rnd-19991010-1-src
authorHolger Schemel <info@artsoft.org>
Sun, 10 Oct 1999 03:31:09 +0000 (05:31 +0200)
committerHolger Schemel <info@artsoft.org>
Sat, 30 Aug 2014 08:34:29 +0000 (10:34 +0200)
src/editor.c
src/files.c
src/game.c
src/init.c
src/main.c
src/main.h
src/misc.c
src/tools.c

index 5b77b1fc9d47c5c165482ac5728feba18ee8ac6f..379da41497b778e73e91045bf473d7850202b91b 100644 (file)
@@ -1057,6 +1057,11 @@ int editor_element[] =
   EL_CHAR('I'),
   EL_CHAR('I'),
 
   EL_CHAR('I'),
   EL_CHAR('I'),
 
+  EL_PEARL,
+  EL_CRYSTAL,
+  EL_WALL_PEARL,
+  EL_WALL_CRYSTAL,
+
   EL_BELT1_LEFT,
   EL_BELT1_MIDDLE,
   EL_BELT1_RIGHT,
   EL_BELT1_LEFT,
   EL_BELT1_MIDDLE,
   EL_BELT1_RIGHT,
@@ -1112,6 +1117,46 @@ int editor_element[] =
   EL_EXTRA_TIME,
   EL_LEERRAUM,
 
   EL_EXTRA_TIME,
   EL_LEERRAUM,
 
+  EL_CHAR('D'),
+  EL_CHAR('X'),
+  EL_CHAR('-'),
+  EL_CHAR(' '),
+
+  EL_CHAR('B'),
+  EL_CHAR('O'),
+  EL_CHAR('U'),
+  EL_CHAR('L'),
+
+  EL_CHAR('-'),
+  EL_CHAR('D'),
+  EL_CHAR('E'),
+  EL_CHAR('R'),
+
+  EL_CHAR('D'),
+  EL_CHAR('A'),
+  EL_CHAR('S'),
+  EL_CHAR('H'),
+
+  EL_SPRING,
+  EL_TUBE_RIGHT_DOWN,
+  EL_TUBE_HORIZ_DOWN,
+  EL_TUBE_LEFT_DOWN,
+
+  EL_TUBE_HORIZONTAL,
+  EL_TUBE_VERT_RIGHT,
+  EL_TUBE_CROSS,
+  EL_TUBE_VERT_LEFT,
+
+  EL_TUBE_VERTICAL,
+  EL_TUBE_RIGHT_UP,
+  EL_TUBE_HORIZ_UP,
+  EL_TUBE_LEFT_UP,
+
+  EL_TRAP_INACTIVE,
+  EL_LEERRAUM,
+  EL_LEERRAUM,
+  EL_LEERRAUM,
+
   /*
   EL_CHAR('D'),
   EL_CHAR('Y'),
   /*
   EL_CHAR('D'),
   EL_CHAR('Y'),
index e0d444b1cd2ceba546f9227c70e6faab3ae68dff..fa40845efe78e496e7e27c4fb9e57a19ec3c4cf2 100644 (file)
@@ -421,22 +421,22 @@ static void setLevelInfoToDefaults()
     switch (LEVELCLASS(leveldir_current))
     {
       case LEVELCLASS_TUTORIAL:
     switch (LEVELCLASS(leveldir_current))
     {
       case LEVELCLASS_TUTORIAL:
-       strcpy(level.author, PROGRAM_AUTHOR_STRING);
-       break;
+       strcpy(level.author, PROGRAM_AUTHOR_STRING);
+       break;
 
       case LEVELCLASS_CONTRIBUTION:
 
       case LEVELCLASS_CONTRIBUTION:
-       strncpy(level.author, leveldir_current->name,MAX_LEVEL_AUTHOR_LEN);
-       level.author[MAX_LEVEL_AUTHOR_LEN] = '\0';
-       break;
+       strncpy(level.author, leveldir_current->name,MAX_LEVEL_AUTHOR_LEN);
+       level.author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+       break;
 
       case LEVELCLASS_USER:
 
       case LEVELCLASS_USER:
-       strncpy(level.author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
-       level.author[MAX_LEVEL_AUTHOR_LEN] = '\0';
-       break;
+       strncpy(level.author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
+       level.author[MAX_LEVEL_AUTHOR_LEN] = '\0';
+       break;
 
       default:
 
       default:
-       /* keep default value */
-       break;
+       /* keep default value */
+       break;
     }
   }
 }
     }
   }
 }
@@ -1431,6 +1431,42 @@ static void setLevelDirInfoToDefaults(struct LevelDirInfo *ldi)
   ldi->next = NULL;
 }
 
   ldi->next = NULL;
 }
 
+static void setLevelDirInfoToDefaultsFromParent(struct LevelDirInfo *ldi,
+                                               struct LevelDirInfo *parent)
+{
+  if (parent == NULL)
+  {
+    setLevelDirInfoToDefaults(ldi);
+    return;
+  }
+
+  /* first copy all values from the parent structure ... */
+  *ldi = *parent;
+
+  /* ... then set all fields to default that cannot be inherited from parent.
+     This is especially important for all those fields that can be set from
+     the 'levelinfo.conf' config file, because the function 'setSetupInfo()'
+     calls 'free()' for all already set token values which requires that no
+     other structure's pointer may point to them!
+  */
+
+  ldi->filename = NULL;
+  ldi->fullpath = NULL;
+  ldi->basepath = NULL;
+  ldi->name = getStringCopy(ANONYMOUS_NAME);
+  ldi->name_short = NULL;
+  ldi->name_sorting = NULL;
+  ldi->author = getStringCopy(parent->author);
+  ldi->imported_from = getStringCopy(parent->imported_from);
+
+  ldi->level_group = FALSE;
+  ldi->parent_link = FALSE;
+
+  ldi->node_parent = parent;
+  ldi->node_group = NULL;
+  ldi->next = NULL;
+}
+
 static void setSetupInfoToDefaults(struct SetupInfo *si)
 {
   int i;
 static void setSetupInfoToDefaults(struct SetupInfo *si)
 {
   int i;
@@ -1636,9 +1672,7 @@ static void LoadLevelInfoFromLevelDir(struct LevelDirInfo **node_first,
       int i;
 
       checkSetupFileListIdentifier(setup_file_list, LEVELINFO_COOKIE);
       int i;
 
       checkSetupFileListIdentifier(setup_file_list, LEVELINFO_COOKIE);
-      setLevelDirInfoToDefaults(leveldir_new);
-
-      leveldir_new->node_parent = node_parent;
+      setLevelDirInfoToDefaultsFromParent(leveldir_new, node_parent);
 
       /* set all structure fields according to the token/value pairs */
       ldi = *leveldir_new;
 
       /* set all structure fields according to the token/value pairs */
       ldi = *leveldir_new;
index da36f241121571eb6a7a16494c5bdd776209cf15..b732e32c47c16cda02c32f1d03a3043d530d224f 100644 (file)
 /* forward declaration for internal use */
 static void CloseAllOpenTimegates(void);
 static void CheckGravityMovement(struct PlayerInfo *);
 /* forward declaration for internal use */
 static void CloseAllOpenTimegates(void);
 static void CheckGravityMovement(struct PlayerInfo *);
-static void KillHeroUnlessShield(struct PlayerInfo *);
+static void KillHeroUnlessProtected(int, int);
 
 static void MapGameButtons();
 static void HandleGameButtons(struct GadgetInfo *);
 
 static void MapGameButtons();
 static void HandleGameButtons(struct GadgetInfo *);
@@ -1290,7 +1290,7 @@ void Explode(int ex, int ey, int phase, int mode)
       if (element == EL_EXPLODING)
        element = Store2[x][y];
 
       if (element == EL_EXPLODING)
        element = Store2[x][y];
 
-      if (IS_PLAYER(ex, ey) && !SHIELD_ON(PLAYERINFO(ex, ey)))
+      if (IS_PLAYER(ex, ey) && !PLAYER_PROTECTED(ex, ey))
       {
        switch(StorePlayer[ex][ey])
        {
       {
        switch(StorePlayer[ex][ey])
        {
@@ -1338,6 +1338,10 @@ void Explode(int ex, int ey, int phase, int mode)
        Store[x][y] = EL_EDELSTEIN_ROT;
       else if (element == EL_ERZ_EDEL_LILA)
        Store[x][y] = EL_EDELSTEIN_LILA;
        Store[x][y] = EL_EDELSTEIN_ROT;
       else if (element == EL_ERZ_EDEL_LILA)
        Store[x][y] = EL_EDELSTEIN_LILA;
+      else if (element == EL_WALL_PEARL)
+       Store[x][y] = EL_PEARL;
+      else if (element == EL_WALL_CRYSTAL)
+       Store[x][y] = EL_CRYSTAL;
       else if (!IS_PFORTE(Store[x][y]))
        Store[x][y] = EL_LEERRAUM;
 
       else if (!IS_PFORTE(Store[x][y]))
        Store[x][y] = EL_LEERRAUM;
 
@@ -1391,7 +1395,7 @@ void Explode(int ex, int ey, int phase, int mode)
     int element = Store2[x][y];
 
     if (IS_PLAYER(x, y))
     int element = Store2[x][y];
 
     if (IS_PLAYER(x, y))
-      KillHeroUnlessShield(PLAYERINFO(x, y));
+      KillHeroUnlessProtected(x, y);
     else if (IS_EXPLOSIVE(element))
     {
       Feld[x][y] = Store2[x][y];
     else if (IS_EXPLOSIVE(element))
     {
       Feld[x][y] = Store2[x][y];
@@ -1774,11 +1778,17 @@ void Impact(int x, int y)
     Bang(x, y);
     return;
   }
     Bang(x, y);
     return;
   }
+  else if (element == EL_PEARL)
+  {
+    Feld[x][y] = EL_PEARL_BREAKING;
+    PlaySoundLevel(x, y, SND_KNACK);
+    return;
+  }
 
   if (element == EL_TROPFEN && (lastline || object_hit))       /* acid drop */
   {
     if (object_hit && IS_PLAYER(x, y+1))
 
   if (element == EL_TROPFEN && (lastline || object_hit))       /* acid drop */
   {
     if (object_hit && IS_PLAYER(x, y+1))
-      KillHeroUnlessShield(PLAYERINFO(x, y+1));
+      KillHeroUnlessProtected(x, y+1);
     else if (object_hit && smashed == EL_PINGUIN)
       Bang(x, y+1);
     else
     else if (object_hit && smashed == EL_PINGUIN)
       Bang(x, y+1);
     else
@@ -1811,7 +1821,7 @@ void Impact(int x, int y)
 
     if (IS_PLAYER(x, y+1))
     {
 
     if (IS_PLAYER(x, y+1))
     {
-      KillHeroUnlessShield(PLAYERINFO(x, y+1));
+      KillHeroUnlessProtected(x, y+1);
       return;
     }
     else if (smashed == EL_PINGUIN)
       return;
     }
     else if (smashed == EL_PINGUIN)
@@ -1851,6 +1861,12 @@ void Impact(int x, int y)
          RaiseScoreElement(EL_KOKOSNUSS);
          return;
        }
          RaiseScoreElement(EL_KOKOSNUSS);
          return;
        }
+       else if (smashed == EL_PEARL)
+       {
+         Feld[x][y+1] = EL_PEARL_BREAKING;
+         PlaySoundLevel(x, y, SND_KNACK);
+         return;
+       }
        else if (smashed == EL_DIAMANT)
        {
          Feld[x][y+1] = EL_LEERRAUM;
        else if (smashed == EL_DIAMANT)
        {
          Feld[x][y+1] = EL_LEERRAUM;
@@ -2626,7 +2642,7 @@ void StartMoving(int x, int y)
     Moving2Blocked(x, y, &newx, &newy);        /* get next screen position */
 
     if (IS_ENEMY(element) && IS_PLAYER(newx, newy) &&
     Moving2Blocked(x, y, &newx, &newy);        /* get next screen position */
 
     if (IS_ENEMY(element) && IS_PLAYER(newx, newy) &&
-       !SHIELD_ON(PLAYERINFO(newx, newy)))
+       !PLAYER_PROTECTED(newx, newy))
     {
 
 #if 1
     {
 
 #if 1
@@ -3503,7 +3519,8 @@ void NussKnacken(int x, int y)
   {
     MovDelay[x][y]--;
     if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
   {
     MovDelay[x][y]--;
     if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
-      DrawGraphic(SCREENX(x), SCREENY(y), GFX_CRACKINGNUT+3-MovDelay[x][y]/2);
+      DrawGraphic(SCREENX(x), SCREENY(y),
+                 GFX_CRACKINGNUT + 3 - MovDelay[x][y]/2);
 
     if (!MovDelay[x][y])
     {
 
     if (!MovDelay[x][y])
     {
@@ -3513,6 +3530,26 @@ void NussKnacken(int x, int y)
   }
 }
 
   }
 }
 
+void BreakingPearl(int x, int y)
+{
+  if (!MovDelay[x][y])         /* next animation frame */
+    MovDelay[x][y] = 9;
+
+  if (MovDelay[x][y])          /* wait some time before next frame */
+  {
+    MovDelay[x][y]--;
+    if (MovDelay[x][y]/2 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+      DrawGraphic(SCREENX(x), SCREENY(y),
+                 GFX_PEARL_BREAKING + 4 - MovDelay[x][y]/2);
+
+    if (!MovDelay[x][y])
+    {
+      Feld[x][y] = EL_LEERRAUM;
+      DrawLevelField(x, y);
+    }
+  }
+}
+
 void SiebAktivieren(int x, int y, int typ)
 {
   int graphic = (typ == 1 ? GFX_SIEB_VOLL : GFX_SIEB2_VOLL) + 3;
 void SiebAktivieren(int x, int y, int typ)
 {
   int graphic = (typ == 1 ? GFX_SIEB_VOLL : GFX_SIEB2_VOLL) + 3;
@@ -3919,10 +3956,10 @@ static void CheckBuggyBase(int x, int y)
 
   if (element == EL_SP_BUG)
   {
 
   if (element == EL_SP_BUG)
   {
-    if (!MovDelay[x][y])       /* start activating buggy base */
+    if (!MovDelay[x][y])       /* wait some time before activating base */
       MovDelay[x][y] = 2 * FRAMES_PER_SECOND + RND(5 * FRAMES_PER_SECOND);
 
       MovDelay[x][y] = 2 * FRAMES_PER_SECOND + RND(5 * FRAMES_PER_SECOND);
 
-    if (MovDelay[x][y])                /* wait some time before activating base */
+    if (MovDelay[x][y])
     {
       MovDelay[x][y]--;
       if (MovDelay[x][y] < 5 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
     {
       MovDelay[x][y]--;
       if (MovDelay[x][y] < 5 && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
@@ -3938,7 +3975,7 @@ static void CheckBuggyBase(int x, int y)
     if (!MovDelay[x][y])       /* start activating buggy base */
       MovDelay[x][y] = 1 * FRAMES_PER_SECOND + RND(1 * FRAMES_PER_SECOND);
 
     if (!MovDelay[x][y])       /* start activating buggy base */
       MovDelay[x][y] = 1 * FRAMES_PER_SECOND + RND(1 * FRAMES_PER_SECOND);
 
-    if (MovDelay[x][y])                /* wait some time before activating base */
+    if (MovDelay[x][y])
     {
       MovDelay[x][y]--;
       if (MovDelay[x][y])
     {
       MovDelay[x][y]--;
       if (MovDelay[x][y])
@@ -3975,6 +4012,61 @@ static void CheckBuggyBase(int x, int y)
   }
 }
 
   }
 }
 
+static void CheckTrap(int x, int y)
+{
+  int element = Feld[x][y];
+
+  if (element == EL_TRAP_INACTIVE)
+  {
+    if (!MovDelay[x][y])       /* wait some time before activating trap */
+      MovDelay[x][y] = 2 * FRAMES_PER_SECOND + RND(5 * FRAMES_PER_SECOND);
+
+    if (MovDelay[x][y])
+    {
+      MovDelay[x][y]--;
+      if (MovDelay[x][y])
+       return;
+
+      Feld[x][y] = EL_TRAP_ACTIVE;
+    }
+  }
+  else if (element == EL_TRAP_ACTIVE)
+  {
+    int delay = 4;
+    int num_frames = 8;
+
+    if (!MovDelay[x][y])       /* start activating trap */
+      MovDelay[x][y] = num_frames * delay;
+
+    if (MovDelay[x][y])
+    {
+      MovDelay[x][y]--;
+
+      if (MovDelay[x][y])
+      {
+       if (!(MovDelay[x][y] % delay))
+       {
+         int phase = MovDelay[x][y]/delay;
+
+         if (phase >= num_frames/2)
+           phase = num_frames - phase;
+
+         if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+         {
+           DrawGraphic(SCREENX(x),SCREENY(y), GFX_TRAP_INACTIVE + phase - 1);
+           ErdreichAnbroeckeln(SCREENX(x), SCREENY(y));
+         }
+       }
+
+       return;
+      }
+
+      Feld[x][y] = EL_TRAP_INACTIVE;
+      DrawLevelField(x, y);
+    }
+  }
+}
+
 static void DrawBeltAnimation(int x, int y, int element)
 {
   int belt_nr = getBeltNrFromElement(element);
 static void DrawBeltAnimation(int x, int y, int element)
 {
   int belt_nr = getBeltNrFromElement(element);
@@ -4260,6 +4352,8 @@ void GameActions()
       Blurb(x, y);
     else if (element == EL_CRACKINGNUT)
       NussKnacken(x, y);
       Blurb(x, y);
     else if (element == EL_CRACKINGNUT)
       NussKnacken(x, y);
+    else if (element == EL_PEARL_BREAKING)
+      BreakingPearl(x, y);
     else if (element == EL_AUSGANG_ZU)
       AusgangstuerPruefen(x, y);
     else if (element == EL_AUSGANG_ACT)
     else if (element == EL_AUSGANG_ZU)
       AusgangstuerPruefen(x, y);
     else if (element == EL_AUSGANG_ACT)
@@ -4277,6 +4371,8 @@ void GameActions()
       CheckForDragon(x, y);
     else if (element == EL_SP_BUG || element == EL_SP_BUG_ACTIVE)
       CheckBuggyBase(x, y);
       CheckForDragon(x, y);
     else if (element == EL_SP_BUG || element == EL_SP_BUG_ACTIVE)
       CheckBuggyBase(x, y);
+    else if (element == EL_TRAP_INACTIVE || element == EL_TRAP_ACTIVE)
+      CheckTrap(x, y);
     else if (element == EL_SP_TERMINAL)
       DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL, 7, 12, ANIM_NORMAL);
     else if (element == EL_SP_TERMINAL_ACTIVE)
     else if (element == EL_SP_TERMINAL)
       DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL, 7, 12, ANIM_NORMAL);
     else if (element == EL_SP_TERMINAL_ACTIVE)
@@ -4560,14 +4656,7 @@ boolean MoveFigureOneStep(struct PlayerInfo *player,
       BuryHero(player);
     }
     else
       BuryHero(player);
     }
     else
-    {
-#if 1
       TestIfBadThingHitsHero(new_jx, new_jy);
       TestIfBadThingHitsHero(new_jx, new_jy);
-#else
-      if (player->shield_time_left == 0)
-       KillHero(player);
-#endif
-    }
 
     return MF_MOVING;
   }
 
     return MF_MOVING;
   }
@@ -4886,7 +4975,7 @@ void TestIfGoodThingHitsBadThing(int goodx, int goody)
 
       if (player->shield_active_time_left > 0)
        Bang(killx, killy);
 
       if (player->shield_active_time_left > 0)
        Bang(killx, killy);
-      else if (player->shield_passive_time_left == 0)
+      else if (!PLAYER_PROTECTED(goodx, goody))
        KillHero(player);
     }
     else
        KillHero(player);
     }
     else
@@ -4951,7 +5040,7 @@ void TestIfBadThingHitsGoodThing(int badx, int bady)
 
       if (player->shield_active_time_left > 0)
        Bang(badx, bady);
 
       if (player->shield_active_time_left > 0)
        Bang(badx, bady);
-      else if (player->shield_passive_time_left == 0)
+      else if (!PLAYER_PROTECTED(killx, killy))
        KillHero(player);
     }
     else
        KillHero(player);
     }
     else
@@ -5031,10 +5120,10 @@ void KillHero(struct PlayerInfo *player)
   BuryHero(player);
 }
 
   BuryHero(player);
 }
 
-static void KillHeroUnlessShield(struct PlayerInfo *player)
+static void KillHeroUnlessProtected(int x, int y)
 {
 {
-  if (!SHIELD_ON(player))
-    KillHero(player);
+  if (!PLAYER_PROTECTED(x, y))
+    KillHero(PLAYERINFO(x, y));
 }
 
 void BuryHero(struct PlayerInfo *player)
 }
 
 void BuryHero(struct PlayerInfo *player)
@@ -5096,6 +5185,36 @@ int DigField(struct PlayerInfo *player,
   if (IS_MOVING(x, y) || IS_PLAYER(x, y))
     return MF_NO_ACTION;
 
   if (IS_MOVING(x, y) || IS_PLAYER(x, y))
     return MF_NO_ACTION;
 
+  if (IS_TUBE(Feld[jx][jy]))
+  {
+    int i = 0;
+    int tube_leave_directions[][2] =
+    {
+      { EL_TUBE_CROSS,         MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN },
+      { EL_TUBE_VERTICAL,                           MV_UP | MV_DOWN },
+      { EL_TUBE_HORIZONTAL,    MV_LEFT | MV_RIGHT                   },
+      { EL_TUBE_VERT_LEFT,     MV_LEFT |            MV_UP | MV_DOWN },
+      { EL_TUBE_VERT_RIGHT,              MV_RIGHT | MV_UP | MV_DOWN },
+      { EL_TUBE_HORIZ_UP,      MV_LEFT | MV_RIGHT | MV_UP           },
+      { EL_TUBE_HORIZ_DOWN,    MV_LEFT | MV_RIGHT |         MV_DOWN },
+      { EL_TUBE_LEFT_UP,       MV_LEFT |            MV_UP           },
+      { EL_TUBE_LEFT_DOWN,     MV_LEFT |                    MV_DOWN },
+      { EL_TUBE_RIGHT_UP,                MV_RIGHT | MV_UP           },
+      { EL_TUBE_RIGHT_DOWN,              MV_RIGHT |         MV_DOWN },
+      { -1,                     MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN }
+    };
+
+    while (tube_leave_directions[i][0] != Feld[jx][jy])
+    {
+      i++;
+      if (tube_leave_directions[i][0] == -1)   /* should not happen */
+       break;
+    }
+
+    if (!(tube_leave_directions[i][1] & move_direction))
+      return MF_NO_ACTION;     /* tube has no opening in this direction */
+  }
+
   element = Feld[x][y];
 
   switch (element)
   element = Feld[x][y];
 
   switch (element)
@@ -5106,6 +5225,7 @@ int DigField(struct PlayerInfo *player,
 
     case EL_ERDREICH:
     case EL_SAND_INVISIBLE:
 
     case EL_ERDREICH:
     case EL_SAND_INVISIBLE:
+    case EL_TRAP_INACTIVE:
       Feld[x][y] = EL_LEERRAUM;
       PlaySoundLevel(x, y, SND_SCHLURF);
       break;
       Feld[x][y] = EL_LEERRAUM;
       PlaySoundLevel(x, y, SND_SCHLURF);
       break;
@@ -5123,8 +5243,12 @@ int DigField(struct PlayerInfo *player,
     case EL_EDELSTEIN_LILA:
     case EL_DIAMANT:
     case EL_SP_INFOTRON:
     case EL_EDELSTEIN_LILA:
     case EL_DIAMANT:
     case EL_SP_INFOTRON:
+    case EL_PEARL:
+    case EL_CRYSTAL:
       RemoveField(x, y);
       RemoveField(x, y);
-      local_player->gems_still_needed -= (element == EL_DIAMANT ? 3 : 1);
+      local_player->gems_still_needed -= (element == EL_DIAMANT ? 3 :
+                                         element == EL_PEARL ? 5 :
+                                         element == EL_CRYSTAL ? 8 : 1);
       if (local_player->gems_still_needed < 0)
        local_player->gems_still_needed = 0;
       RaiseScoreElement(element);
       if (local_player->gems_still_needed < 0)
        local_player->gems_still_needed = 0;
       RaiseScoreElement(element);
@@ -5490,7 +5614,47 @@ int DigField(struct PlayerInfo *player,
       DOUBLE_PLAYER_SPEED(player);
 
       PlaySoundLevel(x, y, SND_GATE);
       DOUBLE_PLAYER_SPEED(player);
 
       PlaySoundLevel(x, y, SND_GATE);
+      break;
+
+    case EL_TUBE_CROSS:
+    case EL_TUBE_VERTICAL:
+    case EL_TUBE_HORIZONTAL:
+    case EL_TUBE_VERT_LEFT:
+    case EL_TUBE_VERT_RIGHT:
+    case EL_TUBE_HORIZ_UP:
+    case EL_TUBE_HORIZ_DOWN:
+    case EL_TUBE_LEFT_UP:
+    case EL_TUBE_LEFT_DOWN:
+    case EL_TUBE_RIGHT_UP:
+    case EL_TUBE_RIGHT_DOWN:
+      {
+       int i = 0;
+       int tube_enter_directions[][2] =
+       {
+         { EL_TUBE_CROSS,      MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN },
+         { EL_TUBE_VERTICAL,                        MV_UP | MV_DOWN },
+         { EL_TUBE_HORIZONTAL, MV_LEFT | MV_RIGHT                   },
+         { EL_TUBE_VERT_LEFT,            MV_RIGHT | MV_UP | MV_DOWN },
+         { EL_TUBE_VERT_RIGHT, MV_LEFT            | MV_UP | MV_DOWN },
+         { EL_TUBE_HORIZ_UP,   MV_LEFT | MV_RIGHT |         MV_DOWN },
+         { EL_TUBE_HORIZ_DOWN, MV_LEFT | MV_RIGHT | MV_UP           },
+         { EL_TUBE_LEFT_UP,              MV_RIGHT |         MV_DOWN },
+         { EL_TUBE_LEFT_DOWN,            MV_RIGHT | MV_UP           },
+         { EL_TUBE_RIGHT_UP,   MV_LEFT |                    MV_DOWN },
+         { EL_TUBE_RIGHT_DOWN, MV_LEFT |            MV_UP           },
+         { -1,                 MV_NO_MOVING                         }
+       };
 
 
+       while (tube_enter_directions[i][0] != element)
+       {
+         i++;
+         if (tube_enter_directions[i][0] == -1)        /* should not happen */
+           break;
+       }
+
+       if (!(tube_enter_directions[i][1] & move_direction))
+         return MF_NO_ACTION;  /* tube has no opening in this direction */
+      }
       break;
 
     case EL_AUSGANG_ZU:
       break;
 
     case EL_AUSGANG_ZU:
@@ -5532,6 +5696,7 @@ int DigField(struct PlayerInfo *player,
     case EL_SONDE:
     case EL_SP_DISK_YELLOW:
     case EL_BALLOON:
     case EL_SONDE:
     case EL_SP_DISK_YELLOW:
     case EL_BALLOON:
+    case EL_SPRING:
       if (mode == DF_SNAP)
        return MF_NO_ACTION;
 
       if (mode == DF_SNAP)
        return MF_NO_ACTION;
 
index 64b0ae4eebecbbf16f01283f7cbda7c35401b5ab..5a43f57768e2aac936097f3c78ae257480287211 100644 (file)
@@ -875,7 +875,18 @@ void InitElementProperties()
     EL_SWITCHGATE_OPEN,
     EL_SWITCHGATE_CLOSED,
     EL_TIMEGATE_OPEN,
     EL_SWITCHGATE_OPEN,
     EL_SWITCHGATE_CLOSED,
     EL_TIMEGATE_OPEN,
-    EL_TIMEGATE_CLOSED
+    EL_TIMEGATE_CLOSED,
+    EL_TUBE_CROSS,
+    EL_TUBE_VERTICAL,
+    EL_TUBE_HORIZONTAL,
+    EL_TUBE_VERT_LEFT,
+    EL_TUBE_VERT_RIGHT,
+    EL_TUBE_HORIZ_UP,
+    EL_TUBE_HORIZ_DOWN,
+    EL_TUBE_LEFT_UP,
+    EL_TUBE_LEFT_DOWN,
+    EL_TUBE_RIGHT_UP,
+    EL_TUBE_RIGHT_DOWN
   };
   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
 
   };
   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
 
@@ -974,7 +985,21 @@ void InitElementProperties()
     EL_EMC_WALL_5,
     EL_EMC_WALL_6,
     EL_EMC_WALL_7,
     EL_EMC_WALL_5,
     EL_EMC_WALL_6,
     EL_EMC_WALL_7,
-    EL_EMC_WALL_8
+    EL_EMC_WALL_8,
+    EL_CRYSTAL,
+    EL_WALL_PEARL,
+    EL_WALL_CRYSTAL,
+    EL_TUBE_CROSS,
+    EL_TUBE_VERTICAL,
+    EL_TUBE_HORIZONTAL,
+    EL_TUBE_VERT_LEFT,
+    EL_TUBE_VERT_RIGHT,
+    EL_TUBE_HORIZ_UP,
+    EL_TUBE_HORIZ_DOWN,
+    EL_TUBE_LEFT_UP,
+    EL_TUBE_LEFT_DOWN,
+    EL_TUBE_RIGHT_UP,
+    EL_TUBE_RIGHT_DOWN
   };
   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
 
   };
   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
 
@@ -1049,7 +1074,19 @@ void InitElementProperties()
     EL_EMC_STEEL_WALL_1,
     EL_EMC_STEEL_WALL_2,
     EL_EMC_STEEL_WALL_3,
     EL_EMC_STEEL_WALL_1,
     EL_EMC_STEEL_WALL_2,
     EL_EMC_STEEL_WALL_3,
-    EL_EMC_STEEL_WALL_4
+    EL_EMC_STEEL_WALL_4,
+    EL_CRYSTAL,
+    EL_TUBE_CROSS,
+    EL_TUBE_VERTICAL,
+    EL_TUBE_HORIZONTAL,
+    EL_TUBE_VERT_LEFT,
+    EL_TUBE_VERT_RIGHT,
+    EL_TUBE_HORIZ_UP,
+    EL_TUBE_HORIZ_DOWN,
+    EL_TUBE_LEFT_UP,
+    EL_TUBE_LEFT_DOWN,
+    EL_TUBE_RIGHT_UP,
+    EL_TUBE_RIGHT_DOWN
   };
   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
 
   };
   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
 
@@ -1082,7 +1119,9 @@ void InitElementProperties()
     EL_SP_CHIP_UPPER,
     EL_SP_CHIP_LOWER,
     EL_SPEED_PILL,
     EL_SP_CHIP_UPPER,
     EL_SP_CHIP_LOWER,
     EL_SPEED_PILL,
-    EL_STEEL_SLANTED
+    EL_STEEL_SLANTED,
+    EL_PEARL,
+    EL_CRYSTAL
   };
   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
 
   };
   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
 
@@ -1184,7 +1223,10 @@ void InitElementProperties()
     EL_ZEIT_LEER,
     EL_SP_ZONK,
     EL_SP_INFOTRON,
     EL_ZEIT_LEER,
     EL_SP_ZONK,
     EL_SP_INFOTRON,
-    EL_SP_DISK_ORANGE
+    EL_SP_DISK_ORANGE,
+    EL_PEARL,
+    EL_CRYSTAL,
+    EL_SPRING
   };
   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
 
   };
   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
 
@@ -1212,7 +1254,9 @@ void InitElementProperties()
     EL_ZEIT_LEER,
     EL_SP_ZONK,
     EL_SP_INFOTRON,
     EL_ZEIT_LEER,
     EL_SP_ZONK,
     EL_SP_INFOTRON,
-    EL_SP_DISK_ORANGE
+    EL_SP_DISK_ORANGE,
+    EL_PEARL,
+    EL_CRYSTAL
   };
   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
 
   };
   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
 
@@ -1298,6 +1342,7 @@ void InitElementProperties()
     EL_SP_SNIKSNAK,
     EL_SP_ELECTRON,
     EL_SP_BUG_ACTIVE,
     EL_SP_SNIKSNAK,
     EL_SP_ELECTRON,
     EL_SP_BUG_ACTIVE,
+    EL_TRAP_ACTIVE,
     EL_LANDMINE
   };
   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
     EL_LANDMINE
   };
   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
@@ -1323,7 +1368,9 @@ void InitElementProperties()
     EL_EDELSTEIN_GELB,
     EL_EDELSTEIN_ROT,
     EL_EDELSTEIN_LILA,
     EL_EDELSTEIN_GELB,
     EL_EDELSTEIN_ROT,
     EL_EDELSTEIN_LILA,
-    EL_DIAMANT
+    EL_DIAMANT,
+    EL_PEARL,
+    EL_CRYSTAL
   };
   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
 
   };
   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
 
@@ -1547,7 +1594,9 @@ void InitElementProperties()
     EL_EDELSTEIN_GELB,
     EL_EDELSTEIN_ROT,
     EL_EDELSTEIN_LILA,
     EL_EDELSTEIN_GELB,
     EL_EDELSTEIN_ROT,
     EL_EDELSTEIN_LILA,
-    EL_DIAMANT
+    EL_DIAMANT,
+    EL_PEARL,
+    EL_CRYSTAL
   };
   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
 
   };
   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
 
@@ -1563,7 +1612,8 @@ void InitElementProperties()
     EL_SP_ZONK,
     EL_SP_DISK_ORANGE,
     EL_SP_DISK_YELLOW,
     EL_SP_ZONK,
     EL_SP_DISK_ORANGE,
     EL_SP_DISK_YELLOW,
-    EL_BALLOON
+    EL_BALLOON,
+    EL_SPRING
   };
   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
 
   };
   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
 
@@ -1592,6 +1642,7 @@ void InitElementProperties()
     EL_ERDREICH,
     EL_SP_BASE,
     EL_SP_BUG,
     EL_ERDREICH,
     EL_SP_BASE,
     EL_SP_BUG,
+    EL_TRAP_INACTIVE,
     EL_SAND_INVISIBLE
   };
   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
     EL_SAND_INVISIBLE
   };
   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
@@ -1681,7 +1732,18 @@ void InitElementProperties()
     EL_SP_PORT2_DOWN,
     EL_SP_PORT_X,
     EL_SP_PORT_Y,
     EL_SP_PORT2_DOWN,
     EL_SP_PORT_X,
     EL_SP_PORT_Y,
-    EL_SP_PORT_XY
+    EL_SP_PORT_XY,
+    EL_TUBE_CROSS,
+    EL_TUBE_VERTICAL,
+    EL_TUBE_HORIZONTAL,
+    EL_TUBE_VERT_LEFT,
+    EL_TUBE_VERT_RIGHT,
+    EL_TUBE_HORIZ_UP,
+    EL_TUBE_HORIZ_DOWN,
+    EL_TUBE_LEFT_UP,
+    EL_TUBE_LEFT_DOWN,
+    EL_TUBE_RIGHT_UP,
+    EL_TUBE_RIGHT_DOWN
   };
   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
 
   };
   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
 
@@ -1729,6 +1791,22 @@ void InitElementProperties()
   };
   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
 
   };
   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
 
+  static int ep_tube[] =
+  {
+    EL_TUBE_CROSS,
+    EL_TUBE_VERTICAL,
+    EL_TUBE_HORIZONTAL,
+    EL_TUBE_VERT_LEFT,
+    EL_TUBE_VERT_RIGHT,
+    EL_TUBE_HORIZ_UP,
+    EL_TUBE_HORIZ_DOWN,
+    EL_TUBE_LEFT_UP,
+    EL_TUBE_LEFT_DOWN,
+    EL_TUBE_RIGHT_UP,
+    EL_TUBE_RIGHT_DOWN
+  };
+  static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
+
   static long ep1_bit[] =
   {
     EP_BIT_AMOEBALIVE,
   static long ep1_bit[] =
   {
     EP_BIT_AMOEBALIVE,
@@ -1766,7 +1844,8 @@ void InitElementProperties()
   static long ep2_bit[] =
   {
     EP_BIT_BELT,
   static long ep2_bit[] =
   {
     EP_BIT_BELT,
-    EP_BIT_BELT_SWITCH
+    EP_BIT_BELT_SWITCH,
+    EP_BIT_TUBE
   };
   static int *ep1_array[] =
   {
   };
   static int *ep1_array[] =
   {
@@ -1805,7 +1884,8 @@ void InitElementProperties()
   static int *ep2_array[] =
   {
     ep_belt,
   static int *ep2_array[] =
   {
     ep_belt,
-    ep_belt_switch
+    ep_belt_switch,
+    ep_tube
   };
   static int *ep1_num[] =
   {
   };
   static int *ep1_num[] =
   {
@@ -1844,7 +1924,8 @@ void InitElementProperties()
   static int *ep2_num[] =
   {
     &ep_belt_num,
   static int *ep2_num[] =
   {
     &ep_belt_num,
-    &ep_belt_switch_num
+    &ep_belt_switch_num,
+    &ep_tube_num
   };
   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
   };
   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
index 78ce1be2a446e5e0d283171c3bf0d24e46fb98d2..6d4ece7340ebb91d29244bdef5ed93950e7900a6 100644 (file)
@@ -395,8 +395,8 @@ char *element_info[] =
   "letter ''",
   "letter ''",
   "letter ''",
   "letter ''",
   "letter ''",
   "letter ''",
-  "growing wall (horizontally)",               /* 200 */
-  "growing wall (vertically)",
+  "growing wall (horizontal)",                 /* 200 */
+  "growing wall (vertical)",
   "growing wall (all directions)",
   "unused",
   "unused",
   "growing wall (all directions)",
   "unused",
   "unused",
@@ -426,8 +426,8 @@ char *element_info[] =
   "yellow disk",
   "terminal",
   "red disk",                                  /* 230 */
   "yellow disk",
   "terminal",
   "red disk",                                  /* 230 */
-  "port (vertically)",
-  "port (horizontally)",
+  "port (vertical)",
+  "port (horizontal)",
   "port (all directions)",
   "electron",
   "buggy base",
   "port (all directions)",
   "electron",
   "buggy base",
@@ -542,6 +542,19 @@ char *element_info[] =
   "normal wall",
   "normal wall",
   "normal wall",
   "normal wall",
   "normal wall",
   "normal wall",
+  "tube (all directions)",
+  "tube (vertical)",
+  "tube (horizontal)",
+  "tube (vertical & left)",
+  "tube (vertical & right)",
+  "tube (horizontal & up)",
+  "tube (horizontal & down)",                  /* 350 */
+  "tube (left & up)",
+  "tube (left & down)",
+  "tube (right & up)",
+  "tube (right & down)",
+  "spring",
+  "trap",
   "-"
 
   /*
   "-"
 
   /*
index 9a58655c938dcde2be92647ef6ca913e5c1c7244..66c7d05f4505cd21848b5dcf472477532a69dd4f 100644 (file)
@@ -132,6 +132,7 @@ typedef unsigned char byte;
 /* values for 'Elementeigenschaften2' */
 #define EP_BIT_BELT            (1 << 0)
 #define EP_BIT_BELT_SWITCH     (1 << 1)
 /* values for 'Elementeigenschaften2' */
 #define EP_BIT_BELT            (1 << 0)
 #define EP_BIT_BELT_SWITCH     (1 << 1)
+#define EP_BIT_TUBE            (1 << 2)
 
 #define IS_AMOEBALIVE(e)       (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
 #define IS_AMOEBOID(e)         (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
 
 #define IS_AMOEBALIVE(e)       (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
 #define IS_AMOEBOID(e)         (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
@@ -167,6 +168,7 @@ typedef unsigned char byte;
 #define IS_ACTIVE_BOMB(e)      (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
 #define IS_BELT(e)             (Elementeigenschaften2[e] & EP_BIT_BELT)
 #define IS_BELT_SWITCH(e)      (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
 #define IS_ACTIVE_BOMB(e)      (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
 #define IS_BELT(e)             (Elementeigenschaften2[e] & EP_BIT_BELT)
 #define IS_BELT_SWITCH(e)      (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
+#define IS_TUBE(e)             (Elementeigenschaften2[e] & EP_BIT_TUBE)
 
 #define IS_PLAYER(x,y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
 
 
 #define IS_PLAYER(x,y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
 
@@ -192,6 +194,9 @@ typedef unsigned char byte;
 
 #define PLAYERINFO(x,y)                (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
 #define SHIELD_ON(p)           ((p)->shield_passive_time_left > 0)
 
 #define PLAYERINFO(x,y)                (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
 #define SHIELD_ON(p)           ((p)->shield_passive_time_left > 0)
+#define PROTECTED_FIELD(x,y)   (IS_TUBE(Feld[x][y]))
+#define PLAYER_PROTECTED(x,y)  (SHIELD_ON(PLAYERINFO(x, y)) ||         \
+                                PROTECTED_FIELD(x, y))
 
 /* Pixmaps with graphic file */
 #define PIX_BACK               0
 
 /* Pixmaps with graphic file */
 #define PIX_BACK               0
@@ -968,6 +973,19 @@ extern char                *element_info[];
 #define EL_EMC_WALL_7          342
 #define EL_EMC_WALL_8          343
 
 #define EL_EMC_WALL_7          342
 #define EL_EMC_WALL_8          343
 
+#define EL_TUBE_CROSS          344
+#define EL_TUBE_VERTICAL       345
+#define EL_TUBE_HORIZONTAL     346
+#define EL_TUBE_VERT_LEFT      347
+#define EL_TUBE_VERT_RIGHT     348
+#define EL_TUBE_HORIZ_UP       349
+#define EL_TUBE_HORIZ_DOWN     350
+#define EL_TUBE_LEFT_UP                351
+#define EL_TUBE_LEFT_DOWN      352
+#define EL_TUBE_RIGHT_UP       353
+#define EL_TUBE_RIGHT_DOWN     354
+#define EL_SPRING              355
+#define EL_TRAP_INACTIVE       356
 
 /* "real" (and therefore drawable) runtime elements */
 #define EL_FIRST_RUNTIME_EL    500
 
 /* "real" (and therefore drawable) runtime elements */
 #define EL_FIRST_RUNTIME_EL    500
@@ -993,6 +1011,8 @@ extern char                *element_info[];
 #define EL_SWITCHGATE_CLOSING  518
 #define EL_TIMEGATE_OPENING    519
 #define EL_TIMEGATE_CLOSING    520
 #define EL_SWITCHGATE_CLOSING  518
 #define EL_TIMEGATE_OPENING    519
 #define EL_TIMEGATE_CLOSING    520
+#define EL_PEARL_BREAKING      521
+#define EL_TRAP_ACTIVE         522
 
 /* "unreal" (and therefore not drawable) runtime elements */
 #define EL_BLOCKED             600
 
 /* "unreal" (and therefore not drawable) runtime elements */
 #define EL_BLOCKED             600
@@ -1437,6 +1457,26 @@ extern char              *element_info[];
 #define GFX_ARROW_RED_DOWN     (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  3)
 #define GFX_SCROLLBAR_BLUE     (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  0)
 #define GFX_SCROLLBAR_RED      (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  1)
 #define GFX_ARROW_RED_DOWN     (GFX_START_ROCKSMORE +  1 * MORE_PER_LINE +  3)
 #define GFX_SCROLLBAR_BLUE     (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  0)
 #define GFX_SCROLLBAR_RED      (GFX_START_ROCKSMORE +  2 * MORE_PER_LINE +  1)
+#define GFX_PEARL              (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  0)
+#define GFX_CRYSTAL            (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  1)
+#define GFX_WALL_PEARL         (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  2)
+#define GFX_WALL_CRYSTAL       (GFX_START_ROCKSMORE +  3 * MORE_PER_LINE +  3)
+#define GFX_PEARL_BREAKING     (GFX_START_ROCKSMORE +  4 * MORE_PER_LINE +  0)
+#define GFX_SPRING             (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  0)
+#define GFX_TUBE_RIGHT_DOWN    (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  1)
+#define GFX_TUBE_HORIZ_DOWN    (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  2)
+#define GFX_TUBE_LEFT_DOWN     (GFX_START_ROCKSMORE +  5 * MORE_PER_LINE +  3)
+#define GFX_TUBE_HORIZONTAL    (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  0)
+#define GFX_TUBE_VERT_RIGHT    (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  1)
+#define GFX_TUBE_CROSS         (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  2)
+#define GFX_TUBE_VERT_LEFT     (GFX_START_ROCKSMORE +  6 * MORE_PER_LINE +  3)
+#define GFX_TUBE_VERTICAL      (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  0)
+#define GFX_TUBE_RIGHT_UP      (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  1)
+#define GFX_TUBE_HORIZ_UP      (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  2)
+#define GFX_TUBE_LEFT_UP       (GFX_START_ROCKSMORE +  7 * MORE_PER_LINE +  3)
+
+#define GFX_TRAP_INACTIVE      (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  4)
+#define GFX_TRAP_ACTIVE                (GFX_START_ROCKSMORE +  0 * MORE_PER_LINE +  7)
 
 /* graphics from "RocksFont" */
 #define GFX_CHAR_START         (GFX_START_ROCKSFONT)
 
 /* graphics from "RocksFont" */
 #define GFX_CHAR_START         (GFX_START_ROCKSFONT)
@@ -1471,10 +1511,6 @@ extern char              *element_info[];
 #define GFX_CHAR_END           (GFX_CHAR_START + 79)
 
 /* new elements which still have no graphic */
 #define GFX_CHAR_END           (GFX_CHAR_START + 79)
 
 /* new elements which still have no graphic */
-#define GFX_PEARL              GFX_CHAR_FRAGE
-#define GFX_CRYSTAL            GFX_CHAR_FRAGE
-#define GFX_WALL_PEARL         GFX_CHAR_FRAGE
-#define GFX_WALL_CRYSTAL       GFX_CHAR_FRAGE
 #define GFX_DOOR_WHITE         GFX_CHAR_FRAGE
 #define GFX_DOOR_WHITE_GRAY    GFX_CHAR_FRAGE
 #define GFX_KEY_WHITE          GFX_CHAR_FRAGE
 #define GFX_DOOR_WHITE         GFX_CHAR_FRAGE
 #define GFX_DOOR_WHITE_GRAY    GFX_CHAR_FRAGE
 #define GFX_KEY_WHITE          GFX_CHAR_FRAGE
index 40bfad4bf83cea07b73f21b6fd9d25e5f0301fb1..b6f8f940acb5817e270ec39e71c88fc69336508c 100644 (file)
@@ -334,7 +334,12 @@ char *getPath3(char *path1, char *path2, char *path3)
 
 char *getStringCopy(char *s)
 {
 
 char *getStringCopy(char *s)
 {
-  char *s_copy = checked_malloc(strlen(s) + 1);
+  char *s_copy;
+
+  if (s == NULL)
+    return NULL;
+
+  s_copy = checked_malloc(strlen(s) + 1);
 
   strcpy(s_copy, s);
   return s_copy;
 
   strcpy(s_copy, s);
   return s_copy;
index b2815d94539d92823baa700818d5afcf53771c37..57fb652d2c3a58bc0b1cc7426bc251fba259127b 100644 (file)
@@ -928,6 +928,13 @@ void getMiniGraphicSource(int graphic, Pixmap *pixmap, int *x, int *y)
     *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
     *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
   }
     *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
     *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
   }
+  else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+  {
+    graphic -= GFX_START_ROCKSMORE;
+    *pixmap = pix[PIX_MORE];
+    *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
+    *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
+  }
   else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
   {
     graphic -= GFX_START_ROCKSFONT;
   else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
   {
     graphic -= GFX_START_ROCKSFONT;
@@ -1278,7 +1285,10 @@ void ErdreichAnbroeckeln(int x, int y)
 
   element = Feld[ux][uy];
 
 
   element = Feld[ux][uy];
 
-  if (element == EL_ERDREICH || element == EL_LANDMINE)
+  if (element == EL_ERDREICH ||
+      element == EL_LANDMINE ||
+      element == EL_TRAP_INACTIVE ||
+      element == EL_TRAP_ACTIVE)
   {
     if (!IN_SCR_FIELD(x, y))
       return;
   {
     if (!IN_SCR_FIELD(x, y))
       return;
@@ -1296,7 +1306,10 @@ void ErdreichAnbroeckeln(int x, int y)
       else
        element = Feld[uxx][uyy];
 
       else
        element = Feld[uxx][uyy];
 
-      if (element == EL_ERDREICH || element == EL_LANDMINE)
+      if (element == EL_ERDREICH ||
+         element == EL_LANDMINE ||
+         element == EL_TRAP_INACTIVE ||
+         element == EL_TRAP_ACTIVE)
        continue;
 
       if (i == 1 || i == 2)
        continue;
 
       if (i == 1 || i == 2)
@@ -1336,7 +1349,10 @@ void ErdreichAnbroeckeln(int x, int y)
       uyy = uy + xy[i][1];
 
       if (!IN_LEV_FIELD(uxx, uyy) ||
       uyy = uy + xy[i][1];
 
       if (!IN_LEV_FIELD(uxx, uyy) ||
-         (Feld[uxx][uyy] != EL_ERDREICH && Feld[uxx][uyy] != EL_LANDMINE) ||
+         (Feld[uxx][uyy] != EL_ERDREICH &&
+          Feld[uxx][uyy] != EL_LANDMINE &&
+          Feld[uxx][uyy] != EL_TRAP_INACTIVE &&
+          Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
          !IN_SCR_FIELD(xx, yy))
        continue;
 
          !IN_SCR_FIELD(xx, yy))
        continue;
 
@@ -1552,6 +1568,14 @@ void DrawMicroElement(int xpos, int ypos, int element)
              MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
              MICRO_TILEX, MICRO_TILEY, xpos, ypos);
   }
              MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
              MICRO_TILEX, MICRO_TILEY, xpos, ypos);
   }
+  else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+  {
+    graphic -= GFX_START_ROCKSMORE;
+    XCopyArea(display, pix[PIX_MORE], drawto, gc,
+             MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE) *MICRO_TILEX,
+             MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE) *MICRO_TILEY,
+             MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+  }
   else
     XCopyArea(display, pix[PIX_BACK], drawto, gc,
              MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
   else
     XCopyArea(display, pix[PIX_BACK], drawto, gc,
              MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
@@ -2614,6 +2638,20 @@ int el2gfx(int element)
     case EL_EMC_WALL_6:                return GFX_EMC_WALL_6;
     case EL_EMC_WALL_7:                return GFX_EMC_WALL_7;
     case EL_EMC_WALL_8:                return GFX_EMC_WALL_8;
     case EL_EMC_WALL_6:                return GFX_EMC_WALL_6;
     case EL_EMC_WALL_7:                return GFX_EMC_WALL_7;
     case EL_EMC_WALL_8:                return GFX_EMC_WALL_8;
+    case EL_TUBE_CROSS:                return GFX_TUBE_CROSS;
+    case EL_TUBE_VERTICAL:     return GFX_TUBE_VERTICAL;
+    case EL_TUBE_HORIZONTAL:   return GFX_TUBE_HORIZONTAL;
+    case EL_TUBE_VERT_LEFT:    return GFX_TUBE_VERT_LEFT;
+    case EL_TUBE_VERT_RIGHT:   return GFX_TUBE_VERT_RIGHT;
+    case EL_TUBE_HORIZ_UP:     return GFX_TUBE_HORIZ_UP;
+    case EL_TUBE_HORIZ_DOWN:   return GFX_TUBE_HORIZ_DOWN;
+    case EL_TUBE_LEFT_UP:      return GFX_TUBE_LEFT_UP;
+    case EL_TUBE_LEFT_DOWN:    return GFX_TUBE_LEFT_DOWN;
+    case EL_TUBE_RIGHT_UP:     return GFX_TUBE_RIGHT_UP;
+    case EL_TUBE_RIGHT_DOWN:   return GFX_TUBE_RIGHT_DOWN;
+    case EL_SPRING:            return GFX_SPRING;
+    case EL_TRAP_INACTIVE:     return GFX_TRAP_INACTIVE;
+    case EL_TRAP_ACTIVE:       return GFX_TRAP_ACTIVE;
 
     default:
     {
 
     default:
     {