   {
1630     EL_BUG,
1631     EL_SPACESHIP,
1632     EL_BD_BUTTERFLY,
1633     EL_BD_FIREFLY,
1634     EL_YAMYAM,
1635     EL_DARK_YAMYAM,
1636     EL_ROBOT,
1637     EL_PACMAN,
1638     EL_AMOEBA_DROP,
1639     EL_ACID,
1640     EL_SP_SNIKSNAK,
1641     EL_SP_ELECTRON,
1642     EL_SP_BUGGY_BASE_ACTIVE,
1643     EL_TRAP_ACTIVE,
1644     EL_LANDMINE
1645   };
1646   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1647
1648   static int ep_mampf2[] =
1649   {
1650     EL_SAND,
1651     EL_BUG,
1652     EL_SPACESHIP,
1653     EL_BD_BUTTERFLY,
1654     EL_BD_FIREFLY,
1655     EL_YAMYAM,
1656     EL_ROBOT,
1657     EL_PACMAN,
1658     EL_AMOEBA_DROP,
1659     EL_AMOEBA_DEAD,
1660     EL_AMOEBA_WET,
1661     EL_AMOEBA_DRY,
1662     EL_AMOEBA_FULL,
1663     EL_BD_AMOEBA,
1664     EL_EMERALD,
1665     EL_BD_DIAMOND,
1666     EL_EMERALD_YELLOW,
1667     EL_EMERALD_RED,
1668     EL_EMERALD_PURPLE,
1669     EL_DIAMOND,
1670     EL_PEARL,
1671     EL_CRYSTAL
1672   };
1673   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1674
1675   static int ep_bd_element[] =
1676   {
1677     EL_EMPTY,
1678     EL_SAND,
1679     EL_WALL_CRUMBLED,
1680     EL_BD_WALL,
1681     EL_ROCK,
1682     EL_BD_ROCK,
1683     EL_BD_DIAMOND,
1684     EL_BD_MAGIC_WALL,
1685     EL_EXIT_CLOSED,
1686     EL_EXIT_OPEN,
1687     EL_STEELWALL,
1688     EL_PLAYER1,
1689     EL_BD_FIREFLY,
1690     EL_BD_FIREFLY_1,
1691     EL_BD_FIREFLY_2,
1692     EL_BD_FIREFLY_3,
1693     EL_BD_FIREFLY_4,
1694     EL_BD_BUTTERFLY,
1695     EL_BD_BUTTERFLY_1,
1696     EL_BD_BUTTERFLY_2,
1697     EL_BD_BUTTERFLY_3,
1698     EL_BD_BUTTERFLY_4,
1699     EL_BD_AMOEBA,
1700     EL_CHAR_QUESTION
1701   };
1702   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1703
1704   static int ep_sb_element[] =
1705   {
1706     EL_EMPTY,
1707     EL_STEELWALL,
1708     EL_SOKOBAN_OBJECT,
1709     EL_SOKOBAN_FIELD_EMPTY,
1710     EL_SOKOBAN_FIELD_FULL,
1711     EL_PLAYER1,
1712     EL_INVISIBLE_STEELWALL
1713   };
1714   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1715
1716   static int ep_gem[] =
1717   {
1718     EL_EMERALD,
1719     EL_BD_DIAMOND,
1720     EL_EMERALD_YELLOW,
1721     EL_EMERALD_RED,
1722     EL_EMERALD_PURPLE,
1723     EL_DIAMOND
1724   };
1725   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1726
1727   static int ep_inactive[] =
1728   {
1729     EL_EMPTY,
1730     EL_SAND,
1731     EL_WALL,
1732     EL_BD_WALL,
1733     EL_WALL_CRUMBLED,
1734     EL_STEELWALL,
1735     EL_AMOEBA_DEAD,
1736     EL_QUICKSAND_EMPTY,
1737     EL_STONEBLOCK,
1738     EL_ROBOT_WHEEL,
1739     EL_KEY1,
1740     EL_KEY2,
1741     EL_KEY3,
1742     EL_KEY4,
1743     EL_EM_KEY1,
1744     EL_EM_KEY2,
1745     EL_EM_KEY3,
1746     EL_EM_KEY4,
1747     EL_GATE1,
1748     EL_GATE2,
1749     EL_GATE3,
1750     EL_GATE4,
1751     EL_GATE1_GRAY,
1752     EL_GATE2_GRAY,
1753     EL_GATE3_GRAY,
1754     EL_GATE4_GRAY,
1755     EL_EM_GATE1,
1756     EL_EM_GATE2,
1757     EL_EM_GATE3,
1758     EL_EM_GATE4,
1759     EL_EM_GATE1_GRAY,
1760     EL_EM_GATE2_GRAY,
1761     EL_EM_GATE3_GRAY,
1762     EL_EM_GATE4_GRAY,
1763     EL_DYNAMITE,
1764     EL_INVISIBLE_STEELWALL,
1765     EL_INVISIBLE_WALL,
1766     EL_INVISIBLE_SAND,
1767     EL_LAMP,
1768     EL_LAMP_ACTIVE,
1769     EL_WALL_EMERALD,
1770     EL_WALL_DIAMOND,
1771     EL_WALL_BD_DIAMOND,
1772     EL_WALL_EMERALD_YELLOW,
1773     EL_DYNABOMB_NR,
1774     EL_DYNABOMB_SZ,
1775     EL_DYNABOMB_XL,
1776     EL_SOKOBAN_OBJECT,
1777     EL_SOKOBAN_FIELD_EMPTY,
1778     EL_SOKOBAN_FIELD_FULL,
1779     EL_WALL_EMERALD_RED,
1780     EL_WALL_EMERALD_PURPLE,
1781     EL_ACIDPOOL_TOPLEFT,
1782     EL_ACIDPOOL_TOPRIGHT,
1783     EL_ACIDPOOL_BOTTOMLEFT,
1784     EL_ACIDPOOL_BOTTOM,
1785     EL_ACIDPOOL_BOTTOMRIGHT,
1786     EL_MAGIC_WALL,
1787     EL_MAGIC_WALL_DEAD,
1788     EL_BD_MAGIC_WALL,
1789     EL_BD_MAGIC_WALL_DEAD,
1790     EL_AMOEBA_TO_DIAMOND,
1791     EL_BLOCKED,
1792     EL_SP_EMPTY,
1793     EL_SP_BASE,
1794     EL_SP_PORT1_RIGHT,
1795     EL_SP_PORT1_DOWN,
1796     EL_SP_PORT1_LEFT,
1797     EL_SP_PORT1_UP,
1798     EL_SP_PORT2_RIGHT,
1799     EL_SP_PORT2_DOWN,
1800     EL_SP_PORT2_LEFT,
1801     EL_SP_PORT2_UP,
1802     EL_SP_PORT_X,
1803     EL_SP_PORT_Y,
1804     EL_SP_PORT_XY,
1805     EL_SP_DISK_RED,
1806     EL_SP_DISK_YELLOW,
1807     EL_SP_CHIP_SINGLE,
1808     EL_SP_CHIP_LEFT,
1809     EL_SP_CHIP_RIGHT,
1810     EL_SP_CHIP_UPPER,
1811     EL_SP_CHIP_LOWER,
1812     EL_SP_HARD_GRAY,
1813     EL_SP_HARD_GREEN,
1814     EL_SP_HARD_BLUE,
1815     EL_SP_HARD_RED,
1816     EL_SP_HARD_YELLOW,
1817     EL_SP_HARD_BASE1,
1818     EL_SP_HARD_BASE2,
1819     EL_SP_HARD_BASE3,
1820     EL_SP_HARD_BASE4,
1821     EL_SP_HARD_BASE5,
1822     EL_SP_HARD_BASE6,
1823     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1824     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1825     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1826     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1827     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1828     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1829     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1830     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1831     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1832     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1833     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1834     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1835     EL_SIGN_EXCLAMATION,
1836     EL_SIGN_RADIOACTIVITY,
1837     EL_SIGN_STOP,
1838     EL_SIGN_WHEELCHAIR,
1839     EL_SIGN_PARKING,
1840     EL_SIGN_ONEWAY,
1841     EL_SIGN_HEART,
1842     EL_SIGN_TRIANGLE,
1843     EL_SIGN_ROUND,
1844     EL_SIGN_EXIT,
1845     EL_SIGN_YINYANG,
1846     EL_SIGN_OTHER,
1847     EL_STEELWALL_SLANTED,
1848     EL_EMC_STEELWALL1,
1849     EL_EMC_STEELWALL2,
1850     EL_EMC_STEELWALL3,
1851     EL_EMC_STEELWALL4,
1852     EL_EMC_WALL_PILLAR_UPPER,
1853     EL_EMC_WALL_PILLAR_MIDDLE,
1854     EL_EMC_WALL_PILLAR_LOWER,
1855     EL_EMC_WALL4,
1856     EL_EMC_WALL5,
1857     EL_EMC_WALL6,
1858     EL_EMC_WALL7,
1859     EL_EMC_WALL8
1860   };
1861   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1862
1863   static int ep_explosive[] =
1864   {
1865     EL_BOMB,
1866     EL_DYNAMITE_ACTIVE,
1867     EL_DYNAMITE,
1868     EL_DYNABOMB_PLAYER1_ACTIVE,
1869     EL_DYNABOMB_PLAYER2_ACTIVE,
1870     EL_DYNABOMB_PLAYER3_ACTIVE,
1871     EL_DYNABOMB_PLAYER4_ACTIVE,
1872     EL_DYNABOMB_NR,
1873     EL_DYNABOMB_SZ,
1874     EL_DYNABOMB_XL,
1875     EL_BUG,
1876     EL_MOLE,
1877     EL_PENGUIN,
1878     EL_PIG,
1879     EL_DRAGON,
1880     EL_SATELLITE,
1881     EL_SP_DISK_RED,
1882     EL_SP_DISK_ORANGE,
1883     EL_SP_DISK_YELLOW,
1884     EL_SP_SNIKSNAK,
1885     EL_SP_ELECTRON,
1886     EL_DX_SUPABOMB
1887   };
1888   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1889
1890   static int ep_mampf3[] =
1891   {
1892     EL_EMERALD,
1893     EL_BD_DIAMOND,
1894     EL_EMERALD_YELLOW,
1895     EL_EMERALD_RED,
1896     EL_EMERALD_PURPLE,
1897     EL_DIAMOND,
1898     EL_PEARL,
1899     EL_CRYSTAL
1900   };
1901   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1902
1903   static int ep_pushable[] =
1904   {
1905     EL_ROCK,
1906     EL_BD_ROCK,
1907     EL_BOMB,
1908     EL_NUT,
1909     EL_TIME_ORB_EMPTY,
1910     EL_SOKOBAN_FIELD_FULL,
1911     EL_SOKOBAN_OBJECT,
1912     EL_SATELLITE,
1913     EL_SP_ZONK,
1914     EL_SP_DISK_ORANGE,
1915     EL_SP_DISK_YELLOW,
1916     EL_BALLOON,
1917     EL_SPRING,
1918     EL_DX_SUPABOMB
1919   };
1920   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1921
1922   static int ep_player[] =
1923   {
1924     EL_PLAYER1,
1925     EL_PLAYER2,
1926     EL_PLAYER3,
1927     EL_PLAYER4
1928   };
1929   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1930
1931   static int ep_has_content[] =
1932   {
1933     EL_YAMYAM,
1934     EL_AMOEBA_WET,
1935     EL_AMOEBA_DRY,
1936     EL_AMOEBA_FULL,
1937     EL_BD_AMOEBA
1938   };
1939   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1940
1941   static int ep_eatable[] =
1942   {
1943     EL_SAND,
1944     EL_SP_BASE,
1945     EL_SP_BUGGY_BASE,
1946     EL_SP_BUGGY_BASE_ACTIVATING,
1947     EL_TRAP,
1948     EL_INVISIBLE_SAND,
1949     EL_INVISIBLE_SAND_ACTIVE
1950   };
1951   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1952
1953   static int ep_sp_element[] =
1954   {
1955     EL_SP_EMPTY,
1956     EL_SP_ZONK,
1957     EL_SP_BASE,
1958     EL_SP_MURPHY,
1959     EL_SP_INFOTRON,
1960     EL_SP_CHIP_SINGLE,
1961     EL_SP_HARD_GRAY,
1962     EL_SP_EXIT_CLOSED,
1963     EL_SP_EXIT_OPEN,
1964     EL_SP_DISK_ORANGE,
1965     EL_SP_PORT1_RIGHT,
1966     EL_SP_PORT1_DOWN,
1967     EL_SP_PORT1_LEFT,
1968     EL_SP_PORT1_UP,
1969     EL_SP_PORT2_RIGHT,
1970     EL_SP_PORT2_DOWN,
1971     EL_SP_PORT2_LEFT,
1972     EL_SP_PORT2_UP,
1973     EL_SP_SNIKSNAK,
1974     EL_SP_DISK_YELLOW,
1975     EL_SP_TERMINAL,
1976     EL_SP_DISK_RED,
1977     EL_SP_PORT_Y,
1978     EL_SP_PORT_X,
1979     EL_SP_PORT_XY,
1980     EL_SP_ELECTRON,
1981     EL_SP_BUGGY_BASE,
1982     EL_SP_CHIP_LEFT,
1983     EL_SP_CHIP_RIGHT,
1984     EL_SP_HARD_BASE1,
1985     EL_SP_HARD_GREEN,
1986     EL_SP_HARD_BLUE,
1987     EL_SP_HARD_RED,
1988     EL_SP_HARD_YELLOW,
1989     EL_SP_HARD_BASE2,
1990     EL_SP_HARD_BASE3,
1991     EL_SP_HARD_BASE4,
1992     EL_SP_HARD_BASE5,
1993     EL_SP_HARD_BASE6,
1994     EL_SP_CHIP_UPPER,
1995     EL_SP_CHIP_LOWER,
1996     /* additional elements that appeared in newer Supaplex levels */
1997     EL_INVISIBLE_WALL,
1998     /* more than one murphy in a level results in an inactive clone */
1999     EL_SP_MURPHY_CLONE
2000   };
2001   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2002
2003   static int ep_quick_gate[] =
2004   {
2005     EL_EM_GATE1,
2006     EL_EM_GATE2,
2007     EL_EM_GATE3,
2008     EL_EM_GATE4,
2009     EL_EM_GATE1_GRAY,
2010     EL_EM_GATE2_GRAY,
2011     EL_EM_GATE3_GRAY,
2012     EL_EM_GATE4_GRAY,
2013     EL_SP_PORT1_LEFT,
2014     EL_SP_PORT2_LEFT,
2015     EL_SP_PORT1_RIGHT,
2016     EL_SP_PORT2_RIGHT,
2017     EL_SP_PORT1_UP,
2018     EL_SP_PORT2_UP,
2019     EL_SP_PORT1_DOWN,
2020     EL_SP_PORT2_DOWN,
2021     EL_SP_PORT_X,
2022     EL_SP_PORT_Y,
2023     EL_SP_PORT_XY,
2024     EL_SWITCHGATE_OPEN,
2025     EL_TIMEGATE_OPEN
2026   };
2027   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2028
2029   static int ep_over_player[] =
2030   {
2031     EL_SP_PORT1_LEFT,
2032     EL_SP_PORT2_LEFT,
2033     EL_SP_PORT1_RIGHT,
2034     EL_SP_PORT2_RIGHT,
2035     EL_SP_PORT1_UP,
2036     EL_SP_PORT2_UP,
2037     EL_SP_PORT1_DOWN,
2038     EL_SP_PORT2_DOWN,
2039     EL_SP_PORT_X,
2040     EL_SP_PORT_Y,
2041     EL_SP_PORT_XY,
2042     EL_TUBE_ALL,
2043     EL_TUBE_VERTICAL,
2044     EL_TUBE_HORIZONTAL,
2045     EL_TUBE_VERTICAL_LEFT,
2046     EL_TUBE_VERTICAL_RIGHT,
2047     EL_TUBE_HORIZONTAL_UP,
2048     EL_TUBE_HORIZONTAL_DOWN,
2049     EL_TUBE_LEFT_UP,
2050     EL_TUBE_LEFT_DOWN,
2051     EL_TUBE_RIGHT_UP,
2052     EL_TUBE_RIGHT_DOWN
2053   };
2054   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2055
2056   static int ep_active_bomb[] =
2057   {
2058     EL_DYNAMITE_ACTIVE,
2059     EL_DYNABOMB_PLAYER1_ACTIVE,
2060     EL_DYNABOMB_PLAYER2_ACTIVE,
2061     EL_DYNABOMB_PLAYER3_ACTIVE,
2062     EL_DYNABOMB_PLAYER4_ACTIVE
2063   };
2064   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2065
2066   static int ep_belt[] =
2067   {
2068     EL_CONVEYOR_BELT1_LEFT,
2069     EL_CONVEYOR_BELT1_MIDDLE,
2070     EL_CONVEYOR_BELT1_RIGHT,
2071     EL_CONVEYOR_BELT2_LEFT,
2072     EL_CONVEYOR_BELT2_MIDDLE,
2073     EL_CONVEYOR_BELT2_RIGHT,
2074     EL_CONVEYOR_BELT3_LEFT,
2075     EL_CONVEYOR_BELT3_MIDDLE,
2076     EL_CONVEYOR_BELT3_RIGHT,
2077     EL_CONVEYOR_BELT4_LEFT,
2078     EL_CONVEYOR_BELT4_MIDDLE,
2079     EL_CONVEYOR_BELT4_RIGHT,
2080   };
2081   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2082
2083   static int ep_belt_active[] =
2084   {
2085     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2086     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2087     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2088     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2089     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2090     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2091     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2092     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2093     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2094     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2095     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2096     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2097   };
2098   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2099
2100   static int ep_belt_switch[] =
2101   {
2102     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2103     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2104     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2105     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2106     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2107     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2108     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2109     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2110     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2111     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2112     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2113     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2114   };
2115   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2116
2117   static int ep_tube[] =
2118   {
2119     EL_TUBE_ALL,
2120     EL_TUBE_VERTICAL,
2121     EL_TUBE_HORIZONTAL,
2122     EL_TUBE_VERTICAL_LEFT,
2123     EL_TUBE_VERTICAL_RIGHT,
2124     EL_TUBE_HORIZONTAL_UP,
2125     EL_TUBE_HORIZONTAL_DOWN,
2126     EL_TUBE_LEFT_UP,
2127     EL_TUBE_LEFT_DOWN,
2128     EL_TUBE_RIGHT_UP,
2129     EL_TUBE_RIGHT_DOWN
2130   };
2131   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2132
2133   static long ep1_bit[] =
2134   {
2135     EP_BIT_AMOEBALIVE,
2136     EP_BIT_AMOEBOID,
2137     EP_BIT_SCHLUESSEL,
2138     EP_BIT_PFORTE,
2139     EP_BIT_SOLID,
2140     EP_BIT_MASSIVE,
2141     EP_BIT_SLIPPERY,
2142     EP_BIT_ENEMY,
2143     EP_BIT_MAUER,
2144     EP_BIT_CAN_FALL,
2145     EP_BIT_CAN_SMASH,
2146     EP_BIT_CAN_CHANGE,
2147     EP_BIT_CAN_MOVE,
2148     EP_BIT_COULD_MOVE,
2149     EP_BIT_DONT_TOUCH,
2150     EP_BIT_DONT_GO_TO,
2151     EP_BIT_MAMPF2,
2152     EP_BIT_BD_ELEMENT,
2153     EP_BIT_SB_ELEMENT,
2154     EP_BIT_GEM,
2155     EP_BIT_INACTIVE,
2156     EP_BIT_EXPLOSIVE,
2157     EP_BIT_MAMPF3,
2158     EP_BIT_PUSHABLE,
2159     EP_BIT_PLAYER,
2160     EP_BIT_HAS_CONTENT,
2161     EP_BIT_EATABLE,
2162     EP_BIT_SP_ELEMENT,
2163     EP_BIT_QUICK_GATE,
2164     EP_BIT_OVER_PLAYER,
2165     EP_BIT_ACTIVE_BOMB
2166   };
2167   static long ep2_bit[] =
2168   {
2169     EP_BIT_BELT,
2170     EP_BIT_BELT_ACTIVE,
2171     EP_BIT_BELT_SWITCH,
2172     EP_BIT_TUBE
2173   };
2174   static int *ep1_array[] =
2175   {
2176     ep_amoebalive,
2177     ep_amoeboid,
2178     ep_schluessel,
2179     ep_pforte,
2180     ep_solid,
2181     ep_massive,
2182     ep_slippery,
2183     ep_enemy,
2184     ep_mauer,
2185     ep_can_fall,
2186     ep_can_smash,
2187     ep_can_change,
2188     ep_can_move,
2189     ep_could_move,
2190     ep_dont_touch,
2191     ep_dont_go_to,
2192     ep_mampf2,
2193     ep_bd_element,
2194     ep_sb_element,
2195     ep_gem,
2196     ep_inactive,
2197     ep_explosive,
2198     ep_mampf3,
2199     ep_pushable,
2200     ep_player,
2201     ep_has_content,
2202     ep_eatable,
2203     ep_sp_element,
2204     ep_quick_gate,
2205     ep_over_player,
2206     ep_active_bomb
2207   };
2208   static int *ep2_array[] =
2209   {
2210     ep_belt,
2211     ep_belt_active,
2212     ep_belt_switch,
2213     ep_tube
2214   };
2215   static int *ep1_num[] =
2216   {
2217     &ep_amoebalive_num,
2218     &ep_amoeboid_num,
2219     &ep_schluessel_num,
2220     &ep_pforte_num,
2221     &ep_solid_num,
2222     &ep_massive_num,
2223     &ep_slippery_num,
2224     &ep_enemy_num,
2225     &ep_mauer_num,
2226     &ep_can_fall_num,
2227     &ep_can_smash_num,
2228     &ep_can_change_num,
2229     &ep_can_move_num,
2230     &ep_could_move_num,
2231     &ep_dont_touch_num,
2232     &ep_dont_go_to_num,
2233     &ep_mampf2_num,
2234     &ep_bd_element_num,
2235     &ep_sb_element_num,
2236     &ep_gem_num,
2237     &ep_inactive_num,
2238     &ep_explosive_num,
2239     &ep_mampf3_num,
2240     &ep_pushable_num,
2241     &ep_player_num,
2242     &ep_has_content_num,
2243     &ep_eatable_num,
2244     &ep_sp_element_num,
2245     &ep_quick_gate_num,
2246     &ep_over_player_num,
2247     &ep_active_bomb_num
2248   };
2249   static int *ep2_num[] =
2250   {
2251     &ep_belt_num,
2252     &ep_belt_active_num,
2253     &ep_belt_switch_num,
2254     &ep_tube_num
2255   };
2256   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2257   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2258
2259   for (i=0; i<MAX_NUM_ELEMENTS; i++)
2260   {
2261     Properties1[i] = 0;
2262     Properties2[i] = 0;
2263   }
2264
2265   for (i=0; i<num_properties1; i++)
2266     for (j=0; j<*(ep1_num[i]); j++)
2267       Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2268   for (i=0; i<num_properties2; i++)
2269     for (j=0; j<*(ep2_num[i]); j++)
2270       Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2271
2272   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2273     Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2274 }
2275
2276 void Execute_Command(char *command)
2277 {
2278   if (strcmp(command, "print graphicsinfo.conf") == 0)
2279   {
2280     int i;
2281
2282     printf("# You can configure additional/alternative image files here.\n");
2283     printf("# (The images below are default and therefore commented out.)\n");
2284     printf("\n");
2285     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2286     printf("\n");
2287     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2288     printf("\n");
2289
2290     for (i=0; image_config[i].token != NULL; i++)
2291       printf("# %s\n",
2292              getFormattedSetupEntry(image_config[i].token,
2293                                     image_config[i].value));
2294
2295     exit(0);
2296   }
2297   else if (strcmp(command, "print soundsinfo.conf") == 0)
2298   {
2299     int i;
2300
2301     printf("# You can configure additional/alternative sound files here.\n");
2302     printf("# (The sounds below are default and therefore commented out.)\n");
2303     printf("\n");
2304     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2305     printf("\n");
2306     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2307     printf("\n");
2308
2309     for (i=0; sound_config[i].token != NULL; i++)
2310       printf("# %s\n",
2311              getFormattedSetupEntry(sound_config[i].token,
2312                                     sound_config[i].value));
2313
2314     exit(0);
2315   }
2316   else if (strcmp(command, "print musicinfo.conf") == 0)
2317   {
2318     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2319     printf("\n");
2320     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2321     printf("\n");
2322     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2323
2324     exit(0);
2325   }
2326   else if (strncmp(command, "dump level ", 11) == 0)
2327   {
2328     char *filename = &command[11];
2329
2330     if (access(filename, F_OK) != 0)
2331       Error(ERR_EXIT, "cannot open file '%s'", filename);
2332
2333     LoadLevelFromFilename(filename);
2334     DumpLevel(&level);
2335
2336     exit(0);
2337   }
2338   else if (strncmp(command, "dump tape ", 10) == 0)
2339   {
2340     char *filename = &command[10];
2341
2342     if (access(filename, F_OK) != 0)
2343       Error(ERR_EXIT, "cannot open file '%s'", filename);
2344
2345     LoadTapeFromFilename(filename);
2346     DumpTape(&tape);
2347
2348     exit(0);
2349   }
2350   else if (strncmp(command, "autoplay ", 9) == 0)
2351   {
2352     char *str_copy = getStringCopy(&command[9]);
2353     char *str_ptr = strchr(str_copy, ' ');
2354
2355     global.autoplay_leveldir = str_copy;
2356     global.autoplay_level_nr = -1;
2357
2358     if (str_ptr != NULL)
2359     {
2360       *str_ptr++ = '\0';                        /* terminate leveldir string */
2361       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2362     }
2363   }
2364   else
2365   {
2366     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2367   }
2368 }
2369
2370 void CloseAllAndExit(int exit_value)
2371 {
2372   StopSounds();
2373   FreeAllSounds();
2374   FreeAllMusic();
2375   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2376
2377   FreeAllImages();
2378   FreeTileClipmasks();
2379
2380   if (bitmap_font_initial)
2381     FreeBitmap(bitmap_font_initial);
2382
2383   CloseVideoDisplay();
2384   ClosePlatformDependantStuff();
2385
2386   exit(exit_value);
2387 }