* sound.c *
***********************************************************/
+#include <string.h>
#include <sys/time.h>
#include <unistd.h>
#include <fcntl.h>
+#include <dirent.h>
#include "system.h"
#include "sound.h"
#include "misc.h"
-static int num_sounds = 0;
+static int num_sounds = 0, num_music = 0, num_mods = 0;
static struct SampleInfo *Sound = NULL;
+static struct SampleInfo *Mod = NULL;
/*** THE STUFF BELOW IS ONLY USED BY THE SOUND SERVER CHILD PROCESS ***/
/*** THE STUFF BELOW IS ONLY USED BY THE MAIN PROCESS ***/
-void AllocSoundArray(int num)
-{
- num_sounds = num;
- Sound = checked_calloc(num_sounds * sizeof(struct SampleInfo));
-}
-
#define CHUNK_ID_LEN 4 /* IFF style chunk id length */
#define WAV_HEADER_SIZE 20 /* size of WAV file header */
-boolean LoadSound(int sound_nr, char *sound_name)
+static boolean LoadSoundExt(char *sound_name, boolean is_music)
{
- struct SampleInfo *snd_info = &Sound[sound_nr];
+ struct SampleInfo *snd_info;
char filename[256];
- char *sound_ext = "wav";
-#if !defined(TARGET_SDL)
-#if !defined(PLATFORM_MSDOS)
+#if !defined(TARGET_SDL) && !defined(PLATFORM_MSDOS)
byte sound_header_buffer[WAV_HEADER_SIZE];
char chunk[CHUNK_ID_LEN + 1];
int chunk_length, dummy;
FILE *file;
int i;
#endif
-#endif
+ num_sounds++;
+ Sound = checked_realloc(Sound, num_sounds * sizeof(struct SampleInfo));
+
+ snd_info = &Sound[num_sounds - 1];
snd_info->name = sound_name;
- sprintf(filename, "%s/%s/%s.%s",
- options.ro_base_directory, SOUNDS_DIRECTORY,
- snd_info->name, sound_ext);
+ sprintf(filename, "%s/%s/%s", options.ro_base_directory,
+ (is_music ? MUSIC_DIRECTORY : SOUNDS_DIRECTORY), snd_info->name);
#if defined(TARGET_SDL)
- snd_info->mix_chunk = Mix_LoadWAV(filename);
- if (snd_info->mix_chunk == NULL)
+ if ((snd_info->mix_chunk = Mix_LoadWAV(filename)) == NULL)
{
Error(ERR_WARN, "cannot read sound file '%s' - no sounds", filename);
return FALSE;
}
-#else /* !TARGET_SDL */
-
-#if !defined(PLATFORM_MSDOS)
+#elif defined(PLATFORM_UNIX)
if ((file = fopen(filename, MODE_READ)) == NULL)
{
return FALSE;
}
-#endif /* PLATFORM_MSDOS */
-#endif /* !TARGET_SDL */
+#endif
+
+ return TRUE;
+}
+
+boolean LoadSound(char *sound_name)
+{
+ return LoadSoundExt(sound_name, FALSE);
+}
+
+boolean LoadMod(char *mod_name)
+{
+ struct SampleInfo *mod_info;
+ char filename[256];
+
+ num_mods++;
+ Mod = checked_realloc(Mod, num_mods * sizeof(struct SampleInfo));
+
+ mod_info = &Mod[num_mods - 1];
+ mod_info->name = mod_name;
+
+ sprintf(filename, "%s/%s/%s", options.ro_base_directory,
+ MUSIC_DIRECTORY, mod_info->name);
+
+#if defined(TARGET_SDL)
+ if ((mod_info->mix_music = Mix_LoadMUS(filename)) == NULL)
+ {
+ Error(ERR_WARN, "cannot read music file '%s' - no sounds", filename);
+ return FALSE;
+ }
+#endif
+
+ audio.mods_available = TRUE;
return TRUE;
}
+int LoadMusic(void)
+{
+ DIR *dir;
+ struct dirent *dir_entry;
+ char *music_directory = getPath2(options.ro_base_directory, MUSIC_DIRECTORY);
+
+ num_music = 0;
+
+ if ((dir = opendir(music_directory)) == NULL)
+ {
+ Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
+ audio.music_available = FALSE;
+ free(music_directory);
+ return 0;
+ }
+
+ while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */
+ {
+ char *filename = dir_entry->d_name;
+
+ if (strlen(filename) > 4 &&
+ strcmp(&filename[strlen(filename) - 4], ".wav") == 0)
+ {
+ if (!LoadSoundExt(filename, TRUE))
+ {
+ audio.music_available = FALSE;
+ free(music_directory);
+ return num_music;
+ }
+
+ num_music++;
+ }
+ else if (strlen(filename) > 4 &&
+ (strcmp(&filename[strlen(filename) - 4], ".mod") == 0 ||
+ strcmp(&filename[strlen(filename) - 4], ".MOD") == 0 ||
+ strncmp(filename, "mod.", 4) == 0 ||
+ strncmp(filename, "MOD.", 4) == 0))
+ {
+ if (!LoadMod(filename))
+ {
+ audio.music_available = FALSE;
+ free(music_directory);
+ return num_music;
+ }
+
+ num_music++;
+ }
+ }
+
+ closedir(dir);
+
+ if (num_music == 0)
+ Error(ERR_WARN, "cannot find any valid music files in directory '%s'",
+ music_directory);
+
+ free(music_directory);
+
+ if (num_mods > 0)
+ num_music = num_mods;
+
+ return num_music;
+}
+
void PlayMusic(int nr)
{
if (!audio.music_available)
return;
+ if (num_mods == 0)
+ nr = num_sounds - num_music + nr;
+
#if defined(TARGET_SDL)
if (audio.mods_available)
{
Mix_VolumeMusic(SOUND_MAX_VOLUME);
- /* start playing module */
+ Mix_PlayMusic(Mod[nr].mix_music, -1);
}
else /* play music loop */
{
return;
for(i=0; i<num_sounds; i++)
-#if !defined(PLATFORM_MSDOS)
+#if defined(TARGET_SDL)
+ free(Sound[i].mix_chunk);
+#elif !defined(PLATFORM_MSDOS)
free(Sound[i].data_ptr);
#else
destroy_sample(Sound[i].sample_ptr);
{ "Voyager", "The Alan Parsons Project","Pyramid" },
{ "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
};
+static int num_helpscreen_music = 7;
static int helpscreen_musicpos;
void DrawHelpScreenElAction(int start)
DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
}
- else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
+ else if (helpscreen_state <
+ num_helpscreen_els_pages + num_helpscreen_music - 1)
{
helpscreen_state++;
DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
}
- else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
+ else if (helpscreen_state ==
+ num_helpscreen_els_pages + num_helpscreen_music - 1)
{
helpscreen_state++;
DrawHelpScreenCreditsText();
}
- else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
+ else if (helpscreen_state ==
+ num_helpscreen_els_pages + num_helpscreen_music)
{
helpscreen_state++;
DrawHelpScreenContactText();