added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git] / src / game_mm / export.h
2023-12-04 Holger Schemelfixed tile cursor drawing position
2023-05-17 Holger Schemeladded new steel slope game element for MM game engine
2023-05-14 Holger Schemeladded flipping and rotating tiles in brushes in level...
2023-04-11 Holger Schemeladded Deflektor style fixed mirror game elements to...
2023-04-01 Holger Schemelwhite space changes
2023-03-12 Holger Schemelmoved handling game over condition from MM game engine...
2023-03-12 Holger Schemeladded variable to store if level uses McDuffin in MM...
2023-02-23 Holger Schemeladded option to explode gray ball instead of melting...
2023-02-17 Holger Schemeladded option to rotate newly created gray ball content...
2023-01-29 Holger Schemeladded support for text envelope elements to the MM...
2023-01-28 Holger Schemelremoved workaround for playing some older tapes for...
2023-01-22 Holger Schemelfixed playing older tapes for MM engine
2023-01-17 Holger Schemelfixed using custom laser color defined in DF style...
2023-01-08 Holger Schemeladded customizability of gray ball content for MM engine
2023-01-08 Holger Schemeladded active animation for bomb and mine in MM engine
2023-01-05 Holger Schemelremoved unneeded mask element and graphic definitions...
2023-01-04 Holger Schemelchanged MM engine to use explosion phase array from...
2022-10-22 Holger Schemelremoved unused function parameters
2022-10-22 Holger Schemelremoved unused function parameters
2022-10-21 Holger Schemelremoved unused functions
2022-07-21 Holger Schemeladded delay counter data type and adjusted related...
2020-12-12 Holger Schemelmoved function to different source file
2020-05-19 Holger Schemelcleanup of unused MM engine declarations
2018-10-23 Holger Schemelchanged comments from old to new style (one-line commen...
2018-10-22 Holger Schemelremoved unneeded 'extern' keyword for function declarat...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wstrict-prototy...
2018-03-23 Holger Schemelfixed saving snapshots (step, move and collect mode...
2018-03-23 Holger Schemeladded touch controls (follow finger) for MM game engine...
2018-03-23 Holger Schemelcompleted game engine snapshot values to save/load...
2018-03-23 Holger Schemeladded configurable delay times for some MM style elemen...
2018-03-23 Holger Schemelfixed drawing enabled laser when redrawing level playfi...
2018-03-23 Holger Schemelreplaced hardcoded sounds with newly added element...
2018-03-23 Holger Schemelfixed sound for charging level time (energy) for MM...
2018-03-23 Holger Schemelimproved handling mouse actions (for MM engine)
2018-03-23 Holger Schemelmoved initial cycling of mirrors from 'after fading...
2018-03-23 Holger Schemeladded graphical panel values for time and health (mainl...
2018-03-23 Holger Schemelfixed copying level from native R'n'D to MM engine
2018-03-23 Holger Schemelfixed fading in game screen before playing for Mirror...
2018-03-23 Holger Schemeladded missing initialization of element properties...
2018-03-23 Holger Schemelfixed mapping level file game elements between RND...
2018-03-23 Holger Schemeladded in-game mouse actions for Mirror Magic game engine
2018-03-23 Holger Schemeladded basic support for game engine snapshots for Mirro...
2018-03-23 Holger Schemelfixed mapping level file game elements between RND...
2018-03-23 Holger Schemeladded and adjusted source files for Mirror Magic game...