#define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
#define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
-struct HiScore
+struct HiScore_MM
{
char Name[MAX_PLAYER_NAME_LEN + 1];
int Score;
extern int SiebCount;
extern struct LevelInfo_MM native_mm_level;
-extern struct HiScore highscore[];
+extern struct HiScore_MM highscore[];
extern struct TapeInfo tape;
extern struct SetupInfo setup;
extern struct GameInfo_MM game_mm;