1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
21 #include <sys/types.h>
29 #include <X11/Xutil.h>
30 #include <X11/Xatom.h>
32 #include <X11/Intrinsic.h>
33 #include <X11/keysymdef.h>
35 #ifdef XPM_INCLUDE_FILE
36 #include XPM_INCLUDE_FILE
42 typedef unsigned char boolean;
43 typedef unsigned char byte;
56 #define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
57 #define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
61 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
62 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
64 #define MIN_LEV_FIELDX (SCR_FIELDX - 2)
65 #define MIN_LEV_FIELDY (SCR_FIELDY - 2)
66 #define STD_LEV_FIELDX 64
67 #define STD_LEV_FIELDY 32
68 #define MAX_LEV_FIELDX 128
69 #define MAX_LEV_FIELDY 128
74 #define MIN(a,b) ((a) < (b) ? (a) : (b))
77 #define MAX(a,b) ((a) > (b) ? (a) : (b))
80 #define ABS(a) ((a) < 0 ? -(a) : (a))
83 #define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
86 #define SCREENX(a) ((a) - scroll_x)
87 #define SCREENY(a) ((a) - scroll_y)
88 #define LEVELX(a) ((a) + scroll_x)
89 #define LEVELY(a) ((a) + scroll_y)
90 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
91 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
92 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
94 #define EP_BIT_AMOEBALIVE (1<<0)
95 #define EP_BIT_AMOEBOID (1<<1)
96 #define EP_BIT_SCHLUESSEL (1<<2)
97 #define EP_BIT_PFORTE (1<<3)
98 #define EP_BIT_SOLID (1<<4)
99 #define EP_BIT_MASSIV (1<<5)
100 #define EP_BIT_SLIPPERY (1<<6)
101 #define EP_BIT_ENEMY (1<<7)
102 #define EP_BIT_MAUER (1<<8)
103 #define EP_BIT_CAN_FALL (1<<9)
104 #define EP_BIT_CAN_SMASH (1<<10)
105 #define EP_BIT_CAN_CHANGE (1<<11)
106 #define EP_BIT_CAN_MOVE (1<<12)
107 #define EP_BIT_COULD_MOVE (1<<13)
108 #define EP_BIT_DONT_TOUCH (1<<14)
109 #define EP_BIT_DONT_GO_TO (1<<15)
110 #define EP_BIT_MAMPF2 (1<<16)
111 #define EP_BIT_CHAR (1<<17)
112 #define EP_BIT_BD_ELEMENT (1<<18)
113 #define EP_BIT_SB_ELEMENT (1<<19)
114 #define EP_BIT_GEM (1<<20)
115 #define EP_BIT_INACTIVE (1<<21)
116 #define EP_BIT_EXPLOSIVE (1<<22)
117 #define EP_BIT_MAMPF3 (1<<23)
118 #define EP_BIT_PUSHABLE (1<<24)
119 #define EP_BIT_PLAYER (1<<25)
121 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
122 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
123 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
124 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
125 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
126 #define IS_MASSIV(e) (Elementeigenschaften[e] & EP_BIT_MASSIV)
127 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
128 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
129 #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
130 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
131 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
132 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
133 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
134 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
135 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
136 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
137 #define IS_MAMPF2(e) (Elementeigenschaften[e] & EP_BIT_MAMPF2)
138 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
139 #define IS_BD_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_BD_ELEMENT)
140 #define IS_SB_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SB_ELEMENT)
141 #define IS_GEM(e) (Elementeigenschaften[e] & EP_BIT_GEM)
142 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
143 #define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
144 #define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
145 #define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
146 #define ELEM_IS_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_PLAYER)
148 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
150 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
151 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
153 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
154 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
156 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
157 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
158 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
159 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
160 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
162 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
164 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
165 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
166 #define TIMESIZE (TimeLeft * 100 / level.time)
167 #define TAPE_IS_EMPTY(x) ((x).length == 0)
168 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
170 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
172 /* Pixmaps with Xpm or X11 Bitmap files */
177 #define PIX_BIGFONT 4
178 #define PIX_SMALLFONT 5
179 /* Pixmaps without them */
180 #define PIX_DB_BACK 6
181 #define PIX_DB_DOOR 7
182 #define PIX_DB_FIELD 8
184 #define NUM_PICTURES 6
185 #define NUM_PIXMAPS 9
187 /* boundaries of arrays etc. */
188 #define MAX_NAMELEN (10+1)
190 #define MAX_LEVNAMLEN 32
191 #define MAX_LEVSCORE_ENTRIES 16
192 #define NUM_FREE_LVHD_BYTES 18
193 #define MAX_TAPELEN 10000
195 #define MAX_LEVDIR_FILENAME (64+1)
196 #define MAX_LEVDIR_NAME (16+1)
197 #define MAX_LEVDIR_ENTRIES 15
198 #define MAX_SCORE_ENTRIES 100
200 #define MAX_OPTION_LEN 256
201 #define MAX_FILENAME_LEN 256
202 #define MAX_NUM_AMOEBA 100
203 #define MAX_ELEMENTS 512
207 char Name[MAX_NAMELEN];
216 char *base_directory;
217 char *level_directory;
223 struct SetupJoystickInfo
225 char device_name[MAX_FILENAME_LEN];
226 int xleft, xmiddle, xright;
227 int yupper, ymiddle, ylower;
232 struct SetupKeyboardInfo
242 struct SetupInputInfo
244 boolean use_joystick;
245 struct SetupJoystickInfo joy;
246 struct SetupKeyboardInfo key;
254 boolean sound_simple;
256 boolean double_buffering;
257 boolean direct_draw; /* !double_buffering (redundant!) */
258 boolean scroll_delay;
259 boolean soft_scrolling;
265 char login_name[MAX_NAMELEN];
266 char alias_name[MAX_NAMELEN];
268 struct SetupInputInfo input[MAX_PLAYERS];
275 struct SetupFileList *next;
280 boolean present; /* player present in level playfield */
281 boolean connected; /* player connected (locally or via network) */
282 boolean active; /* player (present && connected) */
284 int index_nr, client_nr, element_nr;
286 byte action; /* action from local input device */
287 byte effective_action; /* action aknowledged from network server
288 or summarized over all configured input
289 devices when in single player mode */
291 int joystick_fd; /* file descriptor of player's joystick */
293 int jx,jy, last_jx,last_jy;
294 int MovDir, MovPos, GfxPos;
298 boolean gone, LevelSolved, GameOver;
305 int push_delay_value;
307 int frame_reset_delay;
309 long actual_frame_counter;
312 int gems_still_needed;
313 int sokobanfields_still_needed;
314 int lights_still_needed;
315 int friends_still_needed;
318 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
327 char name[MAX_LEVNAMLEN];
328 int score[MAX_LEVSCORE_ENTRIES];
329 int mampfer_inhalt[4][3][3];
338 char filename[MAX_LEVDIR_FILENAME];
339 char name[MAX_LEVDIR_NAME];
347 unsigned long random_seed;
349 unsigned long counter;
350 unsigned long length;
351 unsigned long length_seconds;
352 unsigned int delay_played;
353 boolean pause_before_death;
354 boolean recording, playing, pausing;
355 boolean fast_forward;
359 byte action[MAX_PLAYERS];
364 extern Display *display;
365 extern Visual *visual;
367 extern Window window;
368 extern GC gc, clip_gc[], tile_clip_gc;
370 extern Pixmap clipmask[], tile_clipmask[];
372 #ifdef XPM_INCLUDE_FILE
373 extern XpmAttributes xpm_att[];
376 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
377 extern Colormap cmap;
379 extern int sound_pipe[2];
380 extern int sound_device;
381 extern char *sound_device_name;
382 extern int joystick_device;
383 extern char *joystick_device_name[];
384 extern int width, height;
386 extern char *program_name;
388 extern int game_status;
389 extern int game_emulation;
390 extern boolean network_playing;
391 extern int button_status;
392 extern boolean motion_status;
393 extern int key_joystick_mapping;
394 extern int global_joystick_status, joystick_status;
395 extern int sound_status;
396 extern boolean sound_loops_allowed;
398 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
399 extern int redraw_x1, redraw_y1;
400 extern int redraw_mask;
401 extern int redraw_tiles;
403 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
404 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
405 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
406 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
407 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
408 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
409 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
410 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
411 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
412 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
413 extern short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
414 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
415 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
416 extern unsigned long Elementeigenschaften[MAX_ELEMENTS];
418 extern int level_nr, leveldir_nr, num_leveldirs;
419 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
421 extern int FX,FY, ScrollStepSize;
422 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
423 extern int GameFrameDelay;
424 extern int FfwdFrameDelay;
425 extern int MoveSpeed;
426 extern int BX1,BY1, BX2,BY2;
427 extern int ZX,ZY, ExitX,ExitY;
428 extern int AllPlayersGone;
429 extern int FrameCounter, TimeFrames, TimeLeft;
430 extern int MampferNr, SiebAktiv;
432 extern boolean network_player_action_received;
433 extern int TestPlayer;
435 extern struct LevelDirInfo leveldir[];
436 extern struct LevelInfo level;
437 extern struct PlayerInfo stored_player[], *local_player;
438 extern struct HiScore highscore[];
439 extern struct RecordingInfo tape;
440 extern struct SoundInfo Sound[];
441 extern struct JoystickInfo joystick[];
442 extern struct OptionInfo options;
443 extern struct SetupInfo setup;
444 extern struct SetupFileList *setup_list;
445 extern struct SetupFileList *level_setup_list;
447 extern char *sound_name[];
448 extern int background_loop[];
449 extern int num_bg_loops;
452 /* often used screen positions */
455 #define REAL_SX (SX-2)
456 #define REAL_SY (SY-2)
463 #define MINI_TILEX (TILEX/2)
464 #define MINI_TILEY (TILEY/2)
465 #define MICRO_TILEX (TILEX/8)
466 #define MICRO_TILEY (TILEY/8)
467 #define MIDPOSX (SCR_FIELDX/2)
468 #define MIDPOSY (SCR_FIELDY/2)
469 #define SXSIZE (SCR_FIELDX*TILEX)
470 #define SYSIZE (SCR_FIELDY*TILEY)
471 #define FXSIZE ((SCR_FIELDX+2)*TILEX)
472 #define FYSIZE ((SCR_FIELDY+2)*TILEY)
475 #define VXSIZE DXSIZE
477 #define FULL_SXSIZE (2+SXSIZE+2)
478 #define FULL_SYSIZE (2+SYSIZE+2)
479 #define MICROLEV_XPOS (SX+4*32+16)
480 #define MICROLEV_YPOS (SX+12*32)
481 #define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX)
482 #define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY)
483 #define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12)
484 #define FONT1_XSIZE 32
485 #define FONT1_YSIZE 32
486 #define FONT2_XSIZE 14
487 #define FONT2_YSIZE 14
488 #define FONT3_XSIZE 11
489 #define FONT3_YSIZE 14
490 #define FONT4_XSIZE 16
491 #define FONT4_YSIZE 16
493 #define GFX_STARTX SX
494 #define GFX_STARTY SY
495 #define MINI_GFX_STARTX SX
496 #define MINI_GFX_STARTY 424
497 #define MICRO_GFX_STARTX SX
498 #define MICRO_GFX_STARTY 536
499 #define GFX_PER_LINE 16
500 #define MINI_GFX_PER_LINE 32
501 #define MICRO_GFX_PER_LINE 128
502 #define HEROES_PER_LINE 16
503 #define FONT_CHARS_PER_LINE 16
504 #define FONT_LINES_PER_FONT 4
507 ** 0 - 255: real elements, stored in level file
508 ** 256 - 511: flag elements, only used at runtime
510 /* "real" level elements */
511 #define EL_LEERRAUM 0
512 #define EL_ERDREICH 1
513 #define EL_MAUERWERK 2
514 #define EL_FELSBODEN 3
515 #define EL_FELSBROCKEN 4
516 #define EL_SCHLUESSEL 5
517 #define EL_EDELSTEIN 6
518 #define EL_AUSGANG_ZU 7
519 #define EL_SPIELFIGUR 8
521 #define EL_FLIEGER 10
522 #define EL_MAMPFER 11
525 #define EL_DIAMANT 14
526 #define EL_AMOEBE_TOT 15
527 #define EL_MORAST_LEER 16
528 #define EL_MORAST_VOLL 17
529 #define EL_TROPFEN 18
531 #define EL_SIEB_LEER 20
532 #define EL_SIEB_VOLL 21
533 #define EL_SALZSAEURE 22
534 #define EL_AMOEBE_NASS 23
535 #define EL_AMOEBE_NORM 24
536 #define EL_KOKOSNUSS 25
538 #define EL_LIFE_ASYNC 27
539 #define EL_DYNAMIT 28
540 #define EL_BADEWANNE 29
541 #define EL_ABLENK_AUS 30
542 #define EL_ABLENK_EIN 31
543 #define EL_SCHLUESSEL1 32
544 #define EL_SCHLUESSEL2 33
545 #define EL_SCHLUESSEL3 34
546 #define EL_SCHLUESSEL4 35
547 #define EL_PFORTE1 36
548 #define EL_PFORTE2 37
549 #define EL_PFORTE3 38
550 #define EL_PFORTE4 39
551 #define EL_PFORTE1X 40
552 #define EL_PFORTE2X 41
553 #define EL_PFORTE3X 42
554 #define EL_PFORTE4X 43
555 #define EL_DYNAMIT_AUS 44
557 #define EL_UNSICHTBAR 46
558 #define EL_BIRNE_AUS 47
559 #define EL_BIRNE_EIN 48
560 #define EL_ERZ_EDEL 49
561 #define EL_ERZ_DIAM 50
562 #define EL_AMOEBE_VOLL 51
563 #define EL_AMOEBE_BD 52
564 #define EL_ZEIT_VOLL 53
565 #define EL_ZEIT_LEER 54
566 #define EL_MAUER_LEBT 55
567 #define EL_EDELSTEIN_BD 56
568 #define EL_EDELSTEIN_GELB 57
569 #define EL_ERZ_EDEL_BD 58
570 #define EL_ERZ_EDEL_GELB 59
571 #define EL_MAMPFER2 60
572 #define EL_SIEB2_LEER 61
573 #define EL_SIEB2_VOLL 62
574 #define EL_DYNABOMB 63
575 #define EL_DYNABOMB_NR 64
576 #define EL_DYNABOMB_SZ 65
577 #define EL_DYNABOMB_XL 66
578 #define EL_SOKOBAN_OBJEKT 67
579 #define EL_SOKOBAN_FELD_LEER 68
580 #define EL_SOKOBAN_FELD_VOLL 69
581 #define EL_BUTTERFLY_R 70
582 #define EL_BUTTERFLY_O 71
583 #define EL_BUTTERFLY_L 72
584 #define EL_BUTTERFLY_U 73
585 #define EL_FIREFLY_R 74
586 #define EL_FIREFLY_O 75
587 #define EL_FIREFLY_L 76
588 #define EL_FIREFLY_U 77
589 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
590 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
591 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
592 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
593 #define EL_FIREFLY_1 EL_FIREFLY_L
594 #define EL_FIREFLY_2 EL_FIREFLY_U
595 #define EL_FIREFLY_3 EL_FIREFLY_R
596 #define EL_FIREFLY_4 EL_FIREFLY_O
597 #define EL_BUTTERFLY 78
598 #define EL_FIREFLY 79
599 #define EL_SPIELER1 80
600 #define EL_SPIELER2 81
601 #define EL_SPIELER3 82
602 #define EL_SPIELER4 83
603 #define EL_KAEFER_R 84
604 #define EL_KAEFER_O 85
605 #define EL_KAEFER_L 86
606 #define EL_KAEFER_U 87
607 #define EL_FLIEGER_R 88
608 #define EL_FLIEGER_O 89
609 #define EL_FLIEGER_L 90
610 #define EL_FLIEGER_U 91
611 #define EL_PACMAN_R 92
612 #define EL_PACMAN_O 93
613 #define EL_PACMAN_L 94
614 #define EL_PACMAN_U 95
615 #define EL_EDELSTEIN_ROT 96
616 #define EL_EDELSTEIN_LILA 97
617 #define EL_ERZ_EDEL_ROT 98
618 #define EL_ERZ_EDEL_LILA 99
619 #define EL_BADEWANNE1 100
620 #define EL_BADEWANNE2 101
621 #define EL_BADEWANNE3 102
622 #define EL_BADEWANNE4 103
623 #define EL_BADEWANNE5 104
624 #define EL_SIEB_TOT 105
625 #define EL_AUSGANG_ACT 106
626 #define EL_AUSGANG_AUF 107
627 #define EL_SIEB2_TOT 108
628 #define EL_AMOEBA2DIAM 109
629 #define EL_MAULWURF 110
630 #define EL_PINGUIN 111
632 #define EL_PFEIL_L 113
633 #define EL_PFEIL_R 114
634 #define EL_PFEIL_O 115
635 #define EL_PFEIL_U 116
636 #define EL_SCHWEIN 117
637 #define EL_DRACHE 118
639 #define EL_UNUSED_119 119
641 #define EL_CHAR_START 120
642 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
643 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
644 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
645 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
646 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
647 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
648 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
649 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
650 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
651 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
652 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
653 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
654 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
655 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
656 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
657 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
658 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
659 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
660 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
661 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
662 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
663 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
664 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
665 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
666 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
667 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
668 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
669 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
670 #define EL_CHAR_END (EL_CHAR_START+79)
672 #define EL_MAUER_X 200
673 #define EL_MAUER_Y 201
674 #define EL_MAUER_XY 202
676 #define EL_UNUSED_200 203
678 #define EL_UNUSED_255 255
680 /* "unreal" runtime elements */
681 #define EL_BLOCKED 300
682 #define EL_EXPLODING 301
683 #define EL_CRACKINGNUT 302
684 #define EL_BLURB_LEFT 303
685 #define EL_BLURB_RIGHT 304
686 #define EL_AMOEBING 305
687 #define EL_MAUERND 306
688 #define EL_BURNING 307
689 #define EL_PLAYER_IS_LEAVING 308
692 ** 0 - 255: graphics from "RocksScreen"
693 ** 256 - 511: graphics from "RocksFont"
694 ** 512 - 767: graphics from "RocksHeroes"
697 #define GFX_START_ROCKSSCREEN 0
698 #define GFX_END_ROCKSSCREEN 255
699 #define GFX_START_ROCKSFONT 256
700 #define GFX_END_ROCKSFONT 511
701 #define GFX_START_ROCKSHEROES 512
702 #define GFX_END_ROCKSHEROES 767
704 #define NUM_TILES 768
706 /* graphics from "RocksScreen" */
708 #define GFX_LEERRAUM (-1)
709 #define GFX_ERDREICH 0
710 #define GFX_ERDENRAND 1
711 #define GFX_MORAST_LEER 2
712 #define GFX_MORAST_VOLL 3
714 #define GFX_MAUERWERK 5
715 #define GFX_FELSBODEN 6
716 #define GFX_EDELSTEIN 8
717 #define GFX_DIAMANT 10
718 #define GFX_FELSBROCKEN 12
720 #define GFX_BADEWANNE1 16
721 #define GFX_SALZSAEURE 17
722 #define GFX_BADEWANNE2 18
723 #define GFX_UNSICHTBAR 19
724 #define GFX_SCHLUESSEL1 20
725 #define GFX_SCHLUESSEL2 21
726 #define GFX_SCHLUESSEL3 22
727 #define GFX_SCHLUESSEL4 23
729 #define GFX_LIFE_ASYNC 25
730 #define GFX_BADEWANNE 26
732 #define GFX_KOKOSNUSS 28
733 #define GFX_CRACKINGNUT 29
735 #define GFX_BADEWANNE3 32
736 #define GFX_BADEWANNE4 33
737 #define GFX_BADEWANNE5 34
738 #define GFX_SMILEY 35
739 #define GFX_PFORTE1 36
740 #define GFX_PFORTE2 37
741 #define GFX_PFORTE3 38
742 #define GFX_PFORTE4 39
743 #define GFX_PFORTE1X 40
744 #define GFX_PFORTE2X 41
745 #define GFX_PFORTE3X 42
746 #define GFX_PFORTE4X 43
748 #define GFX_DYNAMIT_AUS 48
749 #define GFX_DYNAMIT 49
750 #define GFX_FLIEGER 56
751 #define GFX_FLIEGER_R 56
752 #define GFX_FLIEGER_O 57
753 #define GFX_FLIEGER_L 58
754 #define GFX_FLIEGER_U 59
756 #define GFX_EXPLOSION 64
757 #define GFX_KAEFER 72
758 #define GFX_KAEFER_R 72
759 #define GFX_KAEFER_O 73
760 #define GFX_KAEFER_L 74
761 #define GFX_KAEFER_U 75
763 #define GFX_MAMPFER 80
765 #define GFX_PACMAN 88
766 #define GFX_PACMAN_R 88
767 #define GFX_PACMAN_O 89
768 #define GFX_PACMAN_L 90
769 #define GFX_PACMAN_U 91
771 #define GFX_ABLENK 96
772 #define GFX_ABLENK_EIN GFX_ABLENK
773 #define GFX_ABLENK_AUS GFX_ABLENK
774 #define GFX_AMOEBE_NASS 100
775 #define GFX_TROPFEN 101
776 #define GFX_AMOEBING GFX_TROPFEN
777 #define GFX_AMOEBE_LEBT 104
778 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
779 #define GFX_AMOEBE_TOT 108
780 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
782 #define GFX_BIRNE_AUS 112
783 #define GFX_BIRNE_EIN 113
784 #define GFX_ZEIT_VOLL 114
785 #define GFX_ZEIT_LEER 115
786 #define GFX_SPIELER1 116
787 #define GFX_SPIELER2 117
788 #define GFX_SPIELER3 118
789 #define GFX_SPIELER4 119
790 #define GFX_AMOEBE_VOLL 120
791 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
792 #define GFX_SOKOBAN_OBJEKT 121
793 #define GFX_SOKOBAN_FELD_LEER 122
794 #define GFX_SOKOBAN_FELD_VOLL 123
795 #define GFX_GEBLUBBER 124
797 #define GFX_SIEB_LEER 128
798 #define GFX_SIEB_VOLL GFX_SIEB_LEER
799 #define GFX_SIEB_TOT GFX_SIEB_LEER
800 #define GFX_ERZ_EDEL 132
801 #define GFX_ERZ_DIAM 133
802 #define GFX_ERZ_EDEL_ROT 134
803 #define GFX_ERZ_EDEL_LILA 135
804 #define GFX_ERZ_EDEL_GELB 136
805 #define GFX_ERZ_EDEL_BD 137
806 #define GFX_EDELSTEIN_GELB 138
807 #define GFX_KUGEL_ROT 140
808 #define GFX_KUGEL_BLAU 141
809 #define GFX_KUGEL_GELB 142
810 #define GFX_KUGEL_GRAU 143
812 #define GFX_PINGUIN 144
813 #define GFX_MAULWURF 145
814 #define GFX_SCHWEIN 146
815 #define GFX_DRACHE 147
816 #define GFX_MAUER_XY 148
817 #define GFX_MAUER_X 149
818 #define GFX_MAUER_Y 150
819 #define GFX_EDELSTEIN_ROT 152
820 #define GFX_EDELSTEIN_LILA 154
821 #define GFX_DYNABOMB_XL 156
822 #define GFX_SONDE 159
824 #define GFX_EDELSTEIN_BD 163
825 #define GFX_MAUER_RIGHT 165
826 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
827 #define GFX_MAUER_R 167
828 #define GFX_MAUER_LEFT 168
829 #define GFX_MAUER_L1 GFX_MAUER_LEFT
830 #define GFX_MAUER_L 170
831 #define GFX_MAUER_LEBT 171
832 #define GFX_SIEB2_LEER 172
833 #define GFX_SIEB2_VOLL GFX_SIEB2_LEER
834 #define GFX_SIEB2_TOT GFX_SIEB2_LEER
836 #define GFX_AUSGANG_ZU 176
837 #define GFX_AUSGANG_ACT 177
838 #define GFX_AUSGANG_AUF 180
839 #define GFX_MAMPFER2 184
840 #define GFX_DYNABOMB 188
841 #define GFX_DYNABOMB_NR 188
842 #define GFX_DYNABOMB_SZ 191
844 #define GFX_PFEIL_L 192
845 #define GFX_PFEIL_R 193
846 #define GFX_PFEIL_O 194
847 #define GFX_PFEIL_U 195
848 #define GFX_BUTTERFLY 196
849 #define GFX_FIREFLY 198
850 #define GFX_BUTTERFLY_R 200
851 #define GFX_BUTTERFLY_O 201
852 #define GFX_BUTTERFLY_L 202
853 #define GFX_BUTTERFLY_U 203
854 #define GFX_FIREFLY_R 204
855 #define GFX_FIREFLY_O 205
856 #define GFX_FIREFLY_L 206
857 #define GFX_FIREFLY_U 207
859 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
860 #define GFX_SPIELFIGUR GFX_SPIELER1
863 /* graphics from "RocksHeroes" */
865 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
866 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
867 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
868 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
869 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
870 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
871 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
872 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
873 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
874 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
875 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
876 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
877 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
878 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
879 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
880 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
881 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
882 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
883 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
884 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
885 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
886 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
887 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
888 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
889 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
890 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
892 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
893 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
894 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
895 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
896 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
897 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
898 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
899 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
900 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
901 #define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
902 #define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
903 #define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
904 #define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
905 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
906 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
907 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
908 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
909 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
910 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
911 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
912 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
913 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
914 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
915 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
916 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
918 /* graphics from "RocksFont" */
919 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
920 #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
921 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
922 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
923 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
924 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
925 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
926 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
927 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
928 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
929 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
930 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
931 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
932 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
933 #define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
934 #define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
935 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
936 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
937 #define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
938 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
939 #define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
940 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
941 #define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
942 #define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
943 #define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
944 #define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
945 #define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
946 #define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
947 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
948 #define GFX_CHAR_END (GFX_CHAR_START+79)
950 /* score for elements */
951 #define SC_EDELSTEIN 0
958 #define SC_KOKOSNUSS 7
960 #define SC_SCHLUESSEL 9
961 #define SC_ZEITBONUS 10
963 /* the names of the sounds */
964 #define SND_ALCHEMY 0
966 #define SND_ANTIGRAV 2
972 #define SND_CZARDASZ 8
976 #define SND_HALLOFFAME 12
979 #define SND_KABUMM 15
981 #define SND_KLAPPER 17
984 #define SND_KLUMPF 20
988 #define SND_LACHEN 24
991 #define SND_NETWORK 27
993 #define SND_OEFFNEN 29
999 #define SND_RHYTHMLOOP 35
1000 #define SND_ROAAAR 36
1001 #define SND_ROEHR 37
1002 #define SND_RUMMS 38
1003 #define SND_SCHLOPP 39
1004 #define SND_SCHLURF 40
1005 #define SND_SCHRFF 41
1006 #define SND_SCHWIRR 42
1008 #define SND_SLURP 44
1009 #define SND_SPROING 45
1010 #define SND_TWILIGHT 46
1011 #define SND_TYGER 47
1012 #define SND_VOYAGER 48
1013 #define SND_WARNTON 49
1014 #define SND_WHOOSH 50
1015 #define SND_ZISCH 51
1017 #define NUM_SOUNDS 52
1019 #define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \
1020 (s)==SND_NJAM || (s)==SND_MIEP)
1021 #define IS_MUSIC_SOUND(s) ((s)==SND_ALCHEMY || (s)==SND_CHASE || \
1022 (s)==SND_NETWORK || (s)==SND_CZARDASZ || \
1023 (s)==SND_TYGER || (s)==SND_VOYAGER || \
1026 /* default input keys */
1027 #define KEY_UNDEFINDED XK_VoidSymbol
1028 #define DEFAULT_KEY_LEFT XK_Left
1029 #define DEFAULT_KEY_RIGHT XK_Right
1030 #define DEFAULT_KEY_UP XK_Up
1031 #define DEFAULT_KEY_DOWN XK_Down
1032 #define DEFAULT_KEY_SNAP XK_Shift_L
1033 #define DEFAULT_KEY_BOMB XK_Shift_R
1034 #define DEFAULT_KEY_OKAY XK_Return
1035 #define DEFAULT_KEY_CANCEL XK_Escape
1037 /* directions for moving */
1038 #define MV_NO_MOVING 0
1039 #define MV_LEFT (1<<0)
1040 #define MV_RIGHT (1<<1)
1041 #define MV_UP (1<<2)
1042 #define MV_DOWN (1<<3)
1052 #define FC_SPECIAL1 4
1053 #define FC_SPECIAL2 5
1055 /* values for game_status */
1059 #define HELPSCREEN 3
1060 #define CHOOSELEVEL 4
1062 #define HALLOFFAME 6
1064 #define SETUPINPUT 8
1067 /* values for game_emulation */
1069 #define EMU_BOULDERDASH 1
1070 #define EMU_SOKOBAN 2
1073 #define GAME_DIR "."
1076 #define BASE_PATH GAME_DIR
1078 #define GRAPHICS_DIRECTORY "graphics"
1079 #define SOUNDS_DIRECTORY "sounds"
1080 #define LEVELS_DIRECTORY "levels"
1081 #define TAPES_DIRECTORY "tapes"
1082 #define SCORES_DIRECTORY "scores"
1085 #define USERDATA_DIRECTORY ".rocksndiamonds"
1086 #define LEVDIR_FILENAME "ROCKS.levelinfo"
1087 #define SETUP_FILENAME "setup"
1088 #define LEVELSETUP_FILENAME "setup.level"
1089 #define TAPEFILE_EXTENSION "tape"
1090 #define SCOREFILE_EXTENSION "score"
1092 #define USERDATA_DIRECTORY "userdata"
1093 #define LEVDIR_FILENAME "ROCKS.lev"
1094 #define SETUP_FILENAME "setup"
1095 #define LEVELSETUP_FILENAME "setup.lev"
1096 #define TAPEFILE_EXTENSION "rec"
1097 #define SCOREFILE_EXTENSION "sco"
1100 #define MODE_R_ALL (S_IRUSR | S_IRGRP | S_IROTH)
1101 #define MODE_W_ALL (S_IWUSR | S_IWGRP | S_IWOTH)
1102 #define MODE_X_ALL (S_IXUSR | S_IXGRP | S_IXOTH)
1103 #define USERDATA_DIR_MODE (MODE_R_ALL | MODE_X_ALL | S_IWUSR)
1104 #define LEVEL_PERMS (MODE_R_ALL | MODE_W_ALL)
1105 #define SCORE_PERMS LEVEL_PERMS
1106 #define NAMES_PERMS LEVEL_PERMS
1107 #define LEVDIR_PERMS LEVEL_PERMS
1108 #define LEVREC_PERMS LEVEL_PERMS
1109 #define JOYDAT_PERMS LEVEL_PERMS
1110 #define SETUP_PERMS LEVEL_PERMS
1113 #define LEVELREC_COOKIE_10 "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
1115 #define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0"
1116 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
1117 #define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0"
1118 #define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.2"
1119 #define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0"
1120 #define SETUP_COOKIE "ROCKSNDIAMONDS_SETUP_FILE_VERSION_1.2"
1121 #define LEVELSETUP_COOKIE "ROCKSNDIAMONDS_LEVELSETUP_FILE_VERSION_1.2"
1122 #define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1)
1123 #define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1)
1124 #define LEVELDIR_COOKIE_LEN (strlen(LEVELDIR_COOKIE)+1)
1125 #define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1)
1126 #define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1)
1127 #define SETUP_COOKIE_LEN (strlen(SETUP_COOKIE)+1)
1128 #define LEVELSETUP_COOKIE_LEN (strlen(LEVELSETUP_COOKIE)+1)
1130 #define VERSION_STRING "1.2 preview 1"
1131 #define GAMETITLE_STRING "Rocks'n'Diamonds"
1132 #define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
1133 #define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel"
1135 /* Leerer Login- und Alias-Name */
1136 #define EMPTY_LOGIN "NO_LOGIN"
1137 #define EMPTY_ALIAS "NO_NAME"
1139 /* values for button_status */
1140 #define MB_NOT_PRESSED FALSE
1141 #define MB_RELEASED FALSE
1142 #define MB_PRESSED TRUE
1143 #define MB_MENU_CHOICE FALSE
1144 #define MB_MENU_MARK TRUE
1145 #define MB_MENU_INITIALIZE (-1)
1155 /* values for key_status */
1156 #define KEY_NOT_PRESSED FALSE
1157 #define KEY_RELEASED FALSE
1158 #define KEY_PRESSED TRUE
1160 /* values for redraw_mask */
1161 #define REDRAW_ALL (1L<<0)
1162 #define REDRAW_FIELD (1L<<1)
1163 #define REDRAW_TILES (1L<<2)
1164 #define REDRAW_DOOR_1 (1L<<3)
1165 #define REDRAW_VIDEO_1 (1L<<4)
1166 #define REDRAW_VIDEO_2 (1L<<5)
1167 #define REDRAW_VIDEO_3 (1L<<6)
1168 #define REDRAW_MICROLEV (1L<<7)
1169 #define REDRAW_FROM_BACKBUFFER (1L<<8)
1170 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
1171 #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2)
1172 #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
1173 #define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2
1175 /* positions in the game control window */
1178 #define XX_EMERALDS 29
1179 #define YY_EMERALDS 54
1180 #define XX_DYNAMITE 29
1181 #define YY_DYNAMITE 89
1185 #define YY_SCORE 159
1189 #define DX_LEVEL (DX+XX_LEVEL)
1190 #define DY_LEVEL (DY+YY_LEVEL)
1191 #define DX_EMERALDS (DX+XX_EMERALDS)
1192 #define DY_EMERALDS (DY+YY_EMERALDS)
1193 #define DX_DYNAMITE (DX+XX_DYNAMITE)
1194 #define DY_DYNAMITE (DY+YY_DYNAMITE)
1195 #define DX_KEYS (DX+XX_KEYS)
1196 #define DY_KEYS (DY+YY_KEYS)
1197 #define DX_SCORE (DX+XX_SCORE)
1198 #define DY_SCORE (DY+YY_SCORE)
1199 #define DX_TIME (DX+XX_TIME)
1200 #define DY_TIME (DY+YY_TIME)
1202 /* Felder in PIX_DOOR */
1203 /* Bedeutung in PIX_DB_DOOR: (3 PAGEs)
1204 PAGEX1: 1. Zwischenspeicher für DOOR_1
1205 PAGEX2: 2. Zwischenspeicher für DOOR_1
1206 PAGEX3: Pufferspeicher für Animationen
1209 #define DOOR_GFX_PAGESIZE DXSIZE
1210 #define DOOR_GFX_PAGEX1 (0*DOOR_GFX_PAGESIZE)
1211 #define DOOR_GFX_PAGEX2 (1*DOOR_GFX_PAGESIZE)
1212 #define DOOR_GFX_PAGEX3 (2*DOOR_GFX_PAGESIZE)
1213 #define DOOR_GFX_PAGEX4 (3*DOOR_GFX_PAGESIZE)
1214 #define DOOR_GFX_PAGEX5 (4*DOOR_GFX_PAGESIZE)
1215 #define DOOR_GFX_PAGEX6 (5*DOOR_GFX_PAGESIZE)
1216 #define DOOR_GFX_PAGEY1 0
1217 #define DOOR_GFX_PAGEY2 DYSIZE
1219 /* für DrawGraphicAnimation (tools.c) und AnimateToon (cartoons.c) */
1220 #define ANIM_NORMAL 0
1221 #define ANIM_OSCILLATE 1
1222 #define ANIM_REVERSE 2