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fixed mapping of some game elements when reading native DC2 levels
author
Holger Schemel
<info@artsoft.org>
Fri, 4 Dec 2020 20:43:14 +0000
(21:43 +0100)
committer
Holger Schemel
<info@artsoft.org>
Fri, 4 Dec 2020 20:44:06 +0000
(21:44 +0100)
src/files.c
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diff --git
a/src/files.c
b/src/files.c
index 13deca88d15f236b1e7a173b1253051ab3ee57b1..9f4408b36db96947cfeaecc276d55e0fd3b194a9 100644
(file)
--- a/
src/files.c
+++ b/
src/files.c
@@
-4274,7
+4274,7
@@
static int getMappedElement_DC(int element)
break;
case 0x13f5:
break;
case 0x13f5:
- element = EL_YAMYAM;
+ element = EL_YAMYAM
_UP
;
break;
case 0x1425:
break;
case 0x1425:
@@
-5300,7
+5300,7
@@
static int getMappedElement_DC(int element)
break;
case 0x1682: // secret gate (red)
break;
case 0x1682: // secret gate (red)
- element = EL_GATE_1_GRAY;
+ element = EL_
EM_
GATE_1_GRAY;
break;
case 0x1683: // gate (yellow)
break;
case 0x1683: // gate (yellow)
@@
-5308,7
+5308,7
@@
static int getMappedElement_DC(int element)
break;
case 0x1684: // secret gate (yellow)
break;
case 0x1684: // secret gate (yellow)
- element = EL_GATE_2_GRAY;
+ element = EL_
EM_
GATE_2_GRAY;
break;
case 0x1685: // gate (blue)
break;
case 0x1685: // gate (blue)
@@
-5316,7
+5316,7
@@
static int getMappedElement_DC(int element)
break;
case 0x1686: // secret gate (blue)
break;
case 0x1686: // secret gate (blue)
- element = EL_GATE_4_GRAY;
+ element = EL_
EM_
GATE_4_GRAY;
break;
case 0x1687: // gate (green)
break;
case 0x1687: // gate (green)
@@
-5324,7
+5324,7
@@
static int getMappedElement_DC(int element)
break;
case 0x1688: // secret gate (green)
break;
case 0x1688: // secret gate (green)
- element = EL_GATE_3_GRAY;
+ element = EL_
EM_
GATE_3_GRAY;
break;
case 0x1689: // gate (white)
break;
case 0x1689: // gate (white)