b4efdc4e7cc90d6b8ea73f2cb108fa9fd8ddaae6
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2000 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * init.c                                                   *
12 ***********************************************************/
13
14 #include <signal.h>
15
16 #include "libgame/libgame.h"
17
18 #include "init.h"
19 #include "events.h"
20 #include "screens.h"
21 #include "editor.h"
22 #include "game.h"
23 #include "tape.h"
24 #include "tools.h"
25 #include "files.h"
26 #include "joystick.h"
27 #include "network.h"
28 #include "netserv.h"
29
30 static void InitPlayerInfo(void);
31 static void InitLevelInfo(void);
32 static void InitNetworkServer(void);
33 static void InitSound(void);
34 static void InitSoundServer(void);
35 static void InitGfx(void);
36 static void InitGfxBackground(void);
37 static void InitGadgets(void);
38 static void InitElementProperties(void);
39
40 void OpenAll(void)
41 {
42   if (options.serveronly)
43   {
44 #if defined(PLATFORM_UNIX)
45     NetworkServer(options.server_port, options.serveronly);
46 #else
47     Error(ERR_WARN, "networking only supported in Unix version");
48 #endif
49     exit(0);    /* never reached */
50   }
51
52   InitProgramInfo(UNIX_USERDATA_DIRECTORY,
53                   PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
54                   ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
55                   MSDOS_POINTER_FILENAME);
56
57   InitPlayerInfo();
58
59   InitCounter();
60   InitSound();
61   InitSoundServer();
62   InitJoysticks();
63   InitRND(NEW_RANDOMIZE);
64
65   InitVideoDisplay();
66   InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH,
67                   setup.fullscreen);
68
69   InitEventFilter(FilterMouseMotionEvents);
70
71   InitGfx();
72   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
73
74   InitLevelInfo();
75   InitGadgets();                /* needs to know number of level series */
76
77   InitGfxBackground();
78   DrawMainMenu();
79
80   InitNetworkServer();
81 }
82
83 void InitPlayerInfo()
84 {
85   int i;
86
87   /* choose default local player */
88   local_player = &stored_player[0];
89
90   for (i=0; i<MAX_PLAYERS; i++)
91   {
92     stored_player[i].joystick_fd = -1;  /* joystick device closed */
93     stored_player[i].connected = FALSE;
94   }
95
96   local_player->connected = TRUE;
97
98   LoadSetup();                                  /* global setup info */
99 }
100
101 void InitLevelInfo()
102 {
103   LoadLevelInfo();                              /* global level info */
104   LoadLevelSetup_LastSeries();                  /* last played series info */
105   LoadLevelSetup_SeriesInfo();                  /* last played level info */
106 }
107
108 void InitNetworkServer()
109 {
110 #if defined(PLATFORM_UNIX)
111   int nr_wanted;
112 #endif
113
114   if (!options.network)
115     return;
116
117 #if defined(PLATFORM_UNIX)
118   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
119
120   if (!ConnectToServer(options.server_host, options.server_port))
121     Error(ERR_EXIT, "cannot connect to network game server");
122
123   SendToServer_PlayerName(setup.player_name);
124   SendToServer_ProtocolVersion();
125
126   if (nr_wanted)
127     SendToServer_NrWanted(nr_wanted);
128 #endif
129 }
130
131 void InitSound()
132 {
133   int i;
134
135   OpenAudio();
136
137   AllocSoundArray(NUM_SOUNDS);
138
139   for(i=0; i<NUM_SOUNDS; i++)
140   {
141     if (!LoadSound(i, sound_name[i]))
142     {
143       audio.sound_available = FALSE;
144       audio.loops_available = FALSE;
145       audio.sound_enabled = FALSE;
146
147       return;
148     }
149   }
150 }
151
152 void InitSoundServer()
153 {
154   if (!audio.sound_available)
155     return;
156
157 #if !defined(TARGET_SDL)
158 #if defined(PLATFORM_UNIX)
159
160   if (pipe(audio.soundserver_pipe) < 0)
161   {
162     Error(ERR_WARN, "cannot create pipe - no sounds");
163     audio.sound_available = FALSE;
164     return;
165   }
166
167   if ((audio.soundserver_pid = fork()) < 0)
168   {       
169     Error(ERR_WARN, "cannot create sound server process - no sounds");
170     audio.sound_available = FALSE;
171     return;
172   }
173
174   if (audio.soundserver_pid == 0)       /* we are child */
175   {
176     SoundServer();
177
178     /* never reached */
179     exit(0);
180   }
181   else                                  /* we are parent */
182     close(audio.soundserver_pipe[0]); /* no reading from pipe needed */
183
184 #else /* !PLATFORM_UNIX */
185
186   SoundServer();
187
188 #endif /* !PLATFORM_UNIX */
189 #endif /* !TARGET_SDL */
190 }
191
192 void InitJoysticks()
193 {
194 #if defined(TARGET_SDL)
195   static boolean sdl_joystick_subsystem_initialized = FALSE;
196 #endif
197
198   int i;
199
200   if (global_joystick_status == JOYSTICK_OFF)
201     return;
202
203   joystick_status = JOYSTICK_OFF;
204
205 #if defined(TARGET_SDL)
206
207   if (!sdl_joystick_subsystem_initialized)
208   {
209     sdl_joystick_subsystem_initialized = TRUE;
210
211     if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
212     {
213       Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError());
214       return;
215     }
216   }
217
218   for (i=0; i<MAX_PLAYERS; i++)
219   {
220     char *device_name = setup.input[i].joy.device_name;
221     int joystick_nr = getJoystickNrFromDeviceName(device_name);
222
223     if (joystick_nr >= SDL_NumJoysticks())
224       joystick_nr = -1;
225
226     /* misuse joystick file descriptor variable to store joystick number */
227     stored_player[i].joystick_fd = joystick_nr;
228
229     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
230     if (Check_SDL_JoystickOpened(joystick_nr))
231       Close_SDL_Joystick(joystick_nr);
232
233     if (!setup.input[i].use_joystick)
234       continue;
235
236     if (!Open_SDL_Joystick(joystick_nr))
237     {
238       Error(ERR_WARN, "cannot open joystick %d", joystick_nr);
239       continue;
240     }
241
242     joystick_status = JOYSTICK_AVAILABLE;
243   }
244
245 #else /* !TARGET_SDL */
246
247 #if defined(PLATFORM_UNIX)
248   for (i=0; i<MAX_PLAYERS; i++)
249   {
250     char *device_name = setup.input[i].joy.device_name;
251
252     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
253     if (stored_player[i].joystick_fd != -1)
254     {
255       close(stored_player[i].joystick_fd);
256       stored_player[i].joystick_fd = -1;
257     }
258
259     if (!setup.input[i].use_joystick)
260       continue;
261
262     if (access(device_name, R_OK) != 0)
263     {
264       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
265       continue;
266     }
267
268     if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
269     {
270       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
271       continue;
272     }
273
274     joystick_status = JOYSTICK_AVAILABLE;
275   }
276
277 #else /* !PLATFORM_UNIX */
278
279   /* try to access two joysticks; if that fails, try to access just one */
280   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
281       install_joystick(JOY_TYPE_AUTODETECT) == 0)
282     joystick_status = JOYSTICK_AVAILABLE;
283
284   /*
285   load_joystick_data(JOYSTICK_FILENAME);
286   */
287
288   for (i=0; i<MAX_PLAYERS; i++)
289   {
290     char *device_name = setup.input[i].joy.device_name;
291     int joystick_nr = getJoystickNrFromDeviceName(device_name);
292
293     if (joystick_nr >= num_joysticks)
294       joystick_nr = -1;
295
296     /* misuse joystick file descriptor variable to store joystick number */
297     stored_player[i].joystick_fd = joystick_nr;
298   }
299 #endif
300
301 #endif /* !TARGET_SDL */
302 }
303
304 void InitGfx()
305 {
306   int i;
307
308 #if defined(TARGET_X11)
309   GC copy_clipmask_gc;
310   XGCValues clip_gc_values;
311   unsigned long clip_gc_valuemask;
312 #endif
313
314 #if !defined(PLATFORM_MSDOS)
315   static char *image_filename[NUM_PICTURES] =
316   {
317     "RocksScreen.pcx",
318     "RocksDoor.pcx",
319     "RocksHeroes.pcx",
320     "RocksToons.pcx",
321     "RocksSP.pcx",
322     "RocksDC.pcx",
323     "RocksMore.pcx",
324     "RocksFont.pcx",
325     "RocksFont2.pcx",
326     "RocksFont3.pcx"
327   }; 
328 #else
329   static char *image_filename[NUM_PICTURES] =
330   {
331     "Screen.pcx",
332     "Door.pcx",
333     "Heroes.pcx",
334     "Toons.pcx",
335     "SP.pcx",
336     "DC.pcx",
337     "More.pcx",
338     "Font.pcx",
339     "Font2.pcx",
340     "Font3.pcx"
341   }; 
342 #endif
343
344 #ifdef TARGET_X11
345   static struct
346   {
347     int start;
348     int count;
349   }
350   tile_needs_clipping[] =
351   {
352     { GFX_SPIELER1_UP, 4 },
353     { GFX_SPIELER1_DOWN, 4 },
354     { GFX_SPIELER1_LEFT, 4 },
355     { GFX_SPIELER1_RIGHT, 4 },
356     { GFX_SPIELER1_PUSH_LEFT, 4 },
357     { GFX_SPIELER1_PUSH_RIGHT, 4 },
358     { GFX_SPIELER2_UP, 4 },
359     { GFX_SPIELER2_DOWN, 4 },
360     { GFX_SPIELER2_LEFT, 4 },
361     { GFX_SPIELER2_RIGHT, 4 },
362     { GFX_SPIELER2_PUSH_LEFT, 4 },
363     { GFX_SPIELER2_PUSH_RIGHT, 4 },
364     { GFX_SPIELER3_UP, 4 },
365     { GFX_SPIELER3_DOWN, 4 },
366     { GFX_SPIELER3_LEFT, 4 },
367     { GFX_SPIELER3_RIGHT, 4 },
368     { GFX_SPIELER3_PUSH_LEFT, 4 },
369     { GFX_SPIELER3_PUSH_RIGHT, 4 },
370     { GFX_SPIELER4_UP, 4 },
371     { GFX_SPIELER4_DOWN, 4 },
372     { GFX_SPIELER4_LEFT, 4 },
373     { GFX_SPIELER4_RIGHT, 4 },
374     { GFX_SPIELER4_PUSH_LEFT, 4 },
375     { GFX_SPIELER4_PUSH_RIGHT, 4 },
376     { GFX_SP_MURPHY, 1 },
377     { GFX_MURPHY_GO_LEFT, 3 },
378     { GFX_MURPHY_GO_RIGHT, 3 },
379     { GFX_MURPHY_SNAP_UP, 1 },
380     { GFX_MURPHY_SNAP_DOWN, 1 },
381     { GFX_MURPHY_SNAP_RIGHT, 1 },
382     { GFX_MURPHY_SNAP_LEFT, 1 },
383     { GFX_MURPHY_PUSH_RIGHT, 1 },
384     { GFX_MURPHY_PUSH_LEFT, 1 },
385     { GFX_GEBLUBBER, 4 },
386     { GFX_DYNAMIT, 7 },
387     { GFX_DYNABOMB, 4 },
388     { GFX_EXPLOSION, 8 },
389     { GFX_SOKOBAN_OBJEKT, 1 },
390     { GFX_FUNKELN_BLAU, 3 },
391     { GFX_FUNKELN_WEISS, 3 },
392     { GFX2_SHIELD_PASSIVE, 3 },
393     { GFX2_SHIELD_ACTIVE, 3 },
394     { -1, 0 }
395   };
396 #endif
397
398   /* initialize some global variables */
399   global.frames_per_second = 0;
400   global.fps_slowdown = FALSE;
401   global.fps_slowdown_factor = 1;
402
403   /* initialize screen properties */
404   InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
405                    REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
406   InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
407   InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
408   InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
409
410   /* create additional image buffers for double-buffering */
411   pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
412   pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
413
414   pix[PIX_SMALLFONT] = LoadImage(image_filename[PIX_SMALLFONT]);
415   InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]);
416
417   DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
418   DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
419 #if defined(PLATFORM_MSDOS)
420   DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
421   rest(200);
422 #endif
423   DrawInitText("Loading graphics:",120,FC_GREEN);
424
425   for(i=0; i<NUM_PICTURES; i++)
426   {
427     if (i != PIX_SMALLFONT)
428     {
429       DrawInitText(image_filename[i], 150, FC_YELLOW);
430       pix[i] = LoadImage(image_filename[i]);
431     }
432   }
433
434   InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
435
436 #if defined(TARGET_X11)
437   /* create graphic context structures needed for clipping */
438   clip_gc_values.graphics_exposures = False;
439   clip_gc_valuemask = GCGraphicsExposures;
440   copy_clipmask_gc =
441     XCreateGC(display, pix[PIX_BACK]->clip_mask,
442               clip_gc_valuemask, &clip_gc_values);
443
444   clip_gc_values.graphics_exposures = False;
445   clip_gc_valuemask = GCGraphicsExposures;
446   tile_clip_gc =
447     XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
448
449   for(i=0; i<NUM_BITMAPS; i++)
450   {
451     if (pix[i]->clip_mask)
452     {
453       clip_gc_values.graphics_exposures = False;
454       clip_gc_values.clip_mask = pix[i]->clip_mask;
455       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
456       pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
457                                          clip_gc_valuemask,&clip_gc_values);
458     }
459   }
460
461   /* initialize pixmap array to Pixmap 'None' */
462   for(i=0; i<NUM_TILES; i++)
463     tile_clipmask[i] = None;
464
465   /* create only those clipping Pixmaps we really need */
466   for(i=0; tile_needs_clipping[i].start>=0; i++)
467   {
468     int j;
469
470     for(j=0; j<tile_needs_clipping[i].count; j++)
471     {
472       int tile = tile_needs_clipping[i].start + j;
473       int graphic = tile;
474       int src_x, src_y;
475       int pixmap_nr;
476       Pixmap src_pixmap;
477
478       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
479       src_pixmap = pix[pixmap_nr]->clip_mask;
480
481       tile_clipmask[tile] = XCreatePixmap(display, window->drawable,
482                                           TILEX, TILEY, 1);
483
484       XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc,
485                 src_x, src_y, TILEX, TILEY, 0, 0);
486     }
487   }
488 #endif /* TARGET_X11 */
489 }
490
491 void InitGfxBackground()
492 {
493   int x, y;
494
495   drawto = backbuffer;
496   fieldbuffer = pix[PIX_DB_FIELD];
497   SetDrawtoField(DRAW_BACKBUFFER);
498
499   BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
500   ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
501   ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
502
503   for(x=0; x<MAX_BUF_XSIZE; x++)
504     for(y=0; y<MAX_BUF_YSIZE; y++)
505       redraw[x][y] = 0;
506   redraw_tiles = 0;
507   redraw_mask = REDRAW_ALL;
508 }
509
510 void InitGadgets()
511 {
512   CreateLevelEditorGadgets();
513   CreateGameButtons();
514   CreateTapeButtons();
515   CreateToolButtons();
516   CreateScreenGadgets();
517 }
518
519 void InitElementProperties()
520 {
521   int i,j;
522
523   static int ep_amoebalive[] =
524   {
525     EL_AMOEBE_NASS,
526     EL_AMOEBE_NORM,
527     EL_AMOEBE_VOLL,
528     EL_AMOEBE_BD
529   };
530   static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
531
532   static int ep_amoeboid[] =
533   {
534     EL_AMOEBE_TOT,
535     EL_AMOEBE_NASS,
536     EL_AMOEBE_NORM,
537     EL_AMOEBE_VOLL,
538     EL_AMOEBE_BD
539   };
540   static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
541
542   static int ep_schluessel[] =
543   {
544     EL_SCHLUESSEL1,
545     EL_SCHLUESSEL2,
546     EL_SCHLUESSEL3,
547     EL_SCHLUESSEL4,
548     EL_EM_KEY_1,
549     EL_EM_KEY_2,
550     EL_EM_KEY_3,
551     EL_EM_KEY_4
552   };
553   static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
554
555   static int ep_pforte[] =
556   {
557     EL_PFORTE1,
558     EL_PFORTE2,
559     EL_PFORTE3,
560     EL_PFORTE4,
561     EL_PFORTE1X,
562     EL_PFORTE2X,
563     EL_PFORTE3X,
564     EL_PFORTE4X,
565     EL_EM_GATE_1,
566     EL_EM_GATE_2,
567     EL_EM_GATE_3,
568     EL_EM_GATE_4,
569     EL_EM_GATE_1X,
570     EL_EM_GATE_2X,
571     EL_EM_GATE_3X,
572     EL_EM_GATE_4X,
573     EL_SWITCHGATE_OPEN,
574     EL_SWITCHGATE_CLOSED,
575     EL_TIMEGATE_OPEN,
576     EL_TIMEGATE_CLOSED,
577     EL_TUBE_CROSS,
578     EL_TUBE_VERTICAL,
579     EL_TUBE_HORIZONTAL,
580     EL_TUBE_VERT_LEFT,
581     EL_TUBE_VERT_RIGHT,
582     EL_TUBE_HORIZ_UP,
583     EL_TUBE_HORIZ_DOWN,
584     EL_TUBE_LEFT_UP,
585     EL_TUBE_LEFT_DOWN,
586     EL_TUBE_RIGHT_UP,
587     EL_TUBE_RIGHT_DOWN
588   };
589   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
590
591   static int ep_solid[] =
592   {
593     EL_BETON,
594     EL_MAUERWERK,
595     EL_MAUER_LEBT,
596     EL_MAUER_X,
597     EL_MAUER_Y,
598     EL_MAUER_XY,
599     EL_BD_WALL,
600     EL_FELSBODEN,
601     EL_AUSGANG_ZU,
602     EL_AUSGANG_ACT,
603     EL_AUSGANG_AUF,
604     EL_AMOEBE_TOT,
605     EL_AMOEBE_NASS,
606     EL_AMOEBE_NORM,
607     EL_AMOEBE_VOLL,
608     EL_AMOEBE_BD,
609     EL_MORAST_VOLL,
610     EL_MORAST_LEER,
611     EL_MAGIC_WALL_OFF,
612     EL_MAGIC_WALL_EMPTY,
613     EL_MAGIC_WALL_FULL,
614     EL_MAGIC_WALL_DEAD,
615     EL_MAGIC_WALL_BD_OFF,
616     EL_MAGIC_WALL_BD_EMPTY,
617     EL_MAGIC_WALL_BD_FULL,
618     EL_MAGIC_WALL_BD_DEAD,
619     EL_LIFE,
620     EL_LIFE_ASYNC,
621     EL_BADEWANNE1,
622     EL_BADEWANNE2,
623     EL_BADEWANNE3,
624     EL_BADEWANNE4,
625     EL_BADEWANNE5,
626     EL_SP_CHIP_SINGLE,
627     EL_SP_CHIP_LEFT,
628     EL_SP_CHIP_RIGHT,
629     EL_SP_CHIP_UPPER,
630     EL_SP_CHIP_LOWER,
631     EL_SP_HARD_GRAY,
632     EL_SP_HARD_GREEN,
633     EL_SP_HARD_BLUE,
634     EL_SP_HARD_RED,
635     EL_SP_HARD_YELLOW,
636     EL_SP_HARD_BASE1,
637     EL_SP_HARD_BASE2,
638     EL_SP_HARD_BASE3,
639     EL_SP_HARD_BASE4,
640     EL_SP_HARD_BASE5,
641     EL_SP_HARD_BASE6,
642     EL_SP_TERMINAL,
643     EL_SP_EXIT,
644     EL_INVISIBLE_STEEL,
645     EL_BELT1_SWITCH_LEFT,
646     EL_BELT1_SWITCH_MIDDLE,
647     EL_BELT1_SWITCH_RIGHT,
648     EL_BELT2_SWITCH_LEFT,
649     EL_BELT2_SWITCH_MIDDLE,
650     EL_BELT2_SWITCH_RIGHT,
651     EL_BELT3_SWITCH_LEFT,
652     EL_BELT3_SWITCH_MIDDLE,
653     EL_BELT3_SWITCH_RIGHT,
654     EL_BELT4_SWITCH_LEFT,
655     EL_BELT4_SWITCH_MIDDLE,
656     EL_BELT4_SWITCH_RIGHT,
657     EL_SWITCHGATE_SWITCH_1,
658     EL_SWITCHGATE_SWITCH_2,
659     EL_LIGHT_SWITCH_OFF,
660     EL_LIGHT_SWITCH_ON,
661     EL_TIMEGATE_SWITCH_OFF,
662     EL_TIMEGATE_SWITCH_ON,
663     EL_SIGN_EXCLAMATION,
664     EL_SIGN_RADIOACTIVITY,
665     EL_SIGN_STOP,
666     EL_SIGN_WHEELCHAIR,
667     EL_SIGN_PARKING,
668     EL_SIGN_ONEWAY,
669     EL_SIGN_HEART,
670     EL_SIGN_TRIANGLE,
671     EL_SIGN_ROUND,
672     EL_SIGN_EXIT,
673     EL_SIGN_YINYANG,
674     EL_SIGN_OTHER,
675     EL_STEEL_SLANTED,
676     EL_EMC_STEEL_WALL_1,
677     EL_EMC_STEEL_WALL_2,
678     EL_EMC_STEEL_WALL_3,
679     EL_EMC_STEEL_WALL_4,
680     EL_EMC_WALL_1,
681     EL_EMC_WALL_2,
682     EL_EMC_WALL_3,
683     EL_EMC_WALL_4,
684     EL_EMC_WALL_5,
685     EL_EMC_WALL_6,
686     EL_EMC_WALL_7,
687     EL_EMC_WALL_8,
688     EL_CRYSTAL,
689     EL_WALL_PEARL,
690     EL_WALL_CRYSTAL,
691     EL_TUBE_CROSS,
692     EL_TUBE_VERTICAL,
693     EL_TUBE_HORIZONTAL,
694     EL_TUBE_VERT_LEFT,
695     EL_TUBE_VERT_RIGHT,
696     EL_TUBE_HORIZ_UP,
697     EL_TUBE_HORIZ_DOWN,
698     EL_TUBE_LEFT_UP,
699     EL_TUBE_LEFT_DOWN,
700     EL_TUBE_RIGHT_UP,
701     EL_TUBE_RIGHT_DOWN
702   };
703   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
704
705   static int ep_massive[] =
706   {
707     EL_BETON,
708     EL_SALZSAEURE,
709     EL_BADEWANNE1,
710     EL_BADEWANNE2,
711     EL_BADEWANNE3,
712     EL_BADEWANNE4,
713     EL_BADEWANNE5,
714     EL_PFORTE1,
715     EL_PFORTE2,
716     EL_PFORTE3,
717     EL_PFORTE4,
718     EL_PFORTE1X,
719     EL_PFORTE2X,
720     EL_PFORTE3X,
721     EL_PFORTE4X,
722     EL_EM_GATE_1,
723     EL_EM_GATE_2,
724     EL_EM_GATE_3,
725     EL_EM_GATE_4,
726     EL_EM_GATE_1X,
727     EL_EM_GATE_2X,
728     EL_EM_GATE_3X,
729     EL_EM_GATE_4X,
730     EL_SWITCHGATE_OPEN,
731     EL_SWITCHGATE_CLOSED,
732     EL_TIMEGATE_OPEN,
733     EL_TIMEGATE_CLOSED,
734     EL_SP_HARD_GRAY,
735     EL_SP_HARD_GREEN,
736     EL_SP_HARD_BLUE,
737     EL_SP_HARD_RED,
738     EL_SP_HARD_YELLOW,
739     EL_SP_HARD_BASE1,
740     EL_SP_HARD_BASE2,
741     EL_SP_HARD_BASE3,
742     EL_SP_HARD_BASE4,
743     EL_SP_HARD_BASE5,
744     EL_SP_HARD_BASE6,
745     EL_INVISIBLE_STEEL,
746     EL_BELT1_SWITCH_LEFT,
747     EL_BELT1_SWITCH_MIDDLE,
748     EL_BELT1_SWITCH_RIGHT,
749     EL_BELT2_SWITCH_LEFT,
750     EL_BELT2_SWITCH_MIDDLE,
751     EL_BELT2_SWITCH_RIGHT,
752     EL_BELT3_SWITCH_LEFT,
753     EL_BELT3_SWITCH_MIDDLE,
754     EL_BELT3_SWITCH_RIGHT,
755     EL_BELT4_SWITCH_LEFT,
756     EL_BELT4_SWITCH_MIDDLE,
757     EL_BELT4_SWITCH_RIGHT,
758     EL_LIGHT_SWITCH_OFF,
759     EL_LIGHT_SWITCH_ON,
760     EL_SIGN_EXCLAMATION,
761     EL_SIGN_RADIOACTIVITY,
762     EL_SIGN_STOP,
763     EL_SIGN_WHEELCHAIR,
764     EL_SIGN_PARKING,
765     EL_SIGN_ONEWAY,
766     EL_SIGN_HEART,
767     EL_SIGN_TRIANGLE,
768     EL_SIGN_ROUND,
769     EL_SIGN_EXIT,
770     EL_SIGN_YINYANG,
771     EL_SIGN_OTHER,
772     EL_STEEL_SLANTED,
773     EL_EMC_STEEL_WALL_1,
774     EL_EMC_STEEL_WALL_2,
775     EL_EMC_STEEL_WALL_3,
776     EL_EMC_STEEL_WALL_4,
777     EL_CRYSTAL,
778     EL_TUBE_CROSS,
779     EL_TUBE_VERTICAL,
780     EL_TUBE_HORIZONTAL,
781     EL_TUBE_VERT_LEFT,
782     EL_TUBE_VERT_RIGHT,
783     EL_TUBE_HORIZ_UP,
784     EL_TUBE_HORIZ_DOWN,
785     EL_TUBE_LEFT_UP,
786     EL_TUBE_LEFT_DOWN,
787     EL_TUBE_RIGHT_UP,
788     EL_TUBE_RIGHT_DOWN
789   };
790   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
791
792   static int ep_slippery[] =
793   {
794     EL_FELSBODEN,
795     EL_BD_WALL,
796     EL_FELSBROCKEN,
797     EL_BD_ROCK,
798     EL_EDELSTEIN,
799     EL_EDELSTEIN_BD,
800     EL_EDELSTEIN_GELB,
801     EL_EDELSTEIN_ROT,
802     EL_EDELSTEIN_LILA,
803     EL_DIAMANT,
804     EL_BOMBE,
805     EL_KOKOSNUSS,
806     EL_ABLENK_EIN,
807     EL_ABLENK_AUS,
808     EL_ZEIT_VOLL,
809     EL_ZEIT_LEER,
810     EL_BIRNE_EIN,
811     EL_BIRNE_AUS,
812     EL_BADEWANNE1,
813     EL_BADEWANNE2,
814     EL_SONDE,
815     EL_SP_ZONK,
816     EL_SP_INFOTRON,
817     EL_SP_CHIP_SINGLE,
818     EL_SP_CHIP_LEFT,
819     EL_SP_CHIP_RIGHT,
820     EL_SP_CHIP_UPPER,
821     EL_SP_CHIP_LOWER,
822     EL_SPEED_PILL,
823     EL_STEEL_SLANTED,
824     EL_PEARL,
825     EL_CRYSTAL
826   };
827   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
828
829   static int ep_enemy[] =
830   {
831     EL_KAEFER,
832     EL_FLIEGER,
833     EL_BUTTERFLY,
834     EL_FIREFLY,
835     EL_MAMPFER,
836     EL_MAMPFER2,
837     EL_ROBOT,
838     EL_PACMAN,
839     EL_SP_SNIKSNAK,
840     EL_SP_ELECTRON
841   };
842   static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
843
844   static int ep_mauer[] =
845   {
846     EL_BETON,
847     EL_PFORTE1,
848     EL_PFORTE2,
849     EL_PFORTE3,
850     EL_PFORTE4,
851     EL_PFORTE1X,
852     EL_PFORTE2X,
853     EL_PFORTE3X,
854     EL_PFORTE4X,
855     EL_EM_GATE_1,
856     EL_EM_GATE_2,
857     EL_EM_GATE_3,
858     EL_EM_GATE_4,
859     EL_EM_GATE_1X,
860     EL_EM_GATE_2X,
861     EL_EM_GATE_3X,
862     EL_EM_GATE_4X,
863     EL_AUSGANG_ZU,
864     EL_AUSGANG_ACT,
865     EL_AUSGANG_AUF,
866     EL_MAUERWERK,
867     EL_FELSBODEN,
868     EL_MAUER_LEBT,
869     EL_MAUER_X,
870     EL_MAUER_Y,
871     EL_MAUER_XY,
872     EL_MAUERND,
873     EL_BD_WALL,
874     EL_SP_CHIP_SINGLE,
875     EL_SP_CHIP_LEFT,
876     EL_SP_CHIP_RIGHT,
877     EL_SP_CHIP_UPPER,
878     EL_SP_CHIP_LOWER,
879     EL_SP_HARD_GRAY,
880     EL_SP_HARD_GREEN,
881     EL_SP_HARD_BLUE,
882     EL_SP_HARD_RED,
883     EL_SP_HARD_YELLOW,
884     EL_SP_HARD_BASE1,
885     EL_SP_HARD_BASE2,
886     EL_SP_HARD_BASE3,
887     EL_SP_HARD_BASE4,
888     EL_SP_HARD_BASE5,
889     EL_SP_HARD_BASE6,
890     EL_SP_TERMINAL,
891     EL_SP_EXIT,
892     EL_INVISIBLE_STEEL,
893     EL_STEEL_SLANTED,
894     EL_EMC_STEEL_WALL_1,
895     EL_EMC_STEEL_WALL_2,
896     EL_EMC_STEEL_WALL_3,
897     EL_EMC_STEEL_WALL_4,
898     EL_EMC_WALL_1,
899     EL_EMC_WALL_2,
900     EL_EMC_WALL_3,
901     EL_EMC_WALL_4,
902     EL_EMC_WALL_5,
903     EL_EMC_WALL_6,
904     EL_EMC_WALL_7,
905     EL_EMC_WALL_8
906   };
907   static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
908
909   static int ep_can_fall[] =
910   {
911     EL_FELSBROCKEN,
912     EL_BD_ROCK,
913     EL_EDELSTEIN,
914     EL_EDELSTEIN_BD,
915     EL_EDELSTEIN_GELB,
916     EL_EDELSTEIN_ROT,
917     EL_EDELSTEIN_LILA,
918     EL_DIAMANT,
919     EL_BOMBE,
920     EL_KOKOSNUSS,
921     EL_TROPFEN,
922     EL_MORAST_VOLL,
923     EL_MAGIC_WALL_FULL,
924     EL_MAGIC_WALL_BD_FULL,
925     EL_ZEIT_VOLL,
926     EL_ZEIT_LEER,
927     EL_SP_ZONK,
928     EL_SP_INFOTRON,
929     EL_SP_DISK_ORANGE,
930     EL_PEARL,
931     EL_CRYSTAL,
932     EL_SPRING,
933     EL_DX_SUPABOMB
934   };
935   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
936
937   static int ep_can_smash[] =
938   {
939     EL_FELSBROCKEN,
940     EL_BD_ROCK,
941     EL_EDELSTEIN,
942     EL_EDELSTEIN_BD,
943     EL_EDELSTEIN_GELB,
944     EL_EDELSTEIN_ROT,
945     EL_EDELSTEIN_LILA,
946     EL_DIAMANT,
947     EL_SCHLUESSEL1,
948     EL_SCHLUESSEL2,
949     EL_SCHLUESSEL3,
950     EL_SCHLUESSEL4,
951     EL_EM_KEY_1,
952     EL_EM_KEY_2,
953     EL_EM_KEY_3,
954     EL_EM_KEY_4,
955     EL_BOMBE,
956     EL_KOKOSNUSS,
957     EL_TROPFEN,
958     EL_ZEIT_VOLL,
959     EL_ZEIT_LEER,
960     EL_SP_ZONK,
961     EL_SP_INFOTRON,
962     EL_SP_DISK_ORANGE,
963     EL_PEARL,
964     EL_CRYSTAL,
965     EL_SPRING,
966     EL_DX_SUPABOMB
967   };
968   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
969
970   static int ep_can_change[] =
971   {
972     EL_FELSBROCKEN,
973     EL_BD_ROCK,
974     EL_EDELSTEIN,
975     EL_EDELSTEIN_BD,
976     EL_EDELSTEIN_GELB,
977     EL_EDELSTEIN_ROT,
978     EL_EDELSTEIN_LILA,
979     EL_DIAMANT
980   };
981   static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
982
983   static int ep_can_move[] =
984   {
985     EL_KAEFER,
986     EL_FLIEGER,
987     EL_BUTTERFLY,
988     EL_FIREFLY,
989     EL_MAMPFER,
990     EL_MAMPFER2,
991     EL_ROBOT,
992     EL_PACMAN,
993     EL_MOLE,
994     EL_PINGUIN,
995     EL_SCHWEIN,
996     EL_DRACHE,
997     EL_SONDE,
998     EL_SP_SNIKSNAK,
999     EL_SP_ELECTRON,
1000     EL_BALLOON,
1001     EL_SPRING_MOVING
1002   };
1003   static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
1004
1005   static int ep_could_move[] =
1006   {
1007     EL_KAEFER_RIGHT,
1008     EL_KAEFER_UP,
1009     EL_KAEFER_LEFT,
1010     EL_KAEFER_DOWN,
1011     EL_FLIEGER_RIGHT,
1012     EL_FLIEGER_UP,
1013     EL_FLIEGER_LEFT,
1014     EL_FLIEGER_DOWN,
1015     EL_BUTTERFLY_RIGHT,
1016     EL_BUTTERFLY_UP,
1017     EL_BUTTERFLY_LEFT,
1018     EL_BUTTERFLY_DOWN,
1019     EL_FIREFLY_RIGHT,
1020     EL_FIREFLY_UP,
1021     EL_FIREFLY_LEFT,
1022     EL_FIREFLY_DOWN,
1023     EL_PACMAN_RIGHT,
1024     EL_PACMAN_UP,
1025     EL_PACMAN_LEFT,
1026     EL_PACMAN_DOWN
1027   };
1028   static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
1029
1030   static int ep_dont_touch[] =
1031   {
1032     EL_KAEFER,
1033     EL_FLIEGER,
1034     EL_BUTTERFLY,
1035     EL_FIREFLY
1036   };
1037   static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
1038
1039   static int ep_dont_go_to[] =
1040   {
1041     EL_KAEFER,
1042     EL_FLIEGER,
1043     EL_BUTTERFLY,
1044     EL_FIREFLY,
1045     EL_MAMPFER,
1046     EL_MAMPFER2,
1047     EL_ROBOT,
1048     EL_PACMAN,
1049     EL_TROPFEN,
1050     EL_SALZSAEURE,
1051     EL_SP_SNIKSNAK,
1052     EL_SP_ELECTRON,
1053     EL_SP_BUG_ACTIVE,
1054     EL_TRAP_ACTIVE,
1055     EL_LANDMINE
1056   };
1057   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
1058
1059   static int ep_mampf2[] =
1060   {
1061     EL_ERDREICH,
1062     EL_KAEFER,
1063     EL_FLIEGER,
1064     EL_BUTTERFLY,
1065     EL_FIREFLY,
1066     EL_MAMPFER,
1067     EL_ROBOT,
1068     EL_PACMAN,
1069     EL_TROPFEN,
1070     EL_AMOEBE_TOT,
1071     EL_AMOEBE_NASS,
1072     EL_AMOEBE_NORM,
1073     EL_AMOEBE_VOLL,
1074     EL_AMOEBE_BD,
1075     EL_EDELSTEIN,
1076     EL_EDELSTEIN_BD,
1077     EL_EDELSTEIN_GELB,
1078     EL_EDELSTEIN_ROT,
1079     EL_EDELSTEIN_LILA,
1080     EL_DIAMANT,
1081     EL_PEARL,
1082     EL_CRYSTAL
1083   };
1084   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
1085
1086   static int ep_bd_element[] =
1087   {
1088     EL_LEERRAUM,
1089     EL_ERDREICH,
1090     EL_FELSBODEN,
1091     EL_BD_WALL,
1092     EL_FELSBROCKEN,
1093     EL_BD_ROCK,
1094     EL_EDELSTEIN_BD,
1095     EL_MAGIC_WALL_BD_OFF,
1096     EL_AUSGANG_ZU,
1097     EL_AUSGANG_AUF,
1098     EL_BETON,
1099     EL_SPIELFIGUR,
1100     EL_FIREFLY,
1101     EL_FIREFLY_1,
1102     EL_FIREFLY_2,
1103     EL_FIREFLY_3,
1104     EL_FIREFLY_4,
1105     EL_BUTTERFLY,
1106     EL_BUTTERFLY_1,
1107     EL_BUTTERFLY_2,
1108     EL_BUTTERFLY_3,
1109     EL_BUTTERFLY_4,
1110     EL_AMOEBE_BD,
1111     EL_CHAR_FRAGE
1112   };
1113   static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
1114
1115   static int ep_sb_element[] =
1116   {
1117     EL_LEERRAUM,
1118     EL_BETON,
1119     EL_SOKOBAN_OBJEKT,
1120     EL_SOKOBAN_FELD_LEER,
1121     EL_SOKOBAN_FELD_VOLL,
1122     EL_SPIELFIGUR,
1123     EL_INVISIBLE_STEEL
1124   };
1125   static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
1126
1127   static int ep_gem[] =
1128   {
1129     EL_EDELSTEIN,
1130     EL_EDELSTEIN_BD,
1131     EL_EDELSTEIN_GELB,
1132     EL_EDELSTEIN_ROT,
1133     EL_EDELSTEIN_LILA,
1134     EL_DIAMANT,
1135     EL_SP_INFOTRON
1136   };
1137   static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
1138
1139   static int ep_inactive[] =
1140   {
1141     EL_LEERRAUM,
1142     EL_ERDREICH,
1143     EL_MAUERWERK,
1144     EL_BD_WALL,
1145     EL_FELSBODEN,
1146     EL_SCHLUESSEL,
1147     EL_BETON,
1148     EL_AMOEBE_TOT,
1149     EL_MORAST_LEER,
1150     EL_BADEWANNE,
1151     EL_ABLENK_AUS,
1152     EL_SCHLUESSEL1,
1153     EL_SCHLUESSEL2,
1154     EL_SCHLUESSEL3,
1155     EL_SCHLUESSEL4,
1156     EL_EM_KEY_1,
1157     EL_EM_KEY_2,
1158     EL_EM_KEY_3,
1159     EL_EM_KEY_4,
1160     EL_PFORTE1,
1161     EL_PFORTE2,
1162     EL_PFORTE3,
1163     EL_PFORTE4,
1164     EL_PFORTE1X,
1165     EL_PFORTE2X,
1166     EL_PFORTE3X,
1167     EL_PFORTE4X,
1168     EL_EM_GATE_1,
1169     EL_EM_GATE_2,
1170     EL_EM_GATE_3,
1171     EL_EM_GATE_4,
1172     EL_EM_GATE_1X,
1173     EL_EM_GATE_2X,
1174     EL_EM_GATE_3X,
1175     EL_EM_GATE_4X,
1176     EL_DYNAMITE_INACTIVE,
1177     EL_UNSICHTBAR,
1178     EL_BIRNE_AUS,
1179     EL_BIRNE_EIN,
1180     EL_ERZ_EDEL,
1181     EL_ERZ_DIAM,
1182     EL_ERZ_EDEL_BD,
1183     EL_ERZ_EDEL_GELB,
1184     EL_DYNABOMB_NR,
1185     EL_DYNABOMB_SZ,
1186     EL_DYNABOMB_XL,
1187     EL_SOKOBAN_OBJEKT,
1188     EL_SOKOBAN_FELD_LEER,
1189     EL_SOKOBAN_FELD_VOLL,
1190     EL_ERZ_EDEL_ROT,
1191     EL_ERZ_EDEL_LILA,
1192     EL_BADEWANNE1,
1193     EL_BADEWANNE2,
1194     EL_BADEWANNE3,
1195     EL_BADEWANNE4,
1196     EL_BADEWANNE5,
1197     EL_MAGIC_WALL_OFF,
1198     EL_MAGIC_WALL_DEAD,
1199     EL_MAGIC_WALL_BD_OFF,
1200     EL_MAGIC_WALL_BD_DEAD,
1201     EL_AMOEBA2DIAM,
1202     EL_BLOCKED,
1203     EL_SP_EMPTY,
1204     EL_SP_BASE,
1205     EL_SP_PORT1_RIGHT,
1206     EL_SP_PORT1_DOWN,
1207     EL_SP_PORT1_LEFT,
1208     EL_SP_PORT1_UP,
1209     EL_SP_PORT2_RIGHT,
1210     EL_SP_PORT2_DOWN,
1211     EL_SP_PORT2_LEFT,
1212     EL_SP_PORT2_UP,
1213     EL_SP_PORT_X,
1214     EL_SP_PORT_Y,
1215     EL_SP_PORT_XY,
1216     EL_SP_DISK_RED,
1217     EL_SP_DISK_YELLOW,
1218     EL_SP_CHIP_SINGLE,
1219     EL_SP_CHIP_LEFT,
1220     EL_SP_CHIP_RIGHT,
1221     EL_SP_CHIP_UPPER,
1222     EL_SP_CHIP_LOWER,
1223     EL_SP_HARD_GRAY,
1224     EL_SP_HARD_GREEN,
1225     EL_SP_HARD_BLUE,
1226     EL_SP_HARD_RED,
1227     EL_SP_HARD_YELLOW,
1228     EL_SP_HARD_BASE1,
1229     EL_SP_HARD_BASE2,
1230     EL_SP_HARD_BASE3,
1231     EL_SP_HARD_BASE4,
1232     EL_SP_HARD_BASE5,
1233     EL_SP_HARD_BASE6,
1234     EL_SP_EXIT,
1235     EL_INVISIBLE_STEEL,
1236     EL_BELT1_SWITCH_LEFT,
1237     EL_BELT1_SWITCH_MIDDLE,
1238     EL_BELT1_SWITCH_RIGHT,
1239     EL_BELT2_SWITCH_LEFT,
1240     EL_BELT2_SWITCH_MIDDLE,
1241     EL_BELT2_SWITCH_RIGHT,
1242     EL_BELT3_SWITCH_LEFT,
1243     EL_BELT3_SWITCH_MIDDLE,
1244     EL_BELT3_SWITCH_RIGHT,
1245     EL_BELT4_SWITCH_LEFT,
1246     EL_BELT4_SWITCH_MIDDLE,
1247     EL_BELT4_SWITCH_RIGHT,
1248     EL_SIGN_EXCLAMATION,
1249     EL_SIGN_RADIOACTIVITY,
1250     EL_SIGN_STOP,
1251     EL_SIGN_WHEELCHAIR,
1252     EL_SIGN_PARKING,
1253     EL_SIGN_ONEWAY,
1254     EL_SIGN_HEART,
1255     EL_SIGN_TRIANGLE,
1256     EL_SIGN_ROUND,
1257     EL_SIGN_EXIT,
1258     EL_SIGN_YINYANG,
1259     EL_SIGN_OTHER,
1260     EL_STEEL_SLANTED,
1261     EL_EMC_STEEL_WALL_1,
1262     EL_EMC_STEEL_WALL_2,
1263     EL_EMC_STEEL_WALL_3,
1264     EL_EMC_STEEL_WALL_4,
1265     EL_EMC_WALL_1,
1266     EL_EMC_WALL_2,
1267     EL_EMC_WALL_3,
1268     EL_EMC_WALL_4,
1269     EL_EMC_WALL_5,
1270     EL_EMC_WALL_6,
1271     EL_EMC_WALL_7,
1272     EL_EMC_WALL_8
1273   };
1274   static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
1275
1276   static int ep_explosive[] =
1277   {
1278     EL_BOMBE,
1279     EL_DYNAMITE_ACTIVE,
1280     EL_DYNAMITE_INACTIVE,
1281     EL_DYNABOMB_ACTIVE_1,
1282     EL_DYNABOMB_ACTIVE_2,
1283     EL_DYNABOMB_ACTIVE_3,
1284     EL_DYNABOMB_ACTIVE_4,
1285     EL_DYNABOMB_NR,
1286     EL_DYNABOMB_SZ,
1287     EL_DYNABOMB_XL,
1288     EL_KAEFER,
1289     EL_MOLE,
1290     EL_PINGUIN,
1291     EL_SCHWEIN,
1292     EL_DRACHE,
1293     EL_SONDE,
1294     EL_SP_DISK_RED,
1295     EL_SP_DISK_ORANGE,
1296     EL_SP_DISK_YELLOW,
1297     EL_SP_SNIKSNAK,
1298     EL_SP_ELECTRON,
1299     EL_DX_SUPABOMB
1300   };
1301   static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
1302
1303   static int ep_mampf3[] =
1304   {
1305     EL_EDELSTEIN,
1306     EL_EDELSTEIN_BD,
1307     EL_EDELSTEIN_GELB,
1308     EL_EDELSTEIN_ROT,
1309     EL_EDELSTEIN_LILA,
1310     EL_DIAMANT,
1311     EL_PEARL,
1312     EL_CRYSTAL
1313   };
1314   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
1315
1316   static int ep_pushable[] =
1317   {
1318     EL_FELSBROCKEN,
1319     EL_BD_ROCK,
1320     EL_BOMBE,
1321     EL_KOKOSNUSS,
1322     EL_ZEIT_LEER,
1323     EL_SOKOBAN_FELD_VOLL,
1324     EL_SOKOBAN_OBJEKT,
1325     EL_SONDE,
1326     EL_SP_ZONK,
1327     EL_SP_DISK_ORANGE,
1328     EL_SP_DISK_YELLOW,
1329     EL_BALLOON,
1330     EL_SPRING,
1331     EL_DX_SUPABOMB
1332   };
1333   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
1334
1335   static int ep_player[] =
1336   {
1337     EL_SPIELFIGUR,
1338     EL_SPIELER1,
1339     EL_SPIELER2,
1340     EL_SPIELER3,
1341     EL_SPIELER4
1342   };
1343   static int ep_player_num = sizeof(ep_player)/sizeof(int);
1344
1345   static int ep_has_content[] =
1346   {
1347     EL_MAMPFER,
1348     EL_AMOEBE_NASS,
1349     EL_AMOEBE_NORM,
1350     EL_AMOEBE_VOLL,
1351     EL_AMOEBE_BD
1352   };
1353   static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
1354
1355   static int ep_eatable[] =
1356   {
1357     EL_ERDREICH,
1358     EL_SP_BASE,
1359     EL_SP_BUG,
1360     EL_TRAP_INACTIVE,
1361     EL_SAND_INVISIBLE
1362   };
1363   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
1364
1365   static int ep_sp_element[] =
1366   {
1367     EL_SP_EMPTY,
1368     EL_SP_ZONK,
1369     EL_SP_BASE,
1370     EL_SP_MURPHY,
1371     EL_SP_INFOTRON,
1372     EL_SP_CHIP_SINGLE,
1373     EL_SP_HARD_GRAY,
1374     EL_SP_EXIT,
1375     EL_SP_DISK_ORANGE,
1376     EL_SP_PORT1_RIGHT,
1377     EL_SP_PORT1_DOWN,
1378     EL_SP_PORT1_LEFT,
1379     EL_SP_PORT1_UP,
1380     EL_SP_PORT2_RIGHT,
1381     EL_SP_PORT2_DOWN,
1382     EL_SP_PORT2_LEFT,
1383     EL_SP_PORT2_UP,
1384     EL_SP_SNIKSNAK,
1385     EL_SP_DISK_YELLOW,
1386     EL_SP_TERMINAL,
1387     EL_SP_DISK_RED,
1388     EL_SP_PORT_Y,
1389     EL_SP_PORT_X,
1390     EL_SP_PORT_XY,
1391     EL_SP_ELECTRON,
1392     EL_SP_BUG,
1393     EL_SP_CHIP_LEFT,
1394     EL_SP_CHIP_RIGHT,
1395     EL_SP_HARD_BASE1,
1396     EL_SP_HARD_GREEN,
1397     EL_SP_HARD_BLUE,
1398     EL_SP_HARD_RED,
1399     EL_SP_HARD_YELLOW,
1400     EL_SP_HARD_BASE2,
1401     EL_SP_HARD_BASE3,
1402     EL_SP_HARD_BASE4,
1403     EL_SP_HARD_BASE5,
1404     EL_SP_HARD_BASE6,
1405     EL_SP_CHIP_UPPER,
1406     EL_SP_CHIP_LOWER,
1407     /* additional elements that appeared in newer Supaplex levels */
1408     EL_UNSICHTBAR,
1409     /* more than one murphy in a level results in an inactive clone */
1410     EL_SP_MURPHY_CLONE
1411   };
1412   static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
1413
1414   static int ep_quick_gate[] =
1415   {
1416     EL_EM_GATE_1,
1417     EL_EM_GATE_2,
1418     EL_EM_GATE_3,
1419     EL_EM_GATE_4,
1420     EL_EM_GATE_1X,
1421     EL_EM_GATE_2X,
1422     EL_EM_GATE_3X,
1423     EL_EM_GATE_4X,
1424     EL_SP_PORT1_LEFT,
1425     EL_SP_PORT2_LEFT,
1426     EL_SP_PORT1_RIGHT,
1427     EL_SP_PORT2_RIGHT,
1428     EL_SP_PORT1_UP,
1429     EL_SP_PORT2_UP,
1430     EL_SP_PORT1_DOWN,
1431     EL_SP_PORT2_DOWN,
1432     EL_SP_PORT_X,
1433     EL_SP_PORT_Y,
1434     EL_SP_PORT_XY,
1435     EL_SWITCHGATE_OPEN,
1436     EL_TIMEGATE_OPEN
1437   };
1438   static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
1439
1440   static int ep_over_player[] =
1441   {
1442     EL_SP_PORT1_LEFT,
1443     EL_SP_PORT2_LEFT,
1444     EL_SP_PORT1_RIGHT,
1445     EL_SP_PORT2_RIGHT,
1446     EL_SP_PORT1_UP,
1447     EL_SP_PORT2_UP,
1448     EL_SP_PORT1_DOWN,
1449     EL_SP_PORT2_DOWN,
1450     EL_SP_PORT_X,
1451     EL_SP_PORT_Y,
1452     EL_SP_PORT_XY,
1453     EL_TUBE_CROSS,
1454     EL_TUBE_VERTICAL,
1455     EL_TUBE_HORIZONTAL,
1456     EL_TUBE_VERT_LEFT,
1457     EL_TUBE_VERT_RIGHT,
1458     EL_TUBE_HORIZ_UP,
1459     EL_TUBE_HORIZ_DOWN,
1460     EL_TUBE_LEFT_UP,
1461     EL_TUBE_LEFT_DOWN,
1462     EL_TUBE_RIGHT_UP,
1463     EL_TUBE_RIGHT_DOWN
1464   };
1465   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
1466
1467   static int ep_active_bomb[] =
1468   {
1469     EL_DYNAMITE_ACTIVE,
1470     EL_DYNABOMB_ACTIVE_1,
1471     EL_DYNABOMB_ACTIVE_2,
1472     EL_DYNABOMB_ACTIVE_3,
1473     EL_DYNABOMB_ACTIVE_4
1474   };
1475   static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
1476
1477   static int ep_belt[] =
1478   {
1479     EL_BELT1_LEFT,
1480     EL_BELT1_MIDDLE,
1481     EL_BELT1_RIGHT,
1482     EL_BELT2_LEFT,
1483     EL_BELT2_MIDDLE,
1484     EL_BELT2_RIGHT,
1485     EL_BELT3_LEFT,
1486     EL_BELT3_MIDDLE,
1487     EL_BELT3_RIGHT,
1488     EL_BELT4_LEFT,
1489     EL_BELT4_MIDDLE,
1490     EL_BELT4_RIGHT,
1491   };
1492   static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
1493
1494   static int ep_belt_switch[] =
1495   {
1496     EL_BELT1_SWITCH_LEFT,
1497     EL_BELT1_SWITCH_MIDDLE,
1498     EL_BELT1_SWITCH_RIGHT,
1499     EL_BELT2_SWITCH_LEFT,
1500     EL_BELT2_SWITCH_MIDDLE,
1501     EL_BELT2_SWITCH_RIGHT,
1502     EL_BELT3_SWITCH_LEFT,
1503     EL_BELT3_SWITCH_MIDDLE,
1504     EL_BELT3_SWITCH_RIGHT,
1505     EL_BELT4_SWITCH_LEFT,
1506     EL_BELT4_SWITCH_MIDDLE,
1507     EL_BELT4_SWITCH_RIGHT,
1508   };
1509   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
1510
1511   static int ep_tube[] =
1512   {
1513     EL_TUBE_CROSS,
1514     EL_TUBE_VERTICAL,
1515     EL_TUBE_HORIZONTAL,
1516     EL_TUBE_VERT_LEFT,
1517     EL_TUBE_VERT_RIGHT,
1518     EL_TUBE_HORIZ_UP,
1519     EL_TUBE_HORIZ_DOWN,
1520     EL_TUBE_LEFT_UP,
1521     EL_TUBE_LEFT_DOWN,
1522     EL_TUBE_RIGHT_UP,
1523     EL_TUBE_RIGHT_DOWN
1524   };
1525   static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
1526
1527   static long ep1_bit[] =
1528   {
1529     EP_BIT_AMOEBALIVE,
1530     EP_BIT_AMOEBOID,
1531     EP_BIT_SCHLUESSEL,
1532     EP_BIT_PFORTE,
1533     EP_BIT_SOLID,
1534     EP_BIT_MASSIVE,
1535     EP_BIT_SLIPPERY,
1536     EP_BIT_ENEMY,
1537     EP_BIT_MAUER,
1538     EP_BIT_CAN_FALL,
1539     EP_BIT_CAN_SMASH,
1540     EP_BIT_CAN_CHANGE,
1541     EP_BIT_CAN_MOVE,
1542     EP_BIT_COULD_MOVE,
1543     EP_BIT_DONT_TOUCH,
1544     EP_BIT_DONT_GO_TO,
1545     EP_BIT_MAMPF2,
1546     EP_BIT_BD_ELEMENT,
1547     EP_BIT_SB_ELEMENT,
1548     EP_BIT_GEM,
1549     EP_BIT_INACTIVE,
1550     EP_BIT_EXPLOSIVE,
1551     EP_BIT_MAMPF3,
1552     EP_BIT_PUSHABLE,
1553     EP_BIT_PLAYER,
1554     EP_BIT_HAS_CONTENT,
1555     EP_BIT_EATABLE,
1556     EP_BIT_SP_ELEMENT,
1557     EP_BIT_QUICK_GATE,
1558     EP_BIT_OVER_PLAYER,
1559     EP_BIT_ACTIVE_BOMB
1560   };
1561   static long ep2_bit[] =
1562   {
1563     EP_BIT_BELT,
1564     EP_BIT_BELT_SWITCH,
1565     EP_BIT_TUBE
1566   };
1567   static int *ep1_array[] =
1568   {
1569     ep_amoebalive,
1570     ep_amoeboid,
1571     ep_schluessel,
1572     ep_pforte,
1573     ep_solid,
1574     ep_massive,
1575     ep_slippery,
1576     ep_enemy,
1577     ep_mauer,
1578     ep_can_fall,
1579     ep_can_smash,
1580     ep_can_change,
1581     ep_can_move,
1582     ep_could_move,
1583     ep_dont_touch,
1584     ep_dont_go_to,
1585     ep_mampf2,
1586     ep_bd_element,
1587     ep_sb_element,
1588     ep_gem,
1589     ep_inactive,
1590     ep_explosive,
1591     ep_mampf3,
1592     ep_pushable,
1593     ep_player,
1594     ep_has_content,
1595     ep_eatable,
1596     ep_sp_element,
1597     ep_quick_gate,
1598     ep_over_player,
1599     ep_active_bomb
1600   };
1601   static int *ep2_array[] =
1602   {
1603     ep_belt,
1604     ep_belt_switch,
1605     ep_tube
1606   };
1607   static int *ep1_num[] =
1608   {
1609     &ep_amoebalive_num,
1610     &ep_amoeboid_num,
1611     &ep_schluessel_num,
1612     &ep_pforte_num,
1613     &ep_solid_num,
1614     &ep_massive_num,
1615     &ep_slippery_num,
1616     &ep_enemy_num,
1617     &ep_mauer_num,
1618     &ep_can_fall_num,
1619     &ep_can_smash_num,
1620     &ep_can_change_num,
1621     &ep_can_move_num,
1622     &ep_could_move_num,
1623     &ep_dont_touch_num,
1624     &ep_dont_go_to_num,
1625     &ep_mampf2_num,
1626     &ep_bd_element_num,
1627     &ep_sb_element_num,
1628     &ep_gem_num,
1629     &ep_inactive_num,
1630     &ep_explosive_num,
1631     &ep_mampf3_num,
1632     &ep_pushable_num,
1633     &ep_player_num,
1634     &ep_has_content_num,
1635     &ep_eatable_num,
1636     &ep_sp_element_num,
1637     &ep_quick_gate_num,
1638     &ep_over_player_num,
1639     &ep_active_bomb_num
1640   };
1641   static int *ep2_num[] =
1642   {
1643     &ep_belt_num,
1644     &ep_belt_switch_num,
1645     &ep_tube_num
1646   };
1647   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
1648   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
1649
1650   for(i=0; i<MAX_ELEMENTS; i++)
1651   {
1652     Elementeigenschaften1[i] = 0;
1653     Elementeigenschaften2[i] = 0;
1654   }
1655
1656   for(i=0; i<num_properties1; i++)
1657     for(j=0; j<*(ep1_num[i]); j++)
1658       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1659   for(i=0; i<num_properties2; i++)
1660     for(j=0; j<*(ep2_num[i]); j++)
1661       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1662
1663   for(i=EL_CHAR_START; i<=EL_CHAR_END; i++)
1664     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1665 }
1666
1667 void CloseAllAndExit(int exit_value)
1668 {
1669   int i;
1670
1671   StopSounds();
1672   FreeSounds(NUM_SOUNDS);
1673
1674 #if !defined(TARGET_SDL)
1675   if (audio.soundserver_pid)
1676     kill(audio.soundserver_pid, SIGTERM);
1677 #endif
1678
1679   for(i=0; i<NUM_BITMAPS; i++)
1680     FreeBitmap(pix[i]);
1681
1682   KeyboardAutoRepeatOn();
1683
1684   CloseVideoDisplay();
1685
1686   ClosePlatformDependantStuff();
1687
1688   exit(exit_value);
1689 }