rnd-20030118-6-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2002 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include "libgame/libgame.h"
15
16 #include "init.h"
17 #include "events.h"
18 #include "screens.h"
19 #include "editor.h"
20 #include "game.h"
21 #include "tape.h"
22 #include "tools.h"
23 #include "files.h"
24 #include "network.h"
25 #include "netserv.h"
26 #include "cartoons.h"
27 #include "config.h"
28
29 #include "conf_e2g.c"   /* include auto-generated data structure definitions */
30
31
32 static char *image_filename[NUM_PICTURES] =
33 {
34 #if 0
35   "RocksScreen.pcx",
36   "RocksDoor.pcx",
37   "RocksToons.pcx",
38   "RocksFontBig.pcx",
39   "RocksFontSmall.pcx",
40   "RocksFontMedium.pcx",
41   "RocksFontEM.pcx"
42 #else
43   "RocksScreen.pcx",
44   "RocksElements.pcx",
45   "RocksDoor.pcx",
46   "RocksHeroes.pcx",
47   "RocksToons.pcx",
48   "RocksSP.pcx",
49   "RocksDC.pcx",
50   "RocksMore.pcx",
51   "RocksFontBig.pcx",
52   "RocksFontSmall.pcx",
53   "RocksFontMedium.pcx",
54   "RocksFontEM.pcx"
55 #endif
56 }; 
57
58 static Bitmap *bitmap_font_initial = NULL;
59
60 static void InitGlobal(void);
61 static void InitSetup(void);
62 static void InitPlayerInfo(void);
63 static void InitLevelInfo(void);
64 static void InitArtworkInfo(void);
65 static void InitLevelArtworkInfo(void);
66 static void InitNetworkServer(void);
67 static void InitArtworkConfig(void);
68 static void InitImages(void);
69 static void InitMixer(void);
70 static void InitSound(void);
71 static void InitMusic(void);
72 static void InitGfx(void);
73 static void InitGfxBackground(void);
74 static void InitGadgets(void);
75 static void InitElementProperties(void);
76 static void InitElementInfo(void);
77 static void InitGraphicInfo(void);
78 static void InitSoundInfo();
79 static void Execute_Command(char *);
80
81 void OpenAll(void)
82 {
83   InitGlobal();         /* initialize some global variables */
84
85   if (options.execute_command)
86     Execute_Command(options.execute_command);
87
88   if (options.serveronly)
89   {
90 #if defined(PLATFORM_UNIX)
91     NetworkServer(options.server_port, options.serveronly);
92 #else
93     Error(ERR_WARN, "networking only supported in Unix version");
94 #endif
95     exit(0);    /* never reached */
96   }
97
98   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
99                   PROGRAM_TITLE_STRING, getWindowTitleString(),
100                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
101                   MSDOS_POINTER_FILENAME,
102                   COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
103
104   InitSetup();
105   InitPlayerInfo();
106   InitArtworkInfo();            /* needed before loading gfx, sound & music */
107   InitArtworkConfig();          /* needed before forking sound child process */
108   InitMixer();
109
110   InitCounter();
111
112   InitJoysticks();
113   InitRND(NEW_RANDOMIZE);
114
115   InitVideoDisplay();
116   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
117                   setup.fullscreen);
118
119   InitEventFilter(FilterMouseMotionEvents);
120
121   InitElementProperties();
122   InitElementInfo();
123
124   InitGfx();
125
126   InitLevelInfo();
127   InitLevelArtworkInfo();
128
129   InitImages();                 /* needs to know current level directory */
130   InitSound();                  /* needs to know current level directory */
131   InitMusic();                  /* needs to know current level directory */
132
133   InitGfxBackground();
134
135   if (global.autoplay_leveldir)
136   {
137     AutoPlayTape();
138     return;
139   }
140
141   DrawMainMenu();
142
143   InitNetworkServer();
144 }
145
146 static void InitGlobal()
147 {
148   global.autoplay_leveldir = NULL;
149
150   global.frames_per_second = 0;
151   global.fps_slowdown = FALSE;
152   global.fps_slowdown_factor = 1;
153 }
154
155 static void InitSetup()
156 {
157   LoadSetup();                                  /* global setup info */
158 }
159
160 static void InitPlayerInfo()
161 {
162   int i;
163
164   /* choose default local player */
165   local_player = &stored_player[0];
166
167   for (i=0; i<MAX_PLAYERS; i++)
168     stored_player[i].connected = FALSE;
169
170   local_player->connected = TRUE;
171 }
172
173 static void InitLevelInfo()
174 {
175   LoadLevelInfo();                              /* global level info */
176   LoadLevelSetup_LastSeries();                  /* last played series info */
177   LoadLevelSetup_SeriesInfo();                  /* last played level info */
178 }
179
180 static void InitArtworkInfo()
181 {
182   LoadArtworkInfo();
183 }
184
185 static void InitArtworkConfig()
186 {
187   InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES);
188   InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES);
189 }
190
191 void InitLevelArtworkInfo()
192 {
193   LoadLevelArtworkInfo();
194 }
195
196 void InitNetworkServer()
197 {
198 #if defined(PLATFORM_UNIX)
199   int nr_wanted;
200 #endif
201
202   if (!options.network)
203     return;
204
205 #if defined(PLATFORM_UNIX)
206   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
207
208   if (!ConnectToServer(options.server_host, options.server_port))
209     Error(ERR_EXIT, "cannot connect to network game server");
210
211   SendToServer_PlayerName(setup.player_name);
212   SendToServer_ProtocolVersion();
213
214   if (nr_wanted)
215     SendToServer_NrWanted(nr_wanted);
216 #endif
217 }
218
219 static void InitMixer()
220 {
221   OpenAudio();
222   StartMixer();
223 }
224
225 static void ReinitializeGraphics()
226 {
227   InitGraphicInfo();    /* initialize graphic info from config file */
228
229   InitFontInfo(bitmap_font_initial,
230                graphic_info[IMG_FONT_BIG].bitmap,
231                graphic_info[IMG_FONT_MEDIUM].bitmap,
232                graphic_info[IMG_FONT_SMALL].bitmap,
233                graphic_info[IMG_FONT_EM].bitmap);
234
235   SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT);
236   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
237
238   InitGadgets();
239   InitToons();
240 }
241
242 static void ReinitializeSounds()
243 {
244   InitSoundInfo();      /* initialize sounds info from config file */
245 }
246
247 static void ReinitializeMusic()
248 {
249   /* currently nothing to do */
250 }
251
252 static void InitImages()
253 {
254   ReloadCustomImages();
255   ReinitializeGraphics();
256 }
257
258 static void InitSound()
259 {
260   InitReloadCustomSounds(artwork.snd_current->identifier);
261   ReinitializeSounds();
262 }
263
264 static void InitMusic()
265 {
266   InitReloadCustomMusic(artwork.mus_current->identifier);
267   ReinitializeMusic();
268 }
269
270 static void InitTileClipmasks()
271 {
272 #if 0
273 #if defined(TARGET_X11)
274   XGCValues clip_gc_values;
275   unsigned long clip_gc_valuemask;
276
277 #if defined(TARGET_X11_NATIVE)
278
279 #if 0
280   GC copy_clipmask_gc;
281
282   static struct
283   {
284     int start;
285     int count;
286   }
287   tile_needs_clipping[] =
288   {
289     { GFX_SPIELER1_UP, 4 },
290     { GFX_SPIELER1_DOWN, 4 },
291     { GFX_SPIELER1_LEFT, 4 },
292     { GFX_SPIELER1_RIGHT, 4 },
293     { GFX_SPIELER1_PUSH_LEFT, 4 },
294     { GFX_SPIELER1_PUSH_RIGHT, 4 },
295     { GFX_SPIELER2_UP, 4 },
296     { GFX_SPIELER2_DOWN, 4 },
297     { GFX_SPIELER2_LEFT, 4 },
298     { GFX_SPIELER2_RIGHT, 4 },
299     { GFX_SPIELER2_PUSH_LEFT, 4 },
300     { GFX_SPIELER2_PUSH_RIGHT, 4 },
301     { GFX_SPIELER3_UP, 4 },
302     { GFX_SPIELER3_DOWN, 4 },
303     { GFX_SPIELER3_LEFT, 4 },
304     { GFX_SPIELER3_RIGHT, 4 },
305     { GFX_SPIELER3_PUSH_LEFT, 4 },
306     { GFX_SPIELER3_PUSH_RIGHT, 4 },
307     { GFX_SPIELER4_UP, 4 },
308     { GFX_SPIELER4_DOWN, 4 },
309     { GFX_SPIELER4_LEFT, 4 },
310     { GFX_SPIELER4_RIGHT, 4 },
311     { GFX_SPIELER4_PUSH_LEFT, 4 },
312     { GFX_SPIELER4_PUSH_RIGHT, 4 },
313     { GFX_SP_MURPHY, 1 },
314     { GFX_MURPHY_GO_LEFT, 3 },
315     { GFX_MURPHY_GO_RIGHT, 3 },
316     { GFX_MURPHY_SNAP_UP, 1 },
317     { GFX_MURPHY_SNAP_DOWN, 1 },
318     { GFX_MURPHY_SNAP_RIGHT, 1 },
319     { GFX_MURPHY_SNAP_LEFT, 1 },
320     { GFX_MURPHY_PUSH_RIGHT, 1 },
321     { GFX_MURPHY_PUSH_LEFT, 1 },
322     { GFX_GEBLUBBER, 4 },
323     { GFX_DYNAMIT, 7 },
324     { GFX_DYNABOMB, 4 },
325     { GFX_EXPLOSION, 8 },
326     { GFX_SOKOBAN_OBJEKT, 1 },
327     { GFX_FUNKELN_BLAU, 3 },
328     { GFX_FUNKELN_WEISS, 3 },
329     { GFX2_SHIELD_PASSIVE, 3 },
330     { GFX2_SHIELD_ACTIVE, 3 },
331     { -1, 0 }
332   };
333 #endif
334
335 #endif /* TARGET_X11_NATIVE */
336 #endif /* TARGET_X11 */
337
338   int i;
339
340   /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */
341   for (i=0; i<NUM_TILES; i++)
342     tile_clipmask[i] = None;
343
344 #if defined(TARGET_X11)
345   /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is
346      often very slow when preparing a masked XCopyArea() for big Pixmaps.
347      To prevent this, create small (tile-sized) mask Pixmaps which will then
348      be set much faster with XSetClipOrigin() and speed things up a lot. */
349
350   clip_gc_values.graphics_exposures = False;
351   clip_gc_valuemask = GCGraphicsExposures;
352   tile_clip_gc = XCreateGC(display, window->drawable,
353                            clip_gc_valuemask, &clip_gc_values);
354
355 #if 0
356   for (i=0; i<NUM_BITMAPS; i++)
357   {
358     if (pix[i]->clip_mask)
359     {
360       clip_gc_values.graphics_exposures = False;
361       clip_gc_values.clip_mask = pix[i]->clip_mask;
362       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
363       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
364                                          clip_gc_valuemask, &clip_gc_values);
365     }
366   }
367 #endif
368
369 #if defined(TARGET_X11_NATIVE)
370
371 #if 0
372   /* create graphic context structures needed for clipping */
373   clip_gc_values.graphics_exposures = False;
374   clip_gc_valuemask = GCGraphicsExposures;
375   copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
376                                clip_gc_valuemask, &clip_gc_values);
377
378   /* create only those clipping Pixmaps we really need */
379   for (i=0; tile_needs_clipping[i].start>=0; i++)
380   {
381     int j;
382
383     for (j=0; j<tile_needs_clipping[i].count; j++)
384     {
385       int tile = tile_needs_clipping[i].start + j;
386       int graphic = tile;
387       int src_x, src_y;
388       Bitmap *src_bitmap;
389       Pixmap src_pixmap;
390
391       getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
392       src_pixmap = src_bitmap->clip_mask;
393
394       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
395                                           TILEX, TILEY, 1);
396
397       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
398                 src_x, src_y, TILEX, TILEY, 0, 0);
399     }
400   }
401
402   XFreeGC(display, copy_clipmask_gc);
403 #endif
404
405 #endif /* TARGET_X11_NATIVE */
406 #endif /* TARGET_X11 */
407 #endif
408 }
409
410 void FreeTileClipmasks()
411 {
412 #if 0
413 #if defined(TARGET_X11)
414   int i;
415
416   for (i=0; i<NUM_TILES; i++)
417   {
418     if (tile_clipmask[i] != None)
419     {
420       XFreePixmap(display, tile_clipmask[i]);
421       tile_clipmask[i] = None;
422     }
423   }
424
425   if (tile_clip_gc)
426     XFreeGC(display, tile_clip_gc);
427   tile_clip_gc = None;
428
429 #if 0
430   for (i=0; i<NUM_BITMAPS; i++)
431   {
432     if (pix[i] != NULL && pix[i]->stored_clip_gc)
433     {
434       XFreeGC(display, pix[i]->stored_clip_gc);
435       pix[i]->stored_clip_gc = None;
436     }
437   }
438 #endif
439
440 #endif /* TARGET_X11 */
441 #endif
442 }
443
444 void InitGfx()
445 {
446 #if 0
447   int i;
448 #endif
449
450   /* initialize screen properties */
451   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
452                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
453   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
454   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
455   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
456
457   /* create additional image buffers for double-buffering */
458   bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
459   bitmap_db_door  = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
460
461 #if 0
462   pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
463
464   InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL);
465 #else
466   bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]);
467
468   InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL);
469 #endif
470
471   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
472   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
473
474   DrawInitText("Loading graphics:", 120, FC_GREEN);
475
476 #if 0
477   for (i=0; i<NUM_PICTURES; i++)
478   {
479 #if 0
480     if (i != PIX_FONT_SMALL)
481 #endif
482     {
483       DrawInitText(image_filename[i], 150, FC_YELLOW);
484
485       pix[i] = LoadCustomImage(image_filename[i]);
486     }
487   }
488 #endif
489
490 #if 0
491   InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL],
492                pix[PIX_FONT_EM]);
493 #endif
494
495   InitTileClipmasks();
496 }
497
498 void InitGfxBackground()
499 {
500   int x, y;
501
502   drawto = backbuffer;
503   fieldbuffer = bitmap_db_field;
504   SetDrawtoField(DRAW_BACKBUFFER);
505
506   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
507              0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
508   ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
509   ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
510
511   for (x=0; x<MAX_BUF_XSIZE; x++)
512     for (y=0; y<MAX_BUF_YSIZE; y++)
513       redraw[x][y] = 0;
514   redraw_tiles = 0;
515   redraw_mask = REDRAW_ALL;
516 }
517
518 void ReloadCustomArtwork()
519 {
520   static char *leveldir_current_identifier = NULL;
521   static boolean last_override_level_graphics = FALSE;
522   static boolean last_override_level_sounds = FALSE;
523   static boolean last_override_level_music = FALSE;
524   /* identifier for new artwork; default: artwork configured in setup */
525   char *gfx_new_identifier = artwork.gfx_current->identifier;
526   char *snd_new_identifier = artwork.snd_current->identifier;
527   char *mus_new_identifier = artwork.mus_current->identifier;
528   boolean redraw_screen = FALSE;
529
530   if (leveldir_current_identifier == NULL)
531     leveldir_current_identifier = leveldir_current->identifier;
532
533 #if 0
534   printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier,
535          leveldir_current->graphics_set);
536   printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier,
537          leveldir_current->identifier);
538 #endif
539
540 #if 0
541   printf("graphics --> '%s' ('%s')\n",
542          artwork.gfx_current_identifier, artwork.gfx_current->filename);
543   printf("sounds   --> '%s' ('%s')\n",
544          artwork.snd_current_identifier, artwork.snd_current->filename);
545   printf("music    --> '%s' ('%s')\n",
546          artwork.mus_current_identifier, artwork.mus_current->filename);
547 #endif
548
549   /* leveldir_current may be invalid (level group, parent link) */
550   if (!validLevelSeries(leveldir_current))
551     return;
552
553 #if 0
554   printf("--> '%s'\n", artwork.gfx_current_identifier);
555 #endif
556
557   /* when a new level series was selected, check if there was a change
558      in custom artwork stored in level series directory */
559   if (leveldir_current_identifier != leveldir_current->identifier)
560   {
561     char *identifier_old = leveldir_current_identifier;
562     char *identifier_new = leveldir_current->identifier;
563
564     if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
565         getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
566       gfx_new_identifier = identifier_new;
567     if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
568         getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
569       snd_new_identifier = identifier_new;
570     if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
571         getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
572       mus_new_identifier = identifier_new;
573
574     leveldir_current_identifier = leveldir_current->identifier;
575   }
576
577   /* custom level artwork configured in level series configuration file
578      always overrides custom level artwork stored in level series directory
579      and (level independant) custom artwork configured in setup menue */
580   if (leveldir_current->graphics_set != NULL)
581     gfx_new_identifier = leveldir_current->graphics_set;
582   if (leveldir_current->sounds_set != NULL)
583     snd_new_identifier = leveldir_current->sounds_set;
584   if (leveldir_current->music_set != NULL)
585     mus_new_identifier = leveldir_current->music_set;
586
587   if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
588       last_override_level_graphics != setup.override_level_graphics)
589   {
590 #if 1
591     printf("RELOADING GRAPHICS '%s' -> '%s' (-> '%s')\n",
592            artwork.gfx_current_identifier,
593            artwork.gfx_current->identifier,
594            gfx_new_identifier);
595 #endif
596
597     setLevelArtworkDir(artwork.gfx_first);
598
599     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
600
601     ReloadCustomImages();
602     ReinitializeGraphics();
603
604     FreeTileClipmasks();
605     InitTileClipmasks();
606
607 #if 0
608     artwork.gfx_current_identifier = gfx_new_identifier;
609 #else
610     artwork.gfx_current_identifier = artwork.gfx_current->identifier;
611 #endif
612     last_override_level_graphics = setup.override_level_graphics;
613
614     redraw_screen = TRUE;
615   }
616
617   if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
618       last_override_level_sounds != setup.override_level_sounds)
619   {
620 #if 1
621     printf("RELOADING SOUNDS '%s' -> '%s' (-> '%s')\n",
622            artwork.snd_current_identifier,
623            snd_new_identifier,
624            artwork.snd_current->identifier);
625 #endif
626
627     /* set artwork path to send it to the sound server process */
628     setLevelArtworkDir(artwork.snd_first);
629
630     InitReloadCustomSounds(snd_new_identifier);
631     ReinitializeSounds();
632
633 #if 0
634     artwork.snd_current_identifier = snd_new_identifier;
635 #else
636     artwork.snd_current_identifier = artwork.snd_current->identifier;
637 #endif
638
639     last_override_level_sounds = setup.override_level_sounds;
640
641     redraw_screen = TRUE;
642   }
643
644   if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
645       last_override_level_music != setup.override_level_music)
646   {
647     /* set artwork path to send it to the sound server process */
648     setLevelArtworkDir(artwork.mus_first);
649
650     InitReloadCustomMusic(mus_new_identifier);
651     ReinitializeMusic();
652
653 #if 0
654     artwork.mus_current_identifier = mus_new_identifier;
655 #else
656     artwork.mus_current_identifier = artwork.mus_current->identifier;
657 #endif
658     last_override_level_music = setup.override_level_music;
659
660     redraw_screen = TRUE;
661   }
662
663   if (redraw_screen)
664   {
665     InitGfxBackground();
666
667     /* force redraw of (open or closed) door graphics */
668     SetDoorState(DOOR_OPEN_ALL);
669     CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
670   }
671
672 #if 0
673   printf("<-- '%s'\n", artwork.gfx_current_identifier);
674 #endif
675 }
676
677 void FreeGadgets()
678 {
679   FreeLevelEditorGadgets();
680   FreeGameButtons();
681   FreeTapeButtons();
682   FreeToolButtons();
683   FreeScreenGadgets();
684 }
685
686 void InitGadgets()
687 {
688   static boolean gadgets_initialized = FALSE;
689
690   if (gadgets_initialized)
691     FreeGadgets();
692
693   CreateLevelEditorGadgets();
694   CreateGameButtons();
695   CreateTapeButtons();
696   CreateToolButtons();
697   CreateScreenGadgets();
698
699   gadgets_initialized = TRUE;
700 }
701
702 void InitElementInfo()
703 {
704
705   int i, act, dir;
706
707   /* set values to -1 to identify later as "uninitialized" values */
708   for (i=0; i<MAX_NUM_ELEMENTS; i++)
709   {
710     for (act=0; act<NUM_ACTIONS; act++)
711     {
712       element_info[i].graphic[act] = -1;
713
714       for (dir=0; dir<NUM_DIRECTIONS; dir++)
715         element_info[i].direction_graphic[act][dir] = -1;
716     }
717   }
718
719   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
720     element_info[i].graphic[ACTION_DEFAULT] =
721       IMG_CHAR_START + (i - EL_CHAR_START);
722
723   for (i=EL_CUSTOM_START; i<=EL_CUSTOM_END; i++)
724     element_info[i].graphic[ACTION_DEFAULT] =
725       IMG_CUSTOM_START + (i - EL_CUSTOM_START);
726
727   i = 0;
728   while (element_to_graphic[i].element > -1)
729   {
730     int element   = element_to_graphic[i].element;
731     int direction = element_to_graphic[i].direction;
732     int action    = element_to_graphic[i].action;
733     int graphic   = element_to_graphic[i].graphic;
734
735     if (action < 0)
736       action = ACTION_DEFAULT;
737
738     if (direction > -1)
739     {
740       direction = MV_DIR_BIT(direction);
741
742       element_info[element].direction_graphic[action][direction] = graphic;
743     }
744     else
745       element_info[element].graphic[action] = graphic;
746
747     i++;
748   }
749
750   /* now set all '-1' values to element specific default values */
751   for (i=0; i<MAX_NUM_ELEMENTS; i++)
752   {
753     int default_action_graphic = element_info[i].graphic[ACTION_DEFAULT];
754     int default_action_direction_graphic[NUM_DIRECTIONS];
755
756     if (default_action_graphic == -1)
757       default_action_graphic = IMG_CHAR_QUESTION;
758
759     for (dir=0; dir<NUM_DIRECTIONS; dir++)
760     {
761       default_action_direction_graphic[dir] =
762         element_info[i].direction_graphic[ACTION_DEFAULT][dir];
763
764       if (default_action_direction_graphic[dir] == -1)
765         default_action_direction_graphic[dir] = default_action_graphic;
766     }
767
768     for (act=0; act<NUM_ACTIONS; act++)
769     {
770       for (dir=0; dir<NUM_DIRECTIONS; dir++)
771       {
772         int default_direction_graphic = element_info[i].graphic[act];
773
774         /* no graphic for current action -- use default direction graphic */
775         if (default_direction_graphic == -1)
776           default_direction_graphic = default_action_direction_graphic[dir];
777
778         if (element_info[i].direction_graphic[act][dir] == -1)
779           element_info[i].direction_graphic[act][dir] =
780             default_direction_graphic;
781       }
782
783       /* no graphic for this specific action -- use default action graphic */
784       if (element_info[i].graphic[act] == -1)
785         element_info[i].graphic[act] = default_action_graphic;
786     }
787   }
788 }
789
790 static void set_graphic_parameters(int graphic, int action, int *parameter)
791 {
792   Bitmap *src_bitmap = getBitmapFromImageID(graphic);
793   int num_xtiles = (src_bitmap ? src_bitmap->width          : TILEX) / TILEX;
794   int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY;
795
796   graphic_info[graphic].bitmap = src_bitmap;
797
798   graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
799   graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
800   graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET];
801   graphic_info[graphic].offset_y = 0;
802
803   /* animation frames are ordered vertically instead of horizontally */
804   if (parameter[GFX_ARG_VERTICAL])
805   {
806     graphic_info[graphic].offset_x = 0;
807     graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET];
808   }
809
810   /* optionally, the x and y offset of frames can be specified directly */
811   if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
812     graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
813   if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
814     graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
815
816   /* automatically determine correct number of frames, if not defined */
817   if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
818     graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
819   else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
820     graphic_info[graphic].anim_frames = num_xtiles;
821   else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
822     graphic_info[graphic].anim_frames = num_ytiles;
823   else
824     graphic_info[graphic].anim_frames = 1;
825
826   graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
827   if (graphic_info[graphic].anim_delay == 0)    /* delay must be at least 1 */
828     graphic_info[graphic].anim_delay = 1;
829
830   /* set mode for animation frame order */
831   if (parameter[GFX_ARG_MODE_LOOP])
832     graphic_info[graphic].anim_mode = ANIM_LOOP;
833   else if (parameter[GFX_ARG_MODE_LINEAR])
834     graphic_info[graphic].anim_mode = ANIM_LINEAR;
835   else if (parameter[GFX_ARG_MODE_PINGPONG])
836     graphic_info[graphic].anim_mode = ANIM_PINGPONG;
837   else if (parameter[GFX_ARG_MODE_PINGPONG2])
838     graphic_info[graphic].anim_mode = ANIM_PINGPONG2;
839   else if (parameter[GFX_ARG_MODE_RANDOM])
840     graphic_info[graphic].anim_mode = ANIM_RANDOM;
841   else if (graphic_info[graphic].anim_frames > 1)
842     graphic_info[graphic].anim_mode = ANIM_LOOP;
843   else
844     graphic_info[graphic].anim_mode = ANIM_NONE;
845
846   /* set additional flag to play animation frames in reverse order */
847   if (parameter[GFX_ARG_MODE_REVERSE])
848     graphic_info[graphic].anim_mode |= ANIM_REVERSE;
849
850   /* set first frame of animation after determining animation mode */
851   graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
852
853   /* automatically determine correct start frame, if not defined */
854   if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
855     graphic_info[graphic].anim_start_frame = 0;
856   else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
857     graphic_info[graphic].anim_start_frame =
858       graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
859
860   /* animation synchronized with global frame counter, not move position */
861   graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
862
863   /* set global_sync for all animations with undefined "animation action" */
864   if (parameter[GFX_ARG_GLOBAL_SYNC] == ARG_UNDEFINED_VALUE)
865     graphic_info[graphic].anim_global_sync =
866       (action == ACTION_DEFAULT ? TRUE : FALSE);
867
868   /* "linear" animations are never globally synchronized */
869   if (parameter[GFX_ARG_MODE_LINEAR])
870     graphic_info[graphic].anim_global_sync = FALSE;
871 }
872
873 static void InitGraphicInfo()
874 {
875   static boolean clipmasks_initialized = FALSE;
876   static int gfx_action[NUM_IMAGE_FILES];
877   int i;
878 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
879   Pixmap src_pixmap;
880   XGCValues clip_gc_values;
881   unsigned long clip_gc_valuemask;
882   GC copy_clipmask_gc = None;
883 #endif
884
885   image_files = getCurrentImageList();
886
887   /* set temporary graphics action field to default value */
888   for (i=0; i<NUM_IMAGE_FILES; i++)
889     gfx_action[i] = ACTION_DEFAULT;
890
891   /* set temporary graphics action field from element_to_graphic list */
892   i = 0;
893   while (element_to_graphic[i].element > -1)
894   {
895     int action    = element_to_graphic[i].action;
896     int graphic   = element_to_graphic[i].graphic;
897
898     if (action == -1)
899       action = ACTION_DEFAULT;
900
901     gfx_action[graphic] = action;
902
903     i++;
904   }
905
906 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
907   if (clipmasks_initialized)
908   {
909     for (i=0; i<NUM_IMAGE_FILES; i++)
910     {
911       if (graphic_info[i].clip_mask)
912         XFreePixmap(display, graphic_info[i].clip_mask);
913       if (graphic_info[i].clip_gc)
914         XFreeGC(display, graphic_info[i].clip_gc);
915
916       graphic_info[i].clip_mask = None;
917       graphic_info[i].clip_gc = None;
918     }
919   }
920 #endif
921
922   for (i=0; i<NUM_IMAGE_FILES; i++)
923   {
924     Bitmap *src_bitmap;
925     int src_x, src_y;
926     int first_frame, last_frame;
927
928     set_graphic_parameters(i, gfx_action[i], image_files[i].parameter);
929
930     /* now check if no animation frames are outside of the loaded image */
931
932     if (graphic_info[i].bitmap == NULL)
933       continue;         /* skip check for optional images that are undefined */
934
935     first_frame = 0;
936     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
937     if (src_x < 0 || src_y < 0 ||
938         src_x + TILEX > src_bitmap->width ||
939         src_y + TILEY > src_bitmap->height)
940     {
941       Error(ERR_RETURN_LINE, "-");
942       Error(ERR_RETURN, "warning: error found in config file:");
943       Error(ERR_RETURN, "- config file: '%s'",
944             getImageConfigFilename());
945       Error(ERR_RETURN, "- config token: '%s'",
946             getTokenFromImageID(i));
947       Error(ERR_RETURN, "- image file: '%s'",
948             src_bitmap->source_filename);
949       Error(ERR_RETURN,
950             "error: first animation frame out of bounds (%d, %d)",
951             src_x, src_y);
952       Error(ERR_RETURN, "custom graphic rejected for this element/action");
953       Error(ERR_RETURN_LINE, "-");
954
955       set_graphic_parameters(i, gfx_action[i],
956                              image_files[i].default_parameter);
957     }
958
959     last_frame = graphic_info[i].anim_frames - 1;
960     getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
961     if (src_x < 0 || src_y < 0 ||
962         src_x + TILEX > src_bitmap->width ||
963         src_y + TILEY > src_bitmap->height)
964     {
965       Error(ERR_RETURN_LINE, "-");
966       Error(ERR_RETURN, "warning: error found in config file:");
967       Error(ERR_RETURN, "- config file: '%s'",
968             getImageConfigFilename());
969       Error(ERR_RETURN, "- config token: '%s'",
970             getTokenFromImageID(i));
971       Error(ERR_RETURN, "- image file: '%s'",
972             src_bitmap->source_filename);
973       Error(ERR_RETURN,
974             "error: last animation frame (%d) out of bounds (%d, %d)",
975             last_frame, src_x, src_y);
976       Error(ERR_RETURN, "custom graphic rejected for this element/action");
977       Error(ERR_RETURN_LINE, "-");
978
979       set_graphic_parameters(i, gfx_action[i],
980                              image_files[i].default_parameter);
981     }
982
983 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
984     /* currently we need only a tile clip mask from the first frame */
985     getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
986
987     if (copy_clipmask_gc == None)
988     {
989       clip_gc_values.graphics_exposures = False;
990       clip_gc_valuemask = GCGraphicsExposures;
991       copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
992                                    clip_gc_valuemask, &clip_gc_values);
993     }
994
995     graphic_info[i].clip_mask =
996       XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
997
998     src_pixmap = src_bitmap->clip_mask;
999     XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
1000               copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
1001
1002     clip_gc_values.graphics_exposures = False;
1003     clip_gc_values.clip_mask = graphic_info[i].clip_mask;
1004     clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
1005     graphic_info[i].clip_gc =
1006       XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
1007 #endif
1008   }
1009
1010 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
1011   if (copy_clipmask_gc)
1012     XFreeGC(display, copy_clipmask_gc);
1013 #endif
1014
1015   clipmasks_initialized = TRUE;
1016 }
1017
1018 static void set_sound_parameters(int sound, int *parameter)
1019 {
1020   /* explicit loop mode setting in configuration overrides default value */
1021   if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
1022     sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
1023 }
1024
1025 static void InitSoundInfo()
1026 {
1027   int sound_effect_properties[NUM_SOUND_FILES];
1028   int i, j;
1029
1030   sound_files = getCurrentSoundList();
1031
1032   /* initialize sound effect for all elements to "no sound" */
1033   for (i=0; i<MAX_NUM_ELEMENTS; i++)
1034     for (j=0; j<NUM_ACTIONS; j++)
1035       element_info[i].sound[j] = SND_UNDEFINED;
1036
1037   for (i=0; i<NUM_SOUND_FILES; i++)
1038   {
1039     int len_effect_text = strlen(sound_files[i].token);
1040
1041     sound_effect_properties[i] = ACTION_OTHER;
1042     sound_info[i].loop = FALSE;
1043
1044     /* determine all loop sounds and identify certain sound classes */
1045
1046     for (j=0; sound_action_properties[j].text; j++)
1047     {
1048       int len_action_text = strlen(sound_action_properties[j].text);
1049
1050       if (len_action_text < len_effect_text &&
1051           strcmp(&sound_files[i].token[len_effect_text - len_action_text],
1052                  sound_action_properties[j].text) == 0)
1053       {
1054         sound_effect_properties[i] = sound_action_properties[j].value;
1055
1056         if (sound_action_properties[j].is_loop)
1057           sound_info[i].loop = TRUE;
1058       }
1059     }
1060
1061     /* associate elements and some selected sound actions */
1062
1063     for (j=0; j<MAX_NUM_ELEMENTS; j++)
1064     {
1065       if (element_info[j].sound_class_name)
1066       {
1067         int len_class_text = strlen(element_info[j].sound_class_name);
1068
1069         if (len_class_text + 1 < len_effect_text &&
1070             strncmp(sound_files[i].token,
1071                     element_info[j].sound_class_name, len_class_text) == 0 &&
1072             sound_files[i].token[len_class_text] == '.')
1073         {
1074           int sound_action_value = sound_effect_properties[i];
1075
1076           element_info[j].sound[sound_action_value] = i;
1077         }
1078       }
1079     }
1080
1081     set_sound_parameters(i, sound_files[i].parameter);
1082   }
1083
1084 #if 0
1085   /* TEST ONLY */
1086   {
1087     int element = EL_SAND;
1088     int sound_action = ACTION_DIGGING;
1089     int j = 0;
1090
1091     while (sound_action_properties[j].text)
1092     {
1093       if (sound_action_properties[j].value == sound_action)
1094         printf("element %d, sound action '%s'  == %d\n",
1095                element, sound_action_properties[j].text,
1096                element_info_[element].sound[sound_action]);
1097       j++;
1098     }
1099   }
1100 #endif
1101 }
1102
1103 void InitElementProperties()
1104 {
1105   int i, j;
1106
1107   static int ep_amoebalive[] =
1108   {
1109     EL_AMOEBA_WET,
1110     EL_AMOEBA_DRY,
1111     EL_AMOEBA_FULL,
1112     EL_BD_AMOEBA
1113   };
1114   static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive);
1115
1116   static int ep_amoeboid[] =
1117   {
1118     EL_AMOEBA_DEAD,
1119     EL_AMOEBA_WET,
1120     EL_AMOEBA_DRY,
1121     EL_AMOEBA_FULL,
1122     EL_BD_AMOEBA
1123   };
1124   static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid);
1125
1126   static int ep_schluessel[] =
1127   {
1128     EL_KEY1,
1129     EL_KEY2,
1130     EL_KEY3,
1131     EL_KEY4,
1132     EL_EM_KEY1,
1133     EL_EM_KEY2,
1134     EL_EM_KEY3,
1135     EL_EM_KEY4
1136   };
1137   static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel);
1138
1139   static int ep_pforte[] =
1140   {
1141     EL_GATE1,
1142     EL_GATE2,
1143     EL_GATE3,
1144     EL_GATE4,
1145     EL_GATE1_GRAY,
1146     EL_GATE2_GRAY,
1147     EL_GATE3_GRAY,
1148     EL_GATE4_GRAY,
1149     EL_EM_GATE1,
1150     EL_EM_GATE2,
1151     EL_EM_GATE3,
1152     EL_EM_GATE4,
1153     EL_EM_GATE1_GRAY,
1154     EL_EM_GATE2_GRAY,
1155     EL_EM_GATE3_GRAY,
1156     EL_EM_GATE4_GRAY,
1157     EL_SWITCHGATE_OPEN,
1158     EL_SWITCHGATE_OPENING,
1159     EL_SWITCHGATE_CLOSED,
1160     EL_SWITCHGATE_CLOSING,
1161     EL_TIMEGATE_OPEN,
1162     EL_TIMEGATE_OPENING,
1163     EL_TIMEGATE_CLOSED,
1164     EL_TIMEGATE_CLOSING,
1165     EL_TUBE_ALL,
1166     EL_TUBE_VERTICAL,
1167     EL_TUBE_HORIZONTAL,
1168     EL_TUBE_VERTICAL_LEFT,
1169     EL_TUBE_VERTICAL_RIGHT,
1170     EL_TUBE_HORIZONTAL_UP,
1171     EL_TUBE_HORIZONTAL_DOWN,
1172     EL_TUBE_LEFT_UP,
1173     EL_TUBE_LEFT_DOWN,
1174     EL_TUBE_RIGHT_UP,
1175     EL_TUBE_RIGHT_DOWN
1176   };
1177   static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte);
1178
1179   static int ep_solid[] =
1180   {
1181     EL_STEELWALL,
1182     EL_WALL,
1183     EL_WALL_GROWING,
1184     EL_WALL_GROWING_X,
1185     EL_WALL_GROWING_Y,
1186     EL_WALL_GROWING_XY,
1187     EL_BD_WALL,
1188     EL_WALL_CRUMBLED,
1189     EL_EXIT_CLOSED,
1190     EL_EXIT_OPENING,
1191     EL_EXIT_OPEN,
1192     EL_AMOEBA_DEAD,
1193     EL_AMOEBA_WET,
1194     EL_AMOEBA_DRY,
1195     EL_AMOEBA_FULL,
1196     EL_BD_AMOEBA,
1197     EL_QUICKSAND_FULL,
1198     EL_QUICKSAND_EMPTY,
1199     EL_QUICKSAND_FILLING,
1200     EL_QUICKSAND_EMPTYING,
1201     EL_MAGIC_WALL,
1202     EL_MAGIC_WALL_ACTIVE,
1203     EL_MAGIC_WALL_EMPTYING,
1204     EL_MAGIC_WALL_FILLING,
1205     EL_MAGIC_WALL_FULL,
1206     EL_MAGIC_WALL_DEAD,
1207     EL_BD_MAGIC_WALL,
1208     EL_BD_MAGIC_WALL_ACTIVE,
1209     EL_BD_MAGIC_WALL_EMPTYING,
1210     EL_BD_MAGIC_WALL_FULL,
1211     EL_BD_MAGIC_WALL_FILLING,
1212     EL_BD_MAGIC_WALL_DEAD,
1213     EL_GAMEOFLIFE,
1214     EL_BIOMAZE,
1215     EL_ACIDPOOL_TOPLEFT,
1216     EL_ACIDPOOL_TOPRIGHT,
1217     EL_ACIDPOOL_BOTTOMLEFT,
1218     EL_ACIDPOOL_BOTTOM,
1219     EL_ACIDPOOL_BOTTOMRIGHT,
1220     EL_SP_CHIP_SINGLE,
1221     EL_SP_CHIP_LEFT,
1222     EL_SP_CHIP_RIGHT,
1223     EL_SP_CHIP_UPPER,
1224     EL_SP_CHIP_LOWER,
1225     EL_SP_HARD_GRAY,
1226     EL_SP_HARD_GREEN,
1227     EL_SP_HARD_BLUE,
1228     EL_SP_HARD_RED,
1229     EL_SP_HARD_YELLOW,
1230     EL_SP_HARD_BASE1,
1231     EL_SP_HARD_BASE2,
1232     EL_SP_HARD_BASE3,
1233     EL_SP_HARD_BASE4,
1234     EL_SP_HARD_BASE5,
1235     EL_SP_HARD_BASE6,
1236     EL_SP_TERMINAL,
1237     EL_SP_TERMINAL_ACTIVE,
1238     EL_SP_EXIT_CLOSED,
1239     EL_SP_EXIT_OPEN,
1240     EL_INVISIBLE_STEELWALL,
1241     EL_INVISIBLE_STEELWALL_ACTIVE,
1242     EL_INVISIBLE_WALL,
1243     EL_INVISIBLE_WALL_ACTIVE,
1244     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1245     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1246     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1247     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1248     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1249     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1250     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1251     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1252     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1253     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1254     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1255     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1256     EL_SWITCHGATE_SWITCH_UP,
1257     EL_SWITCHGATE_SWITCH_DOWN,
1258     EL_LIGHT_SWITCH,
1259     EL_LIGHT_SWITCH_ACTIVE,
1260     EL_TIMEGATE_SWITCH,
1261     EL_TIMEGATE_SWITCH_ACTIVE,
1262     EL_SIGN_EXCLAMATION,
1263     EL_SIGN_RADIOACTIVITY,
1264     EL_SIGN_STOP,
1265     EL_SIGN_WHEELCHAIR,
1266     EL_SIGN_PARKING,
1267     EL_SIGN_ONEWAY,
1268     EL_SIGN_HEART,
1269     EL_SIGN_TRIANGLE,
1270     EL_SIGN_ROUND,
1271     EL_SIGN_EXIT,
1272     EL_SIGN_YINYANG,
1273     EL_SIGN_OTHER,
1274     EL_STEELWALL_SLANTED,
1275     EL_EMC_STEELWALL1,
1276     EL_EMC_STEELWALL2,
1277     EL_EMC_STEELWALL3,
1278     EL_EMC_STEELWALL4,
1279     EL_EMC_WALL_PILLAR_UPPER,
1280     EL_EMC_WALL_PILLAR_MIDDLE,
1281     EL_EMC_WALL_PILLAR_LOWER,
1282     EL_EMC_WALL4,
1283     EL_EMC_WALL5,
1284     EL_EMC_WALL6,
1285     EL_EMC_WALL7,
1286     EL_EMC_WALL8,
1287     EL_CRYSTAL,
1288     EL_WALL_PEARL,
1289     EL_WALL_CRYSTAL,
1290     EL_GATE1,
1291     EL_GATE2,
1292     EL_GATE3,
1293     EL_GATE4,
1294     EL_GATE1_GRAY,
1295     EL_GATE2_GRAY,
1296     EL_GATE3_GRAY,
1297     EL_GATE4_GRAY,
1298     EL_EM_GATE1,
1299     EL_EM_GATE2,
1300     EL_EM_GATE3,
1301     EL_EM_GATE4,
1302     EL_EM_GATE1_GRAY,
1303     EL_EM_GATE2_GRAY,
1304     EL_EM_GATE3_GRAY,
1305     EL_EM_GATE4_GRAY,
1306     EL_SWITCHGATE_OPEN,
1307     EL_SWITCHGATE_OPENING,
1308     EL_SWITCHGATE_CLOSED,
1309     EL_SWITCHGATE_CLOSING,
1310     EL_TIMEGATE_OPEN,
1311     EL_TIMEGATE_OPENING,
1312     EL_TIMEGATE_CLOSED,
1313     EL_TIMEGATE_CLOSING,
1314     EL_TUBE_ALL,
1315     EL_TUBE_VERTICAL,
1316     EL_TUBE_HORIZONTAL,
1317     EL_TUBE_VERTICAL_LEFT,
1318     EL_TUBE_VERTICAL_RIGHT,
1319     EL_TUBE_HORIZONTAL_UP,
1320     EL_TUBE_HORIZONTAL_DOWN,
1321     EL_TUBE_LEFT_UP,
1322     EL_TUBE_LEFT_DOWN,
1323     EL_TUBE_RIGHT_UP,
1324     EL_TUBE_RIGHT_DOWN
1325   };
1326   static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid);
1327
1328   static int ep_massive[] =
1329   {
1330     EL_STEELWALL,
1331     EL_ACID,
1332     EL_ACIDPOOL_TOPLEFT,
1333     EL_ACIDPOOL_TOPRIGHT,
1334     EL_ACIDPOOL_BOTTOMLEFT,
1335     EL_ACIDPOOL_BOTTOM,
1336     EL_ACIDPOOL_BOTTOMRIGHT,
1337     EL_SP_HARD_GRAY,
1338     EL_SP_HARD_GREEN,
1339     EL_SP_HARD_BLUE,
1340     EL_SP_HARD_RED,
1341     EL_SP_HARD_YELLOW,
1342     EL_SP_HARD_BASE1,
1343     EL_SP_HARD_BASE2,
1344     EL_SP_HARD_BASE3,
1345     EL_SP_HARD_BASE4,
1346     EL_SP_HARD_BASE5,
1347     EL_SP_HARD_BASE6,
1348     EL_INVISIBLE_STEELWALL,
1349     EL_INVISIBLE_STEELWALL_ACTIVE,
1350     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1351     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1352     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1353     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1354     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1355     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1356     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1357     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1358     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1359     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1360     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1361     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1362     EL_LIGHT_SWITCH,
1363     EL_LIGHT_SWITCH_ACTIVE,
1364     EL_SIGN_EXCLAMATION,
1365     EL_SIGN_RADIOACTIVITY,
1366     EL_SIGN_STOP,
1367     EL_SIGN_WHEELCHAIR,
1368     EL_SIGN_PARKING,
1369     EL_SIGN_ONEWAY,
1370     EL_SIGN_HEART,
1371     EL_SIGN_TRIANGLE,
1372     EL_SIGN_ROUND,
1373     EL_SIGN_EXIT,
1374     EL_SIGN_YINYANG,
1375     EL_SIGN_OTHER,
1376     EL_STEELWALL_SLANTED,
1377     EL_EMC_STEELWALL1,
1378     EL_EMC_STEELWALL2,
1379     EL_EMC_STEELWALL3,
1380     EL_EMC_STEELWALL4,
1381     EL_CRYSTAL,
1382     EL_GATE1,
1383     EL_GATE2,
1384     EL_GATE3,
1385     EL_GATE4,
1386     EL_GATE1_GRAY,
1387     EL_GATE2_GRAY,
1388     EL_GATE3_GRAY,
1389     EL_GATE4_GRAY,
1390     EL_EM_GATE1,
1391     EL_EM_GATE2,
1392     EL_EM_GATE3,
1393     EL_EM_GATE4,
1394     EL_EM_GATE1_GRAY,
1395     EL_EM_GATE2_GRAY,
1396     EL_EM_GATE3_GRAY,
1397     EL_EM_GATE4_GRAY,
1398     EL_SWITCHGATE_OPEN,
1399     EL_SWITCHGATE_OPENING,
1400     EL_SWITCHGATE_CLOSED,
1401     EL_SWITCHGATE_CLOSING,
1402     EL_TIMEGATE_OPEN,
1403     EL_TIMEGATE_OPENING,
1404     EL_TIMEGATE_CLOSED,
1405     EL_TIMEGATE_CLOSING,
1406     EL_TUBE_ALL,
1407     EL_TUBE_VERTICAL,
1408     EL_TUBE_HORIZONTAL,
1409     EL_TUBE_VERTICAL_LEFT,
1410     EL_TUBE_VERTICAL_RIGHT,
1411     EL_TUBE_HORIZONTAL_UP,
1412     EL_TUBE_HORIZONTAL_DOWN,
1413     EL_TUBE_LEFT_UP,
1414     EL_TUBE_LEFT_DOWN,
1415     EL_TUBE_RIGHT_UP,
1416     EL_TUBE_RIGHT_DOWN
1417   };
1418   static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive);
1419
1420   static int ep_slippery[] =
1421   {
1422     EL_WALL_CRUMBLED,
1423     EL_BD_WALL,
1424     EL_ROCK,
1425     EL_BD_ROCK,
1426     EL_EMERALD,
1427     EL_BD_DIAMOND,
1428     EL_EMERALD_YELLOW,
1429     EL_EMERALD_RED,
1430     EL_EMERALD_PURPLE,
1431     EL_DIAMOND,
1432     EL_BOMB,
1433     EL_NUT,
1434     EL_ROBOT_WHEEL_ACTIVE,
1435     EL_ROBOT_WHEEL,
1436     EL_TIME_ORB_FULL,
1437     EL_TIME_ORB_EMPTY,
1438     EL_LAMP_ACTIVE,
1439     EL_LAMP,
1440     EL_ACIDPOOL_TOPLEFT,
1441     EL_ACIDPOOL_TOPRIGHT,
1442     EL_SATELLITE,
1443     EL_SP_ZONK,
1444     EL_SP_INFOTRON,
1445     EL_SP_CHIP_SINGLE,
1446     EL_SP_CHIP_LEFT,
1447     EL_SP_CHIP_RIGHT,
1448     EL_SP_CHIP_UPPER,
1449     EL_SP_CHIP_LOWER,
1450     EL_SPEED_PILL,
1451     EL_STEELWALL_SLANTED,
1452     EL_PEARL,
1453     EL_CRYSTAL
1454   };
1455   static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery);
1456
1457   static int ep_enemy[] =
1458   {
1459     EL_BUG,
1460     EL_SPACESHIP,
1461     EL_BD_BUTTERFLY,
1462     EL_BD_FIREFLY,
1463     EL_YAMYAM,
1464     EL_DARK_YAMYAM,
1465     EL_ROBOT,
1466     EL_PACMAN,
1467     EL_SP_SNIKSNAK,
1468     EL_SP_ELECTRON
1469   };
1470   static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy);
1471
1472   static int ep_mauer[] =
1473   {
1474     EL_STEELWALL,
1475     EL_GATE1,
1476     EL_GATE2,
1477     EL_GATE3,
1478     EL_GATE4,
1479     EL_GATE1_GRAY,
1480     EL_GATE2_GRAY,
1481     EL_GATE3_GRAY,
1482     EL_GATE4_GRAY,
1483     EL_EM_GATE1,
1484     EL_EM_GATE2,
1485     EL_EM_GATE3,
1486     EL_EM_GATE4,
1487     EL_EM_GATE1_GRAY,
1488     EL_EM_GATE2_GRAY,
1489     EL_EM_GATE3_GRAY,
1490     EL_EM_GATE4_GRAY,
1491     EL_EXIT_CLOSED,
1492     EL_EXIT_OPENING,
1493     EL_EXIT_OPEN,
1494     EL_WALL,
1495     EL_WALL_CRUMBLED,
1496     EL_WALL_GROWING,
1497     EL_WALL_GROWING_X,
1498     EL_WALL_GROWING_Y,
1499     EL_WALL_GROWING_XY,
1500     EL_WALL_GROWING_ACTIVE,
1501     EL_BD_WALL,
1502     EL_SP_CHIP_SINGLE,
1503     EL_SP_CHIP_LEFT,
1504     EL_SP_CHIP_RIGHT,
1505     EL_SP_CHIP_UPPER,
1506     EL_SP_CHIP_LOWER,
1507     EL_SP_HARD_GRAY,
1508     EL_SP_HARD_GREEN,
1509     EL_SP_HARD_BLUE,
1510     EL_SP_HARD_RED,
1511     EL_SP_HARD_YELLOW,
1512     EL_SP_HARD_BASE1,
1513     EL_SP_HARD_BASE2,
1514     EL_SP_HARD_BASE3,
1515     EL_SP_HARD_BASE4,
1516     EL_SP_HARD_BASE5,
1517     EL_SP_HARD_BASE6,
1518     EL_SP_TERMINAL,
1519     EL_SP_TERMINAL_ACTIVE,
1520     EL_SP_EXIT_CLOSED,
1521     EL_SP_EXIT_OPEN,
1522     EL_INVISIBLE_STEELWALL,
1523     EL_INVISIBLE_STEELWALL_ACTIVE,
1524     EL_INVISIBLE_WALL,
1525     EL_INVISIBLE_WALL_ACTIVE,
1526     EL_STEELWALL_SLANTED,
1527     EL_EMC_STEELWALL1,
1528     EL_EMC_STEELWALL2,
1529     EL_EMC_STEELWALL3,
1530     EL_EMC_STEELWALL4,
1531     EL_EMC_WALL_PILLAR_UPPER,
1532     EL_EMC_WALL_PILLAR_MIDDLE,
1533     EL_EMC_WALL_PILLAR_LOWER,
1534     EL_EMC_WALL4,
1535     EL_EMC_WALL5,
1536     EL_EMC_WALL6,
1537     EL_EMC_WALL7,
1538     EL_EMC_WALL8
1539   };
1540   static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer);
1541
1542   static int ep_can_fall[] =
1543   {
1544     EL_ROCK,
1545     EL_BD_ROCK,
1546     EL_EMERALD,
1547     EL_BD_DIAMOND,
1548     EL_EMERALD_YELLOW,
1549     EL_EMERALD_RED,
1550     EL_EMERALD_PURPLE,
1551     EL_DIAMOND,
1552     EL_BOMB,
1553     EL_NUT,
1554     EL_AMOEBA_DROP,
1555     EL_QUICKSAND_FULL,
1556     EL_MAGIC_WALL_FULL,
1557     EL_BD_MAGIC_WALL_FULL,
1558     EL_TIME_ORB_FULL,
1559     EL_TIME_ORB_EMPTY,
1560     EL_SP_ZONK,
1561     EL_SP_INFOTRON,
1562     EL_SP_DISK_ORANGE,
1563     EL_PEARL,
1564     EL_CRYSTAL,
1565     EL_SPRING,
1566     EL_DX_SUPABOMB
1567   };
1568   static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall);
1569
1570   static int ep_can_smash[] =
1571   {
1572     EL_ROCK,
1573     EL_BD_ROCK,
1574     EL_EMERALD,
1575     EL_BD_DIAMOND,
1576     EL_EMERALD_YELLOW,
1577     EL_EMERALD_RED,
1578     EL_EMERALD_PURPLE,
1579     EL_DIAMOND,
1580     EL_KEY1,
1581     EL_KEY2,
1582     EL_KEY3,
1583     EL_KEY4,
1584     EL_EM_KEY1,
1585     EL_EM_KEY2,
1586     EL_EM_KEY3,
1587     EL_EM_KEY4,
1588     EL_BOMB,
1589     EL_NUT,
1590     EL_AMOEBA_DROP,
1591     EL_TIME_ORB_FULL,
1592     EL_TIME_ORB_EMPTY,
1593     EL_SP_ZONK,
1594     EL_SP_INFOTRON,
1595     EL_SP_DISK_ORANGE,
1596     EL_PEARL,
1597     EL_CRYSTAL,
1598     EL_SPRING,
1599     EL_DX_SUPABOMB
1600   };
1601   static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash);
1602
1603   static int ep_can_change[] =
1604   {
1605     EL_ROCK,
1606     EL_BD_ROCK,
1607     EL_EMERALD,
1608     EL_BD_DIAMOND,
1609     EL_EMERALD_YELLOW,
1610     EL_EMERALD_RED,
1611     EL_EMERALD_PURPLE,
1612     EL_DIAMOND
1613   };
1614   static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change);
1615
1616   static int ep_can_move[] =
1617   {
1618     EL_BUG,
1619     EL_SPACESHIP,
1620     EL_BD_BUTTERFLY,
1621     EL_BD_FIREFLY,
1622     EL_YAMYAM,
1623     EL_DARK_YAMYAM,
1624     EL_ROBOT,
1625     EL_PACMAN,
1626     EL_MOLE,
1627     EL_PENGUIN,
1628     EL_PIG,
1629     EL_DRAGON,
1630     EL_SATELLITE,
1631     EL_SP_SNIKSNAK,
1632     EL_SP_ELECTRON,
1633     EL_BALLOON,
1634     EL_SPRING
1635   };
1636   static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move);
1637
1638   static int ep_could_move[] =
1639   {
1640     EL_BUG_RIGHT,
1641     EL_BUG_UP,
1642     EL_BUG_LEFT,
1643     EL_BUG_DOWN,
1644     EL_SPACESHIP_RIGHT,
1645     EL_SPACESHIP_UP,
1646     EL_SPACESHIP_LEFT,
1647     EL_SPACESHIP_DOWN,
1648     EL_BD_BUTTERFLY_RIGHT,
1649     EL_BD_BUTTERFLY_UP,
1650     EL_BD_BUTTERFLY_LEFT,
1651     EL_BD_BUTTERFLY_DOWN,
1652     EL_BD_FIREFLY_RIGHT,
1653     EL_BD_FIREFLY_UP,
1654     EL_BD_FIREFLY_LEFT,
1655     EL_BD_FIREFLY_DOWN,
1656     EL_PACMAN_RIGHT,
1657     EL_PACMAN_UP,
1658     EL_PACMAN_LEFT,
1659     EL_PACMAN_DOWN
1660   };
1661   static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move);
1662
1663   static int ep_dont_touch[] =
1664   {
1665     EL_BUG,
1666     EL_SPACESHIP,
1667     EL_BD_BUTTERFLY,
1668     EL_BD_FIREFLY
1669   };
1670   static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch);
1671
1672   static int ep_dont_go_to[] =
1673   {
1674     EL_BUG,
1675     EL_SPACESHIP,
1676     EL_BD_BUTTERFLY,
1677     EL_BD_FIREFLY,
1678     EL_YAMYAM,
1679     EL_DARK_YAMYAM,
1680     EL_ROBOT,
1681     EL_PACMAN,
1682     EL_AMOEBA_DROP,
1683     EL_ACID,
1684     EL_SP_SNIKSNAK,
1685     EL_SP_ELECTRON,
1686     EL_SP_BUGGY_BASE_ACTIVE,
1687     EL_TRAP_ACTIVE,
1688     EL_LANDMINE
1689   };
1690   static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to);
1691
1692   static int ep_mampf2[] =
1693   {
1694     EL_SAND,
1695     EL_BUG,
1696     EL_SPACESHIP,
1697     EL_BD_BUTTERFLY,
1698     EL_BD_FIREFLY,
1699     EL_YAMYAM,
1700     EL_ROBOT,
1701     EL_PACMAN,
1702     EL_AMOEBA_DROP,
1703     EL_AMOEBA_DEAD,
1704     EL_AMOEBA_WET,
1705     EL_AMOEBA_DRY,
1706     EL_AMOEBA_FULL,
1707     EL_BD_AMOEBA,
1708     EL_EMERALD,
1709     EL_BD_DIAMOND,
1710     EL_EMERALD_YELLOW,
1711     EL_EMERALD_RED,
1712     EL_EMERALD_PURPLE,
1713     EL_DIAMOND,
1714     EL_PEARL,
1715     EL_CRYSTAL
1716   };
1717   static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2);
1718
1719   static int ep_bd_element[] =
1720   {
1721     EL_EMPTY,
1722     EL_SAND,
1723     EL_WALL_CRUMBLED,
1724     EL_BD_WALL,
1725     EL_ROCK,
1726     EL_BD_ROCK,
1727     EL_BD_DIAMOND,
1728     EL_BD_MAGIC_WALL,
1729     EL_EXIT_CLOSED,
1730     EL_EXIT_OPEN,
1731     EL_STEELWALL,
1732     EL_PLAYER1,
1733     EL_BD_FIREFLY,
1734     EL_BD_FIREFLY_1,
1735     EL_BD_FIREFLY_2,
1736     EL_BD_FIREFLY_3,
1737     EL_BD_FIREFLY_4,
1738     EL_BD_BUTTERFLY,
1739     EL_BD_BUTTERFLY_1,
1740     EL_BD_BUTTERFLY_2,
1741     EL_BD_BUTTERFLY_3,
1742     EL_BD_BUTTERFLY_4,
1743     EL_BD_AMOEBA,
1744     EL_CHAR_QUESTION
1745   };
1746   static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element);
1747
1748   static int ep_sb_element[] =
1749   {
1750     EL_EMPTY,
1751     EL_STEELWALL,
1752     EL_SOKOBAN_OBJECT,
1753     EL_SOKOBAN_FIELD_EMPTY,
1754     EL_SOKOBAN_FIELD_FULL,
1755     EL_PLAYER1,
1756     EL_INVISIBLE_STEELWALL
1757   };
1758   static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element);
1759
1760   static int ep_gem[] =
1761   {
1762     EL_EMERALD,
1763     EL_BD_DIAMOND,
1764     EL_EMERALD_YELLOW,
1765     EL_EMERALD_RED,
1766     EL_EMERALD_PURPLE,
1767     EL_DIAMOND
1768   };
1769   static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem);
1770
1771   static int ep_inactive[] =
1772   {
1773     EL_EMPTY,
1774     EL_SAND,
1775     EL_WALL,
1776     EL_BD_WALL,
1777     EL_WALL_CRUMBLED,
1778     EL_STEELWALL,
1779     EL_AMOEBA_DEAD,
1780     EL_QUICKSAND_EMPTY,
1781     EL_STONEBLOCK,
1782     EL_ROBOT_WHEEL,
1783     EL_KEY1,
1784     EL_KEY2,
1785     EL_KEY3,
1786     EL_KEY4,
1787     EL_EM_KEY1,
1788     EL_EM_KEY2,
1789     EL_EM_KEY3,
1790     EL_EM_KEY4,
1791     EL_GATE1,
1792     EL_GATE2,
1793     EL_GATE3,
1794     EL_GATE4,
1795     EL_GATE1_GRAY,
1796     EL_GATE2_GRAY,
1797     EL_GATE3_GRAY,
1798     EL_GATE4_GRAY,
1799     EL_EM_GATE1,
1800     EL_EM_GATE2,
1801     EL_EM_GATE3,
1802     EL_EM_GATE4,
1803     EL_EM_GATE1_GRAY,
1804     EL_EM_GATE2_GRAY,
1805     EL_EM_GATE3_GRAY,
1806     EL_EM_GATE4_GRAY,
1807     EL_DYNAMITE,
1808     EL_INVISIBLE_STEELWALL,
1809     EL_INVISIBLE_WALL,
1810     EL_INVISIBLE_SAND,
1811     EL_LAMP,
1812     EL_LAMP_ACTIVE,
1813     EL_WALL_EMERALD,
1814     EL_WALL_DIAMOND,
1815     EL_WALL_BD_DIAMOND,
1816     EL_WALL_EMERALD_YELLOW,
1817     EL_DYNABOMB_NR,
1818     EL_DYNABOMB_SZ,
1819     EL_DYNABOMB_XL,
1820     EL_SOKOBAN_OBJECT,
1821     EL_SOKOBAN_FIELD_EMPTY,
1822     EL_SOKOBAN_FIELD_FULL,
1823     EL_WALL_EMERALD_RED,
1824     EL_WALL_EMERALD_PURPLE,
1825     EL_ACIDPOOL_TOPLEFT,
1826     EL_ACIDPOOL_TOPRIGHT,
1827     EL_ACIDPOOL_BOTTOMLEFT,
1828     EL_ACIDPOOL_BOTTOM,
1829     EL_ACIDPOOL_BOTTOMRIGHT,
1830     EL_MAGIC_WALL,
1831     EL_MAGIC_WALL_DEAD,
1832     EL_BD_MAGIC_WALL,
1833     EL_BD_MAGIC_WALL_DEAD,
1834     EL_AMOEBA_TO_DIAMOND,
1835     EL_BLOCKED,
1836     EL_SP_EMPTY,
1837     EL_SP_BASE,
1838     EL_SP_PORT1_RIGHT,
1839     EL_SP_PORT1_DOWN,
1840     EL_SP_PORT1_LEFT,
1841     EL_SP_PORT1_UP,
1842     EL_SP_PORT2_RIGHT,
1843     EL_SP_PORT2_DOWN,
1844     EL_SP_PORT2_LEFT,
1845     EL_SP_PORT2_UP,
1846     EL_SP_PORT_X,
1847     EL_SP_PORT_Y,
1848     EL_SP_PORT_XY,
1849     EL_SP_DISK_RED,
1850     EL_SP_DISK_YELLOW,
1851     EL_SP_CHIP_SINGLE,
1852     EL_SP_CHIP_LEFT,
1853     EL_SP_CHIP_RIGHT,
1854     EL_SP_CHIP_UPPER,
1855     EL_SP_CHIP_LOWER,
1856     EL_SP_HARD_GRAY,
1857     EL_SP_HARD_GREEN,
1858     EL_SP_HARD_BLUE,
1859     EL_SP_HARD_RED,
1860     EL_SP_HARD_YELLOW,
1861     EL_SP_HARD_BASE1,
1862     EL_SP_HARD_BASE2,
1863     EL_SP_HARD_BASE3,
1864     EL_SP_HARD_BASE4,
1865     EL_SP_HARD_BASE5,
1866     EL_SP_HARD_BASE6,
1867     EL_CONVEYOR_BELT1_SWITCH_LEFT,
1868     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
1869     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
1870     EL_CONVEYOR_BELT2_SWITCH_LEFT,
1871     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
1872     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
1873     EL_CONVEYOR_BELT3_SWITCH_LEFT,
1874     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
1875     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
1876     EL_CONVEYOR_BELT4_SWITCH_LEFT,
1877     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
1878     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
1879     EL_SIGN_EXCLAMATION,
1880     EL_SIGN_RADIOACTIVITY,
1881     EL_SIGN_STOP,
1882     EL_SIGN_WHEELCHAIR,
1883     EL_SIGN_PARKING,
1884     EL_SIGN_ONEWAY,
1885     EL_SIGN_HEART,
1886     EL_SIGN_TRIANGLE,
1887     EL_SIGN_ROUND,
1888     EL_SIGN_EXIT,
1889     EL_SIGN_YINYANG,
1890     EL_SIGN_OTHER,
1891     EL_STEELWALL_SLANTED,
1892     EL_EMC_STEELWALL1,
1893     EL_EMC_STEELWALL2,
1894     EL_EMC_STEELWALL3,
1895     EL_EMC_STEELWALL4,
1896     EL_EMC_WALL_PILLAR_UPPER,
1897     EL_EMC_WALL_PILLAR_MIDDLE,
1898     EL_EMC_WALL_PILLAR_LOWER,
1899     EL_EMC_WALL4,
1900     EL_EMC_WALL5,
1901     EL_EMC_WALL6,
1902     EL_EMC_WALL7,
1903     EL_EMC_WALL8
1904   };
1905   static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive);
1906
1907   static int ep_explosive[] =
1908   {
1909     EL_BOMB,
1910     EL_DYNAMITE_ACTIVE,
1911     EL_DYNAMITE,
1912     EL_DYNABOMB_PLAYER1_ACTIVE,
1913     EL_DYNABOMB_PLAYER2_ACTIVE,
1914     EL_DYNABOMB_PLAYER3_ACTIVE,
1915     EL_DYNABOMB_PLAYER4_ACTIVE,
1916     EL_DYNABOMB_NR,
1917     EL_DYNABOMB_SZ,
1918     EL_DYNABOMB_XL,
1919     EL_BUG,
1920     EL_MOLE,
1921     EL_PENGUIN,
1922     EL_PIG,
1923     EL_DRAGON,
1924     EL_SATELLITE,
1925     EL_SP_DISK_RED,
1926     EL_SP_DISK_ORANGE,
1927     EL_SP_DISK_YELLOW,
1928     EL_SP_SNIKSNAK,
1929     EL_SP_ELECTRON,
1930     EL_DX_SUPABOMB
1931   };
1932   static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive);
1933
1934   static int ep_mampf3[] =
1935   {
1936     EL_EMERALD,
1937     EL_BD_DIAMOND,
1938     EL_EMERALD_YELLOW,
1939     EL_EMERALD_RED,
1940     EL_EMERALD_PURPLE,
1941     EL_DIAMOND,
1942     EL_PEARL,
1943     EL_CRYSTAL
1944   };
1945   static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3);
1946
1947   static int ep_pushable[] =
1948   {
1949     EL_ROCK,
1950     EL_BD_ROCK,
1951     EL_BOMB,
1952     EL_NUT,
1953     EL_TIME_ORB_EMPTY,
1954     EL_SOKOBAN_FIELD_FULL,
1955     EL_SOKOBAN_OBJECT,
1956     EL_SATELLITE,
1957     EL_SP_ZONK,
1958     EL_SP_DISK_ORANGE,
1959     EL_SP_DISK_YELLOW,
1960     EL_BALLOON,
1961     EL_SPRING,
1962     EL_DX_SUPABOMB
1963   };
1964   static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable);
1965
1966   static int ep_player[] =
1967   {
1968     EL_PLAYER1,
1969     EL_PLAYER2,
1970     EL_PLAYER3,
1971     EL_PLAYER4
1972   };
1973   static int ep_player_num = SIZEOF_ARRAY_INT(ep_player);
1974
1975   static int ep_has_content[] =
1976   {
1977     EL_YAMYAM,
1978     EL_AMOEBA_WET,
1979     EL_AMOEBA_DRY,
1980     EL_AMOEBA_FULL,
1981     EL_BD_AMOEBA
1982   };
1983   static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content);
1984
1985   static int ep_eatable[] =
1986   {
1987     EL_SAND,
1988     EL_SP_BASE,
1989     EL_SP_BUGGY_BASE,
1990     EL_SP_BUGGY_BASE_ACTIVATING,
1991     EL_TRAP,
1992     EL_INVISIBLE_SAND,
1993     EL_INVISIBLE_SAND_ACTIVE
1994   };
1995   static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable);
1996
1997   static int ep_sp_element[] =
1998   {
1999     EL_SP_EMPTY,
2000     EL_SP_ZONK,
2001     EL_SP_BASE,
2002     EL_SP_MURPHY,
2003     EL_SP_INFOTRON,
2004     EL_SP_CHIP_SINGLE,
2005     EL_SP_HARD_GRAY,
2006     EL_SP_EXIT_CLOSED,
2007     EL_SP_EXIT_OPEN,
2008     EL_SP_DISK_ORANGE,
2009     EL_SP_PORT1_RIGHT,
2010     EL_SP_PORT1_DOWN,
2011     EL_SP_PORT1_LEFT,
2012     EL_SP_PORT1_UP,
2013     EL_SP_PORT2_RIGHT,
2014     EL_SP_PORT2_DOWN,
2015     EL_SP_PORT2_LEFT,
2016     EL_SP_PORT2_UP,
2017     EL_SP_SNIKSNAK,
2018     EL_SP_DISK_YELLOW,
2019     EL_SP_TERMINAL,
2020     EL_SP_DISK_RED,
2021     EL_SP_PORT_Y,
2022     EL_SP_PORT_X,
2023     EL_SP_PORT_XY,
2024     EL_SP_ELECTRON,
2025     EL_SP_BUGGY_BASE,
2026     EL_SP_CHIP_LEFT,
2027     EL_SP_CHIP_RIGHT,
2028     EL_SP_HARD_BASE1,
2029     EL_SP_HARD_GREEN,
2030     EL_SP_HARD_BLUE,
2031     EL_SP_HARD_RED,
2032     EL_SP_HARD_YELLOW,
2033     EL_SP_HARD_BASE2,
2034     EL_SP_HARD_BASE3,
2035     EL_SP_HARD_BASE4,
2036     EL_SP_HARD_BASE5,
2037     EL_SP_HARD_BASE6,
2038     EL_SP_CHIP_UPPER,
2039     EL_SP_CHIP_LOWER,
2040     /* additional elements that appeared in newer Supaplex levels */
2041     EL_INVISIBLE_WALL,
2042     /* more than one murphy in a level results in an inactive clone */
2043     EL_SP_MURPHY_CLONE
2044   };
2045   static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element);
2046
2047   static int ep_quick_gate[] =
2048   {
2049     EL_EM_GATE1,
2050     EL_EM_GATE2,
2051     EL_EM_GATE3,
2052     EL_EM_GATE4,
2053     EL_EM_GATE1_GRAY,
2054     EL_EM_GATE2_GRAY,
2055     EL_EM_GATE3_GRAY,
2056     EL_EM_GATE4_GRAY,
2057     EL_SP_PORT1_LEFT,
2058     EL_SP_PORT2_LEFT,
2059     EL_SP_PORT1_RIGHT,
2060     EL_SP_PORT2_RIGHT,
2061     EL_SP_PORT1_UP,
2062     EL_SP_PORT2_UP,
2063     EL_SP_PORT1_DOWN,
2064     EL_SP_PORT2_DOWN,
2065     EL_SP_PORT_X,
2066     EL_SP_PORT_Y,
2067     EL_SP_PORT_XY,
2068     EL_SWITCHGATE_OPEN,
2069     EL_TIMEGATE_OPEN
2070   };
2071   static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate);
2072
2073   static int ep_over_player[] =
2074   {
2075     EL_SP_PORT1_LEFT,
2076     EL_SP_PORT2_LEFT,
2077     EL_SP_PORT1_RIGHT,
2078     EL_SP_PORT2_RIGHT,
2079     EL_SP_PORT1_UP,
2080     EL_SP_PORT2_UP,
2081     EL_SP_PORT1_DOWN,
2082     EL_SP_PORT2_DOWN,
2083     EL_SP_PORT_X,
2084     EL_SP_PORT_Y,
2085     EL_SP_PORT_XY,
2086     EL_TUBE_ALL,
2087     EL_TUBE_VERTICAL,
2088     EL_TUBE_HORIZONTAL,
2089     EL_TUBE_VERTICAL_LEFT,
2090     EL_TUBE_VERTICAL_RIGHT,
2091     EL_TUBE_HORIZONTAL_UP,
2092     EL_TUBE_HORIZONTAL_DOWN,
2093     EL_TUBE_LEFT_UP,
2094     EL_TUBE_LEFT_DOWN,
2095     EL_TUBE_RIGHT_UP,
2096     EL_TUBE_RIGHT_DOWN
2097   };
2098   static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player);
2099
2100   static int ep_active_bomb[] =
2101   {
2102     EL_DYNAMITE_ACTIVE,
2103     EL_DYNABOMB_PLAYER1_ACTIVE,
2104     EL_DYNABOMB_PLAYER2_ACTIVE,
2105     EL_DYNABOMB_PLAYER3_ACTIVE,
2106     EL_DYNABOMB_PLAYER4_ACTIVE
2107   };
2108   static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb);
2109
2110   static int ep_belt[] =
2111   {
2112     EL_CONVEYOR_BELT1_LEFT,
2113     EL_CONVEYOR_BELT1_MIDDLE,
2114     EL_CONVEYOR_BELT1_RIGHT,
2115     EL_CONVEYOR_BELT2_LEFT,
2116     EL_CONVEYOR_BELT2_MIDDLE,
2117     EL_CONVEYOR_BELT2_RIGHT,
2118     EL_CONVEYOR_BELT3_LEFT,
2119     EL_CONVEYOR_BELT3_MIDDLE,
2120     EL_CONVEYOR_BELT3_RIGHT,
2121     EL_CONVEYOR_BELT4_LEFT,
2122     EL_CONVEYOR_BELT4_MIDDLE,
2123     EL_CONVEYOR_BELT4_RIGHT,
2124   };
2125   static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt);
2126
2127   static int ep_belt_active[] =
2128   {
2129     EL_CONVEYOR_BELT1_LEFT_ACTIVE,
2130     EL_CONVEYOR_BELT1_MIDDLE_ACTIVE,
2131     EL_CONVEYOR_BELT1_RIGHT_ACTIVE,
2132     EL_CONVEYOR_BELT2_LEFT_ACTIVE,
2133     EL_CONVEYOR_BELT2_MIDDLE_ACTIVE,
2134     EL_CONVEYOR_BELT2_RIGHT_ACTIVE,
2135     EL_CONVEYOR_BELT3_LEFT_ACTIVE,
2136     EL_CONVEYOR_BELT3_MIDDLE_ACTIVE,
2137     EL_CONVEYOR_BELT3_RIGHT_ACTIVE,
2138     EL_CONVEYOR_BELT4_LEFT_ACTIVE,
2139     EL_CONVEYOR_BELT4_MIDDLE_ACTIVE,
2140     EL_CONVEYOR_BELT4_RIGHT_ACTIVE,
2141   };
2142   static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active);
2143
2144   static int ep_belt_switch[] =
2145   {
2146     EL_CONVEYOR_BELT1_SWITCH_LEFT,
2147     EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
2148     EL_CONVEYOR_BELT1_SWITCH_RIGHT,
2149     EL_CONVEYOR_BELT2_SWITCH_LEFT,
2150     EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
2151     EL_CONVEYOR_BELT2_SWITCH_RIGHT,
2152     EL_CONVEYOR_BELT3_SWITCH_LEFT,
2153     EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
2154     EL_CONVEYOR_BELT3_SWITCH_RIGHT,
2155     EL_CONVEYOR_BELT4_SWITCH_LEFT,
2156     EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
2157     EL_CONVEYOR_BELT4_SWITCH_RIGHT,
2158   };
2159   static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch);
2160
2161   static int ep_tube[] =
2162   {
2163     EL_TUBE_ALL,
2164     EL_TUBE_VERTICAL,
2165     EL_TUBE_HORIZONTAL,
2166     EL_TUBE_VERTICAL_LEFT,
2167     EL_TUBE_VERTICAL_RIGHT,
2168     EL_TUBE_HORIZONTAL_UP,
2169     EL_TUBE_HORIZONTAL_DOWN,
2170     EL_TUBE_LEFT_UP,
2171     EL_TUBE_LEFT_DOWN,
2172     EL_TUBE_RIGHT_UP,
2173     EL_TUBE_RIGHT_DOWN
2174   };
2175   static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube);
2176
2177   static long ep1_bit[] =
2178   {
2179     EP_BIT_AMOEBALIVE,
2180     EP_BIT_AMOEBOID,
2181     EP_BIT_SCHLUESSEL,
2182     EP_BIT_PFORTE,
2183     EP_BIT_SOLID,
2184     EP_BIT_MASSIVE,
2185     EP_BIT_SLIPPERY,
2186     EP_BIT_ENEMY,
2187     EP_BIT_MAUER,
2188     EP_BIT_CAN_FALL,
2189     EP_BIT_CAN_SMASH,
2190     EP_BIT_CAN_CHANGE,
2191     EP_BIT_CAN_MOVE,
2192     EP_BIT_COULD_MOVE,
2193     EP_BIT_DONT_TOUCH,
2194     EP_BIT_DONT_GO_TO,
2195     EP_BIT_MAMPF2,
2196     EP_BIT_BD_ELEMENT,
2197     EP_BIT_SB_ELEMENT,
2198     EP_BIT_GEM,
2199     EP_BIT_INACTIVE,
2200     EP_BIT_EXPLOSIVE,
2201     EP_BIT_MAMPF3,
2202     EP_BIT_PUSHABLE,
2203     EP_BIT_PLAYER,
2204     EP_BIT_HAS_CONTENT,
2205     EP_BIT_EATABLE,
2206     EP_BIT_SP_ELEMENT,
2207     EP_BIT_QUICK_GATE,
2208     EP_BIT_OVER_PLAYER,
2209     EP_BIT_ACTIVE_BOMB
2210   };
2211   static long ep2_bit[] =
2212   {
2213     EP_BIT_BELT,
2214     EP_BIT_BELT_ACTIVE,
2215     EP_BIT_BELT_SWITCH,
2216     EP_BIT_TUBE
2217   };
2218   static int *ep1_array[] =
2219   {
2220     ep_amoebalive,
2221     ep_amoeboid,
2222     ep_schluessel,
2223     ep_pforte,
2224     ep_solid,
2225     ep_massive,
2226     ep_slippery,
2227     ep_enemy,
2228     ep_mauer,
2229     ep_can_fall,
2230     ep_can_smash,
2231     ep_can_change,
2232     ep_can_move,
2233     ep_could_move,
2234     ep_dont_touch,
2235     ep_dont_go_to,
2236     ep_mampf2,
2237     ep_bd_element,
2238     ep_sb_element,
2239     ep_gem,
2240     ep_inactive,
2241     ep_explosive,
2242     ep_mampf3,
2243     ep_pushable,
2244     ep_player,
2245     ep_has_content,
2246     ep_eatable,
2247     ep_sp_element,
2248     ep_quick_gate,
2249     ep_over_player,
2250     ep_active_bomb
2251   };
2252   static int *ep2_array[] =
2253   {
2254     ep_belt,
2255     ep_belt_active,
2256     ep_belt_switch,
2257     ep_tube
2258   };
2259   static int *ep1_num[] =
2260   {
2261     &ep_amoebalive_num,
2262     &ep_amoeboid_num,
2263     &ep_schluessel_num,
2264     &ep_pforte_num,
2265     &ep_solid_num,
2266     &ep_massive_num,
2267     &ep_slippery_num,
2268     &ep_enemy_num,
2269     &ep_mauer_num,
2270     &ep_can_fall_num,
2271     &ep_can_smash_num,
2272     &ep_can_change_num,
2273     &ep_can_move_num,
2274     &ep_could_move_num,
2275     &ep_dont_touch_num,
2276     &ep_dont_go_to_num,
2277     &ep_mampf2_num,
2278     &ep_bd_element_num,
2279     &ep_sb_element_num,
2280     &ep_gem_num,
2281     &ep_inactive_num,
2282     &ep_explosive_num,
2283     &ep_mampf3_num,
2284     &ep_pushable_num,
2285     &ep_player_num,
2286     &ep_has_content_num,
2287     &ep_eatable_num,
2288     &ep_sp_element_num,
2289     &ep_quick_gate_num,
2290     &ep_over_player_num,
2291     &ep_active_bomb_num
2292   };
2293   static int *ep2_num[] =
2294   {
2295     &ep_belt_num,
2296     &ep_belt_active_num,
2297     &ep_belt_switch_num,
2298     &ep_tube_num
2299   };
2300   static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *);
2301   static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *);
2302
2303   for (i=0; i<MAX_NUM_ELEMENTS; i++)
2304   {
2305     Properties1[i] = 0;
2306     Properties2[i] = 0;
2307   }
2308
2309   for (i=0; i<num_properties1; i++)
2310     for (j=0; j<*(ep1_num[i]); j++)
2311       Properties1[(ep1_array[i])[j]] |= ep1_bit[i];
2312   for (i=0; i<num_properties2; i++)
2313     for (j=0; j<*(ep2_num[i]); j++)
2314       Properties2[(ep2_array[i])[j]] |= ep2_bit[i];
2315
2316   for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
2317     Properties1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2318 }
2319
2320 void Execute_Command(char *command)
2321 {
2322   if (strcmp(command, "print graphicsinfo.conf") == 0)
2323   {
2324     int i;
2325
2326     printf("# You can configure additional/alternative image files here.\n");
2327     printf("# (The images below are default and therefore commented out.)\n");
2328     printf("\n");
2329     printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
2330     printf("\n");
2331     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2332     printf("\n");
2333
2334     for (i=0; image_config[i].token != NULL; i++)
2335       printf("# %s\n",
2336              getFormattedSetupEntry(image_config[i].token,
2337                                     image_config[i].value));
2338
2339     exit(0);
2340   }
2341   else if (strcmp(command, "print soundsinfo.conf") == 0)
2342   {
2343     int i;
2344
2345     printf("# You can configure additional/alternative sound files here.\n");
2346     printf("# (The sounds below are default and therefore commented out.)\n");
2347     printf("\n");
2348     printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
2349     printf("\n");
2350     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2351     printf("\n");
2352
2353     for (i=0; sound_config[i].token != NULL; i++)
2354       printf("# %s\n",
2355              getFormattedSetupEntry(sound_config[i].token,
2356                                     sound_config[i].value));
2357
2358     exit(0);
2359   }
2360   else if (strcmp(command, "print musicinfo.conf") == 0)
2361   {
2362     printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
2363     printf("\n");
2364     printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
2365     printf("\n");
2366     printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
2367
2368     exit(0);
2369   }
2370   else if (strncmp(command, "dump level ", 11) == 0)
2371   {
2372     char *filename = &command[11];
2373
2374     if (access(filename, F_OK) != 0)
2375       Error(ERR_EXIT, "cannot open file '%s'", filename);
2376
2377     LoadLevelFromFilename(filename);
2378     DumpLevel(&level);
2379
2380     exit(0);
2381   }
2382   else if (strncmp(command, "dump tape ", 10) == 0)
2383   {
2384     char *filename = &command[10];
2385
2386     if (access(filename, F_OK) != 0)
2387       Error(ERR_EXIT, "cannot open file '%s'", filename);
2388
2389     LoadTapeFromFilename(filename);
2390     DumpTape(&tape);
2391
2392     exit(0);
2393   }
2394   else if (strncmp(command, "autoplay ", 9) == 0)
2395   {
2396     char *str_copy = getStringCopy(&command[9]);
2397     char *str_ptr = strchr(str_copy, ' ');
2398
2399     global.autoplay_leveldir = str_copy;
2400     global.autoplay_level_nr = -1;
2401
2402     if (str_ptr != NULL)
2403     {
2404       *str_ptr++ = '\0';                        /* terminate leveldir string */
2405       global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
2406     }
2407   }
2408   else
2409   {
2410     Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
2411   }
2412 }
2413
2414 void CloseAllAndExit(int exit_value)
2415 {
2416   StopSounds();
2417   FreeAllSounds();
2418   FreeAllMusic();
2419   CloseAudio();         /* called after freeing sounds (needed for SDL) */
2420
2421   FreeAllImages();
2422   FreeTileClipmasks();
2423
2424   if (bitmap_font_initial)
2425     FreeBitmap(bitmap_font_initial);
2426
2427   CloseVideoDisplay();
2428   ClosePlatformDependantStuff();
2429
2430   exit(exit_value);
2431 }